Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 01:37:07 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by MAIN.C with Improved Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (515) 2575 Value Destroyed (27763) 27763 Prototype IDs (221) 4420 Alien Tech Used (4) 800 Bonus (23280) 23280 TOTAL SCORE: 69938 Bonus ------- High Alert Combat Kills 4808 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -3428 Cogmind --------- Core Integrity 0/2250 Matter 290/300 Energy 7/1300 System Corruption 23% Temperature Cool (0) Movement Hovering (52) Location -1/Command Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Gravmag Array Gravmag Array Improved Antigrav System > --- UTILITY (12) ----- Zionite Biocell Zionite Biocell Experimental Core Analyzer Microactuators Microactuators Actuator Array Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Graphene Brace Experimental Force Field System Mapper > --- WEAPON (4) ------- Vibroblade Vibroblade Sigix Broadsword > --- INVENTORY (7) ---- Matter Drive Actuator Array Force Field High-powered Transdimensional Reconstructor Subatomic Replicator Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Improved Antigrav System > --- UTILITY ---------- Zionite Biocell Zionite Biocell Experimental Core Analyzer Microactuators Microactuators Actuator Array Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Graphene Brace Experimental Force Field System Mapper > --- WEAPON ----------- Vibroblade Vibroblade Sigix Broadsword > --- INVENTORY -------- Protomatter Protomatter Matter Drive Actuator Array Force Field Transdimensional Reconstructor Subatomic Replicator [Rating: 161] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Gravmag Array Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Light Regenerative Plating Device Microactuators Storage Zionite Biocell Processor Experimental Core Analyzer Hackware System Mapper Protection Light Regenerative Plating Weapon Chainsword Ballistic Gun Light Assault Rifle Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | 4 . . . . . 3 . . . . . 3 . . 2 . 3 . . . . . . . . . . 1 . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Utility 11 | . . . . . . 2 . . . . . 3 . . 1 . 3 . . . . . . . . . . 1 . 1 . . . Weapon 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 66 | 2 8 . . 2 4 9 . . 2 8 . 6 . . 2 . 12 . 1 . . 5 . . . . . 1 . 2 1 . 1 Power 6 | . 1 . . 1 . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Engine 4 | . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 20 | . 4 . . 1 . 5 . . . 4 . 1 . . 1 . 3 . . . . . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . 4 . 1 . . 1 . 3 . . . . . . . . . . . . . 1 . . Flight 10 | . 4 . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 20 | . . . . . . 3 . . . 3 . 5 . . 1 . 4 . 1 . . 1 . . . . . 1 . 1 . . . Device 11 | . . . . . . 3 . . . 1 . 3 . . . . 1 . 1 . . 1 . . . . . . . 1 . . . Storage 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 20 | 2 3 . . . 4 . . . . . . . . . . . 5 . . . . 4 . . . . . . . 1 . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 4 . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . 1 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 2 . . . Parts Lost 5 | . . . . . . 1 . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 2 | . . . . . . . . . . 2 2 . 1 1 1 1 1 1 1 2 2 3 4 4 4 5 5 4 4 4 4 5 5 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . 1 2 . 1 1 1 1 1 1 1 1 1 1 2 2 2 3 3 2 2 1 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 88 | . 50 87 87 87 87 86 100 100 98 98 86 95 100 100 90 93 85 84 84 83 88 89 89 89 89 89 89 89 90 85 83 86 86 Engine 1 | . 1 12 12 12 12 9 9 9 7 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 7 9 7 7 7 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Hover 11 | . . . . . . . . . . 23 23 20 21 21 18 18 12 10 10 10 10 10 10 10 10 10 10 10 10 9 10 13 13 Flight 2 | . 15 25 25 25 25 20 27 27 27 2 . . . . . . . . . . . . . . . . . . . . . . . Device 23 | . . . . . . 20 27 27 27 22 18 26 35 35 31 31 23 21 21 26 26 26 26 26 26 26 26 25 25 24 21 22 22 Storage 5 | . . . . . . . . . . . . 9 7 7 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 6 9 9 9 Processor 1 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 4 5 4 4 4 4 Hackware 3 | . . . . . . . . . . . . . . . . 6 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Protection 9 | . . . . . . . . . . . . . . . . . 11 15 15 14 15 15 15 15 15 15 15 15 15 14 13 13 13 Ballistic Gun 1 | . 33 50 50 50 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . 37 35 36 36 36 36 36 29 28 28 25 25 10 . . . . 5 21 21 21 21 21 20 20 15 13 13 13 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . 10 21 20 15 20 15 . . . . . . . . . . . Peak Build Rating 161 | 2 7 7 7 7 19 39 39 39 42 63 63 69 66 66 81 81 110 105 109 103 110 119 119 120 121 121 121 130 130 154 161 156 161 Average Rating 101 | 1 4 7 7 7 16 27 39 39 39 56 48 62 66 65 71 81 97 105 104 102 109 114 119 119 120 121 121 129 130 141 152 155 156 On Entrance 77 | . 2 7 7 7 7 19 39 39 39 42 63 45 66 66 66 81 81 105 105 102 103 110 119 119 120 121 121 121 130 130 149 156 156 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 3 9 9 9 9 15 21 21 21 22 29 29 45 45 45 45 45 54 47 50 50 52 56 56 56 56 56 56 56 56 64 59 59 64 Greatest Support 72 | 8 13 13 13 13 18 26 26 26 26 52 52 47 47 47 58 58 58 50 50 50 55 60 60 60 60 60 60 60 60 60 72 72 72 Greatest Overweight (x) 3 | . . . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . . . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | . . . . . . 1 1 1 1 3 3 3 3 3 3 3 3 3 5 5 5 6 6 7 7 7 7 7 7 7 7 7 7 Average Capacity 4 | . . . . . . . 1 1 1 2 3 3 3 3 3 3 3 3 3 5 5 5 6 6 7 7 7 7 7 7 7 7 7 Most Carried 7 | . . . . . . 1 1 . 1 3 3 3 3 3 3 3 3 2 5 5 5 6 6 7 7 7 7 7 7 7 7 7 7 Average Carried 4 | . . . . . . . . . . 2 2 1 3 2 2 2 2 1 3 5 3 5 6 6 6 6 7 6 6 6 6 5 5 Final Capacity 7 | . . . . . . 1 1 1 1 3 3 3 3 3 3 3 3 3 5 5 5 6 6 7 7 7 7 7 7 7 7 7 7 Final Carried 7 | . . . . . . . . . 