Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 23:38:01 Player: Afro Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (183) 915 Value Destroyed (5531) 5531 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1672) 1672 TOTAL SCORE: 14078 Bonus ------- Follower Combat Kills 1256 Met Imprinter 300 Was Imprinted 300 Friendly Fire -184 Cogmind --------- Core Integrity 0/1150 Matter 299/300 Energy 68/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Quantum Rifle Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Transmission Jammer Improved Phase Shifter Zionite Weapon Casing Zionite Light Carapace Improved Hacking Suite Z-Drone Bay > --- WEAPON ----------- Heavy Pick Heavy Pick Lance > --- INVENTORY -------- Micro Fission Core Antigrav System Linear Gravjet Zionite Biocell Zionite Light Carapace [Rating: 109] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . . . 1 . . . Utility 8 | . . . . 2 2 . . . . . 2 2 . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 200 | 9 16 30 2 33 8 1 . 2 12 41 6 21 19 Power 28 | 1 3 4 . 2 . . . . 2 9 . 5 2 Engine 13 | 1 3 4 . 2 . . . . 2 1 . . . Core 8 | . . . . . . . . . . 4 . 2 2 Reactor 7 | . . . . . . . . . . 4 . 3 . Propulsion 61 | 3 5 12 . 5 1 . . 1 4 13 . 7 10 Treads 13 | . 3 . . 4 1 . . 1 4 . . . . Leg 16 | . 2 12 . 1 . . . . . 1 . . . Wheel 3 | 3 . . . . . . . . . . . . . Hover 24 | . . . . . . . . . . 11 . 7 6 Flight 5 | . . . . . . . . . . 1 . . 4 Utility 54 | 2 4 2 1 12 4 1 . 1 2 9 4 8 4 Device 21 | 1 1 2 . 5 1 . . 1 . 4 1 4 1 Storage 3 | 1 1 . . . . . . . . 1 . . . Processor 10 | . . . 1 1 1 1 . . 1 2 2 . 1 Hackware 3 | . . . . . . . . . . 1 . 1 1 Protection 17 | . 2 . . 6 2 . . . 1 1 1 3 1 Artifact . | . . . . . . . . . . . . . . Weapon 57 | 3 4 12 1 14 3 . . . 4 10 2 1 3 Energy Gun 12 | 1 . 7 . 1 . . . . . 2 . . 1 Energy Cannon 17 | . 1 2 1 5 3 . . . 3 2 . . . Ballistic Gun 8 | 2 1 2 . 3 . . . . . . . . . Ballistic Cannon 5 | . . . . 3 . . . . . 1 . . 1 Launcher 3 | . 1 . . 1 . . . . 1 . . . . Special Weapon 3 | . 1 . . . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . 1 . . 1 Piercing Weapon 5 | . . . . . . . . . . 3 2 . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 . 2 . . . 1 . 1 . . 3 Parts Lost 64 | . 4 1 . 2 . . . . 12 15 . 9 21 Power 6 | . . . . . . . . . 1 1 . 2 2 Propulsion 21 | . 1 . . . . . . . 3 9 . 1 7 Utility 28 | . 1 1 . 1 . . . . 4 4 . 6 11 Weapon 9 | . 2 . . 1 . . . . 4 1 . . 1 Highest Loss Streak 20 | . 2 1 . 1 . . . . 10 3 . 3 20 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 15 | 5 10 19 20 19 19 20 20 20 17 11 4 4 4 Power 1 | . 1 2 1 1 1 1 1 1 . . 1 1 1 Propulsion 2 | 3 2 4 3 2 2 2 2 1 1 . . 1 . Utility 7 | . 5 7 8 10 8 8 8 9 9 7 2 1 1 Weapon 4 | . 1 4 7 5 7 8 8 7 5 2 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 61 | 3 5 11 . 13 4 . . 1 2 14 1 6 1 Power 6 | . . 5 . . . . . . . . . 1 . Propulsion 18 | 3 4 1 . 5 . . . . 1 1 1 2 . Utility 25 | . 1 4 . 3 . . . 1 1 11 . 3 1 Weapon 10 | . . 1 . 5 3 . . . . 1 . . . Tool/Special 2 | . . . . . 1 . . . . 1 . . . Average Slot Usage (%) 97 | . 98 98 100 99 99 100 100 100 95 90 99 94 83 Engine 7 | . 14 10 11 9 7 7 7 7 7 3 . . . Reactor 1 | . . . . . . . . . . 4 11 8 . Treads 15 | . 18 . . 26 23 23 23 23 21 7 . . . Leg 5 | . 6 33 33 . . . . . . . . . . Hover 3 | . . . . . . . . . . 10 23 15 13 Device 14 | . 4 10 3 16 20 21 15 15 14 13 18 21 8 Storage 7 | . 14 11 11 9 7 7 7 7 7 4 . 1 4 Processor 9 | . . . 7 6 7 8 15 15 14 14 23 19 19 Protection 5 | . 9 . . 