Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 20:18:20 Player: Finestep Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (229) 1145 Value Destroyed (6838) 6838 Prototype IDs (224) 4480 Alien Tech Used (0) 0 Bonus (6125) 6125 TOTAL SCORE: 24688 Bonus ------- High Alert Combat Kills 575 Follower Combat Kills 1705 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Friendly Fire -555 Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 135/150 System Corruption 34% Temperature Cool (9) Movement Hovering (120) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System > --- UTILITY (8) ------ Improved Heat Sink Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Quantum Router > --- WEAPON (3) ------- Riot Gun > --- INVENTORY (5) ---- Compact Wheel Compact Battery (200) Advanced Terrain Scanner Precision Matter Filter Precision Energy Filter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Medium Storage Unit Zionite Biocell Advanced Signal Interpreter Light Regenerative Plating Deep Network Scanner Quantum Router > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Wave Gun > --- INVENTORY -------- Compact Battery 0b10 Decoder Chip [Scout] Precision Matter Filter Precision Energy Filter Heavy Laser Zionite Laser-S [Rating: 97] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Cooled Plasma Cannon Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Precision Grenade Launcher Impact Weapon Great Maul Slashing Weapon Carbide Saw Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . Utility 6 | . . . . . 2 . 1 . . . . 1 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 225 | 7 12 3 1 . 38 21 19 2 3 6 7 28 9 5 16 . 25 23 Power 20 | 1 2 1 . . 2 1 1 . . . 1 4 . . . . 5 2 Engine 16 | 1 2 . . . 2 1 . . . . 1 3 . . . . 4 2 Core 3 | . . 1 . . . . 1 . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 52 | 2 5 1 . . 10 2 5 . 1 1 2 10 1 . 1 . 4 7 Treads 6 | . . . . . . . 1 . . . . . . . . . 3 2 Leg 41 | 2 5 1 . . 10 2 4 . 1 . 2 10 1 . . . 1 2 Wheel 3 | . . . . . . . . . . 1 . . . . . . . 2 Hover 2 | . . . . . . . . . . . . . . . 1 . . 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 76 | 2 3 . 1 . 11 2 10 . . 1 2 12 4 5 8 . 10 5 Device 29 | 1 2 . . . 4 1 1 . . 1 1 5 2 3 3 . 3 2 Storage 8 | 1 1 . 1 . 1 . . . . . . . . . 1 . 3 . Processor 10 | . . . . . 2 . 2 . . . . 3 2 . . . 1 . Hackware 7 | . . . . . . . 3 . . . . . . . 2 . 1 1 Protection 22 | . . . . . 4 1 4 . . . 1 4 . 2 2 . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 2 1 . . 15 16 3 2 2 4 2 2 4 . 7 . 6 9 Energy Gun 25 | 1 . . . . 7 7 . . . . . . . . . . 4 6 Energy Cannon 24 | . . . . . . 7 2 1 1 4 1 1 3 . 3 . 1 . Ballistic Gun 11 | 1 2 1 . . 4 . . . . . . . . . . . 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 8 | . . . . . 1 1 1 1 1 . 1 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 4 | . . . . . 1 . . . . . . . . . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 3 4 1 . . . . 1 . . 2 . 5 . Corrupted Parts 10 | . . . . . . . . . . . 1 1 1 . . . 2 5 System Corruption 39 | . . . . . . . . . . . 6 1 5 . . . 9 18 Parts Lost 57 | . 2 1 . . 3 . 4 . . . . 4 1 . 10 1 16 15 Power 7 | . 1 1 . . . . . . . . . . . . 2 . 2 1 Propulsion 19 | . . . . . 1 . 2 . . . . 3 . . 4 . 5 4 Utility 21 | . 1 . . . 2 . 1 . . . . 1 1 . 3 1 6 5 Weapon 10 | . . . . . . . 1 . . . . . . . 1 . 3 5 Highest Loss Streak 15 | . 1 1 . . 1 . 3 . . . . 3 1 . 10 1 11 15 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 100 99 99 99 100 100 94 99 96 95 99 58 41 53 68 Engine 3 | . 13 3 . . 4 9 1 . . . 1 6 6 6 3 . 3 2 Core 5 | . . 10 14 14 4 . 5 7 7 7 5 4 6 6 2 . . . Leg 23 | . 28 28 28 28 26 27 28 30 30 21 28 25 22 26 14 . . 1 Device 9 | . 13 14 14 14 10 9 . 7 7 13 11 12 15 5 2 6 5 8 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 4 2 . Processor 7 | . . . . . 