Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.05 @ 09:24:49 Player: Exp. Geonium Core Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (17) 85 Value Destroyed (721) 721 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1427) 1427 TOTAL SCORE: 6533 Bonus ------- Follower Combat Kills 650 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 84/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (5) ------ Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Armor Integrity Analyzer HERF Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Hardlight Generator > --- WEAPON ----------- Wave Gun Wave Gun HERF Cannon > --- INVENTORY -------- Advanced Armor Integrity Analyzer HERF Cannon HERF Cannon Neutron Cannon [Rating: 66] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Target Analyzer Device Improved Cooling System Storage Small Storage Unit Processor Improved Target Analyzer Hackware Makeshift System Shield Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 3 | . . . 2 . . . 1 . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 72 | 2 . 2 1 . 2 20 22 3 . 20 Power 9 | . . . . . . 3 2 . . 4 Engine 5 | . . . . . . 2 1 . . 2 Core 4 | . . . . . . 1 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . . . . 4 5 . . 2 Treads 2 | . . . . . . 2 . . . . Leg 5 | . . . . . . . 3 . . 2 Wheel 4 | 2 . . . . . . 2 . . . Hover 2 | . . . . . . 2 . . . . Flight . | . . . . . . . . . . . Utility 23 | . . 1 1 . 2 5 6 2 . 6 Device 9 | . . 1 . . 1 2 2 1 . 2 Storage 1 | . . . . . . 1 . . . . Processor 11 | . . . . . . 2 4 1 . 4 Hackware 2 | . . . 1 . 1 . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | . . 1 . . . 8 9 1 . 8 Energy Gun 13 | . . 1 . . . 3 6 . . 3 Energy Cannon 9 | . . . . . . 2 2 . . 5 Ballistic Gun 2 | . . . . . . 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . . . . 2 Parts Lost 34 | . . . . . . 8 7 5 . 14 Power 7 | . . . . . . 1 1 2 . 3 Propulsion 5 | . . . . . . 2 . . . 3 Utility 5 | . . . . . . 1 1 1 . 2 Weapon 17 | . . . . . . 4 5 2 . 6 Highest Loss Streak 10 | . . . . . . 4 5 4 . 10 Average Slot Usage (%) 54 | . . 3 13 . 39 83 82 66 53 48 Engine 2 | . . . . . . 6 4 4 . . Core 1 | . . . . . . 2 4 4 . . Treads 1 | . . . . . . 6 5 . . . Wheel 4 | . . . . . . . 7 13 13 6 Hover 2 | . . . . . . 11 . . . . Device 7 | . . 3 . . 7 11 13 4 6 5 Processor 14 | . . . . . . 11 15 25 26 26 Hackware 6 | . . . 2 . 20 14 3 . . . Energy Gun 7 | . . . 11 . 11 8 22 4 . 1 Ballistic Gun 1 | . . . . . . . . 6 6 2 Naked Turns 311 | . 135 176 . . . . . . . . Heaviest Build 36 | . . 4 2 2 3 24 36 28 5 36 Greatest Support 56 | 10 3 3 3 3 3 40 56 56 28 28 Greatest Overweight (x) 1 | . . 1 . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 6 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 5 | 4 4 4 4 4 4 5 4 2 . 4 Average Carried 2 | 2 4 3 3 4 4 3 3 . . 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 2 2 . . 2 Class Distribution -------------------- 44% | Mutant 20% | Hacker-Mutant 20% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Matter Collected 1040 | 220 . . 17 . 33 256 195 127 . 192 Remotely . | . . . . . . . . . . . Salvage Created 753 | . . 26 17 . . 122 207 245 . 136 Parts 32 | . . 2 3 . . 6 13 3 . 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 14 . 3 . 33 Prevented 22 | . . . . . . 18 . 2 . 2 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 11 | . . . . . . 3 2 5 . 1 Guns 8 | . . . . . . 1 2 5 . . Cannons 2 | . . . . . . 1 . . . 1 AOE 1 | . . . . . . 1 . . . . Classes Destroyed 9 | . . 1 1 . . 2 3 1 . 1 Worker 1 | . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . . . . . 2 . . 1 Swarmer 1 | . . . . . . . . . . 1 Grunt 4 | . . . . . . . 1 3 . . Duelist 1 | . . . . . . . . 1 . . Sentry 3 | . . . . . . . 1 1 . 1 Hunter 2 | . . . . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 4 | . . 1 1 . . 2 2 4 . 1 Combat Bots Only 4 | . . . . . . 2 1 4 . 1 Max Kills in Single Turn 1 | . . 