Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 05:28:58 Player: spruce Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1290) 1290 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 3109 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 216 Friendly Fire -141 Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 280/280 System Corruption 6% Temperature Cool (20) Movement Treading (200) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Heavy Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Heat Sink Large Storage Unit Structural Scanner Improved Signal Interpreter Improved Signal Interpreter Improved Utility Shielding Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Utility Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Structural Scanner Improved Signal Interpreter Light Armor Plating Electrolaser Electrolaser Beamcaster Advanced Beam Cannon Advanced Beam Cannon [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 56 | 6 10 6 32 2 Power 10 | 1 . 2 7 . Engine 9 | 1 . 1 7 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 13 | 2 4 1 6 . Treads 1 | . . . 1 . Leg 11 | 2 3 1 5 . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 2 10 1 Device 7 | . 1 2 4 . Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 17 | 2 4 1 9 1 Energy Gun 7 | 2 . 1 4 . Energy Cannon 7 | . 3 . 4 . Ballistic Gun 2 | . . . 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 . 3 . Parts Lost 23 | . 5 2 15 1 Power 3 | . . 1 2 . Propulsion 5 | . 2 . 3 . Utility 4 | . . . 3 1 Weapon 11 | . 3 1 7 . Highest Loss Streak 6 | . 4 1 6 1 Average Slot Usage (%) 89 | . 83 94 90 75 Engine 7 | . 14 7 4 11 Core 4 | . . 5 5 . Leg 21 | . 23 28 20 . Device 10 | . . 14 10 11 Storage 12 | . 20 14 11 11 Processor 7 | . . . 13 . Protection 4 | . . . 6 11 Energy Gun 5 | . 15 5 3 . Energy Cannon 11 | . 3 14 13 . Ballistic Gun 1 | . . . . 20 Launcher 1 | . 2 3 . . Naked Turns . | . . . . . Heaviest Build 44 | 12 32 29 37 44 Greatest Support 30 | 20 26 26 30 20 Greatest Overweight (x) 9 | 1 2 1 9 2 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 2 6 10 10 10 Average Carried 8 | 1 2 7 9 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 2 5 8 10 10 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 859 | 260 54 161 314 70 Remotely . | . . . . . Salvage Created 1804 | . 321 112 1264 107 Parts 142 | . 21 16 90 15 Haulers Intercepted 5 | . . . 5 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 46 | . 8 8 24 6 Guns 13 | . 2 . 5 6 Cannons 23 | . 1 3 19 . AOE 9 | . 4 5 . . Classes Destroyed 8 | . 3 1 4 . Worker 1 | . . . 1 . Builder 2 | . 1 . 1 . Tunneler 1 | . . . 1 . Hauler 5 | . . . 5 . Watcher 3 | . 1 . 2 . Swarmer 21 | . . 8 7 6 Grunt 17 | . 8 . 9 . Sentry 8 | . . . 8 . Thug 1 | . . 1 . . Best Kill Streak 7 | . 7 6 7 4 Combat Bots Only 6 | . 6 6 6 4 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 3218 | . 727 272 1829 390 Core 580 | . 149 26 348 57 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 . 30 . . Volleys Fired 178 | . 35 18 112 13 Largest 2 | . 2 2 2 2 Hottest 138 | . 80 131 138 43 Shots Fired 240 | . 42 20 156 22 Gun 95 | . 27 2 44 22 Cannon 137 | . 10 15 112 . Launcher 8 | . 5 3 . . Special . | . . . . . Kinetic 25 | . . . 3 22 Thermal 187 | . 17 17 153 . Explosive 8 | . 5 3 . . Electromagnetic 20 | . 20 . . . Robot Hit Streak 19 | . 6 4 19 4 Robot Miss Streak 4 | . 3 2 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 153 | . 26 8 106 13 Core Hits 67 | . 12 10 38 7 Critical Hits 15 | . 1 4 10 . Critical Kills 12 | . 1 3 8 . Critical Parts Destroyed 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3657 | . 734 492 2240 191 Guns 988 | . 238 . 559 191 Cannons 2002 | . 143 182 1677 . Explosions 663 | . 353 310 . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 232 | . . . 41 191 Thermal 2651 | . 274 182 2195 . Explosive 598 | . 288 310 . . Electromagnetic 172 | . 172 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 1 6 6 Average Corruption 1 | . 1 1 2 6 Corruption Purged . | . . . . . Effects 30 | . 2 10 10 8 Message Errors 10 | . . 6 3 1 Matter Fused 3 | . . . 1 2 Heat Flow Errors 1 | . . . 1 . Energy Discharges 4 | . 1 2 1 . Data Loss (minor) 3 | . . 2 . 1 Misfires 1 | . . . . 1 Targeting Errors 6 | . 1 . 3 2 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 105 | . 27 33 45 . Projectiles 47 | . 1 1 45 . Explosions 58 | . 26 32 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 67 | . 14 51 2 . Shots 4 | . 1 3 . . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 357 | . 357 66 341 11 Average Temperature 93 | . 117 27 90 11 Received Heat Transfer 1032 | . 348 66 555 63 Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 1 10 . Heat Transferred 4788 | . 459 333 3996 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 483 | . 222 348 483 325 Initial 170 | . . 86 74 170 Average 266 | . 86 211 342 271 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 29 | 100 82 53 6 2 Level 1 58 | . 17 46 71 97 Level 2 11 | . . . 22 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 4 1 1 . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 14 13 37 10 Peak Tracking Total 6 | . 