Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.06 @ 14:06:45

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (1884)     1884
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 5393

 Bonus
-------
High Alert Combat Kills    39

 Cogmind 
---------
Core Integrity             55/850
Matter                     250/300
Energy                     8/100
System Corruption          7%
Temperature                Cool (27)
Movement                   Rolling (90)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (7) ------
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Transmission Jammer
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (4) ----
         Medium Storage Unit
  High-capacity Storage Unit
       Improved Terrain Scanner
       Improved Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Improved Transmission Jammer
       Improved ECM Suite
     Long-range Tractor Beam
>               --- WEAPON -----------
   High-powered Electrolaser
   High-powered Electrolaser
           Mini Grenade Launcher
>               --- INVENTORY --------
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
         Medium Storage Unit
       Improved Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Propulsion Shielding
       Improved Medium Armor Plating
                Dynamic Insulation System
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   1   2   
  Weapon                   3    | .   .   2   .   1   .   
Parts Attached             110  | 6   10  15  28  31  20  
  Power                    4    | 1   .   1   .   2   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   3   1   5   8   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  24   | .   3   1   5   8   7   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  34   | 1   4   .   7   13  9   
    Device                 16   | .   2   .   4   7   3   
    Storage                8    | 1   2   .   .   2   3   
    Processor              6    | .   .   .   2   2   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   46   | 2   3   13  16  8   4   
    Energy Gun             13   | 2   .   5   3   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          19   | .   3   5   7   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               14   | .   .   3   6   3   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 35   | .   .   2   5   19  9   
  Power                    3    | .   .   .   .   3   .   
  Propulsion               11   | .   .   .   2   5   4   
  Utility                  7    | .   .   .   1   3   3   
  Weapon                   14   | .   .   2   2   8   2   
  Highest Loss Streak      12   | .   .   1   3   12  3   
Average Slot Usage (%)     88   | .   96  98  98  92  61  
  Engine                   6    | .   14  11  9   4   .   
  Wheel                    17   | .   27  22  18  14  9   
  Device                   13   | .   10  11  15  13  17  
  Storage                  8    | .   14  11  9   7   5   
  Processor                10   | .   .   .   9   15  20  
  Energy Gun               6    | .   10  11  10  .   7   
  Ballistic Gun            20   | .   18  31  24  29  .   
  Launcher                 1    | .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 13  25  30  36  58  45  
  Greatest Support         24   | 20  20  20  20  24  24  
  Greatest Overweight (x)  3    | .   1   1   1   3   1   
  Average Overweight (x)   1    | .   .   1   1   1   .   
Largest Inventory Capacity 12   | 6   10  10  10  12  12  
  Average Capacity         10   | 5   7   10  10  11  9   
  Most Carried             12   | 3   10  10  10  12  12  
  Average Carried          9    | 1   6   9   9   11  7   
  Final Capacity           10   | 6   10  10  10  8   4   
  Final Carried            10   | 3   10  10  10  5   4   