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Damage Taken 3862 | . 3 9 . . . 734 887 552 . 1677 Core 1055 | . 3 9 . . . 178 170 102 . 593 Absorbed by Shields 108 | . . . . . . . . . . 108 Core Remaining (%) 83 | 100 . 95 . . . 55 . . . . Volleys Fired 92 | . . . 1 . . 25 23 20 . 23 Largest 4 | . . . 1 . . 2 4 3 . 3 Hottest 250 | . . . 40 . . 160 219 111 . 250 Shots Fired 171 | . . . 1 . . 36 72 33 . 29 Gun 138 | . . . 1 . . 16 71 31 . 19 Cannon 20 | . . . . . . 9 1 . . 10 Launcher 8 | . . . . . . 6 . 2 . . Special 5 | . . . . . . 5 . . . . Kinetic 31 | . . . . . . . 2 19 . 10 Thermal 35 | . . . . . . 16 6 . . 13 Explosive 8 | . . . . . . 6 . 2 . . Electromagnetic 97 | . . . 1 . . 14 64 12 . 6 Robot Hit Streak 11 | . . . 1 . . 7 6 9 . 11 Robot Miss Streak 6 | . . . . . . 3 4 5 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . . . 1 3 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . Shots Hit Robots 124 | . . . 1 . . 26 47 27 . 23 Core Hits 65 | . . 3 1 . . 9 18 25 . 9 Critical Hits 2 | . . . . . . . 2 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2790 | . 6 19 18 . . 630 800 737 . 580 Guns 1525 | . . . 18 . . 160 643 407 . 297 Cannons 480 | . . . . . . 178 27 . . 275 Explosions 695 | . . . . . . 235 130 330 . . Melee . | . . . . . . . . . . . Ramming 33 | . 6 19 . . . . . . . 8 Kinetic 488 | . . . . . . . 61 323 . 104 Thermal 795 | . . . . . . 276 215 . . 304 Explosive 565 | . . . . . . 235 . 330 . . Electromagnetic 909 | . . . 18 . . 119 524 84 . 164 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 2 2 Average Corruption 1 | . . . . . . 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . . Effects 13 | . . . . . . 3 1 5 . 4 Message Errors 4 | . . . . . . 2 . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . . 1 1 . . Targeting Errors 2 | . . . . . . 1 . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 15 | . 3 9 . . . . . . . 3 Shots . | . . . . . . . . . . . Rammed 8 | . 1 5 . . . . . . . 2 Targets Rammed 8 | . 1 5 . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 188 | . . . . . . 182 180 80 . 188 Average Temperature 50 | . . . . . . 46 30 22 . 84 Received Heat Transfer 708 | . . . . . . 66 300 252 . 90 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 1406 | . . . . . . 824 211 . . 371 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Peak Influence 294 | . . 5 32 12 . . 294 . . . Initial 105 | . . . 1 12 . . 105 . . . Average 83 | . . 3 15 12 . . 156 . . . Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 85 | 100 100 100 100 100 . . 71 . . . Level 1 14 | . . . . . . . 28 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . . 2 . . . Investigation 2 | . 1 . . . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Distress Signals 5 | . . . 1 . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 48 | . . . 2 . . 14 14 5 . 13 Peak Tracking Total 6 | . . 2 2 . . 3 6 4 . 5 Tactical Retreats 4 | . . . . . . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 2 | . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 9 | . 1 1 1 . . . 1 . 4 1 Terminals 3 | . 1 . 1 . . . . . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 1 1 4 . . . 3 . 24 1 Successful 29 | . . 1 2 . . . 1 . 24 1 Failed 5 | . 1 . 2 . . . 2 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 1 . 4 . . . 1 . . 1 Terminals 6 | . 1 . 4 . . . . . . 1 Fabricators 3 | . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 27 | . . 1 1 . . . . . 24 1 Record 11 | . . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . . 6 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . 1 . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . 1 . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Report 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . 1 . . . 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Total Allies 12 | . . . . . 6 . . . . 6 Largest Group 6 | . . . . . 6 6 1 . . 5 Highest-Rated Group 221 | . . . . . 