8 9 12 7 7 7 7 10 9 20 14 6 5 11 Hackware 1 | . . . . . . . 11 . . . . . . . 1 12 8 6 Protection 6 | . . . . . 7 9 5 15 15 8 10 8 6 5 4 4 2 6 Energy Gun 4 | . 3 . . . 15 18 10 . . . . . . . . . 6 4 Energy Cannon 10 | . . . . . . 8 12 23 23 21 22 19 19 20 3 . . . Ballistic Gun 6 | . 24 28 28 28 11 . . . . . . . . . . . 1 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 15 23 23 23 23 40 55 69 63 63 63 65 87 68 65 66 25 47 34 Greatest Support 76 | 20 20 20 20 20 45 45 60 55 55 55 70 76 72 71 71 20 74 46 Greatest Overweight (x) 8 | . 1 1 1 1 1 1 2 1 1 1 1 1 1 . 8 1 6 1 Average Overweight (x) . | . . . 1 1 . . . 1 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 10 5 Average Capacity 12 | 7 9 10 10 10 10 15 15 15 15 15 15 15 15 15 15 11 6 5 Most Carried 15 | 5 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 14 6 5 Average Carried 12 | 3 9 9 9 9 9 14 14 14 15 14 14 14 14 14 13 11 4 4 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 10 10 10 10 12 15 14 15 15 15 15 15 15 15 14 5 5 5 Class Distribution -------------------- 49% | Scavenger-Gunner 20% | Mutant 8% | Scavenger-Mutant 5% | Hacker-Mutant 5% | Gunner 5% | Scavenger-Tank 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Matter Collected 4562 | 279 548 181 . 28 842 221 223 84 78 72 87 441 146 117 78 8 572 557 Remotely 403 | . . . . . . . . . . . . . . . . . . 403 Salvage Created 10402 | 38 1012 219 . 14 2087 666 1510 74 197 . 575 1774 191 101 97 . 1261 586 Parts 455 | 12 62 18 . 4 101 49 58 4 5 . 14 50 9 3 4 . 42 20 Haulers Intercepted 20 | . 2 . . . 6 5 4 . . . . 2 . . . . 1 . Recyclers Shooed 20 | 1 2 1 . . 6 . 1 . . . . 3 . . . . 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 2 3 . 18 . 7 3 . 5 . . Prevented 5 | . . . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Combat Hostiles Destroyed 131 | . 17 11 . . 22 6 21 3 3 . 10 11 5 . 4 . 9 9 Melee 4 | . . . . . . . . . . . . . . . 4 . . . Guns 71 | . 17 11 . . 22 4 7 . . . . . . . . . 5 5 Cannons 36 | . . . . . . 2 13 . 1 . 6 7 2 . . . 1 4 AOE 13 | . . . . . . . . 3 2 . 2 1 3 . . . 2 . Classes Destroyed 20 | 1 7 . . . 2 . 5 1 . . . . 2 . . . 1 1 Worker 14 | . 3 . . 1 6 1 . . . . . 1 . . . . 2 . Builder 13 | . . . . . 3 1 4 . . . . 1 . . . . 3 1 Tunneler 7 | 3 1 . . . 3 . . . . . . . . . . . . . Hauler 20 | . 2 . . . 6 5 4 . . . . 2 . . . . 1 . Recycler 20 | . 2 . . . 7 . 1 . . . . 6 . . . . 4 . Minesweeper 4 | . . . . . . . . 1 . . 2 . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Operator 4 | . 2 . . . . 1 1 . . . . . . . . . . . Watcher 12 | . 3 . . . 3 1 . . . . . 3 . . . . 1 1 Swarmer 30 | . 3 9 . . 4 . 5 3 2 . . . 3 . . . 1 . Grunt 62 | . 14 2 . . 11 3 9 . . . 6 8 . . . . 3 6 Brawler 3 | . . . . . . . 2 . . . . . . . . . . 1 Duelist 4 | . . . . . . . 2 . . . 2 . . . . . . . Sentry 18 | . . . . . 7 3 2 . 1 . 1 1 1 . . . 1 1 Hunter 4 | . . . . . . . 1 . . . . 1 . . . . 2 . Programmer 5 | . . . . . . . 1 . . . 1 1 . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . Fireman 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | 2 5 3 . 1 9 4 5 3 3 . 4 4 3 1 3 . 7 7 Combat Bots Only 7 | . 3 3 . . 7 3 5 3 3 . 4 4 3 . 3 . 3 6 Max Kills in Single Turn 3 | 1 1 2 . 1 2 1 2 2 2 . 2 2 1 1 1 . 3 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 2 . 2 1 1 . . . 2 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Damage Taken 11367 | . 754 295 . . 795 256 1227 30 69 . 724 862 236 . 1997 250 1992 1880 Core 1972 | . 106 70 . . 61 . 118 . . . 42 83 19 . 371 100 722 280 Absorbed by Shields 198 | . . 120 . . 78 . . . . . . . . . . . . . Redirected to Shielding 50 | . . . . . . 50 . . . . . . . . . . . . Regen/Repaired (Parts) 628 | . . . . . . . 81 . 10 . 72 201 68 . 91 18 87 . Core Remaining (%) 65 | 100 . . . 29 . 88 . . . . 