Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 21:22:08 Player: beter Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (161) 805 Value Destroyed (6856) 6856 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 15805 Bonus ------- High Alert Combat Kills 244 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 600/600 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Energy Well Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Disruptor Cannon HERF Cannon Matter Neutralizer Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Energy Well Advanced Target Analyzer Advanced Focal Shield EM Disruption Field Long-range Tractor Beam > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Gauss Cannon Omega Cannon > --- INVENTORY -------- Particle Reactor Quantum Reactor Small Storage Unit Advanced Energy Well Experimental ECM Suite Gamma Rifle Disruptor Cannon HERF Cannon Matter Neutralizer Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 171] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Medium Reactive Plating Weapon Enhanced Gauss Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Slots Evolved 16 | . . 2 . 2 2 2 . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . 1 . . . 2 . . . 1 . . Utility 7 | . . . . 1 1 2 . . . . 1 . . 2 Weapon 4 | . . 2 . . 1 . . . . . . 1 . . Parts Attached 190 | 6 3 5 . 40 20 3 15 25 4 4 1 13 33 18 Power 23 | 1 . 1 . 3 1 . . 5 2 . . 3 3 4 Engine 5 | 1 . 1 . 1 1 . . 1 . . . . . . Core 10 | . . . . 2 . . . 4 2 . . 1 . 1 Reactor 8 | . . . . . . . . . . . . 2 3 3 Propulsion 38 | 2 2 . . 9 4 1 4 4 . 1 . 4 3 4 Treads 13 | . . . . 7 4 1 1 . . . . . . . Leg 23 | . 2 . . 2 . . 3 4 . 1 . 4 3 4 Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 50 | 1 1 . . 9 7 2 4 2 2 2 . 2 13 5 Device 26 | . 1 . . 4 3 1 2 . 2 2 . 1 8 2 Storage 9 | 1 . . . 1 . . 2 . . . . 1 2 2 Processor 4 | . . . . 1 1 . . . . . . . 1 1 Hackware 2 | . . . . 1 . . . 1 . . . . . . Protection 9 | . . . . 2 3 1 . 1 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 79 | 2 . 4 . 19 8 . 7 14 . 1 1 4 14 5 Energy Gun 17 | 1 . 1 . 3 . . 2 5 . . 1 . 4 . Energy Cannon 13 | . . . . . 2 . 2 . . . . 2 3 4 Ballistic Gun 24 | 1 . 3 . 12 6 . 1 1 . . . . . . Ballistic Cannon 13 | . . . . . . . . 6 . 1 . 1 4 1 Launcher 12 | . . . . 4 . . 2 2 . . . 1 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . . . . . . . 2 7 . Corrupted Parts 3 | . . . . 1 2 . . . . . . . . . System Corruption 10 | . . . . 1 9 . . . . . . . . . Parts Lost 58 | . . . . 12 4 . 3 6 . 1 . 3 11 18 Power 6 | . . . . 1 1 . . 2 . . . . 1 1 Propulsion 17 | . . . . 3 1 . . 2 . . . 2 3 6 Utility 14 | . . . . 4 . . 1 1 . 1 . . 2 5 Weapon 21 | . . . . 4 2 . 2 1 . . . 1 5 6 Highest Loss Streak 14 | . . . . 5 3 . 3 2 . 1 . 3 4 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 100 94 97 99 93 94 88 90 84 91 91 71 Engine 2 | . 14 11 11 4 6 6 6 . . . . . . . Core 2 | . . . . 4 . . . 3 5 5 5 4 . . Reactor 1 | . . . . . . . . . . . . 3 7 6 Treads 8 | . . . . 23 22 20 13 . . . . . . . Leg 14 | . 12 22 22 1 . . 5 26 23 28 26 24 23 18 Device 15 | . 9 11 11 7 16 13 9 17 17 19 21 21 16 20 Storage 7 | . 14 11 11 9 7 6 10 8 5 5 5 4 8 5 Processor 1 | . . . . 4 1 . . . . . . . . 1 Hackware 1 | . . . . 1 . . . . 5 5 5 4 2 . Protection 3 | . . . . 2 5 19 13 5 5 . . . 2 . Energy Gun 6 | . 14 20 11 6 . . 8 11 11 8 5 4 5 2 Energy Cannon 3 | . . . . . 7 13 13 2 . . . 7 4 7 Ballistic Gun 10 | . 14 23 33 25 25 20 7 . . . . . . . Ballistic Cannon 5 | . . . . . . . . 13 5 7 10 13 13 7 Launcher 1 | . . . . 