Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.22 @ 22:44:01

Player: Savant

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (395)     1975
Value Destroyed (22598)    22598
Prototype IDs (114)        2280
Alien Tech Used (13)       2600
Bonus (12054)              12054
              TOTAL SCORE: 52607

 Bonus
-------
High Alert Combat Kills    4108
Follower Combat Kills      1782
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Hacked Protovariant        500
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -236

 Cogmind 
---------
Core Integrity             0/1600
Matter                     157/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Gyrokinetic Inverter
>              --- UTILITY (16) -----
  Experimental Optical Array
  Experimental Target Analyzer
      Improved Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Matter Compressor (0)
      Improved Actuator Array
               HERF Cannon
               Tactical Quantum Warhead

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
                Zero-point Reactor
>               --- PROPULSION -------
                Biometal Leg
       Enhanced Biometal Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
       Advanced Weapon Cycler
          Heavy Regenerative Plating
                EM Dispersion Field
                System Mapper
                Ghost Barrier
>               --- WEAPON -----------
          Heavy Quantum Rifle
         Cooled Nova Cannon
                Helical Railgun
                Multirail
>               --- INVENTORY --------
       Advanced Heavy Treads
                Biometal Heavy Treads
                Myomer Leg
                Biometal Leg
       Enhanced Biometal Leg
   Experimental Cooling System
   Experimental Energy Well
   Experimental Matter Compressor
   Experimental Optical Array
   Experimental Sensor Array
       Advanced Terrain Scanner
       Advanced Particle Charger
       Advanced Kinecellerator
                Quantum Capacitor
          Heavy Regenerative Plating
                Minesniffer Drone Bay
                Transdimensional Reconstructor
                Core Cannon
                Omega Cannon
                Tactical Quantum Warhead
                Sigix Broadsword
[Rating: 237]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Heavy Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           Guided Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Plasma Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   1   .   2   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   2   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             870  | 6   11  4   18  2   31  30  .   8   4   3   6   8   4   2   .   3   40  14  15  11  16  101 13  6   7   1   81  71  108 60  90  12  84  
  Power                    42   | 1   .   .   2   .   2   1   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   9   .   .   .   .   3   2   5   7   1   .   5   
    Engine                 7    | 1   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                29   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   2   5   6   1   .   5   
  Propulsion               105  | 2   4   2   7   2   9   3   .   .   .   .   1   .   .   .   .   .   3   .   2   .   .   14  .   .   1   .   4   7   12  10  7   1   14  
    Treads                 18   | .   1   1   3   1   6   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Leg                    63   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  .   .   1   .   4   6   12  7   6   1   11  
    Wheel                  19   | .   3   1   4   1   3   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  420  | 1   4   .   4   .   7   15  .   3   .   3   2   2   1   .   .   .   26  7   7   8   9   53  7   4   6   1   47  37  52  28  45  7   34  
    Device                 305  | .   1   .   .   .   3   7   .   1   .   .   1   1   .   .   .   .   16  6   5   3   4   42  7   3   3   1   41  32  46  16  35  6   25  
    Storage                21   | 1   1   .   3   .   2   2   .   2   .   .   .   1   .   .   .   .   3   .   .   2   .   .   .   .   1   .   .   1   .   1   .   .   1   
    Processor              21   | .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   .   .   .   .   .   2   1   5   3   .   2   
    Hackware               9    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Protection             61   | .   2   .   .   .   2   3   .   .   .   2   1   .   .   .   .   .   5   1   2   1   4   8   .   1   2   .   6   1   5   5   4   1   5   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Weapon                   303  | 2   3   2   5   .   13  11  .   5   4   .   2   4   3   2   .   3   11  7   5   3   7   25  6   2   .   .   27  25  39  15  37  4   31  
    Energy Gun             100  | 2   1   .   5   .   9   4   .   1   .   .   1   1   .   .   .   2   3   .   .   3   1   7   1   1   .   .   14  10  14  1   12  1   6   
    Energy Cannon          53   | .   .   .   .   .   1   2   .   .   1   .   .   1   2   1   .   .   2   3   4   .   3   5   2   .   .   .   3   1   7   2   5   1   7   
    Ballistic Gun          93   | .   1   1   .   .   .   2   .   2   1   .   .   1   .   .   .   .   4   3   .   .   2   9   1   1   .   .   8   7   15  8   14  1   12  
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   3   .   2   
    Launcher               26   | .   .   .   .   .   3   2   .   2   .   .   1   .   1   1   .   1   1   1   1   .   1   1   1   .   .   .   .   .   2   4   .   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        18   | .   1   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   4   1   .   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  73   | .   .   .   1   .   .   1   .   2   .   .   .   3   .   .   .   .   4   1   3   6   .   1   .   .   4   .   1   10  14  4   17  .   1   
Parts Lost                 116  | .   2   .   1   .   11  .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   16  3   .   .   .   6   3   16  8   2   1   42  
  Power                    13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   1   .   1   5   
  Propulsion               23   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   5   4   .   .   8   
  Utility                  36   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   7   .   .   .   .   1   1   2   2   .   .   17  
  Weapon                   44   | .   2   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   3   .   .   .   3   1   7   1   2   .   12  
  Highest Loss Streak      30   | .   1   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   6   2   .   .   .   2   1   3   7   1   1   30  
Average Slot Usage (%)     90   | .   95  100 99  100 95  83  84  83  84  86  86  86  86  86  86  86  87  87  87  87  88  98  94  94  94  95  93  94  91  93  94  90  86  
  Engine                   2    | .   14  14  10  11  9   7   7   7   7   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   3   5   6   6   6   6   5   5   1   .   .   4   5   5   5   5   6   8   6   6   8   5   5   
  Treads                   1    | .   .   .   .   1   9   .   .   .   .   .   3   6   6   6   6   6   4   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  20  20  20  20  18  17  18  12  16  15  13  
  Wheel                    6    | .   24  27  32  31  15  14  15  15  15  13  8   6   6   6   6   6   5   5   4   5   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   8    | .   1   .   .   .   12  8   7   6   7   6   6   6   6   6   6   6   7   16  18  14  11  10  10  9   9   5   8   10  8   9   11  10  12  
  Storage                  14   | .   14  14  22  22  18  15  15  15  15  13  13  13  13  13  13  13  16  16  16  16  16  15  15  15  15  15  13  13  13  12  12  11  10  
  Processor                12   | .   .   .   .   .   .   10  15  15  15  13  13  13  13  13  13  13  11  7   5   5   5   12  15  15  15  15  13  16  18  17  19  19  18  
  Hackware                 10   | .   .   .   7   11  9   7   7   7   7   13  13  13  13  13  13  13  11  11  11  12  16  15  15  15  15  15  11  8   9   8   8   7   6   
  Protection               4    | .   12  14  3   .   3   2   .   .   .   6   6   6   6   6   6   6   3   1   3   5   5   1   .   .   .   5   7   5   4   8   4   3   3   
  Energy Gun               5    | .   22  14  21  22  12  4   7   6   7   6   5   5   .   .   .   3   3   .   .   3   .   4   3   5   5   5   7   5   7   .   2   4   3   
  Energy Cannon            2    | .   .   .   .   .   5   3   .   .   2   6   6   3   5   5   6   6   5   4   4   5   7   1   1   5   5   5   1   .   2   3   .   3   2   
  Ballistic Gun            5    | .   .   14  .   .   .   6   7   6   3   .   .   2   6   6   6   2   6   11  11  7   7   8   7   5   5   5   2   5   3   7   8   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             215  | 13  32  31  68  61  84  93  82  85  85  92  98  103 103 103 103 103 143 143 141 144 144 154 155 154 159 160 191 193 193 191 188 200 215 
  Greatest Support         155  | 20  24  24  36  36  36  56  56  56  56  56  56  70  28  28  28  70  70  28  70  28  70  112 112 112 114 114 116 113 113 116 120 122 155 
  Greatest Overweight (x)  7    | .   1   1   5   3   5   1   1   1   1   1   3   3   3   3   3   3   5   5   5   5   5   5   1   1   1   1   1   1   1   7   1   1   2   
  Average Overweight (x)   1    | .   .   1   1   1   2   1   1   1   1   1   2   2   3   3   3   2   3   4   4   4   2   1   1   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 28   | 6   10  10  18  18  20  20  20  20  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         24   | 5   7   10  17  18  18  20  20  20  20  20  20  20  20  20  20  20  26  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  26  
  Most Carried             28   | 3   10  10  18  18  20  20  20  20  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Carried          23   | 1   7   9   16  18  17  19  20  19  19  18  19  19  20  20  20  19  25  27  27  27  27  26  26  27  27  28  27  27  27  27  27  27  24  
  Final Capacity           28   | 6   10  10  18  18  20  20  20  20  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  4   
  Final Carried            28   | 3   10  10  18  18  20  20  20  20  20  20  20  20  20  20  20  20  28  28  27  28  28  28  27  28  28  28  28  28  28  28  28  28  4   

 Class Distribution 
--------------------
 30% | Hacker-Gunner
 21% | Hauler-Mutant
 19% | Hacker-Mutant
  9% | Mutant
  6% | Scavenger-Gunner
  4% | Scavenger-Skirmisher
  4% | Hauler-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Lower Caves
        Hauler-Mutant | -7/Zion
        Hauler-Mutant | -6/Proximity Caves
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -6/Waste
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Lower Caves
        Hacker-Mutant | -6/Data Miner
        Hacker-Mutant | -5/Proximity Caves
        Hauler-Mutant | -5/Factory
        Hauler-Mutant | -5/Upper Caves
        Hauler-Gunner | -5/Upper Caves
        Hauler-Mutant | -5/Warlord
        Hacker-Gunner | -4/Proximity Caves
        Hacker-Gunner | -4/Factory
        Hacker-Gunner | -4/Upper Caves
        Hacker-Gunner | -4/Upper Caves
        Hacker-Gunner | -4/Zhirov
        Hacker-Gunner | -3/Proximity Caves
        Hacker-Gunner | -3/Research
        Hacker-Gunner | -3/Quarantine
        Hacker-Gunner | -3/Section 7
     Scavenger-Gunner | -2/Research
 Scavenger-Skirmisher | -2/Testing
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           17551 | 212  145  46   175  170  302  413  70   38   86   30   90   80   90   .    .    90   845  334  368  36   298  2061 305  106  .    67   1361 1478 2024 1806 1987 499  1939 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20216 | .    392  50   640  144  883  622  152  .    62   35   .    80   15   17   .    105  726  265  496  .    401  2442 238  88   .    .    2277 1424 3883 444  1940 591  1804 
  Parts                    996   | .    28   3    49   7    52   28   8    .    .    4    .    2    1    3    .    8    46   5    12   .    21   110  9    5    .    .    107  50   162  17   129  36   94   
Haulers Intercepted        9     | .    .    .    1    .    3    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           10    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    1    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      130   | .    .    .    .    .    .    .    12   .    7    .    .    .    8    4    .    21   .    6    15   41   7    .    9    .    .    .    .    .    .    .    .    .    .    
