Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.12 @ 11:37:53 Player: Soimafreak Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (131) 655 Value Destroyed (5532) 5532 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 10667 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/1150 Matter 7/300 Energy 73/100 System Corruption 6% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Terrain Scan Processor Improved Target Analyzer Advanced ECM Suite Graphene Brace Improved Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Storage Unit Compact Matter Pod Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Improved Utility Shielding Improved Medium Armor Plating Improved Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Heavy Plasma Cannon Hardcell Cannon > --- INVENTORY -------- Antimatter Reactor Carbon-fiber Leg Improved Heat Sink Phase Cannon KE Penetrator Heavy Shock Bomb Launcher Smartbomb Launcher [Rating: 101] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Terrain Scan Processor Device Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Variable Charge Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 8 | . 1 1 . 1 2 1 2 Weapon 2 | . . . 2 . . . . Parts Attached 101 | 7 1 4 6 6 12 34 31 Power 12 | 1 . 2 . . 2 5 2 Engine 5 | 1 . 2 . . 1 1 . Core 5 | . . . . . 1 4 . Reactor 2 | . . . . . . . 2 Propulsion 26 | 2 . . 1 3 4 12 4 Treads . | . . . . . . . . Leg 26 | 2 . . 1 3 4 12 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 1 . 2 3 3 7 9 Device 15 | 2 . . 2 . . 5 6 Storage 2 | . . . . 1 . 1 . Processor 5 | . . . . 2 . 1 2 Hackware . | . . . . . . . . Protection 5 | . 1 . . . 3 . 1 Artifact . | . . . . . . . . Weapon 36 | 2 . 2 3 . 3 10 16 Energy Gun 10 | 1 . . 1 . 1 5 2 Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 7 | 1 . 2 2 . 1 . 1 Ballistic Cannon 5 | . . . . . 1 2 2 Launcher 10 | . . . . . . 2 8 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 58 | . . 2 1 . 4 18 33 Power 8 | . . 1 . . 1 3 3 Propulsion 14 | . . . 1 . 1 8 4 Utility 15 | . . 1 . . 2 1 11 Weapon 21 | . . . . . . 6 15 Highest Loss Streak 14 | . . 2 1 . 1 9 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 98 81 94 96 86 96 71 Engine 6 | . 12 13 16 14 5 2 . Core 3 | . . . . . 5 5 5 Leg 18 | . 25 20 15 21 16 20 12 Device 15 | . 25 20 28 22 8 12 10 Storage 6 | . . . . 2 6 10 7 Processor 9 | . . . . 6 12 12 15 Protection 5 | . 10 8 . . 5 7 4 Energy Gun 7 | . 12 9 8 7 5 8 4 Ballistic Gun 10 | . 12 10 24 21 15 6 1 Ballistic Cannon 2 | . . . . . 2 4 3 Naked Turns . | . . . . . . . . Heaviest Build 72 | 9 12 19 27 31 62 72 71 Greatest Support 85 | 20 20 20 20 45 50 75 85 Greatest Overweight (x) 7 | . . . 2 . 1 1 7 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 Average Capacity 6 | 5 5 5 5 6 8 8 7 Most Carried 8 | 1 2 5 5 5 7 8 8 Average Carried 4 | . 1 2 3 4 4 4 4 Final Capacity 8 | 5 5 5 5 8 8 8 5 Final Carried 7 | . 2 3 3 5 5 7 . Class Distribution -------------------- 47% | Scavenger-Tank 24% | Scavenger-Gunner 21% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3933 | 214 111 129 175 230 417 1620 1037 Remotely . | . . . . . . . . Salvage Created 5943 | . 114 369 293 332 597 2261 1977 Parts 302 | . 12 25 25 16 29 114 81 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 98 | . 2 12 10 5 7 37 25 Guns 59 | . 2 12 10 5 7 20 3 Cannons 24 | . . . . . . 11 13 AOE 13 | . . . . . . 6 7 Classes Destroyed 15 | . 2 2 . . 3 6 2 Worker 6 | . . . . . 1 3 2 Builder 12 | . . . . . . 2 10 Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 4 | . . . . . 1 . 3 Operator 1 | . . . . . . . 1 Watcher 11 | . 2 . . 1 2 5 1 Swarmer 15 | . . 6 6 . . 3 . Grunt 41 | . 2 3 . 3 5 20 8 Duelist 2 | . . . . . 