Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 20:58:08

Player: hoodiehair

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (885)      885
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (681)                681
              TOTAL SCORE: 3216

 Bonus
-------
Follower Combat Kills      97
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/400
Matter                     287/300
Energy                     106/250
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Signal Interpreter
           Salvage Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Heat Sink
           Structural Scanner
  Improved Light Armor Plating
           Thief Drone Bay (3/3)

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Salvage Targeting Computer
>          --- WEAPON -----------
           Pulse Rifle
     Heavy Laser
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Structural Scanner
  Improved Light Armor Plating
           Thief Drone Bay
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Thief Drone Bay
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 6   8   2   2   1   7   
  Power                    5    | 1   2   .   .   .   2   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               8    | 2   2   1   1   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   2   1   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   1   1   .   1   
    Device                 2    | .   .   1   1   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   3   .   .   1   2   
    Energy Gun             3    | .   1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 13   | .   1   .   1   .   11  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   .   1   .   4   
  Highest Loss Streak      5    | .   1   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 92  94  72  
  Engine                   7    | .   8   11  11  11  2   
  Core                     1    | .   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   3   
  Leg                      25   | .   28  33  33  33  17  
  Device                   4    | .   .   11  11  11  1   
  Storage                  11   | .   14  11  11  11  11  
  Processor                14   | .   11  11  11  11  20  
  Energy Gun               12   | .   8   11  11  16  14  
  Ballistic Gun            3    | .   10  .   .   .   2   
  Ballistic Cannon         1    | .   6   .   .   .   .   
  Launcher                 1    | .   3   11  3   .   .   
Peak Build Rating          22   | 6   10  10  16  18  22  
  Average Rating           12   | 4   8   9   14  16  14  
  On Entrance              9    | .   6   8   10  15  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 13  16  17  20  20  24  
  Greatest Support         30   | 20  20  30  30  30  30  
  Greatest Overweight (x)  3    | 2   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 3   8   6   7   6   7   
  Average Carried          5    | 1   6   5   5   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            7    | 3   7   5   6   6   4   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           726  | 252 262 .   36  98  78  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            773  | .   420 49  36  .   268 
  Parts                    46   | .   32  4   4   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   8   
  Prevented                5    | .   .   .   .   .   5   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   12  2   3   .   6   
  Guns                     15   | .   7   .   3   .   5   
  Cannons                  4    | .   4   .   .   .   .   
  AOE                      3    | .   1   2   .   .   .   
Classes Destroyed          5    | .   3   .   1   .   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  5    | .   .   .   3   .   2   
  Grunt                    17   | .   12  2   .   .   3   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   3   3   3   .   2   
  Combat Bots Only         3    | .   3   2   3   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        183  | .    59   7    15   .    102  
  Missed                   43   | .    10   1    8    .    24   
Damage Taken               2111 | .    652  102  54   .    1303 
  Core                     617  | .    209  .    9    .    399  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         58   | 100  16   .    .    .    .    
Volleys Fired              93   | .    44   5    11   .    33   
  Largest                  2    | .    2    2    1    .    2    
  Hottest                  132  | .    100  95   65   .    132  
Shots Fired                157  | .    88   9    11   .    49   
  Gun                      125  | .    60   5    11   .    49   
  Cannon                   19   | .    19   .    .    .    .    
  Launcher                 13   | .    9    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  64   | .    54   .    .    .    10   
  Thermal                  80   | .    25   5    11   .    39   
  Explosive                13   | .    9    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    10   5    2    .    6    
