Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.21 @ 00:05:24 Player: striata Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (3849) 3849 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 7139 Bonus ------- Entered Garrisons 200 Friendly Fire -140 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Heat Sink Weight Redist. System Structural Scanner Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads High-capacity Matter Pod High-capacity Matter Pod Weight Redist. System Structural Scanner High-powered Tractor Beam Heavy Assault Rifle Flak Gun Grenade Launcher Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Weapon Flak Gun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 75 | 7 14 17 25 6 6 Power 18 | 1 3 2 8 2 2 Engine 15 | 1 3 2 6 2 1 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 13 | 2 2 3 4 . 2 Treads 11 | 2 2 3 4 . . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 20 | 2 7 5 5 1 . Device 11 | 1 2 4 3 1 . Storage 6 | 1 3 1 1 . . Processor 3 | . 2 . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 2 2 7 8 3 2 Energy Gun 3 | . . 1 2 . . Energy Cannon 4 | . . 1 2 . 1 Ballistic Gun 13 | 2 1 3 4 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . 1 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 36 | . . . 12 13 11 Power 8 | . . . 4 2 2 Propulsion 10 | . . . 2 6 2 Utility 8 | . . . 2 2 4 Weapon 10 | . . . 4 3 3 Highest Loss Streak 11 | . . . 6 11 7 To Critical Strikes . | . . . . . . Average Backups 11 | 1 8 13 13 13 5 Power . | . . . 1 1 . Propulsion 1 | . 1 2 2 2 . Utility 4 | . 4 3 4 5 3 Weapon 4 | . 2 5 5 3 1 Tool/Special . | . . . . . . Unused Backups 11 | . . 3 4 . 4 Power 4 | . . 1 2 . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 4 | . . 2 1 . 1 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 89 | . 100 95 96 85 46 Engine 14 | . 14 18 15 14 5 Treads 21 | . 28 22 26 18 . Device 12 | . 5 17 16 13 1 Storage 11 | . 14 11 9 8 14 Processor 4 | . 8 4 1 7 6 Energy Gun 1 | . . 2 2 . . Energy Cannon 2 | . . . 7 . 2 Ballistic Gun 18 | . 28 18 14 20 7 Peak Build Rating 36 | 7 9 17 33 36 24 Average Rating 18 | 5 7 14 26 31 17 On Entrance 13 | . 7 9 17 31 16 Naked Turns 7 | . . . . . 7 Heaviest Build 58 | 12 27 40 58 57 42 Greatest Support 60 | 40 40 46 60 60 15 Greatest Overweight (x) 17 | . . . . 17 13 Average Overweight (x) . | . . . . . 6 Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 14 Most Carried 15 | 4 13 15 15 15 7 Average Carried 11 | 1 8 13 13 13 5 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 1 12 15 15 5 5 Class Distribution -------------------- 53% | Mutant 20% | Scavenger-Gunner 11% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 3146 | 236 740 569 974 378 249 Remotely 252 | . . . . 138 114 Salvage Created 4081 | 93 753 984 1534 461 256 Parts 236 | 3 57 60 76 25 15 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 6 | . 1 . 5 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 94 | . 18 21 31 18 6 Guns 73 | . 15 17 20 18 3 Cannons 12 | . . . 9 . 3 AOE 9 | . 3 4 2 . . Classes Destroyed 15 | 2 5 4 . 4 . Worker 1 | . 1 . . . . Builder 2 | . . 1 1 . . Tunneler 3 | 1 . . 2 . . Hauler 5 | . 2 3 . . . Recycler 4 | 1 1 1 1 . . Mechanic 1 | . . 1 . . . Operator 3 | . . 2 1 . . Watcher 12 | . 2 5 5 . . Swarmer 29 | . 9 7 3 8 2 Grunt 45 | . 9 10 23 3 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 12 | . . 4 5 1 2 Hunter 4 | . . . . 3 1 Programmer 2 | . . . . 1 1 Savage 1 | . . . . . 1 Best Kill Streak 8 | 1 8 7 6 8 2 Combat Bots Only 8 | . 5 6 5 8 2 Max Kills in Single Turn 4 | 1 3 4 3 1 1 Gunslinging 1 | . . 1 1 . . Exploded 4 | . 3 4 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 859 | . 97 91 207 184 280 Missed 245 | . 23 26 48 44 104 Hits 614 | . 