Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 17:19:46 Player: CallMeBiggSexy Result: Destroyed by Reinforced Ion Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2183) 2183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 4727 Bonus ------- High Alert Combat Kills 209 Cogmind --------- Core Integrity 0/550 Matter 10/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Light Nuclear Core Compact Matter Pod (0) Trap Scanner Advanced Beam Cannon Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Hacking Suite > --- WEAPON ----------- Ion Cannon Shotgun > --- INVENTORY -------- Light Nuclear Core Makeshift Hover Unit Shield Generator Grenade Launcher Datajack Heavy Hammer [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 121 | 6 13 10 78 14 Power 15 | 1 2 . 10 2 Engine 10 | 1 1 . 7 1 Core 5 | . 1 . 3 1 Reactor . | . . . . . Propulsion 42 | 2 6 4 27 3 Treads 1 | . . . . 1 Leg 9 | . 3 4 2 . Wheel 12 | 2 3 . 7 . Hover 17 | . . . 15 2 Flight 3 | . . . 3 . Utility 25 | 1 4 2 13 5 Device 15 | . 3 1 6 5 Storage 3 | 1 . . 2 . Processor 3 | . 1 . 2 . Hackware 1 | . . . 1 . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 39 | 2 1 4 28 4 Energy Gun 8 | 1 . 1 6 . Energy Cannon 5 | . . . 5 . Ballistic Gun 10 | 1 1 3 5 . Ballistic Cannon 2 | . . . . 2 Launcher 6 | . . . 5 1 Special Weapon . | . . . . . Impact Weapon 6 | . . . 5 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes 3 | . . . 3 . Parts Lost 27 | . 2 1 12 12 Power 5 | . 1 1 1 2 Propulsion 12 | . 1 . 6 5 Utility 5 | . . . 2 3 Weapon 5 | . . . 3 2 Highest Loss Streak 7 | . 1 1 7 6 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 89 | . 97 97 93 58 Engine 7 | . 8 11 6 6 Core 3 | . 5 . 3 1 Treads 1 | . . . . 6 Leg 7 | . 9 28 1 . Wheel 5 | . 18 . 2 . Hover 10 | . . . 23 3 Device 9 | . 11 10 6 12 Storage 11 | . 14 14 10 9 Processor 5 | . . . 8 9 Hackware 3 | . . . 6 1 Energy Gun 7 | . 10 11 6 . Energy Cannon 1 | . . . 2 1 Ballistic Gun 10 | . 17 16 7 1 Impact Weapon 1 | . . . 2 . Peak Build Rating 29 | 6 10 20 27 29 Average Rating 15 | 3 7 15 21 15 On Entrance 11 | . 6 8 18 27 Naked Turns . | . . . . . Heaviest Build 30 | 14 16 22 25 30 Greatest Support 30 | 26 26 30 30 30 Greatest Overweight (x) 5 | . 1 . 3 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 7 8 Most Carried 8 | 6 8 8 8 7 Average Carried 7 | 3 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 8 8 7 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1823 | 193 399 101 1039 91 Remotely . | . . . . . Salvage Created 2482 | . 576 190 1286 430 Parts 179 | . 34 12 104 29 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 56 | . 12 6 26 12 Guns 31 | . 12 6 12 1 Cannons 3 | . . . 2 1 AOE 22 | . . . 12 10 Classes Destroyed 14 | . 5 1 5 3 Worker 5 | . . . 3 2 Builder 7 | . . . 5 2 Tunneler 1 | . . . 1 . Hauler 5 | . 2 . 3 . Recycler 4 | . . . 4 . Operator 4 | . . . 2 2 Watcher 5 | . 2 . 3 . Swarmer 13 | . 2 3 8 . Grunt 31 | . 9 2 11 9 Brawler 1 | . . . . 1 Sentry 8 | . . 1 7 . Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Subdweller 1 | . 1 . . . Best Kill Streak 16 | . 2 3 7 16 Combat Bots Only 11 | . 2 3 4 11 Max Kills in Single Turn 3 | . 1 1 3 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 311 | . 53 24 147 87 Missed 82 | . 15 7 37 23 Damage Taken 3550 | . 463 283 1421 1383 Core 1031 | . 121 76 282 552 Absorbed by Shields 159 | . . . 69 90 Regen/Repaired (Parts) 523 | . 36 . 375 112 Core Remaining (%) 50 | 100 . 21 29 . Volleys Fired 173 | . 46 15 81 31 Largest 2 | . 2 2 2 2 Hottest 150 | . 70 108 150 83 Shots Fired 305 | . 91 29 147 38 Gun 241 | . 91 29 113 8 Cannon 30 | . . . 16 14 Launcher 34 | . . . 18 16 Special . | . . . . . Kinetic 132 | . 52 17 49 14 Thermal 139 | . 39 12 80 8 Explosive 34 | . . . 18 16 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 8 12 14 5 Robot Miss Streak 5 | . 3 3 5 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 197 | . 57 17 104 19 Core Hits 138 | . 31 9 60 38 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 12 | . 1 1 8 2 Burn 8 | . 1 . 7 . Destroy 2 | . . 1 . 1 Blast 1 | . . . . 1 Smash 1 | . . . 1 . Melee Attacks 21 | . . . 