Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 18:27:29 Player: Namsan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1906) 1906 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6886 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 84/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Power Amplifier Advanced Heat Sink Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Advanced Signal Interpreter Advanced Targeting Computer Recoil Nullifier Recoil Nullifier Improved Propulsion Shielding > --- WEAPON ----------- Tesla Rifle Plasma Rifle Beamcaster KE Penetrator > --- INVENTORY -------- Power Amplifier Compact Battery Improved Propulsion Shielding Shield Generator [Rating: 91] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Power Maul Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . 2 . . 1 . Utility 4 | . . . 1 . . . 3 . . . . Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 124 | 8 6 6 11 4 2 3 29 7 4 29 15 Power 19 | 1 1 . 3 . 1 1 7 . 1 3 1 Engine 11 | 1 1 . 3 . 1 1 4 . . . . Core 8 | . . . . . . . 3 . 1 3 1 Reactor . | . . . . . . . . . . . . Propulsion 28 | 3 2 3 2 1 . 1 6 . 1 6 3 Treads 4 | . . . . . . . 2 . 1 . 1 Leg 13 | 2 . 2 2 1 . 1 3 . . . 2 Wheel 1 | 1 . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . Flight 9 | . 2 1 . . . . . . . 6 . Utility 42 | 2 1 2 1 3 . 1 11 4 1 9 7 Device 17 | . . 1 . 2 . 1 4 2 . 4 3 Storage 10 | 2 1 1 . 1 . . 2 1 . 2 . Processor 8 | . . . 1 . . . 4 . . 2 1 Hackware 1 | . . . . . . . . . 1 . . Protection 6 | . . . . . . . 1 1 . 1 3 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 2 1 5 . 1 . 5 3 1 11 4 Energy Gun 16 | 2 . . 4 . 1 . 1 2 1 5 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | . 1 1 . . . . 1 1 . 3 2 Ballistic Cannon 2 | . . . . . . . 2 . . . . Launcher 2 | . . . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 2 | . 1 . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 56 | . 1 . 5 2 . 6 15 1 6 . 20 Power 12 | . 1 . 2 . . 2 4 . . . 3 Propulsion 19 | . . . 2 . . 3 4 . 3 . 7 Utility 13 | . . . . 1 . . 5 1 1 . 5 Weapon 12 | . . . 1 1 . 1 2 . 2 . 5 Highest Loss Streak 8 | . 1 . 3 1 . 5 7 1 5 . 8 To Critical Strikes 3 | . . . . . . . 1 . . . 2 Average Slot Usage (%) 74 | . 95 92 86 98 79 36 75 77 33 78 45 Engine 4 | . 13 14 10 11 11 . 3 . . . . Core 3 | . . . . . . . 3 8 4 7 2 Treads 4 | . . . . . . . 2 13 2 . . Leg 9 | . 23 21 21 22 22 5 10 . . . . Flight 2 | . 4 5 . . . . . . . 27 12 Device 9 | . . 10 11 4 11 15 14 8 1 16 5 Storage 6 | . 24 10 11 16 11 4 . 6 . 1 . Processor 12 | . . . 1 11 11 11 19 17 12 6 14 Protection 2 | . . . . . . . . 4 . 4 3 Energy Gun 5 | . 17 . 12 22 13 . . 3 . 6 . Ballistic Gun 6 | . 1 26 18 10 . . . 5 . 3 1 Ballistic Cannon 1 | . . . . . . . 5 . . . . Impact Weapon 3 | . 8 1 . . . . 5 6 5 . . Naked Turns 11 | . . . . . . . . . 10 1 . Heaviest Build 64 | 14 18 14 21 23 17 6 59 64 13 35 35 Greatest Support 60 | 20 20 20 20 20 20 10 60 60 23 35 35 Greatest Overweight (x) 4 | . 2 2 2 1 . 1 . 1 4 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 8 8 8 20 20 8 5 5 Average Capacity 7 | 6 7 5 5 7 8 6 5 13 5 5 5 Most Carried 13 | 5 8 5 5 8 8 8 6 13 8 5 5 Average Carried 6 | 3 6 4 4 6 7 5 4 8 5 4 3 Final Capacity 20 | 8 5 5 5 8 8 5 20 8 5 5 5 Final Carried 8 | 5 5 5 5 8 8 5 6 8 5 5 4 Class Distribution -------------------- 69% | Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Matter Collected 1875 | 229 . 109 243 223 40 15 235 174 48 187 372 Remotely . | . . . . . . . . . . . . Salvage Created 2479 | 63 29 78 371 319 . . 682 136 243 203 355 Parts 100 | 6 3 11 22 13 . . 13 3 2 12 15 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 2 1 . 9 Prevented 4 | . . . . . . 3 . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 50 | . 1 4 7 3 . . 12 6 4 5 8 Melee 15 | . 1 . . . . . 7 5 . . 2 Guns 26 | . . 4 7 3 . . . . 1 5 6 Classes Destroyed 11 | 2 1 1 2 1 . . 2 2 . . . Worker 4 | 2 . . 1 . . . . . . 1 . Tunneler 2 | 1 . . 1 . . . . . . . . Recycler 3 | . . . . 2 . . 1 . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 16 | . . 3 . . . . 3 . . 4 6 Grunt 16 | . 1 1 5 3 . . 2 1 3 . . Brawler 1 | . . . . . . . . 1 . . . Sentry 8 | . . . 2 . . . 3 . 1 1 1 Specialist 2 | . . . . . . . 2 . . . . Programmer 2 | . . . . . . . 2 . . . . Assembled 4 | . . . . . . . . 4 . . . Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 5 | 3 1 3 5 2 . . 4 2 3 4 5 Combat Bots Only 5 | . 1 3 3 2 . . 4 2 3 4 5 Max Kills in Single Turn 2 | 1 1 2 1 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . 1 . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Damage Taken 7940 | . 257 171 513 296 . 611 2271 406 740 329 2346 Core 2195 | . 13 56 89 72 . 229 366 38 321 165 846 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 213 | . . . . . . . . . . 7 206 Core Remaining (%) 47 | 100 . 72 . . . 2 . . 14 . . Volleys Fired 99 | 4 4 16 23 14 . 1 2 . 3 11 21 Largest 3 | 2 2 2 3 3 . 1 2 . 1 3 1 Hottest 215 | 80 80 46 135 135 . 56 101 . 75 215 33 Shots Fired 208 | 8 5 27 69 41 . 1 4 2 3 27 21 Gun 202 | 8 5 27 68 41 . 1 . 2 3 26 21 Cannon 4 | . . . . . . . 4 . . . . Launcher 1 | . . . 1 . . . . . . . . Special 1 | . . . . . . . . . . 1 . Kinetic 106 | . 3 27 28 13 . . 4 2 . 8 21 Thermal 93 | 4 1 . 40 28 . 1 . . 1 18 . Explosive 1 | . . . 1 . . . . . . . . Electromagnetic 8 | 4 1 . . . . . . . 2 1 . Robot Hit Streak 13 | 2 3 7 13 8 . 2 . . 3 9 6 Robot Miss Streak 5 | 2 3 4 5 3 . . 4 . . 1 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 3 | . . . 1 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . Shots Hit Robots 199 | 4 11 14 42 23 . 1 38 12 9 17 28 Core Hits 76 | 3 2 6 15 9 . 9 4 3 2 10 13 Critical Kills 4 | . . . . . . . 3 1 . . . Critical Parts Destroyed 15 | . . 1 . . . . 8 1 3 . 2 Critical Strikes 31 | . . 1 3 . . . 12 2 3 3 7 Burn 6 | . . . 3 . . . . . . 3 . Destroy 3 | . . 1 . . . . . . . . 2 Smash 17 | . . . . . . . 12 2 3 . . Sever 5 | . . . . . . . . . . . 5 Melee Attacks 89 | . 12 . . . . . 39 14 9 . 15 Impact 74 | . 12 . . . . . 39 14 9 . . Slashing 15 | . . . . . . . . . . . 15 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6025 | 120 197 242 648 375 . 51 1973 657 408 336 1018 Guns 2176 | 45 26 242 648 375 . 14 . . 70 336 420 Cannons . | . . . . . . . . . . . . Explosions 75 | 75 . . . . . . . . . . . Melee 3735 | . 171 . . . . . 1973 657 338 . 596 Ramming 39 | . . . . . . 37 . . . . 2 Kinetic 1233 | . . 242 327 146 . . . . . 98 420 Thermal 943 | 108 11 . 321 229 . 14 . . 22 238 . Explosive . | . . . . . . . . . . . . Electromagnetic 75 | 12 15 . . . . . . . 48 . . Impact 3139 | . 171 . . . . . 1973 657 338 . . Slashing 596 | . . . . . . . . . . . 596 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 5 5 4 4 Average Corruption 3 | . . . . . . . 1 4 5 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 68 | . . . . . . . 4 42 5 5 12 Message Errors 23 | . . . . . . . 2 15 1 1 4 Matter Fused 15 | . . . . . . . . 9 3 1 2 Heat Flow Errors 10 | . . . . . . . 1 3 1 3 2 Energy Discharges 5 | . . . . . . . . 4 . . 1 Data Loss (minor) 9 | . . . . . . . 1 6 . . 2 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . 2 . . . Alerts 3 | . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1023 | . 3 . . . . . 673 127 204 . 16 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1023 | . 3 . . . . . 673 127 204 . 16 Knockbacks 6 | . . . . . . . 4 . 2 . . Impact 5 | . . . . . . . 4 . 