Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 20:54:53 Player: Fresoquark Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3089) 3089 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 7356 Bonus ------- Follower Combat Kills 27 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Walking (130) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Machine Analyzer Target Analyzer Weapon Cycler Improved Power Shielding > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Improved Field Recycling Unit Advanced Assault Cannon Advanced Assault Cannon [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Salvage Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Salvage Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . . 1 . . . Utility 2 | . . . . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 99 | 8 7 15 23 7 36 . 1 2 Power 13 | 1 1 1 4 . 6 . . . Engine 10 | 1 1 1 4 . 3 . . . Core 3 | . . . . . 3 . . . Reactor . | . . . . . . . . . Propulsion 44 | 4 1 10 12 3 12 . . 2 Treads 8 | 2 . 6 . . . . . . Leg 31 | 2 1 4 12 3 7 . . 2 Wheel . | . . . . . . . . . Hover 5 | . . . . . 5 . . . Flight . | . . . . . . . . . Utility 20 | 1 3 . 3 2 10 . 1 . Device 11 | . 1 . 2 1 6 . 1 . Storage 1 | 1 . . . . . . . . Processor 4 | . 1 . . . 3 . . . Hackware . | . . . . . . . . . Protection 4 | . 1 . 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 22 | 2 2 4 4 2 8 . . . Energy Gun 4 | 1 . 1 . . 2 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 11 | 1 . 3 3 1 3 . . . Ballistic Cannon 5 | . 2 . . 1 2 . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . . . Parts Lost 43 | . . 4 2 3 29 1 . 4 Power 6 | . . 1 . . 4 . . 1 Propulsion 19 | . . 3 1 1 13 . . 1 Utility 10 | . . . 1 1 6 . . 2 Weapon 8 | . . . . 1 6 1 . . Highest Loss Streak 6 | . . 2 1 3 6 1 . 4 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 4 | 1 5 4 4 4 4 2 2 2 Power 1 | . 1 2 1 1 1 1 1 1 Propulsion . | 1 2 . . . . . . . Utility 1 | . . 1 1 1 1 1 1 1 Weapon 1 | . . 1 1 2 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 28 | . 3 5 6 5 7 . . 2 Power 10 | . . 2 3 2 2 . . 1 Propulsion 1 | . 1 . . . . . . . Utility 10 | . . 2 3 1 3 . . 1 Weapon 7 | . 2 1 . 2 2 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 97 94 99 97 79 37 33 26 Engine 11 | . 14 11 11 17 9 10 7 1 Core 1 | . . . . . 4 . . . Treads 1 | . . 4 1 . . . . . Leg 29 | . 27 33 42 35 16 . . 10 Hover 1 | . . . . . 4 7 7 1 Device 8 | . 1 . 8 17 14 7 10 3 Storage 1 | . 9 . . . . . . . Processor 7 | . 10 11 2 . 10 7 7 7 Protection 7 | . 4 11 10 8 3 . . . Energy Gun 1 | . 3 . . . 3 . . . Ballistic Gun 10 | . 3 7 21 17 5 . . . Ballistic Cannon 6 | . 20 13 . . 4 . . . Peak Build Rating 53 | 6 11 16 24 27 53 23 20 20 Average Rating 21 | 4 9 13 18 26 33 19 18 11 On Entrance 15 | . 6 10 15 21 27 23 16 20 Avg Prop Armor Cover (%) 9 | . . 6 . . 12 . . 18 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 10 18 17 21 29 39 30 15 15 Greatest Support 80 | 40 20 80 80 53 63 9 9 40 Greatest Overweight (x) 5 | . 5 1 1 . 4 3 1 1 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 Most Carried 6 | 3 6 5 5 5 5 2 2 2 Average Carried 4 | 1 5 4 4 4 4 2 2 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 2 2 2 2 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Matter Collected 3024 | 227 183 609 818 248 939 . . . Remotely . | . . . . . . . . . Salvage Created 3302 | . 176 620 1246 240 1020 . . . Parts 220 | . 14 58 72 19 57 . . . Haulers Intercepted 4 | . . 4 . . . . . . Recyclers Shooed 6 | . 1 1 . . 4 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Combat Hostiles Destroyed 86 | . 7 19 25 7 28 . . . Guns 57 | . 