Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 08:53:57 Player: Delta Epsilon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (2948) 2948 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (-290) -290 TOTAL SCORE: 6893 Bonus ------- High Alert Combat Kills 2 Aligned with FarCom 300 Friendly Fire -592 Cogmind --------- Core Integrity 424/700 Matter 124/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Improved Cloaking Device Improved Shield Generator Precision Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Compact Wheel Improved Cesium-ion Thruster > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator High-powered Tractor Beam High-powered Field Laser EM Pulse Cannon EM Pulse Cannon Mini Assault Cannon Rocket Launcher Rocket Launcher Improved Grenade Launcher Remote Datajack Plasma Cutter Greatsword [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 104 | 6 11 14 2 3 36 29 3 Power 13 | 1 3 1 . . 6 2 . Engine 5 | 1 3 . . . 1 . . Core 8 | . . 1 . . 5 2 . Reactor . | . . . . . . . . Propulsion 32 | 2 3 2 . . 14 11 . Treads 20 | 2 1 2 . . 10 5 . Leg 5 | . 2 . . . 3 . . Wheel 5 | . . . . . . 5 . Hover 1 | . . . . . 1 . . Flight 1 | . . . . . . 1 . Utility 20 | 1 2 2 1 1 6 7 . Device 6 | . . 2 . . 3 1 . Storage 4 | 1 1 . 1 1 . . . Processor 1 | . . . . . . 1 . Hackware 3 | . . . . . 1 2 . Protection 6 | . 1 . . . 2 3 . Artifact . | . . . . . . . . Weapon 39 | 2 3 9 1 2 10 9 3 Energy Gun 8 | 1 1 3 . 1 1 1 . Energy Cannon 5 | . . 1 . 1 2 . 1 Ballistic Gun 16 | 1 2 3 . . 7 3 . Ballistic Cannon 6 | . . . . . . 5 1 Launcher 4 | . . 2 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 3 1 Parts Lost 30 | . 5 . . . 5 8 12 Power 5 | . 1 . . . 1 1 2 Propulsion 11 | . 2 . . . 2 5 2 Utility 8 | . 1 . . . 1 2 4 Weapon 6 | . 1 . . . 1 . 4 Highest Loss Streak 12 | . 2 . . . 2 2 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 90 90 71 99 93 97 97 Engine 3 | . 14 11 . . 1 . . Core 6 | . . 2 14 14 7 6 7 Treads 25 | . 19 18 28 28 28 25 . Leg 4 | . 6 9 . . 5 . . Device 6 | . . 5 14 14 6 4 . Storage 10 | . 14 14 14 14 9 7 7 Hackware 9 | . . . . . 8 22 23 Protection 5 | . 7 . . . 8 6 7 Energy Gun 3 | . 9 16 . 13 . . . Ballistic Gun 12 | . 18 8 . . 17 9 4 Naked Turns . | . . . . . . . . Heaviest Build 104 | 11 20 26 30 94 102 104 104 Greatest Support 90 | 40 40 40 40 40 82 90 52 Greatest Overweight (x) 9 | . 5 1 . 2 9 6 2 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 15 25 25 25 25 Average Capacity 20 | 7 8 10 12 23 25 25 24 Most Carried 25 | . 6 10 11 11 25 25 25 Average Carried 18 | . 2 8 10 10 22 24 24 Final Capacity 25 | 8 10 10 15 25 25 25 5 Final Carried 25 | . 6 9 10 11 24 25 5 Class Distribution -------------------- 70% | Scavenger-Mutant 21% | Hacker-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Matter Collected 2936 | 233 207 182 . 69 1323 922 . Remotely . | . . . . . . . . Salvage Created 4379 | . 471 436 . . 1948 1524 . Parts 256 | . 27 25 . . 111 93 . Haulers Intercepted 9 | . 1 . . . 5 3 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 72 | . 12 7 . 1 32 20 . Guns 64 | . 12 5 . 1 32 14 . Cannons 6 | . . . . . . 6 . AOE 2 | . . 2 . . . . . Classes Destroyed 12 | . 4 . . . 6 2 . Worker 10 | . . . . . 4 6 . Builder 4 | . . . . . 1 3 . Hauler 9 | . 1 . . . 5 3 . Recycler 8 | . . . . . 3 5 . Mechanic 1 | . . . . . 1 . . Operator 4 | . . . . . 4 . . Watcher 8 | . 2 . . . 5 1 . Swarmer 23 | . 3 1 . . 12 7 . Grunt 32 | . 9 6 . . 13 4 . Sentry 10 | . . . . . 7 3 . Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . 5 . Thug 3 | . . 3 . . . . . Best Kill Streak 7 | . 