Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 01:05:46

Player: Dawn

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (204)     1020
Value Destroyed (10730)    10730
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (6333)               6333
              TOTAL SCORE: 26243

 Bonus
-------
High Alert Combat Kills    2064
Follower Combat Kills      856
Entered Garrisons          1000
Used RIF Installer         2500
Friendly Fire              -87

 Cogmind 
---------
Core Integrity             0/1450
Matter                     96/300
Energy                     16/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Centrium Leg
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Centrium Leg
     Large Storage Unit
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
           Antimatter Reactor
>          --- PROPULSION -------
    Medium Treads
  Advanced Medium Treads
  Advanced Medium Treads
  Improved Heavy Treads
>          --- UTILITY ----------
           Coolant Network
     Large Storage Unit
     Large Storage Unit
   Layered Heavy Armor Plating
   Layered Heavy Armor Plating
  Improved Focal Shield
           Relay Coupler [Swarmer]
>          --- WEAPON -----------
           Matter Neutralizer
           Railgun
     Heavy Gauss Cannon
  Advanced Remote Datajack
>          --- INVENTORY --------
     Light Particle Reactor
     Light Particle Reactor
           Biometal Medium Treads
  Improved Cooling System
           Matter Compressor
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Advanced Force Field
           Relay Coupler [NC]
           Relay Coupler [Specialist]
           Matter Neutralizer
           Railgun
     Heavy Gauss Cannon
           Micro-nuke Launcher
[Rating: 136]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Linear Gravjet
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Improved Focal Shield
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   2   .   .   2   .   .   .   2   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Utility                  9    | .   .   .   1   .   2   .   .   2   .   .   .   .   2   .   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             260  | 6   8   2   14  .   10  2   6   2   7   18  8   15  2   23  20  23  14  70  10  
  Power                    21   | 1   1   1   1   .   1   .   1   .   .   .   .   1   .   2   3   1   1   5   2   
    Engine                 9    | 1   1   1   1   .   1   .   1   .   .   .   .   .   .   2   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   2   
  Propulsion               67   | 2   4   .   7   .   3   .   1   .   3   7   1   3   .   8   5   3   7   8   5   
    Treads                 44   | .   .   .   3   .   3   .   1   .   3   6   1   3   .   2   4   3   7   8   .   
    Leg                    17   | .   4   .   4   .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  104  | 1   2   .   2   .   4   1   3   2   3   9   3   6   2   8   7   15  3   31  2   
    Device                 22   | .   .   .   .   .   2   .   .   .   .   1   .   2   1   2   2   2   1   9   .   
    Storage                12   | 1   2   .   1   .   .   .   1   .   .   1   .   .   .   .   .   3   .   2   1   
    Processor              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Hackware               15   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   3   2   5   1   
    Protection             51   | .   .   .   .   .   2   1   2   2   3   7   3   2   1   5   4   7   .   12  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   1   1   4   .   2   1   1   .   1   2   4   5   .   5   5   4   3   26  1   
    Energy Gun             9    | .   .   1   2   .   .   .   .   .   .   1   1   .   .   1   .   .   .   3   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Ballistic Gun          21   | 2   1   .   1   .   1   1   .   .   1   1   1   3   .   3   .   2   .   4   .   
    Ballistic Cannon       15   | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   3   1   2   5   1   
    Launcher               8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   1   .   3   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   .   
  Unidentified Prototypes  14   | .   .   .   1   .   1   .   1   .   .   2   .   1   .   .   2   .   .   5   1   
Parts Lost                 76   | .   3   1   .   .   5   1   1   .   6   2   1   .   .   12  .   2   .   36  6   
  Power                    6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   3   1   
  Propulsion               21   | .   2   .   .   .   2   .   .   .   2   1   .   .   .   4   .   .   .   7   3   
  Utility                  28   | .   .   .   .   .   1   .   .   .   3   1   1   .   .   4   .   1   .   16  1   
  Weapon                   21   | .   1   1   .   .   1   1   1   .   1   .   .   .   .   3   .   1   .   10  1   
  Highest Loss Streak      25   | .   2   1   .   .   4   1   1   .   3   2   1   .   .   10  .   1   .   25  3   
Average Slot Usage (%)     93   | .   98  100 100 100 97  100 100 100 98  96  99  98  94  95  100 94  88  85  12  
  Engine                   4    | .   14  14  11  11  8   9   9   7   7   7   7   2   .   3   1   .   4   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   1   .   .   .   2   2   
  Treads                   18   | .   .   .   5   33  25  27  27  23  22  22  22  25  23  8   14  22  25  19  .   