5 6 6 4 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 9 | . 5 . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 5 | . 2 1 2 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 6 | . 2 1 3 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 1 7 . Successful 7 | . 2 1 4 . Failed 4 | . 1 . 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 5 | . 3 . 2 . Terminals 9 | . 2 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 4 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Locate Traps 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 41 | . . 41 41 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 28 | . . 11 17 . Total Damage 376 | . . 125 251 . Kills 10 | . . 4 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 2718 | 62 293 757 1441 165 Spaces Moved 1455 | 47 151 491 703 63 Core 13 | 10 . . 3 . Treads 96 | . . . 33 63 Legs 1338 | 37 143 491 667 . Wheels 8 | . 8 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 120 120 200 Average Speed 141 | 109 127 138 144 200 Slowest Speed 500 | 120 180 150 500 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 31 98 60 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 41 | . 19 22 . . Melee . | . . . . . Projectile . | . . . . . AOE 41 | . 19 22 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1865 | 54 209 553 967 82 Wait 120 | . 3 24 92 1 Move 1451 | 46 150 490 702 63 Hop . | . . . . . Pick Up 33 | 2 6 9 14 2 Fast Attach 34 | 6 7 . 20 1 Attach 16 | . 3 3 9 1 Detach 2 | . 1 . 1 . Swap 6 | . . 3 3 . Drop 23 | . 4 6 12 1 Fire 178 | . 35 18 112 13 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Core integrity fell below 50% 324 | -10/Materials | Lost 4 parts (2n2w) 356 | -10/Materials | Entered Mines 364 | -10/Mines | Build established: Mutant 379 | -10/Mines | Met a Derelict bent on vengeance 415 | -10/Mines | Learned location of Zion (-6) 679 | -10/Mines | Met a Derelict shopkeep closing up shop 817 | -10/Mines | Discovered new exit (range 11) 1033 | -10/Mines | Learned Materials emergency access door positions 1093 | -10/Mines | Discovered new exit (range 8) 1101 | -10/Mines | Received a Mining Laser from a helpful Derelict 1113 | -10/Mines | Entered Materials 1113 | -9/Materials | Accompanied by 2 allies 1113 | -9/Materials | Evolved 2 slots: Utility x2 1138 | -9/Materials | Identified exit to Mines 1613 | -9/Materials | Discovered new exit (range 10) 1898 | -9/Materials | Lost 4 parts (1p1u2w) 1977 | -9/Materials | Discovered new exit (range 15) 2295 | -9/Materials | Core integrity fell below 50% 2339 | -9/Materials | Discovered new exit (range 6) 2345 | -9/Materials | Lost 6 parts (1p1n1u3w) 2467 | -9/Materials | Core integrity fell below 20% 2506 | -9/Materials | Lost 4 parts (2n1u1w) 2554 | -9/Materials | Entered Mines 2719 | -9/Mines | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02572_ Acquired 13 matter. 02578_ System corrupted: Matter fused (-6). 02582_ Acquired Lgt. Assault Rifle. 02587_ Acquired 6 matter. 02593_ R-06 Scavenger collects Flight Unit. 02597_ System corrupted: Matter fused (-9). 02619_ System corrupted: Component data lost. 02626_ K-01 Serf collects debris. 02635_ V83MP8UUQFM4D4SO%K38C9YVKK P6DU 02674_ S-10 Pest destroyed. 02674_ Switching to secondary target: S-10 Pest. 02678_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 02678_ System corrupted: Hvy. Assault Rifle misfires. 02680_ S-10 Pest destroyed. 02682_ Acquired 15 matter. 02686_ Acquired 17 matter. 02711_ System corrupted: Hvy. Assault Rifle jammed. 02711_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02717_ System corrupted: Hvy. Assault Rifle targeting data glitched. 02718_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????# | | ????????????????????????????????????## | | ?????????????????????????????????#### | | ????????????????????????????????## | | ???????????????????????????????## | | ??????????????????????????????## | | ?????????????????????????????## ## | | ?????????????????????????????# #### | | ?????????????????????????##### #?## | | ????????###?#######??????# #?# | | ???????##" ## #??????# ### #?# | | ???????#"" Y# #??##### #?## ##?# | | ???????#[! / #??# #??####??## | | ???????#[! Y #??#*#####?????????# | | ???????#"" #@ #### #?????????????? | | ???????##"??# u ==###### #????? | | ????????????# ###%[ #???? | | ????????????#### ##?#= #???? | | ???????????????# #??######### #???? | | ???????????????# #?????????????? #??? | | ???????????????# ???????????????????? | | ??????????????? ???????????????????? | | ??????????????? ???????????????????? | | ??????????????? ???????????????????? | | ?????????????? #???????????????????? | | ?????????????? #????????????????????? | | ??????????????##?????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemFluxChainsword Manual? 0 Play Time 00:22:02 Cumulative 191.3 hours Start 2020.09.28 @ 05:07:40 End 2020.09.28 @ 05:28:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 242 Adventurer 0 Explorer 0 Win Type - Total 10 Types 2/3/0/1/1/3/0/0/0 Lore% 92 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d19a64a-e9af-4b99-b362-197b77ee98a7