4 2 . 1 4 7 . Combat Bots Only 4 | . 4 2 . 1 4 4 . Max Kills in Single Turn 2 | . 1 2 . 1 2 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Damage Taken 4461 | . 726 332 92 73 1373 1747 118 Core 710 | . 78 98 . 36 222 201 75 Absorbed by Shields 586 | . . . . . 157 429 . Regen/Repaired (Parts) 335 | . . . . . . 335 . Core Remaining (%) 58 | 100 . . . 15 59 . . Volleys Fired 356 | . 64 32 1 1 148 101 9 Largest 2 | . 2 2 1 2 2 2 1 Hottest 135 | . 70 131 33 135 135 118 48 Shots Fired 672 | . 109 65 1 2 293 193 9 Gun 606 | . 109 51 . 1 287 158 . Cannon 62 | . . 12 . 1 6 35 8 Launcher 4 | . . 2 1 . . . 1 Special . | . . . . . . . . Kinetic 544 | . 85 13 . . 259 179 8 Thermal 124 | . 24 50 . 2 34 14 . Explosive 4 | . . 2 1 . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 10 7 . 3 15 23 . Robot Miss Streak 5 | . 3 4 . . 5 5 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 4 . . . 2 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 438 | . 78 40 . 1 189 130 . Core Hits 200 | . 32 22 . 1 84 61 . Critical Kills 5 | . . . . . 4 1 . Critical Parts Destroyed 3 | . . 1 . . 2 . . Critical Strikes 19 | . 3 5 . . 7 4 . Burn 10 | . 3 4 . . 1 2 . Destroy 8 | . . 1 . . 6 1 . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7637 | . 733 663 . 22 3382 2769 68 Guns 6337 | . 721 412 . 22 3225 1957 . Cannons 954 | . . 140 . . 52 734 28 Explosions 132 | . . 100 . . . . 32 Melee . | . . . . . . . . Ramming 214 | . 12 11 . . 105 78 8 Kinetic 6003 | . 483 66 . . 2848 2578 28 Thermal 1288 | . 238 486 . 22 429 113 . Explosive 132 | . . 100 . . . . 32 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 1 1 1 1 1 6 11 Average Corruption 2 | . 1 1 1 1 1 4 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . 2 8 6 2 2 28 3 Message Errors 6 | . . 2 1 . . 3 . Matter Fused 16 | . 1 3 2 . 1 8 1 Heat Flow Errors 5 | . . . . . 1 4 . Energy Discharges 4 | . . . 1 . . 2 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 7 | . . 1 1 1 . 3 1 Data Loss (major) 3 | . 1 . . 1 . 1 . Misfires 2 | . . 1 . . . 1 . Alerts 3 | . . . 1 . . 2 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 34 | . . . . . 4 30 . Projectiles 30 | . . . . . . 30 . Explosions . | . . . . . . . . Melee 4 | . . . . . 4 . . Knockbacks 6 | . . . . . 1 5 . Impact 2 | . . . . . 1 1 . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 17 | . . 8 . . . . 9 Shots 2 | . . 1 . . . . 1 Rammed 31 | . 4 5 . . 7 12 3 Targets Rammed 34 | . 4 5 . . 10 12 3 Kicked 1 | . . . . . 1 . . Crushed 2 | . . . . . 2 . . Highest Temperature 276 | . 276 207 . 39 154 268 . Average Temperature 54 | . 90 51 . 21 26 57 . Received Heat Transfer 1490 | . 372 180 . . 548 390 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 2 1 . . 2 1 . Heat Transferred 3663 | . 925 1517 . 37 851 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Peak Influence 404 | . 187 227 . . 404 244 72 Initial 181 | . . 61 . . . 181 62 Average 143 | . 97 69 . . 200 107 63 Maximum Alert Level 2 | . . 1 . . 2 1 . Low Security (%) 73 | 100 100 96 . 100 52 94 100 Level 1 24 | . . 3 . . 44 5 . Level 2 1 | . . . . . 3 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . . . 5 8 . Investigation 6 | . 2 . . . 1 3 . Extermination 4 | . . . . . . 4 . Reinforcement 5 | . . . . . 4 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Distress Signals 5 | . . . . . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 20 11 7 1 57 29 4 Peak Tracking Total 9 | . 4 3 9 1 4 4 4 Tactical Retreats 6 | . 1 4 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Traps Triggered 4 | . . . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . . 1 2 . 4 . . Max in Single Turn 2 | . . 1 2 . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Machines Accessed 17 | . 4 . 2 . 8 3 . Terminals 10 | . 3 . . . 5 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 58 | . 12 . 2 . 34 10 . Successful 21 | . 6 . 2 . 8 5 . Failed 37 | . 6 . . . 26 5 . Catastrophic 6 | . 1 . . . 4 1 . Database Lockouts . | . . . . . . . . Manual 21 | . 9 . 1 . 9 2 . Terminals 35 | . 9 . . . 22 4 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . . 3 6 . Recycling Units 12 | . 3 . . . 9 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 . 2 . 3 . . Record 1 | . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 3 | . . . . . 3 . . Dispatch Records 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . 1 4 . Scan Component 3 | . . . . . 1 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 3 | . 1 . . . 2 . . Retrieve Components 3 | . 1 . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 2 1 . Terminals 3 | . 1 . . . 1 1 . Track 1 | . 1 . . . . . . Assimilate 1 | . . . . . . 1 . Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Reject 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 . . . 7 3 . Full Trace Events 7 | . 3 . . . 2 2 . Feedback Events 2 | . 1 . . . 1 . . Corruption 2 | . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 108 | . . . . . . 108 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 1 . . . 13 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Turns Passed 11206 | 80 767 1305 892 463 5301 2303 95 Spaces Moved 4533 | 47 371 707 553 157 1798 845 55 Core 5 | 3 2 . . . . . . Treads 4033 | 44 282 707 553 157 1603 687 . Legs 282 | . 87 . . . 195 . . Wheels 213 | . . . . . . 158 55 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 236 107 107 Average Speed 214 | 152 151 164 160 288 261 214 107 Slowest Speed 750 | 160 300 240 160 320 750 320 123 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 5 48 100 71 49 73 26 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 17 | . . . . . . 3 14 Terrain Destroyed 41 | . . 12 10 . . 5 14 Melee . | . . . . . . . . Projectile 9 | . . . . . . 5 4 AOE 32 | . . 12 10 . . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Total 5437 | 52 477 784 561 166 2170 1146 81 Wait 272 | . 21 10 . 5 107 122 7 Move 4527 | 46 370 706 552 156 1797 845 55 Hop . | . . . . . . . . Pick Up 67 | . 4 8 2 1 35 16 1 Fast Attach 46 | 6 5 1 . . 16 16 2 Attach 10 | . 1 2 1 1 1 4 . Detach 4 | . 1 1 1 . . 1 . Swap 48 | . 5 11 1 2 19 9 1 Drop 73 | . 2 8 3 . 37 20 3 Fire 356 | . 64 32 1 1 148 101 9 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 1 | . . . . . 1 . . Crush 30 | . 4 5 . . 9 12 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 8) 248 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 848 | -10/Materials | Entered Mines 1259 | -10/Mines | Learned Materials terminal intel 1305 | -10/Mines | Discovered new exit (range 10) 1400 | -10/Mines | Core integrity fell below 50% 1419 | -10/Mines | Build established: Scavenger-Mutant 1697 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2035 | -10/Mines | Discovered new exit (range 7) 2146 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2146 | -10/Mines | Discovered new exit (range 5) 2153 | -10/Mines | Entered Exiles 2194 | -10/Exiles | Met 8R-AWN 2222 | -10/Exiles | Met EX-HEX 2274 | -10/Exiles | Met EX-BIN 2294 | -10/Exiles | Aligned with FarCom system 2295 | -10/Exiles | Given EX-Vault access code 2332 | -10/Exiles | Opened EX-Vault 2369 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2482 | -10/Exiles | Discovered