2 6 25 7 17 . . . Cannons 28 | . 5 12 . . 11 . . . Classes Destroyed 13 | . 2 4 4 1 2 . . . Worker 2 | . . 1 1 . . . . . Hauler 4 | . . 4 . . . . . . Recycler 3 | . . . 1 . 2 . . . Mechanic 2 | . . . 1 . 1 . . . Operator 1 | . . . . . 1 . . . Drone 1 | . . . 1 . . . . . Watcher 2 | . . 2 . . . . . . Swarmer 33 | . 3 11 3 3 13 . . . Grunt 27 | . 4 4 11 . 8 . . . Duelist 2 | . . . 2 . . . . . Sentry 17 | . . 4 9 3 1 . . . Hunter 2 | . . . . 1 1 . . . Programmer 5 | . . . . . 5 . . . Best Kill Streak 8 | . 3 7 8 4 4 . . . Combat Bots Only 7 | . 3 6 7 4 3 . . . Max Kills in Single Turn 2 | . 1 2 2 2 2 . . . Gunslinging 1 | . . . 1 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Hostile Shots Fired 692 | . 28 102 172 49 331 1 . 9 Missed 188 | . 3 34 48 20 81 . . 2 Hits 504 | . 25 68 124 29 250 1 . 7 Melee 5 | . . . 4 . . 1 . . Projectile 499 | . 25 68 120 29 250 . . 7 Critical Strikes 13 | . . 1 4 1 4 1 . 2 Damage Taken 7217 | . 296 896 1668 446 3561 34 . 316 Core 1016 | . 53 55 121 75 562 . . 150 Absorbed by Shields 43 | . . . . . . . . 43 Redirected to Shielding 257 | . . 32 20 . 205 . . . Ignored by Resistances 117 | . . . 113 4 . . . . Regen/Repaired (Parts) 282 | . . 77 77 99 29 . . . Core Remaining (%) 80 | 100 78 . 56 86 . . . . Volleys Fired 341 | . 21 54 105 23 138 . . . Largest 2 | . 2 2 2 2 2 . . . Hottest 132 | . 66 68 46 56 132 . . . Shots Fired 625 | . 42 110 199 46 228 . . . Gun 444 | . 14 52 188 43 147 . . . Cannon 170 | . 28 58 . 3 81 . . . Launcher 11 | . . . 11 . . . . . Special . | . . . . . . . . . Kinetic 540 | . 35 105 188 46 166 . . . Thermal 69 | . 7 . . . 62 . . . Explosive 11 | . . . 11 . . . . . Electromagnetic 5 | . . 5 . . . . . . Robot Hit Streak 14 | . 8 14 11 7 10 . . . Robot Miss Streak 10 | . 3 3 3 3 10 . . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 10 | . . 1 4 1 4 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 400 | . 26 71 133 33 137 . . . Core Hits 175 | . 11 28 48 13 75 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 12 | . . 3 . . 9 . . . Burn 3 | . . . . . 3 . . . Destroy 1 | . . . . . 1 . . . Blast 8 | . . 3 . . 5 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7265 | . 441 1304 2074 428 3018 . . . Guns 4982 | . 107 541 2060 413 1861 . . . Cannons 2254 | . 334 759 . 15 1146 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 29 | . . 4 14 . 11 . . . Kinetic 6416 | . 374 1249 2060 428 2305 . . . Thermal 769 | . 67 . . . 702 . . . Explosive . | . . . . . . . . . Electromagnetic 51 | . . 51 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . 2 2 1 3 19 19 19 Average Corruption 2 | . . 2 2 1 1 11 19 19 Corruption Purged 3 | . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . 5 21 2 15 6 2 7 Message Errors 11 | . . . 5 . 4 2 . . Matter Fused 11 | . . 1 3 . 2 2 1 2 Heat Flow Errors 5 | . . 1 4 . . . . . Energy Discharges 9 | . . . 5 1 2 . 1 . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 10 | . . . 3 . 3 1 . 3 Data Loss (major) 6 | . . 1 . . 3 1 . 1 Misfires 4 | . . 2 . 1 1 . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . 8 . . 45 . . . Projectiles 53 | . . 8 . . 45 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 26 | . 2 4 . 1 19 . . . Impact . | . . . . . . . . . Kinetic 25 | . 2 3 . 1 19 . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 83 | . . . 81 . 2 . . . Shots 2 | . . . 2 . . . . . Rammed 4 | . . . . . 4 . . . Targets Rammed 13 | . . 2 6 . 5 . . . Kicked 9 | . . 2 6 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 368 | . 91 143 244 2 368 . . . Average Temperature 81 | . 33 25 35 2 114 . . . Received Heat Transfer 1479 | . 114 156 660 18 531 . . . Effects 7 | . . . . . 