Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.03 @ 02:21:14 Player: souux Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (124) 620 Value Destroyed (4901) 4901 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2510) 2510 TOTAL SCORE: 15031 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 2362 Met Imprinter 300 Was Imprinted 300 Friendly Fire -552 Cogmind --------- Core Integrity 0/1450 Matter 177/300 Energy 62/150 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Graphene Brace Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Energy Filter Advanced Phase Shifter Advanced Phase Shifter Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Heavy Machine Gun KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY -------- Large Matter Pod Trap Extractor [Rating: 149] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . . . 6 . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . Utility 10 | . . 1 . . . 3 . . 2 1 . . 2 1 Weapon 3 | . . 1 . . . 1 . . . . . . . 1 Parts Attached 196 | 6 13 4 4 4 9 12 16 3 10 11 6 2 34 62 Power 28 | 1 2 2 . . 1 1 2 . 1 3 1 . 3 11 Engine 12 | 1 2 2 . . 1 1 . . . 2 . . . 3 Core 5 | . . . . . . . 2 . 1 1 1 . . . Reactor 11 | . . . . . . . . . . . . . 3 8 Propulsion 47 | 2 2 . 2 . 2 4 3 . 2 3 1 . 11 15 Treads 5 | . . . . . . 2 2 . . . . . 1 . Leg 4 | . . . . . . . . . . . . . . 4 Wheel 30 | 2 2 . 2 . 2 2 1 . 2 3 1 . 5 8 Hover 8 | . . . . . . . . . . . . . 5 3 Flight . | . . . . . . . . . . . . . . . Utility 75 | 1 5 1 1 . 4 3 5 3 5 5 2 . 17 23 Device 46 | . 4 . 1 . 4 2 3 2 3 3 1 . 8 15 Storage 3 | 1 1 . . . . . . . 1 . . . . . Processor 13 | . . . . . . . 1 . . 1 1 . 7 3 Hackware 3 | . . . . . . . . . . . . . 2 1 Protection 10 | . . 1 . . . 1 1 1 1 1 . . . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 2 4 1 1 4 2 4 6 . 2 . 2 2 3 13 Energy Gun 16 | 1 1 . . 1 1 1 1 . . . 2 2 1 5 Energy Cannon 4 | . . . . . . 1 . . . . . . 1 2 Ballistic Gun 21 | 1 3 1 . 2 1 2 4 . 1 . . . . 6 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . 1 1 . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . . . . 1 . . . . 8 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . Parts Lost 125 | . 4 1 . . 8 1 8 4 7 2 15 2 25 48 Power 13 | . . . . . . . . . . . 3 . 3 7 Propulsion 37 | . 1 1 . . 3 . 4 . 2 1 4 1 8 12 Utility 43 | . 1 . . . 2 . 2 2 4 . 4 1 9 18 Weapon 32 | . 2 . . . 3 1 2 2 1 1 4 . 5 11 Highest Loss Streak 22 | . 2 1 . . 5 1 2 2 7 1 13 2 12 22 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 5 7 12 15 15 14 9 14 14 13 14 10 12 14 10 Power 1 | 1 . . 1 1 1 1 2 2 3 1 . . . . Propulsion 1 | 2 2 2 3 3 2 . . 1 1 1 1 2 3 . Utility 6 | . 2 4 5 5 5 4 6 7 5 8 6 9 6 7 Weapon 3 | . 2 4 6 5 4 3 4 3 2 2 1 . 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 25 | . 5 3 1 1 1 . 2 1 3 . . . 1 7 Power 6 | . 2 . . . . . 1 . 3 . . . . . Propulsion 6 | . 3 . 1 . . . 1 . . . . . 1 . Utility 6 | . . . . . . . . . . . . . . 6 Weapon 7 | . . 3 . 1 1 . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 98 100 100 95 89 99 99 97 90 67 66 87 80 Engine 5 | . 14 11 11 11 8 6 2 . . 4 4 . . 1 Core 1 | . . . . . . . 3 6 5 5 3 5 1 . Treads 4 | . . . . . . 4 11 25 21 4 . . . . Wheel 14 | . 27 21 22 22 21 16 13 . 1 12 9 7 12 10 Device 18 | . 11 11 11 11 17 29 24 20 22 26 23 17 15 14 Storage 7 | . 14 11 11 11 11 6 6 6 5 5 5 5 4 2 Processor 7 | . . . . . . . 