Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 08:20:12 Player: Dosh Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3049) 3049 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 7806 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 149 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 84/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Treads Improved Heat Sink Hacking Suite Autogun Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Cloak of Protection Improved Shield Generator Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Autogun Assault Cannon > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Weapon Shielding Shield Generator Hacking Suite Hacking Suite Autogun Autogun Autogun Autogun Improved Assault Rifle Gauss Rifle Gauss Rifle Rocket Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . 2 . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 78 | 7 14 1 26 1 2 5 14 5 3 Power 11 | 1 2 1 2 . . 1 3 1 . Engine 7 | 1 1 1 2 . . . 1 1 . Core 4 | . 1 . . . . 1 2 . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 3 . 9 . . 1 4 1 2 Treads 22 | 2 3 . 9 . . 1 4 1 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 6 . 6 1 2 . 4 2 1 Device 6 | . 1 . . 1 1 . . 2 1 Storage 4 | 1 2 . . . 1 . . . . Processor 1 | . . . 1 . . . . . . Hackware 4 | . . . 1 . . . 3 . . Protection 8 | . 3 . 4 . . . 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 3 3 . 9 . . 3 3 1 . Energy Gun 3 | 1 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 1 . 9 . . 3 1 . . Ballistic Cannon 3 | . . . . . . . 2 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 4 | . . . 4 . . . . . . Parts Lost 23 | . 4 . 2 1 . 4 3 1 8 Power 6 | . 1 . . . . 2 1 . 2 Propulsion 5 | . 1 . . . . 1 1 . 2 Utility 8 | . 1 . 1 1 . . 1 . 4 Weapon 4 | . 1 . 1 . . 1 . 1 . Highest Loss Streak 8 | . 4 . 1 1 . 2 2 1 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 85 100 97 89 94 85 95 99 77 Engine 7 | . 8 14 10 11 11 1 2 7 5 Core 3 | . 3 . . . . 6 5 7 5 Treads 22 | . 20 28 21 22 22 21 25 22 17 Device 3 | . 5 14 1 . 5 . . 7 11 Storage 11 | . 14 14 11 11 11 11 9 7 5 Processor 4 | . . . 9 11 11 11 . . . Hackware 13 | . . . 11 11 11 11 32 30 17 Protection 4 | . 4 . 10 1 . . 2 . . Energy Gun 2 | . 8 14 1 . . . . . . Ballistic Gun 17 | . 19 14 19 22 22 22 10 7 5 Ballistic Cannon 1 | . . . . . . . 7 6 5 Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 68 | 11 31 29 37 33 61 53 61 60 68 Greatest Support 69 | 40 40 40 46 46 46 46 69 69 69 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 12 15 15 15 15 20 20 20 17 Most Carried 19 | 4 11 12 15 15 15 16 19 18 17 Average Carried 12 | 2 7 11 14 15 15 15 15 17 14 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 Final Carried 18 | 4 11 12 15 15 15 15 18 18 5 Class Distribution -------------------- 63% | Mutant 25% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2837 | 268 357 20 926 31 . 258 915 62 . Remotely . | . . . . . . . . . . Salvage Created 3592 | . 638 110 1484 86 . 297 906 71 . Parts 231 | . 47 6 99 6 . 13 53 7 . Haulers Intercepted 3 | . 1 . 1 . . . 1 . . Recyclers Shooed 2 | . . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 74 | . 15 2 27 2 . 6 20 2 . Guns 59 | . 15 2 27 2 . 6 7 . . Cannons 12 | . . . . . . . 10 2 . AOE 3 | . . . . . . . 3 . . Classes Destroyed 13 | . 7 . 4 . . 1 . 1 . Worker 8 | . 1 . 3 . . . 4 . . Builder 1 | . 1 . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . . Recycler 3 | . . . 1 . . 1 1 . . Operator 4 | . 2 . 1 . . . . 1 . Watcher 12 | . 3 . 4 . . . 5 . . Swarmer 15 | . 5 . 4 . . 2 4 . . Grunt 42 | . 10 2 14 2 . 3 11 . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . 1 . . . 1 . . Sentry 10 | . . . 7 . . . 3 . . Hunter 3 | . . . . . . 1 1 1 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 4 2 4 2 . 3 7 1 . Combat Bots Only 4 | . 3 2 4 2 . 3 4 1 . Max Kills in Single Turn 6 | . 1 1 2 1 . 1 6 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . . . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 5132 | . 649 125 1079 157 . 435 1749 136 802 Core 1305 | . 95 . 106 37 . 45 304 . 