Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.12 @ 00:21:29 Player: ArabianSandBoa Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (36) 180 Value Destroyed (1461) 1461 Prototype IDs (73) 1460 Alien Tech Used (6) 1200 Bonus (26142) 26142 TOTAL SCORE: 40543 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 2396 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Hacked God Mode 5000 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Escaped with Sigix 5000 Win 3000 Win Speed 398 Friendly Fire -509 Cogmind --------- Core Integrity 1462/1600 Matter 26/700 Energy 188/190 System Corruption 0% Temperature Cool (4) Movement Flying (114) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Impulse Thruster Array (fused) Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Experimental Power Amplifier Experimental Power Amplifier Medium Storage Unit Advanced Matter Compressor Spectral Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Core Analyzer Experimental Reaction Control System Improved Thermal Shield Experimental Thermal Shield Phase Redirector Improved Hacking Suite > --- WEAPON (2) ------- Centrium Greatsword > --- INVENTORY (10) --- Light Quantum Reactor Improved Linear Gravjet Xenon Bombardment Thruster Vortex Rail (14) Sigix Terminator (1) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Advanced Matter Compressor Spectral Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Core Analyzer Experimental Reaction Control System Advanced Phase Shifter Improved Thermal Shield Experimental Thermal Shield Phase Redirector Improved Hacking Suite > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Light Quantum Reactor Improved Linear Gravjet Experimental Power Amplifier Vortex Rail Centrium Greatsword Sigix Containment Pod [Rating: 206] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled Nuclear Pulse Thruster Utility 0b10 Decoder Chip [Looter] Device Advanced Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware System Mapper Protection Experimental Weapon Shielding Artifact Phase Redirector Weapon Makeshift Sword Energy Gun Vortex Rail Energy Cannon Potential Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . . Utility 11 | . . . 1 1 . . 1 . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 208 | 6 1 1 10 5 3 12 3 2 15 . 1 . 1 3 2 3 9 4 9 1 4 19 1 15 22 29 12 15 Power 21 | 1 . . 1 . . 2 . 1 2 . 1 . . . . . 2 1 . . . 3 1 2 1 1 1 1 Engine 4 | 1 . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Core 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . 2 . . . . . . . 1 1 . . . 3 1 2 1 1 1 1 Propulsion 42 | 2 . . 3 2 1 3 . . 4 . . . . 1 . 1 3 . 3 . 3 5 . 2 2 5 . 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 37 | . . . 2 1 . 3 . . 4 . . . . 1 . 1 3 . 3 . 3 5 . 2 2 5 . 2 Utility 93 | 1 . . 3 1 2 3 1 1 8 . . . 1 1 1 2 4 . 6 1 . 9 . 10 11 14 5 8 Device 50 | 1 . . 1 1 . 1 1 1 3 . . . . 1 1 1 3 . 4 . . 4 . 6 4 11 2 4 Storage 7 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 1 . 1 Processor 23 | . . . 2 . 2 1 . . 5 . . . 1 . . 1 . . 1 . . 3 . . 4 2 . 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . Protection 6 | . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 1 . 1 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Weapon 52 | 2 1 1 3 2 . 4 2 . 1 . . . . 1 1 . . 3 . . 1 2 . 1 8 9 6 4 Energy Gun 17 | . . . 1 1 . 2 2 . . . . . . . . . . . . . . 2 . 1 2 1 4 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 4 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . 1 Special Weapon 4 | . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . Impact Weapon 4 | . . . 1 . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . 2 4 2 2 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 1 2 . 1 1 . 2 . . . . . . . 3 1 2 . . 8 . 1 11 6 4 4 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 35 | . . . 4 2 1 2 . 2 . . . . . . . 1 . 2 . . . . . 9 4 4 3 1 Power 4 | . . . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Propulsion 14 | . . . 1 . . 1 . 1 . . . . . . . 1 . . . . . . . 4 . 4 2 . Utility 13 | . . . 1 2 . . . . . . . . . . . . . . . . . . . 5 3 . 1 1 Weapon 4 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . Highest Loss Streak 4 | . . . 3 2 1 1 . 2 . . . . . . . 1 . 2 . . . . . 4 1 2 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 57 57 74 57 45 68 65 51 69 93 93 100 95 97 100 100 99 97 94 90 89 91 99 89 77 79 73 63 Engine 1 | . . . 6 . . . . . . . . 6 6 5 5 5 5 2 . . . . 