Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 17:24:28 Player: Beleaguer Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (1963) 1963 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6588 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 100/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Advanced Visual Processing Unit Advanced Targeting Computer Improved Kinecellerator Improved Component Analysis Suite > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Gauss Rifle > --- INVENTORY -------- Recalibrator Plasma Rifle Variable Charge Gun Gauss Rifle Maul [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power 2 | . . . . 1 . 1 . . . Propulsion 3 | . . 2 . . 1 . . . . Utility 4 | . . . . 1 1 1 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 97 | 8 22 13 1 2 4 23 5 1 18 Power 15 | 2 2 2 1 1 . 5 . . 2 Engine 12 | 2 2 2 1 1 . 2 . . 2 Core 3 | . . . . . . 3 . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 5 7 . . 3 5 . . 2 Treads 4 | . 2 1 . . . . . . 1 Leg 20 | 2 3 6 . . 3 5 . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 2 3 1 . 1 1 7 2 1 5 Device 15 | 1 2 . . 1 . 4 2 1 4 Storage 2 | 1 . 1 . . . . . . . Processor 3 | . 1 . . . . 2 . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 35 | 2 12 3 . . . 6 3 . 9 Energy Gun 13 | 1 6 1 . . . 1 . . 4 Energy Cannon 6 | . 1 1 . . . 1 1 . 2 Ballistic Gun 9 | 1 2 1 . . . 2 1 . 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . . 1 . . Special Weapon 3 | . 3 . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 50 | . 3 . . . . 20 1 2 24 Power 9 | . 1 . . . . 5 . . 3 Propulsion 13 | . 1 . . . . 6 . . 6 Utility 15 | . . . . . . 5 1 1 8 Weapon 13 | . 1 . . . . 4 . 1 7 Highest Loss Streak 14 | . 3 . . . . 11 1 2 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 100 100 100 96 79 87 79 60 Engine 9 | . 14 11 11 18 15 7 5 5 6 Core 1 | . . . . . . 5 5 3 . Treads 2 | . 10 . . . . . . . 2 Leg 25 | . 17 43 44 36 34 22 23 23 11 Device 13 | . 11 11 11 18 15 9 16 17 15 Storage 7 | . 14 11 11 9 7 6 5 3 . Processor 4 | . 2 . . . . 8 11 11 8 Protection 1 | . . . . . 7 4 . . 1 Energy Gun 3 | . 11 . . . . . . . 5 Energy Cannon 4 | . . 10 11 9 7 4 1 3 . Ballistic Gun 9 | . 13 11 11 9 7 7 11 5 4 Peak Build Rating 68 | 7 11 14 17 23 28 46 62 62 68 Average Rating 27 | 5 7 12 15 22 26 34 55 56 45 On Entrance 25 | . 7 10 14 17 23 28 46 62 47 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 52 | 13 16 24 27 35 43 52 50 50 40 Greatest Support 80 | 20 40 40 40 40 50 80 80 80 80 Greatest Overweight (x) 4 | . 1 . . . 1 2 . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 10 10 10 10 10 8 5 Most Carried 10 | 5 8 10 10 10 10 9 6 5 5 Average Carried 6 | 3 6 8 9 9 8 5 3 4 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 4 8 10 10 10 10 5 5 4 . Class Distribution -------------------- 59% | Mutant 19% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Matter Collected 1774 | 301 353 204 18 47 82 334 113 . 322 Remotely . | . . . . . . . . . . Salvage Created 2811 | 112 368 488 . 267 210 825 181 . 360 Parts 149 | 13 29 28 . 10 9 36 9 . 15 Haulers Intercepted 5 | . 1 1 . 2 1 . . . . Recyclers Shooed 9 | . . 3 1 . . 3 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 39 | . 11 8 . 3 3 8 2 . 4 Guns 21 | . 8 3 . 3 . 2 1 . 4 Cannons 15 | . 3 5 . . 3 4 . . . Classes Destroyed 15 | 2 4 2 . . . 4 . . 3 Worker 2 | 1 . . . . . 1 . . . Builder 4 | . . . . . . 1 2 . 1 Tunneler 6 | 5 . . . . . 1 . . . Hauler 5 | . 1 1 . 2 1 . . . . Recycler 3 | . . 1 . . . 2 . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . Watcher 4 | . 1 1 . . . . 1 . 1 Swarmer 3 | . 3 . . . . . . . . Grunt 25 | . 8 6 . 3 3 5 . . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . 2 . . . . . . 2 Hunter 4 | . . . . . . 2 2 . . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 5 | 2 3 2 . 