  Prevented                31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    15   9    .    .    5    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  338  | .   9   3   13  3   17  17  3   .   1   .   .   .   2   1   .   4   10  7   8   .   11  38  9   1   .   .   24  15  55  18  25  8   36  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Guns                     198  | .   8   3   13  1   3   8   3   .   1   .   .   .   .   .   .   .   2   1   3   .   1   24  4   .   .   .   17  12  41  5   23  6   19  
  Cannons                  47   | .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   1   8   1   2   .   4   9   1   1   .   .   .   .   4   1   .   1   7   
  AOE                      70   | .   .   .   .   2   9   7   .   .   .   .   .   .   2   1   .   3   .   5   3   .   5   4   4   .   .   .   .   2   3   12  .   1   7   
Classes Destroyed          24   | .   4   .   4   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   4   2   1   .   1   
  Worker                   15   | .   2   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   2   1   
  Builder                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycler                 9    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  14   | .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   4   .   .   .   1   
  Swarmer                  80   | .   3   3   6   .   2   8   .   .   .   .   .   .   2   1   .   3   4   1   .   .   7   4   7   .   .   .   .   .   3   12  .   .   14  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    99   | .   6   .   4   2   10  5   2   .   1   .   .   .   .   .   .   .   1   2   7   .   2   7   .   .   .   .   12  5   23  .   7   .   3   
  Brawler                  4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  6    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   3   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   6   .   1   .   .   2   .   4   .   1   .   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   31   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   2   .   .   .   3   4   6   2   4   5   .   
  Programmer               67   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   17  .   .   .   .   7   3   11  .   9   3   9   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wizard                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   6   3   4   3   7   4   3   .   1   1   .   1   2   1   .   3   4   7   4   .   5   6   4   1   .   .   5   4   11  9   4   10  11  
  Combat Bots Only         19   | .   5   3   3   3   6   4   3   .   1   .   .   .   2   1   .   3   3   7   4   .   5   6   4   1   .   .   5   4   11  9   4   5   19  
Max Kills in Single Turn   5    | .   2   1   2   2   3   4   1   .   1   1   .   1   1   1   .   3   1   4   1   .   5   4   3   1   .   .   2   2   2   2   2   4   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   2   4   .   .   .   .   .   .   1   1   .   3   .   4   1   .   5   4   3   .   .   .   .   1   2   2   .   1   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   
Damage Taken               38905 | .     313   59    514   10    1441  1058  78    .     .     83    64    .     17    58    .     189   776   434   155   .     925   4180  1283  72    .     .     2365  1592  6122  1845  2290  1330  11652 
  Core                     4191  | .     35    9     47    .     229   209   .     .     .     .     .     .     17    11    .     20    77    28    14    .     63    528   113   19    .     .     198   207   589   31    384   22    1341  
  Absorbed by Shields      6318  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     102   123   55    .     158   296   .     .     .     .     807   987   3580  210   .     .     .     
  Reduced by Siege Mode    565   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    8     8     .     .     8     .     .     .     .     .     .     .     .     .     .     516   
  Redirected to Core       279   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     279   .     .     
Core Remaining (%)         72    | 100   .     82    .     88    58    .     .     .     70    .     .     .     .     .     .     94    .     .     .     .     81    .     .     .     .     42    .     .     36    .     71    .     .     
Volleys Fired              1013  | .     40    6     33    3     48    36    8     .     4     1     6     9     9     1     .     9     60    18    26    .     25    118   21    4     .     2     85    37    183   34    89    15    83    
  Largest                  4     | .     2     2     2     2     2     2     2     .     2     2     2     2     1     1     .     2     3     3     3     .     3     3     3     3     .     1     3     3     3     3     3     4     4     
  Hottest                  400   | .     90    70    101   101   119   111   89    .     141   141   141   150   98    45    .     118   173   120   128   .     193   208   188   188   .     90    244   225   300   183   226   233   400   
Shots Fired                2518  | .     65    12    66    6     88    69    16    .     8     2     12    15    9     1     .     17    127   28    68    .     53    338   52    9     .     2     219   109   505   73    235   48    266   
  Gun                      2025  | .     65    12    66    6     62    54    16    .     5     1     4     11    .     .     .     8     68    12    42    .     18    285   34    8     .     .     202   109   428   54    227   33    195   
  Cannon                   442   | .     .     .     .     .     19    12    .     .     3     1     6     4     7     .     .     8     59    14    21    .     34    52    14    1     .     2     17    .     75    6     8     11    68    
  Launcher                 51    | .     .     .     .     .     7     3     .     .     .     .     2     .     2     1     .     1     .     2     5     .     1     1     4     .     .     .     .     .     2     13    .     4     3     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1026  | .     .     6     .     .     .     22    8     .     1     .     .     .     .     .     .     .     52    12    42    .     16    191   30    4     .     .     51    65    146   54    172   22    132   
  Thermal                  817   | .     44    6     15    3     54    32    8     .     7     2     10    9     7     .     .     16    72    14    21    .     22    81    14    1     .     2     50    .     234   6     9     22    56    
  Explosive                51    | .     .     .     .     .     7     3     .     .     .     .     2     .     2     1     .     1     .     2     5     .     1     1     4     .     .     .     .     .     2     13    .     4     3     
  Electromagnetic          616   | .     21    .     51    3     27    12    .     .     .     .     .     6     .     .     .     .     3     .     .     .     14    64    4     4     .     .     118   44    121   .     49    .     75    
  Entropic                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     5     .     .     
  Robot Hit Streak         49    | .     8     5     12    7     16    13    15    .     23    25    27    9     .     3     .     5     15    9     42    .     49    19    12    20    .     .     13    7     19    7     20    9     35    
  Robot Miss Streak        6     | .     3     2     2     1     3     1     1     .     .     .     1     1     .     2     .     3     3     1     2     .     2     5     3     .     .     .     6     3     6     6     5     2     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     2     1     1     1     .     
