Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 21:33:07 Player: John1001 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (109) 545 Value Destroyed (4294) 4294 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1487) 1487 TOTAL SCORE: 13766 Bonus ------- High Alert Combat Kills 876 Follower Combat Kills 723 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1012 Cogmind --------- Core Integrity 0/1300 Matter 99/300 Energy 45/100 System Corruption 17% Temperature Cool (0) Movement Hovering (80) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Core Analyzer Advanced Weapon Cycler Advanced Weapon Cycler > --- WEAPON (4) ------- Compact Mass Driver Compact Mass Driver > --- INVENTORY (4) ---- Light Particle Reactor Advanced Heat Sink Stasis Beam Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Improved Core Analyzer Reaction Control System Antimissile System > --- WEAPON ----------- Heavy Machine Gun Mass Driver Greatsword > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Armored Heavy Treads Myomer Leg Myomer Leg Improved Antigrav System Improved Gyrokinetic Inverter High-powered Shotgun Coil Gun Heavy Machine Gun Stasis Beam [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Light Regenerative Plating Weapon Gauss Rifle Energy Gun Electrolaser Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Proton Missile Launcher Special Weapon Plasma Flamer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . . . . . . Utility 8 | . . . . . 2 1 . . . . 1 . . . . . 2 2 Weapon 2 | . . . . . . . . . . . . . . . . 2 . . Parts Attached 208 | 5 6 5 . 4 11 17 . 2 3 4 7 6 10 . 7 46 27 48 Power 19 | 1 1 1 . . 1 2 . . . . . . . . . 5 3 5 Engine 7 | 1 1 1 . . 1 2 . . . . . . . . . 1 . . Core 9 | . . . . . . . . . . . . . . . . 4 2 3 Reactor 3 | . . . . . . . . . . . . . . . . . 1 2 Propulsion 65 | 2 2 . . . 2 2 . 1 2 1 3 1 3 . 6 14 9 17 Treads 13 | . . . . . . . . 1 . 1 1 . 1 . 4 1 3 1 Leg 30 | 2 . . . . 1 . . . 1 . 1 . . . 2 11 6 6 Wheel 1 | . . . . . . . . . . . . 1 . . . . . . Hover 13 | . . . . . . 1 . . . . 1 . . . . 1 . 10 Flight 8 | . 2 . . . 1 1 . . 1 . . . 2 . . 1 . . Utility 51 | . 2 1 . 2 5 5 . . 1 1 3 2 1 . 1 6 6 15 Device 25 | . 1 1 . 2 4 . . . 1 . 1 1 . . . . 3 11 Storage 3 | . . . . . . . . . . . . . . . . 1 . 2 Processor 15 | . 1 . . . 1 4 . . . . 1 1 . . 1 2 2 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 8 | . . . . . . 1 . . . 1 1 . 1 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 1 3 . 2 3 8 . 1 . 2 1 3 6 . . 21 9 11 Energy Gun 6 | . . . . . . . . . . . . 1 1 . . 3 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 27 | 2 1 1 . . 1 2 . 1 . 1 1 . 2 . . 7 3 5 Ballistic Cannon 16 | . . . . . . . . . . 1 . 2 2 . . 3 5 3 Launcher 14 | . . 2 . 1 . 5 . . . . . . . . . 5 1 . Special Weapon 5 | . . . . 1 2 1 . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 . . 1 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 2 . . 1 . . . . . . 2 . 2 Parts Lost 116 | . . . . . 3 2 . . . 7 3 4 8 . 4 25 27 33 Power 11 | . . . . . . 1 . . . 1 . . . . . 2 3 4 Propulsion 44 | . . . . . 2 1 . . . 5 . 3 1 . 3 10 11 8 Utility 31 | . . . . . 1 . . . . 1 3 1 2 . 1 4 5 13 Weapon 30 | . . . . . . . . . . . . . 5 . . 9 8 8 Highest Loss Streak 18 | . . . . . 3 2 . . . 4 2 4 8 . 2 10 17 18 Average Slot Usage (%) 69 | . 92 99 85 86 66 55 61 71 75 61 32 49 35 46 57 72 90 69 Engine 3 | . 14 14 14 14 15 6 7 7 7 . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . 6 9 3 Treads 4 | . . . . . . . . 6 7 10 1 6 . 6 18 5 . . Leg 7 | . 14 . . . 1 7 7 7 7 4 2 4 . . 1 12 22 . Hover 2 | . . . . . . 2 7 7 4 . 1 4 . . . 1 . 13 Flight 5 | . 14 28 28 28 18 9 7 7 10 7 . . 8 13 7 . . . Device 6 | . 10 13 14 15 20 7 7 7 14 7 1 6 . . . . 7 11 Storage 1 | . . . . . . . . . . . . . . . . 