2 1 . 3 . 5 5 5 1 1 . Peak Build Rating 171 | 6 7 10 10 29 37 45 55 81 78 84 85 124 139 171 Average Rating 67 | 4 6 9 10 24 32 44 44 69 77 78 84 108 123 125 On Entrance 49 | . 6 7 10 10 24 37 45 55 77 77 84 85 124 106 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 117 | 12 13 15 14 39 53 62 65 76 61 60 47 110 112 117 Greatest Support 159 | 20 20 20 20 60 60 62 62 92 72 87 87 134 134 159 Greatest Overweight (x) 2 | 1 . . . . 1 . 2 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 8 8 8 8 15 15 15 Average Capacity 10 | 7 8 8 8 8 15 15 11 8 8 8 8 9 13 13 Most Carried 15 | 6 7 8 8 8 15 14 14 8 8 8 8 12 15 14 Average Carried 9 | 2 6 6 8 7 12 13 10 7 8 8 8 7 12 9 Final Capacity 15 | 8 8 8 8 15 15 15 8 8 8 8 8 15 8 5 Final Carried 15 | 6 6 8 8 8 15 14 8 8 8 8 8 12 8 5 Class Distribution -------------------- 25% | Tank 21% | Gunner 21% | Executioner 9% | Scavenger-Tank 7% | Scavenger-Gunner 4% | Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Tank | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Executioner | -3/Research Executioner | -3/Testing Executioner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Matter Collected 4989 | 224 96 86 . 1144 341 . 382 416 338 156 1 205 808 792 Remotely 1521 | . . . . . . . . . . . . . 776 745 Salvage Created 6328 | . 165 120 . 2289 478 . 424 658 192 191 11 211 800 789 Parts 306 | . 11 12 . 123 31 . 20 18 6 4 . 7 36 38 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 2 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 4 2 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Combat Hostiles Destroyed 124 | . 5 5 . 37 9 . 11 10 5 6 4 5 14 13 Melee 1 | . . . . . . . . . . . . . . 1 Guns 49 | . 5 5 . 23 7 . 2 5 . 1 . . 1 . Cannons 28 | . . . . . 1 . 3 4 . 1 . 2 8 9 AOE 40 | . . . . 13 . . 6 1 5 4 4 3 4 . Classes Destroyed 16 | . 3 1 . 7 1 . 3 . 1 . . . . . Worker 9 | . . . . 4 . . . . . . . 1 3 1 Builder 12 | . . . . 8 1 . . . . . . . 2 1 Recycler 5 | . . . . 3 . . . 1 . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . 1 Watcher 8 | . 1 . . 5 1 . . . . . . . 1 . Swarmer 25 | . 3 4 . 6 . . 4 . . . 4 . 4 . Cutter 3 | . . . . . . . 3 . . . . . . . Grunt 42 | . 2 . . 24 2 . 2 . 2 3 . 3 . 4 Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 5 | . . . . 2 . . . . . 2 . 1 . . Sentry 17 | . . 1 . 4 2 . . 7 . 1 . 1 . 1 Specialist 1 | . . . . . . . 1 . . . . . . . Hunter 7 | . . . . 1 2 . . 2 2 . . . . . Programmer 22 | . . . . . 3 . . 1 . . . . 10 8 Heavy 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 16 | . 3 4 . 16 3 . 4 2 3 3 4 4 12 4 Combat Bots Only 8 | . 3 4 . 8 2 . 4 1 3 3 4 4 7 3 Max Kills in Single Turn 8 | . 1 1 . 8 1 . 4 1 3 1 3 1 5 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . . . 3 . . 3 1 3 1 3 1 2 . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Hostile Shots Fired 953 | . 23 27 . 212 129 . 27 82 8 9 6 20 129 281 Missed 287 | . 5 4 . 56 44 . 9 26 5 4 2 4 31 97 Damage Taken 13275 | . 208 216 . 2857 925 . 704 1251 37 110 55 427 2355 4130 Core 2304 | . 48 29 . 446 32 . 82 26 . . 27 48 105 1461 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 63 | . . . . . 10 . 53 . . . . . . . Ignored by Resistances 688 | . . . . . . . . 255 17 . . . . 416 Regen/Repaired (Parts) 989 | . . . . . 501 . . . . . . . 488 . Core Remaining (%) 84 | 100 80 . 92 18 95 . 90 . . 97 97 . 88 . Volleys Fired 242 | . 11 9 . 80 27 . 10 24 4 8 2 8 34 25 Largest 6 | . 2 4 . 4 5 . 5 5 1 3 1 6 6 6 Hottest 508 | . 70 130 . 147 196 . 343 346 46 195 46 474 474 508 Shots Fired 945 | . 