Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 21:24:01 Player: travv0 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (2833) 2833 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 7615 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 395 Friendly Fire -125 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 130/150 System Corruption 4% Temperature Cool (519) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter Kinecellerator System Backup Module > --- WEAPON (4) ------- Coil Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (4) ---- Advanced Heat Sink Layered Light Armor Plating Makeshift System Restoration Module Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Layered Light Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Component Analysis Suite Makeshift System Restoration Module Tractor Beam EM Pulse Cannon Self-destruct Interrupter [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Improved Hover Unit Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun High-powered Electrolaser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . . 2 . . . . 1 Weapon 2 | . . . . 2 . . . . . . Parts Attached 115 | 6 7 8 7 23 23 1 3 3 13 21 Power 11 | 1 2 . 1 1 . 1 . . . 5 Engine 9 | 1 2 . 1 . . 1 . . . 4 Core 2 | . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 2 2 5 8 8 . . 2 4 5 Treads . | . . . . . . . . . . . Leg 35 | 2 2 2 5 8 8 . . 2 4 2 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 Utility 29 | 1 3 3 1 1 7 . 2 . 5 6 Device 16 | 1 . 2 1 1 3 . 1 . 4 3 Storage 4 | . . 1 . . 2 . . . 1 . Processor 4 | . . . . . 1 . . . . 3 Hackware . | . . . . . . . . . . . Protection 5 | . 3 . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 . 3 . 13 8 . 1 1 4 5 Energy Gun 13 | . . . . 5 5 . . 1 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . 1 . 5 . . . . 1 1 Ballistic Cannon 12 | . . 2 . 2 2 . 1 . 2 3 Launcher 2 | . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 . 1 Parts Lost 49 | . 1 3 . 17 2 . 1 . 10 15 Power 6 | . . . . 1 . . . . 1 4 Propulsion 17 | . . . . 8 . . . . 5 4 Utility 10 | . 1 1 . 1 . . . . 2 5 Weapon 16 | . . 2 . 7 2 . 1 . 2 2 Highest Loss Streak 13 | . 1 2 . 7 1 . 1 . 6 13 Average Slot Usage (%) 88 | . 95 99 99 82 99 100 99 84 73 63 Engine 6 | . 14 14 11 4 . 1 7 7 6 3 Core 1 | . . . . 2 7 5 . . . 1 Leg 28 | . 28 28 43 28 30 30 30 30 27 12 Device 8 | . 2 8 10 4 11 7 7 7 7 13 Storage 11 | . . 12 11 9 12 15 15 15 15 5 Processor 1 | . . . . . 2 . . . . 10 Protection 4 | . 21 6 . . 2 7 7 7 4 . Energy Gun 6 | . . . . 9 17 15 7 7 4 2 Ballistic Gun 4 | . 28 6 . 12 7 . . . 1 5 Ballistic Cannon 9 | . . 21 22 9 4 7 14 5 2 6 Launcher 1 | . . . . 3 . 7 7 2 . . Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 76 | 6 21 52 49 57 69 72 76 73 68 58 Greatest Support 80 | 20 20 20 40 45 80 80 80 80 80 48 Greatest Overweight (x) 14 | . 1 2 1 14 1 . . . 3 12 Average Overweight (x) . | . . 1 1 1 . . . . . 1 Largest Inventory Capacity 12 | 4 4 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 4 11 12 12 11 12 12 12 12 7 Most Carried 12 | 2 4 10 12 11 12 12 12 12 12 12 Average Carried 9 | . 3 6 10 6 11 11 11 11 11 6 Final Capacity 12 | 4 4 12 12 12 12 12 12 12 12 4 Final Carried 12 | . 4 10 12 10 11 12 12 12 11 4 Class Distribution -------------------- 23% | Derelict-Tank 21% | Scavenger-Mutant 19% | Scavenger-Gunner 17% | Tank 13% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2983 | 230 149 225 231 602 481 124 211 40 334 356 Remotely 92 | . . . . . . . . . . 92 Salvage Created 2784 | 48 173 182 124 559 432 173 367 . 504 222 Parts 147 | 1 10 16 15 35 19 6 19 . 16 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 1 11 1 30 . Prevented 14 | . . . . . . 6 8 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 63 | 1 4 6 3 18 3 3 8 . 12 5 Guns 27 | 1 4 1 . 8 1 1 1 . 7 3 Cannons 20 | . . 5 3 3 1 . 2 . 4 2 AOE 15 | . . . . 7 1 2 5 . . . Classes Destroyed 11 | 1 1 1 3 2 1 1 . . . 1 Worker 4 | . 1 1 . . 2 . . . . . Builder 1 | . . 1 . . . . . . . . Recycler 3 | . . . . . 3 . . . . . Watcher 3 | . . . 2 1 . . . . . . Swarmer 11 | . . . 1 3 . . 1 . 5 1 Grunt 35 | 1 4 6 . 10 . 2 5 . 5 2 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 10 | . . . 2 3 2 . 1 . 