Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.19 @ 20:54:01 Player: arkn Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (195) 975 Value Destroyed (7435) 7435 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 14662 Bonus ------- High Alert Combat Kills 452 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 20/100 System Corruption 32% Temperature Cool (36) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Coolant Injector Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Improved Heavy Treads Advanced Myomer Leg Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Advanced Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Thermic Laser Improved Heavy Laser Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY -------- Reinforced Fission Core Improved Fusion Compressor Potential Leg Potential Leg Armored Huge Wheel Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer Weapon Cycler Hardened Heavy Armor Plating Improved Medium Armor Plating Variable Charge Gun Variable Charge Gun Power Maul [Rating: 111] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Utility Advanced Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Compact Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . . . 1 1 . 1 1 Utility 5 | . . . . . 1 1 1 1 1 Weapon 2 | . . . . . 1 . 1 . . Parts Attached 121 | 7 1 1 2 6 21 3 14 25 41 Power 21 | 1 1 . . 1 4 1 3 4 6 Engine 5 | 1 1 . . 1 . 1 1 . . Core 13 | . . . . . 4 . 1 4 4 Reactor 3 | . . . . . . . 1 . 2 Propulsion 32 | 2 . . 2 2 6 . . 7 13 Treads 20 | . . . . 2 6 . . 7 5 Leg 9 | 2 . . 2 . . . . . 5 Wheel 2 | . . . . . . . . . 2 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 36 | 2 . 1 . 1 4 1 5 8 14 Device 20 | 1 . . . 1 1 . 2 7 8 Storage 6 | 1 . 1 . . 2 . 1 . 1 Processor 3 | . . . . . . 1 1 . 1 Hackware . | . . . . . . . . . . Protection 7 | . . . . . 1 . 1 1 4 Artifact . | . . . . . . . . . . Weapon 32 | 2 . . . 2 7 1 6 6 8 Energy Gun 20 | . . . . . 3 1 5 5 6 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 6 | 2 . . . 2 2 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . 2 6 2 Parts Lost 59 | . . . . 2 . . 3 9 45 Power 9 | . . . . 1 . . . 1 7 Propulsion 18 | . . . . . . . . 3 15 Utility 14 | . . . . . . . 1 2 11 Weapon 18 | . . . . 1 . . 2 3 12 Highest Loss Streak 6 | . . . . 2 . . 2 3 6 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 2 7 9 9 7 12 14 17 18 16 Power . | . 1 . . . . . 1 . . Propulsion 4 | 1 2 3 3 3 4 5 5 5 3 Utility 5 | . . 1 2 2 3 3 6 7 7 Weapon 4 | 1 3 4 4 2 3 4 4 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 30 | . 1 5 . . 5 . 3 9 7 Power 2 | . . 1 . . . . . 1 . Propulsion 9 | . . . . . 1 . 2 4 2 Utility 12 | . . 2 . . 2 . . 3 5 Weapon 7 | . 1 2 . . 2 . 1 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 72 91 98 99 99 98 86 Engine 3 | . 14 14 14 11 1 6 4 . . Core 7 | . . . . . 15 7 4 10 8 Reactor 1 | . . . . . . . 3 . 1 Treads 23 | . . . . 11 26 30 26 28 20 Leg 2 | . 28 28 28 16 . . . . 1 Device 13 | . 14 14 14 14 15 7 9 16 19 Storage 6 | . 14 14 14 14 9 7 6 5 4 Processor 7 | . . . . . . 6 9 11 9 Protection 3 | . . . . . 2 7 6 . . Energy Gun 13 | . . . . . 9 7 13 21 18 Ballistic Gun 9 | . 28 28 1 22 16 15 12 . . Peak Build Rating 111 | 7 7 9 25 29 44 51 68 93 111 Average Rating 65 | 5 7 8 15 22 35 50 64 87 94 On Entrance 31 | . 7 7 9 25 12 44 51 68 92 Naked Turns . | . . . . . . . . . . Heaviest Build 104 | 13 15 20 20 22 52 57 85 104 99 Greatest Support 174 | 20 20 20 60 60 60 80 80 146 174 Greatest Overweight (x) 3 | 1 . . . . . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 15 15 20 20 20 Average Capacity 17 | 6 8 9 10 10 13 15 18 20 19 Most Carried 20 | 5 8 10 10 9 15 15 20 20 20 Average Carried 16 | 3 7 9 10 8 12 14 17 19 18 Final Capacity 20 | 8 8 10 10 10 15 15 20 20 5 Final Carried 20 | 5 8 10 10 9 15 15 20 20 5 Class Distribution -------------------- 31% | Gunner 26% | Skirmisher 10% | Mutant 9% | Pyromaniac-Skirmisher 8% | Scavenger-Gunner 6% | Pyromaniac-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Pyromaniac-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 3346 | 248 31 117 . 104 476 88 854 504 924 Remotely . | . . . . . . . . . . Salvage Created 10075 | 24 51 104 . 24 712 146 2058 3512 3444 Parts 303 | 3 4 5 . 3 41 12 62 82 91 Haulers Intercepted 14 | . . . . . 4 . 1 6 3 Recyclers Shooed 6 | . . . . . 1 . 1 1 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 133 | . 3 2 . 2 12 2 23 49 40 Melee 1 | . . . . . . . . . 1 Guns 107 | . 3 2 . 2 12 2 19 40 27 Classes Destroyed 17 | 1 1 2 . 2 4 2 1 2 2 Worker 13 | . . 1 . . 1 1 2 2 6 Builder 7 | . . . . 1 . . . 3 3 Tunneler 1 | 1 . . . . . . . . . Hauler 14 | . . . . . 4 . 1 6 3 Recycler 11 | . . . . . 1 . 5 2 3 Mechanic 2 | . . . . . . . . 1 1 Operator 2 | . . . . . . 1 . . 1 Watcher 12 | . . . . . 2 . 2 5 3 Swarmer 40 | . 3 . . . 7 . 3 19 8 Grunt 30 | . . 2 . . . . 6 11 11 Brawler 4 | . . . . . . . 2 2 . Duelist 3 | . . . . . . . . 3 . Sentry 15 | . . . . . 5 1 4 4 1 Demolisher 2 | . . . . 2 . . . . . Hunter 4 | . . . . . . . . . 4 Programmer 34 | . . . . . . 1 8 10 15 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | 1 3 1 . 2 9 1 4 6 9 Combat Bots Only 9 | . 3 1 . 2 8 1 4 5 9 Max Kills in Single Turn 3 | 1 1 1 . 1 2 1 1 3 2 Gunslinging 2 | . . . . . 1 . . 2 1 Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 1344 | . 4 8 . 7 39 28 144 180 934 Missed 491 | . 1 3 . . 11 10 61 48 357 Damage Taken 13903 | . 25 69 . 647 355 285 1087 2479 8956 Core 1855 | . . . . 132 . 55 21 495 1152 Absorbed by Shields 763 | . . . . . . . . 135 628 Regen/Repaired (Parts) 70 | . . . . . 70 . . . . Core Remaining (%) 81 | 100 . . . 47 100 92 97 50 . Volleys Fired 400 | 1 3 8 . 6 38 9 78 114 143 Largest 4 | 2 2 2 . 2 3 3 4 4 4 Hottest 283 | 40 40 40 . 53 171 125 283 283 259 Shots Fired 1310 | 2 6 15 1 10 101 27 293 418 437 Gun 1309 | 2 6 15 1 10 101 27 293 418 436 Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 286 | 2 6 15 1 10 66 18 149 18 1 Thermal 1024 | . . . . . 35 9 144 400 436 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | 1 3 5 . 3 15 24 28 25 30 Robot Miss Streak 4 | . 1 1 . 1 3 1 3 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 18 | . . . . . 2 . . 10 6 Max Gunslinging Chain 2 | . . . . . 2 . . 2 1 Shots Hit Robots 869 | 1 4 11 . 6 69 18 199 286 275 Core Hits 336 | 1 3 6 . 3 26 8 72 114 103 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 112 | . . . . . 4 . 19 52 37 Burn 110 | . . . . . 3 . 19 52 36 Destroy 1 | . . . . . 1 . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 6 | . . . . . 2 . . 1 3 Impact 6 | . . . . . 2 . . 1 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20101 | 12 44 141 . 145 1467 375 4042 6495 7380 Guns 20010 | 12 44 141 . 145 1467 375 4042 6495 7289 Cannons 41 | . . . . . . . . . 41 Explosions . | . . . . . . . . . . Melee 48 | . . . . . . . . . 48 Ramming 2 | . . . . . . . . . 2 Kinetic 4003 | 12 44 141 . 145 982 258 2051 329 41 Thermal 16048 | . . . . . 