Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 17:23:57 Player: Chris Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1623) 1623 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3768 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Wheel Compact Wheel Huge Storage Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Terrain Scanner > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Light Cannon [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Matter Pod Device Terrain Scanner Storage Medium Matter Pod Protection Reactive Plating Weapon Improved Light Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 40 | 6 4 4 20 6 Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 2 8 . Treads 6 | 2 . 2 2 . Leg . | . . . . . Wheel 4 | . . . 4 . Hover 2 | . . . 2 . Flight . | . . . . . Utility 8 | . 2 . 2 4 Device 3 | . . . 2 1 Storage 4 | . 2 . . 2 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 15 | 3 2 1 7 2 Energy Gun 6 | 3 . 1 2 . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . . . 3 . Ballistic Cannon 4 | . 2 . 1 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Corrupted Parts 1 | . . . 1 . System Corruption 2 | . . . 2 . Parts Lost 22 | . . . 13 9 Power 3 | . . . 1 2 Propulsion 4 | . . . 3 1 Utility 6 | . . . 4 2 Weapon 9 | . . . 5 4 Highest Loss Streak 6 | . . . 5 6 To Critical Strikes 1 | . . . 1 . Average Backups 2 | . . 2 3 5 Power . | . . . . . Propulsion 1 | . . 1 2 4 Utility . | . . . . . Weapon . | . . 1 1 . Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 93 87 84 41 Engine 17 | . 14 18 21 11 Treads 16 | . 28 22 8 5 Wheel 1 | . . . 3 . Hover 1 | . . . 4 . Device 4 | . . . 11 1 Storage 12 | . 22 22 4 4 Energy Gun 3 | . 2 3 4 5 Ballistic Gun 7 | . . . 18 . Ballistic Cannon 14 | . 25 22 5 1 Launcher 1 | . . . 1 6 Peak Build Rating 18 | 5 9 12 18 14 Average Rating 10 | 3 8 10 13 9 On Entrance 7 | . 5 9 12 10 Avg Prop Armor Cover (%) 10 | . 25 . 5 . Naked Turns . | . . . . . Heaviest Build 105 | 7 15 21 29 105 Greatest Support 43 | 40 40 40 43 20 Greatest Overweight (x) 34 | . 2 . 4 34 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 5 5 5 25 Average Capacity 5 | 5 5 5 5 13 Most Carried 5 | . 1 3 5 5 Average Carried 2 | . . 2 3 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 1 3 5 5 Class Distribution -------------------- 57% | Mutant 14% | Scavenger-Skirmisher 12% | Gunner 7% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1680 | 192 638 152 583 115 Remotely . | . . . . . Salvage Created 1847 | . 419 186 1032 210 Parts 120 | . 43 14 55 8 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 36 | . 10 5 20 1 Guns 14 | . . 1 13 . Cannons 20 | . 10 4 5 1 AOE 2 | . . . 2 . Classes Destroyed 8 | . 5 2 . 1 Worker 6 | . 3 . 3 . Builder 3 | . 3 . . . Hauler 1 | . . . . 1 Recycler 4 | . 1 . 1 2 Operator 1 | . . 1 . . Watcher 6 | . 2 1 2 1 Grunt 24 | . 10 2 12 . Sentry 12 | . . 3 8 1 Best Kill Streak 7 | . 5 3 7 3 Combat Bots Only 7 | . 3 2 7 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 292 | . 36 18 120 118 Missed 78 | . 14 8 22 34 Hits 214 | . 22 10 98 84 Projectile 214 | . 22 10 98 84 Critical Strikes 5 | . . . 1 4 Damage Taken 3256 | . 282 126 1523 1325 Core 914 | . 68 26 263 557 Absorbed by Shields . | . . . . . Ignored by Resistances 27 | . . . . 27 Core Remaining (%) 66 | 100 72 . 27 . Volleys Fired 152 | . 40 21 77 14 Largest 3 | . 2 3 3 3 Hottest 161 | . 66 111 111 161 Shots Fired 343 | . 80 45 188 30 Gun 159 | . . 3 148 8 Cannon 170 | . 80 42 34 14 Launcher 14 | . . . 6 8 Special . | . . . . . Kinetic 291 | . 80 42 164 5 Thermal 17 | . . . . 17 Explosive 14 | . . . 6 8 Electromagnetic 21 | . . 3 18 . Robot Hit Streak 8 | . 6 5 8 3 Robot Miss Streak 9 | . 9 3 6 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 176 | . 34 24 104 14 Core Hits 85 | . 20 9 46 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 2 4 2 . Blast 8 | . 2 4 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3617 | . 872 468 1681 596 Guns 1248 | . . 34 1200 14 Cannons 1863 | . 871 434 359 199 Explosions 490 | . . . 119 371 Melee . | . . . . . Ramming 16 | . 1 . 3 12 Kinetic 2790 | . 871 434 1411 74 Thermal 139 | . . . . 139 Explosive 490 | . . . 119 371 Electromagnetic 182 | . . 34 148 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 . Average Corruption 4 | . . . 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . . 25 . Message Errors 4 | . . . 4 . Matter Fused 8 | . . . 8 . Heat Flow Errors 4 | . . . 4 . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . . 3 . Data Loss (major) 3 | . . . 3 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 66 | . 29 20 . 17 Projectiles 54 | . 29 20 . 5 Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks 9 | . 7 1 1 . Impact 1 | . . . 1 . Kinetic 8 | . 7 1 . . Secondary . | . . . . . Self-Inflicted Damage 29 | . . . . 29 Shots 1 | . . . . 1 Rammed 10 | . 1 . 1 8 Targets Rammed 10 | . 1 . 1 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 515 | . 