4 . . . . . Reactor 4 | . . . . . . . . . 2 6 6 6 6 5 5 5 5 7 10 6 5 4 5 4 4 5 7 4 Treads 1 | . 28 28 2 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . 16 7 7 16 15 12 17 33 33 33 33 35 35 35 35 35 31 31 31 31 31 28 20 19 18 12 Device 12 | . 14 14 10 16 1 9 11 9 8 13 13 13 13 17 17 13 16 17 18 15 15 12 5 5 4 9 14 15 Storage 2 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 4 4 4 4 6 Processor 23 | . . . 17 16 26 26 15 15 29 26 26 26 25 23 23 26 23 23 22 26 26 27 31 22 27 27 19 16 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 1 5 11 1 . 4 4 Energy Gun 1 | . . . . 5 1 4 3 2 . . . . . . . . . . . . . 1 5 3 . 2 . . Launcher 1 | . . . 1 . . 2 3 . 3 6 6 6 6 5 5 5 5 2 . . . . . . . . . . Impact Weapon 1 | . . . 6 9 7 5 7 7 6 6 6 6 2 2 1 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 4 2 1 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 4 3 3 7 6 6 9 10 10 18 18 27 27 27 29 30 29 29 33 34 33 33 37 37 42 43 62 46 64 Greatest Support 63 | 3 3 3 8 14 8 10 10 11 26 32 28 28 32 36 30 34 34 45 40 34 39 41 41 55 54 62 46 63 Greatest Overweight (x) 1 | 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 4 5 4 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Average Carried 7 | 3 5 4 4 4 4 4 4 4 4 4 4 4 4 2 4 4 4 4 4 7 9 9 9 9 8 9 8 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 5 5 5 5 5 4 4 5 5 5 4 4 5 3 5 5 5 5 5 10 10 10 10 9 8 10 9 8 Class Distribution -------------------- 33% | Scout 19% | Derelict-Scout 14% | Sprinter 12% | Mutant 11% | Hacker-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Sprinter | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 2096 | 201 . . 141 . . . 136 45 226 64 10 . 10 . 87 . 80 38 . 169 53 115 75 . 49 453 . 144 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1500 | 98 . . 192 . . 7 . 44 80 60 68 . . 44 45 . 99 31 175 . . . . 39 191 183 . 144 Parts 65 | 5 . . 5 . . 3 . 4 1 1 . . . 5 8 . 3 3 7 . . . . 1 6 7 . 6 Haulers Intercepted 8 | . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . . 1 1 . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 3 1 . 8 . 6 . 3 2 . . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 22 | . . . 4 . . 2 . . . 1 . . . . 5 . . 4 1 . . . . 1 2 1 . 1 Melee 7 | . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 2 . . 1 AOE 14 | . . . 2 . . 2 . . . . . . . . 5 . . 4 . . . . . . . 1 . . Classes Destroyed 10 | 2 . . 2 . . 1 . . . 1 . . . 2 . . . . . . . . . . . 2 . . Worker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . . 1 1 . 1 Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 15 | . . . . . . 2 . . . . . . . . 5 . . 4 . . . . . 1 2 . . 1 Grunt 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 5 | 2 . . 3 . . 2 . 1 1 1 . . . 3 5 . . 4 2 . . . . 1 2 1 . 1 Combat Bots Only 5 | . . . 2 . . 2 . . . 1 . . . . 5 . . 4 1 . . . . 1 2 1 . 1 Max Kills in Single Turn 3 | 1 . . 1 . . 2 . 1 1 1 . . . 2 3 . . 2 1 . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 2 . . . . . . . . 3 . . 2 . . . . . . . 1 . . Melee 1 | . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Warlord (-2/Research) Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Damage Taken 4258 | . 19 . 516 104 120 139 . 163 . 61 20 . 39 22 117 18 . 201 19 . . . . 604 906 441 320 429 Core 1125 | . . . 293 17 74 32 . 62 . 30 20 . 17 . 15 . . 45 19 . . . . 93 140 130 . 138 Absorbed by Shields 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Redirected to Core 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Redirected to Shielding 160 | . . . . . . . . . . . . . . . . . . . . . . . . 64 96 . . . Ignored by Resistances 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 6 . Regen/Repaired (Parts) 61 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 56 Core Remaining (%) 83 | 100 . 100 26 . . 77 . 91 . . . . 92 . . . . 94 . . . . 98 . 75 . 72 91 Volleys Fired 58 | 4 . 1 15 1 . 2 . . . . . . . 1 3 . . 4 . . . . 1 . 2 14 3 7 Largest 2 | 2 . 1 2 1 . 1 . . . . . . . 1 1 . . 1 . . . . 1 . 1 1 1 1 Hottest 120 | 40 . 20 120 5 . 30 . . . . . . . 30 30 . . 30 . . . . 45 . 45 45 45 45 Shots Fired 61 | 6 . 1 16 1 . 2 . . . . . . . 1 3 . . 4 . . . . 1 . 2 14 3 7 Gun 39 | 6 . 1 8 . . . . . . . . . . . . . . . . . . . 1 . 2 11 3 7 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 2 . . 2 . . . . . . . 1 3 . . 4 . . . . . . . . . . Special 10 | . . . 6 1 . . . . . . . . . . . . . . . . . . . . . 3 . . Kinetic 15 | 6 . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 12 | . . . 