Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 22:04:07

Player: wchar_t

Result: Destroyed by Lightning with EMDS

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (26)       5200
Robots Destroyed (346)     1730
Value Destroyed (16611)    16611
Prototype IDs (255)        5100
Alien Tech Used (0)        0
Bonus (9935)               9935
              TOTAL SCORE: 41076

 Bonus
-------
High Alert Combat Kills    1616
Follower Combat Kills      629
Entered Garrisons          600
Network Hubs Disabled      600
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Pursued by Intercept       1500
Friendly Fire              -610

 Cogmind 
---------
Core Integrity             0/1000
Matter                     64/300
Energy                     70/600
System Corruption          55%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -5/Hub_04(d)

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
      Assembled Nanovents
  High-capacity Storage Unit
       Advanced Energy Well
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
        Armored Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
        Zionite Biocell (0)
                Encrypted Comm Array
   Experimental Targeting Computer
   Experimental EM Disruption Field
                GOLEM Unit
                GOLEM Unit

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
>               --- PROPULSION -------
       Enhanced Flexi-carbon Leg
       Enhanced Biometal Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
      Assembled Alloy Armor
   Experimental EM Disruption Field
                GOLEM Unit
>               --- WEAPON -----------
                EMDS
>               --- INVENTORY --------
                Quantum Reactor
        Armored Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Advanced Energy Well
        Zionite Biocell
                Encrypted Comm Array
   Experimental Targeting Computer
        Layered Medium Armor Plating
                Centrium Medium Armor Plating
                Mobile Refinery Mk. CCLXVII
                Bomb Factory No. 2
                GOLEM Unit
                GOLEM Unit
                Linked Autogun
     Long-range Missile Launcher
[Rating: 156]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Improved Heavy Treads
  Leg                      Assembled Alloy Leg
Utility                    High-capacity Storage Unit
  Device                   Assembled Nanovents
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Small Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Thunder Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             233  | 6   5   1   5   .   8   14  15  9   26  1   4   6   27  .   27  1   4   8   4   14  1   8   5   8   4   22  
  Power                    20   | 1   .   1   1   .   2   1   3   2   2   .   .   .   1   .   4   .   .   .   1   .   .   .   .   .   .   1   
    Engine                 11   | 1   .   1   1   .   1   1   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   1   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               31   | 2   1   .   2   .   1   2   2   .   2   .   .   .   1   .   8   .   .   4   .   .   .   .   1   .   1   4   
    Treads                 16   | .   .   .   2   .   1   2   2   .   2   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   1   .   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  112  | 1   1   .   1   .   3   2   6   3   16  .   .   3   20  .   10  1   2   2   3   14  1   6   1   3   2   11  
    Device                 57   | .   .   .   .   .   1   .   1   1   5   .   .   2   11  .   5   1   2   2   2   11  1   6   .   1   1   4   
    Storage                11   | 1   .   .   1   .   1   .   .   .   1   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   2   
    Processor              10   | .   .   .   .   .   1   1   1   .   4   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             33   | .   1   .   .   .   .   1   4   2   5   .   .   1   6   .   2   .   .   .   1   1   .   .   1   2   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   3   .   1   .   2   9   4   4   6   1   4   3   5   .   5   .   2   2   .   .   .   2   3   5   1   6   
    Energy Gun             9    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   1   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   1   3   1   .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   2   
    Ballistic Cannon       13   | .   .   .   .   .   1   1   2   2   3   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   1   .   1   .   .   5   .   2   .   .   2   1   2   .   .   .   .   .   .   .   .   .   1   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   2   .   1   .   .   .   .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   1   .   .   .   .   .   .   1   1   .   .   2   
  Corrupted Parts          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      31   | .   .   .   .   .   .   1   .   .   .   .   .   .   10  .   10  .   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 54   | .   1   .   .   .   .   2   1   2   4   .   .   .   9   .   14  .   .   .   1   2   1   1   .   2   .   14  
  Power                    10   | .   1   .   .   .   .   .   .   .   2   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               15   | .   .   .   .   .   .   2   .   .   1   .   .   .   2   .   5   .   .   .   .   .   .   .   .   1   .   4   
  Utility                  23   | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   5   .   .   .   1   1   1   1   .   1   .   6   
  Weapon                   6    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   1   .   .   .   .   2   1   2   1   .   .   .   5   .   4   .   .   .   1   2   1   1   .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   75  97  100 100 79  92  89  89  86  84  84  85  71  84  84  86  85  83  86  81  78  81  73  76  78  81  
  Engine                   1    | .   4   11  14  14  6   .   2   .   .   .   .   .   .   .   2   6   6   6   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   8   6   9   6   7   7   7   2   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   3   .   .   .   .   4   5   5   5   5   5   4   
  Treads                   8    | .   .   .   7   28  25  20  17  18  13  15  15  15  13  7   14  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      11   | .   28  28  20  .   .   .   .   .   .   .   .   .   .   7   5   26  26  26  26  23  23  23  23  22  19  22  
  Device                   14   | .   .   .   .   .   2   9   16  16  8   15  15  16  14  15  20  13  13  13  13  19  13  17  17  16  17  20  
  Storage                  10   | .   14  14  14  14  9   9   9   9   7   7   7   7   4   15  13  13  13  13  13  11  11  11  11  11  11  11  
  Processor                6    | .   .   .   .   .   6   17  10  9   17  7   7   7   7   7   8   6   6   6   6   2   5   4   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   .   14  14  14  9   9   8   9   7   7   7   6   6   7   3   6   6   6   6   5   5   5   5   8   11  8   
  Energy Cannon            7    | .   .   .   .   .   1   8   9   9   7   7   7   7   7   14  11  6   6   10  13  10  11  10  4   4   5   4   
  Ballistic Cannon         2    | .   .   .   .   .   7   8   9   8   6   7   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 11  13  16  22  22  59  61  76  76  114 85  85  85  107 91  97  85  90  101 113 139 142 142 131 132 132 135 
  Greatest Support         131  | 20  20  20  46  46  69  98  98  98  98  97  97  97  97  70  131 96  96  116 116 116 116 116 116 116 104 118 
  Greatest Overweight (x)  3    | .   .   .   1   .   .   1   .   .   3   .   .   .   2   3   3   .   .   1   .   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   8   8   8   10  17  20  20  20  20  20  20  20  11  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   8   8   10  10  16  20  20  20  20  20  20  20  20  17  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 2   6   8   8   10  12  19  19  19  19  19  20  19  8   16  18  19  19  19  19  19  20  19  19  19  19  19  