3 9 7 7 7 6 5 3 6 7 Energy Gun 3 | . . 18 22 . . . . . . 2 . . 1 Energy Cannon 12 | . 9 4 11 13 17 23 23 23 20 8 . . . Ballistic Gun 4 | . 17 7 . 10 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 5 17 15 11 Peak Build Rating 109 | 8 9 27 24 42 48 48 48 53 51 77 76 109 107 Average Rating 44 | 5 7 19 23 34 47 48 48 48 48 60 73 99 93 On Entrance 41 | . 8 9 24 23 42 48 48 48 49 46 66 76 100 Avg Prop Armor Cover (%) 4 | . . 6 . . . . . . . 4 . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 90 | 13 53 61 61 84 90 87 84 84 88 88 42 47 41 Greatest Support 84 | 26 40 39 39 84 76 76 76 76 76 56 43 49 46 Greatest Overweight (x) 27 | . 5 2 1 1 1 1 1 1 4 27 . 1 1 Average Overweight (x) . | . . 1 1 . . 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 17 | 7 16 20 20 20 20 20 20 20 20 14 5 5 5 Most Carried 20 | 8 17 20 20 20 20 20 20 20 20 20 5 5 5 Average Carried 16 | 5 10 19 20 19 19 20 20 19 17 11 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 8 17 20 20 20 20 20 20 20 10 5 5 3 2 Class Distribution -------------------- 44% | Gunner 13% | Mutant 10% | Tank 7% | Skirmisher 6% | Messiah-Gladiator 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Scavenger-Gladiator | -5/Factory Messiah-Gladiator | -4/Factory Commander-Gladiator | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Matter Collected 4253 | 300 398 532 34 1244 115 57 80 56 203 594 81 338 221 Remotely . | . . . . . . . . . . . . . . Salvage Created 7434 | 136 743 1508 139 1605 49 83 . . 1061 1177 112 528 293 Parts 448 | 11 45 102 3 111 4 2 . . 35 83 2 31 19 Haulers Intercepted 11 | . 1 4 . 4 . . . . 1 1 . . . Recyclers Shooed 9 | 1 . 2 . 1 . . . . . 5 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 2 . 3 41 . . . . Prevented 2 | . . . . . . . 1 . 1 . . . . Parts Restored 1 | . . 1 . . . . . . . . . . . Broken 1 | . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Combat Hostiles Destroyed 121 | . 18 28 3 26 1 2 . . 19 12 . 7 5 Melee 20 | . . . . . . . . . 1 9 . 7 3 Guns 49 | . 14 21 3 9 . . . . . 1 . . 1 Cannons 40 | . 3 6 . 16 1 2 . . 9 2 . . 1 AOE 11 | . 1 1 . 1 . . . . 8 . . . . Classes Destroyed 18 | 2 6 4 . 2 1 . . . 1 . . . 2 Worker 9 | . . 3 . 3 . . . . . 3 . . . Builder 11 | . . 1 . 4 . . . . . 5 . 1 . Tunneler 4 | 3 . . . 1 . . . . . . . . . Hauler 11 | . 1 4 . 4 . . . . 1 1 . . . Recycler 7 | 1 . . . 3 . . . . . 3 . . . Mechanic 1 | . 1 . . . . . . . . . . . . Operator 5 | . 2 1 . 2 . . . . . . . . . Watcher 13 | . 2 2 . 4 . . . . . 3 . 1 1 Swarmer 32 | . 3 7 . 11 . . . . 3 6 . 1 1 Cutter 1 | . . . . . . . . . . . . . 1 Grunt 46 | . 15 10 3 4 . 1 . . 11 . . 1 1 Brawler 3 | . . . . 1 . . . . 2 . . . . Duelist 3 | . . 2 . . . . . . 1 . . . . Sentry 18 | . . 9 . 7 . . . . 1 1 . . . Specialist 1 | . . . . . . . . . . . . . 1 Hunter 6 | . . . . 3 . . . . 1 1 . 1 . Programmer 11 | . . . . . 1 1 . . . 4 . 4 1 Z-Courier 2 | . . . . . . . . . . . 1 1 . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 8 | 3 3 4 3 5 1 1 . . 8 4 . 2 3 Combat Bots Only 8 | . 3 4 3 4 1 1 . . 8 4 . 2 3 Max Kills in Single Turn 4 | 1 2 3 1 3 1 1 . . 4 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . 1 1 . 1 . . . . 4 . . . . Melee 1 | . . . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Hostile Shots Fired 950 | . 96 87 3 124 2 34 . . 186 155 4 65 194 Missed 277 | . 18 25 3 30 . 11 . . 54 44 2 22 68 Hits 673 | . 78 62 . 94 2 23 . . 132 111 2 43 126 Melee 26 | . . 4 . 2 . . . . 1 . . . 19 Projectile 647 | . 78 58 . 92 2 23 . . 