22 36 . 307 128 . 44 117 5 13 2 24 138 109 Gun 584 | . 22 36 . 288 102 . 20 57 1 3 . 4 38 13 Cannon 320 | . . . . . 26 . 21 60 . 4 . 16 97 96 Launcher 41 | . . . . 19 . . 3 . 4 6 2 4 3 . Special . | . . . . . . . . . . . . . . . Kinetic 549 | . 11 18 . 226 102 . 13 53 . 4 . 10 71 41 Thermal 270 | . 11 18 . 62 26 . 21 43 1 3 . 10 33 42 Explosive 22 | . . . . . . . 3 . 4 6 2 4 3 . Electromagnetic 104 | . . . . 19 . . 7 21 . . . . 31 26 Robot Hit Streak 12 | . 8 3 . 9 7 . 9 11 5 12 4 8 8 11 Robot Miss Streak 7 | . 2 5 . 7 7 . 6 4 . 1 . 2 6 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 12 | . 1 2 . 9 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . Shots Hit Robots 535 | . 14 12 . 187 67 . 28 68 4 9 2 15 71 58 Core Hits 335 | . 10 7 . 112 27 . 23 39 12 13 5 13 45 29 Critical Kills 4 | . . . . . 1 . . . . . . . 1 2 Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . Critical Strikes 30 | . 1 . . 3 1 . . 6 . 1 . . 11 7 Burn 3 | . 1 . . 1 . . . 1 . . . . . . Meltdown 4 | . . . . . 1 . . . . . . . 1 2 Destroy 2 | . . . . 2 . . . . . . . . . . Blast 15 | . . . . . . . . 5 . 1 . . 6 3 Corrupt 6 | . . . . . . . . . . . . . 4 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18096 | . 197 130 . 4705 985 . 1343 1620 656 902 330 1168 3190 2870 Guns 5643 | . 189 130 . 2778 670 . 287 832 . 48 . 102 539 68 Cannons 6224 | . . . . . 315 . 363 788 . 35 . 293 1752 2678 Explosions 6038 | . . . . 1927 . . 693 . 656 819 330 759 854 . Melee . | . . . . . . . . . . . . . . . Ramming 191 | . 8 . . . . . . . . . . 14 45 124 Kinetic 6490 | . 89 41 . 2036 670 . 157 686 . 35 . 176 1246 1354 Thermal 5387 | . 100 89 . 1298 315 . 473 725 . 48 . 219 894 1226 Explosive 4142 | . . . . 203 . . 580 . 656 819 330 759 795 . Electromagnetic 1886 | . . . . 1168 . . 133 209 . . . . 210 166 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . 4 13 . . 9 9 9 . . 28 15 Average Corruption 9 | . . . . 3 10 . . 8 9 9 . . 12 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 152 | . . . . 7 49 . . 2 24 13 . . 36 21 Message Errors 43 | . . . . . 18 . . 1 4 3 . . 8 9 Matter Fused 32 | . . . . 1 10 . . . 8 2 . . 6 5 Heat Flow Errors 15 | . . . . 2 3 . . 1 4 2 . . 3 . Energy Discharges 21 | . . . . 1 5 . . . 3 4 . . 7 1 Parts Rejected 4 | . . . . . 1 . . . . . . . 1 2 Data Loss (minor) 12 | . . . . . 4 . . . . 1 . . 6 1 Data Loss (major) 11 | . . . . 1 5 . . . 3 . . . . 2 Misfires 6 | . . . . 2 1 . . . 1 1 . . 1 . Alerts 1 | . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . 1 1 Weapon Failures 5 | . . . . . 2 . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 809 | . . . . 81 . . . . 43 50 89 51 180 315 Projectiles 369 | . . . . . . . . . . 30 . . 50 289 Explosions 399 | . . . . 81 . . . . 43 20 89 51 115 . Melee 41 | . . . . . . . . . . . . . 15 26 Knockbacks 28 | . . . . . . . . 5 . . . 1 12 10 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 26 | . . . . . . . . 5 . . . 1 11 9 Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 507 | . . . . 105 . . . 168 . . . 76 143 15 Shots 14 | . . . . 5 . . . 2 . . . 4 3 . Rammed 11 | . . . . . . . . . . . . . . 11 Targets Rammed 19 | . 2 . . . . . . . . . . 1 1 15 Kicked 8 | . 2 . . . . . . . . . . 1 1 4 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 687 | . 18 144 . 441 249 . 198 196 193 195 . 178 504 687 Average Temperature 123 | . 5 62 . 143 94 . 67 65 96 58 . 94 157 186 Received Heat Transfer 1989 | . 84 18 . 1143 129 . 18 117 . 27 . 66 45 342 Effects 19 | . . . . 6 . . . . . . . . 