  Final Capacity           20   | 8   8   8   10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   8   8   10  10  16  20  20  19  20  20  20  20  16  17  20  19  20  20  19  20  20  20  20  20  19  11  

 Class Distribution 
--------------------
 34% | Mutant
 26% | Scavenger-Golem
 22% | Golem
 11% | Scavenger-Mutant
  4% | Commander-Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves
            Golem | -6/Proximity Caves
  Scavenger-Golem | -6/Factory
  Scavenger-Golem | -6/Lower Caves
  Scavenger-Golem | -6/Lower Caves
  Scavenger-Golem | -6/Data Miner
  Scavenger-Golem | -5/Proximity Caves
  Scavenger-Golem | -5/Factory
 Scavenger-Mutant | -5/Garrison
  Scavenger-Golem | -5/Factory
            Golem | -5/Extension
            Golem | -5/Cetus
            Golem | -5/Archives
            Golem | -5/Hub_04(d)

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Matter Collected           7340  | 162  134  47   150  .    128  490  555  479  815  .    257  10   1051 42   327  47   102  152  49   441  55   196  460  275  298  618  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16434 | .    205  71   .    .    258  719  1214 539  1306 .    349  .    1205 150  2538 40   220  388  531  1855 223  682  1982 529  437  993  
  Parts                    759   | .    18   7    .    .    14   45   80   30   81   .    17   .    13   7    110  4    10   12   30   75   7    31   69   19   22   58   
Haulers Intercepted        11    | .    .    .    .    .    1    .    3    .    1    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      62    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    7    .    4    10   .    28   .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Combat Hostiles Destroyed  324  | .   8   5   .   .   5   24  24  19  29  .   14  .   46  3   41  1   4   4   8   24  4   8   23  14  4   12  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     29   | .   6   5   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   3   3   6   
  Cannons                  197  | .   .   .   .   .   4   12  20  12  29  .   6   .   1   3   35  1   4   4   8   24  4   7   14  2   1   6   
  AOE                      77   | .   2   .   .   .   .   12  .   7   .   .   8   .   35  .   .   .   .   .   .   .   .   .   4   9   .   .   
Classes Destroyed          19   | .   4   1   .   .   2   2   3   2   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Worker                   8    | .   2   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Builder                  10   | .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   .   .   1   .   3   .   1   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   4   .   .   .   
  Operator                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   1   
  Watcher                  18   | .   1   .   .   .   .   .   4   .   3   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   4   
  Swarmer                  56   | .   5   3   .   .   .   8   5   4   4   .   6   .   .   1   9   .   .   .   .   4   .   .   5   2   .   .   
  Grunt                    117  | .   3   .   .   .   3   6   12  11  13  .   8   .   .   1   21  .   2   .   7   4   4   .   14  8   .   .   
  Brawler                  8    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   2   .   .   1   1   .   .   
  Duelist                  6    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   31   | .   .   .   .   .   2   6   6   2   3   .   .   .   .   1   1   .   .   .   .   1   .   2   1   .   4   2   
  Hunter                   9    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   2   
  Programmer               31   | .   .   .   .   .   .   3   .   .   6   .   .   .   .   .   7   1   1   .   .   6   .   3   .   .   .   4   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                37   | .   .   2   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           37   | .   5   3   .   .   3   6   6   4   5   .   6   .   37  3   5   1   3   1   4   4   3   3   5   6   2   3   
  Combat Bots Only         35   | .   3   3   .   .   2   6   4   4   4   .   6   .   35  3   5   1   3   1   4   4   3   2   5   6   1   2   
Max Kills in Single Turn   22   | .   4   1   .   .   1   3   2   3   2   .   5   .   22  1   1   1   1   1   1   3   1   2   3   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 22   | .   2   .   .   .   .   3   .   3   .   .   5   .   22  .   .   .   .   .   .   .   .   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Damage Taken               21944 | .    260  170  .    .    207  906  727  868  1910 .    691  .    1750 257  3424 .    124  602  505  1911 212  623  1058 904  208  4627 
  Core                     2402  | .    48   49   .    .    .    133  98   210  104  .    16   .    276  10   371  .    .    .    71   200  .    .    .    119  .    697  
  Absorbed by Shields      333   | .    .    .    .    .    .    .    48   170  .    .    115  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    197   | .    .    .    .    .    .    .    22   14   66   .    8    .    43   13   31   .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  181   | .    .    .    .    .    .    .    .    .    .    .    .    .    181  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   856   | .    .    .    .    .    .    .    292  .    500  .    .    .    .    .    .    .    .    .    .    12   .    52   .    .    .    .    
Core Remaining (%)         54    | 100  .    .    .    61   .    .    .    19   .    .    .    .    .    42   .    .    .    .    48   .    .    .    .    .    .    .    
Volleys Fired              1110  | .    23   15   .    .    17   60   87   48   113  14   18   .    39   8    139  1    18   21   23   86   27   26   151  35   22   119  
  Largest                  2     | .    2    2    .    .    2    2    2    2    2    2    2    .    2    2    2    1    1    2    2    2    2    2    2    2    2    2    
  Hottest                  132   | .    60   60   .    .    79   107  132  132  122  113  113  .    75   50   85   25   25   69   50   50   50   50   68   68   60   70   
Shots Fired                1714  | .    46   30   .    .    31   103  151  92   187  15   30   .    44   17   207  5    19   40   47   154  55   53   157  36   43   152  
  Gun                      252   | .    44   30   .    .    14   .    .    .    .    .    .    .    .    .    7    .    1    6    .    .    .    .    24   20   22   84   
  Cannon                   1410  | .    .    .    .    .    17   88   151  87   187  15   26   .    32   17   200  5    18   34   47   154  55   53   131  8    21   64   
  Launcher                 52    | .    2    .    .    .    .    15   .    5    .    .    4    .    12   .    .    .    .    .    .    .    .    .    2    8    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  482   | .    23   15   .    .    17   45   66   44   98   5    14   .    5    .    .    .    .    .    .    .    .    .    24   20   22   84   
  Thermal                  1147  | .    21   15   .    .    14   43   85   43   89   10   12   .    1    17   207  5    19   40   47   154  55   53   131  8    21   57   
  Explosive                46    | .    2    .    .    .    .    9    .    5    .    .    4    .    12   .    .    .    .    .    .    .    .    .    2    8    .    4    
  Electromagnetic          39    | .    .    .    .    .    .    6    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         30    | .    8    3    .    .    5    9    13   22   20   .    15   .    16   3    24   1    11   30   15   18   6    11   19   19   7    15   
  Robot Miss Streak        5     | .    2    2    .    .    2    3    4    2    4    .    2    .    2    2    4    1    2    1    .    3    1    2    2    2    3    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                134   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  5    .    .    