131 111 2 43 107 AOE 3 | . . . . . . . . . . . . 2 1 Critical Strikes 27 | . . 1 . 3 1 . . . 6 4 . 2 10 Actively Blocked 1 | . . . . . . . . . . . . . 1 Damage Taken 11602 | . 877 961 . 1306 29 363 . . 2474 1862 49 1178 2503 Core 2188 | . 177 161 . 95 . 29 . . 303 246 24 228 925 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 140 | . . . . . . . . . . . . . 140 Regen/Repaired (Parts) 172 | . . 26 . . . . . . . 146 . . . Core Remaining (%) 70 | 100 29 . 59 82 . . . . 52 71 97 . . Volleys Fired 318 | 10 91 62 4 87 2 4 . . 30 22 . . 6 Largest 3 | 2 2 3 3 3 3 3 . . 3 3 . . 2 Hottest 215 | 40 120 168 168 204 195 195 . . 195 215 . . 123 Shots Fired 757 | 20 169 174 10 236 6 12 2 . 78 42 . . 8 Gun 439 | 20 135 141 8 111 . . . . . 18 . . 6 Cannon 299 | . 24 33 2 123 6 12 2 . 72 23 . . 2 Launcher 9 | . 1 . . 2 . . . . 6 . . . . Special 10 | . 9 . . . . . . . . 1 . . . Kinetic 323 | 20 135 53 . 109 . . . . . 4 . . 2 Thermal 328 | . 33 48 2 120 6 12 2 . 72 27 . . 6 Explosive 9 | . 1 . . 2 . . . . 6 . . . . Electromagnetic 96 | . . 73 8 5 . . . . . 10 . . . Robot Hit Streak 19 | 8 10 12 7 19 7 4 . . 12 10 . . 1 Robot Miss Streak 7 | 3 4 7 1 5 . 1 . . 4 3 . . 3 Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 545 | 12 118 103 7 127 5 6 . . 46 61 4 46 10 Core Hits 281 | 9 48 60 7 61 1 1 . . 38 31 1 15 9 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 9 | . . . . 1 . . . . . 2 1 3 2 Destroy 1 | . . . . 1 . . . . . . . . . Impale 8 | . . . . . . . . . . 2 1 3 2 Melee Attacks 209 | . . 2 . 11 . . . . . 92 6 77 21 Impact . | . . . . . . . . . . . . . . Slashing 31 | . . . . 11 . . . . . 18 . . 2 Piercing 176 | . . . . . . . . . . 74 6 77 19 Sneak Attacks 27 | . . 2 . 1 . . . . . 13 3 8 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks 23 | . . . . . . . . . . 8 1 13 1 Damage Inflicted 14272 | 93 1345 1972 211 2836 165 213 . . 2329 2386 265 1969 488 Guns 4009 | 93 863 1401 149 1035 . . . . . 337 . . 131 Cannons 4083 | . 262 252 . 1519 161 213 . . 1305 311 . . 60 Explosions 1623 | . 99 257 57 132 . . . . 1013 65 . . . Melee 4219 | . . . . 63 . . . . . 1664 265 1969 258 Ramming 218 | . 1 62 5 87 4 . . . 11 9 . . 39 Kinetic 2477 | 93 863 406 . 1022 . . . . . 33 . . 60 Thermal 4849 | . 382 599 57 1489 161 213 . . 1305 512 . . 131 Explosive 1213 | . 99 . . 101 . . . . 1013 . . . . Electromagnetic 1296 | . . 905 149 74 . . . . . 168 . . . Impact . | . . . . . . . . . . . . . . Slashing 416 | . . . . 63 . . . . . 353 . . . Piercing 3803 | . . . . . . . . . . 1311 265 1969 258 Highest Corruption 27 | . 2 1 1 11 . 2 2 2 . 6 . 6 27 Average Corruption 2 | . 1 1 1 6 . 1 2 2 . 3 . 5 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 172 | . 16 19 . 30 . 26 14 5 . 27 . 17 18 Message Errors 34 | . 3 7 . 3 . 7 3 1 . 4 . 2 4 Matter Fused 45 | . 2 3 . 8 . 9 2 3 . 12 . 3 3 Heat Flow Errors 18 | . 1 2 . 6 . 2 4 . . 2 . 1 . Energy Discharges 19 | . 3 . . 3 . 2 1 1 . 3 . 3 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . 1 . . . . . . . 1 . Data Loss (minor) 27 | . 5 3 . 5 . 3 1 . . 3 . 3 4 Data Loss (major) 8 | . . 3 . . . 1 . . . 1 . 2 1 Misfires 6 | . 2 . . 1 . 1 2 . . . . . . Alerts 7 | . . 1 . 1 . . 1 . . 2 . 2 . Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . 2 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 530 | . . 14 . 26 . 24 . . 29 234 13 190 . Projectiles 77 | . . . . 20 . 24 . . . 33 . . . Explosions 49 | . . 14 . 6 . . . . 29 . . . . Melee 404 | . . . . . . . . . . 201 13 190 . Knockbacks 2 | . . . . 1 . . . . 