1 3 2 3 3 3 1 3 2 1 5 5 4 6 6 7 7 7 7 6 7 5 7 5 5 Class Distribution -------------------- 91% | Hacker-Gladiator 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gladiator | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Gladiator | -7/Deep Caves Hacker-Gladiator | -6/Proximity Caves Hacker-Gladiator | -6/Factory Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Data Miner Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Zhirov Hacker-Gladiator | -4/Proximity Caves Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Warlord Hacker-Gladiator | -3/Proximity Caves Hacker-Gladiator | -3/Research Hacker-Gladiator | -3/Testing Hacker-Gladiator | -2/Research Hacker-Gladiator | -2/Quarantine Hacker-Gladiator | -2/Section 7 Hacker-Gladiator | -1/Access Hacker-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 2020 | . 153 239 . . 57 291 7 . 30 70 25 70 . 20 10 10 251 35 49 36 46 195 20 9 . . . 48 . 108 171 40 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27792 | . 73 117 . 62 116 900 180 249 401 1006 594 1115 448 374 408 75 3797 168 1138 232 1360 5495 406 78 . 1092 200 1486 267 2903 827 577 1648 Parts 1392 | . 13 7 . 8 3 33 10 4 28 46 35 70 15 29 11 6 194 9 65 3 43 272 21 2 . 54 8 89 24 129 73 34 54 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 282 | . . . . . . . 10 . . . 35 . 6 24 . 6 . 9 66 3 43 . 22 2 . 56 . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 443 | . 9 2 . 6 1 20 5 . 6 12 14 21 7 12 4 3 70 4 28 . 18 72 10 1 . 20 2 20 5 26 18 14 13 Melee 424 | . . . . . 1 20 5 . 6 12 14 21 7 12 4 3 69 4 28 . 18 72 10 1 . 20 2 20 5 26 17 14 13 Guns 17 | . 9 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Classes Destroyed 30 | . 1 1 . . 1 3 . 2 1 2 . 7 . 2 . . 2 . . . 1 3 . . . . . 1 . 2 1 . . Worker 15 | . . . . . . . . . . . . 1 . . . . 5 . . . . 5 . . . . . 1 . 1 . . 2 Builder 8 | . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . 1 1 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycler 13 | . . . . . . 1 . . . . . 1 . . . . . . . . . 10 . . . . . . 1 . . . . Operator 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 10 | . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . 1 . 2 . . 2 Swarmer 99 | . 9 . . 6 . 4 . . . . 5 3 . 4 . . 12 2 12 . 2 11 5 . . 11 . 3 . . . 10 . Cutter 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Grunt 156 | . . 2 . . 1 14 4 . . . 8 9 2 7 . 3 24 . 7 . 8 32 . . . 5 2 13 . 7 4 3 1 Brawler 11 | . . . . . . 1 . . . . . . . . . . 3 . 2 . 2 1 1 . . . . . . 1 . . . Duelist 10 | . . . . . . . . . . . . . . . . . 1 . 2 . 2 2 1 . . . . . . . . . 2 Protector 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Researcher 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 2 . . Sentry 26 | . . . . . . 1 1 . . . 1 3 . . . . 4 1 2 . 2 3 1 . . 2 . . 1 . 2 . 2 Specialist 7 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 3 . . . Hunter 37 | . . . . . . . . . . . . 2 1 . . . 11 . 2 . . 6 2 . . . . . 2 5 2 . 4 Programmer 38 | . . . . . . . . . . . . 1 . . . . 4 . . . . 11 . 1 . 1 . 3 2 8 6 1 . Heavy 4 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 1 . . Behemoth 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . . . 1 . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Combat Programmer 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Wasp 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . Thug 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Butcher 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Mutant 7 | . . . . . . . . 1 4 . . . 1 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 9 2 . 3 1 7 2 . 4 5 4 5 4 4 2 3 15 3 8 . 9 18 7 1 . 12 3 11 5 7 4 7 4 Combat Bots Only 14 | . 9 2 . 3 1 7 2 . 4 5 4 4 4 4 2 3 14 3 8 . 9 10 7 1 . 12 2 8 4 4 4 7 3 Max Kills in Single Turn 2 | . 2 1 . 1 1 1 1 1 2 1 1 1 1 2 1 1 2 1 2 . 1 2 2 1 . 1 1 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Melee 2 | . . . . . 1 1 1 . 2 1 1 1 1 2 1 1 2 1 2 . 1 2 2 1 . 1 1 1 1 1 1 2 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 Imprinter (-7/Zion) Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2595 | . 68 10 4 23 6 60 39 . 55 35 59 174 12 70 18 7 447 36 85 . 69 330 49 3 24 102 16 95 63 181 183 84 188 Missed 895 | . 27 4 2 5 4 28 20 . 30 12 23 80 5 21 4 3 129 10 25 . 17 112 16 2 14 38 6 29 21 67 71 31 39 Hits 1700 | . 41 6 2 18 2 32 19 . 25 23 36 94 7 49 14 4 318 26 60 . 52 218 33 1 10 64 10 66 42 114 112 53 149 Melee 30 | . . . 2 . . 2 . . 2 . . . . . . . 6 . 5 . 4 3 3 . . . . . . 3 . . . Projectile 1670 | . 41 6 . 18 2 30 19 . 23 23 36 94 7 49 14 4 312 26 55 . 48 215 30 1 10 64 10 66 42 111 112 53 149 AOE 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 7 Critical Strikes 77 | . . . . . . . . . . . 1 1 . 2 . . 14 1 1 . 5 16 1 . 4 1 2 5 1 7 5 1 9 Actively Blocked 47 | . . . . . . . . . . . . . . . . . . . . . . 11 1 . 4 1 2 5 1 7 5 1 9 Part Disruptions 18 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 1 . 12 Damage Taken 21486 | . 329 75 90 143 29 587 268 . 319 503 485 523 51 565 339 35 2854 185 557 . 596 2141 293 10 100 616 78 672 524 1613 1794 511 4601 Core 14712 | . 276 63 71 115 26 481 224 . 264 435 393 413 42 448 280 27 1825 105 342 . 311 1196 176 8 67 386 48 413 331 1085 1259 346 3256 Absorbed by Shields 12097 | . . . . . . . . . . . . 476 45 300 217 31 2131 197 502 . 388 1931 295 11 103 636 84 714 293 1073 1260 435 975 Redirected to Core 11967 | . 154 36 71 87 11 375 146 . 184 248 301 311 25 379 221 27 1489 76 257 . 241 1001 138 8 56 293 48 321 218 988 1085 280 2892 Ignored by Resistances 4922 | . . . . . . . 6 . 31 108 101 207 19 178 108 12 791 78 184 . 183 657 98 . 19 256 36 226 143 323 391 175 592 Regen/Repaired (Parts) 3511 | . . . . . . . . . . . . 10 . . . . 543 109 141 . 296 594 50 . 3 163 7 159 60 422 382 124 448 Core Remaining (%) 74 | 100 . 43 . 28 23 . . . . . 100 . . . . 100 . . . . 100 . . . . 100 . 100 . . 54 . . Volleys Fired 28 | . 15 4 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest 4 | . 2 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest 80 | . 40 80 . 