  Secondary Targets        37    | .     .     1     3     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     2     4     13    .     4     .     5     
    Max Gunslinging Chain  2     | .     .     1     1     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     1     2     .     1     .     1     
  Capacitor                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1676  | .     36    8     52    5     67    54    15    .     8     2     7     9     .     1     .     11    73    13    46    .     31    221   28    8     .     .     137   64    352   33    170   29    196   
  Core Hits                863   | .     18    4     32    6     44    30    5     .     1     1     1     2     5     5     .     7     26    29    22    .     22    101   14    2     .     .     61    29    141   43    90    28    94    
  Critical Hits            175   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     10    .     .     .     .     3     17    94    2     15    3     30    
  Critical Kills           60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     3     8     29    1     5     1     7     
  Critical Parts Destroyed 92    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     .     .     .     .     9     55    1     6     2     14    
Melee Attacks              74    | .     2     1     .     .     .     3     .     .     11    .     .     6     .     .     .     .     .     .     .     .     .     5     .     .     .     .     14    21    2     .     6     .     3     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 71    | .     2     .     .     .     .     3     .     .     11    .     .     6     .     .     .     .     .     .     .     .     .     5     .     .     .     .     14    19    2     .     6     .     3     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           55811 | .     539   74    774   164   2084  1369  259   .     169   44    170   197   199   262   .     490   2165  1041  1595  .     1182  6435  1297  215   .     .     4080  1152  11105 2633  5991  2281  7845  
  Guns                     33582 | .     494   74    593   64    761   655   259   .     86    18    67    191   .     .     .     110   1057  158   524   .     284   4735  316   171   .     .     3709  982   7675  862   5189  833   3715  
  Cannons                  11466 | .     .     .     .     .     305   266   .     .     83    26    103   .     .     .     .     175   1108  120   617   .     621   1233  286   44    .     .     180   .     2985  77    112   179   2946  
  Explosions               9708  | .     34    .     181   100   1018  448   .     .     .     .     .     .     199   262   .     205   .     763   454   .     277   467   695   .     .     .     .     69    445   1694  .     1269  1128  
  Melee                    1038  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     191   101   .     .     690   .     56    
  Ramming                  17    | .     11    .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  18030 | .     .     26    .     .     .     249   139   .     17    .     .     .     .     .     .     .     802   158   524   .     241   2902  276   82    .     .     950   416   1877  862   4213  453   3843  
  Thermal                  17802 | .     358   48    298   116   799   659   120   .     152   44    170   87    .     .     .     285   1348  120   617   .     335   2154  286   44    .     .     796   69    6422  77    136   559   1703  
  Explosive                8882  | .     .     .     .     .     986   341   .     .     .     .     .     .     199   262   .     205   .     763   454   .     277   230   695   .     .     .     .     .     379   1694  .     1269  1128  
  Electromagnetic          9561  | .     170   .     476   48    299   120   .     .     .     .     .     104   .     .     .     .     15    .     .     .     329   1068  40    89    .     .     2143  617   2281  .     647   .     1115  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 987   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     191   50    .     .     690   .     56    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 532   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     81    .     .     .     .     .     .     146   .     305   .     .     
Highest Corruption         13    | .     .     .     .     .     2     1     1     1     .     .     .     2     2     2     2     2     9     6     .     .     .     13    .     .     .     .     6     8     .     .     .     .     .     
  Average Corruption       3     | .     .     .     .     .     2     1     1     1     .     .     .     2     2     2     2     2     5     2     .     .     .     6     .     .     .     .     3     2     .     .     .     .     .     
  Corruption Purged        61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     9     .     .     .     24    .     .     .     .     12    11    .     .     .     .     .     
  Effects                  168   | .     .     .     .     .     3     1     2     .     .     .     .     1     7     6     3     10    38    4     .     .     .     53    .     .     .     .     23    17    .     .     .     .     .     
    Message Errors         43    | .     .     .     .     .     1     1     2     .     .     .     .     .     4     1     1     6     9     .     .     .     .     10    .     .     .     .     5     3     .     .     .     .     .     
    Matter Fused           21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     8     .     .     .     .     2     4     .     .     .     .     .     
    Heat Flow Errors       17    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     3     .     .     .     .     4     .     .     .     .     4     3     .     .     .     .     .     
    Energy Discharges      23    | .     .     .     .     .     2     .     .     .     .     .     .     1     1     2     .     1     6     1     .     .     .     3     .     .     .     .     2     4     .     .     .     .     .     
    Data Loss (minor)      26    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     2     4     2     .     .     .     6     .     .     .     .     6     1     .     .     .     .     .     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     16    .     .     .     .     3     1     .     .     .     .     .     
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     1     1     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1419  | .     4     .     .     .     25    .     .     .     .     .     .     .     3     .     .     6     21    6     2     .     8     93    62    .     .     .     104   .     479   76    52    31    447   
  Projectiles              833   | .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     21    3     .     .     1     33    .     .     .     .     .     .     443   .     .     .     310   
  Explosions               430   | .     4     .     .     .     3     .     .     .     .     .     .     .     3     .     .     6     .     3     2     .     7     60    62    .     .     .     .     .     36    76    .     31    137   
  Melee                    156   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     104   .     .     .     52    .     .     
Knockbacks                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      806   | .     23    .     47    .     219   73    .     .     .     .     15    .     .     26    .     .     .     22    .     .     .     163   .     .     .     .     .     57    .     .     .     161   .     
  Shots                    23    | .     1     .     1     .     6     2     .     .     .     .     1     .     .     2     .     .     .     1     .     .     .     4     .     .     .     .     .     1     .     .     .     4     .     
  Rammed                   2     | .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             3     | .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        449   | .     307   165   285   39    142   168   93    .     180   57    24    84    322   270   .     195   302   28    30    .     175   423   334   83    .     35    343   390   327   264   .     .     449   
  Average Temperature      96    | .     121   85    79    21    33    61    49    .     79    28    13    35    149   140   .     88    91    21    11    .     64    98    147   46    .     19    132   135   57    101   .     .     149   
  Received Heat Transfer   3240  | .     132   .     129   6     513   237   45    .     .     .     .     .     .     .     .     .     63    60    63    .     87    318   .     .     .     .     258   87    741   .     180   .     321   
  Effects                  15    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     5     1     .     .     .     .     6     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     .     3     
    Interference           7     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              156   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    25    36    .     19    5     .     .     .     .     .     .     .     .     .     .     42    
  Longest Duration         42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    25    36    .     19    5     .     .     .     .     .     .     .     .     .     .     42    
Robots Corrupted           17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     8     .     4     .     1     .     2     
  Combat Hostiles          16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     7     .     4     .     1     .     2     
  Parts Fried              54    | .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     6     .     .     .     .     15    7     10    .     5     3     4     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Combat Hostiles          3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Parts Melted             38    | .     1     2     .     .     .     5     .     .     1     .     .     .     .     .     .     1     2     .     2     .     .     3     .     .     .     .     4     .     9     .     .     .     8     
  Heat Transferred         19784 | .     976   148   509   187   1480  1180  259   .     298   87    348   185   .     .     .     407   1517  75    900   .     225   2159  333   25    .     .     851   .     5822  74    111   444   1184  
Parts Sabotaged            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10    | .     1     .     2     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             1474 | .    234  103  310  205  519  462  .    .    .    48   19   301  .    .    .    .    977  .    .    .    .    503  .    .    .    .    384  294  1118 875  886  1064 1474 
  Initial                  552  | .    .    33   .    120  79   124  .    .    .    .    16   .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    187  19   549  407  517  552  
  Average                  329  | .    83   18   175  181  295  318  .    .    .    7    2    132  .    .    .    .    354  .    .    .    .    224  .    .    .    .    129  158  517  418  581  705  1000 
Maximum Alert Level        4    | .    1    .    1    1    2    2    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    1    4    3    3    3    4    
  Low Security (%)         36   | 100  87   100  51   32   18   14   .    .    .    100  100  67   .    .    .    .    44   .    .    .    .    30   .    .    .    .    77   59   1    26   .    .    .    
  Level 1                  35   | .    12   .    48   67   57   78   .    .    .    .    .    32   .    .    .    .    26   .    .    .    .    63   .    .    .    .    22   40   42   31   13   7    .    
  Level 2                  13   | .    .    .    .    .    23   7    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    .    .    .    .    .    .    30   5    60   50   19   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    25   36   25   42   37   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    42   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          93   | .    6    .    2    .    1    7    .    .    .    .    .    1    .    .    .    .    10   .    .    .    .    7    .    1    .    .    8    3    15   2    15   4    11   
  Investigation            21   | .    3    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    2    .    1    1    2    
  Extermination            27   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    3    3    5    .    4    1    3    
  Reinforcement            31   | .    3    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    4    .    6    2    4    1    3    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    4    1    3    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    .    1    1    .    