1 . . . . Impact 2 | . . . . 1 . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . 80 . 31 . . . . . 84 . . 18 Shots 5 | . . 2 . 1 . . . . . 2 . . . Rammed 20 | . . . . 9 1 . . . 2 3 . . 5 Targets Rammed 33 | . 2 7 2 10 1 . . . 3 3 . . 5 Kicked 11 | . 2 7 2 . . . . . . . . . . Crushed 2 | . . . . 1 . . . . 1 . . . . Highest Temperature 623 | . 321 623 270 348 132 141 254 . 243 479 . 253 78 Average Temperature 112 | . 98 133 153 101 57 65 100 . 67 145 . 123 33 Received Heat Transfer 2353 | . 450 279 . 342 . 27 . . 864 51 18 114 208 Effects 30 | . . 12 . 2 . . . . 2 14 . . . Shutdowns 9 | . . 4 . . . . . . . 5 . . . Energy Bleed 2 | . . 1 . 1 . . . . . . . . . Interference 12 | . . . . 1 . . . . 2 9 . . . Short Circuit 2 | . . 2 . . . . . . . . . . . Damage (major) 4 | . . 4 . . . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . 5 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 14 | . 1 1 . 3 . 1 . . 4 4 . . . Heat Transferred 7825 | . 805 1090 100 2603 185 222 . . 1776 896 . . 148 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 5 1 1 . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Maximum Alert Level 2 | . . 1 . 1 . . . . . 2 1 . 1 Low Security (%) 83 | 100 100 65 100 82 100 . . . . 78 53 100 66 Level 1 16 | . . 34 . 17 . . . . . 19 46 . 33 Level 2 . | . . . . . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 431 | 10 102 347 164 360 161 . . . . 431 230 183 299 Initial 210 | . . 7 130 44 161 . . . . 66 210 68 2 Average 101 | 1 28 162 131 106 35 . . . . 104 188 86 154 Influence Increases 5769 | 20 542 909 74 1034 31 50 . . 614 972 40 576 907 Destroy 0b10 Robot/C 3100 | . 360 560 60 520 20 40 . . 500 380 20 340 300 Destroy 0b10 Robot/NC 310 | 20 30 55 . 105 . . . . 5 80 . 10 5 Destroy Leader 768 | . 86 182 10 156 10 10 . . 50 120 10 72 62 Allied During Kill 383 | . . . . . . . . . 59 54 4 38 228 Successful Hack 153 | . 28 38 . 45 . . . . . 40 . 2 . Disable Machine 240 | . 15 45 . 75 . . . . . 45 . 30 30 Destroy Structure 245 | . 8 29 4 43 1 . . . . 58 6 54 42 Partial Spotted 120 | . 15 . . 15 . . . . . 45 . . 45 Lose Combat Pursuer 450 | . . . . 75 . . . . . 150 . 30 195 Influence Decreases 5636 | 20 525 592 294 793 386 50 . . 508 649 329 710 780 Entered New Map 813 | . . 10 204 70 194 . . . . 40 219 72 4 Time Decay 3741 | 20 485 582 90 703 192 50 . . 388 397 110 488 236 Lost Part 610 | . 40 . . 20 . . . . 100 150 . 90 210 Lost Ally 472 | . . . . . . . . . 20 62 . 60 330 Squads Dispatched 33 | . 5 3 . 1 2 . . . 1 10 . 6 5 Investigation 9 | . 3 2 . . . . . . . 2 . 2 . Extermination 12 | . . . . . 2 . . . . 5 . 4 1 Reinforcement 11 | . 2 1 . 1 . . . . . 3 . . 4 Assault 1 | . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Distress Signals 26 | . 5 7 . 7 . . . . . 1 . 2 4 Communications Jammed 128 | . . . . . . . . . . . . 25 103 Distress Signals 127 | . . . . . . . . . . . . 24 103 Times Spotted 304 | . 37 56 2 56 1 9 . . 33 33 2 23 52 Peak Tracking Total 23 | . 4 5 1 8 1 11 . . 12 4 2 8 23 Tactical Retreats 42 | . 6 11 . 7 . 1 . . 4 6 . 2 5 ECM-based Alert Blocks 42 | . 10 17 . 6 . 2 . . 6 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Traps Triggered 10 | . 2 . . 4 . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Machines Disabled 16 | . 1 3 . 5 . . . . . 3 . 2 2 Max in Single Turn 1 | . 1 1 . 1 . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Machines Accessed 41 | . 7 10 . 11 2 . . . . 6 1 3 1 Terminals 24 | . 6 7 . 9 1 . . . . . . . 1 Fabricators 5 | . . . . . 