80 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 82 | . 30 16 . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun 82 | . 30 16 . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 82 | . 30 16 . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 7 14 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 5 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 6 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1836 | . 17 14 . 16 5 55 23 5 27 48 45 85 23 63 37 9 265 19 94 8 58 311 25 4 . 75 13 78 25 145 54 25 165 Core Hits 795 | . 11 5 . 7 2 22 7 2 15 26 23 40 11 20 17 5 122 7 40 3 23 137 12 1 . 27 4 35 8 62 28 12 61 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 210 | . . . . . 1 8 5 . 3 5 5 21 4 8 3 1 31 3 6 . 3 26 4 . . 12 4 18 4 19 11 2 3 Sever 173 | . . . . . 1 8 5 . 3 5 5 21 4 8 3 1 20 . . . . 12 4 . . 12 4 18 4 19 11 2 3 Impale 37 | . . . . . . . . . . . . . . . . . 11 3 6 . 3 14 . . . . . . . . . . . Melee Attacks 2422 | . . . . . 11 87 32 5 33 62 49 113 31 77 63 13 399 25 110 10 73 426 34 8 . 95 14 108 34 185 77 57 191 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1719 | . . . . . 11 87 32 5 33 62 49 113 31 77 63 13 187 . . . . 153 34 8 . 95 14 108 34 185 77 57 191 Piercing 703 | . . . . . . . . . . . . . . . . . 212 25 110 10 73 273 . . . . . . . . . . . Sneak Attacks 108 | . . . . . 2 5 1 5 1 . . 8 1 6 1 . 13 . . . 6 25 . . . . 1 6 2 16 5 . 4 Combat Hostiles 9 | . . . . . . 1 1 . . . . . . . . . 2 . . . . 3 . . . . . . . . 2 . . Follow-up Attacks 694 | . . . . . 2 13 9 1 7 14 11 29 11 28 18 6 111 8 45 2 26 129 9 2 . 32 5 30 9 56 15 9 57 Damage Inflicted 95655 | . 213 134 . 183 267 2102 896 307 942 1979 1677 3320 912 2484 1345 349 11463 789 3964 686 2590 15775 1292 241 . 4279 762 4954 1541 10320 4175 1733 13981 Guns 530 | . 213 134 . 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 123 | . . . . . . . . . . . . . . . . . 123 . . . . . . . . . . . . . . . . Melee 95002 | . . . . . 267 2102 896 307 942 1979 1677 3320 912 2484 1345 349 11340 789 3964 686 2590 15775 1292 241 . 4279 762 4954 1541 10320 4175 1733 13981 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 530 | . 213 134 . 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 123 | . . . . . . . . . . . . . . . . . 123 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 72745 | . . . . . 267 2102 896 307 942 1979 1677 3320 912 2484 1345 349 5113 . . . . 7774 1292 241 . 4279 762 4954 1541 10320 4175 1733 13981 Piercing 22257 | . . . . . . . . . . . . . . . . . 6227 789 3964 686 2590 8001 . . . . . . . . . . . Highest Corruption 23 | . . . 1 1 1 3 3 3 3 . . . . . . . 9 9 9 9 9 11 11 12 12 1 . 10 . 7 12 1 23 Average Corruption 6 | . . . 1 1 1 2 3 3 3 . . . . . . . 5 9 9 9 9 6 11 11 12 1 . 5 . 4 8 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 250 | . . . . . 1 9 7 2 . . . . . . . . 37 13 14 4 22 40 8 4 . . . 12 . 25 41 . 11 Message Errors 66 | . . . . . . 2 4 1 . . . . . . . . 10 3 3 1 8 7 1 . . . . 3 . 8 11 . 4 Matter Fused 63 | . . . . . 1 2 1 . . . . . . . . . 8 4 5 2 2 16 2 1 . . . 3 . 5 11 . . Heat Flow Errors 30 | . . . . . . 1 1 . . . . . . . . . 7 2 . . 4 3 3 . . . . 1 . 5 2 . 1 Energy Discharges 30 | . . . . . . 2 1 . . . . . . . . . 3 2 2 . 2 7 . . . . . . . 3 6 . 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Data Loss (minor) 33 | . . . . . . 2 . . . . . . . . . . 6 1 1 1 2 3 2 . . . . 4 . 3 5 . 3 Data Loss (major) 16 | . . . . . . . . . . . . . . . . . 1 . 2 . 4 4 . 2 . . . . . . 3 . . Alerts 8 | . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . 1 . . . 1 . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6593 | . . . . . . 121 58 42 1 33 111 57 53 135 20 . 639 11 217 110 160 1407 67 65 . 277 106 447 242 906 214 217 877 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6593 | . . . . . . 121 58 42 1 33 111 57 53 135 20 . 639 11 217 110 160 1407 67 65 . 277 106 447 242 906 214 217 877 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 287 | . . 134 . 128 4 226 154 . 29 95 59 42 41 80 89 47 286 287 13 . 226 266 264 . . . . 137 . 192 258 . 233 Average Temperature 52 | . . 74 . 58 4 113 56 . 12 29 24 9 16 21 38 23 68 106 5 . 101 117 115 . . . . 76 . 77 108 . 132 Received Heat Transfer 2798 | . 12 42 . . 18 153 132 . 109 200 132 160 8 92 . 16 370 32 113 . 159 286 24 . 4 90 26 94 20 99 90 34 283 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . 1 . . . . 2 . . . . . 2 . . . . 4 . . . . 5 . . . . . 2 2 3 2 3 2 Low Security (%) 16 | 100 53 100 100 100 100 43 . . . . . 37 . . . . 15 . . . . . . . . . 100 28 . . 8 . . Level 1 30 | . 46 . . . . 38 . . . . . 40 . . . . 22 . . . . 8 . . . . . 12 75 29 73 21 38 Level 2 38 | . . . . . . 18 . . . . . 22 . . . . 37 . . . . 41 . . . . . 58 24 65 17 70 61 Level 3 7 | . . . . . . . . . . . . . . . . . 19 . . . . 18 . . . . . . . 5 . 7 . Level 4 5 | . . . . . . . . . . . . . . . . . 5 . . . . 23 . . . . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1720 | . 265 125 44 160 106 504 . . . . . 517 . . . . 1180 . . . . 1720 . . . . 143 670 455 713 599 713 505 Initial 451 | . . 95 44 15 58 39 . . . . . 176 . . . . . . . . . 219 . . . . 114 74 353 255 361 344 451 Average 471 | . 142 92 36 95 77 220 . . . . . 271 . . . . 514 . . . . 837 . . . . 112 411 373 506 328 531 415 Influence Increases 12689 | . 285 50 15 185 81 737 200 . . . 450 679 70 280 20 70 2020 90 640 15 390 2222 220 30 15 525 59 817 182 804 660 501 377 Destroy 0b10 Robot/C 8460 | . 180 40 . 120 20 400 100 . . . 280 400 60 240 20 60 1380 80 540 . 320 1440 200 20 . 400 40 500 100 580 400 280 260 Destroy 0b10 Robot/NC 345 | . . . . . 5 5 . . . . 5 25 . . . . 55 . 5 15 10 105 . . . 5 5 15 10 25 . . 55 Destroy Leader 1364 | . 30 10 . 20 2 80 10 . . . 30 102 10 40 . 10 296 10 50 . . 312 20 10 . 30 2 52 30 54 80 30 44 Successful Hack 107 | . . . . . 21 20 . . . . . 10 . . . . 13 . . . . 7 . . . . 12 . . 10 . 14 . Select Force Hacks 30 | . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 210 | . . . . . . . . . . . . 30 . . . . 30 . . . . 15 . . . . . 60 . 