77 . . . . 32 . . Volleys Fired 549 | 7 93 26 . 3 104 37 72 8 4 . 28 42 13 6 7 . 57 42 Largest 3 | 2 2 2 . 2 3 3 3 3 3 . 3 3 3 3 1 . 3 3 Hottest 201 | 70 70 46 . 46 167 157 157 105 105 . 105 105 105 105 36 . 201 162 Shots Fired 1304 | 14 186 52 . 6 310 85 182 19 11 . 74 118 31 17 7 . 111 81 Gun 874 | 14 186 52 . 6 309 50 94 . . . . . . . . . 104 59 Cannon 412 | . . . . . . 34 88 17 10 . 71 118 28 17 . . 7 22 Launcher 18 | . . . . . 1 1 . 2 1 . 3 . 3 . 7 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 449 | 7 142 52 . 6 162 . . . . . . . . . . . 18 62 Thermal 818 | 7 44 . . . 147 84 182 17 10 . 71 118 28 17 . . 79 14 Explosive 18 | . . . . . 1 1 . 2 1 . 3 . 3 . 7 . . . Electromagnetic 19 | . . . . . . . . . . . . . . . . . 14 5 Robot Hit Streak 17 | 3 12 6 . 3 17 9 14 9 14 . 10 17 16 3 . . 12 9 Robot Miss Streak 9 | 1 9 3 . 3 5 3 3 . . . 2 1 1 1 . . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . 1 2 . . 3 . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . 1 Shots Hit Robots 819 | 8 113 32 . 2 195 45 116 5 5 . 49 84 22 6 13 . 70 54 Core Hits 387 | 4 46 14 . 1 81 19 54 3 7 . 20 43 10 1 30 . 26 28 Critical Kills 8 | . . . . . 1 . . . . . 1 2 . 1 . . . 3 Critical Parts Destroyed 10 | . 2 1 . . 1 . . . . . . . . . . . . 6 Critical Strikes 49 | . 5 1 . . 12 2 9 . . . 1 2 . 1 3 . 4 9 Burn 28 | . 3 . . . 10 2 9 . . . . . . . . . 4 . Meltdown 4 | . . . . . . . . . . . 1 2 . 1 . . . . Destroy 13 | . 2 1 . . 1 . . . . . . . . . . . . 9 Smash 1 | . . . . . 1 . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . 3 . . . Melee Attacks 31 | . . . . . 7 1 . . . . . . . . 23 . . . Impact 7 | . . . . . 6 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . 1 . . . . . . . . . 23 . . . Sneak Attacks 2 | . . . . . 1 . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22036 | 99 1613 476 . 32 3332 1035 3196 387 299 . 1881 3196 842 196 1120 . 2584 1748 Guns 10825 | 99 1613 476 . 32 3266 676 1264 . . . . . . . . . 2033 1366 Cannons 7951 | . . . . . . 359 1717 157 161 . 1464 2844 601 196 . . 70 382 Explosions 2729 | . . . . . . . 196 230 138 . 417 352 241 . 674 . 481 . Melee 512 | . . . . . 66 . . . . . . . . . 446 . . . Ramming 19 | . . . . . . . 19 . . . . . . . . . . . Kinetic 5131 | 37 1239 476 . 32 1675 . . . . . . . . . . . 274 1398 Thermal 14026 | 62 374 . . . 1591 1035 3177 157 161 . 1464 2844 601 196 . . 2075 289 Explosive 1700 | . . . . . . . . 230 138 . 417 . 241 . 674 . . . Electromagnetic 648 | . . . . . . . . . . . . 352 . . . . 235 61 Impact 66 | . . . . . 66 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 446 | . . . . . . . . . . . . . . . 446 . . . Highest Corruption 34 | . . . . . . . 6 6 6 6 6 1 7 7 7 7 16 34 Average Corruption 7 | . . . . . . . 5 6 6 6 6 1 3 7 7 7 8 30 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . 6 Effects 179 | . . . . . . . 11 23 24 2 15 5 8 15 16 6 22 32 Message Errors 45 | . . . . . . . 3 8 5 1 4 . 1 9 3 1 4 6 Matter Fused 41 | . . . . . . . 5 6 6 . 5 2 3 1 1 2 3 7 Heat Flow Errors 19 | . . . . . . . 1 . 4 . . 1 1 1 2 . 3 6 Energy Discharges 25 | . . . . . . . 2 2 3 . 2 2 1 2 3 1 2 5 Parts Rejected 4 | . . . . . . . . . 1 . . . . . 1 . 2 . Data Loss (minor) 21 | . . . . . . . . 5 4 1 2 . 2 1 2 2 . 2 Data Loss (major) 8 | . . . . . . . . 2 . . 2 . . . 2 . 2 . Misfires 4 | . . . . . . . . . 1 . . . . . . . 2 1 Alerts 3 | . . . . . . . . . . . . . . . 2 . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . 1 3 Weapon Failures 5 | . . . . . . . . . . . . . . 1 . . 2 2 Overload Shots 1 | . . . . . . . 1 . . . . . . . . . . . Overflow Damage 561 | . . . . . 66 . 68 46 19 . 88 65 42 25 28 . 110 4 Projectiles 353 | . . . . . . . 64 46 19 . 88 65 42 25 . . . 4 Explosions 110 | . . . . . . . . . . . . . . . . . 110 . Melee 98 | . . . . . 66 . 4 . . . . . . . 