20 1 Impact 17 | . . . 16 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 10 | . . . 10 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5759 | . 714 293 3417 1335 Guns 2518 | . 714 293 1435 76 Cannons 484 | . . . 253 231 Explosions 2100 | . . . 1072 1028 Melee 650 | . . . 650 . Ramming 7 | . . . 7 . Kinetic 1471 | . 355 147 755 214 Thermal 1531 | . 359 146 933 93 Explosive 2100 | . . . 1072 1028 Electromagnetic . | . . . . . Impact 650 | . . . 650 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 1 1 Average Corruption 2 | . 2 3 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 7 14 1 3 Message Errors 7 | . 1 6 . . Matter Fused 8 | . 3 3 1 1 Heat Flow Errors 1 | . 1 . . . Energy Discharges 2 | . 1 1 . . Parts Rejected 2 | . . 1 . 1 Data Loss (minor) 2 | . 1 1 . . Alerts 2 | . . 2 . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 274 | . . . 272 2 Projectiles 2 | . . . . 2 Explosions 64 | . . . 64 . Melee 208 | . . . 208 . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 82 | . . . 66 16 Shots 5 | . . . 4 1 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 716 | . 230 399 716 129 Average Temperature 110 | . 35 147 142 43 Received Heat Transfer 998 | . 213 27 493 265 Effects 15 | . 2 . 13 . Shutdowns 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 5 | . 2 . 3 . Short Circuit 1 | . . . 1 . Damage (minor) 3 | . . . 3 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions 6 | . . . 6 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 2 . Heat Transferred 3737 | . 1147 259 2183 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 809 | . 215 87 809 613 Initial 319 | . . 29 29 319 Average 235 | . 82 53 325 448 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 61 | 100 98 100 46 . Level 1 14 | . 1 . 18 39 Level 2 14 | . . . 10 60 Level 3 10 | . . . 24 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 5 . 6 5 Investigation 6 | . 2 . 4 . Extermination . | . . . . . Reinforcement 10 | . 3 . 2 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 23 7 49 26 Peak Tracking Total 8 | . 4 3 6 8 Tactical Retreats 8 | . 3 . 4 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 8 | . 2 1 3 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 24 | . 7 1 13 3 Terminals 14 | . 5 . 7 2 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 3 | . 1 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 95 | . 21 1 61 12 Successful 71 | . 13 1 48 9 Failed 24 | . 8 . 13 3 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 34 | . 10 . 18 6 Terminals 49 | . 16 . 25 8 Fabricators . | . . . . . Repair Stations 21 | . 2 . 15 4 Recycling Units 9 | . 3 . 6 . Scanalyzers 15 | . . . 15 . Garrison Access . | . . . . . Terminal Hacks 16 | . 5 1 7 3 Record 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 4 | . . . 2 2 Unreport Threat 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 20 | . 2 . 14 4 Scan Component 10 | . 1 . 7 2 Repair 10 | . 1 . 7 2 Recycling Unit Hacks 6 | . 1 . 5 . Report Inventory 3 | . 1 . 2 . Retrieve Matter 2 | . . . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 13 | . . . 13 . Insert Component 6 | . . . 6 . Analyze 7 | . . . 7 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 5 . 9 2 Terminals 16 | . 5 . 9 2 Assimilate 1 | . 1 . . . Botnet 11 | . 4 . 5 2 Skim 4 | . . . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 21 | . 7 . 11 3 Full Trace Events 5 | . 1 . 4 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 10 | . 1 . 7 2 Time 381 | . 13 . 292 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 150 | . . . 150 . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 6 | . . . 6 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 3 | . . . 3 . Combat . | . . . . . Robot Hacks Applied 4 | . . . 4 . parse_system 1 | . . . 1 . no_distress 3 | . . . 3 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 43 | . . 43 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 5 | . . 5 . . Total Damage 84 | . . 84 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4427 | 51 1100 743 1819 714 Spaces Moved 3195 | 43 807 540 1450 355 Core 26 | 8 . . . 18 Treads 242 | . . . . 