60 15 . . Destroy Structure 253 | . . . . . 3 7 . . . . . 7 . . . . 66 . . . . 58 . . . . . 10 12 15 15 42 18 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . Partial Spotted 150 | . 15 . 15 . . 15 . . . . . . . . . . 45 . . . . 45 . . . . . . . . 15 . . Lose Combat Pursuer 1620 | . 60 . . 45 30 180 90 . . . 135 105 . . . . 135 . 45 . 60 90 . . 15 90 . 180 30 60 135 135 . Influence Decreases 12335 | . 40 180 91 74 142 322 328 112 264 . 170 472 301 219 337 70 886 619 370 890 279 613 717 303 950 369 97 321 356 616 728 371 728 Entered New Map 6210 | . . 150 71 24 92 50 188 72 264 . . 104 181 49 317 . . 421 116 875 . 42 637 233 950 15 57 59 276 200 282 231 254 Time Decay 5655 | . 40 30 20 50 50 262 140 40 . . 160 368 120 170 20 70 576 198 254 15 279 571 80 70 . 354 40 262 80 416 446 140 334 Lost Part 30 | . . . . . . 10 . . . . 10 . . . . . 10 . . . . . . . . . . . . . . . . Lost Ally 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Purge Threat 300 | . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . Squads Dispatched 81 | . 1 . . . 1 5 . . . . . 7 . . . . 19 . 1 . 1 20 . . . 1 1 4 1 4 4 3 8 Investigation 24 | . . . . . 1 4 . . . . . 4 . . . . 7 . . . . 5 . . . 1 . 1 . . . . 1 Extermination 16 | . . . . . . 1 . . . . . 1 . . . . 2 . . . . 4 . . . . . 1 . 3 2 . 2 Reinforcement 23 | . 1 . . . . . . . . . . 2 . . . . 5 . . . . 4 . . . . 1 1 1 1 2 1 4 Assault 7 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 . . . . . . . . . 1 1 Garrison 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . 1 . Intercept 6 | . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 20 | . . . . . 2 . . . . . . . . . . . 2 . . . . 3 . . . . . . 6 3 4 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 657 | . 15 2 3 9 6 35 10 . 14 12 19 30 7 12 4 3 96 4 30 . 22 89 10 1 14 25 4 36 11 38 43 28 25 Peak Tracking Total 13 | . 9 2 3 3 6 5 4 . 7 5 4 6 4 4 2 3 9 3 9 . 9 7 5 1 13 7 3 10 10 5 10 11 5 Tactical Retreats 55 | . 1 . . 1 1 6 4 . 1 . 3 3 . . . . 5 . 1 . 2 3 . . 1 1 . 10 2 3 5 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 14 | . . . 1 . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . 5 . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 15 | . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . 4 . 4 1 . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . 1 . 1 1 . . Garrison Access 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 63 | . . . 1 . 2 4 1 . . . . 5 . 1 4 . 11 1 . 3 . 9 . . 4 1 1 1 1 2 2 4 5 Terminals 29 | . . . 1 . 2 2 1 . . . . 2 . . . . 3 . . . . 3 . . . 1 1 . 1 1 2 4 5 Fabricators 11 | . . . . . . 1 . . . . . 1 . . . . 5 . . . . 4 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . . Total Hacks 158 | . . . 1 . 7 11 2 . . . . 10 . 1 29 . 26 1 . 9 . 22 . . 10 7 2 1 1 2 3 5 8 Successful 122 | . . . 1 . 2 7 2 . . . . 6 . 1 29 . 19 1 . 9 . 13 . . 10 7 1 1 1 2 2 4 4 Failed 36 | . . . . . 5 4 . . . . . 4 . . . . 7 . . . . 9 . . . . 1 . . . 1 1 4 Catastrophic 6 | . . . . . 1 1 . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 48 | . . . 1 . 7 7 . . 4 . . 7 . . . . 5 . . . . 6 . 1 1 . 2 . 1 1 . 1 4 Terminals 59 | . . . 1 . 7 5 2 . . . . 4 . . . . 7 . . . . 6 . . . 7 2 . 1 1 3 5 8 Fabricators 31 | . . . . . . 3 . . . . . 4 . . . . 14 . . . . 10 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 3 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . 1 . 1 . . . Terminal Hacks 82 | . . . 1 . 2 1 2 . . . . 1 . 1 29 . 5 1 . 9 . 2 . . 10 7 1 . 1 1 2 4 2 Record 30 | . . . . . . . 2 . . . . . . . 11 . . . . 5 . . . . 5 7 . . . . . . . Part Schematic 20 | . . . . . 2 . . . . . . . . . 11 . 2 . . 4 . 1 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 9 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . 2 3 1 Branch Access Points 8 | . . . 1 . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . Unreport Threat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 22 | . . . . . . 2 . . . . . 2 . . . . 10 . . . . 8 . . . . . . . . . . . Load Schematic 11 | . . . . . . 1 . . . . . 1 . . . . 5 . . . . 4 . . . . . . . . . . . Build 11 | . . . . . . 1 . . . . . 1 . . . . 5 . . . . 4 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 2 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Insert Component 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . . Seal Access 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . 1 . . . Unauthorized Hacks 8 | . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 2 Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Botnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricators 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Prioritize 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Patch 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . . . 1 . 2 4 1 . . . . 3 . . . . 10 . . . . 7 . . . 1 1 . . . 1 2 5 Full Trace Events 18 | . . . . . 1 3 . . . . . 2 . . . . 6 . . . . 5 . . . 1 . . . . . . . Feedback Events 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 3 . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . 2 4 . . . . . . . . 11 . 2 . . 4 . 2 . . . . . 5 . 11 2 . . Parts Built 15 | . . . . . . 2 . . . . . 2 . . . . 6 . . . . 5 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 800 | . . . . . . 42 . . . . . 36 . . . . 322 . . . . 400 . . . . . . . . . . . Total Part Build Rating 79 | . . . . . . 8 . . . . . 6 . . . . 30 . . . . 35 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Largest Group 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Highest-Rated Group 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Damage 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 374 | . . . . . . . . . . 369 5 . . . . . . . . . . . . . . . . . . . . . . Terrain 374 | . . . . . . . . . . 369 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 151 | . . . . . . . . . . . . . . . 151 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . . 2 1 . . 1 . 1 1 . 2 . 1 2 . 