  Leg                      5    | .   18  28  27  .   .   .   .   .   .   .   .   .   .   12  8   .   .   .   2   
  Device                   5    | .   .   .   .   .   9   1   .   .   .   2   .   3   11  12  12  11  9   9   .   
  Storage                  14   | .   27  28  22  22  18  18  18  15  15  15  15  13  11  11  11  13  10  9   2   
  Processor                3    | .   .   .   11  11  9   9   9   7   7   7   3   .   .   .   .   .   .   1   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   6   4   3   3   3   
  Protection               15   | .   .   .   .   .   7   16  18  30  28  24  33  25  17  20  20  16  11  12  .   
  Energy Gun               1    | .   .   10  6   .   .   .   .   .   .   6   6   1   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   28  17  11  11  3   4   9   7   7   7   6   11  11  12  .   3   6   6   .   
  Ballistic Cannon         4    | .   .   .   4   11  14  13  9   7   7   .   .   .   .   .   10  8   5   4   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   1   4   3   .   .   .   
Naked Turns                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   14  
Heaviest Build             139  | 9   32  34  47  47  57  58  56  61  65  66  69  82  81  87  97  105 114 139 30  
  Greatest Support         173  | 32  32  20  63  63  69  66  66  66  69  69  69  92  92  92  104 109 150 173 46  
  Greatest Overweight (x)  5    | 2   1   1   1   .   1   .   .   .   .   1   1   .   .   4   3   1   1   5   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   14  14  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  10  
  Average Capacity         15   | 5   13  14  14  16  16  16  16  16  16  16  16  16  16  16  16  16  16  15  7   
  Most Carried             16   | 6   14  14  15  15  16  16  16  16  16  16  16  16  16  16  16  16  16  16  5   
  Average Carried          14   | 2   12  13  13  15  15  15  15  14  14  15  15  15  14  14  15  15  15  14  3   
  Final Capacity           16   | 6   14  14  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   
  Final Carried            16   | 6   14  14  15  15  15  16  16  16  13  16  16  16  16  14  16  16  16  4   3   

 Class Distribution 
--------------------
 38% | Mutant
 38% | Bothacker-Mutant
  7% | Scavenger-Tank
  6% | Scavenger-Mutant
  6% | Bothacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -5/Factory
   Scavenger-Tank | -5/Garrison
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
 Bothacker-Mutant | -4/Factory
   Bothacker-Tank | -3/Research
           Mutant | -2/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Res  Res  
Matter Collected           8208 | 206  197  72   215  115  199  22   401  87   233  206  360  533  .    614  704  1056 288  2663 37   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8463 | .    304  213  199  256  275  57   401  .    289  250  386  745  .    894  302  807  296  2789 .    
  Parts                    420  | .    15   13   15   21   12   4    26   .    10   13   26   35   .    42   7    42   11   128  .    
Haulers Intercepted        7    | .    .    .    2    .    .    .    .    .    .    1    .    1    .    .    1    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Combat Hostiles Destroyed  186  | .   7   8   3   10  7   3   11  .   7   2   15  10  .   19  3   23  4   54  .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     80   | .   7   8   2   3   3   .   3   .   3   2   4   10  .   14  .   4   3   14  .   
  Cannons                  69   | .   .   .   1   7   4   3   7   .   4   .   .   .   .   .   2   18  1   22  .   
  AOE                      36   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   5   1   1   .   18  .   
Classes Destroyed          15   | .   1   2   1   1   3   .   .   .   .   1   1   1   .   1   .   .   .   3   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   2   .   
  Recycler                 5    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  53   | .   .   6   .   5   .   2   3   .   .   .   8   .   .   5   .   11  .   13  .   
  Grunt                    82   | .   7   2   3   4   4   .   4   .   6   1   3   4   .   12  .   7   .   25  .   
  Brawler                  6    | .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   1   1   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   20   | .   .   .   .   .   2   1   2   .   .   1   1   3   .   .   .   2   4   4   .   
  Hunter                   7    | .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   1   .   .   2   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   9   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           12   | .   2   5   2   3   7   3   4   .   3   3   7   2   .   8   2   5   2   12  .   
  Combat Bots Only         12   | .   2   4   1   3   6   3   4   .   3   1   7   2   .   8   2   5   2   12  .   
