Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 00:09:46 Player: RecursiveCharlatan Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (5236) 5236 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 9411 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 21 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 280/280 System Corruption 5% Temperature Cool (0) Movement Treading (235) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Improved Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Enhanced Autogun Rocket Array > --- INVENTORY (25) --- Heavy Ion Engine Titanium Leg Titanium Leg Titanium Leg Compact Matter Pod (150) Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [NC] (29) Relay Coupler [Behemoth] (9) Relay Coupler [Behemoth] (10) System Restoration Module System Restoration Module System Restoration Module System Restoration Module System Restoration Module System Restoration Module System Restoration Module Arc Projector Heavy Particle Gun Advanced Beam Rifle Heavy Assault Rifle High-powered Shotgun Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Rocket Array > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Advanced Treads Improved Heat Sink Compact Matter Pod Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Behemoth] Relay Coupler [Behemoth] System Restoration Module System Restoration Module System Restoration Module System Restoration Module System Restoration Module System Restoration Module System Restoration Module Arc Projector Arc Projector Heavy Particle Gun Advanced Beam Rifle Heavy Assault Rifle High-powered Shotgun Heavy Flail [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Array Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 1 | . . 1 . . . . Weapon 1 | . . . 1 . . . Parts Attached 72 | 7 7 11 17 4 21 5 Power 8 | 1 1 1 2 . 3 . Engine 4 | 1 1 . 1 . 1 . Core 4 | . . 1 1 . 2 . Reactor . | . . . . . . . Propulsion 24 | 2 2 2 5 2 8 3 Treads 15 | . 2 2 5 2 1 3 Leg 9 | 2 . . . . 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 2 6 2 3 2 Device 6 | 1 . . 1 2 2 . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 8 | . . 2 4 . 1 1 Artifact . | . . . . . . . Weapon 22 | 2 3 6 4 . 7 . Energy Gun 12 | 1 . 5 2 . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 2 1 2 . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 . Parts Lost 24 | . 3 3 3 2 11 2 Power 5 | . . 1 1 1 2 . Propulsion 8 | . 2 . . 1 4 1 Utility 3 | . . . 2 . 1 . Weapon 8 | . 1 2 . . 4 1 Highest Loss Streak 4 | . 2 1 1 1 4 2 To Critical Strikes . | . . . . . . . Average Backups 20 | 3 9 13 20 24 24 24 Power . | . 1 . . . . 1 Propulsion 1 | 1 1 . 1 . 2 3 Utility 11 | . 2 4 10 15 15 13 Weapon 7 | . 5 8 8 8 7 6 Tool/Special . | . . . . . . . Unused Backups 30 | . 1 . 9 1 3 16 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 18 | . 1 . 3 1 1 12 Weapon 11 | . . . 6 . 1 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 92 99 100 98 99 Engine 4 | . 14 . 6 6 . 9 Core 5 | . . 10 2 2 8 . Treads 21 | . 13 27 35 36 10 10 Leg 12 | . 14 . . . 24 25 Device 9 | . 14 11 8 9 9 3 Storage 9 | . 14 11 9 9 9 9 Protection 8 | . . 10 9 9 8 13 Energy Gun 12 | . 4 12 9 9 17 9 Ballistic Gun 12 | . 22 8 14 18 7 13 Peak Build Rating 45 | 7 9 18 33 34 44 45 Average Rating 30 | 4 7 14 28 32 41 42 On Entrance 19 | . 7 8 16 30 34 42 Avg Prop Armor Cover (%) 5 | . . . . . 6 5 Naked Turns . | . . . . . . . Heaviest Build 114 | 13 28 39 104 104 104 114 Greatest Support 84 | 20 40 63 83 83 80 84 Greatest Overweight (x) 2 | . 1 . 1 1 2 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 21 | 6 14 15 21 25 25 25 Most Carried 25 | 4 13 15 25 25 25 25 Average Carried 20 | 3 9 13 20 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 4 10 14 25 25 25 23 Class Distribution -------------------- 39% | Tank 28% | Scavenger-Tank 21% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 3152 | 198 384 312 893 289 878 198 Remotely . | . . . . . . . Salvage Created 5429 | 59 611 659 1682 711 1122 585 Parts 283 | 10 26 45 100 31 50 21 Haulers Intercepted 9 | . 1 2 4 . 2 . Recyclers Shooed 4 | . . 2 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 120 | . 12 19 31 14 28 16 Guns 103 | . 12 19 31 14 18 9 Cannons 10 | . . . . . 10 . AOE 7 | . . . . . . 7 Classes Destroyed 13 | 1 4 2 4 . 1 1 Worker 3 | . 1 1 . . 1 . Builder 2 | . . . 1 . 1 . Tunneler 4 | 4 . . . . . . Hauler 9 | . 1 2 4 . 2 . Recycler 1 | . . . 1 . . . Watcher 2 | . 1 1 . . . . Swarmer 25 | . . 11 6 . 