Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 02:57:26 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2609) 2609 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6449 Bonus ------- None Cogmind --------- Core Integrity 693/850 Matter 122/300 Energy 200/200 System Corruption 3% Temperature Warm (183) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine (fused) Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON (4) ------- Heavy Laser High-powered Shotgun Gauss Rifle > --- INVENTORY (8) ---- F-cell Engine Gravmag Array Gravmag Array Advanced Signal Interpreter Improved Power Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System Improved Power Shielding Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- F-cell Engine Gravmag Array Gravmag Array Advanced Signal Interpreter Heavy Laser Heavy Plasma Cannon [Rating: 53] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 1 1 1 . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 69 | 6 3 16 6 26 1 . 11 Power 13 | 1 . 4 1 4 . . 3 Engine 11 | 1 . 4 . 3 . . 3 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 11 | 2 2 2 1 3 . . 1 Treads 9 | . 2 2 1 3 . . 1 Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 1 4 3 7 1 . 4 Device 6 | . . . 2 2 . . 2 Storage 1 | 1 . . . . . . . Processor 3 | . . . . 2 . . 1 Hackware . | . . . . . . . . Protection 11 | . 1 4 1 3 1 . 1 Artifact . | . . . . . . . . Weapon 24 | 2 . 6 1 12 . . 3 Energy Gun 3 | . . 1 . 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 21 | 2 . 5 1 11 . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . 1 Parts Lost 13 | . . 2 . 3 1 . 7 Power 2 | . . 1 . . 1 . . Propulsion 5 | . . . . 2 . . 3 Utility 3 | . . . . 1 . . 2 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 6 | . . 1 . 1 1 . 6 To Critical Strikes 1 | . . . . . . . 1 Average Backups 7 | 3 6 7 7 7 7 7 5 Power 1 | . 1 1 2 1 1 1 1 Propulsion . | 1 4 2 1 . . . 1 Utility 1 | . . 2 2 1 1 1 1 Weapon 2 | . 1 1 1 3 5 5 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . . 3 3 6 . . 9 Power 5 | . . 1 1 . . . 3 Propulsion 5 | . . 2 . 1 . . 2 Utility 6 | . . . 2 2 . . 2 Weapon 5 | . . . . 3 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 98 98 99 97 85 92 86 Engine 11 | . 14 10 5 11 14 15 13 Core 1 | . . . 3 2 . . . Treads 19 | . 18 22 27 20 15 15 12 Device 9 | . . . 8 14 7 7 11 Storage 8 | . 14 11 9 7 7 7 6 Processor 3 | . . . . 5 7 7 1 Protection 12 | . 12 21 18 8 8 15 12 Ballistic Gun 25 | . 28 31 27 21 23 23 25 Peak Build Rating 53 | 6 7 21 29 46 45 42 53 Average Rating 34 | 4 6 18 26 41 39 42 48 On Entrance 24 | . 6 7 21 29 45 42 42 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 13 14 35 35 52 52 49 53 Greatest Support 60 | 20 40 40 60 60 40 40 49 Greatest Overweight (x) 12 | . . . . 12 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 7 8 Average Carried 7 | 2 6 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 8 8 7 7 7 Class Distribution -------------------- 62% | Tank 32% | Skirmisher 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2822 | 177 134 691 304 1028 260 . 228 Remotely . | . . . . . . . . Salvage Created 2808 | . 134 939 286 895 183 . 371 Parts 154 | . 6 58 24 42 12 . 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 65 | . 3 23 8 18 7 . 6 Guns 64 | . 3 23 8 17 7 . 6 AOE 1 | . . . . 1 . . . Classes Destroyed 10 | . 1 6 . 2 . . 1 Builder 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Watcher 1 | . . 1 . . . . . Swarmer 17 | . . 6 3 2 6 . . Grunt 24 | . 3 10 2 5 . . 4 Brawler 3 | . . . . 2 . . 1 Duelist 2 | . . 1 . 1 . . . Sentry 14 | . . 6 3 4 1 . . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . 4 . . . Best Kill Streak 6 | . 1 6 4 3 4 . 