718 Absorbed by Shields 89 | . . . . . . . . 48 41 Regen/Repaired (Parts) 869 | . . . 367 . . . 380 122 . Core Remaining (%) 64 | 100 . 62 . . . 53 44 . . Volleys Fired 350 | . 100 10 96 6 . 22 99 17 . Largest 2 | . 2 2 2 2 . 2 2 2 . Hottest 67 | . 60 60 60 46 . 51 67 67 . Shots Fired 674 | . 191 20 184 13 . 44 189 33 . Gun 595 | . 191 20 184 13 . 44 126 17 . Cannon 79 | . . . . . . . 63 16 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 616 | . 149 10 178 13 . 44 189 33 . Thermal 7 | . 7 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 51 | . 35 10 6 . . . . . . Robot Hit Streak 44 | . 7 6 19 14 . 44 9 8 . Robot Miss Streak 8 | . 8 1 5 . . 4 6 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . 1 1 5 1 . 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . Shots Hit Robots 425 | . 88 13 136 13 . 35 118 22 . Core Hits 178 | . 39 4 58 5 . 14 51 7 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . . 2 . . . Critical Strikes 11 | . 2 1 1 . . 2 3 2 . Destroy 4 | . 1 . 1 . . 2 . . . Blast 5 | . . . . . . . 3 2 . Corrupt 2 | . 1 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7295 | . 1029 182 2158 202 . 541 2843 340 . Guns 5226 | . 1007 174 2099 197 . 503 1121 125 . Cannons 1203 | . . . . . . . 988 215 . Explosions 734 | . . . . . . . 734 . . Melee . | . . . . . . . . . . Ramming 132 | . 22 8 59 5 . 38 . . . Kinetic 5995 | . 766 48 2032 197 . 503 2109 340 . Thermal 765 | . 31 . . . . . 734 . . Explosive . | . . . . . . . . . . Electromagnetic 403 | . 210 126 67 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 6 6 6 6 . 1 10 Average Corruption 5 | . . . 5 6 6 6 . 1 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 110 | . . . 68 2 11 26 . . 3 Message Errors 22 | . . . 14 . 1 6 . . 1 Matter Fused 31 | . . . 17 . 2 10 . . 2 Heat Flow Errors 15 | . . . 10 1 3 1 . . . Energy Discharges 10 | . . . 5 . 4 1 . . . Parts Rejected 3 | . . . 3 . . . . . . Data Loss (minor) 16 | . . . 10 . 1 5 . . . Data Loss (major) 3 | . . . 3 . . . . . . Misfires 5 | . . . 2 1 . 2 . . . Weapon Failures 5 | . . . 4 . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 276 | . . . . . . . 276 . . Projectiles 18 | . . . . . . . 18 . . Explosions 258 | . . . . . . . 258 . . Melee . | . . . . . . . . . . Knockbacks 19 | . . . . . . . 14 5 . Impact . | . . . . . . . . . . Kinetic 19 | . . . . . . . 14 5 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 23 | . 4 1 9 1 . 8 . . . Targets Rammed 23 | . 4 1 9 1 . 8 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 322 | . 57 133 272 313 236 125 322 44 . Average Temperature 60 | . 15 81 59 112 94 39 97 21 . Received Heat Transfer 2007 | . 336 93 456 87 . 126 909 . . Effects 6 | . . . 1 . . . 5 . . Energy Bleed 3 | . . . 1 . . . 2 . . Interference 2 | . . . . . . . 2 . . Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 2 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . Heat Transferred 575 | . 75 . . . . . 500 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 497 | . 207 51 497 233 . 70 383 243 45 Initial 193 | . . 1 19 193 . . 25 173 15 Average 147 | . 69 45 235 225 . 27 204 191 19 Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 . Low Security (%) 67 | 100 97 100 41 16 . 100 45 51 100 Level 1 29 | . 2 . 47 83 . . 54 48 . Level 2 3 | . . . 10 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 6 . 1 . . 1 6 2 . Investigation 5 | . 4 . . . . . 1 . . Extermination 1 | . . . . . . . . 1 . Reinforcement 8 | . 2 . 1 . . 1 3 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 6 | . 1 . 3 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 43 2 45 2 . 7 28 3 4 Peak Tracking Total 5 | . 5 2 4 2 . 3 5 1 4 Tactical Retreats 7 | . 3 . 2 . . 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 8 | . 4 . 2 . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . . . . . . . 7 . . Max in Single Turn 5 | . . . . . . . 5 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 22 | . 6 . 10 . 1 . 4 1 . Terminals 15 | . 6 . 6 . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 88 | . 19 . 39 . 1 . 27 2 . Successful 68 | . 9 . 32 . 1 . 24 2 . Failed 20 | . 10 . 7 . . . 