Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 13:18:08

Player: Sasha

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (640)      640
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1895

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             269/400
Matter                     132/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (187)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Structural Scanner
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Improved Light Cannon
>          --- INVENTORY (5) ----
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Structural Scanner
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Light Cannon
>          --- INVENTORY --------
  Hardened Light Armor Plating
  Improved Light Cannon
           Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             40   | 5   21  3   11  
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   9   1   .   
    Treads                 10   | 2   7   1   .   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | .   8   .   5   
    Device                 5    | .   5   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   3   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   1   5   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       3    | .   1   1   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         4    | .   1   .   3   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 7    | .   .   .   7   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   94  100 91  
  Engine                   14   | .   14  14  16  
  Treads                   23   | .   24  28  21  
  Leg                      2    | .   3   .   .   
  Device                   14   | .   14  14  11  
  Processor                1    | .   .   .   8   
  Protection               9    | .   7   14  13  
  Ballistic Gun            13   | .   18  .   .   
  Ballistic Cannon         7    | .   3   28  13  
  Special Weapon           5    | .   4   .   7   
Peak Build Rating          14   | 5   10  10  14  
  Average Rating           7    | 3   7   10  10  
  On Entrance              6    | .   5   9   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 6   16  19  26  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   5   5   4   
  Average Carried          3    | 2   3   4   2   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           878  | 175 384 207 112 
  Remotely                 .    | .   .   .   .   
Salvage Created            686  | .   441 69  176 
  Parts                    50   | .   33  5   12  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  21   | .   11  5   5   
  Guns                     11   | .   11  .   .   
  Cannons                  10   | .   .   5   5   
Classes Destroyed          8    | .   5   .   3   
  Worker                   2    | .   1   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | .   1   .   .   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Swarmer                  7    | .   1   3   3   
  Grunt                    12   | .   10  2   .   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           6    | .   3   3   6   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        239  | .   83  31  125 
  Missed                   62   | .   25  6   31  
Damage Taken               1907 | .   725 277 905 
  Core                     283  | .   109 43  131 
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   120  | .   106 .   14  
Core Remaining (%)         69   | 100 .   39  .   
Volleys Fired              105  | .   57  12  36  
  Largest                  2    | .   2   2   2   
  Hottest                  100  | .   100 78  100 
Shots Fired                159  | .   94  20  45  
  Gun                      88   | .   88  .   .   
  Cannon                   69   | .   5   20  44  
  Launcher                 .    | .   .   .   .   
  Special                  2    | .   1   .   1   
  Kinetic                  157  | .   93  20  44  
  Thermal                  2    | .   1   .   1   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   10  5   7   
  Robot Miss Streak        8    | .   4   1   8   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           89   | .   55  14  20  
  Core Hits                40   | .   26  6   8   
  Critical Kills           2    | .   2   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         7    | .   3   1   3   
    Destroy                3    | .   3   .   .   
    Blast                  4    | .   .   1   3   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1620 | .   703 316 601 
  Guns                     641  | .   641 .   .   
  Cannons                  979  | .   62  316 601 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1620 | .   703 316 601 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   .   
  Average Corruption       1    | .   1   2   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  5    | .   3   2   .   
    Message Errors         1    | .   1   .   .   
    Matter Fused           2    | .   .   2   .   
    Heat Flow Errors       1    | .   1   .   .   
    Data Loss (minor)      1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            3    | .   .   .   3   
  Projectiles              3    | .   .   .   3   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 8    | .   1   4   3   
  Impact                   .    | .   .   .   .   
  Kinetic                  8    | .   1   4   3   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        377  | .   151 342 377 
  Average Temperature      131  | .   20  142 234 
  Received Heat Transfer   570  | .   324 120 126 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             150  | .   144 121 150 
  Initial                  46   | .   .   .   46  
  Average                  54   | .   52  86  59  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   18  5   16  
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            4    | .   4   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          7    | .   5   .   2   
  Terminals                5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   18  .   6   
  Successful               18   | .   13  .   5   
  Failed                   6    | .   5   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   10  .   1   
  Terminals                18   | .   14  .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   4   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   .   .   1   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   4   .   2   
  Scan Component           3    | .   2   .   1   
  Repair                   3    | .   2   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   7   .   1   
  Terminals                8    | .   7   .   1   
    Track                  3    | .   3   .   .   
    Botnet                 5    | .   4   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   .   1   
  Time                     78   | .   52  .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1841 | 78   1297 135  331  
Spaces Moved               761  | 44   527  62   128  
  Core                     3    | 2    1    .    .    
  Treads                   644  | 42   412  62   128  
  Legs                     114  | .    114  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  
  Average Speed            153  | 155  151  160  160  
  Slowest Speed            200  | 160  200  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       24   | 4    57   18   17   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 2    | .    1    .    1    
Terrain Destroyed          7    | .    1    1    5    
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    1    1    5    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1272 | 51  940 77  204 
  Wait                     331  | .   305 .   26  
  Move                     758  | 43  526 61  128 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 3   13  .   2   
  Fast Attach              13   | 5   7   .   1   
  Attach                   10   | .   5   .   5   
  Detach                   2    | .   2   .   .   
  Swap                     17   | .   9   3   5   
  Drop                     18   | .   16  1   1   
  Fire                     105  | .   57  12  36  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 16)
  642 | -10/Materials | Discovered new exit (range 8)
  866 | -10/Materials | Repaired Lgt. Assault Rifle
  948 | -10/Materials | Repaired Lgt. Armor Plating
 1376 | -10/Materials | Entered Mines
 1383 | -10/Mines     | Core integrity fell below 50%
 1490 | -10/Mines     | Learned location of Storage (-8)
 1498 | -10/Mines     | Discovered new exit (range 8)
 1511 | -10/Mines     | Entered Materials
 1511 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1699 | -9/Materials  | Repaired Mining Laser
 1842 | -9/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer suffers critical hit (Blast).
Destroyed Lgt. Ion Engine.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Imp. Medium Laser.
R-06 Scavenger collects Com. Wheel.
K-01 Serf collects debris.
K-01 Serf knocked back.
K-01 Serf destroyed.
R-06 Scavenger collects Wheel.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>
Lgt. Treads destroyed.
R-06 Scavenger collects Com. Wheel.
U-05 Engineer destroyed.
R-06 Scavenger collects Med. Matter Pod.
Imp. Light Cannon destroyed.
Lgt. Treads destroyed.
R-06 Scavenger collects Heat Sink.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            400
Matter Stores              293
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonWeaponRedirector
  Manual?         0
Play Time         00:15:40
  Cumulative      9.0 hours
  Start           2025.02.07 @ 13:02:39
  End             2025.02.07 @ 13:18:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           15
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0230cd5-ab5e-429e-bdc9-642ea5fb5b00