Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 21:30:23 Player: HOTSOUP Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (92) 460 Value Destroyed (2827) 2827 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1740) 1740 TOTAL SCORE: 10447 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 1210 Met Imprinter 300 Was Imprinted 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Armor Integrity Analyzer Improved Actuator Array Improved Light Armor Plating Improved Remote Shield Hacking Suite > --- WEAPON ----------- Wave Gun Thunder Hammer Thunder Hammer Falx > --- INVENTORY -------- Improved Light Armor Plating Advanced Hacking Suite Fire Trap [Rating: 82] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Makeshift Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . . . . . 2 2 . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . Utility 5 | . . . . 2 . . . . . . 1 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 128 | 7 3 4 15 11 6 . 4 1 6 16 28 21 5 1 Power 17 | 1 1 . 2 1 . . 1 . . 2 5 4 . . Engine 8 | 1 1 . 2 . . . 1 . . 1 2 . . . Core 9 | . . . . 1 . . . . . 1 3 4 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 38 | 3 . 1 1 4 1 . 2 . . 10 12 4 . . Treads 1 | . . . 1 . . . . . . . . . . . Leg 16 | 1 . . . 1 . . . . . 7 4 3 . . Wheel 4 | 2 . 1 . . . . . . . . . 1 . . Hover 5 | . . . . . . . 2 . . 1 2 . . . Flight 12 | . . . . 3 1 . . . . 2 6 . . . Utility 31 | 1 1 1 3 3 2 . . 1 2 1 7 5 4 . Device 13 | . . . 1 . . . . 1 1 1 6 1 2 . Storage 2 | 1 . . 1 . . . . . . . . . . . Processor 5 | . . . . 1 2 . . . . . . . 2 . Hackware 2 | . . . . . . . . . 1 . . 1 . . Protection 9 | . 1 1 1 2 . . . . . . 1 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 42 | 2 1 2 9 3 3 . 1 . 4 3 4 8 1 1 Energy Gun 9 | . . . 4 . . . . . 2 2 . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 1 1 4 2 2 . 1 . 2 1 . 3 . . Ballistic Cannon 4 | . . . . . . . . . . . 3 . 1 . Launcher 4 | . . 1 1 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . 4 . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 . . . 2 2 . . Parts Lost 59 | . . . 1 9 2 . 1 2 . 8 19 2 2 13 Power 9 | . . . . 1 . . . . . 1 5 . . 2 Propulsion 20 | . . . . 4 1 . 1 1 . 1 8 1 . 3 Utility 13 | . . . . 2 1 . . . . . 4 . 2 4 Weapon 17 | . . . 1 2 . . . 1 . 6 2 1 . 4 Highest Loss Streak 13 | . . . 1 5 2 . 1 2 . 3 7 1 2 13 Average Slot Usage (%) 78 | . 90 99 97 57 29 30 32 53 73 89 65 88 93 62 Engine 6 | . 14 14 11 1 . . . 7 7 9 6 5 . . Core 2 | . . . . 2 . . . . . 3 2 4 11 7 Leg 8 | . . . . 1 . . . . . 17 17 16 11 6 Wheel 4 | . 28 28 20 2 . . . . . . . 2 5 3 Hover 2 | . . . . . . . 2 10 7 . . . . . Device 7 | . . . 6 . . . . 6 7 7 10 7 16 9 Storage 3 | . 14 14 11 9 7 7 7 7 . . . . . . Processor 10 | . . . . 3 12 15 15 15 15 15 13 6 9 7 Hackware 3 | . . . . . . . . . 6 7 3 3 5 5 Protection 4 | . 4 13 3 11 . . . . . . . 15 6 3 Energy Gun 5 | . . . 25 . . . . . 12 10 . . 3 . Ballistic Gun 9 | . 28 18 12 19 . . 1 3 14 13 4 4 . . Impact Weapon 2 | . . . . . . . . . . . . 9 11 7 Slashing Weapon 1 | . . . . . . . . . . . 1 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 62 | 12 15 17 28 42 7 4 18 30 30 29 43 62 49 49 Greatest Support 76 | 20 20 20 20 20 8 4 24 24 13 50 73 76 37 28 Greatest Overweight (x) 9 | . . . 2 9 1 . 2 2 2 8 . 