1 . . . . 2 . 2 . Repair Stations 4 | . . 1 . . . . . . . 2 1 . . Recycling Units 3 | . 1 . . 1 . . . . . 1 . . . Scanalyzers 5 | . . 2 . 1 . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 95 | . 15 27 . 30 2 . . . . 11 2 6 2 Successful 53 | . 7 11 . 24 . . . . . 6 . 4 1 Failed 40 | . 8 15 . 6 2 . . . . 4 2 2 1 Catastrophic 5 | . . 1 . 1 1 . . . . 1 . 1 . Database Lockouts 2 | . . 1 . . . . . . . 1 . . . Manual 75 | . 15 19 . 13 1 . . . . 5 4 8 10 Terminals 48 | . 14 19 . 12 1 . . . . . . . 2 Fabricators 8 | . . . . . 1 . . . . 2 . 5 . Repair Stations 10 | . . 3 . . . . . . . 5 2 . . Recycling Units 3 | . 1 . . 1 . . . . . 1 . . . Scanalyzers 26 | . . 5 . 17 . . . . . 3 . 1 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . . . 4 . Load Schematic 3 | . . . . . . . . . . . . 3 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . 2 . . . . . . . 3 . . . Scan Component 3 | . . 1 . . . . . . . 2 . . . Repair 2 | . . 1 . . . . . . . 1 . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . . . 1 . . . Report Inventory 3 | . 1 . . 1 . . . . . 1 . . . Scanalyzer 21 | . . 3 . 16 . . . . . 2 . . . Insert Component 6 | . . . . 6 . . . . . . . . . Analyze 8 | . . . . 8 . . . . . . . . . Retrieve Study 7 | . . 3 . 2 . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 6 6 . 6 . . . . . . . . . Terminals 18 | . 6 6 . 6 . . . . . . . . . Assimilate 14 | . 5 4 . 5 . . . . . . . . . Operators 4 | . 1 2 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 5 8 . 10 1 . . . . 4 1 3 . Full Trace Events 10 | . 3 4 . . . . . . . 2 . 1 . Feedback Events 1 | . . 1 . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 6 . . . 13 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . . . . . . 3 . Part Studies Acquired 6 | . . 3 . 1 . . . . . 2 . . . Parts Repaired 2 | . . 1 . . . . . . . 1 . . . Time 62 | . . 32 . . . . . . . 30 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 6 . . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . 1 . . . . . . . 1 . . . Non-combat 1 | . . 1 . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . Robot Hacks Applied 2 | . . 1 . . . . . . . 1 . . . parse_system 2 | . . 1 . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Total Allies 32 | . . . . . . . . 4 . 3 2 6 17 Largest Group 14 | . . . . . . . . 4 4 3 2 3 14 Highest-Rated Group 1005 | . . . . . . . . 158 158 210 195 373 1005 Highest-Rated Ally 167 | . . . . . . . . 41 41 70 167 167 103 Zionite Dispatches 11 | . . . . . . . . . . 1 2 4 4 Heavy 4 | . . . . . . . . . . . . 1 3 Light 2 | . . . . . . . . . . 1 . 1 . Recon 1 | . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 25 | . . . . . . . . . 2 11 . 6 6 ROAM 3 | . . . . . . . . . . 2 . . 1 GUARD 5 | . . . . . . . . . . . . . 5 EXPLORE 12 | . . . . . . . . . 2 6 . 4 . RETURN 5 | . . . . . . . . . . 3 . 2 . Ally Attacks 171 | . . . . . . . . . 39 28 1 17 86 Total Damage 5862 | . . . . . . . . . 1023 437 91 1340 2971 Kills 38 | . . . . . . . . . 7 8 1 12 10 Allies Corrupted 2 | . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Active Infowar (turns) 20115 | 40 699 2605 58 3225 830 2123 943 2789 1458 3149 226 1399 571 Sensors 5260 | . . . . 1901 . . . . . 1528 226 1099 506 Traps 941 | . . . . . . . . . . 253 57 631 . Seismic 56 | 40 16 . . . . . . . . . . . . Decoding 5608 | . . . . . . . . . 309 3103 226 1399 571 Jamming 3169 | . . . . . . . . . . 1021 225 1399 524 ECM 16559 | . 683 2605 58 3071 830 2123 943 2789 1458 1999 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 . 