Haulers Reinforced         10   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    3    2    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Distress Signals           32   | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   2   6   8   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              532  | .   20  3   19  3   27  25  6   .   3   2   4   4   4   3   .   5   34  8   9   .   11  47  7   4   .   .   30  19  75  17  42  17  84  
  Peak Tracking Total      21   | .   4   3   4   3   10  4   4   .   2   1   5   2   4   4   .   2   7   8   5   .   5   6   4   9   .   .   5   4   7   5   5   7   21  
  Tactical Retreats        36   | .   1   .   .   .   4   1   3   .   .   .   .   .   .   .   .   .   3   .   4   .   .   1   .   .   .   .   1   .   9   2   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Traps Triggered            17   | .   .   .   .   .   1   2   .   .   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   11  1   .   .   .   .   .   4   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Disabled          57   | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   6   .   .   .   .   .   9   9   4   18  3   3   
  Max in Single Turn       2    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   1   1   1   1   2   
  Garrison Access          12   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   1   1   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Machines Accessed          129  | .   7   .   6   1   4   11  .   1   .   2   .   2   2   .   4   .   10  2   .   9   .   13  .   1   6   1   8   9   8   2   11  3   6   
  Terminals                58   | .   5   .   4   1   2   5   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   6   .   .   .   1   2   6   6   1   6   2   5   
  Fabricators              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Repair Stations          12   | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   1   .   1   1   1   
  Recycling Units          6    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   2   .   .   
  Garrison Access          13   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   1   1   1   .   .   
Total Hacks                515  | .   21  .   26  2   13  31  .   3   .   7   .   8   2   .   25  .   37  2   .   16  .   108 .   1   19  1   35  30  28  15  58  10  17  
  Successful               310  | .   13  .   21  .   11  19  .   3   .   4   .   5   2   .   25  .   21  2   .   16  .   58  .   1   19  1   15  17  9   7   31  4   6   
  Failed                   205  | .   8   .   5   2   2   12  .   .   .   3   .   3   .   .   .   .   16  .   .   .   .   50  .   .   .   .   20  13  19  8   27  6   11  
    Catastrophic           29   | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   2   3   3   1   3   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   151  | .   14  .   7   1   5   10  .   .   .   5   .   3   .   .   .   .   15  .   .   2   .   36  .   .   .   .   7   4   11  3   21  .   7   
  Terminals                261  | .   17  .   14  2   10  14  .   .   .   7   .   5   .   .   .   .   12  .   .   .   .   49  .   .   .   1   14  24  23  12  36  7   14  
  Fabricators              32   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   16  .   .   .   .   4   .   .   .   3   .   .   
  Repair Stations          53   | .   .   .   6   .   .   4   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   14  .   .   .   .   4   5   2   .   5   3   3   
  Recycling Units          14   | .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              61   | .   .   .   6   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   11  1   .   .   13  .   .   
  Garrison Access          26   | .   .   .   .   .   1   2   .   .   .   .   .   3   .   .   .   .   7   .   .   .   .   4   .   .   .   .   2   .   3   3   1   .   .   
Terminal Hacks             157  | .   4   .   5   .   5   3   .   3   .   2   .   2   2   .   25  .   5   2   .   16  .   18  .   1   19  1   2   11  6   6   12  3   4   
  Record                   39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   1   .   14  .   .   .   .   7   1   .   3   2   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   4   .   .   1   .   1   .   .   .   
  Prototype ID Bank        19   | .   2   .   1   .   2   2   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   2   .   .   4   .   .   .   .   .   1   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   1   1   
  Unreport Threat          16   | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   2   3   3   1   .   
  Locate Traps             9    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   .   1   
  Disarm Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Assault           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   
  Protovariant Controls    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   2   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
  Build                    8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
Repair Station Hacks       33   | .   .   .   6   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   14  .   .   .   .   1   4   .   .   1   1   .   
  Scan Component           19   | .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   1   2   .   .   1   1   .   
  Repair                   14   | .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 39   | .   .   .   6   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   6   1   .   .   8   .   .   
  Insert Component         21   | .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   1   .   .   3   .   .   
  Analyze                  18   | .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   5   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   1   1   .   .   
  Seal Access              9    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   1   1   .   .   
Unauthorized Hacks         50   | .   7   .   4   .   3   5   .   .   .   2   .   2   .   .   .   .   6   .   .   .   .   6   .   .   .   .   2   1   3   .   7   .   2   
  Terminals                40   | .   5   .   4   .   3   3   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   2   1   2   .   7   .   2   
    Track                  13   | .   2   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   2   .   1   
    Assimilate             4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 21   | .   2   .   3   .   2   1   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   1   .   2   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         79   | .   5   .   6   1   3   11  .   .   .   2   .   1   .   .   .   .   6   .   .   .   .   8   .   .   .   .   5   6   8   1   8   3   5   
  Full Trace Events        7    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             10   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 822  | .   .   .   .   .   .   504 .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   218  | .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 44   | .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   3   .   1   1   .   3   .   .   .   .   .   .   6   .   .   .   .   .   .   5   .   .   4   .   2   .   .   .   3   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
    Matter                 1689 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   702 .   .   .   .   285 .   .   .   384 .   .   
    Time                   508  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   187 .   .   .   .   50  .   .   .   102 .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   14  .   .   .   .   5   .   .   .   8   .   .   
Parts Repaired             13   | .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   
  Time                     787  | .   .   .   96  .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   499 .   .   .   .   .   134 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           14   | .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   3   .   .   
  Part Schematics Acquired 14   | .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total Allies               48    | .    1    1    .    .    .    9    .    7    .    .    19   .    .    .    .    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Largest Group            19    | .    1    1    1    .    .    4    1    7    7    5    19   11   8    7    7    5    3    2    1    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Highest-Rated Group      714   | .    10   31   31   .    .    48   26   202  202  141  714  463  346  300  300  252  160  79   30   .    .    .    .    .    .    .    .    .    .    .    26   368  .    
  Highest-Rated Ally       131   | .    10   31   31   .    .    26   26   31   31   31   50   50   50   50   50   94   94   49   30   .    .    .    .    .    .    .    .    .    .    .    26   131  .    
Total Orders               33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    4    .    9    .    .    14   
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    4    .    5    .    .    13   
  RETURN                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    1    
Ally Attacks               412   | .    .    .    3    .    .    38   .    .    34   2    136  44   19   3    .    16   64   .    3    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Total Damage             12109 | .    .    .    41   .    .    473  .    .    479  41   4552 1196 949  90   .    545  1636 .    112  .    .    .    .    .    .    .    .    .    .    .    .    1995 .    
  Kills                    71    | .    .    .    1    .    .    5    .    .    3    .    12   9    8    3    .    4    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   4   .   .   1   .   1   .   .   .   
Derelict Logs Recovered    17   | .   .   2   .   2   .   .   1   2   2   .   .   .   .   .   .   1   .   2   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
Drone Launches             34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   5   .   7   .   .   16  
  Drone Recoveries         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   4   .   6   .   .   10  

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               36391 | 56   1063 762  681  380  906  1675 915  1217 1202 321  422  580  1178 593  110  897  1843 1209 1137 1244 1396 2936 1172 801  231  714  1703 1790 2716 1187 1766 474  1114 
Spaces Moved               22503 | 40   773  693  422  329  511  1303 796  1038 838  281  319  370  878  452  82   664  1138 768  732  848  789  1232 701  518  141  466  787  943  1235 614  934  278  590  
  Core                     94    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   
  Treads                   608   | .    .    .    .    1    103  .    .    .    .    .    .    11   .    .    .    4    2    .    1    .    468  .    .    .    .    .    .    .    .    .    .    .    18   
  Legs                     8239  | 36   95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1181 701  518  141  466  787  943  1235 443  934  278  481  
  Wheels                   13390 | .    678  693  422  328  408  1303 796  1038 838  281  319  359  878  452  82   660  1136 768  731  848  321  51   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    171  .    .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   100  100  100  100  110  110  110  110  110  110  130  130  130  130  130  130  140  140  140  140  120  150  150  150  150  147  147  147  135  133  140  50   
  Average Speed            132   | 113  97   100  102  100  135  110  110  110  110  110  122  131  130  130  130  130  138  146  140  142  163  149  150  150  150  150  148  148  147  153  137  141  126  
  Slowest Speed            330   | 120  120  100  140  220  220  110  110  110  110  110  130  180  130  130  130  180  180  150  180  150  200  150  150  150  150  150  150  150  150  330  142  142  177  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       60    | 3    92   98   45   98   41   32   83   83   85   10   95   7    84   55   68   73   31   81   77   93   86   28   71   82   60   70   28   82   49   20   82   8    42   
  Regions Visited          33
    Branch Regions         21
  Pre-discovered Areas     16    | .    2    1    .    1    .    1    .    2    1    .    .    .    .    .    1    1    2    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    1    .    .    1    1    1    1    .    .    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    1    .    1    .    .    4    1    1    .    .    .    1    .    .    2    .    1    2    .    2    .    1    3    .    3    .    .    .    .    .    .    .    