2 4 4 Processor 19 | . 10 14 . . . 15 23 23 23 23 17 15 20 20 25 23 21 18 Protection 2 | . . . . . . 2 . . . 6 7 6 3 6 3 2 4 . Ballistic Gun 4 | . 28 16 14 13 . . . 3 . . . . . . . 6 8 4 Ballistic Cannon 1 | . . . . . . . . . . . . 2 . . . 2 6 2 Launcher 1 | . . 11 14 14 5 . . . . . . . . . . 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 7 8 8 6 11 17 19 6 8 7 7 7 16 5 1 1 72 83 86 Greatest Support 145 | 20 20 8 8 14 18 9 8 23 13 13 18 30 10 5 60 116 145 95 Greatest Overweight (x) 4 | . 1 . . . . 2 . . . 1 1 . 1 . . 4 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 12 12 12 Average Capacity 6 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 7 11 11 Most Carried 12 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 12 12 12 Average Carried 5 | 3 3 3 4 4 3 3 3 3 3 3 3 3 2 4 2 6 10 7 Final Capacity 12 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 12 4 4 Final Carried 10 | 2 4 4 4 4 3 3 4 4 4 4 4 4 4 4 4 10 3 3 Class Distribution -------------------- 31% | Mutant 28% | Scout 18% | Scavenger-Mutant 15% | Scavenger-Gunner 5% | Scavenger-Bomber Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 4132 | 206 117 64 . 48 17 344 45 207 30 46 . 146 180 . 110 1093 947 532 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4685 | . 178 22 . 51 34 395 . . . 22 . 106 73 . . 1617 1261 926 Parts 247 | . 11 6 . 6 8 23 . . . 1 . 5 5 . . 75 63 44 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 1 . . . . . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 3 . 1 . 4 3 . 13 . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 76 | . 3 3 . 4 . 2 . . . 1 . 4 3 . . 23 18 15 Melee 10 | . . . . . . . . . . . . . 1 . . . . 9 Guns 26 | . 3 . . . . . . . . . . . 2 . . 6 9 6 Cannons 15 | . . . . . . . . . . 1 . 4 . . . 3 7 . AOE 22 | . . 3 . 4 . 2 . . . . . . . . . 11 2 . Classes Destroyed 15 | . 3 . . 3 3 2 . . . . . . . . . 3 . 1 Worker 3 | . . . . 2 . . . . . . . . . . . . 1 . Builder 13 | . . . . 1 . 5 . . . . . . . . . 3 2 2 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . Recycler 5 | . 1 . . . 1 3 . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . 1 . . Watcher 5 | . . . . . 1 3 . . . . . . . . . . . 1 Swarmer 27 | . 3 3 . 3 . . . . . 1 . 2 3 . . 8 . 4 Grunt 24 | . . . . 1 . . . . . . . 1 . . . 7 10 5 Brawler 3 | . . . . . . . . . . . . . . . . 2 1 . Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 4 | . . . . . . 1 . . . . . 1 . . . 1 1 . Hunter 4 | . . . . . . . . . . . . . . . . 2 . 2 Programmer 13 | . . . . . . 1 . . . . . . . . . 3 6 3 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . Fireman 2 | . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 9 | . 4 3 . 6 1 6 . . . 1 . 4 1 . . 9 6 6 Combat Bots Only 9 | . 3 3 . 3 . 1 . . . 1 . 4 1 . . 9 6 6 Max Kills in Single Turn 5 | . 1 3 . 5 1 5 . . . 1 . 1 1 . . 4 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 2 . 1 . . . . . . . . . 4 1 . Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Damage Taken 18636 | . 60 13 . 94 188 407 . 20 . 1066 298 986 713 . 468 3313 4839 6171 Core 3513 | . 19 . . 21 15 29 . . . 397 111 85 205 . 88 658 562 1323 Absorbed by Shields 226 | . . . . . . . . . . . . . . . . . . 226 Core Remaining (%) 63 | 100 . . . 84 97 . . . . 39 . . . . 42 34 51 . Volleys Fired 224 | . 13 1 . 4 20 25 . . . 1 . 11 14 . . 54 49 32 Largest 4 | . 2 2 . 2 1 2 . . . 2 . 2 2 . . 4 4 4 Hottest 185 | . 40 50 . 50 100 61 . . . 85 . 97 97 . . 185 166 148 Shots Fired 496 | . 26 2 . 8 20 35 . . . 2 . 22 18 . . 137 132 94 Gun 317 | . 26 1 . 4 3 20 . . . 1 . . 14 . . 87 83 78 Cannon 119 | . . . . . . . . . . 1 . 22 4 . . 32 44 16 Launcher 47 | . . 1 . 4 4 15 . . . . . . . . . 18 5 . Special 13 | . . . . . 13 . . . . . . . . . . . . . Kinetic 415 | . 26 1 . 4 3 20 . . . 2 . 