Max Kills in Single Turn   5    | .   1   2   1   2   1   1   1   .   1   1   3   1   .   3   1   2   1   5   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   1   1   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -5    -5    -5    -5    -4    -3    -2    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Gar   Fac   Gar   Fac   Gar   Fac   Fac   Gar   Fac   Gar   Fac   Res   Res   
Damage Taken               23438 | .     526   261   211   131   975   229   525   .     959   146   748   641   .     3008  263   1605  306   10575 2329  
  Core                     3186  | .     85    50    55    16    77    14    39    .     23    .     28    45    .     211   49    65    .     973   1456  
  Absorbed by Shields      190   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     190   .     
  Reduced by Siege Mode    47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    .     
Core Remaining (%)         75    | 100   .     46    .     82    .     .     76    .     .     .     92    94    .     .     .     67    100   25    .     
Volleys Fired              494   | .     34    17    17    13    26    7     33    .     25    10    23    35    .     41    11    56    13    132   1     
  Largest                  4     | .     2     2     2     2     2     2     2     .     2     2     2     3     .     3     2     3     3     4     1     
  Hottest                  289   | .     40    85    85    67    88    88    67    .     67    83    83    84    .     86    114   114   113   289   61    
Shots Fired                1061  | .     68    34    34    26    52    13    62    .     49    20    36    72    .     100   19    115   24    336   1     
  Gun                      619   | .     68    34    27    13    12    .     30    .     24    20    29    72    .     96    .     27    11    156   .     
  Cannon                   394   | .     .     .     7     13    40    13    32    .     25    .     .     .     .     .     19    87    10    147   1     
  Launcher                 25    | .     .     .     .     .     .     .     .     .     .     .     7     .     .     4     .     1     .     13    .     
  Special                  23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     20    .     
  Kinetic                  920   | .     68    23    24    26    52    13    62    .     49    10    16    72    .     96    19    114   21    254   1     
  Thermal                  93    | .     .     11    10    .     .     .     .     .     .     10    13    .     .     .     .     .     .     49    .     
  Explosive                24    | .     .     .     .     .     .     .     .     .     .     .     7     .     .     4     .     .     .     13    .     
  Electromagnetic          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Robot Hit Streak         49    | .     9     9     10    8     8     8     12    .     13    14    39    49    .     17    6     13    9     27    .     
  Robot Miss Streak        7     | .     2     5     3     1     2     1     2     .     1     1     .     2     .     3     3     7     1     6     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     1     .     
  Secondary Targets        9     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Shots Hit Robots           826   | .     50    14    23    21    35    9     39    .     37    17    32    75    .     89    16    85    20    264   .     
  Core Hits                522   | .     21    11    8     12    16    3     19    .     16    8     32    26    .     74    5     53    18    200   .     
  Critical Hits            33    | .     .     .     .     .     2     .     .     .     .     .     .     3     .     2     2     12    1     11    .     
  Critical Kills           13    | .     .     .     .     .     1     .     .     .     .     .     .     2     .     1     2     4     .     3     .     
  Critical Parts Destroyed 19    | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     8     1     8     .     
Melee Attacks              29    | .     .     .     .     .     .     .     .     .     .     .     .     15    .     1     4     7     .     2     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            10    | .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     1     .     .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           24095 | .     379   269   389   447   738   212   665   .     617   338   1685  1381  .     2392  636   2370  471   11093 13    
  Guns                     9845  | .     379   269   303   193   148   .     283   .     238   337   524   1381  .     1989  .     384   271   3146  .     
  Cannons                  7525  | .     .     .     86    254   576   212   362   .     374   .     .     .     .     .     335   1778  200   3348  .     
  Explosions               6661  | .     .     .     .     .     .     .     .     .     .     .     1161  .     .     403   301   208   .     4588  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  64    | .     .     .     .     .     14    .     20    .     5     1     .     .     .     .     .     .     .     11    13    
  Kinetic                  15170 | .     379   125   250   447   724   212   645   .     612   147   279   1381  .     1989  335   2162  471   5012  .     
  Thermal                  2501  | .     .     144   139   .     .     .     .     .     .     190   245   .     .     .     301   .     .     1482  .     
  Explosive                6221  | .     .     .     .     .     .     .     .     .     .     .     1161  .     .     403   .     69    .     4588  .     
  Electromagnetic          139   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     139   .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         35    | .     .     .     .     .     .     .     .     .     .     .     3     3     .     1     4     5     .     35    .     