  Robot Miss Streak        5    | .    3    1    5    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           95   | .    56   6    3    .    30   
  Core Hits                53   | .    27   5    4    .    17   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    2    
    Burn                   3    | .    1    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1961 | .    1071 274  49   .    567  
  Guns                     1110 | .    499  32   44   .    535  
  Cannons                  213  | .    213  .    .    .    .    
  Explosions               592  | .    350  242  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  46   | .    9    .    5    .    32   
  Kinetic                  583  | .    504  .    .    .    79   
  Thermal                  740  | .    208  32   44   .    456  
  Explosive                592  | .    350  242  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    3    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  2    | .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    30   38   .    .    .    
  Shots                    2    | .    1    1    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             20   | .    3    .    3    .    14   
  Kicked                   19   | .    3    .    3    .    13   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        339  | .    339  18   144  .    315  
  Average Temperature      100  | .    120  12   63   .    92   
  Received Heat Transfer   684  | .    372  36   .    .    276  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    5    
  Heat Transferred         1776 | .    555  74   111  .    1036 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             203  | .   203 142 130 .   .   
  Initial                  55   | .   .   30  55  .   .   
  Average                  67   | .   65  69  102 .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         98   | 100 97  100 100 .   .   
  Level 1                  1    | .   2   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   20  4   3   .   21  
  Peak Tracking Total      9    | .   4   2   3   .   9   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   1   2   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          5    | .   4   .   1   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   4   .   1   .   .   
  Successful               2    | .   1   .   1   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   3   
  Highest-Rated Group      158  | .   .   .   .   158 117 
  Highest-Rated Ally       41   | .   .   .   .   41  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   10  
  Total Damage             184  | .   .   .   .   .   184 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2890 | 61   813  105  149  700  1062 
Spaces Moved               1976 | 41   504  70   100  583  678  
  Core                     329  | 10   .    .    .    .    319  
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1647 | 31   504  70   100  583  359  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  
  Average Speed            125  | 121  120  120  120  120  134  
  Slowest Speed            200  | 150  120  120  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    75   11   25   77   50   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          58   | .    41   17   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      58   | .    41   17   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2234 | 50  630 82  118 583 771 
  Wait                     91   | .   50  5   .   .   36  
  Move                     1971 | 40  503 69  99  582 678 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 4   11  .   1   .   2   
  Fast Attach              11   | 5   3   .   .   1   2   
  Attach                   12   | 1   2   2   2   .   5   
  Detach                   3    | .   .   .   2   .   1   
  Swap                     3    | .   3   .   .   .   .   
  Drop                     11   | .   11  .   .   .   .   
  Fire                     93   | .   44  5   11  .   33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     19   | .   3   .   3   .   13  
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 15)
   62 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  621 | -10/Materials      | Core integrity fell below 50%
  832 | -10/Materials      | Discovered new exit (range 12)
  867 | -10/Materials      | Core integrity fell below 20%
  871 | -10/Materials      | Identified exit to Materials
  875 | -10/Materials      | Entered another Materials area
  875 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  916 | -9/Materials       | Build established: Scavenger-Mutant
  949 | -9/Materials       | Discovered new exit (range 14)
  974 | -9/Materials       | Identified exit to Mines
  980 | -9/Materials       | Entered Mines
  987 | -9/Mines           | Found the Drone Emporium
  992 | -9/Mines           | Found Prototype Device
  994 | -9/Mines           | Identified Thief Drone Bay
 1012 | -9/Mines           | Discovered new exit (range 10)
 1049 | -9/Mines           | Learned location of Storage (-9)