2 6 5 6 13 15 25 19 Protection 4 | . . 10 11 11 4 . 5 6 10 3 . . . 1 Energy Gun 8 | . 7 11 11 11 14 7 2 5 3 4 2 7 13 7 Ballistic Gun 12 | . 19 22 11 18 15 15 23 19 12 10 . . . 5 Launcher 1 | . . . 10 3 3 . . . . . . 2 . . Peak Build Rating 149 | 6 11 16 17 26 29 51 52 58 73 77 70 63 124 149 Average Rating 52 | 3 8 14 16 22 25 43 48 50 69 70 56 59 92 111 On Entrance 37 | . 6 9 16 17 26 29 46 52 53 51 70 59 63 62 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 121 | 12 31 39 43 44 45 63 55 54 121 74 60 56 65 113 Greatest Support 112 | 32 32 32 32 32 32 64 68 88 88 60 60 32 64 112 Greatest Overweight (x) 10 | 2 . 1 1 1 10 1 4 . 9 2 3 3 4 4 Average Overweight (x) . | . . . 1 1 1 . . . . 1 1 2 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 16 15 15 15 15 11 Most Carried 17 | 8 8 15 15 15 15 15 15 15 17 15 15 14 15 15 Average Carried 12 | 5 7 12 14 14 14 9 14 14 13 14 10 12 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 8 15 15 15 8 14 15 12 15 14 13 13 15 2 Class Distribution -------------------- 44% | Scavenger-Gunner 17% | Scavenger-Tank 8% | Scavenger-Mutant 8% | Tank 5% | Derelict-Mutant 4% | Derelict-Gunner 4% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Matter Collected 4815 | 240 352 224 119 . 435 311 957 125 157 334 101 77 406 977 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6482 | 99 364 495 192 . 274 573 1145 79 284 392 286 52 882 1365 Parts 305 | 2 20 28 6 . 15 23 47 4 12 12 9 4 46 77 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 20 | . 2 2 2 . . 3 . . 2 1 . . 3 5 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . 35 . 35 6 . . 7 2 . . Prevented 8 | . . . . . 7 . 1 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 97 | . 8 10 . . 11 5 28 1 2 3 4 5 8 12 Melee 2 | . . . . . . . . . . . 1 . 1 . Guns 64 | . 8 10 . . 4 5 18 1 2 2 3 . 5 6 Cannons 7 | . . . . . . . . . . . . . 2 5 AOE 22 | . . . . . 7 . 10 . . . . 5 . . Classes Destroyed 19 | 1 3 2 . . 2 1 2 . 2 . . . . 6 Worker 5 | . . 1 . . . . . . . . . . 1 3 Builder 4 | . . . . . . . . . . . . . . 4 Tunneler 1 | . 1 . . . . . . . . . . . . . Recycler 15 | 1 1 1 3 . . 2 . . 1 2 . . 2 2 Drone 1 | . . . . . 1 . . . . . . . . . Swarmer 29 | . 3 2 . . 5 . 11 . . . . 5 . 3 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 31 | . 5 5 . . 3 2 8 1 . . 3 . 2 2 Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 5 | . . . . . 1 1 2 . . 1 . . . . Sentry 9 | . . 3 . . 1 1 2 . . . . . 1 1 Specialist 1 | . . . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 11 | . . . . . . 1 . . . 2 1 . 5 2 Behemoth 1 | . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . 1 . . . . . . . Wizard 1 | . . . . . . . . . . . . . . 1 Fireman 3 | . . . . . . . 3 . . . . . . . Best Kill Streak 7 | 1 3 3 1 . 6 2 4 1 1 2 1 5 3 7 Combat Bots Only 6 | . 3 2 . . 6 2 4 1 1 1 1 5 3 3 Max Kills in Single Turn 4 | 1 1 1 1 . 3 1 4 1 1 1 1 3 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . 4 . . . . 3 . . Melee 1 | . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Hostile Shots Fired 1110 | . 74 37 . . 71 21 113 63 38 24 63 21 172 413 Missed 360 | . 17 7 . . 24 9 43 19 8 6 20 6 38 163 Hits 750 | . 57 30 . . 47 12 70 44 30 18 43 15 134 250 Melee 15 | . . . . . 3 3 7 . . . . . . 2 Projectile 735 | . 57 30 . . 44 9 63 44 30 18 43 15 134 248 Critical Strikes 35 | . . 2 . . . 1 4 2 2 . 3 1 8 12 Actively Blocked 8 | . . . . . . . . . . . . . . 