2 . . 2 . . . . . . . 1 3 . . 4 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 24 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 11 3 7 Robot Hit Streak 6 | 3 . . 3 . . 1 . . . . . . . . 2 . . 1 . . . . . . . 6 . . Robot Miss Streak 3 | 2 . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 61 | 3 . . 18 . 1 1 . 1 1 3 1 . . . 1 . 4 1 2 . . . . 2 6 13 . 3 Core Hits 51 | 2 . . 7 . . 2 . 1 . 1 . . . 4 6 . 1 8 2 . . . . 1 4 10 . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . . Critical Strikes 7 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . 2 2 . . Smash 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 146 | . . . 17 . 3 5 . 1 1 3 1 . 2 1 2 1 4 5 4 1 6 . . 19 33 18 11 8 Impact 34 | . . . 17 . 3 5 . 1 1 3 1 . 2 1 . . . . . . . . . . . . . . Slashing 87 | . . . . . . . . . . . . . . . 2 1 4 5 4 1 6 . . 19 21 5 11 8 Piercing 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 13 . . Sneak Attacks 10 | . . . 1 . . . . 1 1 1 . . . . . . . . 2 . . . . . 2 1 . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4698 | 42 . . 520 . 23 200 . 132 115 257 124 . . 214 361 . 314 471 182 . . . . 83 454 838 . 368 Guns 311 | 42 . . 49 . . . . . . . . . . . . . . . . . . . . . . 220 . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1733 | . . . 157 . . 200 . . . . . . . 214 361 . . 471 . . . . . . . 330 . . Melee 2537 | . . . 290 . 23 . . 132 115 257 124 . . . . . 314 . 182 . . . . 83 410 288 . 319 Ramming 93 | . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . 49 Kinetic 91 | 42 . . 49 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 510 | . . . 24 . . . . . . . . . . 156 . . . . . . . . . . . 330 . . Explosive 1247 | . . . 157 . . 200 . . . . . . . 58 361 . . 471 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 941 | . . . 290 . 23 . . 132 115 257 124 . . . . . . . . . . . . . . . . . Slashing 1313 | . . . . . . . . . . . . . . . . . 314 . 182 . . . . 83 293 122 . 319 Piercing 283 | . . . . . . . . . . . . . . . . . . . . . . . . . 117 166 . . Entropic 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . 220 . . Highest Corruption 8 | . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . 1 . 8 . Average Corruption 2 | . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . 1 . 8 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Effects 5 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Message Errors 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Matter Fused 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 568 | . . . 49 . 23 . . . 45 89 124 . . 36 32 . . 53 . . . . . . 3 30 . 84 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 121 | . . . . . . . . . . . . . . 36 32 . . 53 . . . . . . . . . . Melee 447 | . . . 49 . 23 . . . 45 89 124 . . . . . . . . . . . . . 3 30 . 84 Knockbacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . . . . 46 . . . . . . . . . . . 25 . . . . . . 22 50 . 24 Shots 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 391 | . . . 36 . . . . . . 275 33 120 225 55 16 48 14 391 250 24 72 222 80 341 4 5 . . Average Temperature 52 | . . . 15 . . . . . . 114 17 64 91 16 5 7 6 107 55 10 16 66 26 69 2 4 . . Received Heat Transfer 291 | . . . 210 18 9 27 . . . . 9 . . . . 9 . . . . . . . . . 9 . . Effects 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 13 | . . . 4 . 1 . . . 1 2 5 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 310 | . . . 50 . . . . . . . . . . 100 . . . . . . . . . . . 160 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 1073 | 10 13 41 432 272 244 409 185 129 85 . . . . 242 . . . . 162 . . . . 476 536 1073 729 829 Initial 603 | . 6 4 15 182 179 113 185 129 59 . . . . 115 . . . . 18 . . . . . 267 242 603 436 Average 255 | 3 10 37 216 224 226 204 185 118 62 . . . . 139 . . . . 65 . . . . 74 372 421 664 516 Maximum Alert Level 3 | . . . 2 1 1 2 . . . . . . . 1 . . . . . . . . . 2 2 3 3 3 Low Security (%) 46 | 100 100 100 42 40 23 62 100 100 100 . . . . 94 . . . . 100 . . . . 80 . . . . Level 1 29 | . . . 44 59 76 32 . . . . . . . 5 . . . . . . . . . 16 66 73 . . Level 2 19 | . . . 13 . . 4 . . . . . . . . . . . . . . . . . 3 33 11 78 87 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 21 12 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 1 . 5 . . . . . . . 1 . . . . . . . . . 1 3 3 . 5 Investigation 7 | . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 13 | . . . 2 1 . 1 . . . . . . . 1 . . . . . . . . . 