Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.25 @ 14:37:35 Player: Adraius Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (198) 990 Value Destroyed (9077) 9077 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 17657 Bonus ------- High Alert Combat Kills 810 Cogmind --------- Core Integrity 0/1600 Matter 95/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor High-capacity Storage Unit High-capacity Storage Unit Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Phase Shifter Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Enhanced Quantum Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Fission Core Quantum Reactor Light Quantum Reactor Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads Improved Cooling System Matter Compressor Hardened Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Improved System Backup Module Wave Gun Wave Gun Phase Gun Coil Gun KE Penetrator Railgun Hardcell Cannon Hardcell Cannon Gamma Bomb Array Great Axe [Rating: 162] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Heavy Armor Plating Weapon KE Penetrator Energy Gun Wave Gun Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 13 | . . 1 1 2 . 2 2 1 2 . 2 Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 205 | 5 6 21 21 27 22 32 14 7 4 15 31 Power 20 | 1 1 5 3 2 1 1 . 1 1 2 2 Engine 13 | 1 1 5 2 2 1 1 . . . . . Core 2 | . . . 1 . . . . . . . 1 Reactor 5 | . . . . . . . . 1 1 2 1 Propulsion 32 | 2 . 4 3 1 6 9 2 2 . . 3 Treads 31 | 2 . 4 3 1 6 9 2 2 . . 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 68 | 1 1 4 4 13 3 9 7 3 2 7 14 Device 28 | . . 1 . 6 2 2 4 2 1 2 8 Storage 11 | 1 . . 1 3 . 3 . . 1 1 1 Processor 8 | . 1 . . 2 . 1 1 1 . 2 . Hackware 1 | . . . . . . . . . . . 1 Protection 20 | . . 3 3 2 1 3 2 . . 2 4 Artifact . | . . . . . . . . . . . . Weapon 85 | 1 4 8 11 11 12 13 5 1 1 6 12 Energy Gun 20 | . 1 3 3 1 . 6 1 . . 1 4 Energy Cannon 8 | . . . . 2 3 1 . 1 . 1 . Ballistic Gun 38 | 1 2 4 6 5 6 6 2 . . 3 3 Ballistic Cannon 4 | . . . . . . . . . 1 . 3 Launcher 4 | . . . 1 1 1 . . . . . 1 Special Weapon 2 | . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 2 2 . 2 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . 1 Parts Lost 50 | . 1 3 2 3 3 5 1 . . 1 31 Power 8 | . 1 1 1 . . 1 . . . . 4 Propulsion 4 | . . . . . . 1 . . . . 3 Utility 17 | . . 1 . 1 1 2 1 . . 1 10 Weapon 21 | . . 1 1 2 2 1 . . . . 14 Highest Loss Streak 22 | . 1 1 1 3 1 5 1 . . 1 22 Average Slot Usage (%) 91 | . 82 98 97 98 99 98 93 88 82 86 62 Engine 5 | . 14 10 8 7 6 5 5 4 4 1 . Reactor 1 | . . . . . . . . 3 4 6 5 Treads 17 | . 28 22 16 15 25 22 21 13 8 8 5 Device 8 | . . 1 9 12 9 10 10 11 13 12 7 Storage 13 | . 14 11 9 10 13 16 15 14 13 17 12 Processor 11 | . 2 11 9 14 9 11 11 16 17 17 12 Protection 6 | . . 8 9 6 6 4 8 4 4 4 5 Energy Gun 3 | . 2 3 11 2 . 4 5 1 . 1 2 Energy Cannon 2 | . . . . 9 10 . . 2 1 2 . Ballistic Gun 17 | . 18 29 24 16 15 17 14 14 13 11 8 Naked Turns 64 | . . . . . . . . . . . 