Shots Hit Robots           1008  | .    29   14   .    .    19   45   97   58   123  .    21   .    42   7    136  2    11   26   12   95   10   31   81   28   30   91   
  Core Hits                598   | .    15   8    .    .    7    46   41   33   52   .    22   .    82   5    53   1    4    17   10   34   5    10   47   38   13   55   
  Critical Kills           10    | .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    1    5    
  Critical Strikes         50    | .    .    .    .    .    3    3    9    3    4    .    1    .    9    .    5    .    .    .    .    .    .    .    .    .    5    8    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    
    Blast                  20    | .    .    .    .    .    3    3    6    3    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              43    | .    .    .    .    .    .    .    .    .    5    .    .    8    14   .    14   .    .    .    .    .    .    .    2    .    .    .    
  Impact                   43    | .    .    .    .    .    .    .    .    .    5    .    .    8    14   .    14   .    .    .    .    .    .    .    2    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           48675 | .    527  193  .    10   349  1976 2725 2077 3723 .    1292 .    4488 303  6592 117  520  929  703  6278 554  2163 4619 2604 1228 4705 
  Guns                     4608  | .    327  193  .    .    75   .    .    .    .    .    .    .    .    .    110  .    .    23   .    .    .    .    836  838  556  1650 
  Cannons                  33137 | .    .    .    .    .    274  962  2698 1719 3625 .    515  .    562  303  5853 117  520  906  703  6116 554  2153 2966 138  672  1781 
  Explosions               9382  | .    197  .    .    .    .    1014 .    358  60   .    777  .    3390 .    .    .    .    .    .    162  .    .    572  1628 .    1224 
  Melee                    1334  | .    .    .    .    .    .    .    .    .    .    .    .    .    536  .    590  .    .    .    .    .    .    .    208  .    .    .    
  Ramming                  214   | .    3    .    .    10   .    .    27   .    38   .    .    .    .    .    39   .    .    .    .    .    .    10   37   .    .    50   
  Kinetic                  9228  | .    183  81   .    .    274  479  1117 915  1872 .    317  .    110  .    .    .    .    .    .    .    .    .    836  838  556  1650 
  Thermal                  28328 | .    144  112  .    .    75   483  1581 804  1813 .    198  .    96   303  5963 117  520  929  703  6116 554  2153 3203 138  672  1651 
  Explosive                7787  | .    197  .    .    .    .    693  .    358  .    .    777  .    3337 .    .    .    .    .    .    162  .    .    335  1628 .    300  
  Electromagnetic          1784  | .    .    .    .    .    .    321  .    .    .    .    .    .    409  .    .    .    .    .    .    .    .    .    .    .    .    1054 
  Impact                   1334  | .    .    .    .    .    .    .    .    .    .    .    .    .    536  .    590  .    .    .    .    .    .    .    208  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         55    | .    .    .    .    .    .    4    4    7    4    .    .    .    10   10   13   13   13   13   13   4    4    6    6    9    9    55   
  Average Corruption       7     | .    .    .    .    .    .    3    4    4    2    .    .    .    10   10   8    13   13   13   13   2    4    4    6    7    9    19   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  674   | .    .    .    .    .    .    22   41   32   18   .    .    .    22   35   85   15   37   38   21   18   11   60   100  22   25   72   
    Message Errors         159   | .    .    .    .    .    .    7    8    7    3    .    .    .    5    7    21   5    13   8    3    2    4    18   22   3    10   13   
    Matter Fused           140   | .    .    .    .    .    .    6    8    5    4    .    .    .    3    8    15   1    8    13   4    7    4    14   19   4    5    12   
    Heat Flow Errors       72    | .    .    .    .    .    .    .    3    5    3    .    .    .    6    3    12   2    2    4    1    .    1    6    9    2    4    9    
    Energy Discharges      96    | .    .    .    .    .    .    5    8    4    3    .    .    .    2    5    8    1    7    5    3    3    .    6    15   2    3    16   
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Parts Fused            4     | .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      92    | .    .    .    .    .    .    .    6    5    1    .    .    .    3    8    16   1    2    3    6    3    1    11   9    9    .    8    
    Data Loss (major)      34    | .    .    .    .    .    .    1    4    3    1    .    .    .    1    2    6    .    1    1    2    .    .    3    8    .    .    1    
    Misfires               32    | .    .    .    .    .    .    1    1    2    1    .    .    .    1    2    1    4    1    4    1    2    1    1    8    .    .    1    
    Alerts                 22    | .    .    .    .    .    .    1    2    .    1    .    .    .    .    .    3    1    3    .    1    .    .    1    4    2    2    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        14    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    4    .    1    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2774  | .    15   .    .    .    .    44   55   77   109  .    .    .    374  .    554  .    57   1    .    739  6    214  192  133  25   179  
  Projectiles              1845  | .    .    .    .    .    .    29   55   76   89   .    .    .    2    .    326  .    57   1    .    732  6    214  147  13   25   73   
  Explosions               480   | .    15   .    .    .    .    15   .    1    20   .    .    .    168  .    .    .    .    .    .    7    .    .    28   120  .    106  
  Melee                    449   | .    .    .    .    .    .    .    .    .    .    .    .    .    204  .    228  .    .    .    .    .    .    .    17   .    .    .    
Knockbacks                 52    | .    .    .    .    .    4    1    6    8    21   .    6    .    1    .    4    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  42    | .    .    .    .    .    4    1    5    8    19   .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      645   | .    13   .    .    .    .    .    .    39   .    .    72   .    192  .    .    .    .    .    .    .    .    .    46   62   .    221  
  Shots                    16    | .    1    .    .    .    .    .    .    1    .    .    3    .    3    .    .    .    .    .    .    .    .    .    1    3    .    4    
  Rammed                   8     | .    .    .    .    2    .    .    .    1    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             29    | .    1    .    .    2    .    .    1    1    3    .    .    .    .    .    8    .    .    .    .    .    .    1    1    .    .    11   
  Kicked                   19    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    1    .    .    11   
  Crushed                  2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        439   | .    42   85   .    .    306  66   247  279  439  18   297  .    334  252  239  145  181  274  118  .    211  238  251  71   207  186  
  Average Temperature      78    | .    16   34   .    .    117  17   63   75   119  7    111  .    108  89   78   66   74   93   40   .    75   103  84   23   112  76   
  Received Heat Transfer   4122  | .    102  60   .    .    153  369  337  232  681  .    231  .    174  66   690  .    18   .    99   57   117  18   327  202  27   162  
  Effects                  17    | .    .    .    .    .    .    .    .    1    9    .    2    .    2    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          16    | .    .    .    .    .    .    .    2    5    2    .    2    .    2    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Total Turns              447   | .    .    .    .    .    .    .    49   140  113  .    41   .    50   15   39   .    .    .    .    .    .    .    .    .    .    .    