1 3 2 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 11 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . 1 1 5 . . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Times Spotted 260 | . 3 6 22 12 4 12 . 1 . 6 10 . 8 2 12 8 . 9 8 . . . . 40 20 38 13 26 Peak Tracking Total 16 | . 3 12 10 16 5 7 . 1 . 4 8 . 4 2 7 5 . 7 10 . . . . 16 11 13 8 16 Tactical Retreats 36 | . . 2 1 1 . 2 . . . 1 3 . 2 . 1 2 . 3 2 . . . . 7 3 3 . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . . . . 10 1 . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 19 | . . . 3 . 1 1 . . . . . . . 2 . . . 1 . . . . . . 3 . 5 3 Max in Single Turn 2 | . . . 2 . 1 1 . . . . . . . 2 . . . 1 . . . . . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 59 | . 1 1 4 2 . 4 1 . 3 1 1 4 1 1 1 1 9 . 3 . . 8 . 6 1 1 2 3 Terminals 28 | . 1 1 3 1 . 4 1 . 3 1 . . 1 1 . . . . 2 . . . . 4 1 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 196 | . 3 6 14 6 . 17 1 . 9 1 1 30 1 3 1 1 47 . 5 . . 23 . 12 2 2 3 8 Successful 151 | . 2 5 7 3 . 6 1 . 4 1 1 30 1 1 1 1 47 . 2 . . 23 . 10 1 . 2 2 Failed 45 | . 1 1 7 3 . 11 . . 5 . . . . 2 . . . . 3 . . . . 2 1 2 1 6 Catastrophic 7 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 26 | . . . 7 1 . 8 . . 3 . . . . . . . . 1 1 . . 1 . 3 . . 1 . Terminals 77 | . 3 6 11 4 . 17 1 . 9 1 . . 1 3 . . . . 3 . . . . 8 2 2 3 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Recycling Units 8 | . . . 3 . . . . . . . . . . . . . . . 2 . . . . 3 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 137 | . 2 5 3 2 . 4 1 . 3 1 1 30 1 1 1 1 47 . 2 . . 23 . 6 1 . 2 . Record 75 | . . 5 . 1 . . . . 1 1 . 11 1 . . . 36 . . . . 17 . . . . 2 . Part Schematic 13 | . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . 3 . . . . 4 . . . . 4 . 1 . . . . Open Door 5 | . . . . . . . . . . . 1 . . . 1 1 . . . . . 2 . . . . . . Open DSF 4 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . 1 1 . 3 . . 1 . . . . . . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Report Inventory 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 2 . . 2 . . 1 . . . . . . . . . . . . . . 2 . . . . Terminals 5 | . . . 2 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 1 3 1 . 4 . . 3 . . . . 1 . . . . 3 . . . . 5 1 1 2 3 Full Trace Events 7 | . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 11 | . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 5 . 3 Largest Group 4 | . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . 4 . 3 Highest-Rated Group 657 | . . 31 41 . . . . . . . . . 96 . . . . . . . . . . . . 657 . 379 Highest-Rated Ally 369 | . . 31 31 . . . . . . . . . 96 . . . . . . . . . . . . 369 . 135 Total Orders 6 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . . GUARD 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . EXPLORE 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 110 | . . . 16 . . . . . . . . . 15 . . . . . . . . . . . . 73 . 6 Total Damage 5562 | . . . 185 . . . . . . . . . 559 . . . . . . . . . . . . 4685 . 133 Kills 32 | . . . 6 . . . . . . . . . 6 . . . . . . . . . . . . 19 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 12 | . . 3 . . . . . . . 1 1 . 2 . 1 1 . 1 . 1 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Decoded 0b10 Intel 94 | . . . . . . . . . . . . . . 1 . . . . 13 . . . . 25 22 24 9 . Items 94 | . . . . . . . . . . . . . . 1 . . . . 13 . . . . 25 22 24 9 . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 5556 | 43 38 144 257 72 88 143 23 29 202 53 108 16 207 18 210 151 70 581 169 483 447 287 337 356 295 344 164 221 Spaces Moved 10073 | 31 71 279 350 118 143 294 50 60 479 199 330 80 622 48 327 185 176 648 319 494 510 888 823 916 554 602 193 284 Core 450 | 31 71 279 44 19 6 . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 57 | . . . . 21 32 4 . . . . . . . . . . . . . . . . . . . . . . Flight 9566 | . . . 306 78 105 290 50 60 479 199 330 80 622 48 327 185 176 648 319 494 510 888 823 916 554 602 193 284 Fastest Speed 6 | 50 50 50 32 35 35 32 32 32 24 14 20 20 14 11 20 14 20 6 14 20 20 19 20 7 27 28 32 34 Average Speed 25 | 53 50 50 36 40 38 33 32 33 30 20 23 20 21 17 20 19 20 18 18 20 20 21 20 19 27 30 35 37 Slowest Speed 114 | 100 50 50 100 50 50 50 32 35 35 24 24 20 95 20 20 20 20 20 20 20 24 24 20 24 29 33 42 114 Overloaded Moves 810 | . . . . . . . . . . 65 27 80 177 14 . 14 . 85 59 . . 51 . 238 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . 3 . . 5 . . 2 . 1 . 