64 Heaviest Build 196 | 9 13 23 32 73 76 131 140 158 169 181 196 Greatest Support 150 | 40 40 46 46 43 100 102 110 130 130 130 150 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 . Largest Inventory Capacity 26 | 6 6 6 8 16 16 26 26 26 26 26 26 Average Capacity 16 | 5 6 6 6 11 16 24 26 26 26 26 20 Most Carried 26 | 3 6 6 8 16 16 26 26 26 26 26 26 Average Carried 15 | 1 4 5 5 10 15 23 25 25 25 25 18 Final Capacity 26 | 6 6 6 8 16 16 26 26 26 26 26 4 Final Carried 26 | 3 5 6 8 16 16 26 26 26 26 26 4 Class Distribution -------------------- 46% | Scavenger-Gunner 21% | Gunner 17% | Scavenger-Tank 9% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 6623 | 206 . 1348 789 392 701 1154 337 105 84 928 579 Remotely . | . . . . . . . . . . . . Salvage Created 10744 | . 90 1552 1012 565 1420 2495 469 105 87 1642 1307 Parts 537 | . 1 100 65 26 61 135 19 3 2 75 50 Haulers Intercepted 10 | . . 2 1 . 2 2 2 . . . 1 Recyclers Shooed 19 | . . 3 3 . 2 9 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 163 | . 2 37 23 15 16 28 2 1 1 21 17 Melee 1 | . . . . . 1 . . . . . . Guns 140 | . 2 37 21 9 4 27 2 1 1 19 17 Cannons 13 | . . . . 2 8 1 . . . 2 . AOE 9 | . . . 2 4 3 . . . . . . Classes Destroyed 15 | . 1 7 3 1 1 . 2 . . . . Worker 5 | . . 1 1 . . 1 . . 1 . 1 Builder 6 | . . . 2 . . 3 . . 1 . . Tunneler 3 | . . . 1 . . 2 . . . . . Hauler 10 | . . 2 1 . 2 2 2 . . . 1 Recycler 9 | . . 1 1 . 2 4 . . . . 1 Operator 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 29 | . . 10 7 4 . 3 . . . . 5 Grunt 66 | . 2 17 10 5 9 6 2 . . 8 7 Duelist 6 | . . 3 1 1 1 . . . . . . Protector 1 | . . 1 . . . . . . . . . Sentry 21 | . . 6 4 1 2 6 . 1 1 . . Hunter 16 | . . . 1 . 2 6 . . . 5 2 Programmer 23 | . . . . 4 1 7 . . . 8 3 Behemoth 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | . 2 6 5 4 5 6 2 1 3 8 7 Combat Bots Only 8 | . 2 6 4 4 5 5 2 1 1 8 6 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 1 1 1 2 2 Gunslinging 1 | . . 1 . . . 1 . . . . 1 Exploded 2 | . . . 2 2 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 17502 | . 199 1216 825 833 1135 2327 280 40 74 1406 9167 Core 2282 | . 14 114 100 48 141 144 . . 13 91 1617 Absorbed by Shields 1819 | . . . . . . . . 42 77 1037 663 Reduced by Siege Mode 339 | . . . . . . . . 8 4 86 241 Core Remaining (%) 89 | 100 94 71 81 93 83 85 100 100 . 92 . Volleys Fired 449 | . 9 99 66 30 37 77 11 5 6 46 63 Largest 4 | . 2 3 4 4 4 4 4 3 4 4 4 Hottest 299 | . 100 102 176 136 148 180 180 99 164 193 299 Shots Fired 1538 | . 15 290 234 109 140 279 40 13 21 173 224 Gun 1376 | . 12 289 233 86 79 267 40 12 15 147 196 Cannon 156 | . . . . 22 61 12 . 1 6 26 28 Launcher 2 | . . . 1 1 . . . . . . . Special 4 | . 3 1 . . . . . . . . . Kinetic 1181 | . 6 265 167 70 79 205 30 12 20 134 193 Thermal 325 | . 3 25 66 38 37 74 10 1 1 39 31 Explosive 2 | . . . 1 1 . . . . . . . Electromagnetic 30 | . 6 . . . 24 . . . . . . Robot Hit Streak 41 | . 5 22 24 17 41 32 23 29 33 23 40 Robot Miss Streak 6 | . 1 5 6 4 3 4 1 . 1 3 2 Penetration Max 1 | . . . . . 1 1 1 . 1 1 1 Secondary Targets 20 | . 1 5 1 1 . 5 . . . 3 4 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . 1 1 Shots Hit Robots 1138 | . 10 190 160 85 104 214 29 10 16 126 194 Core Hits 498 | . 4 66 85 45 54 95 16 4 6 61 62 Critical Hits 62 | . . . 1 . 2 12 2 . 2 13 30 Critical Kills 22 | . . . . . 1 3 . . 1 5 12 Critical Parts Destroyed 32 | . . . 1 . 1 9 2 . 1 8 10 Melee Attacks 26 | . . . 1 5 3 . 10 . . 4 3 Impact . | . . . . . . . . . . . . Slashing 26 | . . . 1 5 3 . 10 . . 