22 14 . . 112 127 84 Thermal 30 | . . . . . 13 . . . . . . . . . . 7 . 10 Explosive 29 | . . 1 . 4 4 15 . . . . . . . . . . 5 . Electromagnetic 22 | . . . . . . . . . . . . . 4 . . 18 . . Robot Hit Streak 20 | . 4 1 . 3 6 18 . . . 20 . 7 8 . . 6 10 10 Robot Miss Streak 6 | . 2 1 . 1 2 1 . . . . . 1 3 . . 6 4 5 Penetration Max 2 | . . . . . . 1 . . . . . . . . . 1 2 1 Secondary Targets 4 | . . . . . . . . . . . . . 1 . . 1 . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . 1 . 1 Shots Hit Robots 324 | . 17 1 . 3 15 21 . . . 2 . 17 9 . . 75 75 89 Core Hits 261 | . 9 3 . 10 9 28 . . . 1 . 5 10 . . 89 54 43 Critical Hits 42 | . . . . . . 1 . . . . . 1 . . . 20 13 7 Critical Kills 18 | . . . . . . . . . . . . . . . . 8 6 4 Critical Parts Destroyed 24 | . . . . . . 1 . . . . . 1 . . . 12 7 3 Melee Attacks 34 | . . . . . . . . . . . . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . . . . . . . 34 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 13666 | . 139 121 . 638 292 1246 . . . 54 . 487 222 . . 4174 3408 2885 Guns 4221 | . 139 . . 10 28 310 . . . 21 . . 116 . . 1266 1332 999 Cannons 2337 | . . . . . . . . . . 33 . 487 61 . . 476 820 460 Explosions 5418 | . . 121 . 628 125 936 . . . . . . . . . 2408 1200 . Melee 1390 | . . . . . . . . . . . . . . . . . . 1390 Ramming 161 | . . . . . . . . . . . . . 45 . . 24 56 36 Kinetic 6419 | . 139 . . 10 28 310 . . . 54 . 487 154 . . 1696 2152 1389 Thermal 732 | . . . . 256 139 . . . . . . . . . . 267 . 70 Explosive 2754 | . . 121 . 372 125 936 . . . . . . . . . . 1200 . Electromagnetic 2210 | . . . . . . . . . . . . . 23 . . 2187 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1390 | . . . . . . . . . . . . . . . . . . 1390 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 2 2 2 . 4 4 5 5 5 13 4 17 Average Corruption 5 | . . . . . . 1 2 2 2 . 3 4 4 5 5 10 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 136 | . . . . . . . 4 6 . . 7 5 4 . 11 66 12 21 Message Errors 29 | . . . . . . . 1 2 . . . . 1 . 4 11 4 6 Matter Fused 32 | . . . . . . . . . . . 5 1 1 . 6 14 2 3 Heat Flow Errors 11 | . . . . . . . 1 2 . . . 2 1 . . 5 . . Energy Discharges 13 | . . . . . . . 1 1 . . 2 2 . . . 2 2 3 Data Loss (minor) 12 | . . . . . . . 1 1 . . . . . . 1 4 3 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . . . . . . . . 1 . . Misdirections 9 | . . . . . . . . . . . . . . . . 9 . . Targeting Errors 26 | . . . . . . . . . . . . . 1 . . 17 1 7 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 252 | . . . . 24 . 29 . . . . . 14 9 . . 71 59 46 Projectiles 37 | . . . . . . . . . . . . 14 9 . . . 14 . Explosions 167 | . . . . 24 . 29 . . . . . . . . . 71 43 . Melee 48 | . . . . . . . . . . . . . . . . . 2 46 Knockbacks 20 | . . . . . . . . . . . . 2 . . . 6 6 6 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . . 2 . . . 6 6 6 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 329 | . . 7 . 63 . 37 . . . . . . 20 . . 153 32 17 Shots 10 | . . 1 . 2 . 1 . . . . . . . . . 5 1 . Rammed 30 | . . . . . . . . . . . . . 13 . . 3 10 4 Targets Rammed 32 | . . . . . . . . . . . . . 13 . . 5 10 4 Kicked 2 | . . . . . . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 508 | . 8 16 . 28 175 . 226 262 . . . 146 145 . . 485 508 130 Average Temperature 147 | . 4 12 . 13 77 . 124 120 . . . 60 60 . . 214 193 65 Received Heat Transfer 2802 | . . . . . 18 . . . . 270 . 150 18 . 153 447 1128 618 Effects 29 | . . . . . . . . . . . . . . . . 17 12 . Shutdowns 10 | . . . . . . . . . . . . . . . . 6 4 . Energy Bleed 5 | . . . . . . . . . . . . . . . . 3 2 . Interference 6 | . . . . . . . . . . . . . . . . 6 . . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . 1 1 . Damage (major) 3 | . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 . . Parts Fried 9 | . . . . . . . . . . . . . . . . 