  Longest Duration         79    | .    .    .    .    .    .    .    39   53   79   .    34   .    27   15   30   .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact Corruptions       13    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    6    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             16    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    6    .    .    2    .    1    .    .    4    .    .    1    
  Heat Transferred         18581 | .    325  250  .    .    175  777  2331 1030 2158 .    259  .    75   175  3575 50   275  662  300  2307 250  825  1625 75   350  732  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Peak Influence             1468 | .    280  202  .    .    148  969  646  1187 1018 .    .    .    .    .    773  .    .    .    .    366  396  294  303  400  178  1468 
  Initial                  623  | .    .    109  .    .    .    2    471  304  623  .    .    .    .    .    .    .    .    .    .    .    71   207  46   147  125  44   
  Average                  337  | .    122  170  .    .    75   551  360  775  726  .    .    .    .    .    252  .    .    .    .    169  290  78   165  257  121  517  
Maximum Alert Level        4    | .    1    1    .    .    .    3    2    4    3    .    .    .    .    .    3    .    .    .    .    1    1    1    1    2    .    4    
  Low Security (%)         41   | 100  75   64   .    100  100  23   .    .    .    .    .    .    .    .    49   .    .    .    .    62   23   84   52   45   100  34   
  Level 1                  27   | .    24   35   .    .    .    6    70   10   .    .    .    .    .    .    33   .    .    .    .    37   76   15   47   52   .    .    
  Level 2                  16   | .    .    .    .    .    .    32   29   30   48   .    .    .    .    .    13   .    .    .    .    .    .    .    .    2    .    28   
  Level 3                  13   | .    .    .    .    .    .    36   .    46   51   .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    27   
  Level 4                  1    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          57   | .    3    .    .    .    1    .    3    .    12   .    .    .    .    .    14   .    .    .    .    9    .    5    3    .    .    7    
  Investigation            11   | .    1    .    .    .    1    .    2    .    2    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    
  Extermination            19   | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    4    .    .    .    .    3    .    3    .    .    .    3    
  Reinforcement            15   | .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    6    .    .    .    .    1    .    .    3    .    .    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    2    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Distress Signals           16   | .   2   .   .   .   1   1   1   .   4   .   .   .   .   .   3   .   .   .   .   .   1   .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              465  | .   12  7   .   .   11  23  33  21  58  .   14  .   55  3   63  1   4   4   8   35  4   12  37  20  13  27  
  Peak Tracking Total      37   | .   4   3   .   .   5   9   3   7   8   .   6   .   37  3   5   1   3   1   4   6   3   2   5   8   1   15  
  Tactical Retreats        27   | .   1   1   .   .   1   1   .   7   2   .   .   .   1   .   3   .   1   .   .   3   .   .   2   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Traps Triggered            16   | .   1   .   .   .   .   .   2   1   2   .   .   .   .   .   2   .   .   .   .   .   .   .   8   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricated Traps           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Machines Disabled          83   | .   1   1   .   .   .   3   1   4   5   .   .   .   3   .   7   .   .   .   .   4   1   .   5   2   4   42  
  Max in Single Turn       16   | .   1   1   .   .   .   1   1   1   4   .   .   .   1   .   1   .   .   .   .   1   1   .   2   2   1   16  
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Machines Accessed          56   | .   2   .   2   .   1   2   9   3   9   1   .   .   .   .   10  .   1   4   .   6   .   1   3   1   .   1   
  Terminals                34   | .   2   .   .   .   .   2   6   3   6   .   .   .   .   .   6   .   1   .   .   3   .   1   2   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   
Total Hacks                145  | .   6   .   2   .   1   3   24  7   20  1   .   .   .   .   24  .   1   32  .   10  .   3   5   1   .   5   
  Successful               76   | .   2   .   2   .   1   2   14  1   7   1   .   .   .   .   6   .   1   32  .   3   .   .   3   1   .   .   
  Failed                   69   | .   4   .   .   .   .   1   10  6   13  .   .   .   .   .   18  .   .   .   .   7   .   3   2   .   .   5   
    Catastrophic           19   | .   1   .   .   .   .   .   3   1   5   .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   5   .   1   .   .   .   9   .   7   .   .   .   .   .   10  .   .   .   .   5   .   1   2   1   .   5   
  Terminals                84   | .   6   .   .   .   .   3   19  7   15  .   .   .   .   .   14  .   1   .   .   6   .   3   4   1   .   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   
Terminal Hacks             54   | .   2   .   2   .   .   2   7   1   2   1   .   .   .   .   1   .   1   32  .   .   .   .   2   1   .   .   
  Record                   14   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  .   .   .   .   .   1   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         37   | .   2   .   .   .   .   2   7   2   7   .   .   .   .   .   8   .   1   .   .   4   .   1   2   .   .   1   
  Full Trace Events        9    | .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     156  | .   .   .   .   .   .   .   94  .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    25   | .   .   .   .   .   .   9   .   5   .   .   .   .   .   .   4   .   .   .   .   2   5   .   .   .   .   .   
  Machine Destruction      21   | .   .   .   .   .   .   9   .   5   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Total Allies               22   | .    .    2    .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Largest Group            9    | .    .    2    .    3    3    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    3    .    .    
  Highest-Rated Group      228  | .    .    42   .    40   40   64   39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    228  95   .    .    
  Highest-Rated Ally       146  | .    .    31   .    16   16   39   39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    146  39   .    .    
Warlord Squad Rendezvous   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Infantry                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Geek                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Ranger                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Total Orders               26   | .    .    .    .    .    3    .    .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    .    10   6    .    .    
  STAY                     9    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    
  FOLLOW                   10   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               269  | .    .    8    .    .    12   37   2    .    .    .    .    .    128  .    .    .    .    .    .    .    .    .    58   24   .    .    
  Total Damage             5906 | .    .    61   .    .    148  502  15   .    .    .    .    .    3361 .    .    .    .    .    .    .    .    .    1394 425  .    .    
