Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.21 @ 22:56:27 Player: Onizu Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (986) 986 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 3338 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 120/160 System Corruption 0% Temperature Cool (129) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Medium Treads > --- UTILITY (3) ------ Medium Storage Unit Seismic Analyzer Terrain Scan Processor > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Makeshift Power Source Improved Signal Interpreter Hardened Medium Armor Plating Makeshift Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Analyzer Terrain Scan Processor > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Makeshift Power Source Aluminum Leg Improved Signal Interpreter Hardened Medium Armor Plating Makeshift Armor Plating Hardlight Generator CR-A16's Pointy Stick [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Seismic Analyzer Storage Medium Storage Unit Processor Seismic Analyzer Weapon EMP Blaster Energy Gun Medium Laser Ballistic Gun Makeshift Shrapnel Gun Launcher EMP Blaster Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 30 | 6 5 9 . 5 5 Power 4 | 1 1 . . 1 1 Engine 3 | 1 1 . . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . 3 . . 2 Treads 1 | . . . . . 1 Leg 6 | 2 . 3 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 2 . . . Device . | . . . . . . Storage 2 | 1 . 1 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 3 4 . 4 2 Energy Gun 3 | 1 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 . . 2 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 5 . . 8 Power 1 | . . . . . 1 Propulsion 6 | . . 2 . . 4 Utility . | . . . . . . Weapon 6 | . . 3 . . 3 Highest Loss Streak 5 | . . 3 . . 5 Average Slot Usage (%) 95 | . 94 93 100 98 90 Engine 11 | . 14 11 11 11 10 Leg 30 | . 28 29 33 33 24 Storage 11 | . 14 11 11 11 11 Processor 21 | . 13 22 22 22 22 Energy Gun 1 | . 14 2 . . . Ballistic Gun 8 | . 9 8 . 8 10 Launcher 8 | . . 9 22 10 . Piercing Weapon 3 | . . . . 1 11 Naked Turns . | . . . . . . Heaviest Build 21 | 13 13 21 21 21 20 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 6 | 2 . . . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 Most Carried 8 | 2 4 7 4 8 8 Average Carried 5 | 1 2 4 4 6 7 Final Capacity 8 | 6 6 8 8 8 8 Final Carried 8 | 2 3 4 4 8 5 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 881 | 216 74 362 17 87 125 Remotely . | . . . . . . Salvage Created 1833 | . 74 1472 . . 287 Parts 102 | . 7 86 . . 9 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . 2 10 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . . 15 . . 6 Melee 2 | . . . . . 2 Guns 6 | . . 2 . . 4 AOE 12 | . . 12 . . . Classes Destroyed 9 | . 2 5 . . 2 Builder 4 | . 1 3 . . . Hauler 3 | . . 3 . . . Recycler 8 | . 1 7 . . . Watcher 5 | . . 5 . . . Swarmer 6 | . . 4 . . 2 Grunt 10 | . . 8 . . 2 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Behemoth 1 | . . . . . 1 Best Kill Streak 11 | . 1 11 . . 3 Combat Bots Only 4 | . . 4 . . 3 Max Kills in Single Turn 3 | . 1 3 . . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1701 | . . 597 . . 1104 Core 404 | . . 87 . . 317 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 79 | . 9 45 . . 25 Largest 2 | . 2 2 . . 1 Hottest 100 | . 100 70 . . 60 Shots Fired 121 | . 13 83 . . 25 Gun 80 | . 13 42 . . 25 Cannon . | . . . . . . Launcher 41 | . . 41 . . . Special . | . . . . . . Kinetic 58 | . 2 36 . . 20 Thermal 17 | . 11 6 . . . Explosive . | . . . . . . Electromagnetic 46 | . . 41 . . 5 Robot Hit Streak 19 | . 3 19 . . 14 Robot Miss Streak 4 | . 1 4 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 98 | . 7 63 . . 28 Core Hits 64 | . 4 42 . . 18 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2566 | . 87 1830 . . 649 Guns 1000 | . 87 401 . . 512 Cannons . | . . . . . . Explosions 1429 | . . 1429 . . . Melee 137 | . . . . . 137 Ramming . | . . . . . . Kinetic 739 | . 11 339 . . 389 Thermal 356 | . 76 280 . . . Explosive 107 | . . 107 . . . Electromagnetic 1227 | . . 1104 . . 123 Impact . | . . . . . . Slashing . | . . . . . . Piercing 137 | . . . . . 137 Highest Corruption 5 | . . 5 5 5 . Average Corruption 4 | . . 3 5 5 . Corruption Purged . | . . . . . . Effects 20 | . . 17 2 1 . Message Errors 6 | . . 3 2 1 . Matter Fused 5 | . . 5 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 3 | . . 3 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 132 | . . 126 . . 6 Projectiles . | . . . . . . Explosions 126 | . . 126 . . . Melee 6 | . . . . . 6 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 344 | . . 344 . . . Shots 19 | . . 19 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 225 | . 108 225 . . 108 Average Temperature 61 | . 36 79 . . 53 Received Heat Transfer 357 | . . 96 . . 261 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 757 | . 222 535 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . . 12 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 403 | . 10 403 132 . . Initial 132 | . . 3 132 . . Average 123 | . 4 162 132 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 73 | 100 100 62 100 . . Level 1 23 | . . 34 . . . Level 2 2 | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 4 . . 