 Class Distribution 
--------------------
 48% | Skirmisher
 21% | Infiltrator-Mutant
 16% | Mutant
  8% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
         Skirmisher | -9/Materials
         Skirmisher | -8/Materials
         Skirmisher | -7/Factory
 Infiltrator-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2840 | 236  159  377  660  1006 402  
  Remotely                 170  | .    .    .    .    .    170  
Salvage Created            3100 | .    221  715  818  1118 228  
  Parts                    186  | .    18   39   57   66   6    
Haulers Intercepted        4    | .    1    2    1    .    .    
Recyclers Shooed           9    | .    2    .    3    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  48   | .   5   14  13  12  4   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     27   | .   3   11  6   6   1   
  AOE                      20   | .   2   3   7   6   2   
Classes Destroyed          10   | .   4   3   2   1   .   
  Worker                   12   | .   .   .   1   9   2   
  Builder                  9    | .   .   .   4   5   .   
  Hauler                   4    | .   1   2   1   .   .   
  Recycler                 13   | .   .   1   3   8   1   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  19   | .   3   3   4   5   4   
  Grunt                    22   | .   2   8   8   4   .   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   4    | .   .   2   1   1   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           13   | .   6   7   8   13  3   
  Combat Bots Only         6    | .   5   6   4   4   3   
Max Kills in Single Turn   4    | .   2   3   4   3   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 3    | .   1   3   3   2   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               5399 | .    250  545  517  2127 1960 
  Core                     1491 | .    122  47   40   487  795  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         72   | 100  51   88   92   30   .    
Volleys Fired              174  | .    21   42   46   58   7    
  Largest                  5    | .    2    4    4    5    3    
  Hottest                  170  | .    60   120  125  128  170  
Shots Fired                543  | .    42   143  153  192  13   
  Gun                      505  | .    42   140  144  169  10   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 38   | .    .    3    9    23   3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  413  | .    31   117  101  164  .    
  Thermal                  10   | .    .    .    .    .    10   
  Explosive                38   | .    .    3    9    23   3    
  Electromagnetic          82   | .    11   23   43   5    .    
  Robot Hit Streak         14   | .    6    14   8    6    8    
  Robot Miss Streak        7    | .    4    3    6    7    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           285  | .    25   87   78   88   7    
  Core Hits                176  | .    17   38   42   67   12   
  Critical Hits            3    | .    .    2    1    .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5999 | .    460  1014 1593 2473 459  
  Guns                     3646 | .    283  811  924  1434 194  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2313 | .    177  203  669  1018 246  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  40   | .    .    .    .    21   19   
  Kinetic                  2775 | .    169  606  592  1408 .    
  Thermal                  373  | .    35   .    144  .    194  
  Explosive                1992 | .    .    203  525  1018 246  
  Electromagnetic          819  | .    256  205  332  26   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   7    
  Average Corruption       6    | .    .    .    .    6    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    16   1    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           3    | .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Targeting Errors       7    | .    .    .    .    7    .    
    Weapon Failures        3    | .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            77   | .    .    3    45   29   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               77   | .    .    3    45   29   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      260  | .    141  .    46   64   9    
  Shots                    5    | .    2    .    1    2    .    
  Rammed                   6    | .    .    .    .    4    2    
Targets Rammed             6    | .    .    .    .    4    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        194  | .    30   194  187  178  138  
  Average Temperature      42   | .    15   48   42   39   36   
  Received Heat Transfer   966  | .    18   186  180  357  225  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    1    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         396  | .    50   .    50   .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             530  | .   216 530 409 312 173 
  Average Influence        208  | .   123 333 268 218 113 
Maximum Alert Level        2    | .   1   2   2   1   .   
  Low Security (%)         54   | 100 63  26  25  50  100 
  Level 1                  37   | .   36  37  62  49  .   
  Level 2                  8    | .   .   36  12  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   .   2   3   5   2   
  Investigation            4    | .   .   1   2   .   1   
  Extermination            3    | .   .   .   .   2   1   
  Reinforcement            5    | .   .   1   1   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           8    | .   .   3   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   8   27  23  21  15  
  Peak Tracking Total      8    | .   3   8   6   8   7   
  Tactical Retreats        4    | .   1   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            7    | .   2   1   4   .   .   
  Indirectly               2    | .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   2   .   2   1   .   
  Max in Single Turn       1    | .   1   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          23   | .   2   1   3   9   8   
  Terminals                10   | .   1   .   1   4   4   
  Fabricators              5    | .   .   .   .   3   2   
  Repair Stations          2    | .   .   1   .   1   .   
  Recycling Units          5    | .   1   .   2   .   2   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                54   | .   6   5   4   23  16  
  Successful               30   | .   4   4   3   10  9   
  Failed                   24   | .   2   1   1   13  7   
    Catastrophic           4    | .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   2   .   1   10  .   
  Terminals                26   | .   5   .   2   12  7   
  Fabricators              14   | .   .   .   .   8   6   
  Repair Stations          6    | .   .   5   .   1   .   
  Recycling Units          6    | .   1   .   2   .   3   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   1   5   3   
  Part Schematic           2    | .   .   .   .   1   1   
  Level Access Points      1    | .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   .   1   
  Terminal Index           2    | .   .   .   .   1   1   
  Locate Traps             2    | .   1   .   .   1   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   4   5   
  Load Schematic           5    | .   .   .   .   3   2   
  Build                    4    | .   .   .   .   1   3   
Repair Station Hacks       4    | .   .   4   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       4    | .   1   .   2   .   1   
  Retrieve Components      4    | .   1   .   2   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   
  Terminals                2    | .   1   .   .   1   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         20   | .   1   1   3   8   7   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   1   
  Parts Built              8    | .   .   .   .   2   6   
    Matter                 496  | .   .   .   .   124 372 
    Time                   248  | .   .   .   .   62  186 
  Total Part Build Rating  16   | .   .   .   .   4   12  
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     52   | .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     14   | .   4   .   7   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               2981 | 61  348 456 601 894 621 
Spaces Moved               2114 | 47  243 254 436 638 496 
  Core                     107  | 10  .   .   .   1   96  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     47   | 37  10  .   .   .   .   
  Wheels                   1960 | .   233 254 436 637 400 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  90  90  90  50  
  Average Speed            92   | 105 82  90  90  101 86  
  Slowest Speed            150  | 120 120 90  90  150 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   
Exploration Rate (%)       27   | 3   49  38  41  19  13  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 68   | .   .   .   30  38  .   
Terrain Destroyed          227  | .   36  34  62  83  12  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      227  | .   36  34  62  83  12  