9 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1752 | . . . . 350 880 . . . . . . . . . . 374 . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . 5 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 956 | . 104 140 . 221 230 343 . . . . 400 . . . . 956 626 626 Initial 468 | . . 40 . . 85 104 . . . . . . . . . 37 468 321 Average 365 | . 53 115 . 77 165 192 . . . . 82 . . . . 509 515 456 Maximum Alert Level 3 | . . . . 1 1 1 . . . . 2 . . . . 3 2 2 Low Security (%) 37 | 100 100 100 . 74 67 56 . . . . 91 . . . . 28 . . Level 1 12 | . . . . 25 32 43 . . . . . . . . . 11 . 27 Level 2 37 | . . . . . . . . . . . 8 . . . . 16 100 72 Level 3 12 | . . . . . . . . . . . . . . . . 42 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . . . . 2 . . . 1 1 . . . 1 8 5 4 Investigation 2 | . . . . . . . . . . . . . . . . . 2 . Extermination 7 | . . . . . . 1 . . . . 1 . . . . 2 1 2 Reinforcement 5 | . . . . . . 1 . . . . . . . . . 3 1 . Assault 7 | . . . . . . . . . . 1 . . . . 1 2 1 2 Garrison 1 | . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . . . . . 2 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 5 | . . . . . 2 . . . . . . . . . . 1 1 1 Communications Jammed 83 | . . . . . . . . . . . . . . . . . 83 . Distress Signals 83 | . . . . . . . . . . . . . . . . . 83 . Times Spotted 242 | . 4 5 . 6 9 8 4 2 . 24 3 10 12 . 12 58 38 47 Peak Tracking Total 17 | . 3 5 . 3 6 4 4 1 . 16 3 5 4 . 6 11 11 17 Tactical Retreats 38 | . 1 . . . . . 1 2 . 3 . 5 3 . 5 8 6 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 6 | . . . . . . . . . . . . . . . . 1 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 18 | . . . . 4 1 2 . . . . . . . . . 10 1 . Max in Single Turn 5 | . . . . 4 1 1 . . . . . . . . . 5 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 31 | . 4 . . . 4 4 2 1 . . 3 . . 4 . 4 3 2 Terminals 9 | . 3 . . . 3 2 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair Stations 4 | . . . . . 1 1 . . . . . . . . . . 1 1 Recycling Units 5 | . 1 . . . . . . . . . 1 . . . . 2 1 . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 . . Total Hacks 95 | . 8 . . . 9 11 9 1 . . 7 . . 27 . 9 8 6 Successful 68 | . 3 . . . 5 . 9 1 . . 7 . . 27 . 7 5 4 Failed 27 | . 5 . . . 4 11 . . . . . . . . . 2 3 2 Catastrophic 6 | . 1 . . . . 3 . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . 6 . 1 . 3 6 . . 1 . 5 . . . . 9 2 5 Terminals 20 | . 6 . . . 7 6 1 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 2 . . . . 2 . . Repair Stations 8 | . . . . . 2 2 . . . . . . . . . . 2 2 Recycling Units 10 | . 2 . . . . . . . . . 1 . . . . 4 3 . Scanalyzers 11 | . . . . . . . . . . . 4 . . . . . 3 4 Garrison Access 6 | . . . . . . 3 . . . . . . . . . 3 . . Terminal Hacks 41 | . 1 . . . 3 . 9 1 . . . . . 27 . . . . Record 20 | . . . . . . . 9 . . . . . . 11 . . . . Part Schematic 6 | . . . . . . . . . . . . . . 6 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Build 3 | . . . . . . . . . . . 2 . . . . 1 . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . . . 1 1 Scan Component 3 | . . . . . 1 . . . . . . . . . . . 1 1 Repair 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . . . . . . . . . 1 . . . . 4 1 . Report Inventory 5 | . 1 . . . . . . . . . 1 . . . . 2 1 . Retrieve Components 3 | . 1 . . . . . . . . . . . . . . 2 . . Scanalyzer 10 | . . . . . . . . . . . 4 . . . . . 3 3 Insert Component 4 | . . . . . . . . . . . 2 . . . . . 1 1 Analyze 6 | . . . . . . . . . . . 2 . . . . . 2 2 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . . . 4 4 . . . . 1 . . . . 3 2 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 5 . . 7 . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . Matter 306 | . . . . . . . . . . . 