8 . Grunt 72 | . 12 6 17 12 12 13 Brawler 3 | . . . . . 1 2 Duelist 1 | . . . 1 . . . Sentry 17 | . . 2 6 2 7 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 4 4 4 4 3 5 7 Combat Bots Only 7 | . 3 4 4 3 5 7 Max Kills in Single Turn 3 | 1 2 2 2 2 1 3 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 583 | . 88 69 116 55 182 73 Missed 155 | . 22 22 32 16 46 17 Hits 428 | . 66 47 84 39 136 56 Melee 3 | . . . 3 . . . Projectile 425 | . 66 47 81 39 136 56 Critical Strikes 17 | . 1 1 6 1 6 2 Damage Taken 5883 | . 825 497 1183 564 1886 928 Core 786 | . 143 92 156 77 182 136 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 428 | . . 128 . . 300 . Core Remaining (%) 73 | 100 42 77 . . . . Volleys Fired 352 | 4 58 53 76 33 99 29 Largest 3 | 2 2 2 3 3 3 3 Hottest 177 | 70 70 121 115 103 177 141 Shots Fired 808 | 8 114 101 221 89 212 63 Gun 742 | 8 114 101 221 89 149 60 Cannon 63 | . . . . . 63 . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 520 | 4 85 73 148 56 120 34 Thermal 254 | 4 29 23 66 33 77 22 Explosive 3 | . . . . . . 3 Electromagnetic 31 | . . 5 7 . 15 4 Robot Hit Streak 20 | 3 19 11 12 10 20 10 Robot Miss Streak 7 | 1 6 3 4 2 7 4 Penetration Max . | . . . . . . . Secondary Targets 17 | . 2 2 2 5 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 541 | 5 74 65 153 61 138 45 Core Hits 269 | 4 33 34 64 30 62 42 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . 2 1 . . . Critical Strikes 14 | . 2 4 3 1 4 . Burn 9 | . 2 1 1 1 4 . Destroy 4 | . . 3 1 . . . Smash 1 | . . . 1 . . . Melee Attacks 12 | . 2 . 10 . . . Impact 12 | . 2 . 10 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10256 | 74 931 927 2633 1076 2842 1773 Guns 8466 | 74 931 927 2534 1076 2034 890 Cannons 808 | . . . . . 808 . Explosions 883 | . . . . . . 883 Melee 99 | . . . 99 . . . Ramming . | . . . . . . . Kinetic 5443 | 38 670 650 1418 665 1538 464 Thermal 3550 | 36 261 244 979 411 1197 422 Explosive 831 | . . . . . . 831 Electromagnetic 333 | . . 33 137 . 107 56 Impact 99 | . . . 99 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . . 42 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 42 | . . . 42 . . . Knockbacks 9 | . . . . . 9 . Impact . | . . . . . . . Kinetic 8 | . . . . . 8 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 68 | . . . . . . 68 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 434 | 27 150 330 256 177 311 434 Average Temperature 77 | 12 46 88 53 50 95 147 Received Heat Transfer 2796 | . 477 168 549 288 927 387 Effects 7 | . . 2 . . 2 3 Energy Bleed 3 | . . 1 . . 2 . Interference 3 | . . . . . . 3 Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 6 . . . Impact Corruptions 3 | . . . 3 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | . 2 3 1 1 7 1 Heat Transferred 7620 | 111 925 629 1998 888 2390 679 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 3 | . . . 1 3 2 2 Low Security (%) 44 | 100 100 100 50 . 25 13 Level 1 49 | . . . 49 54 72 77 Level 2 4 | . . . . 37 1 8 Level 3 . | . . . . 8 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 860 | 15 78 197 382 860 434 502 Initial 419 | . 3 10 16 204 419 167 Average 210 | 1 16 111 196 416 244 301 Influence Increases 3757 | 20 356 524 902 676 889 390 Destroy 0b10 Robot/C 2460 | . 240 380 620 320 580 320 Destroy 0b10 Robot/NC 105 | 20 15 20 30 . 20 . Destroy Leader 482 | . 64 76 138 20 154 30 Allied During Kill 26 | . . . . 13 13 . Successful Hack 105 | . 4 31 45 7 18 . Select Force Hacks 30 | . 30 . . . . . Disable Machine 30 | . . . 15 . 15 . Anti-Garrison Action 300 | . . . . 300 . . Destroy Structure 69 | . 3 2 9 1 29 25 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 135 | . . 15 45 15 45 15 Influence Decreases 3220 | 15 335 510 627 131 1491 111 Entered New Map 685 | . 2 16 24 111 441 91 Time Decay 2165 | 15 323 464 593 . 770 . Lost Part 200 | . 10 30 10 20 110 20 Lost Ally 20 | . . . . . 20 . Purge Threat 150 | . . . . . 150 . Squads Dispatched 11 | . 3 . 3 . 5 . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 1 . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 15 | . 1 5 6 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 193 | . 23 32 48 17 54 19 Peak Tracking Total 7 | . 3 7 4 3 6 7 Tactical Retreats 9 | . . 1 3 1 3 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 8 | . . . 2 6 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 5 | . . . 1 3 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Relay 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 35 | . 