1 . . . . . . . . 1 . 16 3 5 1 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Exploration Rate (%) 47 | 3 18 69 45 13 22 31 1 78 14 38 57 74 77 2 85 40 63 86 16 72 74 96 83 29 88 30 48 14 Regions Visited 28 Branch Regions 15 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 1 . . . 3 . . . . . . . . . . . Known Exits Taken 23 | . 1 . . 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . . . . . . . 1 . . 3 . 2 . . 1 . 4 4 . 3 . . . . . Spaces Dug 96 | . . . 5 . . 3 . . . . . . 2 1 2 1 . 4 2 1 6 . 2 17 21 11 7 11 Terrain Destroyed 265 | . . . 5 . . 60 . . . . . . 2 33 27 1 . 37 2 1 6 . 2 17 21 31 9 11 Melee 80 | . . . . . . 3 . . . . . . 2 1 2 1 . 4 2 1 6 . . 17 18 11 7 5 Projectile 28 | . . . 5 . . . . . . . . . . . . . . . . . . . 2 . 3 10 2 6 AOE 157 | . . . . . . 57 . . . . . . . 32 25 . . 33 . . . . . . . 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 12749 | 51 72 282 421 141 170 324 55 68 531 205 356 79 690 54 465 298 207 1099 423 876 846 984 995 1062 644 710 269 372 Wait 2013 | . . . 13 12 2 6 . . 18 2 25 . 56 1 126 105 4 435 80 374 321 53 165 114 2 30 19 50 Move 9971 | 30 70 278 343 118 142 284 49 59 474 198 327 79 619 47 326 184 175 647 318 493 509 885 822 887 548 594 189 277 Hop 32 | . . . 3 . . 4 . . 2 . 1 . 1 . . . . . . . . 1 . 12 2 2 1 3 Pick Up 114 | 8 . 1 8 4 . 5 2 1 9 1 . . 5 1 4 3 3 1 4 5 3 6 2 5 9 10 9 5 Fast Attach 82 | 2 1 1 5 1 . 4 . 2 8 . 1 . . . . . 5 2 3 1 1 13 1 5 11 9 1 5 Attach 78 | 4 . . 3 3 2 6 1 . 3 . . . 1 3 . 2 . 2 1 . . 2 . 7 11 5 14 8 Detach 52 | 2 . . 2 . 3 3 . 2 2 . . . 1 . . . 1 1 1 . . 3 . 5 7 4 10 5 Swap 56 | . . . 2 1 1 2 2 . 4 . . . . . 2 1 5 . 5 . 3 4 . 3 2 15 2 2 Drop 125 | 1 1 1 10 1 1 3 1 3 10 1 1 . 5 . 2 2 10 2 7 2 3 17 4 5 13 9 9 1 Fire 58 | 4 . 1 15 1 . 2 . . . . . . . 1 3 . . 4 . . . . 1 . 2 14 3 7 Melee 146 | . . . 17 . 3 5 . 1 1 3 1 . 2 1 2 1 4 5 4 1 6 . . 19 33 18 11 8 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . 16 . . . . . . . . . . . . . . . . . . . 2 . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 44 | -11/Junkyard | Entered Materials 59 | -10/Materials | Identified exit to Mines 82 | -10/Materials | Entered Mines 83 | -10/Mines | Assembled infested the area 88 | -10/Mines | Assisted by a Guerilla fighting off Assembled 168 | -10/Mines | Learned Materials stockpile data 171 | -10/Mines | Discovered new exit (range 16) 193 | -10/Mines | Learned location of 1 exit from Materials 221 | -10/Mines | Discovered new exit (range 11) 222 | -10/Mines | Received a Mining Laser from a helpful Derelict 226 | -10/Mines | Entered Materials 226 | -9/Materials | Accompanied by 1 ally 226 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 227 | -9/Materials | Identified exit to Mines 456 | -9/Materials | Core integrity fell below 50% 460 | -9/Materials | Discovered new exit (range 13) 468 | -9/Materials | Lost 3 parts (1p1n1u) 483 | -9/Materials | Entered another Materials area 483 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 555 | -8/Materials | Identified exit to Garrison 555 | -8/Materials | Entered Garrison 576 | -8/Garrison | Garrison Relay disabled 580 | -8/Garrison | Triggered checkpoint 638 | -8/Garrison | Discovered new exit (range 10) 643 | -8/Garrison | Entered Materials 784 | -8/Materials | Discovered new exit (range 7) 786 | -8/Materials | Identified exit to Factory 786 | -8/Materials | Entered Factory 786 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 805 | -7/Factory | Identified exit to DSF 809 | -7/Factory | Entered DSF 829 | -7/DSF | Additional patrols routed to DSF 829 | -7/DSF | Discovered new exit (range 15) 838 | -7/DSF | Identified exit to Factory 838 | -7/DSF | Entered Factory 838 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 878 | -6/Factory | Found Launcher Loader 993 | -6/Factory | Discovered new exit (range 11) 1004 | -6/Factory | Identified exit to Lower Caves 1040 | -6/Factory | Entered Lower Caves 1070 | -6/Lower Caves | Learned 4 Factory zone layouts 1091 | -6/Lower Caves | Discovered new exit (range 9) 1092 | -6/Lower Caves | Identified exit to Lower Caves 1093 | -6/Lower Caves | Entered another Lower Caves area 1104 | -6/Lower Caves | Build established: Scout 1132 | -6/Lower Caves | Ambushed by wild Derelicts 1134 | -6/Lower Caves | Learned location of 1 exit from Factory 1198 | -6/Lower Caves | Discovered new exit (range 14) 1201 | -6/Lower Caves | Identified exit to Data Miner 1201 | -6/Lower Caves | Entered