Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 23:40:00 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (194) 194 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1159 Bonus ------- None Cogmind --------- Core Integrity 399/400 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Hover Unit Hover Unit > --- UTILITY (2) ------ Terrain Scanner Light Armor Plating > --- WEAPON (4) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (5) ---- Large Matter Pod (41) Sensor Array Signal Interpreter Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Large Matter Pod > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine [Rating: 9] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Wheel Compact Wheel Hover Unit Hover Unit Utility Large Matter Pod Device Terrain Scanner Storage Large Matter Pod Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 15 | 6 9 . Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover 2 | . 2 . Flight . | . . . Utility 5 | 1 4 . Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 1 | 1 1 2 Power . | . . . Propulsion . | . . . Utility . | . . 1 Weapon . | . . 1 Tool/Special . | . . . Unused Backups 3 | . 1 2 Power 1 | . 1 . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 89 | . 90 66 Engine 2 | . 2 . Core 8 | . 9 . Wheel 5 | . 5 . Hover 22 | . 22 22 Device 3 | . 2 11 Storage 14 | . 15 . Protection 4 | . 4 11 Ballistic Gun 21 | . 22 11 Launcher 5 | . 5 11 Peak Build Rating 9 | 6 9 6 Average Rating 6 | 4 7 6 On Entrance 4 | . 6 6 Naked Turns . | . . . Heaviest Build 30 | 12 30 8 Greatest Support 32 | 32 32 12 Greatest Overweight (x) 3 | 3 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 5 Average Capacity 6 | 7 6 5 Most Carried 4 | 4 4 4 Average Carried 1 | 1 1 3 Final Capacity 8 | 8 5 5 Final Carried 4 | 1 2 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 596 | 203 393 . Remotely . | . . . Salvage Created 522 | 99 423 . Parts 21 | 4 17 . Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | . 3 . Guns 2 | . 2 . AOE 1 | . 1 . Classes Destroyed 7 | 2 5 . Worker 3 | . 3 . Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 3 | 1 2 . Mechanic 1 | . 1 . Watcher 1 | . 1 . Grunt 3 | . 3 . Best Kill Streak 3 | 1 3 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 21 | . 21 . Missed 3 | . 3 . Hits 18 | . 18 . Projectile 18 | . 18 . Damage Taken 364 | . 361 3 Core 122 | . 121 1 Absorbed by Shields . | . . . Regen/Repaired (Parts) 19 | . 19 . Core Remaining (%) 75 | 100 51 . Volleys Fired 51 | 4 46 1 Largest 2 | 2 2 2 Hottest 50 | 40 50 50 Shots Fired 102 | 8 92 2 Gun 86 | 8 77 1 Cannon . | . . . Launcher 16 | . 15 1 Special . | . . . Kinetic 86 | 8 77 1 Thermal . | . . . Explosive 16 | . 15 1 Electromagnetic . | . . . Robot Hit Streak 8 | 3 8 . Robot Miss Streak 3 | 1 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 51 | 5 46 . Core Hits 30 | 4 26 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 671 | 43 628 . Guns 394 | 43 351 . Cannons . | . . . Explosions 277 | . 277 . Melee . | . . . Ramming . | . . . Kinetic 394 | 43 351 . Thermal . | . . . Explosive 277 | . 277 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 130 | . 126 4 Shots 10 | . 9 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 49 | . 49 4 Average Temperature 14 | . 14 3 Received Heat Transfer 132 | . 132 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 63 | 5 63 48 Initial 22 | . . 22 Average 11 | . 12 37 Influence Increases 273 | 10 237 26 Destroy 0b10 Robot/C 60 | . 60 . Destroy 0b10 Robot/NC 50 | 10 40 . Destroy Leader 14 | . 14 . Successful Hack 2 | . 2 . Disable Machine 30 | . 15 15 Destroy Structure 87 | . 76 11 Partial Spotted 30 | . 30 . Influence Decreases 245 | 10 182 53 Entered New Map 33 | . . 33 Time Decay 212 | 10 182 20 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 5 | . 5 . Peak Tracking Total 2 | . 2 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 4 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 5 | . 5 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 38 | . 38 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 148 | . 105 43 Terrain 148 | . 105 43 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 832 | 189 600 43 Spaces Moved 724 | 121 543 60 Core 58 | 58 . . Treads . | . . . Legs . | . . . Wheels 131 | 63 68 . Hover 535 | . 475 60 Flight . | . . . Fastest Speed 50 | 50 56 56 Average Speed 82 | 110 79 56 Slowest Speed 200 | 200 176 56 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 6 50 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 97 | . 86 11 Melee . | . . . Projectile . | . . . AOE 97 | . 86 11 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 870 | 169 634 67 Wait 50 | 32 14 4 Move 722 | 120 542 60 Hop . | . . . Pick Up 18 | 7 9 2 Fast Attach . | . . . Attach 11 | 6 5 . Detach 4 | . 4 . Swap 7 | . 7 . Drop 7 | . 7 . Fire 51 | 4 46 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 190 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 3) 736 | -10/Materials | Repaired Lgt. Nuclear Core? 781 | -10/Materials | Discovered new exit (range 10) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Weapon x2 833 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. G-34 Mercenary destroyed. Acquired 15 matter. EXIT=FOUND The unstable cave ceiling collapses. T-07 Excavator is excavating. PARAMETERS=WEAPON+2 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE TF Node disabled. Sensor Array tumbles out of TF Node. Signal Interpreter tumbles out of TF Node. Acquired Signal Interpreter. Acquired Sensor Array. U-05 Engineer lays Concrete. 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Nuclear Core | 62% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Part-time Mechanic Challenges ------------ None Game ------ Seed PotentialPoweredProjector Manual? 0 Play Time 00:32:09 Cumulative 0.7 hours Start 2025.10.11 @ 20:58:57 End 2025.10.11 @ 23:40:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 25% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf7ab626-a07c-4cc7-961a-ed5fb46995e0