  Kills                    34   | .    .    1    .    .    1    7    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    8    3    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Gar Fac Ext Cet Arc Hub 
Robot Analysis Total       133  | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   1   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             41   | .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         29   | .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Turns Passed               37282 | 66   381  285  987  282  428  1404 2148 1345 3398 496  418  1655 4316 922  4208 387  971  1072 698  1832 434  2529 3655 661  769  1535 
Spaces Moved               17087 | 51   233  198  711  174  220  741  1005 644  1637 300  222  1055 1975 339  1645 285  615  282  304  677  171  1090 1747 199  102  465  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9355  | .    .    .    163  174  220  741  1005 644  1637 300  222  1055 1847 299  1048 .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7721  | 40   233  198  548  .    .    .    .    .    .    .    .    .    128  40   597  285  615  282  304  677  171  1090 1747 199  102  465  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  160  160  160  160  160  152  152  152  152  152  210  135  135  135  135  135  135  185  135  135  135  183  130  
  Average Speed            167   | 104  120  120  137  160  160  161  160  160  160  152  152  152  180  236  186  135  135  153  135  183  185  184  184  182  184  165  
  Slowest Speed            385   | 120  120  120  190  160  160  240  160  160  385  152  152  152  232  240  240  135  135  185  135  185  185  185  185  185  185  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    
Exploration Rate (%)       53    | 3    55   38   79   47   21   85   78   64   42   53   44   80   85   57   49   59   59   80   47   21   22   6    97   51   80   38   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     31    | .    .    .    1    .    .    .    .    .    .    1    .    3    .    1    .    .    .    25   .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    .    .    .    1    .    1    .    1    1    .    .    .    .    1    1    1    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    .    1    1    1    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             9     | .    .    1    .    .    .    .    .    .    .    .    2    2    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 282   | .    .    .    .    .    .    .    1    .    14   1    .    2    .    2    19   .    1    2    6    13   12   8    41   1    .    159  
Terrain Destroyed          1216  | .    13   .    .    .    1    19   35   39   44   5    53   2    19   10   60   3    7    2    35   66   35   18   108  74   7    561  
  Melee                    8     | .    .    .    .    .    .    .    .    .    5    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               411   | .    .    .    .    .    1    .    35   10   18   5    4    .    .    10   59   3    7    2    35   48   35   18   64   2    7    48   
  AOE                      797   | .    13   .    .    .    .    19   .    29   21   .    49   .    19   .    .    .    .    .    .    18   .    .    44   72   .    513  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Ext  Cet  Arc  Hub  
Total                      24186 | 60   289  215  721  177  265  850  1402 865  2227 325  271  1091 2669 445  2552 286  739  888  544  1119 235  1555 2163 489  640  1104 
  Wait                     5169  | .    17   2    .    2    9    13   267  161  404  9    28   18   516  98   668  .    92   564  212  313  37   411  139  236  507  446  
  Move                     17061 | 50   232  197  710  173  220  739  1005 643  1636 299  221  1054 1974 338  1643 284  614  281  302  677  170  1089 1746 198  101  465  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143   | 4    7    .    1    .    5    12   9    .    15   1    .    2    39   .    14   .    4    3    1    10   .    5    2    3    .    6    
  Fast Attach              91    | 6    1    1    .    .    5    3    8    4    10   .    .    .    16   .    15   .    3    3    1    1    1    2    1    2    1    7    
  Attach                   45    | .    .    .    4    .    1    2    2    1    7    .    .    3    5    .    1    .    .    1    1    1    .    2    2    3    1    8    
  Detach                   80    | .    .    .    .    .    3    1    2    1    6    .    .    .    8    1    22   .    1    2    .    4    .    6    4    5    5    9    
  Swap                     97    | .    4    .    1    .    2    9    5    4    9    1    4    3    6    .    11   1    1    4    2    12   .    4    2    3    2    7    
  Drop                     184   | .    4    .    5    .    3    11   16   2    19   1    .    3    40   .    14   .    6    9    1    13   .    8    1    4    1    23   
  Fire                     1110  | .    23   15   .    .    17   60   87   48   113  14   18   .    39   8    139  1    18   21   23   86   27   26   151  35   22   119  
  Melee                    43    | .    .    .    .    .    .    .    .    .    5    .    .    8    14   .    14   .    .    .    .    .    .    .    2    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     19    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    1    .    .    11   
  Crush                    10    | .    .    .    .    2    .    .    1    1    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    40   .    .    .    
  Rewire                   76    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    1    72   .    .    .    
  Trap                     12    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 5 exits: Fac x2 / Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Garrison
-5/Factory (discovered 2 exits: [*Upp] / *Ext)
-5/Extension (discovered 3 exits: [*Fac x2] / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: [*Fac] / *Hub x2)
-5/Hub_04(d) (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
    11 | -11/Junkyard       | Discovered new exit (range 16)
    67 | -11/Junkyard       | Entered Materials
   127 | -10/Materials      | Discovered new exit (range 16)
   296 | -10/Materials      | Identified exit to Mines
   334 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Discovered new exit (range 4)
   448 | -10/Materials      | Entered Mines
   465 | -10/Mines          | Learned Materials emergency access door positions
   509 | -10/Mines          | Assembled infested the area
   514 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   729 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   729 | -10/Mines          | Discovered new exit (range 5)