Spaces Dug                 218   | .    2    .    .    .    15   3    .    .    11   .    71   9    7    .    .    .    22   9    2    .    9    8    .    .    .    2    20   12   5    1    10   .    .    
Terrain Destroyed          1525  | .    4    .    4    6    77   30   .    .    11   .    71   10   65   27   .    24   29   27   54   .    31   105  52   1    .    2    28   20   71   262  89   163  262  
  Melee                    54    | .    2    .    .    .    .    3    .    .    11   .    .    6    .    .    .    .    .    .    .    .    .    5    .    .    .    .    12   12   2    .    1    .    .    
  Projectile               305   | .    .    .    .    .    2    .    .    .    .    .    1    4    7    .    .    2    29   11   3    .    13   23   5    1    .    2    16   .    48   9    88   5    36   
  AOE                      1166  | .    2    .    4    6    75   27   .    .    .    .    70   .    58   27   .    22   .    16   51   .    18   77   47   .    .    .    .    8    21   253  .    158  226  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      27068 | 48   1014 749  603  373  636  1479 819  1112 1089 291  336  441  902  454  85   677  1305 822  796  887  846  2048 784  537  164  480  1119 1241 1737 792  1238 333  831  
  Wait                     1830  | .    164  42   107  38   17   58   16   59   231  4    .    33   11   .    4    .    33   5    11   6    5    526  48   .    .    10   92   78   128  36   35   20   13   
  Move                     22471 | 39   772  692  421  328  510  1302 795  1037 837  281  318  369  877  451  81   663  1137 767  731  847  788  1231 700  517  140  465  786  942  1234 613  933  277  590  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  307   | 3    11   2    16   1    16   21   .    1    1    2    2    6    .    .    .    1    17   3    4    8    5    30   2    4    5    1    23   32   28   15   21   5    21   
  Fast Attach              192   | 6    6    .    1    .    3    6    .    5    .    1    1    1    .    .    .    .    9    3    4    6    3    19   .    2    6    .    9    16   20   20   30   .    15   
  Attach                   180   | .    1    1    4    .    11   2    .    .    .    2    .    1    .    .    .    .    8    4    1    .    4    25   3    .    .    .    9    21   24   9    8    2    40   
  Detach                   75    | .    4    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    6    1    .    2    2    10   .    .    1    .    2    8    12   5    7    1    12   
  Swap                     508   | .    4    3    13   2    17   22   .    3    4    .    5    6    4    2    .    3    23   8    10   5    9    57   10   4    2    1    63   36   69   31   52   10   30   
  Drop                     403   | .    8    2    8    1    14   29   .    6    1    .    4    8    1    .    .    1    12   3    9    13   5    27   .    6    10   1    35   50   37   29   56   3    24   
  Fire                     1013  | .    40   6    33   3    48   36   8    .    4    1    6    9    9    1    .    9    60   18   26   .    25   118  21   4    .    2    85   37   183  34   89   15   83   
  Melee                    74    | .    2    1    .    .    .    3    .    .    11   .    .    6    .    .    .    .    .    .    .    .    .    5    .    .    .    .    14   21   2    .    6    .    3    
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto / *Low)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / Low x2)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp / [*Ext])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    57 | -11/Scrapyard      | Entered Materials
   275 | -10/Materials      | Discovered new exit (range 11)
   301 | -10/Materials      | Build established: Mutant
   457 | -10/Materials      | Discovered new exit (range 10)
   850 | -10/Materials      | Discovered new exit (range 7)
   990 | -10/Materials      | Discovered new exit (range 16)
  1120 | -10/Materials      | Entered Mines
  1146 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1228 | -10/Mines          | Learned location of Recycling (-7)
  1351 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1437 | -10/Mines          | Learned Materials emergency access door positions
  1443 | -10/Mines          | Discovered new exit (range 3)
  1520 | -10/Mines          | Discovered new exit (range 10)
  1699 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1772 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1772 | -10/Mines          | Discovered new exit (range 5)
  1882 | -10/Mines          | Entered Materials
  1882 | -9/Materials       | Accompanied by 1 ally
  1882 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2152 | -9/Materials       | Repaired Med. Armor Plating?
  2201 | -9/Materials       | Repaired EM Shotgun
  2234 | -9/Materials       | Repaired Imp. Ion Engine
  2331 | -9/Materials       | Identified exit to Mines
  2563 | -9/Materials       | Entered Mines
  2771 | -9/Mines           | Learned location of Storage (-7)
  2836 | -9/Mines           | Discovered new exit (range 16)
  2869 | -9/Mines           | Discovered new exit (range 15)
  2875 | -9/Mines           | Learned Materials garrison access intel
  2943 | -9/Mines           | Entered Materials
  2943 | -8/Materials       | Evolved 2 slots: Utility x2
  2944 | -8/Materials       | Loaded intel: 1 garrison access location
  3228 | -8/Materials       | Lost 3 parts (2n1w)
  3338 | -8/Materials       | Lost 6 parts (1p1n3u1w)
  3569 | -8/Materials       | Build established: Scavenger-Mutant
  3624 | -8/Materials       | Discovered new exit (range 8)
  3849 | -8/Materials       | Entered Factory
  3849 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4107 | -7/Factory         | Build established: Hauler-Mutant
  4606 | -7/Factory         | Discovered new exit (range 12)
  4648 | -7/Factory         | Identified exit to Factory
  4791 | -7/Factory         | Discovered new exit (range 15)
  4803 | -7/Factory         | Fabricated S-27 Virus?
  4922 | -7/Factory         | Identified exit to Storage
  4939 | -7/Factory         | Fabricated S-27 Virus?
  5179 | -7/Factory         | Repaired Rocket Launcher
  5213 | -7/Factory         | Repaired Hcp. Storage Unit
  5234 | -7/Factory         | Discovered new exit (range 16)
  5250 | -7/Factory         | Identified exit to Lower Caves
  5524 | -7/Factory         | Entered Lower Caves
  5524 | -7/Lower Caves     | Accompanied by 1 ally
  5554 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6170 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6172 | -7/Lower Caves     | Identified exit to Zion
  6439 | -7/Lower Caves     | Entered Zion
  6477 | -7/Zion            | System corruption cleaned by Quarantine Array
  6525 | -7/Zion            | Given the Hacking Drone Bay
  6564 | -7/Zion            | Discovered new exit (range 13)
  6593 | -7/Zion            | Found Prototype Launcher
  6593 | -7/Zion            | Identified Rocket Array
  6600 | -7/Zion            | Found Prototype Launcher
  6600 | -7/Zion            | Identified Gui. Missile Launcher
  6682 | -7/Zion            | Gained Derelict followers
  6684 | -7/Zion            | Learned location of Data Miner (-6)
  6827 | -7/Zion            | Learned location of Armory (-4)
  6889 | -7/Zion            | Learned location of 1 exit from Factory
  6898 | -7/Zion            | Gained Derelict followers
  7040 | -7/Zion            | Learned location of 1 exit from Factory
  7362 | -7/Zion            | Visited the Megawrench Repair Shop
  7362 | -7/Zion            | Megawrench repaired 8 parts
  7594 | -7/Zion            | Identified exit to Proximity Caves
  7656 | -7/Zion            | Entered Proximity Caves
  7656 | -6/Proximity Caves | Accompanied by 7 allies
  7729 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8363 | -6/Proximity Caves | Spotted B-75 Beast
  8382 | -6/Proximity Caves | Allies destroyed B-75 Beast
  8518 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  8712 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8858 | -6/Proximity Caves | Entered Factory
  8858 | -6/Factory         | Accompanied by 5 allies
  8858 | -6/Factory         | Evolved 2 slots: Utility x2
  8859 | -6/Factory         | Identified exit to Factory
  9134 | -6/Factory         | Identified exit to Lower Caves
  9161 | -6/Factory         | Build established: Hacker-Mutant
  9179 | -6/Factory         | Sucked down chute
  9179 | -6/Factory         | Entered Waste
  9199 | -6/Waste           | Spotted C-40 Crusher
  9220 | -6/Waste           | 3 allies followed down the chute
  9221 | -6/Waste           | Spotted C-40 Crusher
  9232 | -6/Waste           | Spotted C-40 Crusher
  9237 | -6/Waste           | Spotted C-40 Crusher
  9247 | -6/Waste           | Spotted C-40 Crusher
  9250 | -6/Waste           | Warlord forces began an assault
  9268 | -6/Waste           | Allies destroyed C-40 Crusher
  9276 | -6/Waste           | Allies destroyed C-40 Crusher
  9282 | -6/Waste           | Allies destroyed C-40 Crusher
  9292 | -6/Waste           | Allies destroyed C-40 Crusher
  9297 | -6/Waste           | Allies destroyed C-40 Crusher
  9406 | -6/Waste           | Discovered new exit (range 15)
  9599 | -6/Waste           | Identified exit to Factory
  9601 | -6/Waste           | Entered Factory
  9601 | -6/Factory         | Accompanied by 11 allies
  9656 | -6/Factory         | Discovered exit to Lower Caves (range 16)
 10181 | -6/Factory         | Entered Lower Caves
 10181 | -6/Lower Caves     | Accompanied by 8 allies
 10902 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11334 | -6/Lower Caves     | Discovered new exit (range 6)
 11354 | -6/Lower Caves     | Identified exit to Lower Caves
 11359 | -6/Lower Caves     | Entered another Lower Caves area
 11359 | -6/Lower Caves     | Accompanied by 7 allies
 11567 | -6/Lower Caves     | Discovered new exit (range 16)
 11582 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11585 | -6/Lower Caves     | Identified exit to Data Miner
 11952 | -6/Lower Caves     | Entered Data Miner
 11952 | -6/Data Miner      | Accompanied by 7 allies
 11952 | -6/Data Miner      | Discovered new exit (range 7)
 11967 | -6/Data Miner      | Identified exit to Proximity Caves
 11984 | -6/Data Miner      | Met Data Miner
 12007 | -6/Data Miner      | Learned location of Section 7 (-3)
 12007 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12028 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12062 | -6/Data Miner      | Entered Proximity Caves
 12062 | -5/Proximity Caves | Accompanied by 7 allies
 12437 | -5/Proximity Caves | Escorted by Enhanced Grunt
 12641 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 12857 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12959 | -5/Proximity Caves | Entered Factory
 12959 | -5/Factory         | Accompanied by 3 allies
 12959 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12960 | -5/Factory         | Identified exit to Upper Caves
 13004 | -5/Factory         | Discovered new exit (range 15)
 13023 | -5/Factory         | Identified exit to Factory
 13547 | -5/Factory         | Found Prototype Launcher
 13768 | -5/Factory         | Incoming investigation squad redirected
 13791 | -5/Factory         | Fabricated Plasma Sword (x1)
 13814 | -5/Factory         | Build established: Hauler-Mutant
 13832 | -5/Factory         | Identified Mni. Smartbomb Launcher
 13877 | -5/Factory         | Fabricated P-70 Sage?