1 1 1 Average Overweight (x) . | . . . 1 1 . . . 1 1 . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 6 6 6 6 4 4 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 5 6 2 2 4 4 4 4 4 Average Carried 3 | 2 5 5 5 4 4 5 4 1 . 2 3 3 2 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 4 6 5 6 6 5 5 2 1 1 4 3 4 4 2 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Mutant 13% | Derelict-Mutant 7% | Scavenger-Gunner 7% | Derelict-Gunner 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Matter Collected 2713 | 245 115 242 145 207 . . 70 175 60 422 465 465 70 32 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3128 | 44 127 79 382 261 13 . 61 80 . 309 578 800 189 205 Parts 159 | 3 9 6 27 21 2 . 4 5 . 10 20 42 1 9 Haulers Intercepted 2 | . . . 1 . . . . . . . . 1 . . Recyclers Shooed 3 | 1 . . . . . . . . . . . 2 . . Parts Field Recycled 9 | . . . . . . . . 7 2 . . . . . Retrieved Matter 60 | . . . . . . . . 51 9 . . . . . Parts Self-Destructed 32 | . . . . . . . . 1 . 21 . . 1 9 Prevented 13 | . . . . . . . . . . 13 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 71 | . 5 5 9 11 1 . 1 1 . 5 16 11 2 4 Melee 16 | . . . . . . . . 1 . . 6 5 2 2 Guns 34 | . 2 2 8 10 . . 1 . . 5 3 3 . . Cannons 11 | . . . . . . . . . . . 7 2 . 2 AOE 9 | . 3 3 1 1 1 . . . . . . . . . Classes Destroyed 16 | 1 3 3 3 1 . . 1 1 . 1 1 . 1 . Worker 6 | . . 1 . . . . 1 . . . . 4 . . Builder 3 | . . 2 . . . . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . Operator 3 | . 1 . . . . . . . . . . 2 . . Watcher 1 | . . . 1 . . . . . . . . . . . Swarmer 24 | . 3 . 4 8 1 . . . . 2 3 2 . 1 Grunt 23 | . 2 . 2 1 . . . . . 1 6 6 2 3 Brawler 2 | . . . . . . . . . . 1 1 . . . Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 10 | . . . 3 . . . . . . 1 4 2 . . Hunter 4 | . . . . 2 . . . 1 . . . 1 . . Programmer 2 | . . . . . . . 1 . . . 1 . . . Samaritan 2 | . . . . . . . . 1 . . . . 1 . Assembled 5 | . . 5 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 11 | 2 3 3 2 10 1 . 1 1 . 2 11 3 2 3 Combat Bots Only 11 | . 3 3 2 10 1 . 1 1 . 2 11 2 2 3 Max Kills in Single Turn 3 | 1 3 2 1 1 1 . 1 1 . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 2 1 1 1 . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Damage Taken 10898 | . 177 111 380 1601 214 . 178 322 . 1025 2752 1867 399 1872 Core 2508 | . 47 . 59 431 88 . 61 106 . 146 545 76 58 891 Absorbed by Shields 103 | . . . . . . . . . . . . 5 5 93 Core Remaining (%) 60 | 100 . 81 85 21 . . . . . 42 35 . . . Volleys Fired 223 | 9 11 22 28 29 1 . 9 13 . 18 31 41 5 6 Largest 4 | 2 2 2 4 4 1 . 1 1 . 4 3 2 1 1 Hottest 200 | 40 40 50 200 99 30 . 23 23 . 154 120 80 81 57 Shots Fired 463 | 18 22 30 83 109 1 . 10 12 . 57 60 50 5 6 Gun 377 | 18 22 16 81 108 . . 10 12 . 57 16 32 5 . Cannon 68 | . . . . . . . . . . . 44 18 . 6 Launcher 18 | . . 14 2 1 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 356 | 18 22 16 21 108 . . 10 12 . 33 60 50 . 6 Thermal 29 | . . . . . . . . . . 24 . . 5 . Explosive 18 | . . 14 2 1 1 . . . . . . . . . Electromagnetic 60 | . . . 60 . . . . . . . . . . . Robot Hit Streak 12 | 3 6 5 6 9 1 . 7 12 . 10 10 7 2 4 Robot Miss Streak 6 | 2 4 3 6 6 . . 1 2 . 3 3 3 1 1 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . . 1 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . 1 . . . . Shots Hit Robots 333 | 10 12 10 41 54 1 . 8 10 . 44 51 68 15 9 Core Hits 174 | 5 9 16 16 19 4 . 4 6 . 32 26 28 3 6 Critical Hits 11 | . . . 1 1 . . . 1 . . 4 3 1 . Critical Kills 7 | . . . 1 1 . . . . . . 3 2 . . Critical Parts Destroyed 4 | . . . . . . . . 1 . . 1 1 1 . Melee Attacks 96 | . . . . . . . . . . . 17 54 17 8 Impact 26 | . . . . . . . . . . . . 17 8 1 Slashing 70 | . . . . . . . . . . . 17 37 9 7 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . 10 4 . Combat Hostiles 4 | . . . . . . . . . . . . 4 . . Follow-up Attacks 17 | . . . . . . . . . . . . 11 5 1 Damage Inflicted 9865 | 103 342 399 688 603 91 . 167 132 . 719 2004 3442 854 321 Guns 3113 | 103 144 71 547 537 . . 162 122 . 715 176 440 96 . Cannons 1860 | . . . . . . . . . . . 1289 434 . 137 Explosions 795 | . 198 328 123 55 91 . . . . . . . . . Melee 4040 | . . . . . . . . . . . 530 2568 758 184 Ramming 57 | . . . 18 11 . . 5 10 . 4 9 . . . Kinetic 4301 | 103 144 71 180 537 . . 162 122 . 506 1465 874 . 137 Thermal 557 | . 198 . 54 . . . . . . 209 . . 96 . Explosive 543 | . . 328 69 55 91 . . . . . . . . . Electromagnetic 367 | . . . 367 . . . . . . . . . . . Impact 752 | . . . . . . . . . . . . 452 274 26 Slashing 3288 | . . . . . . . . . . . 530 2116 484 158 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 9 9 . 4 . . . Average Corruption 8 | . . . . . . 9 9 9 9 . 4 . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 42 | . . . . . . . 9 22 4 . 7 . . . Message Errors 13 | . . . . . . . 3 9 . . 1 . . . Matter Fused 5 | . . . . . . . . 4 1 . . . . . Heat Flow Errors 5 | . . . . . . . 2 2 . . 1 . . . Energy Discharges 5 | . . . . . . . 1 3 . . 1 . . . Data Loss (minor) 7 | . . . . . . . 1 3 3 . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . Targeting Errors 4 | . . . . . . . 1 . . . 3 . . . Weapon Failures 2 | . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 655 | . . 7 . . . . . . . . 51 322 275 . Projectiles 51 | . . . . . . . . . . . 51 . . . Explosions 7 | . . 7 . . . . . . . . . . . . Melee 597 | . . . . . . . . . . . . 322 275 . Knockbacks 13 | . . . . . . . . . . . 8 3 . 2 Impact 2 | . . . . . . . . . . . . 2 . . Kinetic 10 | . . . . . . . . . . . 7 1 . 2 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 95 | . . 40 40 2 2 . 2 5 . . 4 . . . Shots 3 | . . 1 1 . 1 . . . . . . . . . Rammed 11 | . . . 4 4 . . 1 1 . . 1 . . . Targets Rammed 12 | . . . 4 4 . . 1 1 . 1 1 . . . Kicked 1 | . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 486 | . 15 6 224 486 . . 182 204 . 150 208 116 148 95 Average Temperature 87 | . 10 5 57 217 . . 81 92 . 62 49 38 73 43 Received Heat Transfer 2413 | . 105 . 48 279 . . 30 . . 177 705 513 186 370 Effects 6 | . . . . 6 . . . . . . . . . . Shutdowns 3 | . . . . 3 . . . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . 3 . . . . . . 1 . 1 . . Impact Corruptions 6 | . . . . . . . . . . . . 4 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . Heat Transferred 792 | . 150 . 50 . . . . . . 444 . . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Peak Influence 533 | 10 190 103 344 322 173 53 92 . . . 424 533 . . Initial 207 | . 6 73 . 60 144 53 37 . . . . 207 . . Average 173 | 2 58 72 148 227 149 53 51 . . . 68 384 . . Maximum Alert Level 2 | . . . 1 1 . . . . . . 