Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.08 @ 17:12:29 Player: [THREAT] Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1099) 1099 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (10087) 10087 TOTAL SCORE: 14866 Bonus ------- Follower Combat Kills 395 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4750 Friendly Fire -58 Cogmind --------- Core Integrity 843/1150 Matter 743/1000 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Melee Analysis Suite Actuator Array X0-1V1's Piety Tracker > --- WEAPON (2) ------- Scimitar of Distortion Scimitar of Distortion > --- INVENTORY (10) --- Compact Battery (200) Makeshift Terrain Scan Processor Launcher Guidance Computer Improved Point Defense System Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Minigun Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Actuator Array Improved Light Armor Plating Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Laser Scimitar of Distortion Scimitar of Distortion > --- INVENTORY -------- Compact Battery Launcher Guidance Computer Improved Point Defense System Advanced Beam Rifle Advanced Beam Rifle Plasma Cannon Minigun Mining Laser Katana [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Special Weapon Mining Laser Slashing Weapon Scimitar of Distortion Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 1 . Utility 5 | . . 2 . 1 . 2 Weapon . | . . . . . . . Parts Attached 52 | 8 10 5 4 10 7 8 Power 8 | 1 1 1 1 1 2 1 Engine 5 | 1 1 . 1 1 1 . Core 3 | . . 1 . . 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 4 1 1 1 3 1 Treads . | . . . . . . . Leg 13 | 2 4 1 1 1 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 2 1 3 1 3 Device 5 | . . 1 1 1 1 1 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . . 1 . 1 Hackware 2 | . . 1 . 1 . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 18 | 4 3 1 1 5 1 3 Energy Gun 12 | 2 3 1 1 4 1 . Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | 2 . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 13 | . 3 3 1 . . 6 Power 3 | . 1 1 . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 4 | . . 1 1 . . 2 Weapon 3 | . 2 . . . . 1 Highest Loss Streak 3 | . 2 2 2 . . 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 5 8 9 9 9 9 9 Power . | . . . . . . . Propulsion . | 1 1 . . . . . Utility 2 | . 2 3 3 1 3 3 Weapon 4 | 2 4 4 5 7 6 5 Tool/Special . | . . . . . . . Unused Backups 20 | . 5 . 1 3 5 6 Power 1 | . . . . 1 . . Propulsion 4 | . 2 . 1 1 . . Utility 8 | . 2 . . 1 1 4 Weapon 7 | . 1 . . . 4 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 95 90 84 99 91 84 Engine 9 | . 13 8 8 9 7 5 Core 1 | . . . 2 . 2 3 Leg 20 | . 27 9 11 17 22 20 Device 9 | . . 10 7 17 14 17 Storage 10 | . 14 11 11 9 7 6 Processor 9 | . 11 11 11 9 7 6 Hackware 4 | . . 10 . 9 7 5 Energy Gun 21 | . 26 28 33 19 19 2 Energy Cannon 1 | . . . . 7 2 . Slashing Weapon 1 | . . . . . . 10 Peak Build Rating 62 | 6 10 26 21 39 52 62 Average Rating 24 | 5 7 23 17 33 45 56 On Entrance 20 | . 6 10 13 21 39 52 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 46 | 12 17 19 19 27 34 46 Greatest Support 50 | 20 20 20 10 20 45 50 Greatest Overweight (x) 4 | . . 4 1 1 1 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 Average Carried 8 | 5 8 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 7 10 8 10 10 10 9 Class Distribution -------------------- 34% | Scavenger-Gunner 32% | Mutant 20% | Scavenger-Mutant 8% | Scavenger-Gladiator Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1243 | 280 130 60 70 188 390 125 Remotely . | . . . . . . . Salvage Created 2645 | 69 639 257 222 537 597 324 Parts 140 | 13 37 14 10 27 25 14 Haulers Intercepted 5 | . 1 . . 2 2 . Recyclers Shooed 7 | . 1 1 1 . 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 27 | . 12 6 1 2 3 3 Melee 2 | . . . . . . 2 Guns 23 | . 11 6 1 1 3 1 Cannons 2 | . 1 . . 1 . . Classes Destroyed 11 | 3 5 1 . 1 . 1 Worker 8 | 2 4 . . 1 . 1 Builder 2 | . . 1 . 1 . . Tunneler 8 | 4 1 . 1 . 1 1 Hauler 5 | . 1 . . 2 2 . Recycler 15 | 1 1 1 2 4 5 1 Operator 2 | . 2 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 3 2 . 1 3 1 Grunt 14 | . 9 4 1 . . . Sentry 1 | . . . . 1 . . Hunter 2 | . . . . . . 2 Best Kill Streak 4 | 2 4 3 1 4 4 2 Combat Bots Only 3 | . 3 3 1 1 3 1 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 194 | . 