3 . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 11 . 5 . 1 . 7 . . Terminals 44 | . 19 . 14 . . . 11 . . Fabricators . | . . . . . . . . . . Repair Stations 29 | . . . 11 . . . 16 2 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 13 | . . . 13 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 6 . 8 . 1 . 5 . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 3 | . 1 . 2 . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . Alert Level 2 | . . . 2 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Security Status 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . 1 . . Recall Reinforcements 2 | . 1 . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 28 | . . . 10 . . . 16 2 . Scan Component 14 | . . . 5 . . . 8 1 . Repair 14 | . . . 5 . . . 8 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 12 | . . . 12 . . . . . . Insert Component 6 | . . . 6 . . . . . . Analyze 6 | . . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 3 . 1 . . . 3 . . Terminals 7 | . 3 . 1 . . . 3 . . Assimilate 2 | . 2 . . . . . . . . Botnet 5 | . 1 . 1 . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 4 . 9 . . . 3 1 . Full Trace Events 2 | . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 14 | . . . 5 . . . 8 1 . Time 519 | . . . 192 . . . 311 16 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . . 46 . . . . . . Total Damage 463 | . . . 463 . . . . . . Kills 7 | . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 8092 | 69 2108 183 2272 73 391 915 1553 436 92 Spaces Moved 3423 | 37 890 95 1047 33 232 360 504 181 44 Core 3 | 3 . . . . . . . . . Treads 3420 | 34 890 95 1047 33 232 360 504 181 44 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 Average Speed 178 | 151 196 160 160 160 168 228 168 160 160 Slowest Speed 240 | 160 240 160 240 160 240 240 240 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 97 24 94 10 61 64 36 7 42 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 39 | . . . . . . . 39 . . Melee . | . . . . . . . . . . Projectile 8 | . . . . . . . 8 . . AOE 31 | . . . . . . . 31 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total 4768 | 47 1070 107 1459 41 234 403 1044 298 65 Wait 831 | . 55 1 248 . . 7 409 93 18 Move 3415 | 36 889 94 1046 32 231 359 503 181 44 Hop . | . . . . . . . . . . Pick Up 39 | 4 6 . 13 . . . 14 2 . Fast Attach 42 | 6 8 . 16 1 1 2 7 1 . Attach 14 | . 1 . 2 . . 2 4 3 2 Detach 4 | . . . 1 . . 2 1 . . Swap 22 | 1 5 1 8 . 1 1 3 1 1 Drop 28 | . 2 . 20 1 1 . 4 . . Fire 350 | . 100 10 96 6 . 22 99 17 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 23 | . 4 1 9 1 . 8 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 10) 666 | -10/Materials | Discovered new exit (range 16) 698 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Identified exit to Mines 975 | -10/Materials | Lost 4 parts (1p1n1u1w) 2178 | -10/Materials | Entered Mines 2251 | -10/Mines | Learned location of 1 exit from Materials 2332 | -10/Mines | Discovered exit to Materials (range 8) 2358 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2361 | -10/Mines | Entered Materials 2361 | -9/Materials | Accompanied by 3 allies 2361 | -9/Materials | Evolved 2 slots: Utility x2 2362 | -9/Materials | Identified exit to Materials 2439 | -9/Materials | Identified exit to Mines 2439 | -9/Materials | Identified exit to Storage 2719 | -9/Materials | Build established: Scavenger-Mutant 3587 | -9/Materials | Build established: Mutant 3709 | -9/Materials | Repaired Imp. Treads 3762 | -9/Materials | Repaired Imp. Assault Rifle 3817 | -9/Materials | Repaired Imp. Assault Rifle 3851 | -9/Materials | Repaired Imp. Treads 3878 | -9/Materials | Repaired Lgt. Armor Plating 4483 | -9/Materials | Discovered exit to Materials (range 9) 4633 | -9/Materials | Entered Mines 4698 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4700 | -9/Mines | Discovered new exit (range 5) 4706 | -9/Mines | Entered Exiles 4748 | -9/Exiles | Met 8R-AWN 4775 | -9/Exiles | Met EX-HEX 4822 | -9/Exiles | Met EX-BIN 4844 | -9/Exiles | Aligned with FarCom system 4846 | -9/Exiles | Given EX-Vault