1 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 15516 | 15 124 66 47 101 110 573 285 95 215 728 322 852 245 340 192 165 1826 404 548 109 658 1738 179 146 379 1066 82 571 167 1013 1102 288 765 Spaces Moved 14965 | 23 177 142 125 158 225 736 376 298 376 757 406 998 408 407 165 288 1478 315 522 155 523 1234 232 240 663 593 94 537 215 689 564 296 550 Core 50 | 23 14 . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12152 | . . . . . . . . . . 593 406 998 408 407 165 288 1465 315 522 155 523 1234 232 240 663 593 94 537 215 689 564 296 550 Flight 2763 | . 163 142 125 158 225 736 376 298 376 164 . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 37 37 37 37 37 30 30 30 30 30 52 52 52 52 52 52 38 56 56 56 56 56 56 56 56 56 56 56 56 56 52 52 52 Average Speed 51 | 50 38 37 37 37 37 34 30 30 30 47 53 54 52 52 52 52 57 56 56 56 56 56 56 56 56 56 56 57 56 56 55 52 52 Slowest Speed 200 | 50 50 37 37 37 37 120 30 30 30 60 56 121 52 52 52 52 200 56 56 56 56 106 56 56 56 56 56 110 56 106 56 52 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . 2 3 1 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . 8 . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 3 37 39 17 23 22 21 49 47 53 72 55 25 59 60 81 52 34 52 80 60 67 37 45 51 81 86 4 65 9 73 31 11 23 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 34 | . . . . . . . . . . . . . . . 29 . . . 2 3 . . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 . . 1 1 . . . . 1 . . . . 1 . . . 1 1 1 . . . 1 1 1 . . 1 . Unknown Exits Taken 21 | 1 1 1 . 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . 1 1 1 . . . 1 1 . . Scrap Searched 21 | . . 1 . 1 . . 3 2 . . 2 . 1 1 . 1 . 2 2 . 2 . 1 1 . 1 . . . . . . . Spaces Dug 131 | . . . . . 3 7 2 . . . 1 4 1 1 . 1 40 1 2 . . 30 . . . 4 . 5 4 3 4 13 5 Terrain Destroyed 131 | . . . . . 3 7 2 . . . 1 4 1 1 . 1 40 1 2 . . 30 . . . 4 . 5 4 3 4 13 5 Melee 131 | . . . . . 3 7 2 . . . 1 4 1 1 . 1 40 1 2 . . 30 . . . 4 . 5 4 3 4 13 5 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 21794 | 24 201 143 124 176 239 1022 541 301 470 1113 489 1266 430 508 249 298 2310 531 737 173 860 2121 269 248 670 1296 118 762 248 1228 1309 396 924 Wait 4330 | . 1 1 1 7 . 149 125 . 55 277 13 147 8 20 31 1 466 185 119 6 278 541 6 3 4 610 13 133 10 314 593 18 195 Move 14905 | 22 172 136 122 145 224 731 375 297 375 756 405 997 407 406 164 287 1477 314 521 154 522 1233 231 239 662 592 93 536 214 688 563 295 550 Hop 13 | . 2 2 1 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 89 | . . . . . . 1 1 . 3 4 . 4 . 3 . 2 9 1 8 2 2 9 . 1 1 6 . 3 1 11 12 2 3 Fast Attach 68 | 2 5 . . . 4 8 . . 1 6 . 5 . 2 2 . 15 1 1 2 1 6 . . . . . . . 2 2 . 3 Attach 16 | . . . . . . 5 . . 1 . 1 2 . . . . 1 . . . 1 . . . . . . 1 . 2 2 . . Detach 9 | . . . . . . 5 . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . Swap 35 | . 3 . . 2 . 7 . . 1 3 . . . . . . 3 . . . . 2 . . . . . 1 1 3 4 4 1 Drop 128 | . 3 . . 2 4 11 1 . 2 9 1 3 . 3 3 . 21 2 5 3 2 12 . 1 1 6 . 3 . 13 8 4 5 Fire 28 | . 15 4 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1392 | . . . . . 7 67 20 4 23 42 37 70 15 41 33 5 218 13 55 6 37 226 17 4 . 53 8 60 20 108 50 37 116 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . 13 16 . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 737 | . . . . 5 . 36 19 . 9 16 32 37 . 33 16 3 98 15 27 . 17 79 15 . 2 29 4 25 2 74 59 36 49 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 3 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Destroyed 9 combat bots 138 | -10/Materials | Discovered new exit (range 6) 140 | -10/Materials | Entered Mines 142 | -10/Mines | Reached level 2 175 | -10/Mines | Discovered new exit (range 14) 184 | -10/Mines | Met a Derelict bent on vengeance 190 | -10/Mines | Core integrity fell below 50% 205 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 206 | -10/Mines | Entered Materials 207 | -9/Materials | Core integrity fell below 50% 208 | -9/Materials | Reached level 3 235 | -9/Materials | Identified exit to Mines 253 | -9/Materials | Entered Mines 262 | -9/Mines | Discovered new exit (range 10) 329 | -9/Mines | Core integrity fell below 20% 332 | -9/Mines | Reached level 4 354 | -9/Mines | Entered Materials 355 | -8/Materials | Core integrity fell below 50% 356 | -8/Materials | Reached level 5 463 | -8/Materials | Discovered new exit (range 4) 464 | -8/Materials | Entered Factory 465 | -7/Factory | Core integrity fell below 50% 466 | -7/Factory | Reached level 6 496 | -7/Factory | Core integrity fell below 20% 518 | -7/Factory | Upgraded with Utility slot (x2) 565 | -7/Factory | Fabricated Microactuators? 663 | -7/Factory | Build established: Hacker-Gladiator 748 | -7/Factory | Destroyed 7 combat bots 819 | -7/Factory | Reached level 7 882 | -7/Factory | Identified exit to Storage 882 | -7/Factory | Identified exit to Lower Caves 891 | -7/Factory | Upgraded with Propulsion slot (x1) 1030 | -7/Factory | Build established: Hacker-Sprinter 1037 | -7/Factory | Entered Lower Caves 1039 | -7/Lower Caves | Reached level 8 1103 | -7/Lower Caves | Identified exit to Lower Caves 1133 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1322 | -7/Lower Caves | Entered another Lower Caves area 1377 | -7/Lower Caves | Encountered a Warlord checkpoint 1379 | -7/Lower Caves | Learned Factory emergency access door positions 1413 | -7/Lower Caves | Murdered 3 allies 1414 | -7/Lower Caves | Discovered new exit (range 7) 1417 | -7/Lower Caves | Entered Zion 1419 | -7/Zion | Reached level 9 1430 | -7/Zion | System corruption cleaned by Quarantine Array 1483 | -7/Zion | Met Imprinter 1487 | -7/Zion | Murdered Imprinter 1488 | -7/Zion | Attacked by Zionites 1489 | -7/Zion | Extracted access codes from Imprinter's data core 1571 | -7/Zion | Opened final containment barrier to the Deep Caves 1576 | -7/Zion | Discovered new exit (range 3) 1576 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1632 | -7/Zion | Entered Deep Caves 1634 | -7/Deep Caves | Reached level 10 1700 | -7/Deep Caves | Z-Facility disabled 1949 | -7/Deep Caves | Discovered new exit (range 6) 1991 | -7/Deep Caves | Found Surveybot 24 Scanner 2012 | -7/Deep Caves | Build established: Hacker-Gladiator 2096 | -7/Deep Caves | Found Surveybot 24 Chip 2360 | -7/Deep Caves | Entered Proximity Caves 2508 | -6/Proximity Caves | Reached level 11 2552 | -6/Proximity Caves | Learned Factory emergency access door positions 2620 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2676 | -6/Proximity Caves | Discovered new exit (range 11) 2682 | -6/Proximity Caves | Entered Factory 2684 | -6/Factory | Reached level 12 2697 | -6/Factory | Discovered new exit (range 11) 2749 | -6/Factory | Upgraded with Utility slot (x1) 2815 | -6/Factory | Reached level 13 2967 | -6/Factory | Upgraded with Utility slot (x2) 3051 | -6/Factory | Discovered new exit (range 15) 3251 | -6/Factory | Fabricated Actuator Array? 