485 117 1991 6166 7289 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 48 | . . . . . . . . . 48 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . 2 2 2 5 . 2 5 1 31 Average Corruption 4 | . 1 2 2 3 . 1 1 1 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 154 | . 2 14 3 2 . . 42 3 88 Message Errors 38 | . . 3 . . . . 12 2 21 Matter Fused 42 | . 2 4 1 . . . 15 . 20 Heat Flow Errors 17 | . . 1 . . . . 4 . 12 Energy Discharges 12 | . . 1 . 1 . . 5 1 4 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 18 | . . 1 . . . . 2 . 15 Data Loss (major) 8 | . . 2 1 . . . 3 . 2 Misfires 5 | . . . 1 . . . 1 . 3 Alerts 2 | . . 1 . . . . . . 1 Misdirections 5 | . . . . . . . . . 5 Weapon Failures 6 | . . 1 . . . . . . 5 Overload Shots 2 | . . . . . . . . 2 . Overflow Damage 48 | . . . . . . . . . 48 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 48 | . . . . . . . . . 48 Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 609 | . . 240 . 9 512 276 558 609 295 Average Temperature 123 | . . 91 . 6 135 100 143 118 102 Received Heat Transfer 1675 | . . 57 . 12 108 30 219 333 916 Effects 25 | . . . . . 6 . 13 6 . Shutdowns 9 | . . . . . 2 . 5 2 . Energy Bleed 4 | . . . . . . . 3 1 . Interference 5 | . . . . . 4 . 1 . . Matter Decay 2 | . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (major) 3 | . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted 32 | . . . . . . . 5 13 14 Combat Hostiles 25 | . . . . . . . 4 9 12 Parts Melted 218 | . . . . . 3 . 33 92 90 Heat Transferred 43409 | . . . . . 1147 222 6220 19350 16470 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . . . 1 . 1 3 3 Low Security (%) 67 | 100 100 100 . 100 95 100 77 27 53 Level 1 20 | . . . . . 4 . 22 39 25 Level 2 8 | . . . . . . . . 24 14 Level 3 3 | . . . . . . . . 8 5 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 750 | 5 70 30 . 40 208 90 320 717 750 Initial 349 | . . 6 . . 3 90 12 156 349 Average 164 | . 31 1 . 8 44 6 95 370 259 Influence Increases 4409 | 5 84 55 . 55 384 85 813 1401 1527 Destroy 0b10 Robot/C 2660 | . 60 40 . 40 240 40 460 980 800 Destroy 0b10 Robot/NC 315 | 5 . 5 . 5 40 10 55 95 100 Destroy Leader 654 | . 10 10 . 10 82 20 158 182 182 Successful Hack 82 | . 14 . . . . 14 28 9 17 Disable Machine 135 | . . . . . . . . 30 105 Destroy Structure 83 | . . . . . 7 1 7 30 38 Partial Spotted 15 | . . . . . . . . 15 . Lose Combat Pursuer 465 | . . . . . 15 . 105 60 285 Influence Decreases 3009 | 5 66 61 . 45 188 148 505 844 1147 Time Decay 2409 | 5 66 61 . 35 188 148 475 734 697 Lost Part 580 | . . . . 10 . . 30 90 450 Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 37 | . . . . . 1 3 7 15 11 Investigation 5 | . . . . . 1 . 1 1 2 Extermination 20 | . . . . . . 2 6 5 7 Reinforcement 8 | . . . . . . 1 . 6 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . 3 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 14 | . . . . . 2 . 1 4 7 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 229 | . 3 4 . 4 20 5 38 66 89 Peak Tracking Total 14 | . 3 1 . 4 5 2 4 6 14 Tactical Retreats 19 | . . . . 1 1 . 5 2 10 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 8 | . 2 . . . . . 1 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 9 | . . . . . . . . 2 7 Max in Single Turn 1 | . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 19 | . 2 . 1 . 3 1 4 5 3 Terminals 11 | . 2 . . . 2 1 1 3 2 Fabricators 2 | . . . . . . . 1 1 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 51 | . 9 . 1 . 5 4 8 15 9 Successful 28 | . 