8 Part Disruptions 3 | . . . . . . . 2 . . . . . . 1 Damage Taken 15946 | . 635 352 . . 739 227 1310 702 1006 645 1062 233 2794 6241 Core 3217 | . 203 89 . . 21 92 120 113 136 75 274 35 602 1457 Absorbed by Shields 94 | . . . . . 94 . . . . . . . . . Redirected to Shielding 157 | . . . . . . . . . . . 37 . . 120 Core Remaining (%) 65 | 100 18 . . . 72 . . 61 86 . . 66 53 . Volleys Fired 371 | 2 48 33 11 . 21 24 52 12 18 11 19 8 45 67 Largest 5 | 2 2 3 2 . 3 4 4 4 4 4 2 2 4 5 Hottest 360 | 70 70 105 85 . 161 186 151 220 161 223 153 121 324 360 Shots Fired 880 | 4 93 96 22 . 50 70 181 29 27 35 25 15 79 154 Gun 755 | 4 93 96 22 . 43 67 174 22 13 31 19 8 48 115 Cannon 104 | . . . . . . 3 . 7 14 4 6 . 31 39 Launcher 21 | . . . . . 7 . 7 . . . . 7 . . Special . | . . . . . . . . . . . . . . . Kinetic 538 | 2 76 63 11 . 27 41 155 16 9 22 4 . . 112 Thermal 321 | 2 17 33 11 . 16 29 19 13 18 13 21 8 79 42 Explosive 21 | . . . . . 7 . 7 . . . . 7 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 24 | 3 14 11 3 . 5 7 11 6 9 4 7 8 13 24 Robot Miss Streak 6 | . 2 5 2 . 6 4 5 3 2 4 3 1 2 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 15 | . 2 2 . . 1 . 5 . . . . . 3 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . . . . . 1 1 Capacitor 38 | . . . . . . . . . . . . . . 38 Shots Hit Robots 499 | 3 70 60 11 . 27 38 96 13 10 17 20 2 43 89 Core Hits 260 | 2 23 22 4 . 32 15 58 3 5 7 11 7 24 47 Critical Kills 4 | . 1 . . . . . . . . 1 . . . 2 Critical Parts Destroyed 10 | . . 1 . . . 1 . . . . . . . 8 Critical Strikes 25 | . 2 3 2 . 1 1 2 . . 1 . . 3 10 Burn 10 | . 1 2 2 . 1 . 2 . . . . . 2 . Meltdown 2 | . . . . . . . . . . 1 . . . 1 Destroy 12 | . 1 1 . . . 1 . . . . . . . 9 Sever 1 | . . . . . . . . . . . . . 1 . Melee Attacks 47 | . . . . . . . . . 10 3 4 . 29 1 Impact . | . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . 10 3 4 . 29 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 3 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13701 | 39 747 795 153 . 1508 845 2640 233 383 433 577 345 1426 3577 Guns 9394 | 39 747 795 153 . 476 845 1936 202 131 369 355 25 814 2507 Cannons 1499 | . . . . . . . . 31 . 64 130 . 232 1042 Explosions 2056 | . . . . . 1032 . 704 . . . . 320 . . Melee 706 | . . . . . . . . . 234 . 92 . 380 . Ramming 46 | . . . . . . . . . 18 . . . . 28 Kinetic 6673 | 14 594 394 87 . 312 599 1686 134 44 225 77 . . 2507 Thermal 4220 | 25 153 401 66 . 164 246 250 99 87 208 408 25 1046 1042 Explosive 2056 | . . . . . 1032 . 704 . . . . 320 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 706 | . . . . . . . . . 234 . 92 . 380 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 11 . . 6 . 3 4 4 16 12 Average Corruption 6 | . . . . . 10 . . 6 . 1 3 4 14 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 83 | . . . . . 3 . . 3 . 8 14 2 29 24 Message Errors 20 | . . . . . 1 . . 2 . 1 3 . 5 8 Matter Fused 19 | . . . . . 2 . . . . 5 4 . 5 3 Heat Flow Errors 5 | . . . . . . . . . . . . 1 3 1 Energy Discharges 12 | . . . . . . . . . . 1 2 . 5 4 Parts Rejected 3 | . . . . . . . . . . . . . 1 2 Data Loss (minor) 10 | . . . . . . . . . . . 4 . 5 1 Data Loss (major) 2 | . . . . . . . . . . . 1 . 1 . Misfires 5 | . . . . . . . . . . . . 1 1 3 Alerts 1 | . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 4 | . . . . . . . . 1 . . . . 