1 . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 4 | . . . . . . 3 . . . . 1 Shots . | . . . . . . . . . . . . Rammed 8 | . . . . . . 6 . . . . 2 Targets Rammed 22 | . . . . . . 20 . . . . 2 Kicked 14 | . . . . . . 14 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 656 | 54 18 6 227 535 . . 166 206 235 656 256 Average Temperature 183 | 25 9 3 75 194 . . 68 97 119 279 102 Received Heat Transfer 1930 | . 183 48 237 165 . . 357 90 213 18 619 Effects 33 | . . . . 4 . . . . . 29 . Shutdowns 8 | . . . . 1 . . . . . 7 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 9 | . . . . . . . . . . 9 . Matter Decay 7 | . . . . 1 . . . . . 6 . Short Circuit 2 | . . . . 1 . . . . . 1 . Damage (minor) 2 | . . . . 1 . . . . . 1 . Damage (major) 3 | . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 13 | . . . . . . . 10 . 3 . . Impact Corruptions 31 | . 1 . . . . . 22 3 5 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . 2 . . . 1 . . 1 . Heat Transferred 2637 | 125 25 . 1036 592 . 37 . . 37 785 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Peak Influence 306 | 15 52 109 196 146 . . 194 . . 306 . Initial 76 | . 9 19 42 76 . . 46 . . 18 . Average 87 | 1 22 63 91 114 . . 85 . . 136 . Maximum Alert Level 1 | . . . . . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 . . 100 . . 65 . Level 1 3 | . . . . . . . . . . 34 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 2 . 1 . . . 5 . . . . Investigation 1 | . 1 . . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 4 | . 1 . 1 . . . 2 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 9 5 10 4 . 4 24 8 4 12 33 Peak Tracking Total 10 | . 5 3 3 2 . 5 8 4 2 6 10 Tactical Retreats 20 | . 1 . 1 . . 2 3 1 . 3 9 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Traps Triggered 4 | . 1 . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Accessed 15 | . 1 . 6 . . . 3 1 . 4 . Terminals 13 | . 1 . 5 . . . 2 1 . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 25 | . 1 . 13 . . . 3 2 . 6 . Successful 18 | . . . 10 . . . 2 2 . 4 . Failed 7 | . 1 . 3 . . . 1 . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 . 4 . . . . . . 1 . Terminals 21 | . 1 . 10 . . . 2 2 . 6 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 15 | . . . 8 . . . 1 2 . 4 . Record 4 | . . . 1 . . . . 2 . 1 . Open DSF 2 | . . . . . . . 1 . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . . 2 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . Process 1 | . . . 1 . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . 5 . . . 2 1 . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 157 | . . . 157 . . . . . . . . Retrieved Matter 193 | . . . 193 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total Allies 1 | . . 1 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . . . Total Damage 104 | . . . 104 . . . . . . . . Kills 1 | . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 1 1 . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Turns Passed 6265 | 127 147 233 771 427 373 213 1063 1786 230 287 608 Spaces Moved 4992 | 70 93 171 422 235 304 304 761 1029 153 499 951 Core 704 | 5 . . . . . 259 93 . 90 27 230 Treads 1201 | . . . . . . . 102 1029 63 . 7 Legs 1801 | 64 63 133 422 235 304 45 481 . . . 54 Wheels 1 | 1 . . . . . . . . . . . Hover 85 | . . . . . . . 85 . . . . Flight 1200 | . 30 38 . . . . . . . 472 660 Fastest Speed 32 | 50 32 32 120 120 120 50 50 160 50 33 33 Average Speed 106 | 114 93 102 158 155 120 60 113 166 121 36 46 Slowest Speed 260 | 120 205 195 260 190 120 120 160 240 250 116 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . 3 5 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 6 22 25 33 57 11 51 21 91 22 15 91 Regions Visited 11 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 15 | . . 