   733 | -10/Mines          | Entered Exiles
   749 | -10/Exiles         | Discovered new exit (range 15)
   763 | -10/Exiles         | Met 8R-AWN
   783 | -10/Exiles         | Met EX-HEX
   815 | -10/Exiles         | Met EX-BIN
   886 | -10/Exiles         | Aligned with FarCom system
   887 | -10/Exiles         | Given EX-Vault access code
   916 | -10/Exiles         | Opened EX-Vault
   943 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1132 | -10/Exiles         | Met EX-DEC
  1171 | -10/Exiles         | Visited The Gauntlet
  1460 | -10/Exiles         | Found Army-in-a-Box
  1654 | -10/Exiles         | Learned location of Zion (-7)
  1707 | -10/Exiles         | Discovered new exit (range 10)
  1720 | -10/Exiles         | Left Exiles lab with Army-in-a-Box
  1720 | -10/Exiles         | Entered Mines
  1725 | -9/Mines           | Learned 8 Materials zone layouts
  1746 | -9/Mines           | Found a hidden stash of uninstalled traps
  1977 | -9/Mines           | Discovered new exit (range 7)
  1994 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2002 | -9/Mines           | Entered Materials
  2002 | -8/Materials       | Accompanied by 3 allies
  2002 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2003 | -8/Materials       | Identified exit to Factory
  2003 | -8/Materials       | Identified exit to Storage
  2430 | -8/Materials       | Identified exit to Garrison
  2430 | -8/Materials       | Entered Garrison
  2638 | -8/Garrison        | Triggered checkpoint
  2699 | -8/Garrison        | Garrison Relay disabled
  2716 | -8/Garrison        | Rescued a captive Derelict
  2716 | -8/Garrison        | Rescued a captive Derelict
  2805 | -8/Garrison        | Triggered checkpoint
  2814 | -8/Garrison        | Triggered checkpoint
  3186 | -8/Garrison        | Triggered checkpoint
  3200 | -8/Garrison        | Build established: Scavenger-Mutant
  3270 | -8/Garrison        | Discovered new exit (range 11)
  3348 | -8/Garrison        | Garrison Relay disabled
  3526 | -8/Garrison        | Triggered checkpoint
  3630 | -8/Garrison        | Discovered new exit (range 10)
  3645 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  3815 | -8/Garrison        | Discovered new exit (range 12)
  3834 | -8/Garrison        | Entered Materials
  3834 | -8/Materials       | Accompanied by 1 ally
  4281 | -8/Materials       | Discovered exit to Factory (range 14)
  4588 | -8/Materials       | Build established: Mutant
  4785 | -8/Materials       | Discovered exit to Storage (range 20)
  5060 | -8/Materials       | Repaired Imp. Heavy Treads
  5435 | -8/Materials       | Discovered exit to Factory (range 9)
  5858 | -8/Materials       | Repaired Imp. Treads
  5982 | -8/Materials       | Identified exit to Garrison
  5982 | -8/Materials       | Entered Garrison
  6098 | -8/Garrison        | Triggered checkpoint
  6386 | -8/Garrison        | Triggered checkpoint
  6626 | -8/Garrison        | Garrison Relay disabled
  6667 | -8/Garrison        | Discovered exit to Factory (range 9)
  6914 | -8/Garrison        | Triggered checkpoint
  6983 | -8/Garrison        | Core integrity fell below 50%
  7040 | -8/Garrison        | Discovered exit to Factory (range 8)
  7062 | -8/Garrison        | Triggered checkpoint
  7179 | -8/Garrison        | Crushed by falling debris
  7179 | -8/Garrison        | Core integrity fell below 20%
  7308 | -8/Garrison        | Discovered exit to Factory (range 12)
  7327 | -8/Garrison        | Entered Factory
  7327 | -7/Factory         | Evolved 2 slots: Utility x2
  8527 | -7/Factory         | First assault squad dispatched
  8795 | -7/Factory         | Discovered new exit (range 16)
  9131 | -7/Factory         | Discovered new exit (range 9)
  9457 | -7/Factory         | Repaired Imp. Heavy Treads?
  9673 | -7/Factory         | Discovered new exit (range 7)
  9888 | -7/Factory         | Identified exit to Lower Caves
 10190 | -7/Factory         | Garrison activated, responded to threat
 10725 | -7/Factory         | Entered Lower Caves
 10731 | -7/Lower Caves     | Met a Warlord Commander
 10732 | -7/Lower Caves     | Learned location of Warlord (-4)
 10741 | -7/Lower Caves     | Found Encrypted Comm Array
 11037 | -7/Lower Caves     | Spotted B-75 Beast
 11172 | -7/Lower Caves     | Identified exit to Lower Caves
 11210 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11221 | -7/Lower Caves     | Entered another Lower Caves area
 11260 | -7/Lower Caves     | Learned Factory stockpile data
 11629 | -7/Lower Caves     | Discovered new exit (range 8)
 11639 | -7/Lower Caves     | Entered Zion
 11667 | -7/Zion            | Learned Factory emergency access door positions
 11843 | -7/Zion            | Discovered new exit (range 14)
 11852 | -7/Zion            | Given A8's code to call for help
 12003 | -7/Zion            | Learned location of Quarantine (-3)
 12525 | -7/Zion            | Learned location of Data Miner (-6)
 12991 | -7/Zion            | Found Prototype Device
 13120 | -7/Zion            | Found Prototype Device
 13237 | -7/Zion            | Build established: Scavenger-Mutant
 13280 | -7/Zion            | Discovered new exit (range 3)
 13286 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 13294 | -7/Zion            | Entered Deep Caves
 13558 | -7/Deep Caves      | Identified Bomb Factory No. 2
 13628 | -7/Deep Caves      | Identified Mobile Refinery Mk. CCLXVII
 14401 | -7/Deep Caves      | Z-Facility disabled
 14425 | -7/Deep Caves      | Attacked by Z-Imprinter
 14430 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 14587 | -7/Deep Caves      | Build established: Mutant
 15380 | -7/Deep Caves      | Discovered new exit (range 7)
 16001 | -7/Deep Caves      | Found Prototype Protection
 16001 | -7/Deep Caves      | Identified Zio. Weapon Casing
 16179 | -7/Deep Caves      | Build established: Scavenger-Mutant
 16408 | -7/Deep Caves      | Found Zio. Weapon Casing
 16652 | -7/Deep Caves      | Spotted as-25130
 16693 | -7/Deep Caves      | Destroyed as-25130
 16750 | -7/Deep Caves      | Found GOLEM Unit
 16797 | -7/Deep Caves      | Spotted as-68356
 16839 | -7/Deep Caves      | Destroyed as-68356
 16839 | -7/Deep Caves      | Core integrity fell below 50%
 17000 | -7/Deep Caves      | Triggered Deep Caves wall
 17000 | -7/Deep Caves      | Spotted AS-93515
 17000 | -7/Deep Caves      | Spotted AS-45641
 17000 | -7/Deep Caves      | Exposed GOLEM chamber
 17006 | -7/Deep Caves      | Destroyed AS-45641
 17015 | -7/Deep Caves      | System corruption reached 10%
 17015 | -7/Deep Caves      | Destroyed AS-93515
 17040 | -7/Deep Caves      | Destroyed 35 combat bots