1 2 Overload Shots 7 | . . . . . . . . . . . . . 6 1 Effects 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Overflow Damage 153 | . . . . . 1 . 18 . 79 . . 7 43 5 Projectiles 5 | . . . . . . . . . . . . . . 5 Explosions 26 | . . . . . 1 . 18 . . . . 7 . . Melee 122 | . . . . . . . . . 79 . . . 43 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . 50 . . . . . . 4 . 14 Shots 2 | . . . . . 1 . . . . . . 1 . . Rammed 2 | . . . . . . . . . 1 . . . . 1 Targets Rammed 2 | . . . . . . . . . 1 . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 555 | . 186 324 . . 300 1 15 277 102 290 280 140 457 555 Average Temperature 120 | . 62 111 . . 126 1 6 60 53 140 142 66 137 151 Received Heat Transfer 2435 | . 273 153 . . 147 15 457 479 . 42 589 . 235 45 Effects 16 | . . 3 . . . . . . . . . . 3 10 Shutdowns 6 | . . . . . . . . . . . . . 2 4 Energy Bleed 2 | . . . . . . . . . . . . . 1 1 Interference 6 | . . 3 . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . . 1 Parts Melted 22 | . 1 . . . . . 1 . . 3 3 . 9 5 Heat Transferred 7286 | 74 518 1110 296 . 407 555 592 161 148 322 607 37 1608 851 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Maximum Alert Level 2 | . . . . . . 1 . . . 1 . . . 2 Low Security (%) 83 | 100 100 100 100 . . 89 . . 100 76 . . 100 46 Level 1 10 | . . . . . . 10 . . . 23 . . . 27 Level 2 6 | . . . . . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 651 | 5 60 121 39 . . 220 . . 32 278 . . 53 651 Initial 220 | . 3 . 39 . . 220 . . 10 . . . 33 . Average 96 | 1 16 50 8 . . 136 . . 2 142 . . 7 249 Influence Increases 4816 | 5 231 305 15 . 773 169 638 45 89 456 187 110 296 1497 Destroy 0b10 Robot/C 2820 | . 160 200 . . 540 100 540 20 40 120 120 100 160 720 Destroy 0b10 Robot/NC 160 | 5 10 10 15 . 10 10 . . 5 15 . . 15 65 Destroy Leader 448 | . 40 40 . . 40 30 50 10 20 32 20 10 30 126 Allied During Kill 648 | . . . . . 168 5 33 . . 73 32 . . 337 Successful Hack 29 | . 21 8 . . . . . . . . . . . . Disable Machine 105 | . . . . . . 15 . . . 90 . . . . Destroy Structure 396 | . . 2 . . . 9 . . 24 126 . . 46 189 Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 195 | . . 45 . . 15 . 15 15 . . 15 . 45 45 Influence Decreases 4359 | . 236 203 117 . 422 425 637 124 106 298 345 60 346 1040 Entered New Map 334 | . 2 . 63 . . 131 36 19 7 . 59 . 17 . Time Decay 2557 | . 165 173 54 . 302 254 451 85 69 268 136 50 170 380 Lost Part 1038 | . 29 10 . . 80 10 80 20 30 20 120 10 149 480 Lost Ally 370 | . . . . . 40 30 70 . . 10 30 . 10 180 Purge Threat 60 | . 40 20 . . . . . . . . . . . . Squads Dispatched 19 | . 2 1 . . 1 2 . . 1 1 . . 3 8 Investigation 1 | . . . . . . 1 . . . . . . . . Extermination 9 | . . . . . . 1 . . . 1 . . 3 4 Reinforcement 8 | . 2 1 . . . . . . 1 . . . . 4 Assault 1 | . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Distress Signals 12 | . 1 1 . . . . . . 2 . . . 3 5 Communications Jammed 3 | . . . . . . . . . 3 . . . . . Distress Signals 3 | . . . . . . . . . 3 . . . . . Times Spotted 211 | . 16 16 . . 28 5 29 6 8 7 7 5 23 61 Peak Tracking Total 13 | . 4 5 . . 13 3 7 5 4 3 4 5 6 12 Tactical Retreats 9 | . . 2 . . 1 . 1 1 . . 1 . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Traps Triggered 3 | . . . . . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted 4 | . . . 4 . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 4 4 4 4 4 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Machines Disabled 9 | . . . . . 