2 2 . . Low Security (%) 61 | 100 100 100 66 28 100 100 100 . . . 85 1 . . Level 1 26 | . . . 33 71 . . . . . . 11 54 . . Level 2 12 | . . . . . . . . . . . 3 43 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 4 . 1 2 . . 3 . . . 7 6 . 1 Investigation 5 | . . . . . . . 2 . . . 1 2 . . Extermination 2 | . . . . . . . . . . . 1 1 . . Reinforcement 12 | . 4 . 1 2 . . 1 . . . 2 2 . . Assault 2 | . . . . . . . . . . . . 1 . 1 Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Distress Signals 10 | . . 1 1 2 . . 1 . . . 2 3 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 229 | . 8 5 18 24 4 6 6 1 . 26 63 51 3 14 Peak Tracking Total 16 | . 4 2 5 11 4 6 3 1 . 7 16 7 4 13 Tactical Retreats 29 | . . . 5 4 1 . . . . 2 10 7 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Traps Triggered 6 | . 1 . . 1 1 . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . 2 Triggered 4 | . . . . . . . . . . . . . 2 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Machines Disabled 15 | . 5 1 2 1 . . . . . . 3 3 . . Max in Single Turn 5 | . 5 1 1 1 . . . . . . 1 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Machines Accessed 14 | . 4 . 2 1 2 . 3 . . . . 1 1 . Terminals 10 | . 4 . 2 1 1 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 32 | . 7 . 4 3 7 . 9 . . . . 1 1 . Successful 21 | . 6 . 4 1 5 . 3 . . . . 1 1 . Failed 11 | . 1 . . 2 2 . 6 . . . . . . . Catastrophic 4 | . . . . 2 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 38 | . 5 . 4 2 1 . 6 . 1 . 15 4 . . Terminals 20 | . 7 . 4 3 2 . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 5 . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Terminal Hacks 5 | . 2 . . 1 1 . . . . . . . 1 . Record 1 | . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 3 . 3 . . . . . . . Recycle Component 2 | . . . . . 1 . 1 . . . . . . . Process 2 | . . . . . 1 . 1 . . . . . . . Retrieve Matter 2 | . . . . . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 4 . 4 . 1 . . . . . . . . . Terminals 9 | . 4 . 4 . 1 . . . . . . . . . Assimilate 5 | . 3 . 2 . . . . . . . . . . . Detonate 4 | . 1 . 2 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . 1 1 . 4 . . . 1 . . . Full Trace Events 3 | . . . . 1 . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 2 | . . . . . 1 . 1 . . . . . . . Recycled Matter 89 | . . . . . 57 . 32 . . . . . . . Retrieved Matter 57 | . . . . . 57 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 14 | . . . . . . . . . . . . 14 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Total Allies 31 | . . . 1 . . . . . 9 . 5 16 . . Largest Group 9 | . . . 1 1 . . . . 9 9 3 6 . . Highest-Rated Group 295 | . . . 10 10 . . . . 279 279 204 295 . . Highest-Rated Ally 157 | . . . 10 10 . . . . 41 41 85 157 . . Zionite Dispatches 4 | . . . . . . . . . . . 3 1 . . Heavy 1 | . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . 2 . . . ROAM 1 | . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks 195 | . . . . . . . . . . 74 37 84 . . Total Damage 5799 | . . . . . . . . . . 1681 2085 2033 . . Kills 41 | . . . . . . . . . . 12 14 15 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 2 1 . . 1 . Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Turns Passed 8809 | 85 350 489 454 370 163 48 236 646 1260 1506 1000 1125 979 98 Spaces Moved 6710 | 68 333 425 306 246 173 115 458 459 980 958 655 669 811 54 Core 185 | 33 . . . 