Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.13 @ 21:32:26 Player: Nikolayag Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (176) 880 Value Destroyed (5462) 5462 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (802) 802 TOTAL SCORE: 12544 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 846 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -676 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Scrap Engine Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (250) Active Sensor Spoofer Authchip [Processor] Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads VSS-Gravmag Exoskeleton > --- UTILITY ---------- Scrap Engine Large Storage Unit Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Light EM Pulse Cannon > --- INVENTORY -------- Improved Medium Treads Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Authchip [Processor] Advanced Beam Rifle Improved Assault Rifle Minigun Mini Grenade Launcher Katana [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . . Utility 5 | . . . 1 . . . 1 . . 3 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 172 | 7 7 4 29 2 . . 43 26 6 33 1 7 7 Power 14 | 1 2 . 3 . . . 2 2 1 2 . . 1 Engine 10 | 1 2 . 3 . . . 2 . . 1 . . 1 Core 4 | . . . . . . . . 2 1 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 58 | 2 1 . 10 . . . 23 7 1 14 . . . Treads 50 | 2 1 . 9 . . . 21 7 1 9 . . . Leg . | . . . . . . . . . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . Hover 4 | . . . . . . . . . . 4 . . . Flight 2 | . . . 1 . . . . . . 1 . . . Utility 42 | 1 2 1 2 1 . . 11 2 1 9 . 7 5 Device 13 | . 1 . . . . . 4 . . 3 . 1 4 Storage 6 | 1 1 . . . . . . . . 1 . 2 1 Processor 1 | . . . 1 . . . . . . . . . . Hackware 8 | . . . . . . . . . 1 3 . 4 . Protection 14 | . . 1 1 1 . . 7 2 . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 58 | 3 2 3 14 1 . . 7 15 3 8 1 . 1 Energy Gun 21 | 2 . . 2 1 . . 2 10 1 3 . . . Energy Cannon 20 | . . . 10 . . . 5 1 1 3 . . . Ballistic Gun 5 | 1 1 2 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . 1 1 1 . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 4 1 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 5 . . . . 3 . . . 1 1 Corrupted Parts 3 | . . . 1 . . . 2 . . . . . . System Corruption 5 | . . . 1 . . . 4 . . . . . . Parts Lost 33 | . . . . . . 1 3 2 . 10 . 4 13 Power 6 | . . . . . . . . 1 . 2 . . 3 Propulsion 8 | . . . . . . 1 . 1 . 3 . . 3 Utility 12 | . . . . . . . 1 . . 3 . 3 5 Weapon 7 | . . . . . . . 2 . . 2 . 1 2 Highest Loss Streak 5 | . . . . . . 1 1 1 . 5 . 3 5 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 87 | . 93 99 98 99 100 89 96 99 100 76 45 63 57 Engine 6 | . 14 14 11 11 11 11 8 1 . . . . 2 Core 3 | . . . . . . . . 7 9 5 4 6 2 Treads 24 | . 28 28 32 33 33 23 30 35 36 13 4 4 3 Device 6 | . 8 . . . . . 8 9 9 6 6 7 11 Storage 9 | . 14 14 11 11 11 11 9 9 9 6 1 5 6 Processor 4 | . . . 10 11 11 11 9 9 1 . . . . Hackware 6 | . . . . . . . . . 7 21 13 24 16 Protection 6 | . . 13 11 11 11 11 8 9 9 . . . . Energy Gun 6 | . 14 . . 8 11 11 5 10 11 8 . 1 . Energy Cannon 5 | . . . 16 13 11 11 11 5 6 3 1 . . Ballistic Gun 4 | . 13 26 4 . . . . . . . 4 1 . Slashing Weapon 1 | . . . . . . . . 1 . . 4 6 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 99 | 13 48 51 59 59 58 58 64 61 63 59 34 99 99 Greatest Support 120 | 40 46 46 60 60 60 60 84 84 80 120 91 91 57 Greatest Overweight (x) 10 | . 1 1 2 . . 1 3 1 . 10 1 2 2 Average Overweight (x) . | . . 1 . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 15 25 25 Average Capacity 18 | 7 18 20 20 20 20 20 20 20 20 15 7 18 24 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 11 7 11 Average Carried 15 | 2 13 19 19 19 20 20 19 19 19 13 6 5 9 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 15 5 25 5 Final Carried 20 | 4 20 20 20 20 20 20 20 19 20 11 5 7 5 Scrap Engine Consumption 86 | . . . . . . . . . . 