  Average Corruption       5     | .     .     .     .     .     .     .     .     .     .     .     3     2     .     1     1     4     .     12    .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  179   | .     .     .     .     .     .     .     .     .     .     .     3     10    .     3     5     33    .     125   .     
    Message Errors         30    | .     .     .     .     .     .     .     .     .     .     .     1     3     .     2     3     8     .     13    .     
    Matter Fused           26    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     7     .     17    .     
    Heat Flow Errors       8     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     6     .     
    Energy Discharges      18    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     4     .     11    .     
    Data Loss (minor)      21    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     5     .     12    .     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Targeting Errors       52    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     6     .     45    .     
    Weapon Failures        9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     7     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            591   | .     .     .     .     .     19    .     .     .     .     .     29    .     .     2     57    59    .     425   .     
  Projectiles              151   | .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     59    .     73    .     
  Explosions               440   | .     .     .     .     .     .     .     .     .     .     .     29    .     .     2     57    .     .     352   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 65    | .     .     .     .     .     10    1     3     .     4     .     .     .     .     .     .     25    1     21    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  59    | .     .     .     .     .     8     1     3     .     4     .     .     .     .     .     .     22    1     20    .     
  Secondary                6     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     .     1     .     
Self-Inflicted Damage      436   | .     .     .     .     .     .     .     .     .     .     .     95    .     .     63    .     172   .     100   6     
  Shots                    9     | .     .     .     .     .     .     .     .     .     .     .     5     .     .     1     .     2     .     1     .     
  Rammed                   13    | .     .     .     .     .     2     .     3     .     1     .     .     .     .     .     .     .     .     1     6     
Targets Rammed             14    | .     .     .     .     .     2     .     3     .     1     1     .     .     .     .     .     .     .     1     6     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Highest Temperature        423   | .     18    168   54    6     13    234   108   .     121   87    110   209   .     191   .     170   31    423   .     
  Average Temperature      49    | .     9     79    15    6     4     109   52    .     45    27    43    40    .     84    .     96    7     86    .     
  Received Heat Transfer   4992  | .     303   36    93    6     387   54    198   .     414   54    150   120   .     1221  9     342   66    1530  9     
  Effects                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Total Turns              78    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    .     
  Longest Duration         34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     
  Heat Transferred         3221  | .     .     333   333   .     .     .     .     .     .     370   481   .     .     .     150   .     .     1554  .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Res  Res  
Peak Influence             1443 | .    122  215  174  293  331  252  603  328  439  356  566  452  172  595  312  1443 987  1379 733  
  Initial                  757  | .    .    .    5    43   113  139  163  316  229  230  114  296  158  120  312  175  757  405  613  
  Average                  398  | .    25   98   63   159  222  194  377  323  343  219  318  304  168  383  161  921  848  626  644  
Maximum Alert Level        4    | .    .    1    .    1    1    1    2    1    2    1    2    2    .    2    1    4    3    4    3    
  Low Security (%)         30   | 100  100  87   100  65   35   46   7    .    .    47   30   11   100  11   60   2    .    .    .    
  Level 1                  32   | .    .    12   .    34   64   53   46   100  70   52   40   80   .    28   39   4    .    22   .    
  Level 2                  21   | .    .    .    .    .    .    .    45   .    29   .    28   8    .    60   .    18   .    54   89   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   100  16   10   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    6    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    1    .    3    .    2    .    .    .    .    .    .    2    .    .    2    .    2    14   1    
  Investigation            4    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    
  Reinforcement            13   | .    1    .    2    .    1    .    .    .    .    .    .    1    .    .    1    .    .    6    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Distress Signals           7    | .   1   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Communications Jammed      123  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   89  5   
  Distress Signals         123  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   89  5   
Times Spotted              354  | .   12  9   15  12  13  5   14  .   9   4   25  30  .   23  6   55  8   98  16  
  Peak Tracking Total      17   | .   4   4   3   3   7   5   4   .   4   1   9   6   .   12  2   12  2   17  11  
  Tactical Retreats        26   | .   .   1   .   1   .   .   2   .   2   .   2   3   .   1   .   10  .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Traps Triggered            9    | .   .   .   .   .   1   .   2   .   .   2   .   2   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Machines Disabled          25   | .   .   .   .   .   1   1   1   .   1   2   1   1   .   1   7   5   .   3   1   
  Max in Single Turn       4    | .   .   .   .   .   1   1   1   .   1   1   1   1   .   1   4   2   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   3   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Machines Accessed          44   | .   3   .   7   .   1   2   .   3   .   6   .   5   2   .   5   .   4   6   .   