 1100 | -9/Mines           | Identified exit to Materials
 1123 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1128 | -9/Mines           | Identified exit to Zion
 1129 | -9/Mines           | Entered Zion
 1163 | -7/Zion            | Given A8's code to call for help
 1222 | -7/Zion            | Received a hallucinogenic algorithm
 1317 | -7/Zion            | Identified exit to Deep Caves
 1356 | -7/Zion            | Met Imprinter
 1391 | -7/Zion            | Imprinted
 1393 | -7/Zion            | Declared Zion's savior
 1811 | -7/Zion            | Discovered new exit (range 9)
 1828 | -7/Zion            | Identified exit to Proximity Caves
 1829 | -7/Zion            | Entered Proximity Caves
 1829 | -6/Proximity Caves | Accompanied by 3 allies
 1948 | -6/Proximity Caves | Learned 4 Factory zone layouts
 2122 | -6/Proximity Caves | Lost 4 parts (1p2n1w)
 2398 | -6/Proximity Caves | Core integrity fell below 50%
 2433 | -6/Proximity Caves | Lost 5 parts (1p3n1w)
 2701 | -6/Proximity Caves | Build established: Mutant
 2879 | -6/Proximity Caves | Core integrity fell below 20%
 2890 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2891 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02405_ Imp. Heat Sink melted.
02405_ Remote Datajack melted.
02405_ Target Analyzer melted.
02516_ System corrupted: Matter fused (-8).
02541_ System corrupted: Heat flow error (+150).
02571_ System corrupted: IFF burst signal
  emitted. <x2>
02594_ Acquired 8 matter.
02748_ System corrupted: FCS attempts to trigger
  Hvy. Laser.
02748_ System corrupted: Hvy. Laser misfires.
02797_ System corrupted: Energy discharge (-23).
02817_ :GSPT Z<QCLQNYHF #S|
02849_ System corrupted: Matter fused (-8).
02857_ B-48 Gladiator springs to life.
02857_ G-50 Soldier springs to life.
02858_ S-27 Virus springs to life.
02885_ Hvy. Laser destroyed.
02890_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????  ?????"????????????????????????????????? |
| ?????????  ????  "???????????????????????????????? |
| ?????????  #??   "???????????????????????????????? |
| ?????????  #??   ????????????????????????????????? |
| ?????????  ###  ###??????????????????????????????? |
| ?????????  #      #   ???????????????????????????? |
| ?????????              ??????????????????????????? |
| ?????????     ?       #??????????????????????????? |
| ?????????    ##       #??????????????????????????? |
| ?????????#   ##       ##?????????????????????????? |
| ??????####   ##        ##????????????????????????? |
| ??????#     #?#         #????????????????????????? |
| ??????#     ###         #????????????????????????? |
| ??????#     ##          #????????????????????????? |
| ??????##   ###          #????????????????????????? |
| ???????#   ##            #???????????????????????? |
| ???????#           #?????????????????????????????? |
| ###????#          ##?????????????????????????????? |
| # ##???#         ##??????????????????????????????? |
|    #####   ####  #??????????#???#????????????????? |
|            ##?#  #?????????? ?  #????????????????? |
|             #?#  #??????????   #?#####??#####????? |
|   #############  ###########  #?##   ####   ##???? |
| "  ##???????## gYs     ##    #?##     ##     ##??? |
| %"  ####???##     g  gl  @   #?#              #??? |
| "%     ##?##    gg          ####  ##          #??? |
| ##      ###                 ###   ###         ##?? |
| ###      ##          ###          #?#          ##? |
| #?#     ###     ######?##         ###### ###    #? |
| #?##   ###      #??####?##         ##??###?#   ##? |
| #??##  #?#      ####  #####    ## % ##?#####   #?? |
| #####  #?#       ##     ###   ###%   ###      ##?? |
|  %%##  ###                    ###    ## %    ##??? |
| ##%##                         ##  %    %%!   #???? |
| ?#%##                        ###      %      #???? |
| ?# ##%          ######   ## ##?##       %    #???? |
| ##%# !    ##   ##???##  #####???####   ##    #???? |
|           ###########   #??????????#   ##    #???? |
|            #????#       #?????????##   ##     #??? |
| #####      #????#       #?????????#    ###     #?? |
|  #?##     ##?####       #?????????#%   ####    #?? |
|  ###    ######         ##?????????#%    ####  ##?? |
|   ##   ##?##          ##??????????#=      #####??? |
|   ##   #??#          #######?######%       ##????? |
|    # ###??##        ##?#   ###      %       #????? |
|    ##??????#       ##?##         %           #???? |
|    #???????#    #######%           #####     #???? |
|    #??????#   ###?#          %    ##???#     #???? |
|   ##??????#  #????#   %          ##????#  ####???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          21
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
The One

 Challenges 
------------
None

 Game 
------
Seed              HardlightSchematicCompressor
  Manual?         0
Play Time         00:30:22
  Cumulative      7.6 hours
  Start           2024.10.22 @ 20:28:01
  End             2024.10.22 @ 20:58:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           7
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a527822-1e94-4f9c-9414-c8e68eef9914