7 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 3 | . . . . . 3 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1741 | . 150 . . . 1591 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 90 | 100 100 69 89 100 100 100 100 100 Level 1 9 | . . 30 10 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 287 | . 69 250 287 170 171 50 . 30 Initial 110 | . . . 81 110 13 50 . . Average 75 | . 15 98 112 81 57 13 . 13 Influence Increases 2628 | . 203 576 808 202 809 . . 30 Destroy 0b10 Robot/C 1740 | . 140 380 520 140 560 . . . Destroy 0b10 Robot/NC 70 | . . 35 15 . 20 . . . Destroy Leader 452 | . 30 102 150 50 120 . . . Allied During Kill 1 | . . . 1 . . . . . Trap Triggered on 0b10 20 | . . . 20 . . . . . Successful Hack 77 | . 16 9 33 10 9 . . . Disable Machine 90 | . 15 . 45 . 30 . . . Destroy Structure 43 | . 2 5 24 2 10 . . . Lose Combat Pursuer 135 | . . 45 . . 60 . . 30 Influence Decreases 2598 | . 203 382 739 435 695 144 . . Entered New Map 377 | . . . 113 153 17 94 . . Time Decay 1794 | . 203 352 559 252 408 20 . . Lost Part 360 | . . 30 20 30 270 10 . . Lost Ally 67 | . . . 47 . . 20 . . Squads Dispatched 14 | . . 2 3 1 7 . . 1 Investigation 2 | . . 1 1 . . . . . Extermination 4 | . . . . . 4 . . . Reinforcement 6 | . . 1 . 1 3 . . 1 Assault 2 | . . . 2 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Distress Signals 13 | . . 3 7 1 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 10 29 57 12 43 6 . 5 Peak Tracking Total 9 | . 3 6 9 6 7 6 . 3 Tactical Retreats 26 | . . 3 11 5 5 . . 2 ECM-based Alert Blocks 37 | . . . 21 12 4 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Traps Triggered 9 | . 1 1 . 1 4 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . Reused 2 | . . . 2 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Machines Disabled 6 | . 1 . 3 . 2 . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Machines Accessed 33 | . 3 7 13 5 4 . 1 . Terminals 24 | . 3 4 10 4 2 . 1 . Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . . 1 2 1 1 . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 81 | . 8 20 28 15 8 . 2 . Successful 52 | . 6 12 19 9 5 . 1 . Failed 28 | . 2 7 9 6 3 . 1 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts 1 | . . 1 . . . . . . Manual . | . . . . . . . . . Terminals 53 | . 8 9 19 11 4 . 2 . Fabricators 2 | . . . . . 2 . . . Repair Stations 16 | . . 3 7 4 2 . . . Recycling Units 8 | . . 6 2 . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . 6 4 14 7 2 . 1 . Record 6 | . 3 2 . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 5 | . . . 5 . . . . . Open DSF 2 | . . . . . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 5 | . 1 1 2 1 . . . . Locate Traps 1 | . . . 1 . . . . . Reprogram Traps 2 | . . . 2 . . . . . Maintenance Status 1 | . . . . 1 . . . . Security Status 2 | . 1 . 1 . . . . . Transport Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 4 | . . 1 1 2 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 10 | . . 2 4 2 2 . . . Scan Component 6 | . . 1 3 1 1 . . . Repair 4 | . . 1 1 1 1 . . . Recycling Unit Hacks 6 | . . 5 1 . . . . . Process 2 | . . 1 1 . . . . . Report Inventory 2 | . . 2 . . . . . . Retrieve Matter 2 | . . 2 . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 4 4 3 4 . . . Full Trace Events 3 | . . 1 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 4 | . . 1 1 1 1 . . . Time 165 | . . 32 38 51 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 500 | . . 197 303 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Total Allies 3 | . . . 2 . . 1 . . Largest Group 2 | . . . 2 . . 1 . . Highest-Rated Group 62 | . . . 62 . . 