119 . . 4 . . 13 . . . 16 Treads 2 | . . . . 2 . . . . . . . . . . Legs 1604 | . . . . 20 . . . . . 807 404 373 . . Wheels 2282 | 35 333 425 306 38 . . . . . . . 296 811 38 Hover 1704 | . . . . . . . 36 459 980 131 98 . . . Flight 933 | . . . . 67 173 115 418 . . 7 153 . . . Fastest Speed 29 | 50 80 80 80 37 37 40 40 51 110 110 29 110 110 50 Average Speed 100 | 65 80 80 91 95 40 40 41 129 113 124 89 121 110 100 Slowest Speed 500 | 80 80 80 100 500 120 40 150 170 170 450 120 150 110 110 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . 2 4 . 5 . . 1 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 56 89 29 36 4 83 15 64 90 79 16 18 72 13 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 . 1 1 . . . Scrap Searched 5 | . . 1 . . . . . 1 3 . . . . . Spaces Dug 15 | . . 15 . . . . . . . . . . . . Terrain Destroyed 163 | . 53 75 14 4 7 . . . . . 4 4 . 2 Melee . | . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . 4 4 . 2 AOE 153 | . 53 75 14 4 7 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Fac Upp Upp Total 8242 | 89 395 546 420 305 261 116 487 497 1127 1224 969 854 873 79 Wait 998 | . 47 88 46 4 81 2 18 24 139 221 236 48 40 4 Move 6664 | 67 332 424 305 241 165 114 447 458 979 956 644 668 810 54 Hop 17 | . . . . 2 4 . 5 . . 1 5 . . . Pick Up 45 | 5 2 3 7 5 1 . 2 . 1 4 2 11 2 . Fast Attach 81 | 6 3 . 10 5 2 . 1 . 4 10 23 14 3 . Attach 41 | 1 . 3 3 6 4 . 3 1 2 5 5 5 2 1 Detach 14 | . . 1 . 2 3 . . . 1 4 2 . . 1 Swap 6 | . . 1 2 . . . . . . 1 . 2 . . Drop 64 | 1 . 4 15 7 . . 1 . 1 4 3 22 2 4 Fire 223 | 9 11 22 28 29 1 . 9 13 . 18 31 41 5 6 Melee 70 | . . . . . . . . . . . 17 37 9 7 Ram 7 | . . . 4 . . . 1 1 . . 1 . . . Kick 1 | . . . . 1 . . . . . . . . . . Crush 3 | . . . . 3 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . Rewire 1 | . . . . . . . . . . . . 1 . . Trap 2 | . . . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered Mines 437 | -10/Mines | Assembled infested the area 469 | -10/Mines | Learned Materials emergency access door positions 484 | -10/Mines | Discovered new exit (range 5) 625 | -10/Mines | Discovered new exit (range 9) 925 | -10/Mines | Entered Materials 925 | -9/Materials | Evolved 2 slots: Weapon x2 1222 | -9/Materials | Discovered new exit (range 11) 1379 | -9/Materials | Entered another Materials area 1379 | -8/Materials | Accompanied by 1 ally 1379 | -8/Materials | Evolved 2 slots: Utility x2 1545 | -8/Materials | Destroyed 10 combat bots 1554 | -8/Materials | Lost 4 parts (1p2n1u) 1568 | -8/Materials | Build established: Tank 1626 | -8/Materials | Core integrity fell below 50% 1636 | -8/Materials | Lost 5 parts (2n1u2w) 1745 | -8/Materials | Discovered new exit (range 3) 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1904 | -7/Factory | Build established: Mutant 1912 | -7/Factory | Sucked down chute 1912 | -7/Factory | Entered Waste 1922 | -7/Waste | Spotted C-40 Crusher 1927 | -7/Waste | EMP discharged 1934 | -7/Waste | Spotted C-40 Crusher 1937 | -7/Waste | Spotted C-40 Crusher 1939 | -7/Waste | Spotted C-40 Crusher 1939 | -7/Waste | Spotted C-40 Crusher 1948 | -7/Waste | Spotted C-40 Crusher 1956 | -7/Waste | Discovered new exit (range 12) 1960 | -7/Waste | Entered Factory 2179 | -7/Factory | Discovered new exit (range 15) 2196 | -7/Factory | Entered Lower Caves 2331 | -7/Lower Caves | Learned 4 Factory zone layouts 2694 | -7/Lower Caves | Discovered new exit (range 14) 2828 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2842 | -7/Lower Caves | Entered Zion 2951 | -7/Zion | System corruption cleaned by Quarantine Array 3024 | -7/Zion | Visited the Megawrench Repair Shop 3024 | -7/Zion | Megawrench repaired 2 parts 3119 | -7/Zion | Identified exit to Proximity Caves 3248 | -7/Zion | Build established: Derelict-Mutant 3273 | -7/Zion | Learned location of Data Miner (-6) 3329 | -7/Zion | Received a visual enhancement algorithm 3455 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3526 | -7/Zion | Learned Factory interactive machine intel 3531 | -7/Zion | Given A8's code to call for help 3547 | -7/Zion | Gained Derelict followers 3730 | -7/Zion | Imprinted 3732 | -7/Zion | Declared Zion's savior 4102 | -7/Zion | Entered Proximity Caves 4102 | -6/Proximity Caves | Accompanied by 9 allies 4390 | -6/Proximity Caves | Build established: Derelict-Gunner 4522 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4698 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4856 | -6/Proximity Caves | Spotted B-75 Beast 4986 | -6/Proximity Caves | Lost 3 parts (3w) 5086 | -6/Proximity Caves | Core integrity fell below 50% 5454 | -6/Proximity Caves | Build established: Scavenger-Gunner 5524 | -6/Proximity Caves | Discovered new exit (range 12) 5608 | -6/Proximity Caves | Entered Factory 5608 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5609 | -6/Factory | Identified exit to Lower Caves 5610 | -6/Factory | Loaded intel: 45 interactive machine locations 5693 | -6/Factory | Zion Recon squad teleported in 5888 | -6/Factory | Build established: Scavenger-Mutant 6213 | -6/Factory | Lost 3 parts (1p1n1u) 6330 | -6/Factory | Lost 7 parts (1p3n2u1w) 6344 | -6/Factory | Zion Heavy squad teleported in 6376 | -6/Factory | Zion Light squad teleported in 6404 | -6/Factory | Lost 5 parts (1p4n) 6524 | -6/Factory | Core integrity fell below 50% 6584 | -6/Factory | Discovered new exit (range 9) 6598 | -6/Factory | Destroyed 11 combat bots 6608 | -6/Factory | Entered another Factory area 6608 | -5/Factory | Evolved 2 slots: Utility x2 6609 | -5/Factory | Identified exit to Upper Caves 6900 | -5/Factory | Zion hero teleported in (ME-RLN) 6943 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 6945 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 6947 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 6971 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 7001 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 7057 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 7284 | -5/Factory | ME-RLN assimilated hostile W-25 Informer 7399 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 7463 | -5/Factory | ME-RLN assimilated hostile S-27 Virus 7464 | -5/Factory | ME-RLN assimilated hostile S-27 Virus 7475 | -5/Factory | ME-RLN assimilated hostile S-27 Virus 7508 | -5/Factory | First assault squad dispatched 7582 | -5/Factory | ME-RLN assimilated hostile G-67 Veteran 7622 | -5/Factory | ME-RLN assimilated hostile L-41 Fighter 7733 | -5/Factory | Entered Upper Caves 7779 | -5/Upper Caves | Learned Factory emergency access door positions 8665 | -5/Upper Caves | Discovered new exit (range 3) 8694 | -5/Upper Caves | Identified exit to Upper Caves 8712 | -5/Upper Caves | Entered another Upper Caves area 8768 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8784 | -5/Upper Caves | Core integrity fell below 50% 8798 | -5/Upper Caves | Core integrity fell below 20% 8810 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 08786_ Imp. Actuator Array destroyed. 