3 3 2 5 . 2 Combat Bots Only 3 | . 3 2 . 3 3 2 1 . 2 Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 497 | . 92 36 . 11 23 142 36 2 155 Missed 128 | . 18 12 . 3 1 36 8 . 50 Damage Taken 7083 | . 886 276 . 132 350 1920 364 88 3067 Core 1610 | . 189 43 . . 63 303 . . 1012 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 111 | . . . . . . 111 . . . Regen/Repaired (Parts) 56 | . . . . . 56 . . . . Core Remaining (%) 78 | 100 24 . 89 100 91 64 . . . Volleys Fired 300 | 21 53 34 . 9 14 65 15 5 84 Largest 3 | 2 2 2 . 2 2 2 2 1 3 Hottest 213 | 60 120 85 . 83 83 129 103 39 213 Shots Fired 533 | 42 104 68 . 18 28 108 30 5 130 Gun 381 | 42 89 41 . 9 14 57 17 . 112 Cannon 135 | . 3 27 . 9 14 51 13 . 18 Launcher 5 | . . . . . . . . 5 . Special 12 | . 12 . . . . . . . . Kinetic 239 | 21 53 34 . 9 14 49 17 . 42 Thermal 240 | 21 51 34 . 9 14 40 . . 71 Explosive 5 | . . . . . . . . 5 . Electromagnetic 49 | . . . . . . 19 13 . 17 Robot Hit Streak 17 | 7 12 11 . 8 7 17 8 4 11 Robot Miss Streak 7 | 5 5 7 . 1 3 5 2 1 3 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 4 | . 2 . . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 Shots Hit Robots 323 | 21 62 46 . 14 16 82 23 3 56 Core Hits 128 | 9 23 20 2 8 7 32 6 2 19 Critical Kills 3 | . . . . . . 1 . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . 1 1 . 2 Meltdown 1 | . . . . . . 1 . . . Destroy 2 | . . . . . . . . . 2 Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6530 | 212 863 711 16 220 282 1562 560 664 1440 Guns 3163 | 212 678 312 . 133 105 565 238 . 920 Cannons 2280 | . 34 362 . 87 177 941 295 . 384 Explosions 720 | . . . . . . 56 . 664 . Melee . | . . . . . . . . . . Ramming 223 | . 7 37 16 . . . 27 . 136 Kinetic 2484 | 74 376 245 . 133 105 469 238 . 844 Thermal 2261 | 138 480 429 . 87 177 607 . . 343 Explosive 664 | . . . . . . . . 664 . Electromagnetic 898 | . . . . . . 486 295 . 117 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 43 | . . . . . . 3 . 15 43 Average Corruption 11 | . . . . . . 3 . 10 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . . . . . 8 . 5 42 Message Errors 9 | . . . . . . 4 . 2 3 Matter Fused 15 | . . . . . . 3 . 1 11 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 10 | . . . . . . 1 . 1 8 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . 7 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . . . . . . 26 23 . 32 Projectiles 55 | . . . . . . . 23 . 32 Explosions 26 | . . . . . . 26 . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 172 | . . . . . . 36 . . 136 Shots 1 | . . . . . . 1 . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 27 | . 3 10 5 . . . 9 . . Kicked 26 | . 2 10 5 . . . 9 . . Crushed . | . . . . . . . . . . Highest Temperature 280 | 40 240 . . 4 120 280 195 . 198 Average Temperature 95 | 17 111 . . 4 80 104 119 . 87 Received Heat Transfer 1749 | . 444 135 . 72 198 486 . . 414 Effects 3 | . 3 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Fried 6 | . . . . . . . 5 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 6 | . . 1 . . 1 2 . . 2 Heat Transferred 4599 | 325 1058 857 . 185 370 1197 . . 607 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Peak Influence 251 | 30 251 211 45 116 131 242 143 131 180 Initial 91 | . 19 91 45 17 52 63 24 50 77 Average 85 | 14 151 113 45 34 80 102 51 87 67 Maximum Alert Level 1 | . 1 1 . . . 1 . . . Low Security (%) 89 | 100 66 88 100 100 100 74 100 100 100 Level 1 10 | . 33 11 . . . 25 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 3 1 1 1 3 1 . 5 Investigation 2 | . . . 1 . 1 . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 11 | . . 3 . 1 . 3 1 . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed 1 | . . . . . . 1 . . . Distress Signals 1 | . . . . . . 1 . . . Times Spotted 85 | . 21 13 . 