  Terminals                23   | .   3   .   4   .   1   1   .   2   .   3   .   2   .   .   2   .   1   4   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   1   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   .   1   1   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   2   .   1   .   .   
Total Hacks                143  | .   18  .   24  .   4   3   .   5   .   16  .   21  3   .   12  .   19  18  .   
  Successful               94   | .   8   .   15  .   3   2   .   3   .   9   .   17  3   .   11  .   14  9   .   
  Failed                   49   | .   10  .   9   .   1   1   .   2   .   7   .   4   .   .   1   .   5   9   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   12  .   15  .   .   .   .   1   .   8   .   4   .   .   .   .   .   .   .   
  Terminals                79   | .   18  .   17  .   4   1   .   4   .   10  .   6   .   .   5   .   4   10  .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   3   4   .   
  Repair Stations          5    | .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              34   | .   .   .   6   .   .   .   .   .   .   .   .   11  .   .   4   .   9   4   .   
  Garrison Access          13   | .   .   .   .   .   .   2   .   1   .   2   .   .   2   .   3   .   3   .   .   
Terminal Hacks             34   | .   6   .   8   .   3   1   .   2   .   3   .   2   .   .   4   .   2   3   .   
  Record                   17   | .   2   .   1   .   3   .   .   2   .   1   .   2   .   .   2   .   1   3   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 33   | .   .   .   5   .   .   .   .   .   .   .   .   11  .   .   4   .   9   4   .   
  Insert Component         13   | .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   2   .   2   2   .   
  Analyze                  20   | .   .   .   3   .   .   .   .   .   .   .   .   6   .   .   2   .   7   2   .   
Garrison Access Hacks      12   | .   .   .   .   .   .   1   .   1   .   2   .   .   2   .   3   .   3   .   .   
  Unlock Access            6    | .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         6    | .   2   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                4    | .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   3   .   7   .   1   1   .   2   .   4   .   4   1   .   2   .   3   5   .   
  Full Trace Events        5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   2   .   .   .   .   .   .   1   .   5   .   .   2   .   2   2   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   2   .   
    Matter                 716  | .   .   .   .   .   .   .   .   .   .   248 .   .   212 .   .   .   .   256 .   
    Time                   241  | .   .   .   .   .   .   .   .   .   .   124 .   .   53  .   .   .   .   64  .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   .   8   .   .   6   .   .   .   .   16  .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   2   .   2   2   .   
  Part Schematics Acquired 13   | .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   2   .   2   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Used RIF Installer         5    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              35   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   1   3   6   2   12  .   
  Non-combat               12   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   1   4   .   
  Combat                   23   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   2   6   1   8   .   
Robot Hacks Applied        40   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   1   4   6   2   16  .   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  start_evac               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  find_terminals           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            11   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   2   .   5   .   
  formatsys_high           6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   1   .   .   
Relay Couplers Released    29   | .   .   .   .   .   .   .   3   .   4   .   3   .   .   3   .   12  .   4   .   
  Machine Destruction      25   | .   .   .   .   .   .   .   3   .   4   .   3   .   .   3   .   12  .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Attached                 15   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   3   2   5   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Res  Res  
Total Allies               20   | .    .    2    .    .    .    .    .    .    .    .    .    5    .    1    1    4    2    5    .    
  Largest Group            3    | .    .    2    2    1    .    .    .    .    .    .    .    2    1    2    1    1    3    2    .    
  Highest-Rated Group      161  | .    .    45   45   31   .    .    .    .    .    .    .    76   47   76   49   49   161  120  .    
  Highest-Rated Ally       64   | .    .    31   31   31   .    .    .    .    .    .    .    47   47   47   49   49   56   64   .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               151  | .    .    .    33   3    .    .    .    .    .    .    .    26   .    14   6    37   9    23   .    
  Total Damage             3894 | .    .    .    544  21   .    .    .    .    .    .    .    468  .    370  226  1144 402  719  .    
  Kills                    30   | .    .    .    9    .    .    .    .    .    .    .    .    1    .    2    2    10   1    5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar Fac Res Res 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Res  Res  
Turns Passed               11060 | 55   507  484  707  275  381  164  457  83   438  763  340  1337 102  613  644  1132 411  1864 303  
Spaces Moved               5614  | 40   283  279  391  137  159  84   207  50   204  408  161  663  61   269  335  531  202  826  324  
  Core                     110   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   92   
  Treads                   4052  | .    .    .    64   137  159  84   207  50   204  408  161  663  61   93   214  531  202  814  .    