306 . . . . . . . Time 80 | . . . . . . . . . . . 80 . . . . . . . Total Robot Build Rating 2 | . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 2 . . 6 . 16 1 1 Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . Matter 285 | . . . . . . . . . . . . . . . . 285 . . Time 152 | . . . . . . . . . . . . . . . . 152 . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . 3 . . . . . . . . . . . . . . 11 . . Parts Scanalyzed 4 | . . . . . . . . . . . 2 . . . . . 1 1 Part Schematics Acquired 4 | . . . . . . . . . . . 2 . . . . . 1 1 Parts Damaged 2 | . . . . . . . . . . . 2 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 16 | . . . . 3 . . . . 4 . 2 . . . 1 5 1 . Largest Group 4 | . . . . 3 . . . . 4 4 2 . . . 1 4 1 . Highest-Rated Group 188 | . . . . 40 . . . . 153 153 18 . . . 94 188 28 . Highest-Rated Ally 94 | . . . . 16 . . . . 39 39 9 . . . 94 94 28 . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 17 | . . . . . . . . . . . 17 . . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . . . TUNNEL 15 | . . . . . . . . . . . 15 . . . . . . . Ally Attacks 76 | . . . . 6 . . . . . 1 . . . . 17 52 . . Total Damage 2364 | . . . . 75 . . . . . 33 . . . . 577 1679 . . Kills 18 | . . . . 2 . . . . . . . . . . 4 12 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 2 . . 1 1 2 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 1 . . . . 2 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 8370 | 44 164 235 113 170 211 361 227 588 947 447 557 255 265 51 467 1501 1060 707 Spaces Moved 9168 | 36 195 584 301 356 309 493 388 705 993 586 480 244 443 85 530 1118 761 561 Core 971 | 13 . . . . . . . . . 13 283 45 79 . 120 312 100 6 Treads 22 | . . . . . . . . 1 . . . 10 . . 3 1 6 1 Legs 1403 | 23 48 . . . 3 . . . . . 64 . . . 50 528 655 32 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 2279 | . . . . . . . 216 414 604 . 133 189 . . . 201 . 522 Flight 4493 | . 147 584 301 356 306 493 172 290 389 573 . . 364 85 357 76 . . Fastest Speed 34 | 50 37 37 37 37 34 42 42 62 62 35 90 50 37 60 50 40 50 50 Average Speed 71 | 94 57 37 37 37 38 49 57 76 79 69 99 85 41 60 84 95 111 66 Slowest Speed 250 | 120 120 37 37 37 120 188 70 160 90 100 120 160 100 60 160 250 160 170 Overloaded Moves 492 | . . . . . . 21 172 290 9 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . 2 . 5 3 8 . . . 8 . . 2 . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 . . . . . . . Exploration Rate (%) 49 | 3 29 96 70 73 32 16 55 74 91 74 11 41 66 72 73 25 26 15 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . . . . 1 . . . . . . 1 2 . . . Known Exits Taken 10 | . 1 . . . 1 1 1 1 1 1 1 . . . . 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 . . . . . . . 1 1 1 1 . . . Scrap Searched 19 | . . 1 . 1 . . 2 2 5 . . 2 3 . 3 . . . Spaces Dug 5 | . . . . . . . . . . . . . . . . 5 . . Terrain Destroyed 265 | . . 7 . 50 25 58 . . . . . 3 3 . . 52 61 6 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . . . . 3 3 . . 14 6 6 AOE 233 | . . 7 . 50 25 58 . . . . . . . . . 38 55 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 10432 | 44 226 600 301 379 374 567 391 753 1147 617 556 266 499 84 544 1447 888 749 Wait 643 | . 1 1 1 20 24 29 . 42 148 33 64 1 18 . 4 183 24 50 Move 9092 | 35 194 579 300 345 302 476 387 704 992 569 477 243 438 84 529 1117 760 561 Hop 28 | . . 2 . 5 3 8 . . . 8 . . 2 . . . . . Pick Up 74 | 4 4 4 . . 2 1 2 2 1 . 3 1 2 . 2 24 10 12 Fast Attach 122 | 3 5 3 . 2 3 8 . 2 3 1 5 4 6 . 7 29 9 32 Attach 73 | 2 1 1 . . 7 8 . . . 2 2 1 4 . . 15 15 15 Detach 41 | . 3 1 . . 8 9 . . . 2 1 2 1 . . 6 3 5 Swap 13 | . . 1 . 2 1 1 . . . 1 . 1 . . . 2 3 1 Drop 52 | . 5 7 . 1 4 2 1 3 3 . 2 2 . . 2 12 5 3 Fire 224 | . 13 1 . 4 20 25 . . . 1 . 11 14 . . 54 49 32 Melee 34 | . . . . . . . . . . . . . . . . . . 