Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 17:42:43 Player: Ethranok Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1748) 1748 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4518 Bonus ------- None Cogmind --------- Core Integrity 368/700 Matter 112/300 Energy 150/150 System Corruption 11% Temperature Cool (0) Movement Walking (193) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Matter Filter Transmission Jammer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Trap Scanner Armor Integrity Analyzer Advanced ECM Suite Improved Medium Armor Plating Hacking Suite Minigun Flak Cannon Gauss Cannon Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit ECM Suite Power Shielding Propulsion Shielding Makeshift Light Armor Plating Gun Armor > --- WEAPON ----------- Heavy Assault Rifle Flak Gun Flak Cannon > --- INVENTORY -------- Advanced Weight Redist. System Target Analyzer Backup Plating I Improved Shield Generator Heavy Assault Rifle Rocket Launcher Makeshift Spear [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Matter Filter Storage Medium Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Slots Evolved 6 | . . . . 6 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 4 . Weapon . | . . . . . . Parts Attached 59 | 6 6 8 4 35 . Power 7 | 1 . 2 . 4 . Engine 4 | 1 . 2 . 1 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 15 | 2 2 2 . 9 . Treads . | . . . . . . Leg 15 | 2 2 2 . 9 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 1 . 15 . Device 6 | . . . . 6 . Storage 3 | 1 1 . . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 8 | . . 1 . 7 . Artifact . | . . . . . . Weapon 19 | 2 3 3 4 7 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 3 2 . Ballistic Cannon 5 | . . . . 5 . Launcher 1 | . . . 1 . . Special Weapon 3 | . 2 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . 1 . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . 6 1 11 . Power 3 | . . 1 . 2 . Propulsion 5 | . . 2 . 3 . Utility 4 | . . . . 4 . Weapon 6 | . . 3 1 2 . Highest Loss Streak 3 | . . 3 1 3 . To Critical Strikes . | . . . . . . Average Backups 8 | 2 6 8 8 9 . Power . | 1 1 1 . . . Propulsion . | . 2 1 . . . Utility 4 | . 1 4 7 4 . Weapon 2 | . 1 . 1 4 . Tool/Special . | . . . . . . Unused Backups 19 | . 4 . 2 6 7 Power . | . . . . . . Propulsion 5 | . 3 . . 2 . Utility 9 | . . . 2 3 4 Weapon 5 | . 1 . . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 92 89 90 91 . Engine 6 | . 14 12 12 . . Core 3 | . . . . 5 . Leg 24 | . 28 24 25 23 . Device 5 | . . . . 10 . Storage 9 | . 14 12 12 7 . Processor 3 | . . . . 6 . Protection 14 | . 6 12 12 19 . Energy Gun 3 | . 14 6 . . . Ballistic Gun 9 | . 12 10 18 6 . Ballistic Cannon 3 | . . . . 7 . Special Weapon 1 | . 1 8 . . . Piercing Weapon 1 | . . . 6 . . Peak Build Rating 42 | 6 12 22 24 42 . Average Rating 25 | 4 7 16 21 36 . On Entrance 16 | . 6 11 21 22 41 Avg Prop Armor Cover (%) 2 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 55 | 11 18 22 26 55 . Greatest Support 60 | 20 26 26 26 60 . Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 . Average Capacity 9 | 7 9 10 10 10 . Most Carried 10 | 5 10 10 10 10 . Average Carried 8 | 2 6 8 8 9 . Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 8 6 10 10 10 Class Distribution -------------------- 86% | Mutant 9% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Low Matter Collected 1868 | 210 87 175 36 1360 . Remotely . | . . . . . . Salvage Created 1453 | . 126 171 113 1043 . Parts 90 | . 5 11 11 63 . Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Combat Hostiles Destroyed 37 | . 