Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.30 @ 16:37:58 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (4120) 4120 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 9554 Bonus ------- High Alert Combat Kills 243 Entered Garrisons 200 Registered with UFD 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 70/100 System Corruption 0% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Microactuators > --- WEAPON (3) ------- Axe > --- INVENTORY (15) --- Scrap Suit Large Storage Unit High-capacity Battery (250) Experimental Terrain Scanner Hacking Suite Mapping Drone Bay (3/3) Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Titanium Leg Cargo Legs > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Coolant Injector Large Storage Unit Makeshift Light Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Overtuned Pulse Rifle Precision Beam Rifle Heavy Gauss Cannon > --- INVENTORY -------- Nuclear Core Titanium Leg Titanium Leg Titanium Leg Scrap Suit Large Storage Unit High-capacity Battery Experimental Terrain Scanner Mapping Drone Bay Enhanced Autogun Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Gauss Cannon CPS Tube [Rating: 80] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Cargo Legs Treads Light Treads Leg Cargo Legs Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor A0-MCA's Component Scanner Protection Makeshift Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Subdweller Shrapnel Launcher Special Weapon CPS Tube Build | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Slots Evolved 8 | . . . 4 . . . 4 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 2 . . . 3 . Weapon 1 | . . . 1 . . . . . Parts Attached 78 | . 10 8 25 8 . 3 10 14 Power 11 | . 2 1 2 . . 1 3 2 Engine 6 | . 2 1 1 . . . 1 1 Core 5 | . . . 1 . . 1 2 1 Reactor . | . . . . . . . . . Propulsion 14 | . 3 2 2 2 . 1 . 4 Treads 2 | . . 2 . . . . . . Leg 12 | . 3 . 2 2 . 1 . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 2 . 7 1 . 1 4 2 Device 11 | . . . 5 . . . 4 2 Storage 1 | . 1 . . . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 4 | . 1 . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 36 | . 3 5 14 5 . . 3 6 Energy Gun 5 | . . . 1 3 . . 1 . Energy Cannon 8 | . 2 3 3 . . . . . Ballistic Gun 10 | . 1 1 6 2 . . . . Ballistic Cannon 7 | . . 1 . . . . 2 4 Launcher 4 | . . . 4 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . Parts Lost 31 | . 1 2 3 . . . 5 20 Power 7 | . 1 . 1 . . . 2 3 Propulsion 5 | . . . . . . . . 5 Utility 9 | . . 1 1 . . . 1 6 Weapon 10 | . . 1 1 . . . 2 6 Highest Loss Streak 11 | . 1 1 2 . . . 2 11 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 92 94 86 90 91 90 82 64 Engine 6 | . 13 14 4 . . . 3 . Core 3 | . . . 2 8 8 7 6 3 Treads 4 | . . 24 2 . . . . . Leg 15 | . 27 3 13 16 16 16 12 14 Device 9 | . . . 17 16 16 12 19 16 Storage 10 | . 17 14 7 8 8 8 6 6 Processor 1 | . . . . . . 3 6 4 Protection 10 | . 3 8 12 15 16 16 8 3 Energy Gun 6 | . 11 . . 8 8 8 9 . Energy Cannon 5 | . 8 16 6 . . . . . Ballistic Gun 11 | . 8 9 15 15 16 16 5 . Peak Build Rating 80 | 6 10 12 57 52 52 58 80 70 Average Rating 35 | 6 7 10 46 50 52 54 72 50 On Entrance 35 | 6 6 10 12 52 52 52 58 69 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 12 34 33 49 45 42 42 63 57 Greatest Support 75 | 20 20 40 75 75 72 72 72 72 Greatest Overweight (x) 11 | . 1 1 . . . . . 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 Average Carried 13 | 5 9 14 14 14 15 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 14 15 15 15 15 8 Class Distribution -------------------- 44% | Mutant 40% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Matter Collected 2901 | 200 224 234 923 449 . 68 549 254 Remotely . | . . . . . . . . . Salvage Created 4054 | . 644 581 1129 650 58 . 882 110 Parts 202 | . 32 38 63 27 5 . 35 2 Haulers Intercepted 5 | . 2 . 1 2 . . . . Recyclers Shooed 4 | . 2 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . 1 . . . . . . Prevented 3 | . . 3 . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Combat Hostiles Destroyed 95 | . 