new exit (range 15) 2734 | -10/Exiles | Met EX-DEC 2768 | -10/Exiles | Learned location of Zion (-7) 2821 | -10/Exiles | Discovered new exit (range 14) 3024 | -10/Exiles | Attacked by the Exiles 3045 | -10/Exiles | Entered Mines 3340 | -9/Mines | Learned Materials emergency access door positions 3437 | -9/Mines | Core integrity fell below 20% 3438 | -9/Mines | Destroyed YI-UF0 3447 | -9/Mines | Discovered new exit (range 14) 3508 | -9/Mines | Entered Materials 3508 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3510 | -8/Materials | Loaded intel: 12 terminal locations 6267 | -8/Materials | Discovered new exit (range 16) 8357 | -8/Materials | Discovered new exit (range 14) 8809 | -8/Materials | Entered Factory 8809 | -7/Factory | Evolved 2 slots: Utility x2 9119 | -7/Factory | Build established: Hacker-Mutant 9741 | -7/Factory | Repaired Hrd. Medium Armor Plating 9813 | -7/Factory | Repaired Mni. Assault Cannon 10344 | -7/Factory | Discovered new exit (range 15) 11112 | -7/Factory | Sucked down chute 11112 | -7/Factory | Entered Waste 11127 | -7/Waste | EMP discharged 11127 | -7/Waste | System corruption reached 10% 11145 | -7/Waste | Spotted C-40 Crusher 11162 | -7/Waste | Spotted C-40 Crusher 11163 | -7/Waste | Spotted C-40 Crusher 11174 | -7/Waste | Spotted C-40 Crusher 11198 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11203 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11206 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11207 | -7/Waste | Self-destructed Last Messages --------------- 11205_ Destabilizing: System interference. 11205_ Adv. Visual Processing Unit temporarily disabled. 11206_ Slammed into C-40 Crusher. 11206_ Arm. Wheel crushed. 11206_ Huge Storage Unit crushed. 11206_ Imp. Medium Armor Plating crushed and broken. 11206_ Hpw. Tractor Beam crushed and broken. 11206_ Imp. Sensor Array crushed and broken. 11206_ Plasma Cutter crushed and broken. 11206_ Rocket Launcher crushed and broken. 11206_ Mic. Nuclear Core crushed and broken. 11206_ Prc. Assault Rifle crushed and broken. 11206_ Imp. Grenade Launcher crushed and broken. 11206_ Imp. Signal Interpreter crushed and broken. 11206_ Com. Wheel crushed. 11206_ Com. Wheel crushed and broken. 11207_ Power Maul crushed. 11207_ Hpw. Field Laser crushed. 11207_ Med. Storage Unit crushed. 11207_ Imp. Cesium-ion Thruster crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????######??????#####@#??????????????????????? | | ????????# #??????# CC##??????????????????????? | | ######??# #??????# !CC#???????????????????????? | | #??# #??????# ]C #?????????? #???????????? | | #??# #??????# C #?????##? #???????????? | | #### #??????#] ##### # #######?????? | | #??????# ] ???? | | #??????# ???? | | #??????# ???? | | #??????# ???? | | #### #??????# ## # #####???????? | | #??# #??????# #?# # #?? #???????????? | | #??# #??????# #??###?#????#???????????? | | ######??# #??????# #???????????????????????? | | ??????### ######## ######## #???????????? | | ??????# % #???????????? | | ??????# #???????????? | | ??????# #???????????? | | ??????# #???????????? | | ??????### # ###### ######## #???????????? | | ????????# ##????# #????????? #???????????? | | ????????# ]##?????# #???????????#???????????? | | ????????#! #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ??????? #??????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedGrenadeDoublenader Manual? 0 Play Time 00:53:00 Cumulative 132.9 hours Start 2023.03.11 @ 07:41:04 End 2023.03.11 @ 08:53:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2b3f9f4-c918-445a-84e6-d98e93d13a07