4 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26702 | . 195 2620 2050 2000 2963 5921 897 229 456 3394 5977 Guns 21067 | . 136 2618 1929 958 1044 5512 873 229 313 2736 4719 Cannons 3996 | . . . . 483 1473 220 . . 143 658 1019 Explosions 1345 | . 59 . 109 554 410 189 24 . . . . Melee 274 | . . . . . 35 . . . . . 239 Ramming 20 | . . 2 12 5 1 . . . . . . Kinetic 18156 | . 72 2336 1165 752 1044 4114 635 229 456 2351 5002 Thermal 6777 | . 59 282 764 689 1348 1618 238 . . 1043 736 Explosive 663 | . . . 109 554 . . . . . . . Electromagnetic 812 | . 64 . . . 535 189 24 . . . . Impact . | . . . . . . . . . . . . Slashing 274 | . . . . . 35 . . . . . 239 Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 3 . 6 4 . . 9 2 Average Corruption 3 | . . . . 2 . 4 4 . . 7 1 Corruption Purged 3 | . . . . . . . . . . 3 . Effects 59 | . . . . 10 . 16 7 . . 19 7 Message Errors 10 | . . . . 2 . 2 3 . . 1 2 Matter Fused 11 | . . . . 4 . 4 . . . 3 . Heat Flow Errors 9 | . . . . 1 . 2 3 . . 1 2 Energy Discharges 4 | . . . . 1 . 2 . . . 1 . Data Loss (minor) 3 | . . . . . . 2 . . . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . . Targeting Errors 17 | . . . . 2 . 2 1 . . 10 2 Weapon Failures 4 | . . . . . . 1 . . . 2 1 Overload Shots 4 | . . . . . 1 . . 1 1 1 . Effects 1 | . . . . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Overflow Damage 183 | . 6 . . 111 42 6 . . 7 7 4 Projectiles 157 | . . . . 101 37 5 . . 7 7 . Explosions 22 | . 6 . . 10 5 1 . . . . . Melee 4 | . . . . . . . . . . . 4 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . 73 . 29 . . . . . Shots 2 | . . . . 1 . 1 . . . . . Rammed 7 | . . 2 3 1 1 . . . . . . Targets Rammed 7 | . . 2 3 1 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 444 | . 48 444 189 118 16 183 241 12 102 352 348 Average Temperature 75 | . 17 99 47 24 6 31 83 9 43 86 115 Received Heat Transfer 1409 | . 90 414 225 186 144 171 27 . . 20 132 Effects 10 | . . 7 . . . . . . . . 3 Shutdowns 4 | . . 3 . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 3 | . . 3 . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations 16 | . . . . . . . . 1 1 7 7 Total Turns 269 | . . . . . . . . 14 19 98 138 Longest Duration 32 | . . . . . . . . 14 19 30 32 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . . 1 4 . . 3 . . . 1 1 Heat Transferred 9526 | . 50 716 1430 961 1547 2331 370 . . 1295 826 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 707 | . 50 707 449 293 404 587 334 194 322 565 605 Average Influence 269 | . 15 325 230 149 163 406 251 135 247 341 437 Maximum Alert Level 3 | . . 3 2 1 2 2 1 . 1 2 2 Low Security (%) 41 | 100 100 21 43 73 89 8 32 100 33 15 . Level 1 36 | . . 53 47 26 8 30 67 . 66 58 37 Level 2 22 | . . 23 9 . 2 61 . . . 26 62 Level 3 . | . . 1 . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . . 2 2 2 3 8 1 1 2 4 5 Investigation 6 | . . . 1 . 2 . . . . 2 1 Extermination 7 | . . . . 1 1 3 . . . 1 1 Reinforcement 14 | . . 1 1 1 . 5 1 . 1 1 3 Assault 3 | . . 1 . . . . . 1 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . . 1 Haulers Reinforced 3 | . . . . . . 1 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 17 | . 1 4 4 2 . 1 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 253 | . 2 50 38 22 18 43 6 1 2 25 46 Peak Tracking Total 10 | . 