31 . . Highest-Rated Ally 31 | . . . 31 . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . 13 . . 2 . . Total Damage 234 | . . . 190 . . 44 . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Active Infowar (turns) 4092 | . . . 1514 544 1996 . 23 15 Machine Analysis 1459 | . . . . . 1459 . . . Jamming 38 | . . . . . . . 23 15 ECM 2595 | . . . 1514 544 537 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Turns Passed 7664 | 80 791 1653 1943 544 2378 126 39 110 Spaces Moved 4147 | 48 469 841 895 311 1374 89 35 85 Core 12 | 2 4 . . . . . . 6 Treads 201 | 23 . 160 18 . . . . . Legs 3348 | 23 465 681 877 311 926 . . 65 Wheels . | . . . . . . . . . Hover 586 | . . . . . 448 89 35 14 Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 38 110 110 50 Average Speed 121 | 136 121 130 120 120 116 142 110 121 Slowest Speed 300 | 160 300 190 190 120 290 230 110 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 4 | . . 2 2 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 54 60 80 25 28 68 1 82 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 36 | . . . 36 . . . . . Terrain Destroyed 71 | . 2 2 57 . 10 . . . Melee . | . . . . . . . . . Projectile 14 | . 2 2 . . 10 . . . AOE 57 | . . . 57 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Total 6177 | 58 649 1293 1556 439 1968 88 35 91 Wait 1400 | . 130 347 480 76 367 . . . Move 4140 | 47 468 840 894 310 1374 88 34 85 Hop . | . . . . . . . . . Pick Up 82 | 3 10 14 20 12 23 . . . Fast Attach 58 | 6 6 10 9 2 22 . 1 2 Attach 20 | . . 3 4 4 9 . . . Detach 1 | . 1 . . . . . . . Swap 37 | 2 3 6 14 3 9 . . . Drop 81 | . 10 17 24 9 21 . . . Fire 341 | . 21 54 105 23 138 . . . Melee . | . . . . . . . . . Ram 4 | . . . . . 4 . . . Kick 9 | . . 2 6 . 1 . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 810 | -10/Materials | Discovered new exit (range 3) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x2 1055 | -9/Materials | Central database locked down 1599 | -9/Materials | Discovered new exit (range 8) 1765 | -9/Materials | Discovered new exit (range 9) 1805 | -9/Materials | Build established: Scavenger-Mutant 2212 | -9/Materials | Discovered new exit (range 6) 2257 | -9/Materials | Repaired Hvy. Assault Rifle 2525 | -9/Materials | Entered Storage 2769 | -9/Storage | Build established: Mutant 2874 | -9/Storage | Identified exit to Recycling 3360 | -9/Storage | Met a pair of Derelict thieves 3512 | -9/Storage | Destroyed 7 combat bots 3597 | -9/Storage | Discovered new exit (range 15) 3781 | -9/Storage | Repaired Reflective Plating 3802 | -9/Storage | Build established: Scavenger-Mutant 4468 | -9/Storage | Entered Materials 4468 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4723 | -8/Materials | Repaired Cld. Ion Engine 5001 | -8/Materials | Discovered new exit (range 9) 5008 | -8/Materials | Lost 3 parts (1n1u1w) 5012 | -8/Materials | Entered Factory 5012 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5580 | -7/Factory | Lost 3 parts (2n1u) 5824 | -7/Factory | Lost 5 parts (1p3n1w) 6058 | -7/Factory | Lost 6 parts (2p1n1u2w) 6334 | -7/Factory | Repaired Weapon Cycler 6698 | -7/Factory | Core integrity fell below 50% 7042 | -7/Factory | Lost 4 parts (2n2w) 7195 | -7/Factory | Build established: Mutant 7356 | -7/Factory | Core integrity fell below 20% 7383 | -7/Factory | Lost 3 parts (2u1w) 7390 | -7/Factory | Sucked down chute 7390 | -7/Factory | Entered Waste 7391 | -7/Waste | Met a frightened Derelict 7404 | -7/Waste | Spotted C-40 Crusher 7405 | -7/Waste | EMP discharged 7405 | -7/Waste | System corruption reached 10% 7409 | -7/Waste | Spotted C-40 Crusher 7436 | -7/Waste | Spotted C-40 Crusher 