4 3 19 5 6 14 Peak Tracking Total 7 | . 4 3 . 3 3 6 3 6 7 Tactical Retreats 14 | . 7 . . . . 3 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Traps Triggered 2 | . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Disabled 1 | . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Machines Accessed 11 | . 2 1 1 1 1 1 . . 4 Terminals 6 | . 2 1 . 1 . 1 . . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 5 2 1 1 5 2 . . 4 Successful 8 | . 2 1 1 . 3 1 . . . Failed 12 | . 3 1 . 1 2 1 . . 4 Catastrophic 3 | . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . 5 2 . 1 . 2 . . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 6 | . . . . . 5 . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 1 1 . . 1 . . . Record 1 | . 1 . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . Open Door 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 . . 1 1 1 . . 4 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Turns Passed 4323 | 250 654 616 383 193 196 673 351 130 877 Spaces Moved 2397 | 147 277 340 307 132 115 314 223 100 442 Core 51 | 5 . . . . . . . . 46 Treads 67 | . 67 . . . . . . . . Legs 2279 | 142 210 340 307 132 115 314 223 100 396 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 100 Average Speed 125 | 117 142 120 120 120 127 134 120 120 122 Slowest Speed 260 | 120 190 120 120 120 190 260 120 120 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . 7 Exploration Rate (%) 22 | 8 31 24 46 17 2 6 5 70 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 40 | . . . . . . . . . 40 Terrain Destroyed 106 | . 4 . . . . 4 . 53 45 Melee . | . . . . . . . . . . Projectile 49 | . 4 . . . . . . . 45 AOE 57 | . . . . . . 4 . 53 . Terrain Rammed 23 | . . . . . . . . . 23 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Total 3177 | 186 406 481 322 150 137 456 275 105 659 Wait 191 | . 18 49 . . . 38 13 . 73 Move 2386 | 146 276 339 306 131 114 313 223 99 439 Hop . | . . . . . . . . . . Pick Up 101 | 11 22 20 5 5 4 16 4 . 14 Fast Attach . | . . . . . . . . . . Attach 62 | 7 9 2 . 2 4 20 3 1 14 Detach 1 | . . . . . . . . . 1 Swap 35 | 1 13 11 1 . . 3 2 . 4 Drop 44 | . 12 16 5 3 1 1 1 . 5 Fire 300 | 21 53 34 . 9 14 65 15 5 84 Melee . | . . . . . . . . . . Ram 22 | . . . . . . . . . 22 Kick 26 | . 2 10 5 . . . 9 . . Crush 1 | . 1 . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire 5 | . . . . . . . 5 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 251 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 534 | -10/Materials | Lost 3 parts (1p1n1w) 705 | -10/Materials | Core integrity fell below 50% 854 | -10/Materials | Discovered new exit (range 8) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x2 1499 | -9/Materials | Discovered new exit (range 16) 1521 | -9/Materials | Entered Mines 1698 | -9/Mines | Discovered new exit (range 10) 1747 | -9/Mines | Met a Derelict shopkeep closing up shop 1904 | -9/Mines | Entered Materials 1904 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2001 | -8/Materials | Discovered new exit (range 10) 2097 | -8/Materials | Entered Factory 2097 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -7/Factory | Discovered new exit (range 10) 2233 | -7/Factory | Repaired Aluminum Leg 2293 | -7/Factory | Entered another Factory area 2293 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2461 | -6/Factory | Lost 5 parts (1p2n1u1w) 2579 | -6/Factory | Lost 3 parts (1n1u1w) 2734 | -6/Factory | Lost 11 parts (3p3n3u2w) 2941 | -6/Factory | Discovered new exit (range 20) 2966 | -6/Factory | Entered another Factory area 2966 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3317 | -5/Factory | Sucked down chute 3317 | -5/Factory | Entered Waste 3324 | -5/Waste | Spotted C-40 Crusher 3332 | -5/Waste | EMP discharged 3332 | -5/Waste | System corruption reached 