60 80 385 515 Average Temperature 80 | . 16 24 99 166 Received Heat Transfer 1311 | . 156 48 486 621 Effects 3 | . . . . 3 Shutdowns 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 222 | . . . . 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 187 | . 98 76 187 73 Initial 72 | . . 7 13 72 Average 45 | . 33 30 65 39 Influence Increases 1274 | . 310 167 703 94 Destroy 0b10 Robot/C 720 | . 200 100 400 20 Destroy 0b10 Robot/NC 105 | . 45 10 30 20 Destroy Leader 224 | . 44 52 114 14 Successful Hack 1 | . . 1 . . Disable Machine 90 | . 15 . 75 . Destroy Structure 104 | . 6 4 54 40 Lose Combat Pursuer 30 | . . . 30 . Influence Decreases 1274 | . 291 155 561 267 Entered New Map 131 | . . 12 18 101 Time Decay 947 | . 291 143 413 100 Lost Part 196 | . . . 130 66 Squads Dispatched 12 | . 3 2 3 4 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 6 | . 2 1 1 2 Assault . | . . . . . Garrison 4 | . . . 2 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 5 | . 1 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 18 6 24 11 Peak Tracking Total 6 | . 3 2 5 6 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 6 | . 1 . 5 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 10 | . 3 2 4 1 Terminals 9 | . 3 2 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 7 5 4 1 Successful 11 | . 6 3 1 1 Failed 6 | . 1 2 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 7 5 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 6 3 1 1 Record 7 | . 5 1 1 . Alert Level 2 | . . 1 . 1 Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 752 | . . . 694 58 Terrain 752 | . . . 694 58 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2687 | 92 888 355 1093 259 Spaces Moved 1298 | 59 475 174 490 100 Core 64 | 10 5 . . 49 Treads 966 | 49 470 174 222 51 Legs . | . . . . . Wheels 147 | . . . 147 . Hover 121 | . . . 121 . Flight . | . . . . . Fastest Speed 50 | 50 150 160 90 50 Average Speed 165 | 141 159 160 168 197 Slowest Speed 1750 | 160 160 160 320 1750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 6 | . . . . 6 Cave-ins Triggered 2 | . . . 1 1 Exploration Rate (%) 33 | 4 74 16 60 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 115 | . 6 3 53 53 Melee . | . . . . . Projectile 14 | . 6 3 2 3 AOE 101 | . . . 51 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1511 | 65 521 206 590 129 Wait 9 | 1 . 8 . . Move 1293 | 58 474 173 489 99 Hop . | . . . . . Pick Up 1 | . 1 . . . Fast Attach 24 | 5 2 2 10 5 Attach 1 | . . . . 1 Detach 1 | . . . . 1 Swap 17 | 1 3 2 11 . Drop 2 | . . . 2 . Fire 152 | . 40 21 77 14 Melee . | . . . . . Ram 8 | . . . . 8 Kick . | . . . . . Crush 2 | . 1 . 1 . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Met a group of wandering Federalists 212 | -10/Materials | Lost 5 allies 230 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 10) 809 | -10/Materials | Discovered new exit (range 7) 853 | -10/Materials | Discovered new exit (range 9) 951 | -10/Materials | Discovered new exit (range 13) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1301 | -9/Materials | Discovered new exit (range 12) 1336 | -9/Materials | Entered Storage 1455 | -9/Storage | Crushed by falling debris 1493 | -9/Storage | Lost 5 parts (1p1n1u2w) 1510 | -9/Storage | Destroyed 7 combat bots 1754 | -9/Storage | Core integrity fell below 50% 1973 | -9/Storage | Lost 3 parts (1n1u1w) 2242 | -9/Storage | Garrison activated, responded to threat 2397 | -9/Storage | Discovered new exit (range 15) 2415 | -9/Storage | Lost 3 parts (1n1u1w) 2429 | -9/Storage | Entered Materials 2429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2583 | -8/Materials | Garrison activated, responded to threat 2619 | -8/Materials | Core integrity fell below 50% 2637 | -8/Materials | Lost 6 parts (2p1n3w) 2666 | -8/Materials | Core integrity fell below 20% 2683 | -8/Materials | Crushed by falling debris 2688 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02676_ Reactive Plating destroyed. 02677_ Slug penetrates Wall. 02681_ U-05 Engineer builds a Wall. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 02683_ U-05 Engineer builds a Wall. 02683_ The unstable cave ceiling collapses. 02683_ Crushed by falling debris. 02685_ U-05 Engineer lays Concrete. 02686_ Acquired 28 matter. 02686_ U-05 Engineer builds a Wall. 02687_ Slammed into G-47 Trooper. 02687_ U-05 Engineer lays Concrete. 02688_ U-05 Engineer builds a Door. 02688_ Slammed into G-47 Trooper. 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"??????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #??#??????????????????? | | ???????????????????????#r #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? r ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordChromionSheargun Manual? 0 Play Time 00:25:00 Cumulative 17.0 hours Start 2026.08.12 @ 12:13:58 End 2026.08.12 @ 17:23:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 64/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cd6848c-c562-480b-a264-cc8990e11aac