08786_ Penetrated by Slug. 08786_ Thunder Hammer destroyed. 08786_ Discarded Adv. Armor Integrity Analyzer. 08786_ Discarded Imp. Signal Interpreter. 08789_ Penetrated by Slug. 08790_ Slug penetrates G-50 Soldier. 08796_ Slug penetrates Wall. 08797_ G-50 Soldier destroyed. 08797_ Penetrated by Slug. 08797_ Mic. Fission Core destroyed. 08797_ Slug penetrates Wall. 08803_ Hvy. Laser fries itself beyond repair. 08803_ Slug penetrates Wall. 08804_ Falx destroyed. 08804_ Penetrated by Slug. 08805_ Carbon-fiber Leg fries itself beyond repair. 08807_ Lgt. Angular Momentum Engine fries itself beyond repair. [Achievement: 10k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#????????####??????????????????? | | ????????????????## ??????## ##??##????##???????? | | ??????????????? ??????# ### ##?? #??????? | | ???????????????? ????## ### ??????? | | ???????????????? ???## ???????? | | ?????????????????# ??# ????????? | | ??????????????????# #?# ?????????? | | ?????????????????## ## #??????????? | | ????????????????## #???????????? | | ???????????????## #????????????? | | ???????????????? ####?????????? | | ?????????????????? Y #####?????? | | ???????????????????????# h ??##?? | | ???????????????????????# @ l g%h#####?? #? #?? | | ???????????????????????# ## #"""#?? #? ### | | ???????????????????????# ### " #?? #? # | | ???????????????????????## ##?#%" #+## ## # | | ????????????????????????#######??#%/% # # | | ?????????????????????????????????#^# # #? | | ?????????????????????????????????#^# """"# ## | | ?????????????????????????????????# ######## | | ?????????????????????????????????# | | ?????????????????????????????????### ## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ??????????????????????????######???## | | ????????????????????????### #????### | | ????????????????????????# #???????## | | ????????????????????????## ##???##### % ## | | ?????????????????????????# ##?## ## ##? | | ?????????????????????????# ### ##?? | | ?????????????????????????### ### # #??? | | ???????????????????????????## ##?# ## ?? | | ????????????????????????????# ##??## ? | | ????????????????????????????## #???? ## | | ?????????????????????????????## #???? ###? | | ??????????????????????????????# ##???? # ##??? | | ??????????????????????????????## ##????? ?##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1050 Evasion (%) 63 Targeting Accuracy 11 Armor Integrity Analysis 66 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Achiever Heroic Deeds Shopping List Challenges ------------ None Game ------ Seed TractorSmartbombGreatsword Manual? 0 Play Time 02:16:38 Cumulative 31.8 hours Start 2020.09.22 @ 17:49:12 End 2020.09.22 @ 21:30:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 29 Adventurer 16 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66d82624-911b-4170-83b2-be5e340b192b