221 221 36 . . 94 Highest-Rated Ally 94 | . . . . . 42 42 36 . . 94 Total Orders 2 | . . 2 . . . . . . . . EXPLORE 1 | . . 1 . . . . . . . . RETURN 1 | . . 1 . . . . . . . . Ally Attacks 120 | . . 1 . . . 77 26 . . 16 Total Damage 2813 | . . 9 . . . 1935 450 . . 419 Kills 19 | . . . . . . 13 3 . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . . . . Drone Launches 4 | . . 1 . . . 3 . . . . Drone Recoveries 4 | . . 1 . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Turns Passed 3517 | 27 135 220 41 5 636 595 467 424 82 885 Spaces Moved 3061 | 36 133 353 72 10 822 468 271 338 83 475 Core 1571 | 34 133 353 72 10 822 44 . . . 103 Treads 158 | . . . . . . 97 61 . . . Legs 223 | . . . . . . . 26 . . 197 Wheels 782 | 2 . . . . . . 184 338 83 175 Hover 327 | . . . . . . 327 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 100 100 100 50 Average Speed 75 | 51 50 51 50 50 50 80 117 100 100 99 Slowest Speed 170 | 80 50 100 50 50 50 170 170 100 100 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 21 77 11 5 88 63 11 34 72 40 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . 2 . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 3 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 43 | . . . . . . 26 5 11 . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 42 | . . . . . . 26 5 11 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Total 4104 | 43 200 391 75 9 1045 645 367 391 82 856 Wait 798 | . 67 29 . . 222 120 32 31 . 297 Move 3051 | 35 132 352 71 9 821 467 270 337 82 475 Hop . | . . . . . . . . . . . Pick Up 20 | 4 . 1 1 . . 5 6 . . 3 Fast Attach 44 | 2 . 1 1 . 2 10 15 1 . 12 Attach 22 | . . 1 . . . 10 5 2 . 4 Detach 7 | . . 1 . . . 2 1 . . 3 Swap 6 | . . . . . . . 2 . . 4 Drop 25 | 2 . 1 1 . . 6 13 . . 2 Fire 92 | . . . 1 . . 25 23 20 . 23 Melee . | . . . . . . . . . . . Ram 6 | . 1 5 . . . . . . . . Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 31 | . . . . . . . . . . 31 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 28 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 16) 163 | -10/Materials | Entered Mines 243 | -10/Mines | Learned location of Recycling (-8) 287 | -10/Mines | Learned Materials stockpile data 314 | -10/Mines | Build established: Mutant 332 | -10/Mines | Discovered new exit (range 7) 337 | -10/Mines | Found the Drone Emporium 339 | -10/Mines | Found Prototype Device 339 | -10/Mines | Identified Thief Drone Bay 361 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 363 | -10/Mines | Discovered new exit (range 52) 383 | -10/Mines | Entered Materials 383 | -9/Materials | Evolved 2 slots: Utility x2 414 | -9/Materials | Discovered new exit (range 15) 424 | -9/Materials | Entered Mines 425 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 429 | -9/Mines | Entered Zion 526 | -7/Zion | Learned Factory emergency access door positions 558 | -7/Zion | Learned location of Data Miner (-6) 588 | -7/Zion | Gained Derelict followers 603 | -7/Zion | Given the Hacking Drone Bay 612 | -7/Zion | Found Prototype Device 612 | -7/Zion | Identified Hacking Drone Bay 765 | -7/Zion | Imprinted 767 | -7/Zion | Declared Zion's savior 823 | -7/Zion | Build established: Hacker-Mutant 861 | -7/Zion | Discovered new exit (range 15) 1065 | -7/Zion | Entered Proximity Caves 1065 | -6/Proximity Caves | Accompanied by 6 allies 1282 | -6/Proximity Caves | Spotted B-75 Beast 1319 | -6/Proximity Caves | Destroyed B-75 Beast 1388 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1490 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 1596 | -6/Proximity Caves | Build established: Scavenger-Mutant 1628 | -6/Proximity Caves | Discovered new exit (range 16) 1657 | -6/Proximity Caves | Learned Factory non-interactive machine intel 1660 | -6/Proximity Caves | Entered Factory 1660 | -6/Factory | Accompanied by 1 ally 1660 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 1662 | -6/Factory | Loaded intel: 195 