2 1 . . . 6 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Machines Accessed 13 | . 4 5 . . . . 1 1 1 . 1 . . . Terminals 8 | . 4 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 26 | . 10 9 . . . . 4 1 1 . 1 . . . Successful 19 | . 6 6 . . . . 4 1 1 . 1 . . . Failed 7 | . 4 3 . . . . . . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 7 6 . . . . . . . 1 . . 2 13 Terminals 17 | . 10 7 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 9 | . 2 1 . . . . 4 1 . . 1 . . . Record 4 | . . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 3 . . . . . . . . . . . . Terminals 7 | . 4 3 . . . . . . . . . . . . Botnet 7 | . 4 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 3 3 . . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Total Allies 24 | . . . . 4 . . 4 . . 2 . . 1 13 Largest Group 6 | . . . . 4 4 2 2 1 . 2 2 . 1 6 Highest-Rated Group 616 | . . . . 157 157 78 61 32 . 192 183 . 28 616 Highest-Rated Ally 141 | . . . . 41 41 39 32 32 . 96 96 . 28 141 Zionite Dispatches 7 | . . . . . . . . . . . . . 1 6 Heavy 1 | . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . . . . 2 Hacker 1 | . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 18 | . . . . . . 2 1 . 2 2 3 1 4 3 ROAM 1 | . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . . 1 1 EXPLORE 13 | . . . . . . 1 1 . 2 2 3 1 2 1 RETURN 2 | . . . . . . 1 . . . . . . 1 . Ally Attacks 223 | . . . . . 42 5 9 2 . 13 24 . . 128 Total Damage 12102 | . . . . . 1686 128 207 51 . 1590 1349 . . 7091 Kills 56 | . . . . . 18 1 3 . . 4 2 . . 28 Allies Corrupted 3 | . . . . . 1 . . . . . . . . 2 Allies Melted 2 | . . . . . 1 . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Active Infowar (turns) 6924 | . 201 331 . . 1195 555 849 436 665 605 907 160 1020 . Optics 2031 | . . . . . . . . . . 136 907 160 828 . IFF 829 | . . . . . . . 829 . . . . . . . Terrain 2593 | . 56 331 . . 1195 555 20 436 . . . . . . Seismic 2561 | . 145 . . . . . . . . 531 907 160 818 . Cloaking 1792 | . . . . . . . . . 652 137 9 . 994 . Jamming 634 | . . . . . . . . . 13 605 16 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 1 1 . 1 2 . . 2 2 . . Drone Launches 13 | . . . . . . 1 1 . 2 2 3 1 2 1 Drone Recoveries 6 | . . . . . . . . . 1 . 1 1 2 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Turns Passed 11562 | 59 560 566 255 1343 1497 555 1433 524 693 605 907 160 1043 1362 Spaces Moved 6526 | 34 365 287 182 1113 791 248 873 289 287 297 488 69 314 889 Core 50 | 11 . . . . 6 . . . . . . . . 33 Treads 778 | . . . . . . . 241 289 247 . . . 1 . Legs 204 | . . . . . . . . . . . . . . 204 Wheels 5326 | 23 365 287 182 1113 785 248 632 . 40 297 488 69 173 624 Hover 168 | . . . . . . . . . . . . . 140 28 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 100 100 115 115 115 100 100 162 110 95 97 112 48 50 Average Speed 119 | 95 100 112 115 115 118 114 128 162 160 114 115 141 91 112 Slowest Speed 550 | 150 100 115 115 115 550 115 245 163 225 125 135 150 310 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . 3 . . . . 9 . Cave-ins Triggered 2 | . . . . . . . . 1 . . . . 1 . Exploration Rate (%) 40 | 3 62 30 35 90 92 10 87 41 17 22 66 18 13 22 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . . . 2 . . . . . . . 2 . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . . . 1 1 . 3 . . . 4 2 . . Spaces Dug 167 | . . . . . 17 2 29 7 20 3 . 31 51 7 Terrain Destroyed 262 | . . . . . 40 10 63 7 22 9 2 36 52 21 Melee 32 | . . . . . . . . . 6 3 . . 22 1 Projectile 105 | . . . . . 4 10 9 7 16 6 2 1 30 20 AOE 125 | . . . . . 36 . 54 . . . . 35 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Upp Upp Res Res Total 9629 | 56 481 462 207 1176 1306 466 1089 325 479 531 800 117 957 1177 Wait 2123 | 2 35 117 4 56 465 165 92 8 130 186 270 35 483 75 Move 6508 | 33 364 286 181 1110 790 247 872 287 286 296 487 68 312 889 Hop 1 | . . . . 1 . . . . . . . . . . Pick Up 166 | 13 9 15 2 1 4 14 13 2 12 10 9 2 26 34 Fast Attach 49 | 1 3 . . 1 . . 1 1 . 4 . . 11 27 Attach 120 | 5 3 3 . . 9 8 8 3 6 10 10 2 21 32 Detach 12 | . . . . . . 1 . . 1 . . . 4 6 Swap 115 | . 7 3 5 3 13 6 21 6 11 6 1 2 13 18 Drop 93 | . 12 5 4 4 4 1 10 5 4 5 . . 12 27 Fire 371 | 2 48 33 11 . 21 24 52 12 18 11 19 8 45 67 Melee 47 | . . . . . . . . . 10 3 4 . 29 1 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . Escape Stasis 2 | . . . . . . . . 1 . . . . 1 . Rewire 20 | . . . . . . . 20 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Core integrity fell below 50% 370 | -10/Materials | Discovered new exit (range 9) 400 | -10/Materials | Core integrity fell below 20% 579 | -10/Materials | Identified exit to Mines 580 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 976 | -9/Materials | Build established: Scavenger-Tank 1029 | -9/Materials | Discovered new exit (range 16) 1186 | -9/Materials | Entered Mines 1264 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1359 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1384 | -9/Mines | Discovered new exit (range 10) 1399 | -9/Mines | Learned Materials non-interactive machine intel 1399 | -9/Mines | Discovered new exit (range 9) 1441 | -9/Mines | Entered Zion 1483 | -7/Zion | Discovered new exit (range 15) 1663 | -7/Zion | Identified exit to Deep Caves 1851 | -7/Zion | Learned location of Warlord (-4) 2207 | -7/Zion | Given A8's code to call for help 2244 | -7/Zion | Met Imprinter 2270 | -7/Zion | Imprinted 2272 | -7/Zion | Declared Zion's savior 2784 | -7/Zion | Entered Proximity Caves 2784 | -6/Proximity Caves | Accompanied by 4 allies 2922 | -6/Proximity Caves | Build established: Tank 3168 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3368 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3759 | -6/Proximity Caves | Build established: Skirmisher 4062 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 4110 | -6/Proximity Caves | Learned Factory emergency access door positions 4186 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 4196 | -6/Proximity Caves | System corruption reached 10% 4236 | -6/Proximity Caves | Discovered new exit (range 7) 4281 | -6/Proximity Caves | Entered Factory 4281 | -6/Factory | Accompanied by 2 allies 4281 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4295 | -6/Factory | Discovered new exit (range 15) 4390 | -6/Factory | Discovered new exit (range 15) 4764 | -6/Factory | Build established: Scavenger-Gunner 4836 | -6/Factory | Entered Lower Caves 5059 | -6/Lower Caves | Identified exit to Lower Caves 5204 | -6/Lower Caves | A Commander dispatched an escort 5217 | -6/Lower Caves | Learned Armory stockpile data 5363 | -6/Lower Caves | Ambushed by wild Derelicts 5676 