2 . Hunter 3 | . . . . 1 1 . 1 . . . Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 8 | 1 3 5 2 8 4 3 4 . 5 3 Combat Bots Only 7 | 1 2 2 1 7 1 3 4 . 5 3 Max Kills in Single Turn 4 | 1 1 2 1 4 3 2 2 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 1 2 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Damage Taken 8448 | 89 349 452 145 1812 654 196 473 . 2011 2267 Core 1928 | 44 27 25 43 242 61 24 20 . 477 965 Absorbed by Shields 95 | . . . . 95 . . . . . . Core Remaining (%) 60 | 82 . 61 89 56 . . . . 16 . Volleys Fired 209 | 7 20 34 17 39 22 4 15 . 36 15 Largest 4 | 2 2 2 2 4 4 4 4 . 2 4 Hottest 250 | 40 40 78 78 155 223 207 207 . 250 201 Shots Fired 512 | 14 40 65 34 121 80 16 52 . 44 46 Gun 283 | 14 40 25 . 63 69 8 18 . 26 20 Cannon 205 | . . 40 34 47 10 4 26 . 18 26 Launcher 24 | . . . . 11 1 4 8 . . . Special . | . . . . . . . . . . . Kinetic 376 | 14 40 65 34 90 34 4 26 . 28 41 Thermal 79 | . . . . 12 27 4 15 . 16 5 Explosive 11 | . . . . 11 . . . . . . Electromagnetic 46 | . . . . 8 19 8 11 . . . Robot Hit Streak 14 | 8 9 8 6 9 14 8 7 . 6 11 Robot Miss Streak 15 | 1 4 3 4 5 3 2 3 . 15 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 320 | 10 25 43 15 72 55 11 33 . 32 24 Core Hits 158 | 3 12 16 5 45 14 6 15 . 33 9 Critical Hits 8 | . 1 1 . 1 2 . . . 3 . Critical Kills 3 | . 1 . . . 1 . . . 1 . Critical Parts Destroyed 5 | . . 1 . 1 1 . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7848 | 81 224 535 275 2184 1105 415 878 . 1554 597 Guns 3700 | 81 224 124 . 551 827 141 236 . 1210 306 Cannons 2341 | . . 411 275 521 167 24 308 . 344 291 Explosions 1807 | . . . . 1112 111 250 334 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3784 | 81 224 535 275 922 436 24 308 . 453 526 Thermal 2018 | . . . . 103 416 126 201 . 1101 71 Explosive 1112 | . . . . 1112 . . . . . . Electromagnetic 934 | . . . . 47 253 265 369 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 8 . . 1 1 . 5 Average Corruption 4 | . . . . 8 . . 1 1 . 3 Corruption Purged 1 | . . . . . . . . . . 1 Effects 36 | . . . . 28 . . 2 . . 6 Message Errors 7 | . . . . 4 . . 1 . . 2 Matter Fused 10 | . . . . 8 . . . . . 2 Heat Flow Errors 2 | . . . . 2 . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . Parts Rejected 2 | . . . . 2 . . . . . . Data Loss (minor) 3 | . . . . . . . 1 . . 2 Targeting Errors 8 | . . . . 8 . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 88 | . . . 16 45 . 14 . . . 13 Projectiles 39 | . . . 16 10 . . . . . 13 Explosions 49 | . . . . 35 . 14 . . . . Melee . | . . . . . . . . . . . Knockbacks 23 | . . 6 2 3 . . 5 . 6 1 Impact . | . . . . . . . . . . . Kinetic 21 | . . 5 2 3 . . 5 . 5 1 Secondary 2 | . . 1 . . . . . . 1 . Self-Inflicted Damage 114 | . . . . 11 . 48 55 . . . Shots 8 | . . . . 1 . 2 5 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 644 | 12 82 258 54 465 644 231 275 . 634 519 Average Temperature 142 | 8 30 96 19 104 190 128 131 . 283 187 Received Heat Transfer 2766 | 48 201 255 27 669 120 36 153 . 519 738 Effects 46 | . . . . 8 13 . . . 23 2 Shutdowns 10 | . . . . 1 2 . . . 6 1 Energy Bleed 2 | . . . . . 1 . . . 1 . Interference 9 | . . . . 2 4 . . . 3 . Matter Decay 5 | . . . . . 3 . . . 2 . Short Circuit 3 | . . . . . 1 . . . 2 . Damage (minor) 2 | . . . . 1 1 . . . . . Damage (major) 12 | . . . . 4 1 . . . 7 . Damage (core) 3 | . . . . . . . . . 2 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 7 | . . . . . 1 . . . 6 . Heat Transferred 3370 | . . . . 260 853 161 296 . 1650 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 341 | 20 113 173 154 341 141 . . . . 276 Average Influence 98 | 2 67 28 88 212 62 . . . . 142 Maximum Alert Level 1 | . . . . 1 . . . . . 1 Low Security (%) 82 | 100 100 100 100 43 100 . . . . 59 Level 1 17 | . . . . 56 . . . . . 40 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . 1 1 . . . . 2 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 1 | . . . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . . . 2 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | 1 5 9 7 32 9 4 8 . 35 14 Peak Tracking Total 12 | 1 2 2 2 12 2 4 4 . 8 6 Tactical Retreats 21 | . . 3 . 8 3 . . . 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . 3 1 . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 5 | . . . . . 1 . 2 1 1 . Terminals 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 19 | . . . . . 2 . 10 4 3 . Successful 19 | . . . . . 2 . 10 4 3 . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . . 2 . . Terminals 3 | . . . . . . . . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . . . . . . . 10 4 3 . Record 12 | . . . . . . . 9 . 3 . Part Schematic 4 | . . . . . . . . 4 . . Open Door 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . 6 . . Largest Group 6 | . . . . . . . . 6 5 . Highest-Rated Group 297 | . . . . . . . . 297 203 . Highest-Rated Ally 94 | . . . . . . . . 94 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . 50 . Total Damage 1384 | . . . . . . . . . 1384 . Kills 15 | . . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 7403 | 89 255 1108 435 860 865 446 547 1332 748 718 Spaces Moved 4413 | 62 130 559 239 355 558 329 375 982 460 364 Core 76 | 19 . . . 4 . . . . . 53 Treads . | . . . . . . . . . . . Legs 4336 | 43 130 559 239 351 558 329 375 982 460 310 Wheels . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 130 130 130 120 50 Average Speed 141 | 98 138 176 150 161 124 130 130 134 131 145 Slowest Speed 750 | 120 150 180 150 750 150 130 130 135 230 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 39 | 6 21 89 33 27 14 47 53 79 59 7 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . 2 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 2 . . . 2 3 3 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 110 | . . 2 4 67 15 4 8 . 3 7 Melee . | . . . . . . . . . . . Projectile 30 | . . 2 4 3 3 . 8 . 3 7 AOE 80 | . . . . 64 12 4 . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 5150 | 76 175 620 283 552 678 336 398 994 526 512 Wait 332 | . 10 11 12 131 42 2 2 . 16 106 Move 4403 | 61 129 558 238 354 557 328 374 981 459 364 Hop . | . . . . . . . . . . . Pick Up 43 | 2 4 6 5 5 15 . 1 2 . 3 Fast Attach 57 | 4 2 3 2 12 9 1 1 1 5 17 Attach 30 | 2 . 3 2 9 6 . . . 5 3 Detach 6 | . . 1 . . 2 1 . . 1 1 Swap 28 | . 5 2 3 2 8 . 2 2 3 1 Drop 42 | . 5 2 4 . 17 . 3 8 1 2 Fire 209 | 7 20 34 17 39 22 4 15 . 36 15 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 516 | -10/Mines | Found a hidden stash of uninstalled traps 1087 | -10/Mines | Build established: Scavenger-Mutant 1429 | -10/Mines | Discovered new exit (range 13) 1445 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1453 | -10/Mines | Entered Materials 1453 | -9/Materials | Evolved 2 slots: Propulsion x2 1862 | -9/Materials | Discovered new exit (range 15) 1888 | -9/Materials | Entered another Materials area 1888 | -8/Materials | Evolved 2 slots: Weapon x2 1997 | -8/Materials | Destroyed 7 combat bots 2037 | -8/Materials | Lost 4 parts (2n1u1w) 2042 | -8/Materials | Crushed by falling debris 2073 | -8/Materials | Lost 4 parts (2n2w) 2370 | -8/Materials | Lost 7 parts (1p3n3w) 2657 | -8/Materials | Build established: Scavenger-Gunner 2726 | -8/Materials | Discovered new exit (range 15) 2748 | -8/Materials | Entered Factory 2748 | -7/Factory | Evolved 2 slots: Utility x2 2973 | -7/Factory | Repaired Hcp. Storage Unit 3525 | -7/Factory | Discovered new exit (range 8) 3613 | -7/Factory | Entered Lower Caves 3673 | -7/Lower Caves | Spotted B-75 Beast 3880 | -7/Lower Caves | Build established: Tank 4026 | -7/Lower Caves | Discovered new exit (range 8) 4059 | -7/Lower Caves | Entered another Lower Caves area 4176 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4313 | -7/Lower Caves | Learned location of Zion (-7) 4353 | -7/Lower Caves | Encountered a Warlord checkpoint 4455 | -7/Lower Caves | Learned location of Extension (-6) 4455 | -7/Lower Caves | Learned Armory stockpile data 4455 | -7/Lower Caves | Learned Research security intel 4455 | -7/Lower Caves | Learned Armory security intel 4455 | -7/Lower Caves | Learned Armory terminal intel 4571 | -7/Lower Caves | Learned Factory stockpile data 4589 | -7/Lower Caves | Discovered new exit (range 14) 4606 | -7/Lower Caves | Entered Zion 4695 | -7/Zion | System corruption cleaned by Quarantine Array 4740 | -7/Zion | Learned location of 1 exit from Factory 4772 | -7/Zion | Gained Derelict followers 