242 Legs 820 | . 201 540 79 . Wheels 780 | 35 606 . 139 . Hover 1318 | . . . 1223 95 Flight 9 | . . . 9 . Fastest Speed 40 | 50 90 120 42 40 Average Speed 94 | 82 98 120 65 167 Slowest Speed 300 | 90 120 120 240 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 4 94 89 90 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 14 | . . . 13 1 Terrain Destroyed 110 | . . 4 76 30 Melee 7 | . . . 6 1 Projectile 10 | . . 4 3 3 AOE 93 | . . . 67 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4255 | 58 1021 609 2133 434 Wait 617 | . 139 31 425 22 Move 3191 | 42 806 539 1449 355 Hop . | . . . . . Pick Up 77 | 10 11 5 42 9 Fast Attach 21 | . 2 1 17 1 Attach 39 | 6 2 2 18 11 Detach 3 | . . . 2 1 Swap 62 | . 9 7 44 2 Drop 50 | . 6 9 34 1 Fire 173 | . 46 15 81 31 Melee 21 | . . . 20 1 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 8) 835 | -10/Materials | Discovered new exit (range 7) 852 | -10/Materials | Derelicts attacked the area 867 | -10/Materials | Discovered new exit (range 11) 893 | -10/Materials | Repaired Med. Laser 1011 | -10/Materials | Discovered new exit (range 13) 1134 | -10/Materials | Discovered new exit (range 16) 1152 | -10/Materials | Entered Mines 1198 | -10/Mines | Discovered new exit (range 13) 1267 | -10/Mines | Core integrity fell below 50% 1442 | -10/Mines | Identified exit to Materials 1452 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1576 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1774 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1895 | -10/Mines | Entered Materials 1895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2219 | -9/Materials | Discovered new exit (range 5) 2353 | -9/Materials | Build established: Scavenger-Mutant 2613 | -9/Materials | Discovered new exit (range 16) 2684 | -9/Materials | Repaired Mak. Hover Unit 2981 | -9/Materials | Core integrity fell below 50% 3037 | -9/Materials | Lost 7 parts (1p3n1u2w) 3276 | -9/Materials | Build established: Mutant 3302 | -9/Materials | Discovered new exit (range 18) 3361 | -9/Materials | Repaired Grenade Launcher 3428 | -9/Materials | Repaired Aerolev Unit 3490 | -9/Materials | Repaired Aerolev Unit? 3538 | -9/Materials | Repaired Sml. Storage Unit 3583 | -9/Materials | Repaired Lgt. Nuclear Core 3616 | -9/Materials | Repaired Shotgun 3714 | -9/Materials | Entered another Materials area 3714 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3757 | -8/Materials | Repaired Lgt. Nuclear Core? 3801 | -8/Materials | Core integrity fell below 50% 3831 | -8/Materials | Lost 6 parts (4n1u1w) 3861 | -8/Materials | Destroyed 11 combat bots 3884 | -8/Materials | Lost 3 parts (1p1u1w) 4229 | -8/Materials | Repaired Hvy. Assault Cannon 4423 | -8/Materials | Core integrity fell below 20% 4428 | -8/Materials | Destroyed by Reinforced Ion Engine chain reaction Last Messages --------------- 04350_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 04399_ System corrupted: Structural Scanner rejected. 04408_ R-06 Scavenger collects Structural Scanner. 04422_ Critical hit (Destroy). 04422_ Arm. Treads destroyed. 04424_ Sensor Array destroyed. 04426_ Triggered EMP Trap. 04426_ A bubble of electromagnetic force engulfs the area. 04428_ Triggered EMP Trap. 04428_ A bubble of electromagnetic force engulfs the area. 04428_ EMP Trap short circuited. 04428_ A bubble of electromagnetic force engulfs the area. 04428_ Chain reaction triggered in Rnf. Ion Engine. Map ----- +----------------------------------------------------+ | ????? 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[ ##????? | | ??????????## ? ############# ## !! ##????? | | ??????????## ???????######## ????## !! ##????? | | ?????????????????????????????????## ##????? | | ?????????????????????????????????####+#######????? | | ?????????????????????????????????## ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Mak. Hover Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireTachyonAmplifier Manual? 0 Play Time 01:33:05 Cumulative 14.5 hours Start 2025.02.14 @ 20:58:12 End 2025.02.15 @ 17:19:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9d57d1e-c216-4d36-8590-0416d112f8b5