6 7 9 2 10 1 Terminals 27 | . 5 6 7 2 6 1 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . . 2 . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 90 | . 16 20 25 4 24 1 Successful 44 | . 7 11 10 1 15 . Failed 46 | . 9 9 15 3 9 1 Catastrophic 8 | . 1 2 1 1 2 1 Database Lockouts . | . . . . . . . Manual 54 | . 14 7 20 . 13 . Terminals 74 | . 14 17 21 4 17 1 Fabricators . | . . . . . . . Repair Stations 7 | . . 3 . . 4 . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 2 | . . . 2 . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 11 | . 1 4 2 1 3 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . . . 1 . Patrol Status 2 | . . 1 1 . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 2 . . 4 . Scan Component 3 | . . 1 . . 2 . Repair 3 | . . 1 . . 2 . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 23 | . 6 5 6 . 6 . Terminals 22 | . 5 5 6 . 6 . Botnet 1 | . . . . . 1 . Operators 1 | . . . 1 . . . Skim 20 | . 5 5 5 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 4 5 7 2 6 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 3 | . . 1 . . 2 . Time 130 | . . 26 . . 104 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . . . 7 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 13 | . . . . 13 . . Machine Destruction 13 | . . . . 13 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 95 | . . . . 95 95 . Highest-Rated Ally 39 | . . . . 39 39 . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 5 22 . Total Damage 322 | . . . . 86 236 . Kills 5 | . . . . 2 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 3122 | 2 1552 1314 254 . . . Seismic 3122 | 2 1552 1314 254 . . . Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 14182 | 68 1552 1314 3757 1306 5778 407 Spaces Moved 4064 | 39 679 512 1062 471 1184 117 Core 7 | 7 . . . . . . Treads 2626 | . 329 512 1062 471 248 4 Legs 1431 | 32 350 . . . 936 113 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 240 195 232 Average Speed 199 | 107 170 160 201 240 211 268 Slowest Speed 320 | 120 190 160 240 240 320 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 91 56 67 52 78 21 Regions Visited 6 Branch Regions . Pre-discovered Areas 6 | . 1 2 1 . 2 . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . 1 . 6 . 4 . Terrain Destroyed 61 | . 1 . 6 . 19 35 Melee 7 | . 1 . 6 . . . Projectile 20 | . . . . . 19 1 AOE 34 | . . . . . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 9516 | 53 954 905 2542 599 4301 162 Wait 4855 | . 195 309 1325 58 2962 6 Move 4057 | 38 678 511 1061 469 1183 117 Hop . | . . . . . . . Pick Up 67 | 4 11 7 26 3 16 . Fast Attach 29 | 7 . 6 7 . 9 . Attach 19 | . 3 3 3 2 6 2 Detach 7 | . . 2 3 . 1 1 Swap 44 | . 4 9 10 5 9 7 Drop 50 | . 3 5 21 5 16 . Fire 352 | 4 58 53 76 33 99 29 Melee 12 | . 2 . 10 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 12 | . . . . 12 . . Rewire 12 | . . . . 12 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 1 exit: Mat) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 15) 659 | -10/Materials | Discovered new exit (range 14) 833 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Core integrity fell below 50% 1070 | -10/Materials | Identified exit to Materials 1127 | -10/Materials | Identified exit to Subcaves 1176 | -10/Materials | Learned location of 1 exit from Storage 1246 | -10/Materials | Learned location of 1 exit from Storage 1280 | -10/Materials | Learned Storage interactive machine intel 1338 | -10/Materials | Learned location of 2 exits from Subcaves 1381 | -10/Materials | Learned Recycling recycling unit intel 1436 | -10/Materials | Loaded intel: 2 recycling unit locations 1621 | -10/Materials | Entered another Materials area 1621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1622 | -9/Materials | Identified exit to Materials 2000 | -9/Materials | Discovered new exit (range 13) 2128 | -9/Materials | Discovered new exit (range 6) 2250 | -9/Materials | Repaired Lgt. Treads 2751 | -9/Materials | Learned location of Zion (-6) 2810 | -9/Materials | Learned Storage trap positions 2834 | -9/Materials | Learned Storage trap positions 2835 | -9/Materials | Learned Recycling recycling unit intel 2904 | -9/Materials | Learned location of 2 exits from Materials 2935 | -9/Materials | Entered another Materials area 2935 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2936 | -8/Materials | Identified exit to Factory 3523 | -8/Materials | Build established: Scavenger-Tank 4383 | -8/Materials | Discovered exit to Factory (range 16) 4414 | -8/Materials | Identified exit to Garrison 5609 | -8/Materials | Build established: Scavenger-Mutant 5861 | -8/Materials | Learned location of Lower Caves (-7) 5978 | -8/Materials | Learned location of 1 exit from Extension 6019 | -8/Materials | Learned location of 2 exits from Factory 6051 | -8/Materials | Learned Factory emergency access door positions 6692 | -8/Materials | Entered Garrison 6693 | -8/Garrison | Identified exit to Materials 6906 | -8/Garrison | Triggered checkpoint 6984 | -8/Garrison | Garrison Relay disabled 7010 | -8/Garrison | Build established: Scavenger-Tank 7091 | -8/Garrison | Triggered checkpoint 7372 | -8/Garrison | Triggered checkpoint 7464 | -8/Garrison | Installed Relay Interface Framework 7594 | -8/Garrison | Triggered checkpoint 7804 | -8/Garrison | Triggered checkpoint 7832 | -8/Garrison | Garrison Relay disabled 7859 | -8/Garrison | Garrison Relay disabled 7998 | -8/Garrison | Entered Materials 7998 | -8/Materials | Accompanied by 3 allies 8359 | -8/Materials | Lost 3 allies 8823 | -8/Materials | Core integrity fell below 50% 8847 | -8/Materials | Lost 4 parts (1p1n1u1w) 9137 | -8/Materials | Build established: Tank 9744 | -8/Materials | Found Prototype Launcher 9744 | -8/Materials | Identified Rocket Array 9931 | -8/Materials | Repaired Enh. Autogun 10036 | -8/Materials | Repaired Imp. Medium Armor Plating 10041 | -8/Materials | Learned location of 1 exit from Lower Caves 10118 | -8/Materials | Learned Storage emergency access door positions 10183 | -8/Materials | Learned Storage trap positions 10237 | -8/Materials | Learned Storage terminal intel 10320 | -8/Materials | Learned 4 Factory zone layouts 10369 | -8/Materials | Learned 2 Lower Caves zone layouts 10408 | -8/Materials | Identified exit to Garrison 10502 | -8/Materials | Learned 2 Storage zone layouts 12416 | -8/Materials | Garrison activated, responded to threat 13776 | -8/Materials | Entered Garrison 13777 | -8/Garrison | Identified exit to Materials 13808 | -8/Garrison | Triggered checkpoint 13827 | -8/Garrison | Core integrity fell below 20% 14132 | -8/Garrison | Triggered checkpoint 14183 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- alarm sounds. 14147_ G-47 Trooper shuts down. 14147_ G-47 Trooper destroyed. 14147_ Switching to secondary target: G-47 Trooper. 14152_ Chain reaction triggered in Lgt. Nuclear Core. 14152_ G-47 Trooper destroyed. 14152_ Switching to secondary target: G-47 Trooper. 14155_ Overheating: System interference. 14155_ Arc Projector temporarily disabled. 14155_ Adv. Beam Rifle temporarily disabled. 14155_ Arc Projector temporarily disabled. 14159_ Arc Projector destroyed. 14164_ G-47 Trooper destroyed. 14168_ Acquired 52 matter. 14174_ Adv. Treads destroyed. 14180_ G-47 Trooper destroyed. 14183_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | #???????####"" ??????????????????????????????? | | ????????# ## ###????????????????????????????????? | | ########## ##++######### #?????????????????? | | =%[ !%" #?????????????????? | | * [%= #?????????????????? | | ###### ###### ## ##??????????????????????? | | ?????# # # #??# #????????????????????????????? | | ?????########?#??# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #???????????#????????????????? | | ?????????????????# #????????? #??? #???????????? | | ?????????????????# #????#### # ## #???????? | | ?????????????????# ######;# = % p #??????? | | ?????????????????# #??????? | | ?????????????????# @= p #??????? | | ?????????????????######### ^ ## #??????? | | ?????????????????????????### #??????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ^ ????????? | | ??????????????????????????? ???????? | | ??????????????????????????? ??????????? | | ???????????????????????????# ## ##??????????? | | ???????????????????????????? #? #???????????? | | ???????????????????????????? ?? ??????????? | | ???????????????????????????? ?? ??????????? | | ???????????????????????????? ?? ??????????? | | ????????????????????????????# ##???"????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 8% | -9/Materials Enh. Autogun | 6% | -8/Materials Imp. Medium Armor Plating | 37% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferThiefHumpback Manual? 0 Play Time 00:54:58 Cumulative 118.0 hours Start 2026.03.09 @ 23:11:47 End 2026.03.10 @ 00:09:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f366f485-7742-46d4-bb7a-0698d696a220