  Legs                     1218  | .    158  279  327  .    .    .    .    .    .    .    .    .    .    176  121  .    .    .    157  
  Wheels                   159   | 34   125  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Flight                   40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Fastest Speed            40    | 50   100  150  150  160  160  160  160  160  160  160  160  160  160  150  150  160  148  50   40   
  Average Speed            150   | 102  127  150  151  160  161  160  160  160  160  160  160  160  160  155  156  160  153  149  82   
  Slowest Speed            300   | 150  150  150  160  160  180  160  160  160  160  180  180  160  160  240  220  180  180  300  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27    | 4    38   63   40   36   15   17   39   2    42   14   31   24   2    49   10   93   6    24   9    
  Regions Visited          19
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    1    1    1    1    .    1    .    1    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
Terrain Destroyed          306   | .    .    .    2    1    11   2    .    .    .    .    13   .    .    18   9    91   6    153  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               113   | .    .    .    2    1    11   2    .    .    .    .    1    .    .    .    5    18   6    67   .    
  AOE                      193   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    18   4    73   .    86   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -5   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Res  Res  
Total                      7304 | 51   374  313  478  167  231  101  270  53   267  500  202  854  65   380  432  701  281  1224 360  
  Wait                     531  | .    31   11   22   18   20   3    13   .    24   29   12   105  .    20   25   47   34   110  7    
  Move                     5596 | 39   282  278  390  136  158  83   206  49   203  407  159  662  61   268  335  530  201  825  324  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  195  | 6    14   3    18   .    11   4    4    2    5    18   .    8    2    16   14   15   8    42   5    
  Fast Attach              50   | 6    1    .    .    .    .    .    .    .    .    6    2    5    .    4    7    4    2    8    5    
  Attach                   88   | .    3    1    2    .    7    1    1    2    6    1    1    3    2    10   1    7    1    34   5    
  Detach                   18   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    4    .    6    3    
  Swap                     122  | .    4    1    12   .    3    1    5    .    1    11   5    7    .    9    12   12   11   28   .    
  Drop                     162  | .    5    2    17   .    4    2    5    .    2    17   .    11   .    10   19   17   11   36   4    
  Fire                     494  | .    34   17   17   13   26   7    33   .    25   10   23   35   .    41   11   56   13   132  1    
  Melee                    29   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    1    4    7    .    2    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    .    .    .    .    2    .    3    .    1    1    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage
-8/Garrison
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory
-5/Factory
-5/Garrison
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / Arm)
-3/Research
-2/Research

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Discovered new exit (range 16)
    56 | -11/Scrapyard | Entered Materials
   288 | -10/Materials | Identified exit to Mines
   310 | -10/Materials | Build established: Mutant
   485 | -10/Materials | Discovered new exit (range 4)
   563 | -10/Materials | Entered Mines
   567 | -10/Mines     | Learned location of Storage (-8)
   589 | -10/Mines     | Discovered new exit (range 11)
   888 | -10/Mines     | Discovered new exit (range 6)
   896 | -10/Mines     | Core integrity fell below 50%
  1047 | -10/Mines     | Entered Materials
  1047 | -9/Materials  | Accompanied by 2 allies
  1047 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1052 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  1414 | -9/Materials  | Identified exit to Mines
  1754 | -9/Materials  | Entered Mines
  1754 | -9/Mines      | Accompanied by 1 ally
  2013 | -9/Mines      | Discovered new exit (range 11)
  2027 | -9/Mines      | Identified exit to Materials