69 29 14 2 8 72 Missed 41 | . 17 7 2 2 . 13 Hits 153 | . 52 22 12 . 8 59 Projectile 153 | . 52 22 12 . 8 59 Critical Strikes 4 | . 1 1 1 . . 1 Part Disruptions 1 | . . . . . . 1 Damage Taken 2505 | . 647 353 164 . 140 1201 Core 576 | . 89 71 54 . 55 307 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 89 | . 67 22 . . . . Core Remaining (%) 83 | 100 64 . 58 100 94 . Volleys Fired 156 | 12 75 18 10 15 21 5 Largest 3 | 2 2 3 3 3 3 2 Hottest 200 | 200 200 100 110 190 191 130 Shots Fired 363 | 22 149 50 30 42 63 7 Gun 332 | 10 142 50 30 30 63 7 Cannon 12 | . . . . 12 . . Launcher . | . . . . . . . Special 19 | 12 7 . . . . . Kinetic . | . . . . . . . Thermal 363 | 22 149 50 30 42 63 7 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 4 7 12 6 5 7 3 Robot Miss Streak 5 | 1 5 2 3 2 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . 2 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 233 | 14 85 31 17 23 35 28 Core Hits 109 | 8 38 14 9 18 14 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Burn 1 | . . . . . 1 . Melee Attacks 27 | . . . . . . 27 Impact . | . . . . . . . Slashing 27 | . . . . . . 27 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . . 3 Damage Inflicted 4061 | 245 1019 307 169 390 737 1194 Guns 2516 | 77 940 295 169 266 710 59 Cannons 124 | . . . . 124 . . Explosions . | . . . . . . . Melee 1135 | . . . . . . 1135 Ramming 46 | . 7 12 . . 27 . Kinetic . | . . . . . . . Thermal 2880 | 245 1012 295 169 390 710 59 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1135 | . . . . . . 1135 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . . 10 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 10 | . . . . . . 10 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . 1 2 . . 3 . Kicked 6 | . 1 2 . . 3 . Crushed . | . . . . . . . Highest Temperature 319 | 76 319 163 120 144 306 12 Average Temperature 65 | 30 71 65 49 37 101 6 Received Heat Transfer 633 | . 351 102 108 . 36 36 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 2 . . . Heat Transferred 6630 | 525 2275 979 533 801 1406 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped 6 | . . . . . . 6 Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 90 | 100 100 100 100 100 62 69 Level 1 9 | . . . . . 37 30 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 292 | 5 85 106 100 154 251 292 Initial 122 | . . . 25 10 7 122 Average 57 | . 28 36 57 57 99 175 Influence Increases 1797 | 35 384 222 103 261 477 315 Destroy 0b10 Robot/C 780 | . 240 120 60 80 200 80 Destroy 0b10 Robot/NC 210 | 35 50 10 15 45 40 15 Destroy Leader 184 | . 74 20 10 36 34 10 Allied During Kill 263 | . . . 18 96 130 19 Successful Hack 107 | . 18 12 . 4 73 . Destroy Structure 2 | . 2 . . . . . Lose Combat Pursuer 75 | . . 60 . . . 15 Miscellaneous 176 | . . . . . . 176 Influence Decreases 1690 | 35 381 159 141 272 243 459 Entered New Map 201 | . . 3 41 18 10 129 Time Decay 1152 | 35 351 126 90 127 193 230 Lost Part 130 | . 30 30 10 . . 60 Lost Ally 80 | . . . . . 40 40 Purge Threat 127 | . . . . 127 . . Squads Dispatched 10 | . 3 2 . . 2 3 Investigation 3 | . . 2 . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 3 . . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 3 | . . 1 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 27 11 3 12 11 14 Peak Tracking Total 5 | . 3 5 3 5 4 3 Tactical Retreats 3 | . . 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . 4 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 6 2 . 1 7 2 Terminals 13 | . 5 1 . 1 5 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 47 | . 19 5 . 4 16 3 Successful 31 | . 11 4 . 4 10 2 Failed 16 | . 8 1 . . 6 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 18 | . 10 2 . 1 5 . Terminals 34 | . 16 1 . 4 12 1 Fabricators 3 | . . . . . 3 . Repair Stations 7 | . 3 4 . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . 4 . . 3 6 . Part Schematic 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 4 | . 2 . . . 2 . Reprogram Traps 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 5 | . 2 3 . . . . Scan Component 2 | . 1 1 . . . . Repair 2 | . 1 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 5 1 . 1 2 . Terminals 9 | . 5 1 . 1 2 . Botnet 9 | . 5 1 . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 12 | . 