2 11 Shutdowns 9 | . . . . 2 . . . . . . . . 2 5 Energy Bleed 6 | . . . . 4 . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . . . . 1 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . 1 Parts Fried 5 | . . . . 3 . . . 1 . . . . 1 . Impact Corruptions 3 | . . . . . . . . . . . . . 1 2 Robots Melted 4 | . . . . . 1 . . . . . . . 1 2 Combat Hostiles 4 | . . . . . 1 . . . . . . . 1 2 Parts Melted 30 | . 3 2 . 3 2 . 2 6 . . . 1 5 6 Heat Transferred 8206 | . 370 248 . 2607 481 . 820 1685 . 74 . 185 811 925 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 7 . . 1 . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Peak Influence 770 | . 178 212 82 770 419 115 332 299 . . 217 300 490 516 Initial 311 | . . 74 82 31 311 100 80 174 . . 105 113 168 207 Average 246 | . 106 142 82 264 286 104 211 221 . . 179 230 258 284 Maximum Alert Level 3 | . . 1 . 3 2 . 1 1 . . 1 1 2 2 Low Security (%) 37 | 100 100 68 100 62 6 100 38 28 . . 33 16 50 15 Level 1 48 | . . 31 . 8 84 . 61 71 . . 66 83 25 65 Level 2 10 | . . . . 11 8 . . . . . . . 23 18 Level 3 3 | . . . . 16 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Squads Dispatched 30 | . 2 . . 5 4 . 2 6 . . 1 . 4 6 Investigation 4 | . 1 . . 1 . . . 1 . . . . . 1 Extermination 10 | . . . . . 2 . . 2 . . 1 . 3 2 Reinforcement 11 | . 1 . . 2 2 . 2 . . . . . 1 3 Assault 2 | . . . . 2 . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Distress Signals 13 | . . . . 6 . . . . . . . 1 2 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 10 5 . 52 13 . 9 12 5 6 4 11 25 33 Peak Tracking Total 8 | . 3 4 . 8 2 . 4 2 3 3 4 4 7 8 Tactical Retreats 15 | . . . . 3 . . . . . . . . 5 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Traps Triggered 9 | . 1 . . 3 2 . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Machines Disabled 19 | . . . . 8 1 . . 2 . . . 1 4 3 Max in Single Turn 2 | . . . . 2 1 . . 2 . . . 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Machines Accessed 27 | . 2 1 . 7 3 2 . 6 . . . . 3 3 Terminals 14 | . 2 1 . 5 1 2 . 1 . . . . . 2 Fabricators 3 | . . . . . 1 . . 2 . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . 2 . Recycling Units 2 | . . . . 1 . . . . . . . . . 1 Scanalyzers 4 | . . . . 1 . . . 2 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 90 | . 5 5 . 27 12 6 . 15 . . . . 16 4 Successful 58 | . 3 2 . 19 8 2 . 12 . . . . 12 . Failed 32 | . 2 3 . 8 4 4 . 3 . . . . 4 4 Catastrophic 5 | . . 1 . 1 . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . 6 2 . 3 . . . . . . . . . . Terminals 38 | . 5 5 . 16 2 6 . 1 . . . . . 3 Fabricators 7 | . . . . . 4 . . 3 . . . . . . Repair Stations 16 | . . . . . 6 . . . . . . . 10 . Recycling Units 4 | . . . . 3 . . . . . . . . . 1 Scanalyzers 24 | . . . . 8 . . . 10 . . . . 6 . Garrison Access 1 | . . . . . . . . 1 . . . . . . Terminal Hacks 19 | . 3 2 . 10 1 2 . 1 . . . . . . Record 2 | . . . . 1 . 1 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . 2 . . . . . . Load Schematic 2 | . . . . . 1 . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 14 | . . . . . 6 . . . . . . . 8 . Scan Component 7 | . . . . . 3 . . . . . . . 4 . Repair 7 | . . . . . 3 . . . . . . . 4 . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 21 | . . . . 8 . . . 9 . . . . 4 . Insert Component 10 | . . . . 4 . . . 4 . . . . 2 . Analyze 11 | . . . . 4 . . . 5 . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 1 . 5 3 2 . 5 . . . . 2 3 Full Trace Events 2 | . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 4 . . . 