33 3 31 19 Constructs Created 9 | . . . . . . . . . . 5 1 1 2 Constructs Modified 23 | . . . . . . . . . . 1 5 8 9 Class Distribution -------------------- 67% | Mutant 16% | Hacker-Mutant 13% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Construct | -6/Factory Hacker-Construct | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Matter Collected 3006 | 270 273 93 368 20 . 9 404 384 67 425 . 343 350 Remotely 10 | . . . . . . . . . . 10 . . . Salvage Created 7667 | 129 549 307 1015 292 . 166 1200 1528 230 1106 . 438 707 Parts 387 | 6 45 11 54 14 . 9 69 71 23 31 . 23 31 Haulers Intercepted 15 | . 2 . 6 . . . 2 5 . . . . . Recyclers Shooed 15 | 2 2 . . 1 . 1 . . . 9 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Combat Hostiles Destroyed 123 | . 13 5 19 6 . 3 19 23 4 12 . 8 11 Melee 5 | . . . . . . . . . . . . 2 3 Guns 51 | . 10 5 3 3 . 2 4 11 1 5 . 6 1 Cannons 49 | . . . 10 1 . 1 12 11 3 4 . . 7 AOE 11 | . 3 . 4 . . . 2 . . 2 . . . Classes Destroyed 14 | 2 6 . 2 . . . 2 . . 1 . . 1 Worker 8 | 2 1 . 1 . . . 2 1 . 1 . . . Builder 6 | . 1 . . . . . 3 . 1 1 . . . Hauler 15 | . 2 . 6 . . . 2 5 . . . . . Recycler 9 | 1 1 3 . . . . . . . 4 . . . Operator 8 | . 1 . 2 . . . 2 2 . . . 1 . Watcher 5 | . 2 . 2 . . . . . . . . 1 . Swarmer 22 | . 9 3 7 . . . . . . . . . 3 Grunt 65 | . 4 2 9 3 . 2 11 18 . 4 . 6 6 Brawler 2 | . . . . . . . 1 1 . . . . . Duelist 3 | . . . 1 1 . 1 . . . . . . . Sentry 21 | . . . 2 2 . . 5 4 4 2 . . 2 Hunter 7 | . . . . . . . 2 . . 5 . . . Programmer 3 | . . . . . . . . . . 1 . 2 . Infiltrator 2 | . . . . . . . . . . . . . 2 Best Kill Streak 7 | 2 7 3 5 4 . 2 5 4 1 4 . 3 3 Combat Bots Only 7 | . 7 3 4 4 . 2 3 4 1 2 . 3 3 Max Kills in Single Turn 4 | 1 4 1 3 1 . 1 3 1 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 3 | . 3 . 3 . . . 2 . . 1 . . . Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Damage Taken 9448 | . 274 107 526 265 . 252 964 1074 176 1952 69 880 2909 Core 1094 | . 32 6 65 30 . 33 31 45 . 206 . 58 588 Absorbed by Shields 109 | . . . . . . . . . . . . . 109 Regen/Repaired (Parts) 1259 | . . . . . . . . . . . 86 675 498 Core Remaining (%) 84 | 100 . 84 . . . 68 . . 86 . . . . Volleys Fired 515 | 14 51 25 63 12 4 10 66 83 14 63 3 59 48 Largest 2 | 1 2 2 2 2 2 2 2 2 2 2 2 1 1 Hottest 136 | 50 70 70 136 112 101 101 136 136 117 122 93 70 70 Shots Fired 867 | 14 95 49 122 24 8 20 130 167 16 110 6 58 48 Gun 499 | 14 94 48 39 6 4 10 45 92 3 70 . 56 18 Cannon 361 | . . . 81 18 4 10 85 75 13 37 6 2 30 Launcher 7 | . 1 1 2 . . . . . . 3 . . . Special . | . . . . . . . . . . . . . . Kinetic 261 | . 50 44 36 . . . . . . 27 6 56 42 Thermal 398 | 14 44 4 15 . . . 73 167 3 70 . 2 6 Explosive 7 | . 1 1 2 . . . . . . 3 . . . Electromagnetic 201 | . . . 69 24 8 20 57 . 13 10 . . . Robot Hit Streak 25 | 3 5 7 12 22 . 25 18 22 24 13 4 9 16 Robot Miss Streak 8 | 3 8 4 3 . . 2 5 2 1 3 2 2 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . Shots Hit Robots 621 | 9 49 27 84 21 . 13 90 122 14 71 4 51 66 Core Hits 288 | 4 31 15 37 7 . 8 44 51 6 35 . 25 25 Critical Kills 2 | . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 . Critical Strikes 31 | 1 2 . 3 1 . 1 2 7 . 7 . 3 4 Burn 15 | 1 1 . . . . . . 7 . 6 . . . Destroy 5 | . 1 . 1 . . . . . . . . 3 . Corrupt 7 | . . . 2 1 . 1 2 . . 1 . . . Sever 4 | . . . . . . . . . . . . . 4 Melee Attacks 65 | . . . . . . . . 10 3 4 6 10 32 Impact . | . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . 10 3 4 6 10 32 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . 2 6 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14869 | 110 764 344 1820 395 . 312 2228 2518 320 2447 103 1023 2485 Guns 5549 | 110 566 226 241 72 . 108 629 1322 60 1040 . 727 448 Cannons 5736 | . . . 1292 313 . 159 1140 1193 231 521 103 28 756 Explosions 1904 | . 186 115 278 . . 32 443 . . 850 . . . Melee 1585 | . . . . . . . . . . 36 . 268 1281 Ramming 95 | . 12 3 9 10 . 13 16 3 29 . . . . Kinetic 2916 | . 228 190 203 . . . . . . 368 103 727 1097 Thermal 6449 | 110 338 36 308 . . 32 1394 2515 60 1521 . 28 107 Explosive 867 | . 186 115 197 . . . . . . 369 . . . Electromagnetic 2957 | . . . 1103 385 . 267 818 . 231 153 . . . Impact . | . . . . . . . . . . . . . . Slashing 1585 | . . . . . . . . . . 36 . 268 1281 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 1 6 6 6 3 3 4 4 Average Corruption 3 | . . . 1 1 1 1 4 6 6 2 3 3 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 165 | . . . 7 3 3 4 20 38 31 11 6 17 25 Message Errors 40 | . . . 2 . 1 2 4 9 8 1 2 5 6 Matter Fused 39 | . . . 3 . 1 . 6 12 4 2 3 5 3 Heat Flow Errors 20 | . . . . . . 1 3 4 6 2 . 1 3 Energy Discharges 23 | . . . 1 . . 1 1 5 5 3 1 3 3 Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . . 4 3 4 2 . . 5 Data Loss (major) 10 | . . . . . 1 . . 1 3 1 . 1 3 Misfires 5 | . . . . 2 . . 1 2 . . . . . Alerts 5 | . . . 1 1 . . 1 . . . . . 2 Weapon Failures 3 | . . . . . . . . 1 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 274 | . 22 . 23 . . . 44 . 8 136 . . 41 Projectiles 44 | . . . 18 . . . 15 . 8 . . . 3 Explosions 192 | . 22 . 5 . . . 29 . . 136 . . . Melee 38 | . . . . . . . . . . . . . 38 Knockbacks 11 | . . . . . . . . . . 3 . . 8 Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . 3 . . 8 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 411 | . . 9 20 . . 49 72 . . 261 . . . Shots 8 | . . 1 1 . . 1 2 . . 3 . . . Rammed 16 | . 3 1 3 2 . 2 2 2 1 . . . . Targets Rammed 18 | . 3 1 3 2 . 2 3 2 2 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . 1 . . . . Highest Temperature 441 | 50 120 79 441 303 66 257 227 253 249 212 . 218 154 Average Temperature 64 | 19 41 13 95 122 27 69 74 50 82 80 . 20 39 Received Heat Transfer 3273 | . 54 24 123 69 . 126 477 648 72 273 . 387 1020 Effects 5 | . . . 4 . . . . . 1 . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . Interference 4 | . . . 3 . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 2 2 . . 1 . . . . . . Combat Hostiles 5 | . . . 2 2 . . 1 . . . . . . Parts Fried 20 | . . . 9 3 . . 6 . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . 2 . . . Combat Hostiles 2 | . . . . . . . . 1 . 1 . . . Parts Melted 20 | 1 . . . . . . 2 11 . 6 . . . Heat Transferred 12420 | 407 1073 111 557 . . 50 2202 5106 111 2681 . . 122 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 3 . . 1 6 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Peak Influence 680 | 15 310 140 327 225 . 158 441 680 265 360 99 274 249 Initial 265 | . 9 . . 90 . . . 167 265 . 86 69 17 Average 148 | 4 108 94 146 155 . 101 209 396 54 76 77 100 148 Maximum Alert Level 2 | . 1 . 1 1 . . 2 2 1 1 . 1 1 Low Security (%) 68 | 100 79 100 70 78 . 100 49 5 87 79 100 79 46 Level 1 24 | . 20 . 29 21 . . 49 36 12 20 . 20 53 Level 2 6 | . . . . . . . 1 57 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 4 1 . . 6 10 . 6 . 4 . Investigation 9 | . . . 2 . . . 3 1 . 2 . 1 . Extermination 4 | . . . . . . . . . . 2 . 2 . Reinforcement 11 | . 1 . 2 . . . 3 2 . 2 . 1 . Assault 5 | . . . . 1 . . . 4 . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Distress Signals 10 | . 2 . . . . . 2 2 . 4 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 220 | . 18 10 35 7 . 9 31 47 4 21 7 14 17 Peak Tracking Total 11 | . 