16 10 32 10 1 . 18 8 Guns 52 | . 5 4 18 10 1 . 13 1 Cannons 29 | . 10 6 3 . . . 3 7 AOE 12 | . 1 . 11 . . . . . Classes Destroyed 15 | . 3 2 5 1 . . 3 1 Worker 1 | . . . 1 . . . . . Builder 5 | . . . 4 . . . 1 . Tunneler 2 | . . . 2 . . . . . Hauler 5 | . 2 . 1 2 . . . . Operator 2 | . . . . 1 . . 1 . Swarmer 24 | . 6 3 10 . . . 2 3 Grunt 39 | . 10 . 16 5 . . 5 3 Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . . . . 1 Sentry 13 | . . . 5 4 1 . 3 . Hunter 5 | . . . 1 1 . . 3 . Programmer 2 | . . . . . . . 2 . Behemoth 2 | . . . . . . . 1 1 Subdweller 7 | . . 7 . . . . . . Zionite 2 | . . 2 . . . . . . Best Kill Streak 12 | . 3 3 12 3 1 . 6 4 Combat Bots Only 9 | . 3 3 9 3 1 . 6 4 Max Kills in Single Turn 3 | . 1 1 3 2 1 . 2 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 3 | . 1 . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Hostile Shots Fired 905 | . 97 36 160 41 2 . 350 219 Missed 263 | . 30 6 48 13 . . 111 55 Damage Taken 6740 | . 592 440 1004 327 21 . 1530 2826 Core 1211 | . 98 100 138 14 . . 145 716 Absorbed by Shields 988 | . . . 312 . . . 676 . Redirected to Shielding 100 | . 20 30 17 12 . . 21 . Ignored by Resistances 2205 | . 186 106 380 92 6 . 672 763 Regen/Repaired (Parts) 410 | . 62 . 212 124 . . . 12 Core Remaining (%) 64 | 100 . 20 . . . 72 . . Volleys Fired 366 | . 53 90 57 40 2 . 81 43 Largest 3 | . 2 2 3 3 3 . 3 2 Hottest 202 | . 80 112 112 122 109 . 202 141 Shots Fired 795 | . 106 152 138 120 6 . 200 73 Gun 540 | . 77 54 104 120 6 . 176 3 Cannon 240 | . 29 98 20 . . . 24 69 Launcher 14 | . . . 14 . . . . . Special 1 | . . . . . . . . 1 Kinetic 480 | . 29 81 118 80 4 . 99 69 Thermal 207 | . 61 . . 40 2 . 101 3 Explosive . | . . . . . . . . . Electromagnetic 107 | . 16 71 20 . . . . . Robot Hit Streak 42 | . 22 37 26 16 19 . 42 19 Robot Miss Streak 8 | . 3 2 2 1 1 . 4 8 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 8 | . 1 . 3 1 . . 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . Shots Hit Robots 540 | . 81 69 96 69 4 . 158 63 Core Hits 250 | . 28 28 67 25 2 . 51 49 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . 1 1 . 5 . . 8 5 Burn 10 | . . . . 5 . . 5 . Destroy 2 | . . 1 . . . . 1 . Blast 7 | . . . . . . . 2 5 Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12473 | . 1082 1059 3920 1113 84 . 3267 1948 Guns 6288 | . 586 202 1604 1113 64 . 2658 61 Cannons 3993 | . 471 752 315 . . . 568 1887 Explosions 2172 | . 25 105 2001 . . . 41 . Melee . | . . . . . . . . . Ramming 20 | . . . . . 20 . . . Kinetic 8039 | . 143 202 3521 646 46 . 1594 1887 Thermal 2947 | . 664 105 . 467 18 . 1632 61 Explosive 84 | . . . 84 . . . . . Electromagnetic 1383 | . 275 752 315 . . . 41 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . 49 . . . . 15 Projectiles 15 | . . . . . . . . 15 Explosions 49 | . . . 49 . . . . . Melee . | . . . . . . . . . Knockbacks 28 | . . . . . . . 10 18 Impact . | . . . . . . . . . Kinetic 27 | . . . . . . . 9 18 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 97 | . 26 . 71 . . . . . Shots 3 | . 1 . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 431 | . 294 4 199 88 41 . 431 104 Average Temperature 93 | . 87 3 78 27 24 . 157 45 Received Heat Transfer 2559 | . 339 72 542 144 9 . 313 1140 Effects 15 | . . . . . . . 15 . Shutdowns 5 | . . . . . . . 5 . Interference 6 | . . . . . . . 6 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 21 | . 2 . . 6 . . 13 . Heat Transferred 7033 | . 1457 50 . 1369 37 . 3970 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Peak Influence 885 | . 218 . 885 458 150 . 351 401 Initial 260 | . . . . 260 150 . . 216 Average 186 | . 59 . 355 298 111 . 170 343 Maximum Alert Level 3 | . 1 . 3 2 . . 1 2 Low Security (%) 64 | 100 89 . 46 13 100 . 70 . Level 1 23 | . 10 . 12 72 . . 29 68 Level 2 6 | . . . 14 13 . . . 31 Level 3 5 | . . . 25 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . 6 1 . . 5 . Investigation 4 | . 3 . 1 . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . . 3 1 . . 1 . Assault . | . . . . . . . . . Garrison 5 | . . . 