Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 10:05:07

Player: 3.14

Result: Destroyed by as-79510 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (610)      610
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-105)               -105
              TOTAL SCORE: 1055

 Bonus
-------
Friendly Fire              -105

 Cogmind 
---------
Core Integrity             0/250
Matter                     294/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (100) Ox1
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
    Light Nuclear Core
>         --- PROPULSION (2) ---
  Armored Wheel
  Armored Wheel
>         --- UTILITY (2) ------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON (2) -------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY (16) ---
          Aluminum Leg
  Armored Wheel
  Armored Wheel
          Heat Sink
    Small Storage Unit
   Medium Storage Unit
   Medium Storage Unit
          Beam Cannon
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
          Datajack

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
  Armored Wheel
  Armored Wheel
>         --- UTILITY ----------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
          Aluminum Leg
  Armored Wheel
  Armored Wheel
          Heat Sink
    Small Storage Unit
   Medium Storage Unit
   Medium Storage Unit
          Beam Cannon
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
    Light Assault Rifle
          Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 7   13  5   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   2   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   2   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                4    | 2   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   5   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          10   | 2   4   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   .   
Average Slot Usage (%)     99   | .   98  100 
  Engine                   12   | .   14  7   
  Core                     1    | .   .   6   
  Treads                   10   | .   13  .   
  Leg                      8    | .   11  .   
  Wheel                    7    | .   2   28  
  Storage                  28   | .   28  28  
  Energy Cannon            3    | .   5   .   
  Ballistic Gun            24   | .   22  28  
Naked Turns                .    | .   .   .   
Heaviest Build             39   | 16  39  39  
  Greatest Support         40   | 40  40  24  
  Greatest Overweight (x)  3    | 3   3   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 8   16  16  
  Average Capacity         10   | 6   9   16  
  Most Carried             16   | 7   16  16  
  Average Carried          9    | 4   8   16  
  Final Capacity           16   | 8   16  16  
  Final Carried            16   | 7   16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           716  | 177 363 176 
  Remotely                 .    | .   .   .   
Salvage Created            973  | 53  533 387 
  Parts                    51   | 2   25  24  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           4    | .   3   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  23   | .   14  9   
  Guns                     14   | .   5   9   
  Cannons                  9    | .   9   .   
Classes Destroyed          6    | 1   4   1   
  Worker                   3    | .   2   1   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Swarmer                  12   | .   9   3   
  Grunt                    11   | .   5   6   
Best Kill Streak           6    | 1   6   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1275 | .    728  547  
  Core                     264  | .    119  145  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              117  | 8    68   41   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 40   80   40   
Shots Fired                234  | 16   136  82   
  Gun                      203  | 16   105  82   
  Cannon                   31   | .    31   .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  203  | 16   105  82   
  Thermal                  31   | .    31   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 3    10   9    
  Robot Miss Streak        4    | 4    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           147  | 7    83   57   
  Core Hits                57   | 2    29   26   
  Critical Hits            4    | .    2    2    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 4    | .    2    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1638 | 87   1030 521  
  Guns                     1156 | 87   551  518  
  Cannons                  374  | .    374  .    
  Explosions               105  | .    105  .    
  Melee                    .    | .    .    .    
  Ramming                  3    | .    .    3    
  Kinetic                  1156 | 87   551  518  
  Thermal                  374  | .    374  .    
  Explosive                105  | .    105  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            109  | .    109  .    
  Projectiles              8    | .    8    .    
  Explosions               101  | .    101  .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      111  | .    110  1    
  Shots                    1    | .    1    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        182  | .    182  25   
  Average Temperature      42   | .    59   9    
  Received Heat Transfer   363  | .    132  231  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         777  | .    777  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             248  | 5   248 240 
  Average Influence        79   | 1   70  136 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         88   | 100 94  61  
  Level 1                  11   | .   5   38  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   30  16  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       3    | .   3   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               16   | .   16  .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   19  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         19   | .   19  .   
  Terminals                9    | .   9   .   
    Track                  1    | .   1   .   
    Assimilate             3    | .   3   .   
    Botnet                 3    | .   3   .   
    Detonate               1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   3   .   
  Largest Group            2    | .   2   1   
  Highest-Rated Group      20   | .   20  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1805 | 110  1328 367  
Spaces Moved               1016 | 48   724  244  
  Core                     20   | 20   .    .    
  Treads                   292  | 28   264  .    
  Legs                     369  | .    369  .    
  Wheels                   335  | .    91   244  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  100  
  Average Speed            127  | 147  135  100  
  Slowest Speed            210  | 200  210  100  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 5    94   47   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          20   | .    20   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      20   | .    20   .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1324 | 69  952 303 
  Wait                     125  | .   116 9   
  Move                     1014 | 47  723 244 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 7   17  .   
  Fast Attach              10   | 7   2   1   
  Attach                   4    | .   4   .   
  Detach                   .    | .   .   .   
  Swap                     11   | .   7   4   
  Drop                     18   | .   15  3   
  Fire                     117  | 8   68  41  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  525 | -10/Materials | Discovered new exit (range 8)
  900 | -10/Materials | Discovered new exit (range 8)
 1104 | -10/Materials | Discovered new exit (range 3)
 1202 | -10/Materials | Discovered new exit (range 14)
 1304 | -10/Materials | Discovered new exit (range 9)
 1439 | -10/Materials | Entered Mines
 1439 | -10/Mines     | Accompanied by 1 ally
 1456 | -10/Mines     | Met a Derelict bent on vengeance
 1472 | -10/Mines     | Core integrity fell below 50%
 1658 | -10/Mines     | Core integrity fell below 20%
 1768 | -10/Mines     | Assembled infested the area
 1806 | -10/Mines     | Destroyed by as-79510 with Assembled Maul

 Last Messages 
---------------
01618_ G-47 Trooper destroyed.
01622_ Acquired 12 matter.
01625_ Dropped Ion Engine.
01626_ Acquired Lgt. Nuclear Core.
01628_ Acquired 10 matter.
01646_ G-34 Mercenary destroyed.
01652_ Acquired 8 matter.
01660_ S-10 Pest destroyed. <x2>
01666_ Acquired 4 matter.
01668_ Dropped Lgt. Assault Rifle. <x2>
01672_ Acquired 16 matter.
01686_ S-10 Pest destroyed.
01688_ Acquired 6 matter.
01702_ Acquired derelict log, extracted data.
Data stored: Recycling entrances (x1).
01768_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01769_ K-01 Serf cleans the Laser Drill.
01782_ Slammed into K-01 Serf.
01800_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????##          [######    #??  |
| ????????????????????????##  ##     ##??##     #??  |
| ?????????????????????????# ####   ##???#     ##??  |
| ?????????????????????????# #??#####????#    ##???  |
| ?????????????????????????#*#???????????#    ##???  |
| ?????????????????????????#%#######????##     ##??  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumGodCharger
  Manual?         0
Play Time         00:10:25
  Cumulative      419.5 hours
  Start           2019.12.30 @ 09:56:18
  End             2019.12.30 @ 10:05:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          740
  Rogue           740
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           23/0/3/3/1/0/0
Lore%             93
Gallery%          91
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d363cd1-1b7e-4fb2-b799-ea93d756003f