 17050 | -7/Deep Caves      | Lost 5 parts (2n2u1w)
 17143 | -7/Deep Caves      | Found GOLEM Unit
 17146 | -7/Deep Caves      | Found GOLEM Unit
 17269 | -7/Deep Caves      | Found GOLEM Unit
 17274 | -7/Deep Caves      | Found GOLEM Unit
 17280 | -7/Deep Caves      | Found GOLEM Unit
 17436 | -7/Deep Caves      | Build established: Golem
 17465 | -7/Deep Caves      | Found Superbattery
 17610 | -7/Deep Caves      | Entered Proximity Caves
 18107 | -6/Proximity Caves | Spotted B-75 Beast
 18151 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18398 | -6/Proximity Caves | Learned location of Extension (-5)
 18506 | -6/Proximity Caves | Discovered new exit (range 12)
 18532 | -6/Proximity Caves | Entered Factory
 18532 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19701 | -6/Factory         | Build established: Scavenger-Golem
 20726 | -6/Factory         | System corruption reached 10%
 20777 | -6/Factory         | Lost 4 parts (3n1u)
 21259 | -6/Factory         | Discovered new exit (range 9)
 21326 | -6/Factory         | Discovered new exit (range 7)
 21348 | -6/Factory         | Identified exit to Factory
 21680 | -6/Factory         | Crushed by falling debris
 22486 | -6/Factory         | Identified exit to Lower Caves
 22732 | -6/Factory         | First assault squad dispatched
 22740 | -6/Factory         | Entered Lower Caves
 23051 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23113 | -6/Lower Caves     | Discovered new exit (range 11)
 23126 | -6/Lower Caves     | Identified exit to Lower Caves
 23127 | -6/Lower Caves     | Entered another Lower Caves area
 23164 | -6/Lower Caves     | Learned Factory security intel
 23612 | -6/Lower Caves     | Discovered new exit (range 4)
 24097 | -6/Lower Caves     | Identified exit to Data Miner
 24098 | -6/Lower Caves     | Entered Data Miner
 24099 | -6/Data Miner      | Discovered new exit (range 6)
 24125 | -6/Data Miner      | Met Data Miner
 24163 | -6/Data Miner      | Learned location of Section 7 (-3)
 24163 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 24176 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 24177 | -6/Data Miner      | Build established: Golem
 24272 | -6/Data Miner      | Interfaced with the Data Conduit
 24792 | -6/Data Miner      | Build established: Scavenger-Golem
 25167 | -6/Data Miner      | Identified exit to Proximity Caves
 25170 | -6/Data Miner      | Entered Proximity Caves
 25716 | -5/Proximity Caves | Crushed by falling debris
 25717 | -5/Proximity Caves | Core integrity fell below 50%
 25859 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 25868 | -5/Proximity Caves | Entered Factory
 25868 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 25870 | -5/Factory         | Loaded intel: 289 machine locations
 26346 | -5/Factory         | Joined by Warlord Dakka squad
 26482 | -5/Factory         | P-70 Sage assimilated allied FI-714(s)
 26626 | -5/Factory         | Identified exit to Garrison
 26840 | -5/Factory         | Intercept squad dispatched
 26868 | -5/Factory         | Spotted Tracker
 26886 | -5/Factory         | Spotted Combat Programmer
 26888 | -5/Factory         | Destroyed Tracker
 26898 | -5/Factory         | Destroyed Combat Programmer
 27492 | -5/Factory         | Joined by Warlord Ranger squad
 27651 | -5/Factory         | Joined by Warlord Geek squad
 27660 | -5/Factory         | Garrison activated, responded to threat
 27700 | -5/Factory         | Identified exit to Garrison
 27700 | -5/Factory         | Entered Garrison
 27701 | -5/Garrison        | Loaded intel: 37 machine locations
 27758 | -5/Garrison        | Garrison Relay disabled
 27787 | -5/Garrison        | Assembled breached garrison interior
 28060 | -5/Garrison        | Found Quantum Capacitor
 28100 | -5/Garrison        | Build established: Scavenger-Mutant
 28110 | -5/Garrison        | Discovered new exit (range 14)
 28134 | -5/Garrison        | Entered Factory
 28135 | -5/Factory         | Loaded intel: 276 machine locations
 28217 | -5/Factory         | Joined by Warlord Infantry squad
 28219 | -5/Factory         | Discovered new exit (range 7)
 28486 | -5/Factory         | Joined by Warlord Ranger squad
 28509 | -5/Factory         | Discovered new exit (range 10)
 28527 | -5/Factory         | Build established: Scavenger-Golem
 30401 | -5/Factory         | Intercept squad dispatched
 30426 | -5/Factory         | Spotted Tracker
 30435 | -5/Factory         | Destroyed Tracker
 30477 | -5/Factory         | Spotted Combat Programmer
 30482 | -5/Factory         | Combat Programmer assimilated allied AS-FTA(g)
 30512 | -5/Factory         | Destroyed Combat Programmer
 30528 | -5/Factory         | Found Prototype Energy Gun
 30528 | -5/Factory         | Identified Immobilizer
 30537 | -5/Factory         | Found Exp. Targeting Computer
 30663 | -5/Factory         | Entered Extension
 30664 | -5/Extension       | Loaded intel: 34 machine locations
 30731 | -5/Extension       | Build established: Golem
 31054 | -5/Extension       | Rescued a captive Derelict
 31055 | -5/Extension       | Rescued a captive Derelict
 31092 | -5/Extension       | Rescued a captive Derelict
 31093 | -5/Extension       | Rescued a captive Derelict
 31139 | -5/Extension       | Energy Cycler disabled
 31140 | -5/Extension       | Rescued a captive Derelict
 31140 | -5/Extension       | Rescued a captive Derelict
 31140 | -5/Extension       | Rescued a captive Derelict
 31140 | -5/Extension       | Rescued a captive Derelict
 31141 | -5/Extension       | Rescued a captive Derelict
 31143 | -5/Extension       | Rescued a captive Derelict
 31151 | -5/Extension       | Rescued a captive Derelict
 31159 | -5/Extension       | Rescued a captive Derelict
 31301 | -5/Extension       | Build established: Commander-Golem
 31422 | -5/Extension       | Rescued A7
 31432 | -5/Extension       | Discovered new exit (range 15)
 31585 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 31668 | -5/Extension       | Build established: Golem
 31799 | -5/Extension       | Disrupted transfer network
 32697 | -5/Extension       | Build established: Commander-Golem
 32915 | -5/Extension       | Discovered new exit (range 16)
 32917 | -5/Extension       | Discovered new exit (range 15)
 34121 | -5/Extension       | Build established: Golem
 34318 | -5/Extension       | Entered Cetus
 34318 | -5/Cetus           | Accompanied by 3 allies
 34319 | -5/Cetus           | Loaded intel: 24 machine locations
 34371 | -5/Cetus           | Spotted Cetus Guard
 34371 | -5/Cetus           | Spotted Cetus Guard
 34374 | -5/Cetus           | Spotted Cetus Guard
 34381 | -5/Cetus           | Destroyed Cetus Guard