non-interactive machine locations 2080 | -6/Factory | Garrison activated, responded to threat 2084 | -6/Factory | Build established: Scavenger-Gunner 2105 | -6/Factory | Discovered new exit (range 11) 2127 | -6/Factory | Entered Lower Caves 2152 | -6/Lower Caves | Lost 5 parts (1u4w) 2469 | -6/Lower Caves | Lost 4 parts (1p1u2w) 2472 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2548 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2551 | -6/Lower Caves | Entered Data Miner 2551 | -6/Data Miner | Discovered new exit (range 6) 2570 | -6/Data Miner | Met Data Miner 2594 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2594 | -6/Data Miner | Learned location of Section 7 (-2) 2610 | -6/Data Miner | Received God Mode back door access code from Data Miner 2633 | -6/Data Miner | Entered Proximity Caves 2697 | -5/Proximity Caves | Build established: Mutant 2772 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2902 | -5/Proximity Caves | Escorted by Enhanced Grunt 2905 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3014 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3035 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 3067 | -5/Proximity Caves | Core integrity fell below 50% 3090 | -5/Proximity Caves | Lost 3 parts (2n1w) 3177 | -5/Proximity Caves | Found Prototype Device 3177 | -5/Proximity Caves | Identified Exp. Thermal Shield 3345 | -5/Proximity Caves | Discovered new exit (range 5) 3485 | -5/Proximity Caves | Core integrity fell below 20% 3518 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03489_ Penetrated by Slug. 03491_ Acquired 2 matter. 03499_ Slug penetrates Door. 03500_ H-66 Slayer misfires. 03500_ Slug penetrates Reinforced Barrier. 03501_ U-05 Engineer builds a Door. 03506_ H-66 Slayer IFF system glitched. 03506_ Slug penetrates U-05 Engineer. 03506_ U-05 Engineer destroyed. 03506_ Penetrated by Slug. 03506_ Adv. Hardlight Generator destroyed. 03512_ Penetrated by Slug. 03512_ HERF Cannon destroyed. 03512_ Penetrated by Slug. 03514_ Terrain Scanner fries itself beyond repair. 03515_ Penetrated by Slug. 03515_ Enh. Flexi-carbon Leg destroyed. 03515_ Penetrated by Slug. 03517_ Acquired Myomer Leg. 03518_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????##################????????????????? | | ??????????#/ !!!!# % !!#????????????????? | | ???#??????#/ #% #????????????????? | | ???#/?????#/ [[??# !#????????????????? | | #####+######;##### % % #????????????????? | | =%!=% % % % #????????????????? | | = %% % %%%% %%<[#????????????????? | | %|%%h % [ @!#????????????????? | | #### ###/###### % "#????????????????? | | ???# #[ %!=#Y #????????????????? | | ???# # %% #Y # " #????????????????? | | ???# # = #Y # " #????????????????? | | ???# # # #### #####????????????????? | | ???# # # #??# T#???????????????????? | | ???# # # #??# ##???????????????????? | | ???# # # #??# #????????????????????? | | #### ############### #????????????????????? | | ?# # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | ? ? # #????????????????????? | | ???"""" ###++##### #????????????????????? | | ???"""" #????????????????????? | | ???"""" #????????????????????? | | ???"""" ####### ##+#####????????????????? | | ? ??????# # #????????????????? | | ???????# # #????????????????? | | ???????# # #????????????????? | | ????????# # #????????????????? | | #### ## ????????# # #????????????????? | | ???# ?#?????????# # #????????????????? | | ???# ????????????# # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Resistance: TH 30 Evasion (%) 53 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Plasma Sword | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer The Oracle Challenges ------------ None Game ------ Seed RecoilSpreadStreamer Manual? 0 Play Time 00:47:53 Cumulative 49.0 hours Start 2021.02.04 @ 06:43:46 End 2021.02.05 @ 09:24:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e4320dd-7040-4a6a-8210-1ddfe8325cb9