Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 20:58:08 Player: hoodiehair Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (885) 885 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 3216 Bonus ------- Follower Combat Kills 97 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 106/250 System Corruption 3% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heat Sink Structural Scanner Improved Light Armor Plating Thief Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Laser > --- INVENTORY -------- Ion Engine Heat Sink Structural Scanner Improved Light Armor Plating Thief Drone Bay [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Thief Drone Bay Storage Small Storage Unit Processor Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 6 8 2 2 1 7 Power 5 | 1 2 . . . 2 Engine 3 | 1 1 . . . 1 Core 1 | . 1 . . . . Reactor 1 | . . . . . 1 Propulsion 8 | 2 2 1 1 . 2 Treads . | . . . . . . Leg 8 | 2 2 1 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 1 . 1 Device 2 | . . 1 1 . . Storage 1 | 1 . . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 3 . . 1 2 Energy Gun 3 | . 1 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . 1 . 1 . 11 Power 3 | . 1 . . . 2 Propulsion 5 | . . . . . 5 Utility . | . . . . . . Weapon 5 | . . . 1 . 4 Highest Loss Streak 5 | . 1 . 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 97 100 92 94 72 Engine 7 | . 8 11 11 11 2 Core 1 | . 5 . . . . Reactor 1 | . . . . . 3 Leg 25 | . 28 33 33 33 17 Device 4 | . . 11 11 11 1 Storage 11 | . 14 11 11 11 11 Processor 14 | . 11 11 11 11 20 Energy Gun 12 | . 8 11 11 16 14 Ballistic Gun 3 | . 10 . . . 2 Ballistic Cannon 1 | . 6 . . . . Launcher 1 | . 3 11 3 . . Peak Build Rating 22 | 6 10 10 16 18 22 Average Rating 12 | 4 8 9 14 16 14 On Entrance 9 | . 6 8 10 15 18 Naked Turns . | . . . . . . Heaviest Build 24 | 13 16 17 20 20 24 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 3 | 2 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 3 8 6 7 6 7 Average Carried 5 | 1 6 5 5 6 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 7 | 3 7 5 6 6 4 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 726 | 252 262 . 36 98 78 Remotely . | . . . . . . Salvage Created 773 | . 420 49 36 . 268 Parts 46 | . 32 4 4 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 12 2 3 . 6 Guns 15 | . 7 . 3 . 5 Cannons 4 | . 4 . . . . AOE 3 | . 1 2 . . . Classes Destroyed 5 | . 3 . 1 . 1 Tunneler 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 5 | . . . 3 . 2 Grunt 17 | . 12 2 . . 3 Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 3 . 2 Combat Bots Only 3 | . 3 2 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 183 | . 59 7 15 . 102 Missed 43 | . 10 1 8 . 24 Damage Taken 2111 | . 652 102 54 . 1303 Core 617 | . 209 . 9 . 399 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 16 . . . . Volleys Fired 93 | . 44 5 11 . 33 Largest 2 | . 2 2 1 . 2 Hottest 132 | . 100 95 65 . 132 Shots Fired 157 | . 88 9 11 . 49 Gun 125 | . 60 5 11 . 49 Cannon 19 | . 19 . . . . Launcher 13 | . 9 4 . . . Special . | . . . . . . Kinetic 64 | . 54 . . . 10 Thermal 80 | . 25 5 11 . 39 Explosive 13 | . 9 4 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 5 2 . 6 Robot Miss Streak 5 | . 3 1 5 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 95 | . 56 6 3 . 30 Core Hits 53 | . 27 5 4 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . . 2 Burn 3 | . 1 . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1961 | . 1071 274 49 . 567 Guns 1110 | . 499 32 44 . 535 Cannons 213 | . 213 . . . . Explosions 592 | . 350 242 . . . Melee . | . . . . . . Ramming 46 | . 9 . 5 . 32 Kinetic 583 | . 504 . . . 79 Thermal 740 | . 208 32 44 . 456 Explosive 592 | . 350 242 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . 3 . . . . Impact 1 | . 1 . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 68 | . 30 38 . . . Shots 2 | . 1 1 . . . Rammed 1 | . . . . . 1 Targets Rammed 20 | . 3 . 3 . 14 Kicked 19 | . 3 . 3 . 13 Crushed . | . . . . . . Highest Temperature 339 | . 339 18 144 . 315 Average Temperature 100 | . 120 12 63 . 