1 . 2 1 3 . 5 1 . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 13 | . . . 7 . . . 4 . . . 2 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . 4 . . . 2 AOE 7 | . . . 7 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total 5602 | 106 130 202 474 267 313 328 893 1073 177 576 1063 Wait 143 | 19 . 5 3 . . . 46 1 2 19 48 Move 4967 | 69 92 170 421 234 303 303 760 1028 152 492 943 Hop 6 | . . . . . . . . . . 3 3 Pick Up 64 | 5 6 1 9 8 3 . 8 10 1 6 7 Fast Attach 72 | 7 1 3 3 2 1 1 23 4 3 20 4 Attach 49 | 1 4 3 7 2 . 2 6 3 1 9 11 Detach 26 | 1 2 2 2 1 . . 3 4 1 5 5 Swap 3 | . 1 . 1 . 1 . . . . . . Drop 62 | . 8 2 5 6 5 1 6 9 5 11 4 Fire 99 | 4 4 16 23 14 . 1 2 . 3 11 21 Melee 89 | . 12 . . . . . 39 14 9 . 15 Ram 7 | . . . . . . 6 . . . . 1 Kick 14 | . . . . . . 14 . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 275 | -10/Materials | Entered Mines 281 | -10/Mines | Met a Derelict bent on vengeance 429 | -10/Mines | Discovered new exit (range 5) 430 | -10/Mines | Escorted by a lone wolf Derelict 508 | -10/Mines | Entered Materials 508 | -9/Materials | Accompanied by 1 ally 508 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 602 | -9/Materials | Build established: Mutant 944 | -9/Materials | Build established: Scavenger-Gunner 1185 | -9/Materials | Discovered new exit (range 13) 1187 | -9/Materials | Lost 3 parts (2p1n) 1279 | -9/Materials | Entered Mines 1385 | -9/Mines | Learned Materials terminal intel 1391 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1474 | -9/Mines | Build established: Scavenger-Skirmisher 1706 | -9/Mines | Entered Zion 1784 | -7/Zion | Learned 4 Factory zone layouts 1899 | -7/Zion | Discovered new exit (range 18) 1987 | -7/Zion | Build established: Scavenger-Mutant 2043 | -7/Zion | Found GAL Module 2079 | -7/Zion | Entered Proximity Caves 2093 | -6/Proximity Caves | Core integrity fell below 50% 2117 | -6/Proximity Caves | Core integrity fell below 20% 2130 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 2155 | -6/Proximity Caves | Learned Factory stockpile data 2288 | -6/Proximity Caves | Discovered new exit (range 8) 2292 | -6/Proximity Caves | Entered Factory 2292 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2293 | -6/Factory | Identified exit to Factory 2293 | -6/Factory | Identified exit to Extension 2293 | -6/Factory | Identified exit to Lower Caves 2294 | -6/Factory | Spotted B-75 Beast 2498 | -6/Factory | Build established: Mutant 2902 | -6/Factory | Lost 3 parts (1p2u) 3095 | -6/Factory | Garrison activated, responded to threat 3141 | -6/Factory | Lost 7 parts (2p3n1u1w) 3312 | -6/Factory | Cargo convoy interrupted 3337 | -6/Factory | Discovered exit to Lower Caves (range 9) 3355 | -6/Factory | Entered Lower Caves 3356 | -6/Lower Caves | Encountered a Warlord checkpoint 3357 | -6/Lower Caves | Learned Factory terminal intel 3379 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4979 | -6/Lower Caves | Learned Factory stockpile data 5125 | -6/Lower Caves | Discovered new exit (range 8) 5141 | -6/Lower Caves | Entered another Lower Caves area 5151 | -6/Lower Caves | Core integrity fell below 50% 5192 | -6/Lower Caves | Lost 5 parts (2n1u2w) 5284 | -6/Lower Caves | Discovered exit to Factory (range 5) 5290 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5314 | -6/Lower Caves | Learned Factory stockpile data 5361 | -6/Lower Caves | Released all parts (5) 5371 | -6/Lower Caves | Core integrity fell below 20% 5371 | -6/Lower Caves | Entered Factory 5371 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5373 | -5/Factory | Loaded intel: 26 terminal