Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 13:00:17 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (906) 906 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1792) 1792 TOTAL SCORE: 6458 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 454 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -61 Cogmind --------- Core Integrity 683/850 Matter 70/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Flying (21) Location -6/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (6) --- VTOL Module VTOL Module VTOL Module Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (3) ------ Power Amplifier Experimental Heat Sink Armor Integrity Analyzer > --- WEAPON (4) ------- Hypervelocity Coil Gun Bore Cannon > --- INVENTORY (5) ---- VTOL Module VTOL Module VTOL Module Improved Weapon Cycler Axe Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Experimental Heat Sink Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Axe > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module Hypervelocity Coil Gun [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Cesium-ion Thruster Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Structural Scanner Processor Improved Targeting Computer Weapon Hypervelocity Coil Gun Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . . . 3 . . Utility 1 | . . 1 . . . . . . Weapon 2 | . . . . . . 2 . . Parts Attached 40 | . 6 2 1 6 11 7 5 2 Power 6 | . . 1 . 1 1 2 1 . Engine 2 | . . 1 . . . 1 . . Core 2 | . . . . 1 1 . . . Reactor 2 | . . . . . . 1 1 . Propulsion 13 | . 2 . . 1 6 3 1 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . 1 . . . . . . . Flight 12 | . 1 . . 1 6 3 1 . Utility 9 | . 2 1 . 1 1 1 2 1 Device 5 | . 1 . . . . 1 2 1 Storage . | . . . . . . . . . Processor 4 | . 1 1 . 1 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 12 | . 2 . 1 3 3 1 1 1 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . . 1 1 . . . . Ballistic Gun 5 | . 1 . . . 3 1 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 5 | . . . . . 5 . . . Parts Lost 8 | . . 2 . . . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . . . . 2 . Utility . | . . . . . . . . . Weapon 4 | . . 1 . . . . 1 2 Highest Loss Streak 2 | . . 1 . . . . 2 2 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 3 | . 3 5 4 2 4 3 4 4 Power . | . 1 . . 1 . . . . Propulsion 1 | . . . . . 2 2 2 3 Utility . | . 2 4 4 . . . . 1 Weapon 1 | . . . . . 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 4 . 4 3 . . 4 Power . | . . . . . . . . . Propulsion 5 | . . . . . 2 . . 3 Utility 9 | . . 4 . 4 . . . 1 Weapon 1 | . . . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 43 57 55 71 95 88 92 89 Engine 3 | . . 2 11 6 . 2 3 . Core 3 | . . . . 4 11 1 . . Reactor 2 | . . . . . . 4 6 6 Flight 26 | . 10 11 9 15 31 39 39 40 Device 9 | . 9 11 11 11 9 6 6 11 Processor 17 | . 2 18 22 22 22 13 13 7 Ballistic Gun 9 | . 1 . . . 14 20 20 16 Launcher 3 | . 12 4 . 4 4 . . . Slashing Weapon 2 | . . . . 4 2 . 1 5 Peak Build Rating 69 | . 5 8 10 20 36 60 69 65 Average Rating 30 | . 3 6 7 14 28 54 58 59 On Entrance 20 | . . 5 7 7 20 36 57 54 Avg Prop Armor Cover (%) 11 | . 10 14 . . . . . . Naked Turns 5 | . 5 . . . . . . . Heaviest Build 34 | . 4 4 10 11 18 34 34 28 Greatest Support 34 | 3 4 4 4 12 18 34 34 29 Greatest Overweight (x) 3 | . . . 3 2 . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 5 Class Distribution -------------------- 38% | Mutant 31% | Scavenger-Sprinter 17% | Derelict-Mutant 7% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Commander-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Scavenger-Sprinter | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 1425 | 180 80 14 76 40 230 80 725 . Remotely . | . . . . . . . . . Salvage Created 1045 | . 24 14 17 . 159 . 687 144 Parts 53 | . 3 1 . . 6 . 35 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . 1 30 . . . Prevented 89 | . . . . . 89 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 19 | . 3 . 3 . 2 . 11 . Melee 2 | . . . . . . . 2 . Guns 11 | . . . . . 2 . 9 . Cannons 3 | . . . 3 . . . . . AOE 3 | . 3 . . . . . . . Classes Destroyed 9 | . 1 2 1 . 1 . 2 2 Tunneler 1 | . . . . . . . . 1 Operator 1 | . . 1 . . . . . . Watcher 2 | . . 1 . . . . . 1 Swarmer 6 | . 3 . . . . . 3 . Grunt 8 | . . . . . 