5 . 1 . 3 3 5 6 5 Failed 23 | . 4 . . . 2 1 3 9 4 Catastrophic 3 | . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . Manual 41 | . 6 . 1 . 3 4 5 13 9 Terminals 36 | . 9 . . . 4 4 1 11 7 Fabricators 5 | . . . . . . . 2 3 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 5 | . . . . . . . 3 . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 8 | . 2 . 1 . 1 2 . 1 1 Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 Terminal Index 3 | . 1 . . . . 1 . 1 . Locate Traps 2 | . 1 . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 1 1 . Network Status 2 | . . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 17 | . 3 . . . 2 1 3 4 4 Terminals 10 | . 3 . . . 1 1 . 3 2 Track 5 | . 2 . . . 1 . . 1 1 Botnet 5 | . 1 . . . . 1 . 2 1 Fabricators 2 | . . . . . . . 1 1 . Liberate 2 | . . . . . . . 1 1 . Repair Stations 1 | . . . . . 1 . . . . Patch 1 | . . . . . 1 . . . . Recycling Units 4 | . . . . . . . 2 . 2 Recyclers 2 | . . . . . . . 1 . 1 Mask 2 | . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 Used 1 | . . . . . . 1 . . . Hacking Detections 16 | . 2 . . . 2 1 3 5 3 Full Trace Events 2 | . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . 4 Programmers 7 | . . . . . . . 3 . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 6 | . . 3 . . . . 3 . . Largest Group 3 | . . 3 2 . . . 3 1 . Highest-Rated Group 87 | . . 40 32 . . . 87 29 . Highest-Rated Ally 29 | . . 16 16 . . . 29 29 . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . 1 . . . . 4 4 . Total Damage 87 | . . 12 . . . . 38 37 . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Active Infowar (turns) 2946 | 40 189 895 262 192 1285 . . . 83 Optics 83 | . . . . . . . . . 83 Structural 1433 | . . . . 148 1285 . . . . Seismic 1430 | 40 189 895 262 44 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 16601 | 96 189 895 262 192 1685 1607 5085 3665 2925 Spaces Moved 7677 | 66 145 636 246 130 809 773 1829 1605 1438 Core 71 | 7 . . . . . . . . 64 Treads 6127 | . . . . 40 809 773 1829 1605 1071 Legs 1290 | 59 145 636 246 90 . . . . 114 Wheels 112 | . . . . . . . . . 112 Hover 77 | . . . . . . . . . 77 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 90 90 160 170 170 160 40 Average Speed 165 | 114 120 120 103 111 162 170 219 163 139 Slowest Speed 250 | 120 120 120 120 160 170 170 250 168 240 Overloaded Moves 27 | . . . . . . . . . 27 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 40 | 4 25 90 61 26 60 15 38 46 40 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 8 | . . . . . 2 . . 3 3 Terrain Destroyed 26 | . . . . . 3 . . 4 19 Melee 3 | . . . . . 2 . . 1 . Projectile 23 | . . . . . 1 . . 3 19 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total 10782 | 80 154 756 254 165 1115 1051 2746 2383 2078 Wait 2379 | 2 . 100 3 23 211 260 795 586 399 Move 7668 | 65 144 635 245 129 808 772 1828 1604 1438 Hop . | . . . . . . . . . . Pick Up 89 | 5 4 6 . 1 16 3 14 20 20 Fast Attach 38 | 7 . . . 1 5 . 3 6 16 Attach 51 | . . . . 2 1 2 5 11 30 Detach 6 | . . . . . . . . 2 4 Swap 58 | . 1 1 2 3 15 2 8 18 8 Drop 86 | . 2 6 4 . 19 3 15 21 16 Fire 400 | 1 3 8 . 6 38 9 78 114 143 Melee 6 | . . . . . 2 . . 