3 6 2 26 . Melee 1 | . . . 1 . . Guns 24 | . 3 6 1 14 . Cannons 12 | . . . . 12 . Classes Destroyed 10 | . 1 3 1 5 . Builder 1 | . . . . 1 . Tunneler 1 | . . . . 1 . Hauler 2 | . . . . 2 . Turret 1 | . . 1 . . . Swarmer 7 | . . 4 . 3 . Grunt 11 | . 3 . . 8 . Sentry 7 | . . . 2 5 . Hunter 2 | . . . . 2 . Programmer 8 | . . . . 8 . Subdweller 2 | . . 2 . . . Best Kill Streak 4 | . 1 4 2 3 . Combat Bots Only 4 | . 1 4 2 3 . Max Kills in Single Turn 2 | . 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Hostile Shots Fired 427 | . 13 107 20 287 . Missed 127 | . 4 36 5 82 . Hits 300 | . 9 71 15 205 . Projectile 300 | . 9 71 15 205 . AOE 1 | . . 1 . . . Critical Strikes 9 | . . 3 . 6 . Part Disruptions 1 | . . . . 1 . Actively Blocked 1 | . . . . 1 . Damage Taken 3447 | . 119 663 224 2441 . Core 496 | . 46 85 33 332 . Absorbed by Shields . | . . . . . . Redirected to Shielding 96 | . . . . 96 . Regen/Repaired (Parts) 98 | . . . . 98 . Core Remaining (%) 67 | 100 . . 34 . . Volleys Fired 188 | . 20 41 7 120 . Largest 2 | . 2 2 1 2 . Hottest 100 | . 100 100 25 80 . Shots Fired 330 | . 32 53 7 238 . Gun 198 | . 24 37 7 130 . Cannon 108 | . . . . 108 . Launcher . | . . . . . . Special 24 | . 8 16 . . . Kinetic 273 | . 12 16 7 238 . Thermal 45 | . 8 37 . . . Explosive . | . . . . . . Electromagnetic 12 | . 12 . . . . Robot Hit Streak 16 | . 2 8 12 16 . Robot Miss Streak 7 | . 7 3 . 6 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 201 | . 9 30 8 154 . Core Hits 104 | . 6 13 4 81 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 3 . 3 . Burn 3 | . . 3 . . . Blast 3 | . . . . 3 . Melee Attacks 5 | . . 3 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 5 | . . 3 2 . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4079 | . 102 468 146 3363 . Guns 2142 | . 102 372 117 1551 . Cannons 1716 | . . . . 1716 . Explosions 69 | . . . . 69 . Melee 125 | . . 96 29 . . Ramming 27 | . . . . 27 . Kinetic 3549 | . 36 129 117 3267 . Thermal 243 | . . 243 . . . Explosive . | . . . . . . Electromagnetic 135 | . 66 . . 69 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 125 | . . 96 29 . . Highest Corruption 11 | . . . . 11 . Average Corruption 8 | . . . . 8 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 86 | . . . . 86 . Message Errors 21 | . . . . 21 . Matter Fused 25 | . . . . 25 . Heat Flow Errors 12 | . . . . 12 . Energy Discharges 11 | . . . . 11 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 2 | . . . . 2 . Misfires 5 | . . . . 5 . Alerts 2 | . . . . 2 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 62 | . . . . 62 . Projectiles 62 | . . . . 62 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . . 17 . Impact . | . . . . . . Kinetic 17 | . . . . 17 . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . . . 34 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 6 | . . . 1 5 . Kicked 6 | . . . 1 5 . Crushed . | . . . . . . Highest Temperature 289 | . 76 244 14 289 . Average Temperature 71 | . 26 29 8 82 . Received Heat Transfer 982 | . 66 430 63 423 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 814 | . . 814 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Maximum Alert Level 1 | . . . . 1 . Low Security (%) 75 | 100 100 . 100 58 . Level 1 24 | . . . . 41 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 250 | . 45 . 43 250 . Initial 100 | . . . 38 100 . Average 84 | . 5 . 6 137 . Influence Increases 1395 | . 125 220 76 974 . Destroy 0b10 Robot/C 720 | . 60 100 40 520 . Destroy 0b10 Robot/NC 20 | . . . . 20 . Destroy Leader 192 | . 10 . . 182 . Successful Hack 66 | . 