2 7 6 4 4 5 4 1 2 7 10 Tactical Retreats 23 | . 1 4 3 2 . 3 . . . 3 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 8 | . 1 . . 3 1 2 . . . . 1 Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 21 | . . 2 1 1 8 3 3 1 1 1 . Max in Single Turn 7 | . . 1 1 1 7 2 2 1 1 1 . Garrison Access 5 | . . . . 1 1 . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 44 | . 1 6 6 6 4 3 4 2 3 4 5 Terminals 25 | . 1 6 4 3 2 2 1 . 1 3 2 Fabricators 2 | . . . . 1 . 1 . . . . . Repair Stations 5 | . . . 1 1 1 . 1 1 . . . Recycling Units 5 | . . . 1 . . . 2 . . . 2 Scanalyzers 2 | . . . . . . . . . 1 1 . Garrison Access 5 | . . . . 1 1 . . 1 1 . 1 Total Hacks 88 | . 2 17 15 8 7 7 6 2 4 9 11 Successful 41 | . 1 8 9 3 3 5 3 . 1 4 4 Failed 47 | . 1 9 6 5 4 2 3 2 3 5 7 Catastrophic 14 | . 1 3 1 2 . 1 . 2 2 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 46 | . 1 9 10 5 4 1 2 1 2 4 7 Terminals 59 | . 2 17 11 4 4 4 2 . 2 7 6 Fabricators 5 | . . . . 2 . 3 . . . . . Repair Stations 7 | . . . 2 1 2 . 1 1 . . . Recycling Units 8 | . . . 2 . . . 3 . . . 3 Scanalyzers 3 | . . . . . . . . . 1 2 . Garrison Access 6 | . . . . 1 1 . . 1 1 . 2 Terminal Hacks 22 | . 1 8 6 1 1 3 1 . . 1 . Record 1 | . . . . . . . . . . 1 . Part Schematic 4 | . . 2 1 . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Unreport Threat 9 | . 1 2 3 . . 2 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Registered Components 5 | . . 3 1 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . 1 Retrieve Matter 2 | . . . . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . 1 Seal Access 3 | . . . . 1 1 . . . . . 1 Unauthorized Hacks 25 | . . . 3 4 . . 2 1 3 7 5 Terminals 4 | . . . . 1 . . . . 1 1 1 Track 1 | . . . . . . . . . . 1 . Botnet 3 | . . . . 1 . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . 1 . . . . Recycling Units 2 | . . . 1 . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . 1 Tunnel 1 | . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . Researchers 1 | . . . . . . . . . . 1 . Extract 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 39 | . 1 6 6 5 3 3 3 2 3 3 4 Full Trace Events 2 | . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 1 . 1 . . . . 3 . Parts Built 1 | . . . . . . 1 . . . . . Matter 102 | . . . . . . 102 . . . . . Time 51 | . . . . . . 51 . . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 2 . . Machine Destruction 4 | . . . . . . . . 2 2 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 8145 | 52 299 998 889 970 1009 1207 519 352 291 708 851 Spaces Moved 3710 | 29 158 370 368 452 490 471 215 166 139 264 588 Core 266 | 3 . . . . . . . . . . 263 Treads 3329 | 26 158 370 368 452 490 471 215 166 139 264 210 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 115 | . . . . . . . . . . . 115 Fastest Speed 40 | 50 160 160 160 160 155 156 185 177 177 177 40 Average Speed 157 | 148 160 160 162 173 156 178 185 185 177 177 94 Slowest Speed 190 | 160 160 160 180 180 175 185 185 190 177 177 177 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 20 | 3 43 44 41 14 15 18 8 5 5 34 20 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 24 | . 3 1 1 5 1 . 10 . . 3 . Terrain Destroyed 157 | . 6 1 15 22 74 10 12 . . 17 . Melee 20 | . . . 1 5 1 . 10 . . 