34 Ram 20 | . . . . . . . . . . . . . 13 . . 3 . 4 Kick 2 | . . . . . . . . . . . . . . . . 2 . . Crush 10 | . . . . . . . . . . . . . . . . . 10 . Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . . Rewire 2 | . . . . . . . 1 . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Entered Mines 228 | -10/Mines | Assembled infested the area 234 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 248 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 270 | -10/Mines | Discovered new exit (range 5) 271 | -10/Mines | Learned location of Storage (-9) 311 | -10/Mines | Learned Materials stockpile data 312 | -10/Mines | Discovered new exit (range 14) 328 | -10/Mines | Learned location of 1 exit from Materials 419 | -10/Mines | Build established: Scavenger-Mutant 442 | -10/Mines | Discovered new exit (range 5) 444 | -10/Mines | Entered Exiles 450 | -10/Exiles | Discovered new exit (range 14) 454 | -10/Exiles | Met 8R-AWN 460 | -10/Exiles | Met EX-HEX 479 | -10/Exiles | Met EX-DEC 504 | -10/Exiles | Met EX-BIN 552 | -10/Exiles | Discovered new exit (range 14) 557 | -10/Exiles | Entered Mines 561 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 591 | -9/Mines | Learned 4 Materials zone layouts 596 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 603 | -9/Mines | Learned 8 Materials zone layouts 710 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 723 | -9/Mines | Discovered new exit (range 8) 727 | -9/Mines | Entered Materials 727 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 728 | -8/Materials | Identified exit to Factory 888 | -8/Materials | Lost 3 parts (2n1u) 891 | -8/Materials | Repaired Lgt. Assault Rifle? 938 | -8/Materials | Entered Factory 938 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -7/Factory | Discovered new exit (range 20) 1299 | -7/Factory | Identified exit to Lower Caves 1299 | -7/Factory | Entered Lower Caves 1321 | -7/Lower Caves | Learned location of Zion (-7) 1373 | -7/Lower Caves | Learned Extension emergency access door positions 1373 | -7/Lower Caves | Learned Extension stockpile data 1373 | -7/Lower Caves | Learned Extension terminal intel 1373 | -7/Lower Caves | Learned Extension garrison access intel 1504 | -7/Lower Caves | Discovered new exit (range 10) 1509 | -7/Lower Caves | Identified exit to Lower Caves 1526 | -7/Lower Caves | Entered another Lower Caves area 1595 | -7/Lower Caves | Discovered new exit (range 3) 1597 | -7/Lower Caves | Identified exit to Factory 1601 | -7/Lower Caves | Build established: Scout 2086 | -7/Lower Caves | Identified exit to Zion 2114 | -7/Lower Caves | Entered Zion 2183 | -7/Zion | Given the Hacking Drone Bay 2188 | -7/Zion | Found Prototype Device 2188 | -7/Zion | Identified Hacking Drone Bay 2207 | -7/Zion | Discovered new exit (range 8) 2213 | -7/Zion | Identified exit to Proximity Caves 2250 | -7/Zion | System corruption cleaned by Quarantine Array 2330 | -7/Zion | Learned Factory stockpile data 2428 | -7/Zion | Given A8's code to call for help 2475 | -7/Zion | Received a hallucinogenic algorithm 2588 | -7/Zion | Learned Factory emergency access door positions 2804 | -7/Zion | Imprinted 2806 | -7/Zion | Declared Zion's savior 3061 | -7/Zion | Entered Proximity Caves 3061 | -6/Proximity Caves | Accompanied by 4 allies 3078 | -6/Proximity Caves | Spotted B-75 Beast 3432 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3495 | -6/Proximity Caves | Discovered exit to Factory (range 16) 3503 | -6/Proximity Caves | Core integrity fell below 50% 3508 | -6/Proximity Caves | Entered Factory 3508 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3535 | -6/Factory | Lost 4 parts (3n1u) 3557 | -6/Factory | Fabricated T-07 Excavator? 