5 3 4 5 9 3 7 11 1 5 6 7 4 Tactical Retreats 12 | . . 2 1 . . . 2 2 . . 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Traps Triggered 16 | . . . 1 . . . 7 . . 2 . 1 5 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Machines Disabled 12 | . . . . . 3 . 1 4 . 4 . . . Max in Single Turn 4 | . . . . . 1 . 1 1 . 4 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Machines Accessed 37 | . 3 . 5 . 1 . 5 8 8 5 . 2 . Terminals 26 | . 3 . 5 . . . 4 7 4 3 . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 1 . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 2 . 1 . Total Hacks 87 | . 8 . 19 . 1 . 14 18 14 10 . 3 . Successful 39 | . 3 . 6 . 1 . 4 9 8 5 . 3 . Failed 48 | . 5 . 13 . . . 10 9 6 5 . . . Catastrophic 10 | . 2 . 5 . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 6 . 8 . 1 . 7 12 5 4 . . . Terminals 68 | . 8 . 19 . . . 12 15 9 5 . . . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 2 . 5 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 3 . 5 . 1 . Terminal Hacks 23 | . 2 . 6 . 1 . 3 5 4 2 . . . Record 1 | . . . 1 . . . . . . . . . . Part Schematic 3 | . 1 . . . . . . 1 1 . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . Open DSF 2 | . . . . . . . . . . 2 . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . 3 . . . . Retrieve Components 4 | . . . . . . . 1 . 3 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks 7 | . 1 . . . . . . 3 1 2 . . . Terminals 5 | . 1 . . . . . . 3 1 . . . . Track 2 | . 1 . . . . . . 1 . . . . . Botnet 3 | . . . . . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Reprogram 2 | . . . . . . . . . . 2 . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 5 . . . 4 6 6 4 . 2 . Full Trace Events 10 | . 1 . 4 . . . 3 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . . 1 1 . . . . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . 95 . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . 9 . 6 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Total Allies 24 | . . 1 . 4 . . . 12 2 2 1 . 2 Largest Group 10 | . . 1 1 3 3 3 . 10 2 2 1 . 2 Highest-Rated Group 171 | . . 31 31 40 40 40 . 171 18 78 31 . 142 Highest-Rated Ally 80 | . . 31 31 31 16 16 . 31 9 41 31 . 80 Total Orders 1 | . . . . . . . . . 1 . . . . COLLECT 1 | . . . . . . . . . 1 . . . . Ally Attacks 167 | . . 10 18 12 . 21 . 73 . 27 6 . . Total Damage 2808 | . . 81 234 122 . 242 . 1164 . 859 106 . . Kills 38 | . . 3 5 2 . 6 . 16 . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Turns Passed 11742 | 185 1231 856 1269 328 387 413 1120 1344 1015 1229 398 1054 913 Spaces Moved 5199 | 91 504 320 631 176 235 158 524 557 541 539 96 506 321 Core 13 | 4 . . . . . . . . . 2 . . 7 Treads 4634 | 87 504 320 631 176 235 158 419 557 541 420 96 352 138 Legs 176 | . . . . . . . . . . . . . 176 Wheels 105 | . . . . . . . 105 . . . . . . Hover 271 | . . . . . . . . . . 117 . 154 . Flight . | . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 240 160 160 160 160 120 152 170 40 122 122 50 Average Speed 178 | 155 208 240 160 160 160 231 153 166 170 171 153 176 213 Slowest Speed 550 | 160 240 240 320 160 160 240 400 250 170 550 210 287 287 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 79 80 52 34 61 36 52 67 97 18 75 14 40 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . . . . Spaces Dug 24 | . 7 . . . . . . 7 3 1 6 . . Terrain Destroyed 123 | . 7 7 12 . . 2 27 7 3 49 7 . 2 Melee 17 | . . . . . . . . 7 3 1 6 . . Projectile 7 | . . . . . . . . . . 4 1 . 2 AOE 99 | . 7 7 12 . . 2 27 . . 44 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Total 6725 | 119 600 368 779 201 238 183 713 799 615 739 331 590 450 Wait 501 | . 8 12 11 2 . 