1 1 . Sentry 15 | . . 3 4 2 1 4 1 Hunter 12 | . . . . . . 4 8 Programmer 9 | . . . . . . 4 5 Behemoth 1 | . . . . . . 1 . Assembled 3 | . . . . . . . 3 Best Kill Streak 11 | . 1 7 8 3 3 9 11 Combat Bots Only 8 | . 1 7 8 3 3 6 5 Max Kills in Single Turn 6 | . 1 1 2 1 2 5 6 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1006 | . 15 62 37 63 82 256 491 Missed 289 | . 6 13 7 18 29 72 144 Damage Taken 8504 | . 83 355 189 265 718 2464 4430 Core 1611 | . . 37 24 30 68 293 1159 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 254 | . . . . . 152 70 32 Ignored by Resistances 5307 | . 52 232 128 178 437 1626 2654 Core Remaining (%) 91 | 100 100 90 95 95 92 70 . Volleys Fired 277 | . 15 31 12 17 27 88 87 Largest 4 | . 2 2 4 4 4 4 4 Hottest 295 | . 70 70 130 130 173 290 295 Shots Fired 834 | . 30 61 48 68 107 337 183 Gun 606 | . 30 61 48 68 94 239 66 Cannon 197 | . . . . . 13 92 92 Launcher 31 | . . . . . . 6 25 Special . | . . . . . . . . Kinetic 494 | . 15 33 36 51 81 189 89 Thermal 291 | . 15 28 12 17 26 137 56 Explosive 25 | . . . . . . 6 19 Electromagnetic 24 | . . . . . . 5 19 Robot Hit Streak 69 | . 18 18 14 26 69 31 50 Robot Miss Streak 4 | . 4 1 2 1 4 4 1 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 6 | . . 1 3 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 621 | . 21 48 31 45 84 245 147 Core Hits 305 | . 7 19 14 15 32 113 105 Critical Kills 7 | . . . . . 1 2 4 Critical Parts Destroyed 13 | . . . . . 1 11 1 Critical Strikes 35 | . . 2 1 . 3 16 13 Burn 4 | . . 2 1 . . 1 . Meltdown 2 | . . . . . . . 2 Destroy 20 | . . . . . 2 14 4 Blast 8 | . . . . . 1 1 6 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18007 | . 267 609 510 723 1628 6606 7664 Guns 8741 | . 267 609 476 723 1320 3883 1463 Cannons 3939 | . . . . . 206 1304 2429 Explosions 5316 | . . . 34 . 102 1418 3762 Melee . | . . . . . . . . Ramming 11 | . . . . . . 1 10 Kinetic 7529 | . 115 334 334 562 1148 2792 2244 Thermal 5669 | . 152 275 176 161 480 2634 1791 Explosive 3537 | . . . . . . 1025 2512 Electromagnetic 1261 | . . . . . . 154 1107 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 1 . . . 2 6 Average Corruption 2 | . 1 1 . . . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . . 17 14 Message Errors 4 | . . . . . . . 4 Matter Fused 10 | . . . . . . 9 1 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 4 | . . . . . . 2 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 1 2 Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 2 1 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 330 | . . . . . 23 71 236 Projectiles 84 | . . . . . 9 41 34 Explosions 246 | . . . . . 14 30 202 Melee . | . . . . . . . . Knockbacks 33 | . . . . . . 14 19 Impact . | . . . . . . . . Kinetic 30 | . . . . . . 13 17 Secondary 3 | . . . . . . 1 2 Self-Inflicted Damage 356 | . . . . . 54 151 151 Shots 15 | . . . . . 1 6 8 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . . . . . 1 2 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 947 | . 150 209 372 195 320 860 947 Average Temperature 145 | . 49 63 176 67 97 165 224 Received Heat Transfer 2223 | . 93 174 45 210 282 765 654 Effects 55 | . . 2 1 . . 21 31 Shutdowns 12 | . . . . . . 5 7 Energy Bleed 6 | . . . . . . 2 4 Interference 14 | . . 2 . . . . 12 Matter Decay 6 | . . . . . . 3 3 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 3 | . . . 1 . . 2 . Damage (major) 11 | . . . . . . 8 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 22 | . . 3 . 1 1 8 9 Heat Transferred 9915 | . 444 962 494 407 951 4234 2423 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . . . 3 4 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 554 | . 