3 Combat Bots Only 6 | . 1 6 4 3 4 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 529 | . 14 102 48 237 48 . 80 Missed 166 | . 7 19 14 84 14 . 28 Hits 363 | . 7 83 34 153 34 . 52 Melee 13 | . . 4 . 6 . . 3 Projectile 350 | . 7 79 34 147 34 . 49 AOE 1 | . . . . . . . 1 Critical Strikes 15 | . . 7 1 4 . . 3 Damage Taken 5143 | . 135 1130 530 1886 410 . 1052 Core 529 | . 13 61 58 175 65 . 157 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 13 | . . . . . . . 13 Regen/Repaired (Parts) 82 | . . 82 . . . . . Core Remaining (%) 86 | 100 94 84 89 . . 65 . Volleys Fired 177 | . 12 49 25 55 16 . 20 Largest 4 | . 2 3 3 3 3 . 4 Hottest 150 | . 40 96 69 109 84 . 150 Shots Fired 545 | . 24 147 75 167 51 . 81 Gun 545 | . 24 147 75 167 51 . 81 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 535 | . 24 146 75 162 51 . 77 Thermal 10 | . . 1 . 5 . . 4 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 3 15 15 18 4 . 9 Robot Miss Streak 9 | . 2 6 2 7 9 . 3 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 5 | . . 1 . 1 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 Shots Hit Robots 365 | . 12 98 55 121 18 . 61 Core Hits 184 | . 6 44 16 75 16 . 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 2 Critical Strikes 4 | . . . 1 1 . . 2 Burn 1 | . . . . 1 . . . Destroy 3 | . . . 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6472 | . 133 1460 809 2395 332 . 1343 Guns 6393 | . 133 1448 809 2328 332 . 1343 Cannons . | . . . . . . . . Explosions 67 | . . . . 67 . . . Melee . | . . . . . . . . Ramming 12 | . . 12 . . . . . Kinetic 6261 | . 133 1448 809 2271 332 . 1268 Thermal 132 | . . . . 57 . . 75 Explosive . | . . . . . . . . Electromagnetic 67 | . . . . 67 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 2 6 6 6 3 Average Corruption 4 | . . . 1 3 6 6 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . . . . 39 27 2 6 Message Errors 21 | . . . . 12 7 . 2 Matter Fused 11 | . . . . 7 3 1 . Heat Flow Errors 13 | . . . . 8 4 . 1 Energy Discharges 8 | . . . . 4 2 1 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 9 | . . . . 5 4 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 6 | . . . . 2 3 . 1 Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . . Shots 1 | . . . . 1 . . . Rammed 3 | . . 2 1 . . . . Targets Rammed 3 | . . 2 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 317 | . 16 317 2 259 249 . 175 Average Temperature 65 | . 5 77 1 63 76 . 46 Received Heat Transfer 1518 | . 42 468 162 429 36 . 381 Effects 3 | . . 3 . . . . . Interference 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 333 | . . . . 185 . . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 67 | 100 100 41 100 58 . . 100 Level 1 32 | . . 58 . 41 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 281 | . 20 281 120 264 . . 125 Initial 115 | . . . 115 37 . . . Average 108 | . 4 161 74 128 . . 29 Influence Increases 1999 | . 84 653 231 619 150 . 262 Destroy 0b10 Robot/C 1300 | . 60 460 160 360 140 . 120 Destroy 0b10 Robot/NC 15 | . . 15 . . . . . Destroy Leader 302 | . . 122 40 110 10 . 20 Trap Triggered on 0b10 10 | . . . 10 . . . . Successful Hack 91 | . 9 24 5 53 . . . Disable Machine 105 | . . 15 . 30 . . 60 Destroy Structure 11 | . . 2 1 6 . . 2 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 150 | . 15 15 15 45 . . 60 Influence Decreases 1919 | . 84 378 422 501 352 . 182 Entered New Map 283 | . . . 160 47 76 . . Time Decay 1506 | . 84 358 262 424 266 . 112 Lost Part 130 | . . 20 . 30 10 . 70 Squads Dispatched 16 | . 1 2 1 9 . . 3 Investigation 1 | . . 1 . . . . . Extermination 6 | . . . . 5 . . 1 Reinforcement 6 | . 1 1 1 1 . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 9 | . 