28 . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . 14 . 65 . . . . . . . . . . . Shots 2 | . . . . . 1 . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . 1 . . . . . . . . . . . Kicked 2 | . . . . . 1 . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 309 | 36 258 17 . . 162 84 309 . 226 . 44 263 182 202 117 . 189 189 Average Temperature 59 | 15 81 9 . . 38 26 87 . 101 . 16 37 49 68 42 . 44 93 Received Heat Transfer 2572 | . 408 75 . . 381 135 312 . 6 . 234 303 139 . . . 72 507 Effects 6 | . . . . . . . 4 . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . . Interference 4 | . . . . . . . 4 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . 2 . 1 . . . . 2 . . . . . . Impact Corruptions 2 | . . . . . 1 . 1 . . . . . . . . . . . Robots Melted 8 | . . . . . . . 1 . . . 2 3 . 1 . . 1 . Combat Hostiles 7 | . . . . . . . 1 . . . 2 2 . 1 . . 1 . Parts Melted 67 | . 3 . . . 13 6 11 . . . 6 16 1 1 . . 9 1 Heat Transferred 25259 | 185 1332 . . . 4107 2104 6017 250 250 . 2250 4300 1100 300 . . 2694 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Peak Influence 1102 | 15 314 376 . 5 534 856 1102 . . . . 444 . . . . 536 625 Initial 346 | . 9 96 . . . 206 346 . . . . 85 . . . . 35 204 Average 354 | 7 144 243 . 2 309 530 751 . . . . 272 . . . . 291 409 Maximum Alert Level 4 | . 1 1 . . 2 3 4 . . . . 2 . . . . 2 2 Low Security (%) 28 | 100 71 54 . 100 15 . . . . . . 13 . . . . 28 . Level 1 36 | . 28 45 . . 60 35 3 . . . . 76 . . . . 31 41 Level 2 22 | . . . . . 23 31 44 . . . . 10 . . . . 39 58 Level 3 11 | . . . . . . 32 48 . . . . . . . . . . . Level 4 . | . . . . . . . 3 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 6 . . . 5 4 13 . . . . 4 . . . . 7 2 Investigation 10 | . 2 . . . 3 . 2 . . . . 1 . . . . 1 1 Extermination 3 | . . . . . . . 1 . . . . 1 . . . . 1 . Reinforcement 16 | . 4 . . . 1 2 4 . . . . 1 . . . . 4 . Assault 4 | . . . . . . 2 1 . . . . . . . . . . 1 Garrison 7 | . . . . . 1 . 5 . . . . 1 . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Distress Signals 15 | . 3 . . . 5 2 . . . . . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 265 | . 35 12 . . 42 26 37 3 3 . 15 18 9 . 4 7 30 24 Peak Tracking Total 11 | . 5 3 . . 5 11 9 3 3 . 4 4 4 . 4 6 6 6 Tactical Retreats 16 | . 4 1 . . 3 1 . . . . . 1 1 . . 2 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Traps Triggered 5 | . . . . . . . 2 . . . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 1 . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . 1 . 5 . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . . . Fabricated Traps 6 | . . . . . . . . . . . . 2 . 1 3 . . . Most Traps Carried 3 | . . . . . . . . . . . . 2 2 2 3 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Machines Disabled 23 | . . . . . 3 3 6 . . . . 4 . . . . 4 3 Max in Single Turn 4 | . . . . . 1 1 4 . . . . 3 . . . . 3 1 Garrison Access 4 | . . . . . . 1 2 . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Machines Accessed 52 | . 5 . 1 . 13 10 13 . . . . 1 . . 4 . 2 3 Terminals 31 | . 3 . . . 9 8 7 . . . . . . . . . 1 3 Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Units 5 | . 2 . . . 2 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 2 . . . . 1 . . . . . . Total Hacks 170 | . 15 . 4 . 41 27 35 . . . . 2 . . 34 . 5 7 Successful 104 | . 9 . 4 . 24 11 14 . . . . 1 . . 34 . 4 3 Failed 66 | . 6 . . . 17 16 21 . . . . 1 . . . . 1 4 Catastrophic 10 | . 1 . . . 4 4 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 73 | . 9 . . . 22 10 20 . . . . 2 . . . . 5 5 Terminals 86 | . 9 . . . 31 21 17 . . . . . . . . . 1 7 Fabricators 12 | . . . . . . . 12 . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . 4 . Recycling Units 16 | . 6 . . . 6 4 . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 2 6 . . . . 