2 . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Distress Signals 8 | . 3 . 3 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 31 12 49 12 1 . 26 14 Peak Tracking Total 9 | . 5 3 9 4 1 . 6 6 Tactical Retreats 5 | . 1 1 2 . . . . 1 Traps | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Traps Triggered 4 | . 1 2 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Machines Disabled 15 | . . 1 6 3 . . 4 1 Max in Single Turn 2 | . . 1 2 1 . . 2 1 Garrison Access 2 | . . . 1 1 . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Machines Accessed 42 | . 9 1 12 8 6 1 5 . Terminals 28 | . 6 . 9 5 5 . 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . 1 . 1 2 . . . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 109 | . 19 1 46 15 14 5 9 . Successful 66 | . 16 1 23 10 6 5 5 . Failed 42 | . 2 . 23 5 8 . 4 . Catastrophic 3 | . . . 1 1 . . 1 . Database Lockouts 1 | . 1 . . . . . . . Manual 57 | . 14 . 19 7 11 . 6 . Terminals 77 | . 15 . 33 9 13 . 7 . Fabricators 1 | . . . . . . . 1 . Repair Stations 13 | . 2 . 7 4 . . . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 5 | . . . 5 . . . . . Garrison Access 4 | . . . 1 2 . . 1 . Terminal Hacks 24 | . 5 1 7 3 2 5 1 . Robot Analysis 7 | . 2 . . . . 5 . . Prototype ID Bank 7 | . 2 . 3 . 2 . . . Open Door 3 | . . . . 3 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . Locate Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 11 | . 2 . 6 3 . . . . Scan Component 6 | . 1 . 3 2 . . . . Repair 5 | . 1 . 3 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 3 | . . . 1 1 . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 25 | . 9 . 7 3 4 . 2 . Terminals 21 | . 7 . 6 3 3 . 2 . Botnet 8 | . 2 . . 1 3 . 2 . Skim 13 | . 5 . 6 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . Tunnel 3 | . 2 . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 4 . 11 3 4 . 5 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 39 | . . . . . . . 39 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired 5 | . 1 . 3 1 . . . . Time 202 | . 26 . 132 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Robot Analysis Total 7 | . 2 . . . . 5 . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Turns Passed 10914 | 1 2423 1951 1296 705 617 2770 715 436 Spaces Moved 5863 | 1 813 1030 629 388 453 2108 286 155 Core 4 | . . . . . . . . 4 Treads 935 | . . 899 36 . . . . . Legs 4924 | 1 813 131 593 388 453 2108 286 151 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 135 125 130 130 130 130 Average Speed 144 | 120 175 163 136 126 130 130 130 185 Slowest Speed 600 | 120 190 190 160 135 130 130 130 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 2 72 51 57 55 77 94 7 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 6 | . 3 2 . . 1 . . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched 5 | . . . . . . 5 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 219 | . 3 11 195 . . . 3 7 Melee . | . . . . . . . . . Projectile 11 | . . . 1 . . . 3 7 AOE 208 | . 3 11 194 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Gar Total 7706 | 2 1713 1153 960 529 477 2143 500 229 Wait 1277 | . 816 7 216 75 21 11 114 17 Move 5855 | . 812 1029 628 387 452 2107 285 155 Hop . | . . . . . . . . . Pick Up 63 | . 14 9 17 6 . 10 7 . Fast Attach 26 | . 5 . 8 4 . 1 1 7 Attach 25 | . 1 3 8 1 . 1 4 7 Detach 3 | . . . 2 1 . . . . Swap 27 | . 4 5 9 3 . 1 5 . Drop 60 | 2 8 10 15 10 . 12 3 . Fire 366 | . 53 90 57 40 2 . 81 43 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 2 . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac x2 / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 7) 910 | -10/Materials | Discovered new exit (range 15) 1238 | -10/Materials | Discovered new exit (range 4) 1540 | -10/Materials | Central database locked down 1643 | -10/Materials | Discovered new exit (range 16) 1941 | -10/Materials | Discovered new exit (range 6) 2086 | -10/Materials | Learned Storage stockpile data 2140 | -10/Materials | Repaired Aluminum Leg 2196 | -10/Materials | Learned Storage security intel 2237 | -10/Materials | Learned Materials stockpile data 2268 | -10/Materials | Learned Storage trap positions 2289 | -10/Materials | Learned Storage emergency access door positions 2298 | -10/Materials | Identified exit to Mines 2352 | -10/Materials | Learned Storage terminal intel 2396 | -10/Materials | Learned location of Mines (-8) 2425 | -10/Materials | Entered Subcaves 2618 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2622 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2786 | -10/Subcaves | Discovered new exit (range 3) 2987 | -10/Subcaves | Visited 4L-MR0's lab 3015 | -10/Subcaves | Found Prototype Leg 3020 | -10/Subcaves | Identified Cargo Legs 3105 | -10/Subcaves | Core integrity fell below 50% 3146 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3424 | -10/Subcaves | Learned location of Zion (-7) 3424 | -10/Subcaves | Met a Zionite searching for "candidates" 3613 | -10/Subcaves | Ambushed by Subdweller buried in earth 4376 | -10/Subcaves | Entered Materials 4376 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4451 | -8/Materials | Repaired Mak. Leg 4496 | -8/Materials | Repaired Mak. Power Source 4541 | -8/Materials | Repaired Mak. Light Armor Plating 4578 | -8/Materials | Attached Cargo Legs, gained temporary slots: Utility x2 5079 | -8/Materials | Build established: Scavenger-Tank 5153 | -8/Materials | Identified exit to Storage 5158 | -8/Materials | Garrison activated, responded to threat 5215 | -8/Materials | Destroyed 9 combat bots 5371 | -8/Materials | Learned Storage emergency access door positions 5373 | -8/Materials | Discovered new exit (range 14) 5440 | -8/Materials | Learned location of 1 exit from Lower Caves 5500 | -8/Materials | Learned 4 Factory zone layouts 5549 | -8/Materials | Learned 8 Factory zone layouts 5588 | -8/Materials | Learned location of 1 exit from Storage 5617 | -8/Materials | Learned location of 2 exits from Factory 5672 | -8/Materials | Entered Storage 5673 | -8/Storage | Identified exit to Recycling 5674 | -8/Storage | Loaded intel: 17 trap records 5676 | -8/Storage | Loaded intel: 15 terminal locations 6035 | -8/Storage | Build established: Tank 6293 | -8/Storage | Repaired Mak. Light Armor Plating 6373 | -8/Storage | Used back door to open Recycling access 6377 | -8/Storage | Entered Recycling 6616 | -8/Recycling | Discovered new exit (range 5) 6959 | -8/Recycling | Scanned before Scraplab entrance 6979 | -8/Recycling | Entered Scraplab 6990 | -8/Recycling | Discovered new exit (range 3) 6994 | -8/Recycling | Entered Scraptown 7393 | -8/Scraptown | Discovered new exit (range 11) 7495 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 7499 | -8/Scraptown | Learned location of 2 exits from Upper Caves 7560 | -8/Scraptown | Visited The Evicted 7588 | -8/Scraptown | Visited Junk Repository 7630 | -8/Scraptown | Visited Fellowship of the Rings 7664 | -8/Scraptown | Visited UFD Registry 7690 | -8/Scraptown | Visited SPCMW 7726 | -8/Scraptown | Visited Red Mages 7743 | -8/Scraptown | Visited Spacefarers 7881 | -8/Scraptown | Visited Junk Repository 8068 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8153 | -8/Scraptown | Registered with UFD as "Cargomod" 8188 | -8/Scraptown | Visited Derelict Rescue Squad 8268 | -8/Scraptown | Delivered Scrap Shield to a Scientist 8412 | -8/Scraptown | Found DRS Beacon 8436 | -8/Scraptown | Visited Research Penetration Think Tank 8465 | -8/Scraptown | Visited A0-MCA Data Center 8473 | -8/Scraptown | Given an A rating by A0-MCA 8481 | -8/Scraptown | Found A0-MCA's Component Scanner 8753 | -8/Scraptown | Visited LU-1G1's Boring Crew 8837 | -8/Scraptown | Visited Infowarlord's Domain 8849 | -8/Scraptown | Found Exp. Terrain Scanner 8922 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8927 | -8/Scraptown | Found DCF Scrap (29 items) 9122 | -8/Scraptown | Visited Analyses Database 9154 | -8/Scraptown | Visited Science Testing Area 9180 | -8/Scraptown | Visited Botcube Research 9327 | -8/Scraptown | Visited Cartography Club 9572 | -8/Scraptown | Found Scrap Suit 