Data Miner 1201 | -6/Data Miner | Discovered new exit (range 6) 1203 | -6/Data Miner | Identified exit to Proximity Caves 1205 | -6/Data Miner | Met Data Miner 1210 | -6/Data Miner | Learned location of Section 7 (-2) 1210 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1213 | -6/Data Miner | Received God Mode back door access code from Data Miner 1217 | -6/Data Miner | Entered Proximity Caves 1258 | -5/Proximity Caves | Escorted by Enhanced Grunt 1314 | -5/Proximity Caves | Learned Factory emergency access door positions 1321 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1337 | -5/Proximity Caves | Spotted B-75 Beast 1362 | -5/Proximity Caves | Discovered new exit (range 9) 1424 | -5/Proximity Caves | Identified exit to Factory 1424 | -5/Proximity Caves | Entered Factory 1424 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -5/Factory | Identified exit to Upper Caves 1427 | -5/Factory | Identified exit to DSF 1442 | -5/Factory | Entered Upper Caves 1620 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1627 | -5/Upper Caves | Learned Factory non-interactive machine intel 1650 | -5/Upper Caves | Discovered new exit (range 8) 1652 | -5/Upper Caves | Identified exit to Upper Caves 1652 | -5/Upper Caves | Entered another Upper Caves area 1654 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1682 | -5/Upper Caves | Learned Factory terminal intel 1799 | -5/Upper Caves | Discovered new exit (range 8) 1803 | -5/Upper Caves | Identified exit to Zhirov 1803 | -5/Upper Caves | Entered Zhirov 1803 | -5/Zhirov | Discovered new exit (range 3) 1804 | -5/Zhirov | Identified exit to Proximity Caves 1807 | -5/Zhirov | Met Zhirov 1811 | -5/Zhirov | Learned location of Quarantine (-2) 1811 | -5/Zhirov | Learned location of Testing (-3) 1811 | -5/Zhirov | Learned location of Command (-1) 1815 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1819 | -5/Zhirov | Found Alien Artifact 1819 | -5/Zhirov | Identified Integrated Reactor 1819 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1861 | -5/Zhirov | Found Alien Artifact 1873 | -5/Zhirov | Entered Proximity Caves 2169 | -4/Proximity Caves | Spotted B-86 Titan 2394 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2401 | -4/Proximity Caves | Found Prototype Special Weapon 2401 | -4/Proximity Caves | Identified Molecular Deconstructor 2417 | -4/Proximity Caves | Discovered new exit (range 19) 2429 | -4/Proximity Caves | Identified exit to Factory 2454 | -4/Proximity Caves | Entered Factory 2454 | -4/Factory | Evolved 2 slots: Utility x2 2455 | -4/Factory | Loaded intel: 216 non-interactive machine locations 2456 | -4/Factory | Loaded intel: 28 terminal locations 2478 | -4/Factory | Discovered new exit (range 21) 2482 | -4/Factory | Identified exit to Research 2572 | -4/Factory | Spotted B-86 Titan 2573 | -4/Factory | Found Prototype Processor 2574 | -4/Factory | Identified Exp. Melee Analysis Suite 2576 | -4/Factory | Found Faulty Exp. Melee Analysis Suite 2600 | -4/Factory | Found Exp. Melee Analysis Suite 2622 | -4/Factory | Discovered new exit (range 3) 2623 | -4/Factory | Identified exit to Upper Caves 2623 | -4/Factory | Entered Upper Caves 2935 | -4/Upper Caves | Discovered new exit (range 20) 2936 | -4/Upper Caves | Learned Research trap positions 2939 | -4/Upper Caves | Identified exit to Upper Caves 3053 | -4/Upper Caves | Build established: Derelict-Scout 3106 | -4/Upper Caves | Entered another Upper Caves area 3229 | -4/Upper Caves | Learned Research interactive machine intel 3526 | -4/Upper Caves | Discovered new exit (range 6) 3537 | -4/Upper Caves | Identified exit to Warlord 3553 | -4/Upper Caves | Entered Warlord 3577 | -4/Warlord | Discovered new exit (range 9) 3603 | -4/Warlord | Visited the Vortex Lab 3604 | -4/Warlord | Found Prototype Energy Gun 3604 | -4/Warlord | Identified Vortex Rail 3609 | -4/Warlord | Found Vortex Rail 3625 | -4/Warlord | Warlord's base attacked by MAIN.C 3688 | -4/Warlord | Found Prototype Device 3688 | -4/Warlord | Identified Minesniffer Drone Bay 3742 | -4/Warlord | Met Warlord 3744 | -4/Warlord | Opened Warlord's prototype stash 3750 | -4/Warlord | Found Prototype Reactor 3750 | -4/Warlord | Identified Vortex Chain Reactor 3760 | -4/Warlord | Found Prototype Hackware 3760 | -4/Warlord | Identified System Mapper 3768 | -4/Warlord | Found Prototype Processor 3768 | -4/Warlord | Identified Exp. Core Analyzer 3774 | -4/Warlord | Found Exp. Targeting