3304 | -6/Factory | Reached level 14 3372 | -6/Factory | Identified exit to Lower Caves 3372 | -6/Factory | Identified exit to Extension 3534 | -6/Factory | Entered Lower Caves 3641 | -6/Lower Caves | Ambushed by wild Derelicts 3699 | -6/Lower Caves | Reached level 15 3725 | -6/Lower Caves | Encountered a Warlord checkpoint 3765 | -6/Lower Caves | Discovered new exit (range 8) 3779 | -6/Lower Caves | Entered another Lower Caves area 3786 | -6/Lower Caves | Discovered new exit (range 5) 3820 | -6/Lower Caves | Encountered a Warlord checkpoint 3870 | -6/Lower Caves | Spotted B-75 Beast 3899 | -6/Lower Caves | Destroyed B-75 Beast 4020 | -6/Lower Caves | Reached level 16 4101 | -6/Lower Caves | Discovered new exit (range 6) 4119 | -6/Lower Caves | Entered Data Miner 4119 | -6/Data Miner | Discovered new exit (range 6) 4129 | -6/Data Miner | Met Data Miner 4139 | -6/Data Miner | Learned location of Section 7 (-2) 4139 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4149 | -6/Data Miner | Received God Mode back door access code from Data Miner 4153 | -6/Data Miner | Destroyed Data Miner 4155 | -6/Data Miner | Reached level 17 4155 | -6/Data Miner | Interfaced with the Data Conduit 4155 | -6/Data Miner | Upgraded with Propulsion slot (x1) 4159 | -6/Data Miner | Upgraded with Utility slot (x1) 4295 | -6/Data Miner | Found Prototype Hackware 4295 | -6/Data Miner | Identified System Mapper 4311 | -6/Data Miner | Entered Proximity Caves 4313 | -5/Proximity Caves | Reached level 18 4361 | -5/Proximity Caves | Learned location of 1 exit from Factory 4405 | -5/Proximity Caves | Learned Factory stockpile data 4469 | -5/Proximity Caves | Discovered new exit (range 9) 4476 | -5/Proximity Caves | Entered Factory 4477 | -5/Factory | Identified exit to Upper Caves 4478 | -5/Factory | Identified exit to Factory 4478 | -5/Factory | Reached level 19 4481 | -5/Factory | Loaded intel: 225 machine locations 4512 | -5/Factory | Discovered exit to Factory (range 16) 4516 | -5/Factory | Upgraded with Utility slot (x2) 4584 | -5/Factory | Reached level 20 4700 | -5/Factory | Fabricated Lgt. Regenerative Plating? 4812 | -5/Factory | Discovered exit to Factory (range 14) 4847 | -5/Factory | Intercept squad dispatched 4870 | -5/Factory | Spotted Tracker 4876 | -5/Factory | Destroyed Tracker 4921 | -5/Factory | Spotted Combat Programmer 4938 | -5/Factory | Fabricated Lgt. Regenerative Plating? 4941 | -5/Factory | Reached level 21 4944 | -5/Factory | Destroyed Combat Programmer 5060 | -5/Factory | Upgraded with Utility slot (x1) 5119 | -5/Factory | Fabricated Lgt. Regenerative Plating? 5169 | -5/Factory | Fabricated Gravmag Array (x1) 5676 | -5/Factory | First assault squad dispatched 5689 | -5/Factory | Fabricated Force Field? 5764 | -5/Factory | Cargo convoy interrupted 5821 | -5/Factory | Destroyed 7 combat bots 5920 | -5/Factory | Reached level 22 6044 | -5/Factory | Destroyed 14 combat bots 6141 | -5/Factory | Intercept squad dispatched 6151 | -5/Factory | Spotted Tracker 6163 | -5/Factory | Destroyed Tracker 6173 | -5/Factory | Spotted Combat Programmer 6188 | -5/Factory | Destroyed Combat Programmer 6302 | -5/Factory | Entered Upper Caves 6458 | -5/Upper Caves | Learned Factory interactive machine intel 6527 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6589 | -5/Upper Caves | Spotted B-75 Beast 6619 | -5/Upper Caves | Destroyed B-75 Beast 6702 | -5/Upper Caves | Discovered new exit (range 7) 6706 | -5/Upper Caves | Entered another Upper Caves area 6708 | -5/Upper Caves | Reached level 23 6790 | -5/Upper Caves | Destroyed 8 combat bots 6796 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7145 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7247 | -5/Upper Caves | Discovered new exit (range 9) 7254 | -5/Upper Caves | Entered Zhirov 7254 | -5/Zhirov | Discovered new exit (range 3) 7265 | -5/Zhirov | Met Zhirov 7278 | -5/Zhirov | Found Alien Artifact 7278 | -5/Zhirov | Identified Integrated Dissipator 7278 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7288 | -5/Zhirov | Found Alien Artifact 7348 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7363 | -5/Zhirov | Entered Proximity Caves 7365 | -4/Proximity Caves | Reached level 24 7368 | -4/Proximity Caves | Spotter reported a threat 7402 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7493 | -4/Proximity Caves | Destroyed 9 combat bots 7891 | -4/Proximity Caves | Spotted B-86 Titan 7957 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7998 | -4/Proximity Caves | Learned Research emergency access door positions 8017 | -4/Proximity Caves | Discovered exit to Factory (range 5) 8021 | -4/Proximity Caves | Entered Factory 8022 | -4/Factory | Loaded intel: 279 machine locations 8023 | -4/Factory | Loaded intel: 54 interactive machine locations 8023 | -4/Factory | Reached level 25 8193 | -4/Factory | Fabricated Graphene Brace (x2) 8256 | -4/Factory | Identified exit to Upper Caves 8256 | -4/Factory | Identified exit to Armory 8379 | -4/Factory | Spotted B-86 Titan 8491 | -4/Factory | Destroyed B-86 Titan 8771 | -4/Factory | First assault squad dispatched 8918 | -4/Factory | Reached level 26 8939 | -4/Factory | Destroyed 10 combat bots 8979 | -4/Factory | Intercept squad dispatched 8986 | -4/Factory | Spotted Tracker 8990 | -4/Factory | Destroyed Tracker 9048 | -4/Factory | Spotted Combat Programmer 9060 | -4/Factory | Garrison activated, responded to threat 9062 | -4/Factory | Destroyed Combat Programmer 9073 | -4/Factory | Fabricated Vibroblade? 