1 2 3 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 8 29 14 32 7 . 20 Peak Tracking Total 8 | . 3 5 7 5 4 . 8 Tactical Retreats 6 | . 1 1 1 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 9 | . 1 2 2 4 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . 4 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 7 | . . 1 . 2 . . 4 Max in Single Turn 2 | . . 1 . 2 . . 1 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 24 | . 3 4 4 12 . . 1 Terminals 14 | . 3 3 2 5 . . 1 Fabricators 4 | . . . . 4 . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 56 | . 6 13 10 25 . . 2 Successful 31 | . 4 10 5 11 . . 1 Failed 23 | . 2 3 4 13 . . 1 Catastrophic 4 | . . 1 1 2 . . . Database Lockouts 2 | . . . 1 1 . . . Manual . | . . . . . . . . Terminals 36 | . 6 11 6 11 . . 2 Fabricators 6 | . . . . 6 . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 4 | . . . . 4 . . . Scanalyzers 5 | . . . 3 2 . . . Garrison Access 3 | . . . 1 2 . . . Terminal Hacks 20 | . 4 8 3 4 . . 1 Record 5 | . 1 4 . . . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . Surveillance Status 1 | . . 1 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 5 | . 1 2 . 2 . . . Fabricator Hacks 3 | . . . . 3 . . . Build 3 | . . . . 3 . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Retrieve Components 2 | . . . . 2 . . . Scanalyzer 2 | . . . 1 1 . . . Retrieve Study 2 | . . . 1 1 . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 4 2 9 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 6 | . . . . 6 . . . Authchips . | . . . . . . . . Time 211 | . . . . 211 . . . Total Part Build Rating 34 | . . . . 34 . . . Part Studies Acquired 2 | . . . 1 1 . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . 12 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 2699 | . . . . 2682 17 . . Sensors 2699 | . . . . 2682 17 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6646 | 54 281 1269 571 2686 858 58 869 Spaces Moved 2995 | 52 186 564 267 1214 324 24 364 Core 18 | 17 . . . 1 . . . Treads 2840 | . 84 564 267 1213 324 24 364 Legs . | . . . . . . . . Wheels 137 | 35 102 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 170 166 170 250 165 Average Speed 183 | 70 116 168 170 184 248 250 205 Slowest Speed 650 | 80 160 170 170 650 250 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 39 38 30 27 59 4 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . 1 . . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3778 | 69 229 779 334 1562 342 23 440 Wait 367 | . 27 109 18 200 . . 13 Move 2988 | 51 185 563 266 1213 323 23 364 Hop . | . . . . . . . . Pick Up 100 | 12 2 22 10 36 1 . 17 Fast Attach . | . . . . . . . . Attach 34 | 6 1 8 2 9 2 . 6 Detach . | . . . . . . . . Swap 42 | . 2 10 4 21 . . 5 Drop 67 | . . 16 8 28 . . 15 Fire 177 | . 12 49 25 55 16 . 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 2 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 682 | -9/Materials | Build established: Tank 1033 | -9/Materials | Repaired Shotgun 1575 | -9/Materials | Identified exit to Mines 1575 | -9/Materials | Discovered new exit (range 9) 1605 | -9/Materials | Entered another Materials area 1605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1777 | -8/Materials | Central database locked down 2143 | -8/Materials | Discovered new exit (range 11) 2176 | -8/Materials | Entered Factory 2176 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2470 | -7/Factory | Fabricated Angular Momentum Engine (x2) 2497 | -7/Factory | Discovered new exit (range 11) 2514 | -7/Factory | Central database locked down 3024 | -7/Factory | Build established: Skirmisher 3071 | -7/Factory | Fabricated Hardcell Cannon? 