3 . Projectile 36 | . 3 1 . 3 3 10 2 . . 14 . AOE 101 | . 3 . 14 14 70 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Acc Total 5013 | 36 182 605 520 560 644 679 295 204 171 386 731 Wait 360 | . 2 84 37 11 64 30 31 12 18 41 30 Move 3696 | 28 157 369 367 451 489 470 213 165 138 263 586 Hop 1 | . . . . . . . . . . . 1 Pick Up 119 | 3 5 12 11 17 13 33 6 5 2 6 6 Fast Attach 74 | 5 3 11 9 12 6 13 4 2 2 3 4 Attach 70 | . 1 5 6 6 8 12 4 2 1 3 22 Detach 10 | . . . . . . 2 2 3 . . 3 Swap 61 | . 2 5 6 9 8 7 6 3 1 9 5 Drop 139 | . 3 18 14 18 15 35 7 7 3 11 8 Fire 449 | . 9 99 66 30 37 77 11 5 6 46 63 Melee 26 | . . . 1 5 3 . 10 . . 4 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 7 | . . 2 3 1 1 . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 7) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 654 | -9/Materials | Build established: Gunner 975 | -9/Materials | Discovered new exit (range 9) 1152 | -9/Materials | First assault squad dispatched 1305 | -9/Materials | Discovered new exit (range 16) 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1484 | -8/Materials | Repaired Imp. Treads? 1843 | -8/Materials | Build established: Scavenger-Gunner 2027 | -8/Materials | Identified exit to Storage 2133 | -8/Materials | Discovered new exit (range 11) 2239 | -8/Materials | Entered Factory 2239 | -7/Factory | Evolved 2 slots: Utility x2 2411 | -7/Factory | Lost 3 parts (1u2w) 3067 | -7/Factory | Discovered new exit (range 11) 3162 | -7/Factory | Build established: Gunner 3194 | -7/Factory | Identified exit to Factory 3209 | -7/Factory | Entered another Factory area 3209 | -6/Factory | Evolved 2 slots: Propulsion x2 3233 | -6/Factory | Spotted B-75 Beast 3245 | -6/Factory | Destroyed B-75 Beast 3746 | -6/Factory | Build established: Scavenger-Gunner 4117 | -6/Factory | Discovered new exit (range 7) 4218 | -6/Factory | Entered another Factory area 4218 | -5/Factory | Evolved 2 slots: Utility x2 4824 | -5/Factory | Lost 5 parts (1p1n2u1w) 4968 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 5380 | -5/Factory | Discovered new exit (range 10) 5425 | -5/Factory | Entered another Factory area 5425 | -4/Factory | Evolved 2 slots: Utility x2 5600 | -4/Factory | Crushed by falling debris 5903 | -4/Factory | Discovered new exit (range 12) 5944 | -4/Factory | Entered Research 5944 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5994 | -3/Research | Discovered new exit (range 21) 6033 | -3/Research | Found Gamma Bomb Array 6145 | -3/Research | Identified exit to Research 6296 | -3/Research | Entered another Research area 6296 | -2/Research | Evolved 2 slots: Utility x2 6405 | -2/Research | Discovered new exit (range 21) 6513 | -2/Research | Identified exit to Quarantine 6587 | -2/Research | Entered Quarantine 6596 | -2/Quarantine | Build established: Scavenger-Tank 6631 | -2/Quarantine | Cryocooling Duct disabled 6646 | -2/Quarantine | Ambient heat levels rising (+20) 6646 | -2/Quarantine | Non-combat units ordered to evacuate 7069 | -2/Quarantine | Destroyed 8 combat bots 7257 | -2/Quarantine | Discovered new exit (range 9) 7291 | -2/Quarantine | Identified exit to Access 7295 | -2/Quarantine | Entered Access 7295 | -1/Access | Evolved 2 slots: Utility x2 7733 | -1/Access | Spotted B-99 