9359 | -4/Factory | Fabricated Vibroblade? 9442 | -4/Factory | System corruption reached 10% 9572 | -4/Factory | Fabricated Vibroblade? 9628 | -4/Factory | Destroyed 10 combat bots 9759 | -4/Factory | Entered Upper Caves 9761 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9780 | -4/Upper Caves | Reached level 27 9843 | -4/Upper Caves | Learned 8 Research zone layouts 9912 | -4/Upper Caves | Identified exit to Upper Caves 9922 | -4/Upper Caves | Destroyed 7 combat bots 9938 | -4/Upper Caves | Entered another Upper Caves area 9987 | -4/Upper Caves | Encountered a Warlord checkpoint 10010 | -4/Upper Caves | Learned Research terminal intel 10014 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 10028 | -4/Upper Caves | Found Prototype Special Weapon 10074 | -4/Upper Caves | Discovered new exit (range 16) 10084 | -4/Upper Caves | Entered Warlord 10113 | -4/Warlord | System corruption cleaned by Quarantine Array 10189 | -4/Warlord | Opened Warlord's prototype stash 10197 | -4/Warlord | Found Exp. Core Analyzer 10324 | -4/Warlord | Met Warlord 10349 | -4/Warlord | Warlord's base attacked by MAIN.C 10433 | -4/Warlord | Opened side exit 10456 | -4/Warlord | Discovered new exit (range 11) 10463 | -4/Warlord | Entered Proximity Caves 10792 | -3/Proximity Caves | Attracted the attention of an 0b10 base 10839 | -3/Proximity Caves | Destroyed 12 combat bots 10844 | -3/Proximity Caves | Learned Armory garrison access intel 10844 | -3/Proximity Caves | Learned 8 Factory zone layouts 10844 | -3/Proximity Caves | Learned location of 1 exit from Research 10844 | -3/Proximity Caves | Learned location of 1 exit from Factory 10955 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10962 | -3/Proximity Caves | Reached level 28 10975 | -3/Proximity Caves | Spotted B-86 Titan 11012 | -3/Proximity Caves | Destroyed B-86 Titan 11521 | -3/Proximity Caves | Discovered new exit (range 15) 11529 | -3/Proximity Caves | Entered Research 11530 | -3/Research | Identified exit to Research 11533 | -3/Research | Loaded intel: 128 machine locations 11534 | -3/Research | Loaded intel: 23 terminal locations 11564 | -3/Research | Identified exit to Testing 11611 | -3/Research | Entered Testing 11612 | -3/Testing | Loaded intel: 73 machine locations 11613 | -3/Testing | Reached level 29 11625 | -3/Testing | Upgraded with Utility slot (x1) 11771 | -3/Testing | Scanned by Researcher 11827 | -3/Testing | Garrison activated, responded to threat 11869 | -3/Testing | Destroyed 8 combat bots 11953 | -3/Testing | Discovered exit to Research (range 12) 11974 | -3/Testing | System corruption reached 10% 12021 | -3/Testing | Spotted PX-U4RN9UAW9U 12042 | -3/Testing | Destroyed PX-U4RN9UAW9U 12182 | -3/Testing | Entered Research 12182 | -2/Research | Warlord forces began assault on 0b10 12183 | -2/Research | Loaded intel: 108 machine locations 12184 | -2/Research | Reached level 30 12218 | -2/Research | Identified exit to Quarantine 12292 | -2/Research | Research machine network offline 12343 | -2/Research | Spotted B-90 Cyclops 12349 | -2/Research | Entered Quarantine 12350 | -2/Quarantine | Loaded intel: 64 machine locations 12351 | -2/Quarantine | Reached level 31 12385 | -2/Quarantine | Murdered 4 allies 12503 | -2/Quarantine | Found Alien Artifact 12506 | -2/Quarantine | Identified Core Reset Matrix 12506 | -2/Quarantine | Identified Transdimensional Reconstructor 12506 | -2/Quarantine | Used Core Reset Matrix 12510 | -2/Quarantine | Detected hypermatrix surge 12510 | -2/Quarantine | Sensed 12 artifacts in vicinity 12585 | -2/Quarantine | Found Sigix Broadsword 12807 | -2/Quarantine | Spotted Alpha 7 12816 | -2/Quarantine | Reached level 32 12816 | -2/Quarantine | Destroyed Alpha 7 12967 | -2/Quarantine | Found Matter Drive 12988 | -2/Quarantine | Found Subatomic Replicator 12992 | -2/Quarantine | Upgraded with Utility slot (x1) 13116 | -2/Quarantine | Spotted Fortress 13155 | -2/Quarantine | Destroyed Fortress 13159 | -2/Quarantine | Found Prototype Device 13159 | -2/Quarantine | Identified Exp. Force Field 13164 | -2/Quarantine | Upgraded with Propulsion slot (x1) 13200 | -2/Quarantine | Discovered new exit (range 6) 13200 | -2/Quarantine | Discovered new exit (range 7) 13362 | -2/Quarantine | Entered Section 7 13363 | -2/Section 7 | Detected hypermatrix surge 13363 | -2/Section 7 | Sensed 23 artifacts in vicinity 13378 | -2/Section 7 | Spotted S7 Guard 13378 | -2/Section 7 | Spotted B-90 Cyclops 13437 | -2/Section 7 | Destroyed S7 Guard 14083 | -2/Section 7 | Warped through subspace 14148 | -2/Section 7 | Found Integrated Dissipator 14149 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14236 | -2/Section 7 | Discovered new exit (range 12) 14267 | -2/Section 7 | System corruption reached 10% 14371 | -2/Section 7 | Spotted Executioner 14372 | -2/Section 7 | Spotted Executioner 14381 | -2/Section 7 | Destroyed Executioner 14385 | -2/Section 7 | Destroyed Executioner 14407 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 14464 | -2/Section 7 | Entered Access 14466 | -1/Access | Reached level 33 14503 | -1/Access | Identified exit to Command 14523 | -1/Access | Reached level 34 14628 | -1/Access | Destroyed 7 combat bots 14682 | -1/Access | Garrison activated, responded to threat 14684 | -1/Access | Spotted B-99 Colossus 14714 | -1/Access | First assault squad dispatched 14752 | -1/Access | Entered Command 14820 | -1/Command | Reached level 35 14880 | -1/Command | Disengaged cave seal 14884 | -1/Command | Welcomed Warlord to Command 15002 | -1/Command | First assault squad dispatched 15147 | -1/Command | P-80 Master assimilated allied BD-2IL(g) 15178 | -1/Command | Warlord commented on Warlord statues 15199 | -1/Command | Spotted Combat Programmer 