Computer 3814 | -4/Warlord | Opened side exit 3840 | -4/Warlord | Identified exit to Proximity Caves 3840 | -4/Warlord | Entered Proximity Caves 4043 | -3/Proximity Caves | Build established: Hacker-Scout 4147 | -3/Proximity Caves | Discovered exit to Research (range 10) 4177 | -3/Proximity Caves | Entered Research 4177 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4178 | -3/Research | Identified exit to Testing 4179 | -3/Research | Loaded intel: 91 trap records 4180 | -3/Research | Loaded intel: 44 interactive machine locations 4190 | -3/Research | Identified Transdimensional Reconstructor 4205 | -3/Research | Identified exit to DSF 4330 | -3/Research | Identified exit to Research 4433 | -3/Research | Lost 4 parts (3n1u) 4447 | -3/Research | Spotted B-86 Titan 4533 | -3/Research | Entered Testing 4541 | -3/Testing | Lost 4 parts (1n3u) 4564 | -3/Testing | Found Prototype Processor 4567 | -3/Testing | Identified Spectral Analyzer 4590 | -3/Testing | Found Prototype Energy Cannon 4593 | -3/Testing | Identified Potential Cannon 4605 | -3/Testing | Spotted PL-H5IHV9NG3K 4624 | -3/Testing | Spotted Striker 4624 | -3/Testing | Spotted Striker 4640 | -3/Testing | Found Prototype Processor 4640 | -3/Testing | Identified Exp. Terrain Scan Processor 4649 | -3/Testing | Found Prototype Slashing Weapon 4649 | -3/Testing | Identified Centrium Greatsword 4658 | -3/Testing | Discovered exit to Research (range 17) 4693 | -3/Testing | Spotted Alpha 7 4697 | -3/Testing | Stole the SGEMP Prototype 4718 | -3/Testing | Warped through subspace 4771 | -3/Testing | Found Prototype Device 4783 | -3/Testing | Search patrols dispatched 4789 | -3/Testing | Identified Exp. Hardlight Generator 4794 | -3/Testing | Scanned by Researcher 4828 | -3/Testing | Entered Research 4828 | -2/Research | Warlord forces began assault on 0b10 4828 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4938 | -2/Research | Research machine network offline 4982 | -2/Research | Found Prototype Slashing Weapon 4982 | -2/Research | Identified Vibroblade 4987 | -2/Research | Found Prototype Launcher 4987 | -2/Research | Identified Com. Tesla Bomb Launcher 5015 | -2/Research | Found Prototype Device 5016 | -2/Research | Identified Beam Splitter 5036 | -2/Research | Took control of God Mode 5036 | -2/Research | Attacked by Warlord forces 5049 | -2/Research | Spotted EW-4J8(K) 5049 | -2/Research | Spotted ZZ-987(K) 5049 | -2/Research | Met up with Warlord 5049 | -2/Research | Attacked by Warlord 5055 | -2/Research | Found Prototype Device 5056 | -2/Research | Identified Exp. Thermal Shield 5065 | -2/Research | Allies destroyed EW-4J8(K) 5067 | -2/Research | Destroyed ZZ-987(K) 5094 | -2/Research | Allies destroyed Warlord 5096 | -2/Research | Warlord destroyed during the assault 5110 | -2/Research | Spotted Executioner 5111 | -2/Research | Spotted Executioner 5113 | -2/Research | Spotted Executioner 5114 | -2/Research | Found Centrium Greatsword 5115 | -2/Research | Spotted Executioner 5116 | -2/Research | Found Centrium Greatsword 5120 | -2/Research | Allies destroyed Executioner 5132 | -2/Research | Allies destroyed Executioner 5132 | -2/Research | Allies destroyed Executioner 5163 | -2/Research | Borebot progress halted 5168 | -2/Research | Discovered new exit (range 14) 5172 | -2/Research | Identified exit to Quarantine 5172 | -2/Research | Entered Quarantine 5179 | -2/Quarantine | Found Alien Artifact 5195 | -2/Quarantine | Found Alien Artifact 5196 | -2/Quarantine | Found Transdimensional Reconstructor 5197 | -2/Quarantine | Found Alien Artifact 5200 | -2/Quarantine | Found Alien Artifact 5230 | -2/Quarantine | Found Alien Artifact 5233 | -2/Quarantine | Found Alien Artifact 5239 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 5239 | -2/Quarantine | Warped through subspace 5240 | -2/Quarantine | Warped through subspace 5249 | -2/Quarantine | Found Alien Artifact 5249 | -2/Quarantine | Identified Phase Redirector 5252 | -2/Quarantine | Identified Terrabomb (x2) 5252 | -2/Quarantine | Used Terrabomb 5257 | -2/Quarantine | Spotted Alpha 7 5261 | -2/Quarantine | Found Alien Launcher 5287 | -2/Quarantine | Crushed by falling debris 5315 | -2/Quarantine | Met incapacitated Sigix Warrior 5315 | -2/Quarantine | Lockdown squad dispatched 5318 | -2/Quarantine | Lost 3 parts (2n1u) 5320 | -2/Quarantine | Used Terrabomb 5322 | -2/Quarantine | Warped through subspace 5327 | -2/Quarantine | Spotted Lightning 5327 | -2/Quarantine | Spotted Lightning 5327 | -2/Quarantine | Spotted Lightning 5333 | -2/Quarantine | Discovered new exit (range 8) 5336 | -2/Quarantine | Identified exit to Access 5336 | -2/Quarantine | Entered Access 5336 | -1/Access | Evolved 2 slots: Utility x2 5337 | -1/Access | Loaded intel: 108 machine locations 5337 | -1/Access | Loaded intel: 73 trap records 5337 | -1/Access | Identified exit to Surface 5337 | -1/Access | Discovered exit to Surface (range 131) 5337 | -1/Access | Identified exit to Command 5337 | -1/Access | Discovered exit to Command (range 174) 5337 | -1/Access | Delivered the SGEMP Prototype to Zhirov 5337 | -1/Access | Zhirov transferred Access data 5388 | -1/Access | Repaired Broken Impulse Thruster Array 5432 | -1/Access | Found Prototype Processor 5441 | -1/Access | Garrison activated, responded to threat 5453 | -1/Access | Identified Exp. Signal Interpreter 5492 | -1/Access | Zhirov warped through subspace 5507 | -1/Access | Identified Sigix Terminator 5512 | -1/Access | Spotted B-99 Colossus 5557 | *** | Destroyed 0b10! Last Messages --------------- 05517_ B-99 Colossus activates siege mode. 05525_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05527_ Penetrated by Slug. 05527_ Knocked back. 05527_ Slug penetrates Wall. 05529_ Connecting with Terminal... 05529_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05530_ Terminal disabled. 05530_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A011. 05532_ Vortex penetrates Wall. 05540_ Vortex penetrates Reinforced Barrier. 05544_ Adv. Phase Shifter destroyed. 05544_ Vortex penetrates Reinforced Barrier. 05548_ Slammed into S-43 Plague. 05548_ S-43 Plague destroyed. 05549_ Acquired 40 matter. 05550_ Acquired Xenon Bombardment Thruster. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ################ ######## ####### | | ################ ######## ########## | | ################ ######## ########## | | ################ # ########## | | ################ # ########## | | ################ # ########## | | ################ + ########## | | ####################### # ########## | | ####################### # ########## | | ####################### ####################### | | #################### #################### | | #################### ################# | | #################### ################# | | ########## ###### ################# | | ###### ################# | | ###### ################# | | ########## ###### ####### ## | | ########### #######""""""""""####### ## | | # #######""""""""""####### ## " | | # #######""""""""" ####### " ## " | | + #######"""""""" "####### """ ## " | | # ####### ####### """ ## " | | ^ ^ # ####### """" " ####### " ## " | | # ####### " " ####### ## " | | # ####### " "" " ####### ## | | # ####### " "@ " ###########+##### | | ^ # ####### s " ######### ####### | | # ####### """""" ######### | | # ####### ######### | | ####+###### ######" ######### ####### | | ## #####"""""""""""""######### ## """T | | ## #####"#"" ########## ## """ | | ## #### *="" ########## ## | | ## #######[" ########## ## | | ## #######T ########## ## | | ## #######"" ########## ## | | ##+######## #######"" ########## ## | | ####### #######"" ######### ###+### | | H | | % | | ! ##########+######################## ^ ###+### | | # ### #######################+#### | | # ### ################## # | | # ### ################## # | | # ### ################## " # " | | # ### ################## """ # "" | | # ### ################## """ # " | | # ### ################## " # | | # ### ################## # | | # ### ################## ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 49 Energy Capacity 750 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 40 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 30 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 93 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 8 Core Analysis 8 Matter Filtering 50 Offensive Hacking 48 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Phase Redirector Terrabomb Sigix Terminator Achievements -------------- Godhack Payload Armed Special Delivery Challenges ------------ None Game ------ Seed VortexLauncherPit Manual? 0 Play Time 03:12:12 Cumulative 25.1 hours Start 2023.11.11 @ 20:25:44 End 2023.11.12 @ 00:21:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type 3 Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98cc406c-3a0b-499c-8d65-2350d3e2a58a