3157 | -7/Factory | Garrison activated, responded to threat 3517 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 4859 | -7/Factory | Identified exit to Lower Caves 4862 | -7/Factory | Entered Lower Caves 5042 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5172 | -7/Lower Caves | Build established: Tank 5469 | -7/Lower Caves | Encountered a Warlord checkpoint 5693 | -7/Lower Caves | Learned Factory interactive machine intel 5703 | -7/Lower Caves | Discovered new exit (range 7) 5715 | -7/Lower Caves | Identified exit to Lower Caves 5720 | -7/Lower Caves | Entered another Lower Caves area 5740 | -7/Lower Caves | Discovered new exit (range 5) 5741 | -7/Lower Caves | Encountered a Warlord checkpoint 5753 | -7/Lower Caves | Identified exit to Factory 5778 | -7/Lower Caves | Entered Factory 5778 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5779 | -6/Factory | Loaded intel: 54 interactive machine locations 6252 | -6/Factory | Identified exit to DSF 6647 | -6/Factory | Self-destructed Last Messages --------------- 06634_ R-10 Processor collects Targeting Computer. 06635_ R-10 Processor collects Lgt. Fission Core. 06636_ K-01 Serf collects debris. 06636_ K-01 Serf cleans the Pressure Siphon. 06637_ Slug penetrates G-50 Soldier. 06639_ K-01 Serf collects debris. 06639_ R-10 Processor collects Adv. Heat Sink. 06639_ K-01 Serf cleans the Pressure Siphon. 06640_ Slug penetrates G-50 Soldier. 06640_ Slug penetrates Wall. 06642_ K-01 Serf cleans the Pressure Siphon. 06643_ K-01 Serf collects debris. 06644_ Lgt. Treads destroyed. 06645_ Fusion Modulator explodes. 06645_ Gauss Rifle destroyed. 06645_ Imp. Light Armor Plating destroyed. 06646_ K-01 Serf collects debris. 06647_ K-01 Serf cleans the Pressure Siphon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #??????????? ?????????????????????? | | #????????? ???????????????????? | | #?????? ! #??????????????????? | | #????# #? ??????????????? | | ^ #????? ? l #????????????? | | #?????? #k #????????????? | | #??????#;;; ;;#; +????????????? | | ? ???????## ;; ;;;; #????????????? | | ??? ?????????# ; ; #????????????? | | ??###+###????????# ; ; gg ###??????????? | | ### #?########;;; ; g ??????????? | | # # ; ; ?????????? | | # # ; ;R h ?????????? | | + + ; ; ????????? | | # # ; ; ????????????? | | # # ; @ #?? #????????????? | | ### #################gR#### #????????????? | | % #????????????? | | ! g% #????????????? | | % k #????????????? | | """ ""% %%" """ #????????????? | | """ ""%%%"" %"" ?T????????? | | #### ###### #### """k""" %"" """ ?????????? | | ####+######+#### """ """ """ """ !!?????????? | | + # !! ????????? | | # # k ! ????????? | | # # ????????? | | + + ????????? | | ## # ????????? | | ?# # ###+##############?????????? | | ?####+########### # """""""??????????????? | | ????# #??# # """"""" #???????????? | | ????# #??# # """"""" #???????????? | | ????# #??# # """"""" #???????????? | | ????# #??# # #???????????? | | ????# #??# # #???????????? | | ????# #??# ####+##################???????????? | | ??### #### # ??????????????????????????? | | ??# #] """"??????????????????????????? | | ??# # """" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -7/Factory | Preloaded Hardcell Cannon | x2 | -7/Factory | Preloaded Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Shotgun | 28% | -9/Materials Studied --------- Nuclear Core | -8/Materials | Hacked Field Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Organ Harvest Challenges ------------ None Game ------ Seed CobblerHeatRouter Manual? 0 Play Time 00:47:47 Cumulative 109.8 hours Start 2026.02.23 @ 02:11:41 End 2026.02.23 @ 02:57:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10c2c1f6-68ba-4c10-8552-3d212e44e7b9