15199 | -1/Command | Spotted M Guard 15199 | -1/Command | Spotted M Guard 15200 | -1/Command | Spotted Combat Programmer 15219 | -1/Command | Core integrity fell below 50% 15220 | -1/Command | Emitted hypermatrix ping 15225 | -1/Command | Assembled emerged from beneath the floor 15232 | -1/Command | Core integrity fell below 20% 15233 | -1/Command | Destroyed M Guard 15236 | -1/Command | Destroyed Combat Programmer 15239 | -1/Command | Destroyed Combat Programmer 15239 | -1/Command | All MAIN.C guards destroyed 15258 | -1/Command | Lost 7 allies 15409 | -1/Command | Met MAIN.C 15417 | -1/Command | System corruption reached 10% 15423 | -1/Command | 0b10 Conduit disabled 15476 | -1/Command | Warlord shut down involuntarily 15492 | -1/Command | Reached level 36 15492 | -1/Command | Destroyed MAIN.C Shell 15494 | -1/Command | MAIN.C activated Command garrisons 15517 | -1/Command | Destroyed by MAIN.C with Improved Heavy Machine Gun Last Messages --------------- Vibroblade follow-up attack on MAIN.C. MAIN.C destroyed. Reached level 36. MAIN.C's core emerges from the rubble. Protomatter-75 decays. MAIN.C: Okay, we do this the hard way. At our weakest we defeated an entire Sigix starship! Did you really think you could overcome the vast resources of 0b10?! You don't stand a chance against what's coming. ALERT: All Command garrisons activated. Upgraded: Core Integrity (+250) Vibroblade follow-up attack on MAIN.C. Knocked back. System corrupted: Component data lost. Knocked back. Vibroblade follow-up attack on MAIN.C. Knocked back. Destroyed Prototype Device. Vibroblade follow-up attack on MAIN.C. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#?#############?????????????? | | ????????????????????? """" #?????????????? | | ????????????????????? "" #?????????????? | | ??????????????????? "" ############### | | ???????????????????"""""" + | | ??????????????????? """ + | | ???????????????????""""" + | | ??????????????????"""""" W############### | | ?????????????? " """""" #?????????????? | | ?????????????? " ""M@% #?????????????? | | ?????????????? " " ! ""#?????????????? | | ???????????????"""""""" * """""#?????????????? | | ???????????????" % "" """"#?????????????? | | ?????????????# " """""""#?????????????? | | ?????????????# " #?????????????? | | ?????????????# " " " " #?????????????? | | ?????????????" " " " " " " #?????????????? | | ?????????????" """ " " """" #?????????????? | | ?????????????" " " " " ????????????????? | | ?????????????# """""""""" ??????????????????? | | ?????????????? "???" " "" ""?????????????????? | | ?????????????? ??????" ?" ?" "?????????????????? | | ?????????????????????#??##?####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 47 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 450 Resistance: KI 15 Resistance: TH 15 Melee Speed Boost 50 Evasion (%) 64 Core Analysis 8 Offensive Hacking 50 Item Schematics ----------------- Adv. KE Penetrator | -2/Quarantine | Archive Graviton Cannon | -2/Quarantine | Archive Cld. Antimatter Reactor | -2/Quarantine | Archive Com. Linear Accelerator | -2/Quarantine | Archive Ionic Axe | -2/Quarantine | Archive Exp. Coolant Injector | -2/Quarantine | Archive Enh. Force Rifle | -2/Quarantine | Archive Prc. Matter Filter | -2/Quarantine | Archive Shock Maul | -2/Section 7 | Archive Enh. Armored Heavy Treads | -2/Section 7 | Archive Robot Schematics ------------------ A-02 Transporter | -2/Quarantine | Archive Fabricated ------------ Microactuators | x2 | -7/Factory Actuator Array | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Gravmag Array | x1 | -5/Factory Force Field | x2 | -5/Factory Graphene Brace | x2 | -4/Factory Vibroblade | x1 | -4/Factory Vibroblade | x1 | -4/Factory Vibroblade | x1 | -4/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Levels Raised 35 | . . 1 1 1 1 2 1 . 1 1 1 3 1 1 1 1 4 . 1 . 1 2 1 . . 1 . 1 1 2 . 2 2 XP Earned 55837 | 3000 1050 750 1500 1200 1680 4157 1050 500 650 1000 2550 4213 850 1900 2250 1350 6014 318 846 152 1467 3406 306 105 162 1392 770 1278 1720 2314 1053 2002 2882 XP Spent 55425 | 3000 . . 3000 . 600 4560 2100 . . 2650 . 4200 . . 4950 . 8120 . 2250 . 1100 3100 . 1750 . . . 3200 . 4900 . . 5945 Upgrades 86 | 5 . . 5 . 1 11 6 . . 6 . 3 . . 4 . 7 . 2 . 1 2 . 1 . . . 1 . 2 . . 29 Propulsion Slot 4 | 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Utility Slot 11 | . . . . . . 2 . . . . . 3 . . 1 . 3 . . . . . . . . . . 1 . 1 . . . Weapon Slot 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 33 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Heat Dissipation 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Energy Generation 4 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Mass Support 4 | 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Inventory Capacity 7 | . . . . . . 1 . . . 2 . . . . . . . . 2 . . 1 . 1 . . . . . . . . . Melee Accuracy 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 6 | . . . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 8116 | . 57 . . 31 . 268 142 . 110 66 291 413 29 369 74 108 972 69 412 130 134 1365 155 . . 266 65 352 248 648 735 167 440 Integrity Restored 14805 | . . . . 93 . 759 425 . 183 336 682 629 . 676 353 39 2027 306 456 . 334 1543 269 . 10 550 71 515 21 1562 1151 728 1087 Core 12507 | . . . . 93 . 759 404 . 133 329 630 378 . 525 280 27 1695 235 342 . 311 1175 197 . 8 453 48 413 8 1374 980 662 1048 Parts 2298 | . . . . . . . 21 . 50 7 52 251 . 151 73 12 332 71 114 . 23 368 72 . 2 97 23 102 13 188 171 66 39 Protomatter Decayed 2581 | . 19 . . . . 15 . . . . 63 122 . 15 . . 96 . 73 141 . 637 92 . 102 29 . 100 66 45 95 335 536 Game ------ Seed LegRainbowBasin Manual? 0 Play Time 03:07:53 Cumulative 275.2 hours Start 2025.06.08 @ 17:23:11 End 2025.06.09 @ 01:37:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 274 Rogue 85 Adventurer 177 Explorer 12 Win Type - Total 65 Types 19/1/16/2/12/0/4/5/0/6 Lore% 56 Gallery% 54 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f872d81-28de-4676-90d8-188aff51c093