94 220 554 135 210 502 386 Initial 83 | . . 28 66 83 46 31 . Average 149 | . 39 78 404 94 80 186 98 Maximum Alert Level 2 | . . 1 2 . 1 2 1 Low Security (%) 71 | 100 100 94 17 100 98 56 77 Level 1 21 | . . 5 18 . 1 40 22 Level 2 6 | . . . 63 . . 3 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 1 3 3 3 4 5 Investigation . | . . . . . . . . Extermination 4 | . . . . 1 . 2 1 Reinforcement 9 | . . 1 1 2 . 2 3 Assault 1 | . . . 1 . . . . Garrison 5 | . . . 1 . 3 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 1 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . . 2 3 . . 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 5 15 11 8 13 48 47 Peak Tracking Total 11 | . 2 5 6 4 3 5 11 Tactical Retreats 5 | . . 1 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 1 . . 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 13 | . . . 3 . 2 6 2 Max in Single Turn 3 | . . . 3 . 2 3 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . Machine Destruction 3 | . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 5498 | 49 239 544 469 574 518 2010 1095 Spaces Moved 3164 | 31 157 352 202 394 266 1202 560 Core 156 | 2 . . . . . . 154 Treads . | . . . . . . . . Legs 3008 | 29 157 352 202 394 266 1202 406 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 50 Average Speed 134 | 115 120 120 192 122 140 133 135 Slowest Speed 400 | 120 120 120 260 123 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 3 27 31 26 11 9 36 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 269 | . . . 44 2 17 64 142 Melee . | . . . . . . . . Projectile 37 | . . . . 2 . 9 26 AOE 232 | . . . 44 . 17 55 116 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3806 | 44 177 412 253 443 344 1390 743 Wait 142 | . 2 19 29 13 20 28 31 Move 3157 | 30 156 351 201 393 265 1201 560 Hop . | . . . . . . . . Pick Up 97 | 7 3 5 5 9 13 32 23 Fast Attach . | . . . . . . . . Attach 74 | 7 1 2 5 3 6 25 25 Detach 1 | . . . . . . . 1 Swap 27 | . . 2 1 3 6 9 6 Drop 28 | . . 2 . 5 7 6 8 Fire 277 | . 15 31 12 17 27 88 87 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 14) 50 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Evolved 1 slot: Utility x1 117 | -10/Materials | Identified exit to Mines 117 | -10/Materials | Discovered exit to Mines (range 4) 262 | -10/Materials | Identified exit to Materials 262 | -10/Materials | Discovered exit to Materials (range 16) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 315 | -9/Materials | Build established: Hacker-Mutant 824 | -9/Materials | Destroyed 7 combat bots 828 | -9/Materials | Identified exit to Materials 828 | -9/Materials | Discovered exit to Materials (range 5) 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Weapon x2 908 | -8/Materials | Garrison activated, responded to threat 956 | -8/Materials | Destroyed 8 combat bots 1282 | -8/Materials | Build established: Scavenger-Tank 1291 | -8/Materials | Identified exit to Factory 1291 | -8/Materials | Discovered exit to Factory (range 3) 1302 | -8/Materials | Entered Factory 1302 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1440 | -7/Factory | Identified exit to Lower Caves 1440 | -7/Factory | Discovered exit to Lower Caves (range 15) 1848 | -7/Factory | Identified exit to Factory 1848 | -7/Factory | Discovered exit to Factory (range 8) 1876 | -7/Factory | Entered another Factory area 1876 | -6/Factory | Evolved 2 slots: Utility x2 2105 | -6/Factory | Garrison activated, responded to threat 2317 | -6/Factory | Identified exit to Factory 2317 | -6/Factory | Discovered exit to Factory (range 13) 2394 | -6/Factory | Entered another Factory area 2394 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3903 | -5/Factory | Spotted B-75 Beast 3935 | -5/Factory | Build established: Scavenger-Gunner 4020 | -5/Factory | Destroyed B-75 Beast 4062 | -5/Factory | Lost 9 parts (1p3n5w) 4136 | -5/Factory | Identified exit to Factory 4136 | -5/Factory | Discovered exit to Factory (range 14) 4404 | -5/Factory | Entered another Factory area 4404 | -4/Factory | Evolved 2 slots: Utility x2 4875 | -4/Factory | Assembled infested ambush trap array 5019 | -4/Factory | Lost 14 parts (2p2n5u5w) 5289 | -4/Factory | Core integrity fell below 50% 5361 | -4/Factory | Lost 11 parts (1p2n4u4w) 5407 | -4/Factory | Garrison activated, responded to threat 5438 | -4/Factory | Core integrity fell below 20% 5471 | -4/Factory | Lost 4 parts (4w) 5499 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05479_ The unstable cave ceiling collapses. 05479_ Penetrated by Slug. 05479_ U-05 Engineer lays Concrete. 05479_ K-01 Serf collects debris. 05480_ U-05 Engineer lays Concrete. 05481_ Slug penetrates Terminal. 05482_ U-05 Engineer builds a Wall. 05484_ The unstable cave ceiling collapses. 05484_ K-01 Serf crushed by falling debris. 05484_ K-01 Serf system corrupted by crushing effect. 05484_ K-01 Serf destroyed. 05484_ Penetrated by Slug. 05485_ K-01 Serf collects debris. 05487_ U-05 Engineer lays Concrete. 05487_ Slug penetrates Wall. 05488_ K-01 Serf collects debris. 05488_ U-05 Engineer lays Concrete. 05489_ The unstable cave ceiling collapses. 05489_ U-05 Engineer builds a Wall. 05496_ System corrupted: Energy discharge (-38). Map ----- +----------------------------------------------------+ | ######## """ """ #????????????????????????????? | | # """ """ #????????????????????????????? | | # """ """ #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | ## # #????????????????????????????? | | # ###+##########????????????????????????????? | | # #??#?????????########??????????????? | | + #?? ?????????# = ] ?????????????? | | # #?? ?????????# ????????????? | | # #?? ??? ????# """""""????????????? | | # #?" "? ????# ???####??#??? | | ######## #?" "? !?????# """"""""??? ""G??? | | #??????# # " " !?????# ?? "" ""? | | #??????# # " " ??????# """"""""" ? ? | | #??????# # " " ??????# # ? | | #??????# # " " ???????#* """"""""" # ""?? | | #??????# # " " ???????# # """"" | | ##??????# #?" "????????# """"""""" # """"" | | ????????# #? ????????# # | | ????????# ###+#############+######### # # # # | | ????????# | | ????????# | | ????????# | | ????????# @ | | ????????# t Y # | | ??????###########+#############/######" # | | ??????# #???# # # %# | | ??????# ] #???# # | | ??????# #???# #" | | ??????# #???# #"" | | ??????# #???# """ """ #"" | | ??????# #???# """ """ #"" | | ??????# #???# ! """ """ #"" ## | | ??????# #???# #"T ! # # | | ??????# #???# ! """ """ #"" # # | | ??????# [ #???# ????" "???#"" " ## ## | | ??????# ] #???# ?????" "???#"" !# # # | | ??????# #?????????? ???#"" ####### | | ??????##############??????????###???#" ### #?? | | ????????????????????????????????????# # # ### | | ????????????????????????????????????##### ##"##### | | ??????????????????????????????????????###### | | ?????????????????????????????????????????#?# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# %# | | ????????????????????????????????????######## % # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 395 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 3 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed BehemothDiametricLoader Manual? 0 Play Time 01:17:25 Cumulative 22.9 hours Start 2024.05.11 @ 16:55:58 End 2024.05.12 @ 11:37:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55fb83a6-9c38-4879-b7d0-075f568900a9