4 . . . . 1 . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . . . 62 . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . Parts Repaired 7 | . . . . . 3 . . . . . . . 4 . Time 244 | . . . . . 90 . . . . . . . 154 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . Parts Scanalyzed 10 | . . . . 4 . . . 4 . . . . 2 . Part Schematics Acquired 9 | . . . . 4 . . . 4 . . . . 1 . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . 1 . . . Dakka 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Turns Passed 8995 | 58 153 170 59 1618 1540 171 234 1024 788 375 286 356 1202 961 Spaces Moved 5110 | 54 102 108 50 696 782 108 109 592 629 292 205 148 517 718 Core 209 | 8 . . . . . . . . . . . . . 201 Treads 1588 | . . . . 630 782 108 68 . . . . . . . Legs 3213 | . 48 108 50 66 . . 41 592 629 292 205 148 517 517 Wheels 100 | 46 54 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 160 155 120 120 120 120 120 117 116 50 Average Speed 131 | 79 98 120 120 164 163 155 150 120 120 120 120 118 128 99 Slowest Speed 260 | 100 120 120 120 170 245 155 260 120 120 120 120 120 186 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 29 9 22 56 18 6 72 18 74 59 4 4 57 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 397 | . . . . 69 . . 30 33 46 69 11 40 75 24 Melee . | . . . . . . . . . . . . . . . Projectile 87 | . . . . . . . . 19 . 4 . 3 37 24 AOE 310 | . . . . 69 . . 30 14 46 65 11 37 38 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp Upp Fac Res Tes Res Total 6797 | 65 133 128 49 981 977 111 152 837 659 304 243 309 956 893 Wait 1061 | . 9 . . 125 119 . 4 167 17 . 35 131 351 103 Move 5097 | 53 102 107 49 695 781 107 108 591 628 291 204 147 516 718 Hop . | . . . . . . . . . . . . . . . Pick Up 77 | 6 3 4 . 14 17 1 4 11 1 . . 7 3 6 Fast Attach 97 | 6 2 1 . 19 10 . 5 11 2 3 1 7 19 11 Attach 50 | . 1 2 . 10 8 2 5 10 . . . 3 5 4 Detach 12 | . . . . 2 3 . . 2 . . . . 3 2 Swap 43 | . . 2 . 11 2 1 5 4 2 1 . 3 9 3 Drop 100 | . 4 3 . 25 10 . 11 17 5 1 1 2 15 6 Fire 242 | . 11 9 . 80 27 . 10 24 4 8 2 8 34 25 Melee . | . . . . . . . . . . . . . . . Ram 11 | . . . . . . . . . . . . . . 11 Kick 7 | . 1 . . . . . . . . . . 1 1 4 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Weapon x2 251 | -9/Materials | Discovered new exit (range 15) 382 | -9/Materials | Entered Mines 430 | -9/Mines | Discovered new exit (range 10) 441 | -9/Mines | Entered Materials 441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -8/Materials | Build established: Scavenger-Skirmisher 1477 | -8/Materials | Destroyed 8 combat bots 1580 | -8/Materials | Lost 5 parts (1p1n1u2w) 1625 | -8/Materials | Core integrity fell below 50% 1641 | -8/Materials | First assault squad dispatched 1769 | -8/Materials | Core integrity fell below 20% 2019 | -8/Materials | Discovered new exit (range 16) 2059 | -8/Materials | Entered Factory 2059 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2138 | -7/Factory | Build established: Gunner 2806 | -7/Factory | Repaired Sml. Storage Unit 2825 | -7/Factory | Lost 3 parts (1p1n1w) 2882 | -7/Factory | Repaired Arm. Treads 2911 | -7/Factory | Repaired Lgt. Treads 3045 | -7/Factory | System corruption reached 10% 3354 | -7/Factory | Build established: Scavenger-Tank 3577 | -7/Factory | Discovered new exit (range 6) 3599 | -7/Factory | Entered another Factory area 3599 | -6/Factory | Evolved 2 slots: Utility x2 3768 | -6/Factory | Identified exit to DSF 3770 | -6/Factory | Entered DSF 3812 | -6/DSF | Additional patrols routed to