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5741 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6269 | -6/Lower Caves | Entered another Lower Caves area 6269 | -6/Lower Caves | Accompanied by 1 ally 6334 | -6/Lower Caves | Discovered new exit (range 15) 6347 | -6/Lower Caves | Encountered a Warlord checkpoint 6457 | -6/Lower Caves | Learned Factory non-interactive machine intel 6466 | -6/Lower Caves | Learned Factory trap positions 6629 | -6/Lower Caves | Spotted B-75 Beast 6735 | -6/Lower Caves | Crushed by falling debris 6793 | -6/Lower Caves | Entered Factory 6793 | -5/Factory | Evolved 2 slots: Utility x2 6794 | -5/Factory | Loaded intel: 69 trap records 6795 | -5/Factory | Loaded intel: 222 non-interactive machine locations 7287 | -5/Factory | Discovered new exit (range 35) 7486 | -5/Factory | Entered another Factory area 7486 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7498 | -4/Factory | Lost 7 parts (2n4u1w) 7511 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7516 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7762 | -4/Factory | Discovered new exit (range 79) 7797 | -4/Factory | Discovered new exit (range 59) 7847 | -4/Factory | Discovered new exit (range 119) 8091 | -4/Factory | Entered Upper Caves 8091 | -4/Upper Caves | Accompanied by 2 allies 8155 | -4/Upper Caves | Lost 13 parts (2p3n3u5w) 8297 | -4/Upper Caves | Learned Research emergency access door positions 8356 | -4/Upper Caves | Spotted B-86 Titan 8385 | -4/Upper Caves | Build established: Scavenger-Mutant 8430 | -4/Upper Caves | Learned Research emergency access door positions 8808 | -4/Upper Caves | Build established: Derelict-Mutant 8990 | -4/Upper Caves | Discovered new exit (range 7) 8998 | -4/Upper Caves | Entered another Upper Caves area 9048 | -4/Upper Caves | Discovered new exit (range 19) 9158 | -4/Upper Caves | Entered Research 9158 | -3/Research | Evolved 2 slots: Utility x2 9393 | -3/Research | Build established: Derelict-Gunner 9590 | -3/Research | Crushed by falling debris 9591 | -3/Research | System corruption reached 10% 9604 | -3/Research | Zion Offense Resupply teleported in 9621 | -3/Research | Lost 4 parts (1n3u) 9918 | -3/Research | Build established: Scavenger-Gunner 10036 | -3/Research | Lost 9 parts (1p1n3u4w) 10152 | -3/Research | Discovered new exit (range 5) 10201 | -3/Research | Entered another Research area 10201 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10226 | -2/Research | Lost 12 parts (2p6n3u1w) 10245 | -2/Research | Zion Thermal Resupply teleported in 10265 | -2/Research | Found Quantum Capacitor 10339 | -2/Research | Zion Heavy squad teleported in 10351 | -2/Research | Zion Light squad teleported in 10801 | -2/Research | Found Prototype Processor 10801 | -2/Research | Identified Exp. Target Analyzer 10846 | -2/Research | Spotted B-90 Cyclops 10852 | -2/Research | Destroyed B-90 Cyclops 10882 | -2/Research | P-80 Master assimilated allied LI-KEH(z) 10976 | -2/Research | Zion Hacker squad teleported in 11021 | -2/Research | Lost 7 parts (2p3u2w) 11089 | -2/Research | Lost 6 allies 11143 | -2/Research | Zion hero teleported in (1C-UTU) 11165 | -2/Research | Lost 18 parts (3p6n6u3w) 11428 | -2/Research | Zion Light squad teleported in 11485 | -2/Research | Cargo convoy interrupted 11485 | -2/Research | Spotted Striker 11485 | -2/Research | Spotted Executioner 