access code 4882 | -9/Exiles | Opened EX-Vault 4894 | -9/Exiles | Found Cloak of Protection 4929 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4977 | -9/Exiles | Met EX-DEC 5078 | -9/Exiles | Discovered new exit (range 10) 5097 | -9/Exiles | Left Exiles lab with Cloak of Protection 5097 | -9/Exiles | Entered Mines 6007 | -8/Mines | Discovered exit to Materials (range 3) 6012 | -8/Mines | Entered Materials 6012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6308 | -8/Materials | Build established: Hacker-Mutant 6854 | -8/Materials | Repaired Assault Cannon 6888 | -8/Materials | Repaired Autogun 6927 | -8/Materials | Repaired Lgt. Nuclear Core 6980 | -8/Materials | Repaired Imp. Assault Rifle 7025 | -8/Materials | Repaired Gauss Rifle 7058 | -8/Materials | Repaired Autogun 7097 | -8/Materials | Repaired Hacking Suite 7136 | -8/Materials | Repaired Imp. Heat Sink 7381 | -8/Materials | Garrison activated, responded to threat 7394 | -8/Materials | Core integrity fell below 50% 7532 | -8/Materials | Discovered new exit (range 8) 7565 | -8/Materials | Entered Factory 7565 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7850 | -7/Factory | Repaired Imp. Treads 8001 | -7/Factory | Sucked down chute 8001 | -7/Factory | Entered Waste 8016 | -7/Waste | EMP discharged 8016 | -7/Waste | System corruption reached 10% 8037 | -7/Waste | Spotted C-40 Crusher 8062 | -7/Waste | Spotted C-40 Crusher 8064 | -7/Waste | Spotted C-40 Crusher 8065 | -7/Waste | Spotted C-40 Crusher 8072 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8075 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8075 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8078 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8078 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8088 | -7/Waste | Core integrity fell below 50% 8091 | -7/Waste | Core integrity fell below 20% 8093 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08075_ Imp. Treads crushed. 08075_ Lgt. Ion Engine crushed. 08075_ Autogun crushed. 08075_ Imp. Treads crushed. 08075_ Critical hit (Destroy). 08075_ Lgt. Nuclear Core destroyed. 08078_ Hcp. Storage Unit crushed. 08078_ Imp. Shield Generator crushed. 08078_ Hacking Suite destroyed. 08078_ Autogun crushed. 08078_ Shield Generator crushed. 08078_ Imp. Treads crushed. 08078_ Gauss Rifle crushed. 08078_ Hacking Suite crushed. 08078_ System Shield crushed. 08081_ Hacking Suite crushed. 08084_ Rocket Launcher crushed. 08084_ Imp. Treads crushed. 08086_ Weapon Shielding crushed. 08086_ Autogun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#####?????????? | | ?????????????????????????????????? ???????? | | ??????????????????????? ????? #??????? | | ?????????????????????? ???? #??????? | | ?????????????????????# #??? #??????? | | ?????????????????????# #???? #??????? | | ?????????????????????# #???? #??????? | | ?????????????????????? ????? ???????? | | ??????????????????????? ?????? ????????? | | ???????????????????????# #??????# #????????? | | ?????????############??# #??????# #????????? | | ?????????# #??# #??????# #????????? | | ?????????# #??# #??????# #????????? | | ?????????# #### ######## #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #### ######## #????????? | | ?????????# #??# #??????# #????????? | | ?????????# #??# [! #??????# #????????? | | ?????????############??#[=CC#??????# #????????? | | ?????????????????????###]@CC######## #????????? | | ?????????????????????# [CCCC ?????? | | ?????????????????????# CCCC ?????? | | ?????????????????????# CC ?????? | | ?????????????????????# CC ?????? | | ?????????????????????### ########CC #####????? | | ???????????????????????# #??????? #????????? | | ???????????????????????# #??????? #????????? | | ???????????????????????# #??????? #????????? | | ???????????????????????# #??????? ??????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed GreatShieldScrap Manual? 0 Play Time 00:36:00 Cumulative 36.2 hours Start 2023.12.02 @ 07:45:09 End 2023.12.02 @ 08:20:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88f5c636-888a-417b-8d15-3f5a526a4e90