DSF 3873 | -6/DSF | Lost 3 parts (1u2w) 3917 | -6/DSF | Sterilization system engaged 3937 | -6/DSF | Ambient heat levels rising (+10) 3952 | -6/DSF | Ambient heat levels rising (+10) 3965 | -6/DSF | Discovered new exit (range 16) 3967 | -6/DSF | Ambient heat levels rising (+10) 3982 | -6/DSF | Ambient heat levels rising (+10) 3997 | -6/DSF | Ambient heat levels rising (+10) 4004 | -6/DSF | Entered Factory 4004 | -5/Factory | Evolved 2 slots: Propulsion x2 4182 | -5/Factory | Build established: Tank 4279 | -5/Factory | Fabricated Imp. Ion Engine? 4887 | -5/Factory | Discovered new exit (range 7) 5028 | -5/Factory | Entered Upper Caves 5034 | -5/Upper Caves | Met a Warlord Commander 5035 | -5/Upper Caves | Learned location of Warlord (-5) 5036 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 5053 | -5/Upper Caves | Found Unknown Device 5053 | -5/Upper Caves | Identified Encrypted Comm Array 5692 | -5/Upper Caves | Learned Factory terminal intel 5698 | -5/Upper Caves | Learned 8 Factory zone layouts 5796 | -5/Upper Caves | Discovered new exit (range 14) 5816 | -5/Upper Caves | Entered another Upper Caves area 6063 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6152 | -5/Upper Caves | Discovered new exit (range 15) 6159 | -5/Upper Caves | Build established: Gunner 6162 | -5/Upper Caves | Encountered a Warlord checkpoint 6191 | -5/Upper Caves | Entered Factory 6191 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6193 | -4/Factory | Loaded intel: 26 terminal locations 6223 | -4/Factory | Discovered new exit (range 5) 6289 | -4/Factory | Joined by Warlord Dakka squad 6477 | -4/Factory | Entered Research 6477 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6574 | -3/Research | Lost 3 parts (2n1w) 6793 | -3/Research | Build established: Executioner 6797 | -3/Research | Discovered new exit (range 14) 6833 | -3/Research | Entered Testing 6869 | -3/Testing | Found Prototype Processor 6869 | -3/Testing | Identified Exp. Signal Interpreter 6955 | -3/Testing | Found Prototype Launcher 7008 | -3/Testing | Repaired Imp. Carbon-fiber Leg 7053 | -3/Testing | Repaired Imp. Carbon-fiber Leg 7093 | -3/Testing | Repaired Carbon-fiber Leg 7132 | -3/Testing | Identified Hellfire Missile Launcher 7268 | -3/Testing | Spotted Alpha 7 7419 | -3/Testing | Repaired Enh. Gauss Cannon 7488 | -3/Testing | System corruption reached 10% 7588 | -3/Testing | Spotted Striker 7588 | -3/Testing | Spotted Striker 7775 | -3/Testing | Destroyed 7 combat bots 7783 | -3/Testing | Lost 4 parts (2n1u1w) 7898 | -3/Testing | Found Prototype Ballistic Cannon 7898 | -3/Testing | Identified Omega Cannon 7917 | -3/Testing | Lost 4 parts (1p1u2w) 7958 | -3/Testing | Found Prototype Device 7958 | -3/Testing | Identified Exp. ECM Suite 8025 | -3/Testing | Discovered new exit (range 8) 8028 | -3/Testing | Spotted Superbehemoth 8035 | -3/Testing | Entered Research 8035 | -2/Research | Evolved 2 slots: Utility x2 8613 | -2/Research | Lost 4 parts (2n1u1w) 8856 | -2/Research | System corruption reached 10% 8886 | -2/Research | Core integrity fell below 50% 8914 | -2/Research | Lost 14 parts (1p4n4u5w) 8935 | -2/Research | Core integrity fell below 20% 8996 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08953_ System corrupted: Component data lost. 08961_ Slammed into K-01 Serf. 08962_ W-44 Eye sends out distress signal. 08962_ Slammed into U-05 Engineer. 08965_ Slammed into R-10 Processor. 08965_ R-10 Processor knocked back. 08966_ Slammed into A-15 Conveyor. 