1 Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 1 23 . . 15 Peak Tracking Total 6 | . . 5 . . 6 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 6 | . 2 4 . . . Indirectly 1 | . . 1 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 8 | . . 8 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 9 . . . Successful 7 | . 2 5 . . . Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 40 | . . . . . 40 Total Damage 593 | . . . . . 593 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3228 | 80 171 758 86 1507 626 Spaces Moved 2300 | 58 94 502 72 1154 420 Core 11 | 8 . . . . 3 Treads . | . . . . . . Legs 2289 | 50 94 502 72 1154 417 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 121 | 115 120 120 120 120 129 Slowest Speed 350 | 150 120 120 120 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 21 53 25 93 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 100 | . . 100 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 100 | . . 100 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2601 | 71 139 574 71 1277 469 Wait 146 | . 26 7 . 103 10 Move 2295 | 57 93 501 71 1153 420 Hop . | . . . . . . Pick Up 36 | 8 6 10 . 9 3 Fast Attach 2 | . . . . 2 . Attach 25 | 6 5 8 . 1 5 Detach . | . . . . . . Swap 3 | . . 1 . 2 . Drop 10 | . . 2 . 7 1 Fire 79 | . 9 45 . . 25 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 9) 230 | -10/Materials | Repaired Assault Rifle 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 978 | -9/Materials | Lost 3 parts (2n1w) 992 | -9/Materials | Discovered new exit (range 13) 1010 | -9/Materials | Entered Mines 1064 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1084 | -9/Mines | Discovered new exit (range 8) 1096 | -9/Mines | Entered Zion 1153 | -7/Zion | System corruption cleaned by Quarantine Array 1238 | -7/Zion | Build established: Scavenger-Mutant 1442 | -7/Zion | Imprinted 1444 | -7/Zion | Declared Zion's savior 1805 | -7/Zion | Learned Factory interactive machine intel 1958 | -7/Zion | Visited the Megawrench Repair Shop 1958 | -7/Zion | Megawrench repaired 4 parts 2104 | -7/Zion | Learned location of Warlord (-5) 2340 | -7/Zion | Found CR-A16's Pointy Stick 2542 | -7/Zion | Given A8's code to call for help 2558 | -7/Zion | Discovered new exit (range 14) 2603 | -7/Zion | Entered Proximity Caves 2603 | -6/Proximity Caves | Accompanied by 4 allies 2973 | -6/Proximity Caves | Spotted B-75 Beast 3013 | -6/Proximity Caves | Destroyed B-75 Beast 3167 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3197 | -6/Proximity Caves | Core integrity fell below 50% 3203 | -6/Proximity Caves | Core integrity fell below 20% 3229 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 03201_ L-41 Fighter destroyed. 03202_ Penetrated by Slug. 03204_ Acquired 20 matter. 03205_ Slug penetrates Wall. 03206_ Aluminum Leg destroyed. 03208_ Acquired Hvy. Riot Gun. 03209_ Microactuators fries itself beyond repair. 03209_ Core Shielding fries itself beyond repair. 03211_ Acquired 20 matter. 03212_ Penetrated by Slug. 03218_ Acquired Med. Treads. 03226_ C-30 ARC bursts open, deploying its payload. 03226_ G-67 Veteran unfolds itself. 03226_ G-50 Soldier unfolds itself. 03226_ M-28 Smith unfolds itself. 03226_ M-28 Smith fits Backup Power III on G-50 Soldier. 03228_ G-50 Soldier destroyed. 03229_ Acquired 10 matter. 03229_ Penetrated by Slug. 03229_ Hvy. Riot Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????##???????????? | | ???????????? ??????????????????? ????????????? | | ??????????? #????????????????? ?????????????? | | ??????????? #???????????????$ ??????????????? | | ??????????? ?????????????? ???????????????? | | ?????????? ????????????? ????????????????? | | ??????????? ??????????? #????????????????? | | ????????????? ????#####? #????????????????? | | ??????????????? #??## m ## #????????????????? | | ????????????????# #?# g #????????????????? | | ?????????????????# ###!g%= #????????????????? | | ???????????????##### ##%###!% #????????????????? | | ???????????????? ## ;@###%= #????????????????? | | ????????????????# ### =Y [ #??????????? | | ????????????????# #?# ###### #??????????????? | | ? ????????????## ### ##????? #??????????????? | | ????????????# ## ##???? #??????????????? | | ???????????# #####? ??????????????? | | ? ??????????## #?# ?????????????? | | ? ?????????## ## ##?## #????????????? | | ?# ????????## ###### #???##????????????? | | ?# ?????#### #????# #?????????????????? | | ## ###?## ## ##????# #?????????????????? | | ### ##?????## #?????????????????? | | ## ############ ##????####???????? | | # "" #??# #???## #???????? | | # ## ## "" " #??? #???# ##??????? | | " ?# ## """ " " ###?# #??## ##?????? | | " "" ??## ## """ ### #?## #?????? | | "" ##### # "" "" ## #?# ####?????? | | " ]% " """" #?# ### #????????? | | = "" #?# ## ##???????? | | #### # #??# ##??????? | | "" #??## #### #### #??????? | | " ##### ###??# #??????? | | ## #????# ## #??????? | | "" ## #????## ##### ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ManeuveringLatentRailgun Manual? 0 Play Time 00:33:46 Cumulative 26.1 hours Start 2022.01.21 @ 22:21:58 End 2022.01.21 @ 22:56:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 20 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08d1679d-1e43-4f52-83fe-04b7b571f33e