4807 | -7/Zion | Learned location of Armory (-3) 4924 | -7/Zion | Given A8's code to call for help 4944 | -7/Zion | Build established: Derelict-Tank 5088 | -7/Zion | Found Prototype Energy Gun 5088 | -7/Zion | Identified Storm Laser 5134 | -7/Zion | Learned Factory emergency access door positions 5245 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5245 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5907 | -7/Zion | Discovered new exit (range 16) 5938 | -7/Zion | Entered Proximity Caves 5938 | -6/Proximity Caves | Accompanied by 5 allies 6122 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6350 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6396 | -6/Proximity Caves | Core integrity fell below 50% 6452 | -6/Proximity Caves | Lost 6 parts (4n1u1w) 6537 | -6/Proximity Caves | Learned Armory stockpile data 6537 | -6/Proximity Caves | Learned Extension terminal intel 6664 | -6/Proximity Caves | Core integrity fell below 20% 6680 | -6/Proximity Caves | Discovered new exit (range 5) 6686 | -6/Proximity Caves | Entered Factory 6686 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6687 | -6/Factory | Identified exit to Extension 6708 | -6/Factory | Lost 3 parts (1p1n1w) 6752 | -6/Factory | Build established: Scavenger-Mutant 6988 | -6/Factory | Core integrity fell below 50% 7020 | -6/Factory | Lost 13 parts (3p4n5u1w) 7041 | -6/Factory | Core integrity fell below 20% 7359 | -6/Factory | Build established: Scavenger-Gunner 7405 | -6/Factory | Core destroyed Last Messages --------------- 07379_ Connecting with Fabricator... 07383_ Triggered Ambush Trap. 07383_ B-48 Gladiator emerges from a hatch in the floor. 07383_ S-27 Virus emerges from a hatch in the floor. 07383_ G-50 Soldier emerges from a hatch in the floor. 07385_ Slug penetrates Wall. 07388_ S-27 Virus destroyed. 07390_ K-01 Serf collects debris. 07392_ G-50 Soldier knocked back. 07394_ K-01 Serf collects debris. 07395_ Slug penetrates Wall. 07395_ Plasma Rifle destroyed. 07398_ Power failure, Lgt. Angular Momentum Engine shutdown. 07398_ K-01 Serf collects debris. 07398_ R-10 Processor collects VTOL Module. 07399_ U-05 Engineer builds a Wall. 07402_ Slug penetrates G-50 Soldier. 07403_ K-01 Serf collects debris. 07405_ Overheating: Core damaged (-136). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?????????# #????????????????????? | | #?????????# #????????????????????? | | ###?????????# """"""" ??????????????????? | | ????????????# """"""" ##### ??????????????????? | | ????????????# """"""" #???????????????????????? | | ????????????# """"""" #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# """"""" +?????????????????????? | | ????????????# """"""" ????????????????????????? | | ????????????# """"""" ???????????????????????? | | ????+???????# """"""" +?????????????????????? | | ????? ??????# #???????????????????????? | | ????? ""????# """"""" #???????????????????????? | | ????? """"??# """"""" #???????????????????????? | | ????# """" # """"""" #???????????????????????? | | ????# + """"""" #???????????????????????? | | ????# """" # #???????????????????????? | | ????? """"??# """"""" #???????????? ?????????? | | ????? ""????+ """"""" #?????????? ???????????? | | ????? ??????# """"""" #????#####+#####????????? | | ????????????# """"""" #####; #????????? | | ????????????# ##???????? | | ????????????# R u ???????? | | ????????????# ! w ????????? | | ????????????# b T ????????? | | ????????????# @k ??????? | | ????????????# " F" ??????? | | ????????????# """" g #????????? | | ????????????###############;;;# [ #????????? | | ???????????????????????????## #??########????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 405 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 50 Kinecelleration 30 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! It's Just You Leap Before You Look Librarian Made in Tau Ceti IV Robot Respite Serviceable Loadout The More The Merrier Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed LaserMetafieldThruster Manual? 0 Play Time 01:37:15 Cumulative 4.9 hours Start 2020.05.17 @ 00:15:09 End 2020.05.19 @ 21:24:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7356be30-d8c9-48e7-a8ce-a30a10840c16