Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 18:32:39 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (2252) 2252 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7637 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 178/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Large Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Particle Reactor Reflective Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Heat Sink Small Storage Unit Large Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Light Armor Plating Point Defense System Component Analysis Suite > --- WEAPON ----------- Ion Cannon Assault Cannon Powered Hammer > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Armored Treads Improved Antigrav System Reflective Plating Heavy Laser Heavy Laser Railgun Enhanced Gauss Cannon Rocket Launcher Powered Hammer [Rating: 87] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 1 . . 1 . 1 Utility 8 | . . 1 1 1 1 1 2 1 Weapon 1 | . . . . 1 . . . . Parts Attached 65 | . 6 11 6 14 2 2 8 16 Power 9 | . 2 1 2 . 1 . 1 2 Engine 6 | . 2 1 1 . 1 . 1 . Core 2 | . . . 1 . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 24 | . 1 5 1 6 . 1 5 5 Treads 7 | . . 4 . 2 . . . 1 Leg 5 | . . . . 4 . 1 . . Wheel 3 | . 1 1 1 . . . . . Hover 9 | . . . . . . . 5 4 Flight . | . . . . . . . . . Utility 13 | . 2 1 1 3 1 1 2 2 Device 7 | . 1 1 . 1 . 1 1 2 Storage 1 | . 1 . . . . . . . Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 19 | . 1 4 2 5 . . . 7 Energy Gun 5 | . . 1 . 2 . . . 2 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 4 | . 1 2 . 1 . . . . Ballistic Cannon 4 | . . 1 1 . . . . 2 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 2 . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 58 | . 8 4 3 12 1 . . 30 Power 10 | . 2 1 2 . 1 . . 4 Propulsion 18 | . 2 1 . 6 . . . 9 Utility 10 | . 1 . . 2 . . . 7 Weapon 20 | . 3 2 1 4 . . . 10 Highest Loss Streak 23 | . 3 3 2 7 1 . . 23 Average Slot Usage (%) 92 | . 81 95 98 91 93 91 96 88 Engine 7 | . 11 9 4 7 6 5 6 5 Treads 10 | . . 22 18 14 13 11 6 . Leg 6 | . 16 . . 7 13 14 10 . Wheel 4 | . 8 9 18 2 . . . . Hover 5 | . . . . . . . 8 23 Device 10 | . 3 10 9 9 6 11 15 19 Storage 13 | . 16 22 18 15 13 11 10 8 Processor 4 | . . . . 4 6 5 10 9 Protection 6 | . . . 8 5 13 11 10 5 Energy Gun 5 | . 4 5 . 4 13 11 10 1 Energy Cannon 1 | . . . 4 1 . . . 2 Ballistic Gun 4 | . 18 8 11 3 . . . . Ballistic Cannon 2 | . . 6 2 4 . . . 3 Impact Weapon 3 | . . . . 6 6 5 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 10 26 29 46 50 56 50 60 65 Greatest Support 88 | 20 20 46 34 66 36 56 77 88 Greatest Overweight (x) 13 | . 2 2 1 4 1 1 1 13 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 6 12 12 12 12 12 12 11 Most Carried 12 | 6 8 12 12 12 12 12 12 12 Average Carried 10 | 5 5 8 11 10 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 10 Final Carried 12 | 6 8 12 12 12 12 12 12 2 Class Distribution -------------------- 56% | Mutant 40% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1359 | 212 159 182 219 312 43 20 43 169 Remotely . | . . . . . . . . . Salvage Created 2101 | 79 200 256 519 647 132 39 . 229 Parts 118 | 11 10 20 24 32 4 3 . 14 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 49 | . 7 7 13 13 2 . . 7 Melee 2 | . . . . 1 . . . 1 Guns 24 | . 6 3 9 4 2 . . . Cannons 21 | . . 4 4 8 . . . 5 AOE 1 | . 1 . . . . . . . Classes Destroyed 11 | 2 2 3 2 2 . . . . Worker 1 | . . . 1 . . . . . Tunneler 3 | 2 . . 1 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 2 | . . . . 1 . 1 . . Swarmer 10 | . 3 3 4 . . . . . Grunt 22 | . 4 1 7 8 2 . . . Brawler 1 | . . 1 . . . . . . Sentry 7 | . . 2 . 4 . . . 1 Hunter 3 | . . . 2 . . . . 1 Programmer 6 | . . . . 1 . . . 5 Best Kill Streak 6 | 1 4 3 5 6 2 1 . 3 Combat Bots Only 6 | . 