Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 17:14:31 Player: Chris Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2514) 2514 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 5701 Bonus ------- High Alert Combat Kills 412 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 20/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Structural Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Target Analyzer Matter Filter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy Ion Cannon Heavy Ion Cannon Remote Datajack > --- INVENTORY -------- Light Treads Structural Scanner Target Analyzer Matter Filter [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Parts Attached 69 | 7 6 13 36 7 Power 8 | 2 1 1 3 1 Engine 5 | 2 1 . 1 1 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 26 | 2 2 5 16 1 Treads 7 | . . . 6 1 Leg 15 | 2 2 5 6 . Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 2 3 4 Device 7 | . 1 1 2 3 Storage 1 | 1 . . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 24 | 2 2 5 14 1 Energy Gun 12 | 2 1 2 7 . Energy Cannon 5 | . . . 5 . Ballistic Gun 4 | . . 2 2 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 46 | . 4 5 24 13 Power 6 | . 1 . 3 2 Propulsion 17 | . 1 2 11 3 Utility 7 | . . 1 2 4 Weapon 16 | . 2 2 8 4 Highest Loss Streak 13 | . 4 2 7 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 96 97 85 63 Engine 5 | . 13 5 2 6 Core 3 | . . 5 5 . Treads 1 | . . . 4 . Leg 27 | . 26 42 19 13 Wheel 1 | . . . 3 . Device 8 | . 13 8 4 12 Storage 8 | . 14 11 5 . Processor 3 | . . 1 6 . Energy Gun 11 | . 23 4 14 5 Energy Cannon 4 | . . . 8 13 Ballistic Gun 4 | . . 2 8 . Ballistic Cannon 3 | . 4 8 . . Launcher 1 | . . 5 . . Naked Turns 5 | . . . . 5 Heaviest Build 48 | 13 14 18 35 48 Greatest Support 80 | 20 20 43 80 25 Greatest Overweight (x) 4 | 3 1 . 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 7 | 7 8 8 6 5 Most Carried 8 | 2 7 8 8 5 Average Carried 5 | . 4 7 6 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 2 7 8 5 2 Class Distribution -------------------- 38% | Mutant 27% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Skirmisher 7% | Gunner 3% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1568 | 221 139 477 721 10 Remotely . | . . . . . Salvage Created 3087 | . 492 921 1605 69 Parts 202 | . 38 75 86 3 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 9 18 33 . Guns 36 | . 6 5 25 . Cannons 15 | . 3 9 3 . AOE 8 | . . 4 4 . Classes Destroyed 13 | . 6 3 4 . Worker 7 | . 1 4 2 . Builder 3 | . 1 1 1 . Tunneler 1 | . 1 . . . Recycler 5 | . . 3 1 1 Operator 4 | . 1 3 . . Watcher 7 | . 3 1 3 . Swarmer 12 | . . 6 6 . Grunt 30 | . 9 8 13 . Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Protector 1 | . . . 1 . Sentry 13 | . . 4 9 . Hunter 1 | . . . 1 . Best Kill Streak 10 | . 4 5 10 1 Combat Bots Only 7 | . 2 3 7 . Max Kills in Single Turn 3 | . 1 3 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5506 | . 568 839 2650 1449 Core 1416 | . 99 168 447 702 Absorbed by Shields 296 | . . . . 296 Regen/Repaired (Parts) 80 | . 80 . . . Core Remaining (%) 59 | 100 60 58 18 . Volleys Fired 231 | . 50 77 100 4 Largest 4 | . 2 2 4 1 Hottest 243 | . 80 112 243 50 Shots Fired 497 | . 98 148 247 4 Gun 353 | . 88 52 211 2 Cannon 112 | . 10 66 36 . Launcher 30 | . . 30 . . Special 2 | . . . . 2 Kinetic 167 | . 10 74 83 . Thermal 217 | . 49 44 124 . Explosive . | . . . . . Electromagnetic 111 | . 39 30 40 2 Robot Hit Streak 26 | . 9 14 26 8 Robot Miss Streak 5 | . 5 4 5 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 282 | . 60 74 146 2 Core Hits 146 | . 27 39 78 2 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 11 | . . 3 8 . Burn 6 | . . 2 4 . Destroy 4 | . . . 4 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6110 | . 776 1727 3562 45 Guns 3581 | . 648 523 2383 27 Cannons 1264 | . 128 630 506 . Explosions 1243 | . . 574 669 . Melee . | . . . . . Ramming 22 | . . . 4 18 Kinetic 1618 | . 128 712 778 . Thermal 2878 | . 324 472 2082 . Explosive . | . . . . . Electromagnetic 1592 | . 324 543 698 27 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 2 . 1 Average Corruption 2 | . 3 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 1 7 . . Message Errors 1 | . 1 . . . Matter Fused 1 | . . 1 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 30 | . . 3 27 . Projectiles 2 | . . 2 . . Explosions 28 | . . 1 27 . Melee . | . . . . . Knockbacks 6 | . 1 5 . . Impact . | . . . . . Kinetic 6 | . 1 5 . . Secondary . | . . . . . Self-Inflicted Damage 257 | . . 106 143 8 Shots 11 | . . 8 3 . Rammed 10 | . . . . 10 Targets Rammed 11 | . . . 1 10 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 651 | . 32 296 651 . Average Temperature 122 | . 9 90 151 . Received Heat Transfer 1743 | . 312 297 1080 54 Effects 16 | . . . 16 . Shutdowns 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 6 | . . . 6 . Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 6 | . 1 . 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 3 3 . Heat Transferred 5698 | . 750 1210 3738 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . . 4 6 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 832 | . 226 443 832 365 Initial 340 | . . 52 166 340 Average 352 | . 90 270 557 338 Maximum Alert Level 3 | . 1 2 3 1 Low Security (%) 30 | 100 90 28 8 . Level 1 36 | . 9 63 13 100 Level 2 19 | . . 7 43 . Level 3 13 | . . . 33 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 3 9 . Investigation 4 | . 1 2 1 . Extermination . | . . . . . Reinforcement 6 | . 2 1 3 . Assault 2 | . . . 2 . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 16 33 50 9 Peak Tracking Total 8 | . 3 6 7 8 Tactical Retreats 6 | . 1 2 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 3 2 1 . Indirectly 1 | . . 1 . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . 3 7 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 5 6 1 2 Terminals 12 | . 4 5 1 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 30 | . 14 10 3 3 Successful 12 | . 6 4 . 2 Failed 18 | . 8 6 3 1 Catastrophic 6 | . 1 3 2 . Database Lockouts . | . . . . . Manual 22 | . 9 8 3 2 Terminals 23 | . 9 8 3 3 Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 . 2 Open DSF 1 | . . . . 1 Level Access Points 2 | . 1 1 . . Locate Traps 2 | . . 1 . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 3 | . 3 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used 1 | . . 1 . . Hacking Detections 9 | . 4 3 1 1 Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3455 | 80 612 1049 1372 342 Spaces Moved 1825 | 56 307 614 693 155 Core 33 | 26 . . . 7 Treads 84 | . . . 84 . Legs 1608 | 30 307 614 509 148 Wheels 100 | . . . 100 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 100 50 Average Speed 129 | 124 121 120 128 187 Slowest Speed 400 | 200 190 120 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 45 43 51 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . 14 30 . Melee . | . . . . . Projectile 8 | . . . 8 . AOE 36 | . . 14 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2470 | 63 446 778 992 191 Wait 291 | . 75 64 137 15 Move 1821 | 55 306 613 692 155 Hop . | . . . . . Pick Up 26 | 1 8 7 10 . Fast Attach 41 | 6 4 3 24 4 Attach 19 | . 2 5 9 3 Detach 6 | . . 1 5 . Swap 9 | 1 . 5 3 . Drop 15 | . 1 3 11 . Fire 231 | . 50 77 100 4 Melee . | . . . . . Ram 10 | . . . . 10 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 362 | -10/Materials | Repaired Aluminum Leg 430 | -10/Materials | Discovered new exit (range 13) 522 | -10/Materials | Lost 4 parts (1p1n2w) 592 | -10/Materials | Discovered new exit (range 10) 638 | -10/Materials | Identified exit to Materials 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Propulsion x2 1428 | -9/Materials | Build established: Scavenger-Mutant 1625 | -9/Materials | Discovered new exit (range 20) 1709 | -9/Materials | Identified exit to Materials 1742 | -9/Materials | Entered another Materials area 1742 | -8/Materials | Evolved 2 slots: Weapon x2 1935 | -8/Materials | Garrison activated, responded to threat 2217 | -8/Materials | Discovered new exit (range 14) 2517 | -8/Materials | Destroyed 7 combat bots 2517 | -8/Materials | Lost 5 parts (1p2n2w) 2520 | -8/Materials | Core integrity fell below 50% 2542 | -8/Materials | First assault squad dispatched 2666 | -8/Materials | Lost 7 parts (1p2n1u3w) 2726 | -8/Materials | Discovered new exit (range 9) 3052 | -8/Materials | Core integrity fell below 20% 3082 | -8/Materials | Lost 3 parts (1n1u1w) 3114 | -8/Materials | Entered Factory 3114 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3366 | -7/Factory | Identified exit to DSF 3448 | -7/Factory | Core integrity fell below 50% 3451 | -7/Factory | Core integrity fell below 20% 3456 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03416_ Hvy. Ion Cannon destroyed. 03419_ Lgt. Deuterium Engine destroyed. 03429_ Aluminum Leg destroyed. 03429_ Slammed into S-27 Virus. 03438_ Imp. Medium Armor Plating destroyed. 03439_ Slammed into S-27 Virus. 03443_ Hvy. Ion Cannon destroyed. 03444_ Slammed into S-27 Virus. 03444_ Destabilizing: System corrupted (+1). 03445_ Slammed into S-27 Virus. 03447_ Hardlight Generator destroyed. 03448_ Slammed into S-27 Virus. 03448_ Destabilizing: Core damaged (-28). 03449_ Slammed into S-27 Virus. 03450_ S-27 Virus destroyed. 03452_ Acquired Shock Absorption System. 03453_ Shock Absorption System destroyed. 03454_ S-27 Virus destroyed. 03454_ Lgt. Treads destroyed. 03456_ S-27 Virus destroyed. 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Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryUltimateProtection Manual? 0 Play Time 00:41:40 Cumulative 16.6 hours Start 2023.01.29 @ 11:09:50 End 2023.01.29 @ 17:14:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65d816af-ad6d-4220-a735-1320ae9fedaf