5 1 . . 5 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 117 | . . . . . 117 . Total Part Build Rating 14 | . . . . . 14 . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 1 1 . . . . Time 52 | . 26 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 10 | . . . 5 5 . . Largest Group 10 | . . . 5 10 9 6 Highest-Rated Group 170 | . . . 90 170 152 102 Highest-Rated Ally 18 | . . . 18 18 18 18 Total Orders . | . . . . . . . Ally Attacks 80 | . . . 6 20 44 10 Total Damage 1371 | . . . 201 251 655 264 Kills 14 | . . . 2 3 8 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 29 | . 3 10 . . . 16 Average Entertainment 2 | . 2 1 7 3 1 5 Good Acts 35 | . . 2 3 6 4 20 Bad Acts 30 | . . 3 1 . 1 25 Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4093 | 730 1110 559 194 353 656 491 Spaces Moved 1589 | 115 525 175 66 146 327 235 Core 44 | 9 . 35 . . . . Treads . | . . . . . . . Legs 1545 | 106 525 140 66 146 327 235 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 Average Speed 142 | 114 120 192 190 177 140 136 Slowest Speed 250 | 120 120 250 190 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 7 85 21 11 31 17 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | 2 . . . . . . Terrain Destroyed 5 | 2 3 . . . . . Melee . | . . . . . . . Projectile 5 | 2 3 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3030 | 666 846 359 113 210 478 358 Wait 1094 | 519 200 149 20 27 103 76 Move 1583 | 114 524 174 65 145 326 235 Hop . | . . . . . . . Pick Up 61 | 13 19 2 8 6 8 5 Fast Attach 9 | . 1 2 . 2 2 2 Attach 26 | 6 4 4 2 3 1 6 Detach . | . . . . . . . Swap 31 | 2 8 3 4 5 4 5 Drop 41 | . 14 5 4 7 10 1 Fire 156 | 12 75 18 10 15 21 5 Melee 23 | . . . . . . 23 Ram . | . . . . . . . Kick 6 | . 1 2 . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 731 | -11/Scrapyard | Entered Materials 732 | -10/Materials | Build established: Mutant 911 | -10/Materials | Repaired Aluminum Leg 918 | -10/Materials | Discovered new exit (range 10) 1494 | -10/Materials | Discovered new exit (range 13) 1500 | -10/Materials | Discovered new exit (range 16) 1579 | -10/Materials | Build established: Scavenger-Mutant 1624 | -10/Materials | Discovered new exit (range 13) 1770 | -10/Materials | Discovered new exit (range 7) 1799 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1841 | -10/Materials | Entered another Materials area 1841 | -9/Materials | Evolved 2 slots: Utility x2 1871 | -9/Materials | X0-1V1 mutated your Propulsion slot to Weapon slot 2087 | -9/Materials | Repaired Ion Engine 2135 | -9/Materials | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 2343 | -9/Materials | Discovered new exit (range 12) 2400 | -9/Materials | Entered Mines 2412 | -9/Mines | X0-1V1 sent allied L-31 Rogue (x5) 2548 | -9/Mines | Discovered new exit (range 12) 2594 | -9/Mines | Entered Materials 2594 | -8/Materials | Accompanied by 5 allies 2594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2607 | -8/Materials | X0-1V1 sent you to a vault 2629 | -8/Materials | Met 7R-MNS 2689 | -8/Materials | Build established: Scavenger-Gunner 2704 | -8/Materials | Core integrity permanently improved by X0-1V1 (+400) 2860 | -8/Materials | Discovered new exit (range 5) 2920 | -8/Materials | X0-1V1 foreshadows a heat wave 2947 | -8/Materials | Entered Factory 2947 | -7/Factory | Accompanied by 9 allies 2947 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2948 | -7/Factory | Caught up to 7R-MNS 2996 | -7/Factory | Garrison activated, responded to threat 3264 | -7/Factory | Fabricated Imp. Point Defense System (x2) 3279 | -7/Factory | Propulsion slot count permanently improved by X0-1V1 (+1) 3318 | -7/Factory | X0-1V1 put everyone to sleep 3509 | -7/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 3566 | -7/Factory | Sterilization system engaged 3566 | -7/Factory | Non-combat units ordered to evacuate 3567 | -7/Factory | Discovered new exit (range 14) 3592 | -7/Factory | Identified exit to Factory 3592 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 3603 | -7/Factory | Entered another Factory area 3603 | -6/Factory | Accompanied by 6 allies 3603 | -6/Factory | Evolved 2 slots: Utility x2 3604 | -6/Factory | Caught up to 7R-MNS 3608 | -6/Factory | X0-1V1 released a cloud of subatomizers 3610 | -6/Factory | Found Scimitar