74 65 159 140 176 Melee 7 | . . . . 7 . Projectile 607 | . 74 65 159 133 176 Critical Strikes 12 | . 1 . 7 4 . Damage Taken 5670 | . 525 445 1845 1448 1407 Core 1136 | . 83 66 286 101 600 Absorbed by Shields 458 | . . 176 282 . . Ignored by Resistances 1786 | . 174 186 571 424 431 Regen/Repaired (Parts) 127 | . . 127 . . . Core Remaining (%) 74 | 100 66 83 48 . . Volleys Fired 316 | 4 69 66 94 47 36 Largest 3 | 2 2 2 3 3 2 Hottest 199 | 40 40 68 199 96 56 Shots Fired 670 | 8 137 117 241 122 45 Gun 579 | 8 136 113 176 119 27 Cannon 89 | . . 3 65 3 18 Launcher 2 | . 1 1 . . . Special . | . . . . . . Kinetic 516 | 8 136 83 140 122 27 Thermal 92 | . . 3 71 . 18 Explosive 2 | . 1 1 . . . Electromagnetic 60 | . . 30 30 . . Robot Hit Streak 47 | 2 47 15 19 25 35 Robot Miss Streak 5 | 1 5 4 5 4 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 16 | . 6 3 4 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 472 | 4 98 86 165 90 29 Core Hits 327 | 3 44 58 100 98 24 Critical Kills 3 | . . 1 1 . 1 Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 2 2 . 1 Burn 1 | . . . 1 . . Meltdown 1 | . . . 1 . . Destroy 3 | . . 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9021 | 43 1041 1910 3784 1524 719 Guns 6704 | 43 925 1421 2297 1487 531 Cannons 1077 | . . . 867 22 188 Explosions 1237 | . 113 489 620 15 . Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 5725 | 43 925 946 1771 1509 531 Thermal 2117 | . . 365 1564 . 188 Explosive 237 | . 113 124 . . . Electromagnetic 939 | . . 475 449 15 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 2 3 3 Average Corruption 1 | . . 1 1 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . 5 16 1 7 Message Errors 13 | . . 4 5 1 3 Matter Fused 6 | . . . 4 . 2 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 2 | . . . 2 . . Misfires 1 | . . . . . 1 Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 225 | . 14 67 141 . 3 Projectiles 57 | . . . 54 . 3 Explosions 168 | . 14 67 87 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 220 | . . 60 111 49 . Shots 6 | . . 2 2 2 . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 575 | . 18 96 575 2 8 Average Temperature 99 | . 7 23 122 2 3 Received Heat Transfer 1834 | . 192 176 1064 114 288 Effects 17 | . . . 17 . . Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 7 | . . . 7 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . 1 8 . . Heat Transferred 2661 | . . 250 2152 . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 86 | 100 100 49 97 100 94 Level 1 13 | . . 50 2 . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 347 | 5 193 347 218 188 213 Initial 115 | . . 7 15 . 115 Average 105 | 1 37 178 111 41 153 Influence Increases 2802 | 10 517 655 952 480 188 Destroy 0b10 Robot/C 1880 | . 360 420 620 360 120 Destroy 0b10 Robot/NC 155 | 10 30 65 50 . . Destroy Leader 404 | . 78 86 130 90 20 Successful Hack 67 | . 25 9 14 1 18 Disable Machine 108 | . . 45 36 27 . Destroy Structure 113 | . 9 15 72 2 15 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 60 | . 15 15 30 . . Influence Decreases 2629 | 10 497 631 993 295 203 Entered New Map 118 | . . 13 29 3 73 Time Decay 1999 | 10 355 618 844 172 . Lost Part 350 | . . . 120 120 110 Lost Ally 20 | . . . . . 20 Purge Threat 142 | . 142 . . . . Squads Dispatched 14 | . 3 1 4 6 . Investigation 6 | . 3 . 2 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 1 2 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 8 | . 1 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 143 | . 25 36 46 21 15 Peak Tracking Total 9 | . 9 5 5 7 9 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 6 | . . . 3 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 12 | . . 5 4 3 . Max in Single Turn 4 | . . 