  2029 | -9/Mines      | Entered Materials
  2029 | -8/Materials  | Evolved 2 slots: Utility x2
  2116 | -8/Materials  | Discovered new exit (range 14)
  2194 | -8/Materials  | Lost 4 parts (1p1n1u1w)
  2304 | -8/Materials  | Identified exit to Storage
  2410 | -8/Materials  | Entered Storage
  2569 | -8/Storage    | Identified exit to Garrison
  2574 | -8/Storage    | Entered Garrison
  2646 | -8/Garrison   | Triggered checkpoint
  2690 | -8/Garrison   | Garrison Relay disabled
  2942 | -8/Garrison   | Discovered new exit (range 10)
  2960 | -8/Garrison   | Triggered checkpoint
  3015 | -8/Garrison   | Identified exit to Factory
  3025 | -8/Garrison   | Installed Relay Interface Framework
  3031 | -8/Garrison   | Entered Factory
  3031 | -7/Factory    | Evolved 2 slots: Utility x2
  3086 | -7/Factory    | Identified exit to Garrison
  3114 | -7/Factory    | Entered Garrison
  3277 | -7/Garrison   | Garrison Relay disabled
  3292 | -7/Garrison   | Triggered checkpoint
  3411 | -7/Garrison   | Lost 3 parts (1n2u)
  3484 | -7/Garrison   | Triggered checkpoint
  3525 | -7/Garrison   | Discovered new exit (range 9)
  3536 | -7/Garrison   | Identified exit to Factory
  3546 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  3552 | -7/Garrison   | Entered Factory
  3836 | -7/Factory    | Fabricated Imp. Treads (x2)
  4039 | -7/Factory    | Fabricated Imp. Treads (x2)
  4307 | -7/Factory    | Identified exit to Garrison
  4315 | -7/Factory    | Entered Garrison
  4323 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  4359 | -7/Garrison   | Triggered checkpoint
  4420 | -7/Garrison   | Garrison Relay disabled
  4486 | -7/Garrison   | Triggered checkpoint
  4524 | -7/Garrison   | Destroyed 7 combat bots
  4527 | -7/Garrison   | Build established: Bothacker-Mutant
  4552 | -7/Garrison   | Triggered checkpoint
  4634 | -7/Garrison   | Discovered new exit (range 13)
  4655 | -7/Garrison   | Entered Factory
  4655 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  5872 | -6/Factory    | Discovered new exit (range 15)
  5964 | -6/Factory    | Repaired Imp. Treads
  5992 | -6/Factory    | Entered another Factory area
  5992 | -5/Factory    | Accompanied by 1 ally
  5992 | -5/Factory    | Evolved 2 slots: Utility x2
  6073 | -5/Factory    | Fabricated Lrn. Proton Cannon?
  6094 | -5/Factory    | Identified exit to Garrison
  6094 | -5/Factory    | Entered Garrison
  6094 | -5/Garrison   | Accompanied by 1 ally
  6134 | -5/Garrison   | Triggered checkpoint
  6186 | -5/Garrison   | Garrison Relay disabled
  6258 | -5/Garrison   | Spotted B-75 Beast
  6327 | -5/Garrison   | Destroyed B-75 Beast
  6356 | -5/Garrison   | Lost 10 parts (1p4n4u1w)
  6357 | -5/Garrison   | Destroyed 8 combat bots
  6408 | -5/Garrison   | Triggered checkpoint
  6418 | -5/Garrison   | Triggered checkpoint
  6675 | -5/Garrison   | Discovered new exit (range 12)
  6699 | -5/Garrison   | Expanded RIF knowledge: Signal Jamming
  6707 | -5/Garrison   | Entered Factory
  7265 | -5/Factory    | Garrison activated, responded to threat
  7351 | -5/Factory    | Identified exit to Garrison
  7351 | -5/Factory    | Entered Garrison
  7351 | -5/Garrison   | Accompanied by 1 ally
  7384 | -5/Garrison   | Phase Generator disabled
  7637 | -5/Garrison   | Garrison Relay disabled
  7664 | -5/Garrison   | Triggered checkpoint
  7842 | -5/Garrison   | Triggered checkpoint
  7890 | -5/Garrison   | Discovered new exit (range 8)
  7930 | -5/Garrison   | Triggered checkpoint
  8130 | -5/Garrison   | Triggered checkpoint
  8175 | -5/Garrison   | Discovered new exit (range 8)
  8214 | -5/Garrison   | Triggered checkpoint
  8263 | -5/Garrison   | Garrison Relay disabled
  8324 | -5/Garrison   | Triggered checkpoint
  8404 | -5/Garrison   | Triggered checkpoint
  8454 | -5/Garrison   | Discovered new exit (range 10)
  8477 | -5/Garrison   | Expanded RIF knowledge: Command Fork
  8483 | -5/Garrison   | Entered Factory
  8483 | -4/Factory    | Accompanied by 1 ally
  8483 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  8557 | -4/Factory    | Discovered new exit (range 9)
  8639 | -4/Factory    | Build established: Scavenger-Tank
  8710 | -4/Factory    | Discovered new exit (range 7)
  8734 | -4/Factory    | Garrison activated, responded to threat
  8774 | -4/Factory    | Identified exit to Garrison
  8863 | -4/Factory    | Identified exit to Upper Caves