2 . 6 . Sentry 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Z-Courier 1 | . . . . . . . . 1 Assembled 3 | . . . 3 . . . . . Best Kill Streak 3 | . 3 2 2 . 2 . 3 2 Combat Bots Only 3 | . 3 . 2 . 2 . 3 . Max Kills in Single Turn 3 | . 3 1 1 . 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 187 | . 3 14 10 . 17 15 108 20 Missed 80 | . 2 6 4 . 10 7 46 5 Hits 107 | . 1 8 6 . 7 8 62 15 Projectile 107 | . 1 8 6 . 7 8 62 15 Critical Strikes 1 | . . . . . . . 1 . Damage Taken 1487 | . 9 154 80 . 106 98 779 261 Core 345 | . 9 46 45 . 78 . 107 60 Absorbed by Shields 33 | . . . . . . . 33 . Regen/Repaired (Parts) 50 | . . . . 50 . . . . Core Remaining (%) 84 | 100 96 . . . 57 . . . Volleys Fired 72 | . 1 5 10 1 6 5 39 5 Largest 4 | . 1 1 1 1 2 3 4 4 Hottest 153 | . 30 30 63 80 70 105 140 153 Shots Fired 188 | . 1 5 10 1 12 15 125 19 Gun 166 | . . . . . 12 15 125 14 Cannon 16 | . . . 10 1 . . . 5 Launcher 6 | . 1 5 . . . . . . Special . | . . . . . . . . . Kinetic 171 | . . . . . 12 15 125 19 Thermal 1 | . . . . 1 . . . . Explosive 6 | . 1 5 . . . . . . Electromagnetic 10 | . . . 10 . . . . . Robot Hit Streak 14 | . 1 6 3 . 5 4 14 4 Robot Miss Streak 4 | . . . 4 . 2 3 4 3 Penetration Max 2 | . . . . . 1 2 1 1 Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 117 | . 1 5 4 . 12 10 74 11 Core Hits 63 | . 4 1 3 . 7 4 34 10 Critical Kills 14 | . . . . . 2 . 9 3 Critical Parts Destroyed 22 | . . . . . 2 1 16 3 Critical Strikes 37 | . . . . . 4 2 25 6 Destroy 37 | . . . . . 4 2 25 6 Melee Attacks 59 | . . . . . 4 . 49 6 Impact . | . . . . . . . . . Slashing 59 | . . . . . 4 . 49 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1784 | . 130 187 86 . 366 147 696 172 Guns 910 | . . . . . 76 147 571 116 Cannons 142 | . . . 86 . . . . 56 Explosions 317 | . 130 187 . . . . . . Melee 415 | . . . . . 290 . 125 . Ramming . | . . . . . . . . . Kinetic 966 | . . . . . 76 147 571 172 Thermal . | . . . . . . . . . Explosive 317 | . 130 187 . . . . . . Electromagnetic 86 | . . . 86 . . . . . Impact . | . . . . . . . . . Slashing 415 | . . . . . 290 . 125 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 5 . . . Average Corruption 5 | . . . . . 5 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . 3 . . . Message Errors 2 | . . . . . 2 . . . Energy Discharges 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 31 | . . 31 . . . . . . Projectiles . | . . . . . . . . . Explosions 31 | . . 31 . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 51 | . . 51 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 56 | . . 3 54 36 56 42 42 . Average Temperature 16 | . . 3 19 23 21 16 10 . Received Heat Transfer 288 | . . 48 . . 30 . 201 9 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Maximum Alert Level 3 | . . . . . . . 3 1 Low Security (%) 43 | 100 100 100 100 . . 100 4 . Level 1 31 | . . . . . . . 45 100 Level 2 23 | . . . . . . . 45 . Level 3 2 | . . . . . . . 4 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 718 | . 72 78 22 . . 197 718 378 Initial 376 | . . 9 22 . . 35 130 376 Average 252 | . 40 45 2 . . 94 408 357 Influence Increases 1488 | . 72 109 . . 393 212 668 34 Destroy 0b10 Robot/C 720 | . 60 . . . 200 100 360 . Destroy 0b10 Robot/NC 45 | . . 10 . . 15 5 5 10 Destroy Leader 74 | . 10 2 . . . 30 30 2 Allied During Kill 145 | . . . . . 103 29 13 . Successful Hack 14 | . . 14 . . . . . . Anti-Garrison Action 50 | . . . . . . . 50 . Destroy Structure 110 | . 2 23 . . . 3 75 7 Partial Spotted 30 | . . . . . . 15 15 . Lose Combat Pursuer 300 | . . 60 . . 75 30 120 15 Influence Decreases 1158 | . 50 73 58 . 337 81 137 422 Entered New Map 469 | . . 13 36 . . 21 57 342 Time Decay 424 | . 50 40 22 . 192 60 . 60 Lost Part 80 | . . 20 . . . . 40 20 Lost Ally 185 | . . . . . 145 . 40 . Squads Dispatched 3 | . . . . . 1 1 . 1 Investigation 2 | . . . . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 5 | . . 2 . . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 3 13 3 . 26 9 22 5 Peak Tracking Total 8 | . . 8 2 . 5 4 6 3 Tactical Retreats 11 | . . 2 . . 2 1 5 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 4 | . . . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 3 | . . . . . . . 3 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 9 | . 2 3 . . 2 1 . 1 Terminals 5 | . 