4 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 29 | . 9 7 7 4 2 Terminals 20 | . 7 5 5 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 3 | . 2 . 1 . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 75 | . 23 20 22 8 2 Successful 53 | . 16 16 15 4 2 Failed 22 | . 7 4 7 4 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 48 | . 17 11 15 3 2 Fabricators . | . . . . . . Repair Stations 8 | . . 6 . 2 . Recycling Units 10 | . 6 . 4 . . Scanalyzers 8 | . . 3 3 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 32 | . 12 8 9 1 2 Record 13 | . 4 4 5 . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . . 1 Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . . . 1 . 1 Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 2 | . . 2 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 5 | . 2 1 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 7 | . 4 . 3 . . Recycle Component 2 | . 2 . . . . Process 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 7 | . . 2 3 2 . Insert Component 4 | . . 1 2 1 . Analyze 3 | . . 1 1 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 19 | . 6 6 5 2 . Full Trace Events 6 | . 3 1 1 1 . Feedback Events 2 | . . 1 1 . . Corruption 2 | . . 1 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 90 | . . 90 . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 257 | . . . 257 . . Retrieved Matter 63 | . . . 63 . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 1 1 . Part Schematics Acquired 3 | . . 1 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 51 | . . . . . 51 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 80 | . . . . . 80 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 1894 | 22 1223 518 131 . . Optics 773 | . 255 518 . . . Terrain 372 | . 372 . . . . Structural 205 | . 74 . 131 . . Seismic 75 | 22 53 . . . . T.N.C. 469 | . 469 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5804 | 118 1223 1364 1744 713 642 Spaces Moved 2637 | 67 617 673 860 292 128 Core 78 | 13 . . . 6 59 Treads 2490 | 54 617 673 860 286 . Legs 64 | . . . . . 64 Wheels . | . . . . . . Hover 5 | . . . . . 5 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 173 | 138 160 160 160 182 409 Slowest Speed 900 | 160 160 160 160 900 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 78 50 49 9 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 107 | . 7 13 85 2 . Melee . | . . . . . . Projectile 16 | . . . 14 2 . AOE 91 | . 7 13 71 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3280 | 85 736 840 1041 375 203 Wait 74 | . 4 46 11 13 . Move 2633 | 66 616 672 859 292 128 Hop . | . . . . . . Pick Up 85 | 8 22 17 27 4 7 Fast Attach 6 | . . 3 2 1 . Attach 43 | 7 . 4 15 11 6 Detach 2 | . . . . 1 1 Swap 53 | . 15 20 17 1 . Drop 42 | . 9 12 16 5 . Fire 316 | 4 69 66 94 47 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis 25 | . . . . . 25 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Discovered new exit (range 12) 947 | -10/Materials | Discovered new exit (range 15) 1286 | -10/Materials | Discovered new exit (range 14) 1342 | -10/Materials | Entered another Materials area 1342 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1678 | -9/Materials | Discovered new exit (range 12) 2033 | -9/Materials | Discovered new exit (range 13) 2330 | -9/Materials | Repaired Shotgun 2365 | -9/Materials | Repaired Shotgun 2408 | -9/Materials | Repaired Ion Engine 2706 | -9/Materials | Entered another Materials area 2706 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2936 | -8/Materials | Lost 3 parts (2p1w) 3196 | -8/Materials | Lost 3 parts (1p1n1u) 3244 | -8/Materials | Discovered new exit (range 5) 3306 | -8/Materials | Lost 6 parts (1p1n1u3w) 3831 | -8/Materials | Core integrity fell