3668 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3688 | -6/Factory | Discovered new exit (range 4) 3691 | -6/Factory | Identified exit to Lower Caves 3791 | -6/Factory | Build established: Mutant 3799 | -6/Factory | Crushed by falling debris 3817 | -6/Factory | Crushed by falling debris 4018 | -6/Factory | Local fabrication network quarantined 4038 | -6/Factory | Fabricated T-07 Excavator? 4065 | -6/Factory | Entered Lower Caves 4243 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4303 | -6/Lower Caves | Lost 4 parts (3n1u) 4313 | -6/Lower Caves | Discovered new exit (range 15) 4320 | -6/Lower Caves | Entered another Lower Caves area 4431 | -6/Lower Caves | Lost 8 parts (1n2u5w) 4578 | -6/Lower Caves | Discovered new exit (range 6) 4585 | -6/Lower Caves | Entered Data Miner 4585 | -6/Data Miner | Discovered new exit (range 6) 4597 | -6/Data Miner | Met Data Miner 4613 | -6/Data Miner | Learned location of Section 7 (-2) 4613 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4623 | -6/Data Miner | Received God Mode back door access code from Data Miner 4636 | -6/Data Miner | Entered Proximity Caves 4659 | -5/Proximity Caves | Spotted B-75 Beast 4660 | -5/Proximity Caves | Escorted by Enhanced Grunt 4685 | -5/Proximity Caves | Core integrity fell below 50% 4695 | -5/Proximity Caves | Allies destroyed B-75 Beast 4703 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4724 | -5/Proximity Caves | Learned location of Warlord (-4) 4893 | -5/Proximity Caves | Build established: Scavenger-Mutant 5036 | -5/Proximity Caves | Discovered new exit (range 14) 5103 | -5/Proximity Caves | Entered Factory 5103 | -5/Factory | Evolved 2 slots: Weapon x2 5283 | -5/Factory | Build established: Mutant 5392 | -5/Factory | Lost 5 parts (5n) 5413 | -5/Factory | Destroyed 9 combat bots 5474 | -5/Factory | System corruption reached 10% 5513 | -5/Factory | Lost 10 parts (1p3n1u5w) 5548 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5549 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5693 | -5/Factory | Discovered new exit (range 3) 5735 | -5/Factory | Identified exit to Upper Caves 5754 | -5/Factory | Garrison activated, responded to threat 5895 | -5/Factory | Retrieved Zion intel report: Branch Access 5895 | -5/Factory | Identified exit to Extension 6029 | -5/Factory | Fabricated Lgt. Regenerative Plating? 6155 | -5/Factory | Build established: Scavenger-Gunner 6303 | -5/Factory | First assault squad dispatched 6420 | -5/Factory | Retrieved Zion intel report: Component Schematics 6421 | -5/Factory | Zion Fire squad teleported in 6435 | -5/Factory | Terminal network hard line cut 6448 | -5/Factory | Core integrity fell below 50% 6556 | -5/Factory | Lost 8 parts (1p1n2u4w) 6586 | -5/Factory | Discovered new exit (range 3) 6589 | -5/Factory | Identified exit to Factory 6604 | -5/Factory | Entered another Factory area 6604 | -4/Factory | Evolved 2 slots: Utility x2 6743 | -4/Factory | Lost 3 parts (2n1w) 7246 | -4/Factory | Build established: Scavenger-Bomber 7354 | -4/Factory | First assault squad dispatched 7427 | -4/Factory | Zion Explosive Resupply teleported in 7506 | -4/Factory | Lost 5 parts (3n2w) 7656 | -4/Factory | Discovered new exit (range 16) 7663 | -4/Factory | Identified exit to Research 7664 | -4/Factory | Entered Research 7664 | -3/Research | Evolved 2 slots: Utility x2 7667 | -3/Research | Lost 17 parts (3p6n4u4w) 7691 | -3/Research | Found Antimissile System 7860 | -3/Research | Build established: Mutant 7960 | -3/Research | First assault squad dispatched 7981 | -3/Research | Incoming assault squad redirected 8095 | -3/Research | Retrieved Zion intel report: Component Stockpiles 8185 | -3/Research | Lost 8 parts (2p3u3w) 8286 | -3/Research | Core integrity fell below 50% 8298 | -3/Research | System corruption reached 10% 8324 | -3/Research | Core integrity fell below 20% 8327 | -3/Research | Lost 18 parts (2p5n6u5w) 8371 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08347_ Slug penetrates P-80 Master. 