92 Received Heat Transfer 684 | . 372 36 . . 276 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . . . 5 Heat Transferred 1776 | . 555 74 111 . 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 203 | . 203 142 130 . . Initial 55 | . . 30 55 . . Average 67 | . 65 69 102 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 98 | 100 97 100 100 . . Level 1 1 | . 2 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 5 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 20 4 3 . 21 Peak Tracking Total 9 | . 4 2 3 . 9 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 . 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 4 . 1 . . Successful 2 | . 1 . 1 . . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Open Door 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 158 | . . . . 158 117 Highest-Rated Ally 41 | . . . . 41 40 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 184 | . . . . . 184 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2890 | 61 813 105 149 700 1062 Spaces Moved 1976 | 41 504 70 100 583 678 Core 329 | 10 . . . . 319 Treads . | . . . . . . Legs 1647 | 31 504 70 100 583 359 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 125 | 121 120 120 120 120 134 Slowest Speed 200 | 150 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 75 11 25 77 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 41 17 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 58 | . 41 17 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2234 | 50 630 82 118 583 771 Wait 91 | . 50 5 . . 36 Move 1971 | 40 503 69 99 582 678 Hop . | . . . . . . Pick Up 18 | 4 11 . 1 . 2 Fast Attach 11 | 5 3 . . 1 2 Attach 12 | 1 2 2 2 . 5 Detach 3 | . . . 2 . 1 Swap 3 | . 3 . . . . Drop 11 | . 11 . . . . Fire 93 | . 44 5 11 . 33 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 19 | . 3 . 3 . 13 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 621 | -10/Materials | Core integrity fell below 50% 832 | -10/Materials | Discovered new exit (range 12) 867 | -10/Materials | Core integrity fell below 20% 871 | -10/Materials | Identified exit to Materials 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 916 | -9/Materials | Build established: Scavenger-Mutant 949 | -9/Materials | Discovered new exit (range 14) 974 | -9/Materials | Identified exit to Mines 980 | -9/Materials | Entered Mines 987 | -9/Mines | Found the Drone Emporium 992 | -9/Mines | Found Prototype Device 994 | -9/Mines | Identified Thief Drone Bay 1012 | -9/Mines | Discovered new exit (range 10) 1049 | -9/Mines | Learned location of Storage (-9) 1100 | -9/Mines | Identified exit to Materials 1123 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1128 | -9/Mines | Identified exit to Zion 1129 | -9/Mines | Entered Zion 1163 | -7/Zion | Given A8's code to call for help 1222 | -7/Zion | Received a hallucinogenic algorithm 1317 | -7/Zion | Identified exit to Deep Caves 1356 | -7/Zion | Met Imprinter 1391 | -7/Zion | Imprinted 1393 | -7/Zion | Declared Zion's savior 1811 | -7/Zion | Discovered new exit (range 9) 1828 | -7/Zion | Identified exit to Proximity Caves 1829 | -7/Zion | Entered Proximity Caves 1829 | -6/Proximity Caves | Accompanied by 3 allies 1948 | -6/Proximity Caves | Learned 4 Factory zone layouts 2122 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2398 | -6/Proximity Caves | Core integrity fell below 50% 2433 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 2701 | -6/Proximity Caves | Build established: Mutant 2879 | -6/Proximity Caves | Core integrity fell below 20% 2890 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2891 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02405_ Imp. Heat Sink melted. 02405_ Remote Datajack melted. 02405_ Target Analyzer melted. 02516_ System corrupted: Matter fused (-8). 02541_ System corrupted: Heat flow error (+150). 02571_ System corrupted: IFF burst signal emitted. 02594_ Acquired 8 matter. 02748_ System corrupted: FCS attempts to trigger Hvy. Laser. 02748_ System corrupted: Hvy. Laser misfires. 02797_ System corrupted: Energy discharge (-23). 02817_ :GSPT Z