  8863 | -4/Factory    | Identified exit to Extension
  8863 | -4/Factory    | Identified exit to Armory
  8894 | -4/Factory    | Entered Research
  8894 | -3/Research   | Accompanied by 1 ally
  8894 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
  8954 | -3/Research   | Build established: Bothacker-Mutant
  8976 | -3/Research   | Spotted B-86 Titan
  9217 | -3/Research   | System corruption reached 10%
  9640 | -3/Research   | Found Prototype Processor
  9640 | -3/Research   | Identified Exp. Melee Analysis Suite
  9978 | -3/Research   | Destroyed 7 combat bots
 10003 | -3/Research   | Lost 5 parts (3u2w)
 10086 | -3/Research   | Discovered new exit (range 6)
 10274 | -3/Research   | Fabricated Biometal Medium Treads (x2)
 10356 | -3/Research   | Destroyed 12 combat bots
 10373 | -3/Research   | Spotted B-86 Titan
 10623 | -3/Research   | Lost 5 parts (4u1w)
 10644 | -3/Research   | First assault squad dispatched
 10721 | -3/Research   | Core integrity fell below 50%
 10745 | -3/Research   | System corruption reached 30%
 10758 | -3/Research   | Entered another Research area
 10758 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 10781 | -2/Research   | Lost 25 parts (3p6n9u7w)
 10949 | -2/Research   | Build established: Mutant
 11020 | -2/Research   | Core integrity fell below 50%
 11050 | -2/Research   | Lost 3 parts (1p1n1u)
 11055 | -2/Research   | Core integrity fell below 20%
 11061 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
11017_ Field Propulsion Array destroyed.
11017_ S-43 Plague destroyed.
11018_ W-44 Eye distress signal jammed. <x2>
11019_ Relay Coupler [NC] destroyed.
11019_ U-05 Engineer lays Concrete.
11021_ RIF reveals location of hidden door.
11023_ Acquired Gravmag Array.
11026_ Acquired Prototype Hover Unit.
11026_ Identified Cld. Linear Gravjet.
11039_ Acquired Hvy. Gauss Cannon.
11047_ Reaction Chamber disabled.
11052_ Hvy. Gauss Cannon destroyed.
11052_ Gravmag Array destroyed.
11053_ Slammed into S-43 Plague. <x3>
11056_ Cld. Linear Gravjet destroyed.
11056_ Slammed into S-43 Plague.
11056_ K-01 Serf collects debris.
11057_ Slammed into S-43 Plague. <x2>
11060_ S-43 Plague destroyed.
11060_ Acquired 37 matter.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????   + !g"""   #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Energy Generation          41
Energy Capacity            395
Matter Stores              550
Matter Capacity            600
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             2550
Resistance: KI             30
Resistance: TH             30
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                62
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           5
Relay Coupler Types        47
Relay Coupler Value        3

 Item Schematics 
-----------------
         Lrg. Storage Unit | -9/Materials | Scanalyzed
               Imp. Treads | -9/Materials | Scanalyzed
           Remote Datajack | -7/Factory   | Hacked
     Med. Reactive Plating | -6/Factory   | Scanalyzed
       Imp. Cooling System | -6/Factory   | Scanalyzed
                  Flak Gun | -6/Factory   | Scanalyzed
           Hcp. Matter Pod | -6/Factory   | Scanalyzed
               Med. Treads | -6/Factory   | Scanalyzed
         Enh. Gauss Cannon | -5/Factory   | Scanalyzed
         Matter Compressor | -5/Factory   | Scanalyzed
        Adv. Medium Treads | -4/Factory   | Scanalyzed
  Lyr. Heavy Armor Plating | -4/Factory   | Scanalyzed
    Biometal Medium Treads | -3/Research  | Scanalyzed
 Imp. Medium Armor Plating | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
            Imp. Treads | x2 | -7/Factory  
            Imp. Treads | x2 | -7/Factory  
     Lrn. Proton Cannon | x1 | -5/Factory  | Preloaded
 Biometal Medium Treads | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Assimilation Complete
Factory Defaults
Fist Fight
Infiltrator
Maybe Next Time I'll Detach My Launcher
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              MobileMiniStripper
  Manual?         0
Play Time         04:37:10
  Cumulative      55.3 hours
  Start           2021.10.22 @ 23:46:36
  End             2021.10.24 @ 01:05:46
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           1
  Adventurer      7
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          43
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42f266df-0a51-43a4-8dd6-2d86136f249d