7441 | -7/Waste | Spotted C-40 Crusher 7441 | -7/Waste | Spotted C-40 Crusher 7444 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7455 | -7/Waste | Spotted C-40 Crusher 7505 | -7/Waste | EMP discharged 7506 | -7/Waste | Discovered new exit (range 10) 7516 | -7/Waste | Entered Factory 7555 | -7/Factory | Identified exit to DSF 7555 | -7/Factory | Entered DSF 7580 | -7/DSF | Additional patrols routed to DSF 7605 | -7/DSF | Lost 4 parts (1p1n2u) 7612 | -7/DSF | Discovered new exit (range 15) 7665 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07574_ System corrupted: Matter fused (-6). 07574_ Field strength at 36. 07574_ Penetrated by Slug. 07574_ Kinecellerator destroyed. 07574_ Imp. Airjet destroyed. 07574_ Knocked back. 07578_ Acquired Imp. Titanium Leg. 07580_ DSF_058 integrity compromised, routing additional patrols. 07581_ Acquired Imp. Titanium Leg. 07595_ System corrupted: Component data lost. 07610_ System corrupted: Matter fused (-8). 07612_ EXIT=FOUND 07625_ System corrupted: Component data lost. 07625_ Triggered Alarm Trap. 07625_ An alarm sounds. 07646_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 07647_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????""???????????????????????????""?????????? | | ?????#"#?????????????????????????#"#?????????? | | ??####"##???????#########???????##"####??????? | | ??#"""""######### [[[ #########"""""#??????? | | ??#"""""##==#===# %[[[ #&&&#&&##"""""#??????? | | "##"" <""##"????? | | """"" """""????? | | ?##"" ## #===### ### #&&## ""##?????? | | ??### ### #===#?# #?# #&&### ###??????? | | ???## ########## ########## ##???????? | | ???# ==#??????# #??????#&& &#???????? | | ???# ==#??????# #??????#&& &#???????? | | ???## ###??????### ###??????### ##???????? | | ???# ==#??????#?! !????????#&& &#???????? | | ???# ==#??????#!! !????????#&& &#???????? | | ???# #???????!! !!???????#&& &#???????? | | ??### ######???### ############ ###??????? | | ??#!! #?!!!#?!!### #?#!!!#!!!## #??????? | | ??#!! ##!!!#!!!##a Ha##!!!#!!!## #??????? | | ??#!! ^ %% #??????? | | ?##!! ^ @ #??????? | | ?#"!! ^ #??????? | | ?## %##!!!#!!!##a a##!!!# ## #??????? | | ??# % #?!!!#??!### ??#!!!# ## #??????? | | ??### ######?????# ???###############??????? | | ???#! !!#???????!!??????????????????????????? | | ???#! !!#??????#!???????????????????????????? | | ???#! !!#??????#????????????????????????????? | | ???## ###???????????????????????????????????? | | ???#! !!#???????????????????????????????????? | | ???#! !!#???????????????????????????????????? | | ???## ###???????????????????????????????????? | | ??### ##???#????????????????????????????????? | | ###"" ## #!!!##???????????????????????????? | | """"" ????????????????????????? | | "##"" ????????????????????????? | | ??#"""""##!!#!!!# ????????????????????????? | | ??#"""""#?###???#????????????????????????????? | | ??####"##????????????????????????????????????? | | ??????"#?????????????????????????????????????? | | ??????"#?????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: TH 10 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 57 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 33% | -9/Materials Reflective Plating | 35% | -9/Storage Cld. Ion Engine | 10% | -8/Materials Weapon Cycler | 27% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Loot Pinata Novice Programmer Please Form A Line Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed CannonPhasingShearcannon Manual? 0 Play Time 02:21:16 Cumulative 6.3 hours Start 2025.11.22 @ 14:17:24 End 2025.11.22 @ 20:54:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f282bd1-f9f5-469c-b7e1-a5fdeeeaec57