9590 | -8/Scraptown | Found Scrap Suit 9756 | -8/Scraptown | Discovered new exit (range 5) 9764 | -8/Scraptown | Entered Factory 9764 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 9765 | -6/Factory | Identified exit to Factory 9961 | -6/Factory | Spotted B-75 Beast 9998 | -6/Factory | Destroyed B-75 Beast 10110 | -6/Factory | Garrison activated, responded to threat 10293 | -6/Factory | Fabricated Hvy. Gauss Cannon (x2) 10426 | -6/Factory | Identified exit to Garrison 10479 | -6/Factory | Entered Garrison 10509 | -6/Garrison | Triggered checkpoint 10562 | -6/Garrison | Garrison Relay disabled 10739 | -6/Garrison | Triggered checkpoint 10740 | -6/Garrison | Spotted B-75 Beast 10758 | -6/Garrison | Triggered checkpoint 10789 | -6/Garrison | Destroyed B-75 Beast 10808 | -6/Garrison | Lost 6 parts (1p1n4u) 10875 | -6/Garrison | Core integrity fell below 50% 10898 | -6/Garrison | Core integrity fell below 20% 10915 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10882_ CPS modules attach to L-41 Fighter. 10883_ CPS Tube destroyed. 10883_ Magnetic Acceleration Cannon destroyed. 10885_ Hvy. Gauss Cannon severed. 10885_ Acquired Hvy. Gauss Cannon. 10887_ Acquired 5 matter. 10893_ L-41 Fighter knocked back. 10896_ Acquired 11 matter. 10897_ Hvy. Gauss Cannon destroyed. 10899_ CPS modules swiftly deploy to protect L-41 Fighter components. 10899_ L-41 Fighter destroyed. 10903_ Coolant Injector destroyed. 10906_ Acquired Carbon-fiber Leg. 10907_ Acquired 31 matter. 10908_ G-50 Soldier suffers critical hit (Burn). 10910_ Coolant Injector destroyed. 10910_ Critical hit (Burn: +37). 10911_ Acquired Microactuators. 10915_ Acquired Axe. Map ----- +----------------------------------------------------+ | ??????????????????????? ^^ ?? #?????????? | | ???????????????????????? ^ ?? #?????????? | | ????????????????????????" ## #? #?????????? | | ??????????????????????### ## ## #?????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????# ??????????? | | ??????????????????????? ????????????? | | ????????????????????????# ## #????#?????????? | | ???????????????####?????# ## ## ###???????? | | ???????????????# ?????# ??? | | ???????????????# ?????# = ??? | | ???????????????# #?????# #####?????? | | ??????????????? #?????# ## ######?????????? | | ???????????????# #?????# ## #??????????????? | | ??????????????## #####?# #######??????????????? | | ??????????????#" ??# ; #?????????????????? | | ??????????????#" #?????#%% ####?????????????????? | | ?????????????### #?????# #????????????????????? | | ?????????????# " #?????# #????????????????????? | | ###############"""####### #????????????????????? | | ggg #????????????????????? | | !=g ##???????????????????? | | ! "#???????????????????? | | ################ #######;####???????????????????? | | ???????????????# ###???#@#??????????????????????? | | ???????????????# #???# #??????????????????????? | | ???????????????# #??? #??????????????????????? | | ???????????????# =#???# #??????????????????????? | | ???????????????# ###???# #??????????????????????? | | ???????????????# #?????" #??????????????????????? | | ???????????????# #?????T #??????????????????????? | | ?????????????#?# #?????""#??????????????????????? | | ?????????????#"# #?????###??????????????????????? | | ?????????????#"! #??????????????????????????????? | | ?????????????# ! #??????????????????????????????? | | ?????????????#"! #??????????????????????????????? | | ?????????????#"# #??????????????????????????????? | | ?????????????### #??????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 130 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Extracted Hvy. Mace | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantThiefMicroactuators Manual? 0 Play Time 01:18:37 Cumulative 326.1 hours Start 2024.08.30 @ 14:49:03 End 2024.08.30 @ 16:37:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 251 Rogue 63 Adventurer 162 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 74 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 4f7b4fc0-2d85-49e5-9f3c-141688b0a4da