2 . . . . . Drone Launches 14 | . . . . . . . . . 2 7 . 5 . Drone Recoveries 11 | . . . . . . . . . 2 6 . 3 . Decoded 0b10 Intel 128 | . . . . . . . . . . 76 6 33 13 Traps 21 | . . . . . . . . . . 16 . 5 . Emergency Access 8 | . . . . . . . . . . 6 . 2 . Items 78 | . . . . . . . . . . 41 4 22 11 Machines 9 | . . . . . . . . . . 6 1 1 1 Patrols 8 | . . . . . . . . . . 4 1 2 1 Guards 3 | . . . . . . . . . . 2 . 1 . Exits 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Turns Passed 22369 | 122 2380 2804 189 3358 830 2123 943 2789 1458 3149 226 1399 599 Spaces Moved 11912 | 84 1020 1151 97 1584 295 868 389 1145 539 2262 344 1511 623 Core 40 | 5 . . . . . . . . . 2 . . 33 Treads 5950 | . 599 . . 1578 295 868 389 1145 539 537 . . . Legs 1444 | . 190 1151 97 6 . . . . . . . . . Wheels 310 | 79 231 . . . . . . . . . . . . Hover 4161 | . . . . . . . . . . 1723 344 1511 583 Flight 7 | . . . . . . . . . . . . . 7 Fastest Speed 40 | 50 90 175 175 160 163 243 243 243 243 48 48 48 40 Average Speed 155 | 78 195 182 175 166 242 243 243 243 243 100 48 59 49 Slowest Speed 1400 | 90 470 260 175 243 243 243 243 243 490 1400 48 104 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 98 86 22 84 7 87 61 82 80 35 4 34 30 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 9 | . . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . Scrap Searched 4 | . . . . . . 4 . . . . . . . Spaces Dug 90 | . 1 . . 10 . . . . . 42 2 24 11 Terrain Destroyed 197 | . 7 22 4 31 1 3 1 . 39 50 2 24 13 Melee 89 | . . . . 10 . . . . . 42 2 24 11 Projectile 20 | . 2 . . 3 1 3 1 . 6 2 . . 2 AOE 88 | . 5 22 4 18 . . . . 33 6 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Arm Total 14817 | 122 1241 1732 106 2097 406 874 388 1153 622 2920 392 1894 870 Wait 1676 | 2 69 398 2 242 79 . . . 24 419 30 240 171 Move 11897 | 83 1019 1150 96 1583 294 867 388 1144 538 2261 343 1510 621 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 187 | 13 23 31 . 33 7 1 . 3 4 41 4 19 8 Fast Attach 70 | 7 4 8 . 14 2 . . . . 19 1 3 12 Attach 71 | . 4 6 . 6 2 . . 1 12 14 2 16 8 Detach 14 | . . . . 1 2 . . . 1 3 . 4 3 Swap 164 | 2 13 24 2 59 8 1 . 2 4 22 4 20 3 Drop 208 | 5 16 44 . 51 9 1 . 3 6 36 3 22 12 Fire 318 | 10 91 62 4 87 2 4 . . 30 22 . . 6 Melee 178 | . . 2 . 11 . . . . . 80 5 60 20 Ram 5 | . . . . . . . . . . . . . 5 Kick 11 | . 2 7 2 . . . . . . . . . . Crush 17 | . . . . 10 1 . . . 3 3 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 2 exits: Ext / *Arm) -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 12) 817 | -10/Materials | Core integrity fell below 50% 1021 | -10/Materials | Discovered new exit (range 15) 1609 | -10/Materials | Discovered new exit (range 5) 2503 | -10/Materials | Entered another Materials area 2503 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2815 | -9/Materials | Build established: Scavenger-Mutant 3131 | -9/Materials | Build established: Scavenger-Gunner 3553 | -9/Materials | Build established: Gunner 4159 | -9/Materials | Discovered new exit (range 3) 4410 | -9/Materials | Discovered new exit (range 6) 4616 | -9/Materials | Discovered new exit (range 8) 4710 | -9/Materials | Central database locked down 5184 | -9/Materials | Discovered new exit (range 7) 5246 | -9/Materials | Repaired Imp. Ion Engine? 