4 3 5 6 2 . . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7958 | . 832 413 945 1699 136 . 357 3576 Core 1774 | . 142 51 95 161 . . 18 1307 Absorbed by Shields 153 | . . . . 153 . . . . Core Remaining (%) 85 | 100 43 87 82 77 100 100 98 . Volleys Fired 240 | 5 45 33 65 43 9 1 2 37 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 146 | 60 60 75 104 130 130 130 130 146 Shots Fired 429 | 10 69 51 130 80 13 2 4 70 Gun 268 | 10 69 28 98 36 13 2 4 8 Cannon 156 | . . 23 32 44 . . . 57 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 304 | 5 65 43 110 47 . . . 34 Thermal 95 | 5 4 8 20 21 4 1 2 30 Explosive 5 | . . . . . . . . 5 Electromagnetic 25 | . . . . 12 9 1 2 1 Robot Hit Streak 11 | 4 6 11 11 9 5 3 4 10 Robot Miss Streak 6 | 1 6 3 5 4 2 . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 3 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 289 | 6 36 34 86 65 11 2 3 46 Core Hits 157 | 4 13 13 45 50 7 1 1 23 Critical Hits 5 | . . . 1 . . . . 4 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Melee Attacks 83 | . . . . 15 8 4 23 33 Impact 83 | . . . . 15 8 4 23 33 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5240 | 68 683 379 982 1335 153 49 55 1536 Guns 2032 | 68 383 174 442 595 153 28 55 134 Cannons 2451 | . . 205 523 664 . . . 1059 Explosions 514 | . 300 . . . . . . 214 Melee 218 | . . . . 72 . 21 . 125 Ramming 25 | . . . 17 4 . . . 4 Kinetic 2719 | 38 348 336 599 733 . . . 665 Thermal 1420 | 30 35 43 366 321 45 . 52 528 Explosive 514 | . 300 . . . . . . 214 Electromagnetic 344 | . . . . 205 108 28 3 . Impact 218 | . . . . 72 . 21 . 125 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . 2 3 . . 4 22 Average Corruption 3 | . . . 2 2 . . 3 4 Corruption Purged . | . . . . . . . . . Effects 23 | . . . 4 5 . . 5 9 Message Errors 6 | . . . . 4 . . . 2 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 . Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 6 | . . . 2 . . . 1 3 Overload Shots . | . . . . . . . . . Overflow Damage 103 | . 58 . . . . . . 45 Projectiles 32 | . . . . . . . . 32 Explosions 71 | . 58 . . . . . . 13 Melee . | . . . . . . . . . Knockbacks 21 | . . . 5 10 . . . 6 Impact 1 | . . . . 1 . . . . Kinetic 18 | . . . 5 9 . . . 4 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 8 | . . . 8 . . . . . Shots . | . . . . . . . . . Rammed 7 | . . . 2 1 . . . 4 Targets Rammed 7 | . . . 2 1 . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 303 | . 18 8 179 303 280 9 72 75 Average Temperature 65 | . 6 3 60 90 177 6 22 16 Received Heat Transfer 1443 | . 258 108 315 642 63 . 12 45 Effects 4 | . . . . 1 3 . . . Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 2428 | 75 75 100 592 570 100 . 100 816 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 306 | 15 169 228 306 232 129 26 61 120 Initial 66 | . 9 66 11 11 63 . 12 12 Average 81 | 6 78 149 132 93 95 20 28 44 Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 88 | 100 100 62 60 88 100 100 100 100 Level 1 11 | . . 37 39 11 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 1 5 . . 1 4 Investigation 2 | . 1 . . 1 . . . . Extermination 4 | . . . . 1 . . 1 2 Reinforcement 3 | . . . 1 . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . . . 4 . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 12 8 21 15 4 1 4 17 Peak Tracking Total 11 | . 7 3 11 4 2 1 2 5 Tactical Retreats 5 | . . . 2 . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 2 | . 1 . . 1 . . . . Max in Single Turn 1 | . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 10 | . 1 2 2 1 3 . . 1 Terminals 7 | . 1 1 2 . 2 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 29 | . 3 5 9 2 7 . . 3 Successful 14 | . 1 3 5 . 4 . . 1 Failed 15 | . 2 2 4 2 3 . . 2 Catastrophic 3 | . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 23 | . 