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2775 | 55  353 395 538 757 677 
  Wait                     289  | .   58  77  12  12  130 
  Move                     2109 | 46  242 253 435 637 496 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 3   9   5   9   5   11  
  Fast Attach              30   | 6   5   3   2   7   7   
  Attach                   31   | .   1   4   7   9   10  
  Detach                   12   | .   5   .   1   2   4   
  Swap                     49   | .   4   8   19  15  3   
  Drop                     33   | .   8   3   7   8   7   
  Fire                     174  | .   21  42  46  58  7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   4   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 11)
  313 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 5)
  410 | -10/Materials | Entered another Materials area
  410 | -9/Materials  | Evolved 2 slots: Weapon x2
  704 | -9/Materials  | Build established: Skirmisher
  768 | -9/Materials  | Repaired EM Pulse Gun
  796 | -9/Materials  | Repaired Assault Rifle
  859 | -9/Materials  | Discovered new exit (range 9)
  866 | -9/Materials  | Entered another Materials area
  866 | -8/Materials  | Evolved 2 slots: Utility x2
 1281 | -8/Materials  | Lost 3 parts (1n1u1w)
 1381 | -8/Materials  | Discovered new exit (range 10)
 1465 | -8/Materials  | Identified exit to Factory
 1467 | -8/Materials  | Entered Factory
 1467 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1662 | -7/Factory    | Identified exit to Factory
 1689 | -7/Factory    | Discovered new exit (range 11)
 1719 | -7/Factory    | Identified exit to Lower Caves
 1990 | -7/Factory    | Fabricated Arm. Wheel?
 2248 | -7/Factory    | Crushed by falling debris
 2248 | -7/Factory    | System corruption reached 10%
 2355 | -7/Factory    | Core integrity fell below 50%
 2361 | -7/Factory    | Entered another Factory area
 2361 | -6/Factory    | Evolved 2 slots: Utility x2
 2391 | -6/Factory    | Lost 12 parts (1p5n2u4w)
 2597 | -6/Factory    | Fabricated Arm. Wheel (x2)
 2621 | -6/Factory    | Build established: Infiltrator-Mutant
 2659 | -6/Factory    | Fabricated Arm. Wheel (x2)
 2743 | -6/Factory    | Fabricated Arm. Wheel (x2)
 2894 | -6/Factory    | Lost 3 parts (1u2w)
 2907 | -6/Factory    | Core integrity fell below 50%
 2935 | -6/Factory    | Lost 3 parts (2n1u)
 2976 | -6/Factory    | Core integrity fell below 20%
 2982 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02944_ K-01 Serf collects debris.
02946_ K-01 Serf destroyed.
02951_ Connecting with Terminal...
02954_ Critical hit.
02954_ Imp. ECM Suite destroyed.
02959_ K-01 Serf collects debris.
02968_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 3 components...
    Recoil Nullifier
    Imp. Plasma Cutter
    Arm. Medium Treads
02969_ Acquired Arm. Medium Treads.
02970_ System corrupted: Heat flow error (+175).
02972_ S-27 Virus destroyed.
02973_ Arm. Wheel destroyed. <x2>
02978_ Dropped Hpw. Electrolaser.
02980_ Dropped Dynamic Insulation System.
02981_ R-10 Processor collects Hpw. Electrolaser.
02981_ Dropped Arm. Medium Treads.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         24
Kinecelleration            30

 Item Schematics 
-----------------
          Arm. Wheel | -7/Factory | Hacked
 Adv. Thermal Shield | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -7/Factory 
 Arm. Wheel | x2 | -6/Factory 
 Arm. Wheel | x2 | -6/Factory 
 Arm. Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordBeamNukerbomber
  Manual?         0
Play Time         00:48:02
  Cumulative      294.6 hours
  Start           2020.07.02 @ 17:41:31
  End             2020.07.06 @ 14:06:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           101
  Adventurer      23
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             36
Gallery%          56
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: fb77dc53-ac3a-4f9a-91b2-473a11526a12