1 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 11) 286 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 323 | -10/Mines | Met a Derelict bent on vengeance 391 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 417 | -10/Mines | Discovered new exit (range 5) 608 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 807 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 810 | -10/Mines | Found Scrap Suit 822 | -10/Mines | Discovered new exit (range 10) 841 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 928 | -10/Mines | Discovered new exit (range 12) 1181 | -10/Mines | Entered Exiles 1181 | -10/Exiles | Accompanied by 2 allies 1212 | -10/Exiles | Met 8R-AWN 1232 | -10/Exiles | Met EX-HEX 1265 | -10/Exiles | Met EX-BIN 1278 | -10/Exiles | Aligned with FarCom system 1280 | -10/Exiles | Given EX-Vault access code 1308 | -10/Exiles | Opened EX-Vault 1318 | -10/Exiles | Found Potential Leg 1322 | -10/Exiles | Found Potential Leg 1340 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1352 | -10/Exiles | Exiles lab attacked by MAIN.C 1431 | -10/Exiles | Discovered new exit (range 14) 1443 | -10/Exiles | Left Exiles lab with Potential Leg 1443 | -10/Exiles | Entered Mines 1452 | -9/Mines | Learned Materials security intel 1453 | -9/Mines | Learned Materials stockpile data 1493 | -9/Mines | Discovered new exit (range 6) 1534 | -9/Mines | Assembled infested the area 1571 | -9/Mines | Crushed by falling debris 1571 | -9/Mines | Core integrity fell below 50% 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1940 | -8/Materials | Build established: Skirmisher 2980 | -8/Materials | Destroyed 8 combat bots 3046 | -8/Materials | Discovered new exit (range 12) 3289 | -8/Materials | Discovered new exit (range 16) 3320 | -8/Materials | Entered Factory 3320 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3607 | -7/Factory | Build established: Gunner 4300 | -7/Factory | Discovered new exit (range 15) 4312 | -7/Factory | Identified exit to Lower Caves 4927 | -7/Factory | Entered another Factory area 4927 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7214 | -6/Factory | Discovered new exit (range 15) 7253 | -6/Factory | Identified exit to Lower Caves 7486 | -6/Factory | Discovered new exit (range 11) 7509 | -6/Factory | Identified exit to Factory 7544 | -6/Factory | Build established: Skirmisher 10012 | -6/Factory | Entered another Factory area 10012 | -5/Factory | Accompanied by 1 ally 10012 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10227 | -5/Factory | Garrison activated, responded to threat 10729 | -5/Factory | Discovered new exit (range 16) 10772 | -5/Factory | Build established: Pyromaniac-Gunner 10777 | -5/Factory | Identified exit to Upper Caves 11359 | -5/Factory | Build established: Pyromaniac-Skirmisher 12633 | -5/Factory | Build established: Scavenger-Skirmisher 12993 | -5/Factory | Build established: Pyromaniac-Skirmisher 13267 | -5/Factory | Lost 3 parts (1p1n1w) 13420 | -5/Factory | Build established: Pyromaniac-Gunner 13420 | -5/Factory | Discovered new exit (range 15) 13466 | -5/Factory | Identified exit to Factory 13677 | -5/Factory | Entered another Factory area 13677 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13908 | -4/Factory | Build established: Scavenger-Gunner 14016 | -4/Factory | Discovered new exit (range 6) 14023 | -4/Factory | Identified exit to Upper Caves 14692 | -4/Factory | Discovered exit to Upper Caves (range 11) 15025 | -4/Factory | Build established: Gunner 15416 | -4/Factory | Garrison activated, responded to threat 15686 | -4/Factory | Spotted B-86 Titan 15761 | -4/Factory | Destroyed B-86 Titan 15808 | -4/Factory | System corruption reached 10% 15814 | -4/Factory | Lost 4 parts (2n2u) 16079 | -4/Factory | Lost 6 parts (1p2n2u1w) 16172 | -4/Factory | Lost 5 parts (1p1n2u1w) 16286 | -4/Factory | Destroyed 9 combat bots 16366 | -4/Factory | Lost 3 parts (1p1n1w) 16411 | -4/Factory | Cargo convoy interrupted 16418 | -4/Factory | Lost 3 parts (1u2w) 16496 | -4/Factory | Lost 5 parts (2p2n1u) 16508 | -4/Factory | Spotted Executioner 16518 | -4/Factory | Core integrity fell below 50% 16548 | -4/Factory | Core integrity fell below 20% 16551 | -4/Factory | System corruption reached 30% 16576 | -4/Factory | Lost 6 parts (1p1n2u2w) 16602 | -4/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 16548_ P-70 Sage resets P-70 Sage, system corruption cleaned. 16558_ EY 8AC2LZ7LJYXNTTEUDUFL/8KFKKFSUN 16558_ P-70 Sage resets W-44 Eye, system corruption cleaned. 16558_ Acquired Unknown Hover Unit. 16558_ Identified Linear Gravjet. 16561_ K-01 Serf cleans the Pressure Siphon. 16564_ Acquired 10 matter. 16573_ System corrupted: Matter fused (-7). 16581_ Acquired Dispersion Rifle. 16584_ Acquired Adv. Coolant Injector. 16585_ Acquired 27 matter. 16588_ NQ%PLXGDZY7>Y%HWBO0I,0N 16596_ System corrupted: Dispersion Rifle failed to cycle. 16602_ Destroyed Hpw. Shock Rifle. 16602_ Fusion Modulator explodes. 16602_ P-70 Sage destroyed. 16602_ Linear Gravjet destroyed. 16602_ Dispersion Rifle destroyed. 16602_ P-70 Sage destroyed. 16602_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ^ # # ############# | | ####### # #! % %#?#########?? | | ??????# # # """ ]]] # #?? | | ??????# # # """ ]]] # #?? | | ??????# # ""T" # """ ]]] + #?? | | ??????# # """"" # """ # #?? | | ??????# ########### ############# | | ??????# # ??????# % %% % | | ??????# # "?""???# ##### ####### ####### | | ####### # """"???# #???# #?????# #?????? | | # """""??# #???####?????#%#?????? | | + """""??# #???###??????#%#?????? | | # # #?? ??????# ####### | | # """""" # #??"""""?????# % | | # """"""?# #?"""""" # | | ####### # """""" # #?"""""" !# | | ??????# # """""" # # """""" # | | ####### # # # # %% | | # # # + # | | """ # + "" # # """ [ !# | | "Y" # # G" # # "R # !! | | " # # "" ##### # """ ! ]# !! | | " # #! ! # # ; "" # | | " " ##########; ; ; !# | | " # ## ;;;;;;;############ | | " # ## @% #????????# | | " # ## %[* #????????# "%" | | " # ## * #????????# """ | | " # # #????????# """ | | " ##########+#+##; % #????????# """ | | #???????????? #????????# | | #??????????? #????????# | | #?????????? ; ! #????????# | | #????????? ; #????????######### | | ! #???????? ;;;;;;;###????????????????? | | #######??????? ## ###??????????????????? | | ????????????? == ??###?????????????????????? | | ???????????? = ??????????????????????????? | | " =#??????? ??????????????????????????? | | " #??????? ???????????????????????????? | | " #????????? ???????????????????????????? | | " ]#???????????? ???????????????????????????? | | #??????????????####???????????????????????????? | | #?????????????????????????????????????????????? | | ####????????????###########??????????????????????? | | ????????????????# """T""" #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# """ """ #??????????????????????? | | ????????????????# """ """ #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 100 Energy Generation 49 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Pyromaniac Challenges ------------ None Game ------ Seed LargeSkeletonCompanion Manual? 0 Play Time 03:41:41 Cumulative 109.8 hours Start 2025.03.18 @ 12:48:45 End 2025.03.19 @ 20:54:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f3c250d-51c0-4377-b5bd-cb62febc5331