08969_ System corrupted: Matter fused (-6). 08969_ Acquired 2 matter. 08969_ Slammed into W-44 Eye. 08970_ Slammed into H-81 Overseer. 08971_ H-81 Overseer calls for reinforcements. 08971_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08971_ Penetrated by Slug. 08971_ Slammed into A-15 Conveyor. 08976_ U-05 Engineer builds a Wall. 08991_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# ????????????? | | ?????????????????????????????????# ????????????? | | ????????????????????????????????## ##??????????? | | ??????????????????????????????### #??????????? | | ??????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ?????????????????????????????????? #??????????? | | ???????????????????###+#######????? #??????????? | | ???????????????????# !! ######## ############ | | ???????????????????# !! + %%% % % % | | ???????????????????# ########H############ | | ???????????????????# #??????# ##??# !# | | ???????????????????# #??????# #???# # | | ???????????????????# #??????# #???# # | | ???????????????????# ######## #???# # | | ???????????????????# ! + #???# # | | ???????????????????#+################ #????? ? | | ???????????????????# #??????????????# #??????#+### | | ???????????????????# #??????????????# ######## | | ???????????????????# ########???????# # # = | | ???????????????????# # # % | | ???????????????????# ########???????# # + | | ??????????????????## ##########????## # # ! | | ???????????????# ## # #????# #? # ! | | ???????????????+ ! p #?????T #?? # ! | | ???????????????# ## # @ #????## ##??#+## | | ???????????????#??## #####+####????## "#??# | | ???????????????????# #???# ########## ###?# | | ???????????????????# #???# # #* #?# | | ???????????????????# #???# # # "T ### | | ???????????????????# #???# # +%"" % % % | | ???????????????????# #???# # # ###+###### | | ???????????????????+ ??? # * # # !%= #?? | | ???????????????????? #???# # =[ ### ### [ #?? | | ???????????????????? ????# ##"##"!#?# #?# #?? | | ????????????????????+????? ? !="#?# #?# #?? | | ?????????????????????????? ? ##? =?# ! #?? | | ?????????????????????????# ? ! ???! ?# #?? | | ???????????????????????? + ?? ########?? | | ??????????????????????? ?? #"####?? ?????????? | | ?????????????????????? ??? #### ??? ?????????? | | ?????????????????????????# ???##??###+#######????? | | ??????????????????????????????????????? #????? | | ???????????????????????????????????????? #????? | | ??????????????????????????H????????????? #????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????#####+####### | | ?????????????????????????????????????# | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 49 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Power Amplification 20 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 3 Matter Filtering 30 Defensive Hacking 14 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Hover Unit | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Arm. Leg | -5/Factory | Scanalyzed Magnetic Acceleration Cannon | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Enh. Gauss Cannon | -5/Factory | Scanalyzed Coolant Injector | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Everything Is Under Control Hey, That's Mine! Just Browsing Leap Before You Look Remodeling Rockin' Loadout Challenges ------------ None Game ------ Seed GodReactionCapacitor Manual? 0 Play Time 02:01:30 Cumulative 13.7 hours Start 2025.03.11 @ 17:32:25 End 2025.03.11 @ 21:22:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4fa1982-2551-499c-b18e-67293864aa43