14 42 79 33 49 226 4 21 Move 5188 | 90 503 319 630 175 234 157 523 556 540 539 95 506 321 Hop . | . . . . . . . . . . . . . . Pick Up 85 | 5 19 2 14 3 . . 7 15 5 9 . 3 3 Fast Attach 77 | 7 4 1 12 1 . . 24 10 . 11 . 5 2 Attach 30 | . . . 1 . . . 3 3 3 15 . 2 3 Detach 27 | 1 1 . 2 . . . 3 1 1 14 . 1 3 Swap 65 | . 3 3 16 1 . . 16 13 3 7 1 . 2 Drop 132 | 2 7 3 27 5 . . 26 27 4 28 . . 3 Fire 515 | 14 51 25 63 12 4 10 66 83 14 63 3 59 48 Melee 65 | . . . . . . . . 10 3 4 6 10 32 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 18 | . 3 1 3 2 . 2 3 2 2 . . . . Escape Stasis 12 | . . . . . . . . . . . . . 12 Rewire 10 | . 1 2 . . . . . . 7 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Rec / Gar) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 186 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 357 | -10/Materials | Destroyed 7 combat bots 384 | -10/Materials | Discovered new exit (range 7) 799 | -10/Materials | Discovered new exit (range 16) 965 | -10/Materials | Identified exit to Mines 1296 | -10/Materials | Discovered new exit (range 16) 1417 | -10/Materials | Entered Mines 1418 | -10/Mines | Assembled infested the area 1423 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1431 | -10/Mines | Escorted by a lone wolf Derelict 1451 | -10/Mines | Learned location of Storage (-8) 1624 | -10/Mines | Discovered new exit (range 15) 1957 | -10/Mines | Learned Materials stockpile data 2216 | -10/Mines | Discovered new exit (range 9) 2273 | -10/Mines | Entered Materials 2273 | -9/Materials | Accompanied by 1 ally 2273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2903 | -9/Materials | Discovered new exit (range 8) 3410 | -9/Materials | Identified exit to Mines 3542 | -9/Materials | Entered Mines 3677 | -9/Mines | Learned location of 1 exit from Materials 3710 | -9/Mines | Met a Derelict testing a Signal Generator 3711 | -9/Mines | Discovered new exit (range 16) 3722 | -9/Mines | Found Signal Generator 3820 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3858 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3860 | -9/Mines | Discovered new exit (range 5) 3870 | -9/Mines | Entered Exiles 3870 | -9/Exiles | Accompanied by 3 allies 3910 | -9/Exiles | Met 8R-AWN 3938 | -9/Exiles | Met EX-HEX 3989 | -9/Exiles | Met EX-BIN 4011 | -9/Exiles | Aligned with FarCom system 4013 | -9/Exiles | Given EX-Vault access code 4051 | -9/Exiles | Opened EX-Vault 4094 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4149 | -9/Exiles | Met EX-DEC 4203 | -9/Exiles | Discovered new exit (range 14) 4232 | -9/Exiles | Attacked by the Exiles 4257 | -9/Exiles | Entered Mines 4257 | -8/Mines | Accompanied by 3 allies 4656 | -8/Mines | Discovered new exit (range 7) 4670 | -8/Mines | Entered Materials 4670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4671 | -8/Materials | Identified exit to Factory 5113 | -8/Materials | Discovered exit to Factory (range 10) 5591 | -8/Materials | Identified exit to Storage 5790 | -8/Materials | Entered Storage 5810 | -8/Storage | Identified exit to Garrison 5997 | -8/Storage | Garrison activated, responded to threat 6590 | -8/Storage | Met a pair of Derelict thieves 6990 | -8/Storage | First assault squad dispatched 7055 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7127 | -8/Storage | Used back door to open Recycling access 7127 | -8/Storage | Discovered new exit (range 5) 7134 | -8/Storage | Entered Recycling 7142 | -8/Recycling | Found Scrap Engine 7580 | -8/Recycling | Discovered new exit (range 16) 8149 | -8/Recycling | Entered Factory 8149 | -6/Factory | Accompanied by 2 allies 8149 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8380 | -6/Factory | Identified exit to DSF 8407 | -6/Factory | Identified exit to Garrison 8473 | -6/Factory | Build established: Hacker-Mutant 9159 | -6/Factory | Lost 5 parts (2n2u1w) 9378 | -6/Factory | Lost 4 parts (1p1n1u1w) 9378 | -6/Factory | Sucked down chute 9378 | -6/Factory | Entered Waste 9379 | -6/Waste | Met a frightened Derelict 9441 | -6/Waste | Spotted C-40 Crusher 9463 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9693 | -6/Waste | Spotted C-40 Crusher 9709 | -6/Waste | Spotted C-40 Crusher 9714 | -6/Waste | Spotted C-40 Crusher 9731 | -6/Waste | Spotted C-40 Crusher 9745 | -6/Waste | Spotted C-40 Crusher 9763 | -6/Waste | Discovered new exit (range 12) 9776 | -6/Waste | Entered Factory 9901 | -6/Factory | Build established: Hacker-Construct 9962 | -6/Factory | Fabricated Gravmag Array? 10051 | -6/Factory | Lost 3 parts (2u1w) 10097 | -6/Factory | Discovered new exit (range 6) 10830 | -6/Factory | Identified exit to Garrison 10830 | -6/Factory | Entered Garrison 10854 | -6/Garrison | Triggered checkpoint 10896 | -6/Garrison | Found embedded Infiltrators 11218 | -6/Garrison | Triggered checkpoint 11260 | -6/Garrison | Triggered checkpoint 11330 | -6/Garrison | Discovered new exit (range 8) 11390 | -6/Garrison | Triggered checkpoint 11620 | -6/Garrison | Triggered checkpoint 11659 | -6/Garrison | Core integrity fell below 50% 11720 | -6/Garrison | Lost 5 parts (1p1n2u1w) 11729 | -6/Garrison | Core integrity fell below 20% 11740 | -6/Garrison | Discovered new exit (range 14) 11743 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11697_ Y-54 Guardian heat damages Broken Lgt. Treads. 11705_ Arm. Scrap Engine reinforces its armored shell (+100). 11715_ Y-54 Guardian Imp. Deuterium Engine severed. 11720_ Y-54 Guardian destroyed. 11721_ System corrupted: Substantial component data lost. 11721_ Acquired 7 matter. 11721_ VSS-Gravmag Exoskeleton destroyed. 11721_ VSS-Gravmag Exoskeleton core remains intact and functional. 11725_ Dropped Huge Storage Unit. 11727_ Acquired Imp. Deuterium Engine. 11728_ Destroyed Imp. Deuterium Engine. 11731_ Thermal Defense Suite destroyed. 11733_ Imp. Deuterium Engine destroyed. 11736_ VSS-Gravmag Exoskeleton destroyed. 11736_ Arm. Scrap Engine damaged due to network destabilization (-5). 11739_ Arm. Scrap Engine destroyed. 11739_ Scrap Engine core remains intact and functional. 11739_ S-27 Virus destroyed. 11739_ Dropped Power Sword. 11740_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????#??????????????? | | ???????????????????????????? ?????????????? | | ????????????????????????????? ?????????????? | | ???????????????????????????##+##??????###??? | | ???????????????????????????# #?????"""#??? | | ???????????????????????##### ##### ##??? | | ???????????????????????# #??? | | ???????????????????????# !=[ ^ #??? | | ???????????????????????# ######+#####++#??? | | ???????????????????????# #????#%#?????????? | | ???????????????????????# #????# #?????????? | | ????????# < ############ ######+########### | | ????????# =s%! | | ????????# @ Y==!! | | ????????# Y[%! | | ????????#################+################# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# ???????????????# | | ????????????????????????###???????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# | | ?????????????????????????????????????????## | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Gravmag Array | -8/Storage | Hacked Weapon Mount | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectColdDatajack Manual? 0 Play Time 02:07:00 Cumulative 356.0 hours Start 2023.12.13 @ 18:05:08 End 2023.12.13 @ 21:32:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 12 Types 7/1/0/2/0/1/1/0/0 Lore% 80 Gallery% 84 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecc3a5ef-c5b6-4274-b1b7-708121b3dcee