3 2 9 . 6 . . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 11 | . 1 1 5 . 3 . . 1 Record 1 | . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . 1 . 1 . . . Unreport Threat 2 | . . . 2 . . . . . Zone Layout 5 | . . 1 2 . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 1 2 1 2 . . 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 3607 | 53 341 413 434 684 410 166 479 627 Spaces Moved 2215 | 30 207 273 235 311 231 113 361 454 Core 30 | . . . . 26 . . . 4 Treads 69 | . . 51 . 18 . . . . Legs 845 | 30 80 . . 188 231 113 203 . Wheels 663 | . 127 222 235 79 . . . . Hover 608 | . . . . . . . 158 450 Flight . | . . . . . . . . . Fastest Speed 30 | 120 80 90 95 105 155 123 32 30 Average Speed 114 | 120 103 107 101 152 155 132 108 82 Slowest Speed 700 | 120 120 170 105 250 155 155 153 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 16 | 3 39 26 25 11 8 4 11 17 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 54 | . . . . 3 7 2 22 20 Terrain Destroyed 102 | . 28 . 1 3 7 2 22 39 Melee 54 | . . . . 3 7 2 22 20 Projectile 3 | . . . 1 . . . . 2 AOE 45 | . 28 . . . . . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 2787 | 38 272 349 324 419 259 121 416 589 Wait 90 | . 5 12 . 20 8 . 6 39 Move 2207 | 29 206 272 234 310 230 112 360 454 Hop . | . . . . . . . . . Pick Up 74 | 2 9 17 11 15 2 2 10 6 Fast Attach . | . . . . . . . . . Attach 56 | . 6 9 5 14 2 2 3 15 Detach . | . . . . . . . . . Swap 9 | . . 2 1 . . . 5 1 Drop 21 | 2 1 4 6 1 . . 7 . Fire 240 | 5 45 33 65 43 9 1 2 37 Melee 83 | . . . . 15 8 4 23 33 Ram 6 | . . . 2 . . . . 4 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 54 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Identified exit to Materials 210 | -10/Materials | Lost 3 parts (1p1n1w) 221 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 367 | -10/Materials | Lost 3 parts (1p1n1w) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 610 | -9/Materials | Discovered new exit (range 15) 681 | -9/Materials | Lost 3 parts (1n2w) 764 | -9/Materials | Discovered new exit (range 16) 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1218 | -8/Materials | Discovered new exit (range 16) 1242 | -8/Materials | Entered Factory 1242 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1312 | -7/Factory | Garrison activated, responded to threat 1461 | -7/Factory | Lost 7 parts (3n2u2w) 1720 | -7/Factory | Build established: Scavenger-Mutant 1919 | -7/Factory | Discovered new exit (range 6) 1926 | -7/Factory | Entered another Factory area 1926 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2271 | -6/Factory | Build established: Mutant 2317 | -6/Factory | Discovered new exit (range 12) 2336 | -6/Factory | Entered another Factory area 2336 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2496 | -5/Factory | Discovered new exit (range 5) 2502 | -5/Factory | Entered another Factory area 2502 | -4/Factory | Evolved 2 slots: Utility x2 2638 | -4/Factory | Build established: Scavenger-Mutant 2962 | -4/Factory | Discovered new exit (range 15) 2978 | -4/Factory | Identified exit to Research 2981 | -4/Factory | Entered Research 2981 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3299 | -3/Research | Lost 3 parts (1p1n1u) 3462 | -3/Research | Spotted B-86 Titan 3533 | -3/Research | System corruption reached 10% 3560 | -3/Research | Crushed by falling debris 3568 | -3/Research | Core integrity fell below 50% 3578 | -3/Research | Crushed by falling debris 3600 | -3/Research | Core integrity fell below 20% 3608 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03592_ Penetrated by Slug. 03592_ Slug penetrates Earth. 03592_ Penetrated by Slug. 03592_ Enh. Gauss Cannon destroyed. 03594_ P-80 Master resets H-77 Assassin, system corruption cleaned. 03595_ XZK:OGG N