5307 | -9/Materials | Entered Mines 5346 | -9/Mines | Discovered new exit (range 10) 5398 | -9/Mines | Identified exit to Materials 5426 | -9/Mines | Learned Materials interactive machine intel 5496 | -9/Mines | Entered Materials 5496 | -8/Materials | Evolved 2 slots: Utility x2 5497 | -8/Materials | Loaded intel: 19 interactive machine locations 5801 | -8/Materials | Build established: Skirmisher 6111 | -8/Materials | Discovered new exit (range 14) 6145 | -8/Materials | Identified exit to Factory 8437 | -8/Materials | Build established: Tank 8521 | -8/Materials | Discovered exit to Factory (range 16) 8662 | -8/Materials | Found Powered Armor 8708 | -8/Materials | System corruption reached 10% 8854 | -8/Materials | Entered Factory 8854 | -7/Factory | Evolved 2 slots: Utility x2 9341 | -7/Factory | Build established: Gunner 9660 | -7/Factory | Discovered new exit (range 3) 9684 | -7/Factory | Entered Lower Caves 11483 | -7/Lower Caves | Discovered new exit (range 9) 11505 | -7/Lower Caves | Identified exit to Lower Caves 11807 | -7/Lower Caves | Entered another Lower Caves area 11997 | -7/Lower Caves | Discovered new exit (range 16) 12031 | -7/Lower Caves | Identified exit to Factory 12721 | -7/Lower Caves | Discovered new exit (range 14) 12748 | -7/Lower Caves | Identified exit to Zion 12750 | -7/Lower Caves | Entered Zion 13008 | -7/Zion | Received a visual enhancement algorithm 13054 | -7/Zion | System corruption cleaned by Quarantine Array 13271 | -7/Zion | Learned location of Quarantine (-3) 13280 | -7/Zion | Learned location of 1 exit from Lower Caves 13329 | -7/Zion | Given the Hacking Drone Bay 13330 | -7/Zion | Found Prototype Device 13331 | -7/Zion | Identified Hacking Drone Bay 14749 | -7/Zion | Met Imprinter 14795 | -7/Zion | Imprinted 14798 | -7/Zion | Declared Zion's savior 15502 | -7/Zion | Discovered new exit (range 15) 15536 | -7/Zion | Identified exit to Proximity Caves 15539 | -7/Zion | Entered Proximity Caves 15539 | -6/Proximity Caves | Accompanied by 4 allies 16587 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16726 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w) 16727 | -6/Proximity Caves | Destroyed 8 combat bots 16842 | -6/Proximity Caves | Discovered exit to Factory (range 52) 16997 | -6/Proximity Caves | Entered Factory 16997 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 17089 | -6/Factory | Build established: Tank 17584 | -6/Factory | Zion Light squad teleported in 18198 | -6/Factory | Build established: Scavenger-Tank 18408 | -6/Factory | Terminal network hard line cut 18612 | -6/Factory | Identified exit to Lower Caves 18798 | -6/Factory | Lost 3 allies 19161 | -6/Factory | Lost 3 parts (2n1u) 19173 | -6/Factory | Build established: Messiah-Mutant 19502 | -6/Factory | Repaired Broken Powered Armor? 19590 | -6/Factory | Build established: Messiah-Gladiator 19639 | -6/Factory | Lost 3 parts (2n1u) 19809 | -6/Factory | Central database locked down 19920 | -6/Factory | Lost 3 parts (1p1n1u) 20141 | -6/Factory | Discovered new exit (range 11) 20146 | -6/Factory | Identified exit to Factory 20146 | -6/Factory | Entered another Factory area 20146 | -5/Factory | Evolved 2 slots: Utility x2 20147 | -5/Factory | Identified exit to Upper Caves 20195 | -5/Factory | Zion hero teleported in (P1-3CE) 20260 | -5/Factory | Zion Melee Resupply teleported in 20339 | -5/Factory | Discovered new exit (range 6) 20342 | -5/Factory | Identified exit to Factory 20372 | -5/Factory | Entered another Factory area 20372 | -4/Factory | Accompanied by 1 ally (P1-3CE) 20372 | -4/Factory | Evolved 2 slots: Utility x2 20373 | -4/Factory | Identified exit to Extension 20564 | -4/Factory | Zion Heavy squad teleported in 20691 | -4/Factory | Found Zio. Weapon Casing 20988 | -4/Factory | Zion Recon squad teleported in 21137 | -4/Factory | Lost 3 parts (1p2u) 21173 | -4/Factory | Discovered new exit (range 40) 21176 | -4/Factory | Zion Hacking Resupply teleported in 21319 | -4/Factory | Fabricated Hacking Suite? 