 14031 | -5/Factory         | Incoming investigation squad redirected
 14257 | -5/Factory         | Local fabrication network quarantined
 14300 | -5/Factory         | Sage 6a assimilated hostile W-25 Informer
 14403 | -5/Factory         | Discovered exit to Factory (range 15)
 14759 | -5/Factory         | First assault squad dispatched
 14776 | -5/Factory         | Incoming assault squad redirected
 14802 | -5/Factory         | Entered Upper Caves
 14802 | -5/Upper Caves     | Accompanied by 1 ally
 14926 | -5/Upper Caves     | Found Alien Artifact
 14926 | -5/Upper Caves     | Identified Core Expander
 14926 | -5/Upper Caves     | Installed Core Expander, added new Utility slot
 15198 | -5/Upper Caves     | Learned 4 Factory zone layouts
 15351 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 15410 | -5/Upper Caves     | Destroyed 7 combat bots
 15523 | -5/Upper Caves     | Learned Factory emergency access door positions
 15652 | -5/Upper Caves     | Build established: Hauler-Gunner
 15752 | -5/Upper Caves     | Found Alien Artifact
 15798 | -5/Upper Caves     | Discovered new exit (range 8)
 16011 | -5/Upper Caves     | Entered another Upper Caves area
 16011 | -5/Upper Caves     | Accompanied by 1 ally
 16051 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 17092 | -5/Upper Caves     | Discovered new exit (range 15)
 17112 | -5/Upper Caves     | Learned Factory trap positions
 17148 | -5/Upper Caves     | Entered Warlord
 17335 | -5/Warlord         | Build established: Hauler-Mutant
 17365 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 17463 | -5/Warlord         | Found Prototype Device
 17887 | -5/Warlord         | Met Warlord
 17901 | -5/Warlord         | Opened Warlord's prototype stash
 17905 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17906 | -5/Warlord         | Found Prototype Device
 17906 | -5/Warlord         | Identified System Purifier
 17915 | -5/Warlord         | Found Prototype Hackware
 17915 | -5/Warlord         | Identified Ghost Barrier
 17920 | -5/Warlord         | Found Prototype Processor
 17929 | -5/Warlord         | Found Prototype Reactor
 18043 | -5/Warlord         | Found Prototype Energy Gun
 18043 | -5/Warlord         | Identified Vortex Rail
 18050 | -5/Warlord         | Found Prototype Energy Gun
 18050 | -5/Warlord         | Identified Vortex Shotgun
 18053 | -5/Warlord         | Found Vortex Shotgun
 18062 | -5/Warlord         | Identified Minesniffer Drone Bay
 18255 | -5/Warlord         | Warlord forces counterattacked
 18334 | -5/Warlord         | Build established: Hacker-Gunner
 18347 | -5/Warlord         | Opened side exit
 18378 | -5/Warlord         | Discovered new exit (range 10)
 18392 | -5/Warlord         | Entered Proximity Caves
 19085 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19124 | -4/Proximity Caves | Learned location of Quarantine (-3)
 19450 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 19788 | -4/Proximity Caves | Entered Factory
 19788 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 19789 | -4/Factory         | Identified exit to Upper Caves
 19790 | -4/Factory         | Loaded intel: 115 trap records
 19916 | -4/Factory         | Repaired Med. Insulated Plating
 19980 | -4/Factory         | Lost 6 parts (2n3u1w)
 19986 | -4/Factory         | System corruption reached 10%
 20342 | -4/Factory         | Found Prototype Processor
 20619 | -4/Factory         | Identified Exp. Target Analyzer
 20619 | -4/Factory         | Identified Exp. Signal Interpreter
 20619 | -4/Factory         | Identified Dimensional Node Initializer
 20619 | -4/Factory         | Identified Vortex Chain Reactor
 20630 | -4/Factory         | Discovered new exit (range 9)
 20829 | -4/Factory         | Discovered new exit (range 11)
 20857 | -4/Factory         | Fabricated Exp. Signal Interpreter?
 21894 | -4/Factory         | Repaired Imp. Phase Shifter
 21988 | -4/Factory         | Repaired Enh. Flexi-carbon Leg
 22078 | -4/Factory         | Repaired Enh. Flexi-carbon Leg?