locations 5446 | -5/Factory | Discovered new exit (range 6) 5531 | -5/Factory | Spotted B-75 Beast 5569 | -5/Factory | Identified exit to Upper Caves 5658 | -5/Factory | Entered Upper Caves 5660 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5696 | -5/Upper Caves | Spotted B-75 Beast 5831 | -5/Upper Caves | Learned Factory trap positions 5857 | -5/Upper Caves | Lost 8 parts (2p2n2u2w) 5942 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5989 | -5/Upper Caves | Lost 5 parts (2n2u1w) 6054 | -5/Upper Caves | Core integrity fell below 50% 6114 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 6118 | -5/Upper Caves | Ambushed by wild Derelicts 6184 | -5/Upper Caves | Core integrity fell below 20% 6266 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06145_ Slug penetrates OM-ED3(i). 06148_ Slug penetrates Wall. 06151_ Critical hit (Destroy). 06151_ Med. Treads destroyed. 06151_ Acquired Carbon-fiber Leg. 06154_ Acquired 12 matter. 06154_ Slug penetrates N2-UCY(i). 06154_ Slug penetrates Wall. 06161_ Slug penetrates N2-UCY(i). 06161_ N2-UCY(i) suffers critical hit (Destroy). 06161_ N2-UCY(i) destroyed. 06162_ System corrupted: Matter fused (-6). 06164_ Penetrated by Slug. 06189_ Slug penetrates Wall. 06189_ Penetrated by Slug. 06210_ System corrupted: Heat flow error (+296). 06210_ Acquired 6 matter. 06218_ Penetrated by Slug. 06226_ LAU>ZSELHK#PO6:WK CBK 06226_ Acquired Hvy. Shock Bomb Launcher. Map ----- +----------------------------------------------------+ | ??????????## ##?# ###??# | | ???????????# ### #??## #??### ## | | ???????????###?## #???####?# ##### # | | ???????????# #?## #????# ## ##???######### | | ???????????# ### ##????# ##??????????## | | ???????????# ##???# #??????##### | | ???????????# #???## ##?????## | | ???????????# #????##### #??????# | | ???????????# ##?####???## ##??????# | | ???????????# #?## ########???????# | | ???????????# #### ###??????## | | ???????????# #### #???#### | | ???????????# #### #????# | | ???????????## ### ### ## ##????## | | ????????????## ### ###??????##### # | | ?????????????# ### ##????????????## # | | ?????????????# ### ##?# ##???????#??????# | | ?????????????# ??######### ####???? ???????## | | ??????????##?# ##???# #??? #????????# | | ?????????? "## #??# ### #????????# | | ???????????" ??# """ " ##??????## | | ???????????"" #?# """"""" ## #??????# | | ?????????# ?" ## """"""" #??????# | | ??????????" ## # """ " ss #??????# | | ???????????## # sss## ????????# | | ???????????# @ #?###????????## | | ???????????# ## #### ##????????????#### | | ??????????????????## ### ##?????????????## | | ???????????????????# ### #?????????????# | | ???????????????????## #?## ##????????????## | | ???????????????????## ###?## #?????????????# | | ???????????????????# ##### #?????????????# | | ???????????????????# ##?????????????## | | ???????????????????## #???????????????## | | ????????????????????## ### ##????????????????? | | ?????????????????????## ##?#####?????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 565 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 225 Resistance: TH 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 18 Recoil Reduction 18 Offensive Hacking 10 Item Schematics ----------------- Coil Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Power Maul | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Streaker Challenges ------------ None Game ------ Seed ChargeMediumBiocell Manual? 0 Play Time 02:58:17 Cumulative 24.0 hours Start 2022.03.14 @ 21:00:12 End 2022.03.23 @ 18:27:29 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 6 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f937f9f8-9ced-4171-80c1-2b6943db096c