2 . . . . . . Terminal Hacks 64 | . 3 . 4 . 9 6 4 . . . . . . . 34 . 1 3 Record 15 | . . . 4 . . . . . . . . . . . 11 . . . Part Schematic 14 | . . . . . . . 1 . . . . . . . 13 . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . Prototype ID Bank 5 | . 1 . . . . 1 . . . . . . . . 3 . . . Open Door 6 | . . . . . . 3 . . . . . . . . . . . 3 Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . . 2 2 . . . . . . . . . . . . Locate Traps 4 | . . . . . 3 . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . 3 . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . . Retrieve Components 3 | . 2 . . . 1 . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 27 | . 4 . . . 10 4 8 . . . . 1 . . . . . . Terminals 17 | . 2 . . . 8 4 3 . . . . . . . . . . . Track 5 | . 1 . . . 2 1 1 . . . . . . . . . . . Botnet 10 | . 1 . . . 5 2 2 . . . . . . . . . . . Operators 2 | . . . . . 1 1 . . . . . . . . . . . . Fabricators 5 | . . . . . . . 5 . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . Fabnet 2 | . . . . . . . 2 . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 . . . 12 8 12 . . . . 1 . . . . 1 1 Full Trace Events 5 | . . . . . 1 1 2 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 2 . 1 . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 13 . . . 10 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . 3 1 1 . . 1 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . 3 1 1 . . 1 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . 6 6 6 6 6 2 2 2 Autooverrided 7 | . . . . . . . . . . . 3 1 1 . . 1 1 . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Total Allies 42 | . . . . . . 12 4 . . 4 3 1 1 . . 1 5 11 Largest Group 11 | . . . . . . 10 6 . . 4 4 1 1 . . 1 3 11 Highest-Rated Group 451 | . . . . . . 173 131 . . 152 152 41 29 . . 41 210 451 Highest-Rated Ally 70 | . . . . . . 31 32 . . 39 39 41 29 . . 41 70 51 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . 2 2 Light 1 | . . . . . . . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . 2 Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . 4 . . . . . . . . . . 1 . STAY 2 | . . . . . . 2 . . . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . Ally Attacks 404 | . . . . . . 139 62 . . . 41 1 4 . . 2 66 89 Total Damage 7809 | . . . . . . 1901 1328 . . . 675 40 56 . . 128 1487 2194 Kills 64 | . . . . . . 23 14 . . . 6 . 1 . . 2 6 12 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Robot Analysis Total 128 | . . . . . . . . . . . . . . . 128 . . . Derelict Logs Recovered 12 | . . 2 . 2 . . . 1 2 1 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . . 6 . . . . . 6 Traps 6 | . . . . . . . . . . . . 4 . . . . . 2 Emergency Access 5 | . . . . . . . . . . . . 2 . . . . . 3 Exits 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Turns Passed 15546 | 113 1059 782 573 659 1596 788 1563 734 765 2026 630 1194 587 468 616 241 632 520 Spaces Moved 9080 | 70 511 371 301 341 906 498 890 368 386 1427 360 758 322 345 204 205 438 379 Core 520 | 9 . . . . . . . . . . . . . . 12 95 261 143 Treads 117 | . . . . . . . . . . . . . . . . . 95 22 Legs 7036 | 61 511 371 301 341 906 498 890 368 386 487 320 758 322 345 161 . . 10 Wheels 1175 | . . . . . . . . . . 940 40 . . . . . . 195 Hover 232 | . . . . . . . . . . . . . . . 31 110 82 9 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 120 190 190 115 115 120 120 120 110 50 50 50 Average Speed 137 | 111 140 188 190 190 120 120 140 190 190 136 119 123 157 120 138 74 83 93 Slowest Speed 450 | 120 190 190 190 190 190 190 260 190 190 190 190 190 190 120 450 110 350 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 69 72 77 69 64 79 25 57 56 90 63 25 50 48 80 45 11 37 Regions Visited 18 Branch Regions 13 Pre-discovered Areas 30 | . 2 . 1 2 2 . . . . 1 1 . . . 