of Distortion 3685 | -6/Factory | X0-1V1 mutated your Weapon slot to Propulsion slot 3688 | -6/Factory | X0-1V1 put everyone to sleep 3733 | -6/Factory | X0-1V1 activates XOMVISION 3736 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 3738 | -6/Factory | Identified exit to Lower Caves 3738 | -6/Factory | X0-1V1 revealed exit location to -6/Lower Caves 3759 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 3772 | -6/Factory | Lost 5 allies 3790 | -6/Factory | X0-1V1 caused items to flee you 3795 | -6/Factory | X0-1V1 enhanced Transport squad support 3801 | -6/Factory | Identified exit to Factory 3801 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 3820 | -6/Factory | X0-1V1 announced a LAN party 3835 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 18) 3845 | -6/Factory | X0-1V1 rewrote Trooper 3a IFF filter 3904 | -6/Factory | X0-1V1 sent you into danger 3980 | -6/Factory | Lost 3 parts (2n1w) 3985 | -6/Factory | Items stopped fleeing you 4069 | -6/Factory | Lost 3 parts (1p2u) 4094 | -6/Factory | Self-destructed Last Messages --------------- 04051_ K-01 Serf collects debris. 04052_ Scimitar of Distortion follow-up attack on A-15 Conveyor. 04054_ U-05 Engineer builds a Door. 04056_ K-01 Serf collects debris. Form resolidifies at new position. 04060_ Subatomizers consume the Door. 04066_ Acquired 17 matter. 04067_ K-01 Serf collects debris. 04073_ Subatomizers dissect the Wheel, destroying it. 04075_ U-05 Engineer lays Concrete. 04087_ K-01 Serf destroyed. 04088_ Acquired 1 matter. 04089_ Subatomizers dissect the Com. Wheel, destroying it. 04089_ R-10 Processor collects Corrupted Wheel. 04090_ K-01 Serf collects debris. 04093_ R-10 Processor collects Corrupted Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | "!!?????????????????????????????????????????????? | | " ?????????????????????????????????????????????? | | " ?????????????????????????????????????????????? | | " "?????????????????????????????????????????????? | | "" "?? ????+?????????????????????????????????????? | | " """ #? ???????????????????????????????????????? | | " " " " ???????????????????????????????????? | | " " " " #??????????????????????????????????? | | """"""" " " #??????????????????????????????????? | | " " " #??????????????????????????????????? | | " " " # "Y????? ???????????????????????? | | " " " # ?? ???????????????????????? | | " " " # # ???????????????????????? | | " " # # ???????????????????????? | | [#* " "" + k+??????????????????????? | | # " # #??????????????????????? | | # # #??????????????????????? | | +#""" !# #??????????????????????? | | # Y############????????#### | | # # #????????? | | " =# # #?????? | | " #??# #??????"""" | | " ##### # #??? | | " ### # #??"""""""" | | #+############% p; # | | u k && @# # """"""""" * | | # # ! | | R # # """"""""" | | % ; # | | # # """"""""" | | R #"########## | | R R ##################+#+### | | k % ^ | | ^ # | | # | | ^ [ # | | % ^% # | | "##########+####################+####### # | | ####"##### !* %! ???# # # | | ??? ????# """ # ? ???# ! # [ [+ | | ?????????# " """ # ???# # ! # | | ?????????# "" """ # ? ???# """ """ # # | | ?????????# ? ?? ! # ?????# """ """ + # | | ?????????#??????"" ? ????# """ """ ##### # | | ????????????????"" ! ?##+????# #???# # | | ?????????????????" ????????+ """ """? #???# # | | ????????????????? ????????# ??"" """?? #???# # | | ????????????????? ????????#????" ""????#???? # | | ??????????????????? ?????????!???? ?????????? # | | ?????????????????]?????????????????? ???]?????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 1935 Matter Stores 745 Matter Capacity 1000 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 48 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. Weapon Cycler | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Point Defense System | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 25% | -10/Materials Ion Engine | 63% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearHardlightRipper Manual? 0 Play Time 00:32:44 Cumulative 99.7 hours Start 2026.11.08 @ 16:40:21 End 2026.11.08 @ 17:12:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 75 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 58% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da1fc57c-fd25-444b-9f5c-2f9fd5a9a98d