21350 | -4/Factory | Zion Light squad teleported in 21574 | -4/Factory | Cargo convoy interrupted 21771 | -4/Factory | Identified exit to Armory 21771 | -4/Factory | Entered Armory 21799 | -4/Armory | Lost 3 parts (1n2u) 21867 | -4/Armory | Zion Heavy squad teleported in 21870 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 21901 | -4/Armory | Zion Heavy squad teleported in 22134 | -4/Armory | Zion Heavy squad teleported in 22158 | -4/Armory | Build established: Commander-Gladiator 22268 | -4/Armory | Zion Hover Resupply teleported in 22317 | -4/Armory | System corruption reached 10% 22341 | -4/Armory | Core integrity fell below 50% 22343 | -4/Armory | Lost 14 allies 22365 | -4/Armory | Core integrity fell below 20% 22370 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ No squads available. ] 22352_ Connecting with Terminal... 22353_ Slug penetrates S-27 Virus. 22353_ S-27 Virus destroyed. 22357_ Triggered Shock Trap. 22357_ The floor emits a surge of raw power. 22357_ System corrupted (+1). 22357_ Triggered Shock Trap. 22357_ The floor emits a surge of raw power. 22357_ System corrupted (+1). 22359_ Knocked back. [Achievement: Hunted] 22365_ Slammed into S-27 Virus. 22367_ S-27 Virus destroyed. 22367_ Penetrated by Slug. 22367_ S-27 Virus destroyed. 22368_ System corrupted: Component data lost. 22368_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######????????????????? | | ??????????????##############! ########## ?????? | | ?????????? @ * #????? | | ??????????x x e Y s #????? | | ????????????# ############# c%*######???????????? | | ???????????????????????######s#######????????????? | | ???????????????????????# g #????????????? | | ???????????????????????# #?????????#### | | ???????????????????????# """"" ########### | | ???????????????????????# "???" b/ | | ???????????????????????# "???" ####???# | | ???????????????????????# "???" #??????# T | | ???????????????????????# "???" #??????# | | ???????????????????????# """"" #??????# = | | ???????????????????????# ####???# | | ???????????????????????# ##### | | ???????????????????????# # | | ???????????????????????# ########### | | ???????????????????????######### ## ####?????????# | | ????????????????????????????????##??#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 39 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 EM Shielding 2 Armor Coverage 800 Resistance: EX 25 Core Shielding 20 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Energy Well | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -4/Factory Repaired ---------- Imp. Ion Engine | 62% | -9/Materials Powered Armor | 18% | -6/Factory | Broken Studied --------- Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Particle Cannon | -8/Materials | Hacked Gravmag System | -6/Factory | Hacked Hvy. Pick | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Friend Of Zion Heroic Deeds Hunted Challenges ------------ None Game ------ Seed CoilLargeReconfigurator Manual? 0 Play Time 05:36:28 Cumulative 66.1 hours Start 2026.08.01 @ 14:49:18 End 2026.08.01 @ 23:38:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 775e6304-b27a-452d-98e5-1eda6c90697a