21 . . . Known Exits Taken 11 | . . 1 . . 1 1 1 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . 1 1 . 1 . . . . . . Scrap Searched 23 | . . 1 . 2 . . . 3 4 3 2 . 5 3 . . . . Spaces Dug 69 | . . . . . 18 20 6 8 6 . . 3 1 3 . . 4 . Terrain Destroyed 338 | . . . . . 18 33 69 38 11 . 38 36 36 11 . . 42 6 Melee 7 | . . . . . 6 1 . . . . . . . . . . . . Projectile 144 | . . . . . . 20 24 12 5 . 26 21 5 11 . . 14 6 AOE 187 | . . . . . 12 12 45 26 6 . 12 15 31 . . . 28 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Total 11014 | 88 675 403 304 349 1172 619 1050 387 409 1504 509 930 377 388 486 293 605 466 Wait 875 | . 32 . . . 80 34 46 7 17 58 109 65 25 25 210 83 68 16 Move 9060 | 69 510 370 300 340 905 497 889 367 385 1424 359 757 321 344 203 204 437 379 Hop 1 | . . . . . . . . . . 1 . . . . . . . . Pick Up 82 | 5 12 2 1 3 9 9 6 2 . 4 2 8 3 1 6 2 6 1 Fast Attach 111 | 7 4 . . . 15 7 7 . 1 4 2 12 2 4 5 . 22 19 Attach 44 | . 1 1 . . 3 2 7 . . 1 1 8 3 1 9 . 3 4 Detach 17 | . . . . . 1 2 . . . 1 . 2 2 1 4 1 . 3 Swap 70 | . 7 2 1 . 20 12 5 2 2 1 4 8 4 . 2 . . . Drop 149 | . 16 2 2 3 27 18 8 1 . 10 4 23 3 6 12 3 9 2 Fire 549 | 7 93 26 . 3 104 37 72 8 4 . 28 42 13 6 7 . 57 42 Melee 31 | . . . . . 7 1 . . . . . . . . 23 . . . Ram 1 | . . . . . . . . . . . . . . . . . 1 . Kick 2 | . . . . . 1 . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . . . Rewire 11 | . . . . . . . 9 . . . . . . . . . 2 . Trap 6 | . . . . . . . . . . . . . 1 . 5 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Ext) -5/Extension (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 15) 729 | -10/Materials | Discovered new exit (range 16) 1062 | -10/Materials | Discovered new exit (range 8) 1173 | -10/Materials | Entered Mines 1239 | -10/Mines | Identified exit to Exiles 1289 | -10/Mines | Core integrity fell below 50% 1308 | -10/Mines | Discovered new exit (range 12) 1709 | -10/Mines | Learned Materials security intel 1946 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1955 | -10/Mines | Entered Exiles 2012 | -10/Exiles | Met 8R-AWN 2039 | -10/Exiles | Met EX-HEX 2099 | -10/Exiles | Met EX-BIN 2130 | -10/Exiles | Met EX-DEC 2141 | -10/Exiles | Learned location of Zion (-7) 2228 | -10/Exiles | Visited The Gauntlet 2502 | -10/Exiles | Discovered new exit (range 15) 2528 | -10/Exiles | Entered Mines 2535 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2593 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3029 | -9/Mines | Learned location of 1 exit from Materials 3030 | -9/Mines | Learned location of Storage (-8) 3149 | -9/Mines | Discovered new exit (range 4) 3187 | -9/Mines | Entered Materials 3187 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3188 | -8/Materials | Identified exit to Factory 3379 | -8/Materials | Destroyed 7 combat bots 3659 | -8/Materials | Build established: Scavenger-Gunner 3752 | -8/Materials | Discovered exit to Factory (range 16) 3752 | -8/Materials | Discovered new exit (range 8) 3756 | -8/Materials | Identified exit to Storage 4388 | -8/Materials | Garrison activated, responded to threat 4783 | -8/Materials | Entered Storage 4930 | -8/Storage | Build established: Gunner 4989 | -8/Storage | Met a pair of Derelict thieves 5062 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5492 | -8/Storage | Found Prototype Protection 5492 | -8/Storage | Identified Lgt. Regenerative Plating 5521 | -8/Storage | Discovered exit to Factory (range 13) 5571 | -8/Storage | Entered Factory 5571 | -7/Factory | Accompanied by 5 allies 5571 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5627 | -7/Factory | Build established: Commander-Gunner 5722 | -7/Factory | Garrison activated, responded to threat 6486 | -7/Factory | Identified exit to Lower Caves 6745 | -7/Factory | Lost 3 parts (1n1u1w) 6970 | -7/Factory | Garrison activated, responded to threat 6981 | -7/Factory | Garrison activated, responded to threat 7008 | -7/Factory | Build established: Scavenger-Tank 7134 | -7/Factory | Entered Lower Caves 7172 | -7/Lower Caves | Identified exit to Lower Caves 7604 | -7/Lower Caves | Build established: Scavenger-Gunner 7868 | -7/Lower Caves | Entered another Lower Caves area 7950 | -7/Lower Caves | Discovered new exit (range 7) 7959 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8116 | -7/Lower Caves | Learned Factory interactive machine intel 8216 | -7/Lower Caves | Learned Factory security intel 8574 | -7/Lower Caves | Discovered new exit (range 8) 8633 | -7/Lower Caves | Entered Zion 8715 | -7/Zion | System corruption cleaned by Quarantine Array 8867 | -7/Zion | Learned 4 Factory zone layouts 9017 | -7/Zion | Received a hallucinogenic algorithm 9977 | -7/Zion | Imprinted 9979 | -7/Zion | Declared Zion's savior 10081 | -7/Zion | Found Prototype Device 10220 | -7/Zion | Discovered new exit (range 11) 10248 | -7/Zion | Learned location of Warlord (-4) 10659 | -7/Zion | Entered Proximity Caves 10659 | -6/Proximity Caves | Accompanied by 4 allies 10660 | -6/Proximity Caves | Identified exit to Factory 11091 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11242 | -6/Proximity Caves | Spotted B-75 Beast 11289 | -6/Proximity Caves | Entered Factory 11289 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11290 | -6/Factory | Identified exit to Factory 11292 | -6/Factory | Loaded intel: 52 interactive machine locations 11690 | -6/Factory | Lost 3 parts (2n1u) 11817 | -6/Factory | Local machine network offline 12217 | -6/Factory | Identified Bomb Factory No. 2 12326 | -6/Factory | Garrison activated, responded to threat 12411 | -6/Factory | Discovered new exit (range 16) 12483 | -6/Factory | Entered Lower Caves 12490 | -6/Lower Caves | Arm. Leg stolen by Master Thief 12791 | -6/Lower Caves | Build established: Gunner 12793 | -6/Lower Caves | Learned Factory stockpile data 12817 | -6/Lower Caves | Ambushed by wild Derelicts 12845 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12882 | -6/Lower Caves | Learned Factory trap positions 12891 | -6/Lower Caves | Learned location of 1 exit from Factory 12945 | -6/Lower Caves | Discovered new exit (range 13) 13069 | -6/Lower Caves | Identified exit to Lower Caves 13070 | -6/Lower Caves | Entered another Lower Caves area 13280 | -6/Lower Caves | Build established: Scavenger-Gunner 13418 | -6/Lower Caves | Discovered new exit (range 8) 13425 | -6/Lower Caves | Identified exit to Data Miner 13538 | -6/Lower Caves | Entered Data Miner 13538 | -6/Data Miner | Discovered new exit (range 6) 13561 | -6/Data Miner | Met Data Miner 13589 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13589 | -6/Data Miner | Learned location of Section 7 (-2) 13611 | -6/Data Miner | Received God Mode back door access code from Data Miner 13799 | -6/Data Miner | Destroyed Data Miner 13804 | -6/Data Miner | Found Prototype Hackware 13806 | -6/Data Miner | Found Prototype Hackware 13808 | -6/Data Miner | Found Prototype Hackware 13809 | -6/Data Miner | Interfaced with the Data Conduit 13909 | -6/Data Miner | Core integrity fell below 50% 13944 | -6/Data Miner | Lost 10 parts (2p4n3u1w) 14063 | -6/Data Miner | Identified exit to Proximity Caves 14065 | -6/Data Miner | Identified Deep Network Scanner 14066 | -6/Data Miner | Identified Ghost Barrier 14154 | -6/Data Miner | Entered Proximity Caves 14368 | -5/Proximity Caves | Build established: Hacker-Mutant 14388 | -5/Proximity Caves | Discovered exit to Factory (range 10) 14395 | -5/Proximity Caves | Entered Factory 14395 | -5/Factory | Evolved 2 slots: Utility x2 14396 | -5/Factory | Identified exit to Factory 14397 | -5/Factory | Loaded intel: 116 trap records 14399 | -5/Factory | Loaded intel: 260 machine locations 14421 | -5/Factory | Zion Hover Resupply teleported in 14639 | -5/Factory | Zion Light squad teleported in 14655 | -5/Factory | Identified Quantum Router 14938 | -5/Factory | System corruption reached 10% 14994 | -5/Factory | Core integrity fell below 50% 15009 | -5/Factory | Intercept squad dispatched 15019 | -5/Factory | Discovered new exit (range 16) 15027 | -5/Factory | Identified exit to Extension 15027 | -5/Factory | Entered Extension 15028 | -5/Extension | Loaded intel: 41 machine locations 15034 | -5/Extension | Lost 11 parts (4n4u3w) 15046 | -5/Extension | Rescued a captive Derelict 15047 | -5/Extension | Rescued a captive Derelict 15051 | -5/Extension | Zion Hacker squad teleported in 15058 | -5/Extension | Disrupted transfer network 15059 | -5/Extension | Rescued a captive Derelict 15059 | -5/Extension | Rescued a captive Derelict 15088 | -5/Extension | Zion Hacker squad teleported in 15093 | -5/Extension | Rescued a captive Derelict 15097 | -5/Extension | Rescued a captive Derelict 15143 | -5/Extension | System corruption reached 30% 15327 | -5/Extension | First assault squad dispatched 15390 | -5/Extension | Spotted B-75 Beast 15407 | -5/Extension | Build established: Scavenger-Tank 15408 | -5/Extension | Allies destroyed B-75 Beast 15451 | -5/Extension | Core integrity fell below 20% 15472 | -5/Extension | Spotted B-75 Beast 15520 | -5/Extension | Destroyed B-75 Beast 15547 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15518_ B-75 Beast suffers critical hit (Destroy). 15518_ Destroyed Unknown Ballistic Gun. 15520_ HV Slug penetrates B-75 Beast. 15520_ B-75 Beast destroyed. 15520_ C-30 ARC bursts open, deploying its payload. 15520_ L-41 Fighter unfolds itself. 15520_ G-50 Soldier unfolds itself. 15520_ Flexi-carbon Leg destroyed. 15521_ System corrupted: Heat flow error (+149). 15522_ Dropped Bore Cannon. 15523_ Acquired 6 matter. 15524_ Critical hit (Burn: +37). 15531_ Acquired Riot Gun. 15533_ Acquired Gravmag System. 15535_ Acquired Imp. Heat Sink. 15537_ Acquired 55 matter. 15538_ System corrupted: Heat flow error (+123). 15540_ Acquired Corrupted Lgt. Angular Momentum Engine. 15540_ Integrated Corrupted Lgt. Angular Momentum Engine (+1). 15541_ Acquired 26 matter. Map ----- +----------------------------------------------------+ | ########### #??????????????????????????????? | | #T#?????????#######??????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????####?????? | | #########################################""####### | | % | | ! | | gl % =%! | | % g *%* | | @ g !%%= | | ##########################+#####+#############]##" | | ?????????????????????????# ####%! #??????###?? | | ?????????????????????????# == ! ### #??????????? | | ?????????????????????????######! %#???#??????????? | | ????????????????????????????#######??????????????? | | ???????????????""??"????????? ????????""?????? | | ???????????????""""""""""""""""""""""?""""""?????? | | ????????????????????????????######???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 40 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 25 Defensive Hacking 35 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Lgt. Fission Core | -8/Materials | Scanalyzed Imp. Transmission Jammer | -7/Factory | Hacked Antigrav Array | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationFireSuperbattery Manual? 0 Play Time 01:45:02 Cumulative 589.2 hours Start 2022.04.11 @ 13:22:37 End 2022.04.12 @ 20:18:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 369 Rogue 369 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/0/1/0/0/0/0 Lore% 85 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1bd8cb6-b049-4071-87cd-eba9475cb320