2 3 . . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 20 | . 3 6 . . 6 1 . 4 Successful 10 | . 1 4 . . 2 1 . 2 Failed 10 | . 2 2 . . 4 . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 1 4 . . . 4 5 2 Terminals 9 | . 3 6 . . . . . . Fabricators 4 | . . . . . . . . 4 Repair Stations 4 | . . . . . 4 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 4 | . 1 3 . . . . . . Terminals 4 | . 1 3 . . . . . . Botnet 4 | . 1 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 . . 2 . . 1 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 134 | . . . . . . . . 134 Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . Machine Destruction 5 | . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . 4 . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total Allies 14 | . . . . 4 5 3 1 1 Largest Group 8 | . . . . 4 8 3 2 1 Highest-Rated Group 294 | . . . . 157 294 210 155 30 Highest-Rated Ally 85 | . . . . 41 41 70 85 30 Zionite Dispatches 3 | . . . . . . 2 . 1 Light 1 | . . . . . . 1 . . Recon 1 | . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . 1 Total Orders 1 | . . . . . . . . 1 DROP 1 | . . . . . . . . 1 Ally Attacks 124 | . . . . . 74 25 25 . Total Damage 2601 | . . . . . 1247 592 762 . Kills 21 | . . . . . 8 6 7 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Active Infowar (turns) 2029 | . 94 90 289 963 509 84 . . Optics 739 | . . 65 289 385 . . . . Structural 2029 | . 94 90 289 963 509 84 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 3195 | 15 133 90 289 963 610 133 826 136 Spaces Moved 4381 | 29 283 185 131 1394 739 207 1198 215 Core 79 | 29 45 . 5 . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4302 | . 238 185 126 1394 739 207 1198 215 Fastest Speed 21 | 50 40 40 40 40 35 23 21 21 Average Speed 38 | 50 41 40 49 53 36 24 25 21 Slowest Speed 200 | 50 50 40 200 200 44 25 105 21 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . 5 6 . . 2 1 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 35 33 35 90 56 8 73 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 5 | . . . . 5 . . . . Spaces Dug 36 | . . . . . . . 30 6 Terrain Destroyed 65 | . 2 20 . . . . 35 8 Melee 36 | . . . . . . . 30 6 Projectile 2 | . . . . . . . . 2 AOE 22 | . 2 20 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total 5629 | 29 289 194 345 1610 1070 275 1535 282 Wait 911 | . . . 199 201 222 48 191 50 Move 4340 | 28 273 172 130 1393 735 204 1190 215 Hop 14 | . 4 6 . . 1 1 2 . Pick Up 28 | 1 4 5 1 1 9 4 3 . Fast Attach 26 | . 6 1 . 5 6 3 3 2 Attach 12 | . . 1 2 . . 5 3 1 Detach 7 | . . . 2 . 1 1 2 1 Swap 19 | . . . . 3 7 2 6 1 Drop 35 | . 1 4 1 6 15 2 5 1 Fire 72 | . 1 5 10 1 6 5 39 5 Melee 59 | . . . . . 4 . 49 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 40 | . . . . . . . 40 . Rewire 66 | . . . . . 64 . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 13) 148 | -10/Materials | Identified exit to Materials 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 181 | -9/Materials | Identified exit to Mines 181 | -9/Materials | Identified exit to Storage 239 | -9/Materials | Entered Mines 255 | -9/Mines | Assembled infested the area 309 | -9/Mines | Build established: Mutant 489 | -9/Mines | Discovered new exit (range 13) 502 | -9/Mines | Identified exit to Materials 508 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 527 | -9/Mines | Identified exit to Zion 528 | -9/Mines | Entered Zion 537 | -7/Zion | Given A8's code to call for help 563 | -7/Zion | Learned Factory garrison access intel 589 | -7/Zion | Found Prototype Energy Gun 610 | -7/Zion | Discovered new exit (range 15) 975 | -7/Zion | Visited the Megawrench Repair Shop 976 | -7/Zion | Megawrench repaired 4 parts 1196 | -7/Zion | Met Imprinter 1206 | -7/Zion | Imprinted 1208 | -7/Zion | Declared Zion's savior 1293 | -7/Zion | Identified exit to Proximity Caves 1350 | -7/Zion | Build established: Derelict-Mutant 1491 | -7/Zion | Entered Proximity Caves 1491 | -6/Proximity Caves | Accompanied by 4 allies 1492 | -6/Proximity Caves | Identified exit to Factory 1492 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1595 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 1866 | -6/Proximity Caves | Lost 7 allies 1971 | -6/Proximity Caves | Lost 9 allies 1991 | -6/Proximity Caves | 0b10 