6 . 36 24 . Disable Machine 105 | . 30 . . 75 . Destroy Structure 42 | . 4 . . 38 . Advance Influence 100 | . . . . 100 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 135 | . 15 120 . . . Influence Decreases 1252 | . 125 140 156 746 85 Entered New Map 127 | . . . 42 . 85 Time Decay 945 | . 125 80 104 636 . Lost Part 180 | . . 60 10 110 . Squads Dispatched 25 | . 4 . . 21 . Investigation 7 | . 2 . . 5 . Extermination 6 | . . . . 6 . Reinforcement 6 | . 2 . . 4 . Assault . | . . . . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 11 14 2 41 . Peak Tracking Total 6 | . 3 6 2 5 . Tactical Retreats 7 | . 1 5 . 1 . ECM-based Alert Blocks 2 | . . . . 2 . Traps | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Low Machines Disabled 9 | . 3 1 . 5 . Max in Single Turn 3 | . 1 1 . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Machines Accessed 29 | . 6 . 12 11 . Terminals 14 | . 3 . 6 5 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 12 | . 2 . 6 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 68 | . 11 . 29 28 . Successful 31 | . 5 . 15 11 . Failed 37 | . 6 . 14 17 . Catastrophic 8 | . 2 . 3 3 . Database Lockouts . | . . . . . . Manual 27 | . 5 . 17 5 . Terminals 40 | . 7 . 20 13 . Fabricators . | . . . . . . Repair Stations 8 | . 2 . . 6 . Recycling Units 20 | . 2 . 9 9 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 2 . 7 3 . Record 1 | . 1 . . . . Part Schematic 3 | . . . 3 . . Robot Schematic 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . 2 . Recycling Unit Index 2 | . . . 1 1 . Scanalyzer Index 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 1 . . 4 . Scan Component 3 | . . . . 3 . Repair 1 | . . . . 1 . Refit 1 | . 1 . . . . Recycling Unit Hacks 14 | . 2 . 8 4 . Report Inventory 10 | . 2 . 6 2 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 3 | . . . 2 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 4 . 7 9 . Full Trace Events 9 | . 2 . 2 5 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 25 | . . . 16 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Low Active Infowar (turns) 358 | . . . . 358 . ECM 358 | . . . . 358 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Low Turns Passed 5283 | 58 997 762 781 2685 . Spaces Moved 3335 | 41 713 510 620 1451 . Core 9 | 9 . . . . . Treads . | . . . . . . Legs 3326 | 32 713 510 620 1451 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 97 . Average Speed 129 | 104 120 120 120 142 . Slowest Speed 195 | 120 120 120 120 195 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 94 33 89 39 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 4 . . . Spaces Dug 11 | . 2 . . 9 . Terrain Destroyed 61 | . 4 . . 57 . Melee . | . . . . . . Projectile 21 | . 4 . . 17 . AOE 40 | . . . . 40 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Low Total 3951 | 56 813 574 651 1857 . Wait 200 | 2 47 3 3 145 . Move 3330 | 40 712 509 619 1450 . Hop . | . . . . . . Pick Up 88 | 8 16 5 10 49 . Fast Attach . | . . . . . . Attach 40 | 6 1 7 3 23 . Detach 5 | . . 1 1 3 . Swap 32 | . 7 4 1 20 . Drop 48 | . 10 1 4 33 . Fire 188 | . 20 41 7 120 . Melee 5 | . . 3 2 . . Ram . | . . . . . . Kick 6 | . . . 1 5 . Crush . | . . . . . . Escape Stasis 9 | . . . . 