 34385 | -5/Cetus           | Spotted Cetus Guard
 34394 | -5/Cetus           | Allies destroyed Cetus Guard
 34394 | -5/Cetus           | Destroyed Cetus Guard
 34396 | -5/Cetus           | Destroyed Cetus Guard
 34581 | -5/Cetus           | Discovered new exit (range 15)
 34695 | -5/Cetus           | Found a strange terminal
 34698 | -5/Cetus           | Crushed by falling debris
 34979 | -5/Cetus           | Entered Archives
 34980 | -5/Archives        | Loaded intel: 8 machine locations
 35453 | -5/Archives        | Discovered new exit (range 16)
 35524 | -5/Archives        | Discovered new exit (range 15)
 35559 | -5/Archives        | Discovered new exit (range 15)
 35748 | -5/Archives        | Entered Hub_04(d)
 35749 | -5/Hub_04(d)       | Loaded intel: 106 machine locations
 35867 | -5/Hub_04(d)       | System corruption reached 10%
 35983 | -5/Hub_04(d)       | Discovered new exit (range 4)
 36285 | -5/Hub_04(d)       | Network Hub disabled
 36478 | -5/Hub_04(d)       | Spotted Lightning
 36672 | -5/Hub_04(d)       | Spotted Lightning
 36676 | -5/Hub_04(d)       | Spotted Lightning
 36689 | -5/Hub_04(d)       | Destroyed Lightning
 36700 | -5/Hub_04(d)       | Found Exp. EM Disruption Field
 36721 | -5/Hub_04(d)       | Network Hub disabled
 36756 | -5/Hub_04(d)       | Lost 3 parts (1p2u)
 36756 | -5/Hub_04(d)       | Destroyed Lightning
 36784 | -5/Hub_04(d)       | Destroyed Lightning
 36864 | -5/Hub_04(d)       | System corruption reached 30%
 36886 | -5/Hub_04(d)       | Found Prototype Energy Cannon
 36886 | -5/Hub_04(d)       | Identified EMDS
 37118 | -5/Hub_04(d)       | Intercept squad dispatched
 37122 | -5/Hub_04(d)       | Spotted Tracker
 37131 | -5/Hub_04(d)       | Core integrity fell below 50%
 37142 | -5/Hub_04(d)       | Spotted Combat Programmer
 37144 | -5/Hub_04(d)       | Destroyed Tracker
 37148 | -5/Hub_04(d)       | Network Hub disabled
 37173 | -5/Hub_04(d)       | Spotted Lightning
 37177 | -5/Hub_04(d)       | Spotted Lightning
 37178 | -5/Hub_04(d)       | Spotted Lightning
 37179 | -5/Hub_04(d)       | Spotted Lightning
 37181 | -5/Hub_04(d)       | Spotted Lightning
 37183 | -5/Hub_04(d)       | Spotted Lightning
 37281 | -5/Hub_04(d)       | Core integrity fell below 20%
 37283 | -5/Hub_04(d)       | Destroyed by Lightning with EMDS

 Last Messages 
---------------
37273_ Penetrated by EMDS Slug. <x2>
37274_ Asb. Nanovents destroyed.
37274_ Kicked Lightning.
37274_ Penetrated by EMDS Slug.
37274_ EMDS Slug penetrates Earth.
37276_ Kicked Lightning.
37276_ Combat Programmer resets G-50 Soldier, system corruption cleaned.
37277_ Kicked Lightning out of the way.
37277_ Penetrated by EMDS Slug.
37277_ Asb. Alloy Leg destroyed.
37278_ Penetrated by EMDS Slug.
37279_ 8RHOHFQYMZ AE4Y#1F<DT=VXJ/ 8B
37279_ Penetrated by EMDS Slug.
37280_ Kicked Lightning.
37280_ Penetrated by EMDS Slug. <x3>
37282_ Kicked Lightning.
37282_ Penetrated by EMDS Slug.
37283_ Kicked Lightning out of the way.
37283_ Penetrated by EMDS Slug. <x3>
37283_ Enh. Biometal Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ????????????????????????????????????????????????## |
| ???????????????????????????????????????????????##  |
| ??????????????????????????????????????############ |
|   ????????????????????????????????????#            |
|     ??????????????????????????????????#    !!=     |
|     #?????????????????????????????????#    !==  "" |
|     #?????????????????????????????????#    !=      |
|     #?????????????????????????????????#         "" |
|     #????????????????????????????????##            |
|     #????????????????????????????#######   # ##### |
|     #????????????###?????????????# ""       !      |
|    ############### ##########?####             """ |
|               *##  ## # i hh###  #     *           |
|        " "     #   ### ih@hh     #     %  #    """ |
|                #;    ;   hpg]    #     =  #        |
|                #;    #############                 |
|               !;;    #                    #    !!  |
|  ####      ####;     # =                  #    !   |
|   ^          ##      #                    #        |
|     ^                #              ##### ######## |
| [       /##         p#                 ??? #??"""" |
|   ^      #     #     #                   ??+??""T" |
|    ^     #     #     #                    ???????? |
|  = """"  #     # !   #                 ##  ????""" |
|    """"  #     #     #!                #?? ??????? |
|  ! """"           p  #                   ??#?????? |
|    """"              #                 ##????????? |
|                      #                 #?????????? |
|      ]                                 #?????????? |
| #######                          #     ??????????? |
|                             ######  ?"???????????? |
|       #               %     ?????????????????????? |
|       +                   ???????????????????????? |
|       #        #        ??????????????????????T??? |
| = """"# #                ????????????????????""??? |
|    """#            ###+## ???????????????????????? |
|   "  "#             + ???????????????????????????? |
|      "# #?    #     # ????????????""""???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          45
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             1250
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         32
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Energy Filtering           30
Particle Charging          25
Offensive Hacking          10

 Item Schematics 
-----------------
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
            Cld. Gravmag System | -6/Data Miner | Free
                 Exp. Heat Sink | -6/Data Miner | Free
             Hvy. Proton Cannon | -6/Data Miner | Free
            Imp. Linear Gravjet | -6/Data Miner | Free
       Adv. Transmission Jammer | -6/Data Miner | Free
          Hvy. Disruptor Cannon | -6/Data Miner | Free
 Adv. System Restoration Module | -6/Data Miner | Free
        Imp. Remote Force Field | -6/Data Miner | Free
               Particle Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
  X-62 Marksman | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalDispersionBooster
  Manual?         0
Play Time         04:28:58
  Cumulative      211.3 hours
  Start           2023.04.01 @ 16:01:25
  End             2023.04.02 @ 22:04:07
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           71
  Adventurer      8
  Explorer        8
Win Type          -
  Total           16
  Types           10/0/3/1/1/1/0/0/0
Lore%             85
Gallery%          80
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4b3adf9e-f885-4626-aa7f-9ba92b497e82