10% 3352 | -5/Waste | Spotted C-40 Crusher 3355 | -5/Waste | Spotted C-40 Crusher 3373 | -5/Waste | Spotted C-40 Crusher 3392 | -5/Waste | Spotted C-40 Crusher 3394 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3395 | -5/Waste | Spotted C-40 Crusher 3404 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3421 | -5/Waste | Discovered new exit (range 20) 3432 | -5/Waste | EMP discharged 3447 | -5/Waste | Entered Factory 3690 | -5/Factory | Lost 3 parts (1p2n) 3760 | -5/Factory | Build established: Scavenger-Gunner 3831 | -5/Factory | Lost 3 parts (1n1u1w) 4107 | -5/Factory | Crushed by falling debris 4138 | -5/Factory | Lost 14 parts (2p3n4u5w) 4149 | -5/Factory | Crushed by falling debris 4210 | -5/Factory | Crushed by falling debris 4222 | -5/Factory | Crushed by falling debris 4222 | -5/Factory | Core integrity fell below 50% 4250 | -5/Factory | Crushed by falling debris 4267 | -5/Factory | Crushed by falling debris 4302 | -5/Factory | Crushed by falling debris 4303 | -5/Factory | System corruption reached 30% 4312 | -5/Factory | Core integrity fell below 20% 4324 | -5/Factory | Core destroyed Last Messages --------------- 04312_ Destabilizing: System corrupted (+1). 04313_ Slammed into Earth. 04313_ Destabilizing: System corrupted (+1). 04314_ Slammed into Earth. 04314_ Destabilizing: Core damaged (-10). 04315_ Slammed into Earth. 04316_ Destabilizing: System corrupted (+1). 04317_ Slammed into Earth. 04319_ The unstable cave ceiling collapses. 04319_ Slammed into Earth. 04320_ Destabilizing: Core damaged (-40). 04321_ Slammed into Earth. 04321_ Destabilizing: System corrupted (+2). 04322_ Slammed into Earth. 04322_ Destabilizing: Core damaged (-50). 04323_ System corrupted: Matter fused (-7). 04323_ Slammed into Earth. 04323_ Destabilizing: System corrupted (+1). 04324_ Slammed into Earth. 04324_ Destabilizing: Core damaged (-30). Map ----- +----------------------------------------------------+ | ?????????????" ?????# #???# # | | ?????????????" ??????# #???# + | | ?????????????? ??????# #???# # | | ???????????????????????# ! [#???# + | | ???????????????????????# #???####### | | ???????????????????????# #?????????# | | ???????????????????????# #?????????# | | ""????????????????# #?????????##+# | | ""????????????????# #??????????# # | | ??????????????# | #??????????# # | | ???????????????##############?##########/# | | #######??????????????????????????????# | | ?#????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# % | | ??????????????????????????????????????#/###""/"### | | ????????????????????????####??????????# ^ % # | | ????????????????????????#@##??????????" ^ # | | ????????????????????????## #####????### % # | | ?????????????????????????### ###### # # | | ?????????????????????????# # # # # # + | | ?????????????????????????########## # # ^ # | | ??????????????????????????????????# ### ^ % # | | ??????????????????????????????????# ###### # | | ??????????????????????????????????# # #### %# | | ??????????????????????????????????### # | | ??????????????????????????????????# ### # | | ??????????????????????????????????# # ## | | ??????????????????????????????????####### | | ???????????????????????????????????????? | | ????????????????????????????????????????# | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# | | ????????????????????????????????????????? | | ??????????????????????????????????????????? ## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 38 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed ServoLayeredReconfigurator Manual? 0 Play Time 02:15:11 Cumulative 100.6 hours Start 2024.11.18 @ 13:28:51 End 2024.11.18 @ 17:24:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 21 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: cc00185b-4855-460c-ba4a-fe7522ade1a4