9 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / *Rec / [*Scr]) -9/Recycling -7/Factory -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Met a group of wandering Federalists 179 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Discovered new exit (range 7) 747 | -10/Materials | Discovered new exit (range 7) 787 | -10/Materials | Discovered new exit (range 9) 864 | -10/Materials | Discovered new exit (range 14) 1056 | -10/Materials | Entered Subcaves 1057 | -10/Subcaves | Continued accompanying wandering Federalists (2) 1057 | -10/Subcaves | Approached by a straggling Scientist 1278 | -10/Subcaves | Visited 4L-MR0's lab 1300 | -10/Subcaves | Found Prototype Protection 1313 | -10/Subcaves | Identified Gun Armor 1315 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1389 | -10/Subcaves | Discovered new exit (range 6) 1659 | -10/Subcaves | Discovered new exit (range 9) 1674 | -10/Subcaves | Core integrity fell below 50% 1691 | -10/Subcaves | Lost 3 parts (1p2w) 1719 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1750 | -10/Subcaves | Disturbed a concealed Subdweller 1796 | -10/Subcaves | Lost 3 parts (2n1w) 1818 | -10/Subcaves | Entered Recycling 1819 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2450 | -9/Recycling | Discovered new exit (range 15) 2599 | -9/Recycling | Entered Factory 2599 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2663 | -7/Factory | Identified exit to DSF 2761 | -7/Factory | Lost 3 parts (1p1u1w) 2872 | -7/Factory | Garrison activated, responded to threat 3659 | -7/Factory | Discovered new exit (range 11) 3807 | -7/Factory | Repaired Minigun 3842 | -7/Factory | Garrison activated, responded to threat 3981 | -7/Factory | Lost 3 parts (2n1u) 4404 | -7/Factory | System corruption reached 10% 5284 | -7/Factory | Entered Lower Caves 5284 | -7/Lower Caves | Self-destructed Last Messages --------------- 05028_ System corrupted: Substantial component data lost. 05044_ System corrupted: Matter fused (-7). 05059_ System corrupted: Energy discharge (-46). 05075_ VOCXATYWIJDT9HQT4A9 6TYP:3PTH=JCO58/JU 05097_ System corrupted: Energy discharge (-43). 05131_ Connecting with DSF Access... 05135_ U-05 Engineer builds a Wall. 05160_ System corrupted: Adv. Assault Cannon jammed. 05163_ System corrupted: Heat flow error (+176). 05184_ Kicked U-05 Engineer out of the way. 05199_ System corrupted: Substantial component data lost. 05217_ System corrupted: Matter fused (-10). 05233_ System corrupted: Matter fused (-6). 05236_ Connecting with DSF Access... 05250_ System corrupted: Energy discharge (-37). 05271_ Acquired 41 matter. 05275_ F%UKQSR:E8BPGHK 17M,KOT8DQHA4Y=JNMVQL LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????? #?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? #????????????????????????? | | ???????????????????? #???????????????????????? | | ????????????????????? ##?????????????????????? | | ?????????????????????? ##????????????????????? | | ??????????????????????# g#????#???????????????? | | ?????????????????????## ### #???????????????? | | ?????????????????????# g #???????????????? | | ?????????????????????# @ g #???????????????? | | ?????????????????????## ######???????????????? | | ??????????????????????######????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: KI 30 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Matter Filtering 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Recycling | Hacked Hvy. Assault Rifle | -9/Recycling | Hacked Lgt. Cannon | -9/Recycling | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Minigun | 21% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Mistaken Identity More Dakka Please Sprinter Challenges ------------ None Game ------ Seed RocketImprovedObfuscator Manual? 0 Play Time 01:08:32 Cumulative 14.5 hours Start 2026.09.12 @ 09:14:46 End 2026.09.12 @ 17:42:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd305f1d-3b80-401d-8298-1824c1e37adb