11485 | -2/Research | Spotted Striker 11488 | -2/Research | Spotted Executioner 11502 | -2/Research | Destroyed Striker 11527 | -2/Research | Destroyed Executioner 11530 | -2/Research | System corruption reached 10% 11533 | -2/Research | Lost 4 allies 11545 | -2/Research | Found Prototype Protection 11546 | -2/Research | Identified Zio. Weapon Casing 11549 | -2/Research | Core integrity fell below 50% 11558 | -2/Research | Core integrity fell below 20% 11563 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11557_ Acquired Wheel. 11557_ Penetrated by Slug. 11557_ U-05 Engineer destroyed. 11557_ Penetrated by Slug. 11557_ P-80 Master destroyed. 11558_ Acquired 22 matter. 11558_ Penetrated by Slug. 11559_ K-01 Serf collects debris. 11560_ Slug penetrates U-05 Engineer. 11560_ U-05 Engineer destroyed. 11560_ Penetrated by Slug. 11560_ Wheel destroyed. 11560_ Adv. Targeting Computer destroyed. 11560_ Wheel destroyed. 11560_ Penetrated by Slug. 11561_ Acquired Mic. Antimatter Reactor. 11562_ K-01 Serf collects debris. 11562_ R-10 Processor collects Wheel. 11562_ P-80 Master resets H-88 Terminator, system corruption cleaned. 11563_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? i????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????#R #??+?????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#A| #????????????????????? | | ???????????????????????#% %o#????????????????????? | | ???????????????????????# ! #????????????????????? | | ???????????????????????#!%[!+????????????????????? | | ???????????????????????#%[=!#????????????????????? | | ???????????????????????#[*%|#????????????????????? | | ???????????????????????#%!!%#????????????????????? | | ??????????????????????##[*!!#????????????????????? | | ??????????????????????##==!k#????????????????????? | | ??????????????????????##!==!##########???????????? | | ??????????????????? ??#=|@!%# #???????????? | | ?????????????????? #*!==!#! #???????????? | | ?????????????????? ##*[|%=!! #???????????? | | ?????????????????? ##w=%!#! #???????????? | | ????############## ##%!!!# ########????? | | ????? + # ##![%*#! + #????? | | ??????# # ##!=hh# = ###### #????? | | ??????# # ##[=!*+= #????# #????? | | ??????# # ##=!*!#=! #????# #????? | | ??????# # ##/=p!###+###########/#####? | | ??????# !% % # ## h#?# #??# #? | | ?????#########+### ## h #?# #??# #? | | ?????# # % ## #?# #??# #? | | ?????# + ## ### #### """" #? | | ?????# # ## R # """" #? | | ?????# # ## # """" #? | | ?????# # ### ## + """" #? | | ?????# # #?# ## # #? | | ?????###### #?# ############ # #? | | ?????###### #?# #? ?? #????#[# #? | | ?????+ #?# #?#?? #????#!+ # | | ?????###### #?# #????? ????#|# # | | ??????????# #?# ############[############## | | ?????######### #?# # *##*##????#####???? | | ?????# # #?# # ==#===###### #??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 51 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Armor Coverage 1000 Resistance: TH 30 Core Shielding 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 10 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed SwarmFlyingBeacon Manual? 0 Play Time 02:47:43 Cumulative 47.5 hours Start 2025.10.02 @ 22:31:09 End 2025.10.03 @ 02:21:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 38x25 Zoom Use 58% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc87762e-3508-42aa-89f0-3e9c38e7ea08