08347_ P-80 Master suffers critical hit. 08347_ Destroyed Prototype Energy Gun. 08347_ P-80 Master knocked back. 08347_ Arm. Heavy Treads destroyed. 08350_ K-01 Serf collects debris. 08351_ P-80 Master resets S-43 Plague, system corruption cleaned. 08351_ R-10 Processor collects Myomer Leg. 08352_ Energy Well destroyed. 08352_ P-80 Master resets U-05 Engineer, system corruption cleaned. 08353_ K-01 Serf collects debris. 08353_ U-05 Engineer builds a Wall. 08354_ R-10 Processor collects Welding Torch. 08355_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08356_ K-01 Serf collects debris. 08362_ System corrupted: Matter fused (-7). 08362_ Slug penetrates S-43 Plague. 08362_ S-43 Plague knocked back. 08363_ Myomer Leg destroyed. 08367_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????+???????????????? | | ????????????????????????/ #??? #???????????????? | | ????????????????????????/ #?? #???????????????? | | ???????????????????????? #?? #???????????????? | | ???????????????????????? #? #???????????????? | | ???????????????????????? ? #???????????????? | | ??????????????###########;### ######??????????? | | ??????????????# ??????????? | | ??????????????+ ?????????? | | #?????????????# = ?????????? | | #?????????????# %* p ?????????? | | #?????? " ######s#######????????????????? | | #???? # # s #???????????????????? | | ###+########### # #???????????????????? | | # """"" # #???????????????????? | | " "" # @ #???????????????????? | | # # #???????????????????? | | / % # #???????????????????? | | # *![ ######## % #???????????????????? | | # %= ! #??????# #???????????????????? | | " !!% * #??????#######+###???????????????????? | | # ! ?????????????????????????????? | | # ##### ###????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # ####+###????????????????????????????????????? | | # #?? ???????????????????????????????????????? | | # #?? ???????????????????????????????????????? | | #? ""???????????????????????????????????????? | | #? ""???????????????????????????????????????? | | +? ""???????????????????????????????????????? | | # ??????????????????????????????????????????? | | # # ??????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 36 Energy Capacity 895 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 60 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 25 Core Shielding 30 Propulsion Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Bore Cannon | -6/Factory | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Hvy. Flak Cannon | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Sml. Battery | -5/Factory | Z-intel Imp. Thermal Converter | -5/Factory | Z-intel Imp. Integration Mediator | -5/Factory | Z-intel Coolant Injector | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Lyr. Light Armor Plating | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel Imp. System Backup Module | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Gauss Rifle | -4/Factory | Scanalyzed Arm. Heavy Treads | -3/Research | Scanalyzed Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ T-07 Excavator | x1 | -6/Factory | Preloaded T-07 Excavator | x1 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Fist Fight Help From High Places Challenges ------------ None Game ------ Seed WeaponTrackerNegator Manual? 0 Play Time 04:02:22 Cumulative 46.7 hours Start 2021.05.13 @ 16:53:58 End 2021.05.13 @ 21:33:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 14 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47a0cd5f-301c-4e8c-87bd-fbc209464793