 22164 | -4/Factory         | Repaired KE Penetrator
 22255 | -4/Factory         | Repaired Enh. Flexi-carbon Leg
 22327 | -4/Factory         | Repaired Rocket Array
 22626 | -4/Factory         | Fabricated Vortex Chain Reactor (x1)
 22724 | -4/Factory         | Entered Upper Caves
 22951 | -4/Upper Caves     | Core integrity fell below 50%
 23094 | -4/Upper Caves     | Learned Research security intel
 23570 | -4/Upper Caves     | Discovered new exit (range 7)
 23581 | -4/Upper Caves     | Identified exit to Upper Caves
 23896 | -4/Upper Caves     | Entered another Upper Caves area
 23896 | -4/Upper Caves     | Discovered new exit (range 10)
 23898 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23915 | -4/Upper Caves     | Identified exit to Zhirov
 23921 | -4/Upper Caves     | Identified exit to Research
 24534 | -4/Upper Caves     | Learned 4 Research zone layouts
 24687 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 24697 | -4/Upper Caves     | Entered Zhirov
 24697 | -4/Zhirov          | Discovered new exit (range 3)
 24699 | -4/Zhirov          | Identified exit to Proximity Caves
 24724 | -4/Zhirov          | Met Zhirov
 24751 | -4/Zhirov          | Learned location of Testing (-2)
 24765 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 24792 | -4/Zhirov          | Found Alien Artifact
 24792 | -4/Zhirov          | Identified Integrated Reactor
 24792 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 24871 | -4/Zhirov          | Found Alien Artifact
 24928 | -4/Zhirov          | Entered Proximity Caves
 25576 | -3/Proximity Caves | Discovered exit to Research (range 14)
 25620 | -3/Proximity Caves | Build established: Hacker-Mutant
 25642 | -3/Proximity Caves | Entered Research
 25642 | -3/Research        | Evolved 2 slots: Utility x2
 25643 | -3/Research        | Identified exit to Quarantine
 25679 | -3/Research        | Identified Transdimensional Reconstructor
 26001 | -3/Research        | Build established: Hacker-Gunner
 26087 | -3/Research        | Found Prototype Protection
 26100 | -3/Research        | Identified Centrium Heavy Armor Plating
 26147 | -3/Research        | Fabricated Exp. Sensor Array (x1)
 27345 | -3/Research        | Entered Quarantine
 27428 | -3/Quarantine      | Found Alien Artifact
 27636 | -3/Quarantine      | Cryocooling Duct disabled
 27651 | -3/Quarantine      | Ambient heat levels rising (+20)
 27651 | -3/Quarantine      | Non-combat units ordered to evacuate
 27674 | -3/Quarantine      | Found Alien Energy Cannon
 27674 | -3/Quarantine      | Identified Core Cannon
 27716 | -3/Quarantine      | Found Sigix Corpse
 27738 | -3/Quarantine      | Build established: Hacker-Mutant
 27834 | -3/Quarantine      | Crushed by falling debris
 28077 | -3/Quarantine      | Identified Phase Redirector
 28159 | -3/Quarantine      | Found Alien Artifact
 28159 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 28159 | -3/Quarantine      | Warped through subspace
 28232 | -3/Quarantine      | Discovered new exit (range 46)
 28282 | -3/Quarantine      | Found Alien Slashing Weapon
 28282 | -3/Quarantine      | Identified Sigix Broadsword
 28422 | -3/Quarantine      | Repaired Centrium Heavy Armor Plating
 28551 | -3/Quarantine      | Identified exit to Research
 28553 | -3/Quarantine      | Initialized slip node
 28579 | -3/Quarantine      | Found Alien Impact Weapon
 28579 | -3/Quarantine      | Identified Core Stripper
 28629 | -3/Quarantine      | Build established: Hacker-Gunner
 28955 | -3/Quarantine      | Spotted Fortress
 28972 | -3/Quarantine      | Destroyed Fortress
 28987 | -3/Quarantine      | Found Vortex Chain Reactor
 28991 | -3/Quarantine      | Found Prototype Device
 28991 | -3/Quarantine      | Identified EM Dispersion Field
 29006 | -3/Quarantine      | Found Prototype Device
 29007 | -3/Quarantine      | Identified Thermal Barrier
 29010 | -3/Quarantine      | Found Prototype Device
 29010 | -3/Quarantine      | Identified Exp. Force Field
 29129 | -3/Quarantine      | Discovered new exit (range 5)
 29134 | -3/Quarantine      | Identified exit to Section 7
 29135 | -3/Quarantine      | Entered Section 7
 29140 | -3/Section 7       | Spotted S7 Guard
 29214 | -3/Section 7       | Found Alien Artifact
 29214 | -3/Section 7       | Identified Core Regenerator
 29214 | -3/Section 7       | Used Core Regenerator, restored core integrity (+325)
 29643 | -3/Section 7       | Found Integrated Reactor
 29643 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 29679 | -3/Section 7       | Found Alien Artifact
 29688 | -3/Section 7       | Identified Integrated Dissipator
 29688 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29787 | -3/Section 7       | Spotted S7 Guard
 29824 | -3/Section 7       | Destroyed S7 Guard
 29838 | -3/Section 7       | Found Prototype Protection
 29838 | -3/Section 7       | Identified Hvy. Regenerative Plating
 29860 | -3/Section 7       | Found Alien Artifact
 29872 | -3/Section 7       | Identified Core Membrane
 29872 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 30124 | -3/Section 7       | Found Prototype Device
 30178 | -3/Section 7       | Spotted S7 Guard
 30195 | -3/Section 7       | Found Alien Artifact
 30215 | -3/Section 7       | Destroyed S7 Guard
 30223 | -3/Section 7       | Found Hvy. Regenerative Plating
 30227 | -3/Section 7       | Identified Adv. Kinecellerator
 30228 | -3/Section 7       | Identified Integrated Singularity Reactor
 30228 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 30603 | -3/Section 7       | Lost 3 parts (1p2w)
 30824 | -3/Section 7       | Discovered exit to Research (range 15)
 30885 | -3/Section 7       | First assault squad dispatched
 30897 | -3/Section 7       | Spotted B-86 Titan
 30912 | -3/Section 7       | Incoming assault squad redirected
 30924 | -3/Section 7       | Destroyed B-86 Titan
 30926 | -3/Section 7       | Incoming investigation squad redirected
 31051 | -3/Section 7       | Spotted Alpha 7
 31077 | -3/Section 7       | Destroyed Alpha 7
 31165 | -3/Section 7       | Spotted Alpha 7
 31197 | -3/Section 7       | Destroyed Alpha 7
 31295 | -3/Section 7       | Lost 3 parts (1n2w)
 31307 | -3/Section 7       | Destroyed 11 combat bots
 31585 | -3/Section 7       | Lost 3 parts (1n1u1w)
 31589 | -3/Section 7       | Spotted Executioner
 31590 | -3/Section 7       | Spotted Executioner
 31611 | -3/Section 7       | Destroyed Executioner
 31615 | -3/Section 7       | Destroyed Executioner
 31616 | -3/Section 7       | Core integrity fell below 50%
 31628 | -3/Section 7       | Found Prototype Launcher
 31628 | -3/Section 7       | Identified Tactical Quantum Warhead
 31638 | -3/Section 7       | Lost 3 parts (2n1w)
 31660 | -3/Section 7       | Incoming assault squad redirected
 31827 | -3/Section 7       | Incoming assault squad redirected
 31851 | -3/Section 7       | Entered Research
 31851 | -2/Research        | Warlord forces began assault on 0b10
 31851 | -2/Research        | Evolved 2 slots: Utility x2
 31888 | -2/Research        | Identified exit to Testing
 31961 | -2/Research        | Research machine network offline
 32161 | -2/Research        | Borebot progress halted
 32305 | -2/Research        | Borebot progress halted
 32334 | -2/Research        | Build established: Scavenger-Gunner
 32529 | -2/Research        | Spotted Striker
 32533 | -2/Research        | Spotted Striker
 32538 | -2/Research        | Destroyed Striker
 32552 | -2/Research        | Destroyed Striker
 32587 | -2/Research        | Spotted Striker
 32600 | -2/Research        | Destroyed Striker
 32646 | -2/Research        | Destroyed 9 combat bots
 32646 | -2/Research        | Lost 7 parts (1p3n2u1w)
 32877 | -2/Research        | Found Tactical Quantum Warhead
 32995 | -2/Research        | Found Prototype Processor
 32995 | -2/Research        | Identified Exp. Core Analyzer
 33028 | -2/Research        | Warlord destroyed during the assault
 33038 | -2/Research        | Entered Testing
 33053 | -2/Testing         | Garrison activated, responded to threat
 33067 | -2/Testing         | Build established: Scavenger-Skirmisher
 33104 | -2/Testing         | Spotted PP-PR7IQKKVLX
 33123 | -2/Testing         | Destroyed PP-PR7IQKKVLX
 33139 | -2/Testing         | Found Prototype Reactor
 33139 | -2/Testing         | Identified Zero-point Reactor
 33169 | -2/Testing         | Found Prototype Special Weapon
 33169 | -2/Testing         | Identified Gui. Remote Datajack
 33288 | -2/Testing         | First assault squad dispatched
 33321 | -2/Testing         | Found Prototype Energy Gun
 33321 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 33729 | -2/Testing         | Found Prototype Device
 33778 | -2/Testing         | Identified Exp. Shield Generator
 33835 | -2/Testing         | Found Prototype Hackware
 33835 | -2/Testing         | Identified System Mapper
 33858 | -2/Testing         | Protovariant out of control (PH-CZ0QJJ7DSQ)
 33858 | -2/Testing         | Unleashed a protovariant (PH-CZ0QJJ7DSQ)
 33875 | -2/Testing         | Spotted Striker
 33879 | -2/Testing         | Spotted Striker
 33883 | -2/Testing         | Destroyed Striker
 33891 | -2/Testing         | Spotted Alpha 7
 33894 | -2/Testing         | Fabricated Exp. Target Analyzer?