below 50% 3837 | -8/Materials | Build established: Scavenger-Gunner 4151 | -8/Materials | Build established: Gunner 4450 | -8/Materials | Entered Factory 4450 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4530 | -7/Factory | Build established: Scavenger-Gunner 4946 | -7/Factory | Garrison activated, responded to threat 5117 | -7/Factory | Destroyed 8 combat bots 5124 | -7/Factory | Lost 11 parts (2p4n2u3w) 5163 | -7/Factory | Identified exit to Garrison 5163 | -7/Factory | Entered Garrison 5251 | -7/Garrison | Rescued a captive Derelict 5252 | -7/Garrison | Rescued a captive Derelict 5341 | -7/Garrison | Build established: Mutant 5771 | -7/Garrison | Triggered checkpoint 5773 | -7/Garrison | Triggered checkpoint 5787 | -7/Garrison | Triggered checkpoint 5791 | -7/Garrison | Core integrity fell below 50% 5801 | -7/Garrison | Core integrity fell below 20% 5805 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Connecting with Garrison Terminal... >>Access(Emergency) Found 47 emergency access points. Map updated. System corrupted: Component data lost. Beams of light sweep through the air. An alarm sounds. Gravmag System destroyed. Beams of light sweep through the air. An alarm sounds. S-27 Virus destroyed. Carbon-fiber Leg destroyed. Lgt. Nuclear Core destroyed. S-27 Virus destroyed. Destroyed Lgt. Nuclear Core. S-27 Virus destroyed. Hcp. Matter Pod destroyed. Imp. Targeting Computer destroyed. Cld. Particle Cannon destroyed. Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+??????+????? ??????????????? | | ????????????????????????????????? ??????????????? | | ???????????????+????????????????? ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????#???????? | | ???????????????????????????????## ##??" ###+##??? | | ???????????????????????????????# ?? ???? | | ???????????????????????????????+ ?? ????? | | ???????????????????????????????# ? ??????? | | ???????????????????????????????# #? #??? #??? | | ?????????????????????????????### ## ## ###? | | ?????????????????????????????# * +? | | ?????????????????????????????# % #? | | ?????????????????????????????# *%= #? | | ?????????????????????????????# %[ #? | | ?????????????????????????????###*! ## ## #??? | | ??????????????????????##########s ## ## #??? | | ??????????????????????# ss Y ? | | ??????????????????????# @ s ; ? | | ??????????????????????# ####### #??+ | | ??????????????????????# #?????# ## ## ##??? | | ??????????????????????# #?????# #? #???#???? | | ??????????????????????# #?????# #?+####???????? | | ??????????????????????# ####### ## #??????????? | | ??????????????????????# " " #??????+???? | | ??????????????????????# ####### ####??????????? | | ??????????????????????# #?????# ##????????????? | | ??????????#############++####### T#????????????+ | | ????????+?+ [ ^^ ##????????????? | | ????????+?+ ^^ #?????????????? | | ??????????# ! #?????????????? | | ??????????# ######################?????????????? | | ??????????# !#??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ???+??????# #??????????????????????????????????? | | ?????"????# #??????????????????????????????????? | | ?????# ???# #??????????????????????????????????? | | ?????# ??# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 27 Energy Capacity 480 Matter Stores 313 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 52% | -9/Materials Shotgun | 59% | -9/Materials Ion Engine | 58% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control More Dakka Please Challenges ------------ None Game ------ Seed CoolantMissileSpoofer Manual? 0 Play Time 02:00:09 Cumulative 8.2 hours Start 2025.05.20 @ 01:10:44 End 2025.05.21 @ 00:05:24 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85aa0a06-9089-44be-ad07-8125836b0eff