Colossus 7834 | -1/Access | Lost 6 parts (5u1w) 7941 | -1/Access | Released all parts (10) 7969 | -1/Access | Lost 22 parts (4p2n4u12w) 7996 | -1/Access | Core integrity fell below 50% 8004 | -1/Access | Spotted B-99 Colossus 8042 | -1/Access | Spotted B-99 Colossus 8049 | -1/Access | Spotted B-99 Colossus 8106 | -1/Access | Core integrity fell below 20% 8146 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08070_ Slug penetrates Wall. 08070_ Penetrated by Slug. 08070_ Slug penetrates Wall. 08075_ Acquired Enh. Quantum Rifle. 08076_ Slug penetrates Wall. 08076_ Impulse Thruster destroyed. 08081_ Penetrated by Slug. 08085_ U-05 Engineer builds a Wall. 08086_ B-99 Colossus activates siege mode. 08088_ U-05 Engineer lays Concrete. 08105_ Slug penetrates Wall. 08105_ Penetrated by Slug. 08105_ Slug penetrates Wall. 08108_ Penetrated by Slug. 08114_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08116_ System corrupted: Heat flow error (+100). 08124_ K-01 Serf cleans the Hyperwave Decoder. 08132_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. 08140_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ??????????# ! #????????????????# """"" ### | | ??????????# #????????????????# """"" | | ?########## #????????????????# """"" | | ?# #R #????????????????# """"" | | ?# + ?????????? """"" | | ?# ""# ?????????? | | ?# ""# ??????????? ^ | | ?# G#R ??????????? | | ?# ""# """"" ???????????????"""" | | ?# ""# """"" ??????????????""""" | | ?# = # """""? ??? ?????# """"" | | ?# # """???????? ?????# """"" ### | | ########+## """??????? ""#??# """"" #?? | | """"" """""????? ""#??# #?? | | ""Y"" ?? #??# #?? | | ?? #??# #?? | | ?? #??# """"" ### | | """"" ??""" #??# """"" | | """"" """"" #### """"" | | """"" """"" """"" | | """"" """"" """"" | | """"" """"" | | """"" """"" | | | | ###### | | ^ @ s ####?# | | ########## ############ # ?# | | ?????????? ?????????????# # # | | ?????????? ???????????????# # # | | ?????????? ?????????????????# #!! + | | ???????????? ???????????????????# #! # | | ???????????? ?????????????????????# ###### | | ???????????????????????????????????# ??? | | ???????????????????????????????????# ?? | | ???????????????????????????????????# ? | | ???????????????????????????????????# | | ???????????????????????????????????# " " | | ???????????????????????????????????# """ """ | | ???????????????????????????????????# """ """ | | ??????????????????????????????????? ?? ?? " | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 43 Energy Capacity 1060 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 2850 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Imp. Medium Treads | -6/Factory | Hacked Adv. Melee Analysis Suite | -2/Quarantine | Extracted Imp. Gyrokinetic Inverter | -2/Quarantine | Extracted Smartbomb Launcher | -2/Quarantine | Extracted Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Can't Touch This Rockin' Loadout Tank Turtlemind Challenges ------------ None Game ------ Seed TransmissionImpactHumpback Manual? 0 Play Time 04:31:46 Cumulative 28.8 hours Start 2020.03.23 @ 23:10:20 End 2020.03.25 @ 14:37:35 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 8 Gallery% 42 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75c790e4-a994-438b-9e80-eb936702312a