base defense nominally successful 2078 | -6/Proximity Caves | Lost 3 allies 2101 | -6/Proximity Caves | Entered Factory 2101 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Weapon x2 2102 | -6/Factory | Loaded intel: 4 garrison access locations 2149 | -6/Factory | Zion Light squad teleported in 2177 | -6/Factory | Garrison activated, responded to threat 2193 | -6/Factory | Identified exit to Garrison 2198 | -6/Factory | Zion Recon squad teleported in 2234 | -6/Factory | Entered Garrison 2234 | -6/Garrison | Accompanied by 1 ally 2236 | -6/Garrison | Spotted B-75 Beast 2313 | -6/Garrison | Rewired B-75 Beast 2323 | -6/Garrison | Allies destroyed B-75 Beast 2404 | -6/Garrison | Build established: Scavenger-Sprinter 2438 | -6/Garrison | Triggered checkpoint 2450 | -6/Garrison | Triggered checkpoint 2468 | -6/Garrison | Triggered checkpoint 2474 | -6/Garrison | Triggered checkpoint 2479 | -6/Garrison | Discovered new exit (range 10) 2566 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2582 | -6/Garrison | Triggered checkpoint 2616 | -6/Garrison | Garrison Relay disabled 2682 | -6/Garrison | Discovered new exit (range 12) 2684 | -6/Garrison | Retrieved Zion intel report: Unaware Schematics 2825 | -6/Garrison | Discovered new exit (range 10) 2827 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3060 | -6/Garrison | Entered Factory 3128 | -6/Factory | Zion Kinetic Resupply teleported in 3196 | -6/Factory | Self-destructed Last Messages --------------- 03186_ T-07 Excavator suffers critical hit (Destroy). 03186_ T-07 Excavator destroyed. 03187_ Penetrated by Slug. 03189_ Slug penetrates Fusion Modulator. 03189_ HV Slug penetrates Wall. 03189_ HV Slug penetrates H-66 Slayer. 03189_ HV Slug penetrates Wall. 03189_ HV Slug penetrates H-66 Slayer. 03189_ HV Slug penetrates Wall. 03190_ U-05 Engineer builds a Wall. 03190_ Hyp. Coil Gun destroyed. 03192_ Slug penetrates Fusion Modulator. 03192_ Penetrated by Slug. 03193_ HV Slug penetrates Wall. 03193_ HV Slug penetrates H-66 Slayer. 03193_ HV Slug penetrates Wall. 03193_ Penetrated by Slug. 03193_ Hyp. Coil Gun destroyed. 03196_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????""??????????????????????????????????? | | ## # ??? ""??????????????????????????????????? | | # # """ ""????????######????????????????????? | | # # ????????? ??????????????????? | | + # """ "????????# ???????????????????? | | # # """ ?????????# ???????????????????? | | # # """ ?????????# ????????????????????? | | # #? ??????????# ????????????????????? | | # #? ??????????# #????????????????????? | | # ###+############ ?????????????????????? | | # g ?????????????????????? | | # ??????????????????????? | | # ??????????????????????? | | # u ??????????????????????? | | ## % % ??????????????????????? | | ?##########+############h#######?????????????????? | | ?????# # |%=h![] #?????????????????? | | ?????# # !!![![ #?????????????????? | | ?????# # """@""" !#?????????????????? | | ?????# """" """" # """ """ #?????????????????? | | ?????# """" """" # """ """ #?????????????????? | | ?????# """" """" # #?????????????????? | | ?????# """" """" # """ """ #?????????????????? | | ?????#?"""" """" # """ """ #?????????????????? | | ?????????"" "?"" # """ """ #?????????????????? | | ????????? ? # ? #?????????????????? | | ?????????? ?? # ? #?????????????????? | | ?????????? ?? # ?? #?????????????????? | | ??????????###??############???##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 22 Energy Capacity 225 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Evasion (%) 65 Targeting Accuracy 6 Armor Integrity Analysis 30 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Core Analyzer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Med. Treads | -7/Zion | Archive Drone Bay | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -6/Garrison | Z-intel A-15 Conveyor | -6/Garrison | Z-intel A-02 Transporter | -6/Garrison | Z-intel G-47 Trooper | -6/Garrison | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaRecoilMindspike Manual? 0 Play Time 00:51:27 Cumulative 41.4 hours Start 2026.09.08 @ 20:42:26 End 2026.09.09 @ 13:00:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 35 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e66d1dac-3468-4945-9def-4c16fb499582