 33895 | -2/Testing         | Destroyed Striker
 33915 | -2/Testing         | Destroyed Alpha 7
 33922 | -2/Testing         | Found Prototype Ballistic Gun
 33922 | -2/Testing         | Identified Multirail
 33926 | -2/Testing         | Found Exp. Target Analyzer
 33957 | -2/Testing         | Found Exp. Targeting Computer
 34028 | -2/Testing         | Stole the SGEMP Prototype
 34095 | -2/Testing         | Found Prototype Ballistic Cannon
 34095 | -2/Testing         | Identified Omega Cannon
 34150 | -2/Testing         | Found Prototype Ballistic Cannon
 34150 | -2/Testing         | Identified Perforator
 34355 | -2/Testing         | Local fabrication network quarantined
 34395 | -2/Testing         | Found Exp. ECM Suite
 34412 | -2/Testing         | Found Prototype Energy Cannon
 34412 | -2/Testing         | Identified Cld. Nova Cannon
 34556 | -2/Testing         | Incoming assault squad redirected
 34725 | -2/Testing         | Discovered new exit (range 14)
 34781 | -2/Testing         | Identified exit to Access
 34804 | -2/Testing         | Entered Access
 34804 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 34805 | -1/Access          | Loaded intel: 108 machine locations
 34805 | -1/Access          | Loaded intel: 86 trap records
 34805 | -1/Access          | Identified exit to Surface
 34805 | -1/Access          | Discovered exit to Surface (range 141)
 34805 | -1/Access          | Identified exit to Command
 34805 | -1/Access          | Discovered exit to Command (range 95)
 34805 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 34805 | -1/Access          | Zhirov transferred Access data
 34833 | -1/Access          | Found Quantum Capacitor
 34893 | -1/Access          | Incoming investigation squad redirected
 35057 | -1/Access          | Found Unknown Protection
 35068 | -1/Access          | Identified Adv. Powered Armor
 35083 | -1/Access          | First assault squad dispatched
 35094 | -1/Access          | Zhirov warped through subspace
 35278 | -1/Access          | Entered Command
 35301 | -1/Command         | Spotted B-99 Colossus
 35528 | -1/Command         | First assault squad dispatched
 35539 | -1/Command         | Lost 3 parts (1p2w)
 35544 | -1/Command         | Incoming assault squad redirected
 35583 | -1/Command         | Disengaged cave seal
 35583 | -1/Command         | Wild derelicts emerged from the dark tunnel
 35585 | -1/Command         | Phase Generator disabled
 35685 | -1/Command         | Wild derelicts emerged from the dark tunnel
 35685 | -1/Command         | Failed to warp due to unstable space
 35729 | -1/Command         | Incoming investigation squad redirected
 35770 | -1/Command         | Lost 5 parts (1p1n1u2w)
 35833 | -1/Command         | P-80 Master assimilated allied HS-J3V(h)
 35983 | -1/Command         | Destroyed 19 combat bots
 36081 | -1/Command         | Incoming assault squad redirected
 36221 | -1/Command         | Spotted M Guard
 36228 | -1/Command         | Spotted Combat Programmer
 36229 | -1/Command         | Spotted Combat Programmer
 36234 | -1/Command         | Spotted M Guard
 36298 | -1/Command         | Core integrity fell below 50%
 36323 | -1/Command         | Incoming investigation squad redirected
 36333 | -1/Command         | Incoming assault squad redirected
 36335 | -1/Command         | Core integrity fell below 20%
 36357 | -1/Command         | Incoming assault squad redirected
 36392 | -1/Command         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
36353_ C-30 ARC bursts open, deploying its payload.
36353_ G-73 Enforcer unfolds itself.
36353_ B-74 Champion unfolds itself.
36353_ G-73 Enforcer unfolds itself. <x2>
36353_ E-15 Imp unfolds itself.
36353_ Biometal Leg destroyed.
36356_ EMDS Slug penetrates B-74 Champion.
36356_ Terminal disabled.
36357_ ALERT: Higher priority target reported, redirecting assault.
36366_ Exp. Energy Well blown off.
36366_ System Mapper blown off.
36366_ E-15 Imp destroyed.
36370_ Penetrated by EMDS Slug.
36370_ Adv. Terrain Scan Processor destroyed.
36370_ Exp. Core Analyzer destroyed.
36370_ Door malfunctions.
36375_ EMDS Slug penetrates P-80 Master.
36375_ P-80 Master resets P-80 Master, system corruption cleaned.
36377_ Penetrated by EMDS Slug.
36384_ Acquired Gyrokinetic Inverter.

 Map 
-----
+----------------------------------------------------+
|   /       #   ??   ?   #?###?###########?##""""    |
|   #       #? ?? ? ???  #??#?#?#####?#####?#""""    |
|   /       # ?? ?  ?  ??# #??##?###??####?##""""    |
|   #       #???? ""??  "# ?###??#?####?#####""""    |
| ###       #???????????"# ?##?#?###?##???###        |
|           #????"????????????#?#######??####        |
|           +???????????"??###?#########?##?######## |
|      ######???????????????#?#??####?###?##??####?# |
|      #?????????????????????#???#########?#######?? |
|      #??????????????? ?#???##???##?##?###########? |
|      #????????????????????#??#?#?#?####?#????#?#?? |
|      #???????????????????????#????##?#######?##### |
| ###  #???????????????###+####??##??##?###?####???? |
| ??#  #???????????????#      #??????#?#?###?###??#? |
| ???  #???????????????#      #??????##?###??###??## |
| ???  #???????????????#      #??????#?##????#??#?#? |
| ???  #???????????????#      #??????????#????#??#?# |
| ???+##???????????????#      #??????????#????#????? |
| ?????????????????????#""    ####????????????????#? |
| ?????????????????????#""    """??????????#????#?#? |
| ?????????????????????#"T     T???????????????????? |
| ?????????????????????#""    "???????????????????#? |
| ?????????????????????#""    #????????????????????? |
| ?????????????????????#      #????????????????????? |
| ??#+#??????????????????     ????###########??????? |
| ??# #??????????#    ##+##@#######         #??????? |
| ??# #??????????#                /         #??????? |
| ### ##?????????#    ##### #######         #??????? |
|      #????????##+#??????# #?????#         #??????? |
|      +????????#     ????# #?????#         #??????? |
| ##   #????????#       ??#p#?????#         #??????? |
|  #   #????????# !!!     # #######         #??????? |
|  /   #????????# !!      +       /         #??????? |
|  ### #????????# !!      # #################??????? |
|  #?# #################### #?######???????????????? |
|  #?# %!                   #?     #???????????????? |
|  #?#                      #      #???????????????? |
| ##?#                      #      #???????????????? |
| ???#                      +      #???????????????? |
| ???#############/##########      #???????????????? |
| ??????????????*    ????????      #???????????????? |
| ????????????         ???????######???????????????? |
| ???????????#         #???????????????????????????? |
| ???????????#         #???????????????????????????? |
| ???????????###########???????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           162
Coolant Potential          80
Energy Generation          97
Energy Capacity            1250
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       210
Base Temperature (-)       200
Armor Coverage             1575
Resistance: EM             75
Core Shielding             30
Utility Shielding          90
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Matter Filtering           50
Particle Charging          25
Kinecelleration            50
Offensive Hacking          34
Defensive Hacking          34

 Item Schematics 
-----------------
          Imp. Flight Unit | -9/Materials  | Scanalyzed
         Hcp. Storage Unit | -9/Materials  | Scanalyzed
             Hacking Suite | -9/Materials  | Scanalyzed
             System Shield | -8/Materials  | Scanalyzed
          Cld. Pulse Rifle | -7/Factory    | Scanalyzed
                  Riot Gun | -7/Zion       | Free
             Hvy. Riot Gun | -7/Zion       | Free
             Plasma Flamer | -7/Zion       | Free
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Exp. Flexi-carbon Leg | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
   Exp. Signal Interpreter | -4/Factory    | Scanalyzed
      Vortex Chain Reactor | -4/Factory    | Scanalyzed
         Lrn. Sensor Array | -4/Factory    | Scanalyzed
        Imp. Weapon Cycler | -4/Factory    | Scanalyzed
         Exp. Sensor Array | -4/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
      Exp. Target Analyzer | -3/Research   | Scanalyzed
           Adv. Myomer Leg | -3/Research   | Scanalyzed
       EM Dispersion Field | -2/Testing    | Scanalyzed
           Coolant Network | -2/Testing    | Scanalyzed
        Adv. Weapon Cycler | -2/Testing    | Scanalyzed

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
              S-27 Virus | x4 | -7/Factory  | Preloaded
              S-27 Virus | x4 | -7/Factory  | Preloaded
            Plasma Sword | x1 | -5/Factory  
               P-70 Sage | x2 | -5/Factory  
 Exp. Signal Interpreter | x1 | -4/Factory  
    Vortex Chain Reactor | x1 | -4/Factory  
       Exp. Sensor Array | x1 | -3/Research 
    Exp. Target Analyzer | x1 | -2/Testing  

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Core Cannon
High-powered Transdimensional Reconstructor
Sigix Broadsword
Dimensional Node Initializer
Core Stripper
Core Regenerator
Integrated Dissipator
Core Membrane
Integrated Singularity Reactor
Phase Redirector
Transdimensional Reconstructor

 Achievements 
--------------
More Power To You
Rampage
Special Delivery
Sunderer

 Challenges 
------------
None

 Game 
------
Seed              SpikedCompactTerminator
  Manual?         0
Play Time         07:36:17
  Cumulative      136.3 hours
  Start           2021.08.22 @ 02:12:54
  End             2021.08.22 @ 22:44:01
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          81
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 929d2eb1-57af-4a07-bee7-7aac196d6df1