Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 16:39:44

Player: ConfuseRay

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (754)      754
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1919

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (250) Ox1
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (2) ---
     Armored Treads
  Subdweller Monowheel
>            --- UTILITY (2) ------
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
             Barrage Gun
    Enhanced Flamer
>            --- INVENTORY (15) ---
      Spiked Treads
             Wheel
     Armored Wheel
             Flightbrick
             Target Analyzer
    Improved Power Shielding
    Improved Light Armor Plating
             Scrap Shield
             Cobbler Unit

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
     Armored Treads
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON -----------
             Barrage Gun
    Enhanced Flamer
>            --- INVENTORY --------
      Spiked Treads
             Wheel
     Armored Wheel
             Flightbrick
             Target Analyzer
    Improved Power Shielding
    Improved Light Armor Plating
             Scrap Shield
             Cobbler Unit
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Signal Interpreter
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Makeshift Laser
  Energy Gun               Makeshift Laser
  Ballistic Gun            Barrage Gun
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 5   4   .   23  2   
  Power                    5    | 1   1   .   3   .   
    Engine                 5    | 1   1   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 1   1   .   13  1   
    Treads                 4    | .   .   .   3   1   
    Leg                    2    | 1   1   .   .   .   
    Wheel                  10   | .   .   .   10  .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   1   .   .   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   .   7   .   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   1   .   5   1   
  Power                    2    | .   1   .   1   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      2    | .   1   .   2   1   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     99   | .   96  100 99  100 
  Engine                   14   | .   14  14  14  14  
  Treads                   10   | .   .   .   12  14  
  Leg                      7    | .   28  28  2   .   
  Wheel                    10   | .   .   .   12  14  
  Storage                  14   | .   14  14  14  14  
  Processor                13   | .   11  14  14  14  
  Energy Gun               10   | .   14  14  10  .   
  Ballistic Gun            13   | .   14  14  13  14  
  Launcher                 2    | .   .   .   2   .   
  Special Weapon           1    | .   .   .   .   14  
Peak Build Rating          20   | 5   7   7   17  20  
  Average Rating           12   | 3   6   7   14  17  
  On Entrance              7    | .   5   7   7   17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 12  19  19  25  32  
  Greatest Support         20   | 10  20  20  20  20  
  Greatest Overweight (x)  2    | 1   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  10  15  
  Average Capacity         10   | 7   9   10  10  12  
  Most Carried             15   | 8   7   6   10  15  
  Average Carried          8    | 5   6   6   9   12  
  Final Capacity           15   | 8   10  10  10  15  
  Final Carried            14   | 7   6   6   10  14  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           1169 | 238 86  18  817 10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            829  | .   162 39  628 .   
  Parts                    63   | .   7   5   51  .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   22  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  25   | .   2   3   20  .   
  Guns                     20   | .   2   3   15  .   
  AOE                      5    | .   .   .   5   .   
Classes Destroyed          7    | .   3   1   3   .   
  Hauler                   1    | .   1   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  11   | .   .   3   8   .   
  Grunt                    2    | .   2   .   .   .   
  Sentry                   1    | .   .   .   1   .   
  Subdweller               11   | .   .   .   11  .   
Best Kill Streak           4    | .   1   3   4   .   
  Combat Bots Only         3    | .   1   3   3   .   
Max Kills in Single Turn   2    | .   1   2   2   .   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        168  | .    15   8    139  6    
  Missed                   54   | .    2    3    49   .    
Damage Taken               1545 | .    209  45   1206 85   
  Core                     261  | .    46   .    187  28   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              125  | .    14   5    106  .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  178  | .    70   70   178  .    
Shots Fired                210  | .    28   10   172  .    
  Gun                      197  | .    28   10   159  .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 13   | .    .    .    13   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  138  | .    14   5    119  .    
  Thermal                  72   | .    14   5    53   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    13   3    14   .    
  Robot Miss Streak        3    | .    1    1    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           109  | .    22   4    83   .    
  Core Hits                50   | .    7    3    40   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         8    | .    2    .    6    .    
    Burn                   6    | .    2    .    4    .    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2347 | .    281  45   2021 .    
  Guns                     1599 | .    281  45   1273 .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               748  | .    .    .    748  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1738 | .    167  33   1538 .    
  Thermal                  609  | .    114  12   483  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             1    | .    .    .    1    .    
  Effects                  1    | .    .    .    1    .    
    Heat Surge             1    | .    .    .    1    .    
Overflow Damage            1    | .    .    .    1    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    56   .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        213  | .    123  27   213  17   
  Average Temperature      42   | .    43   11   96   17   
  Received Heat Transfer   375  | .    114  .    216  45   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    
  Heat Transferred         1924 | .    481  37   1406 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             128  | .   88  119 .   128 
  Initial                  34   | .   .   34  .   21  
  Average                  60   | .   41  74  .   71  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   4   3   24  2   
  Peak Tracking Total      4    | .   3   3   4   2   
  Tactical Retreats        3    | .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            5    | .   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          11   | .   5   .   1   5   
  Terminals                7    | .   5   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   14  .   9   13  
  Successful               24   | .   6   .   9   9   
  Failed                   12   | .   8   .   .   4   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   13  .   .   9   
  Terminals                19   | .   14  .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   8   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   2   .   9   .   
  Record                   8    | .   .   .   8   .   
  Branch Access Points     1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   4   
  Report Inventory         3    | .   .   .   .   3   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   .   5   
  Terminals                6    | .   4   .   .   2   
    Botnet                 6    | .   4   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   
    Tunnel                 3    | .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   5   .   .   4   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               4955 | 72   394  607  3555 327  
Spaces Moved               3668 | 44   284  483  2591 266  
  Core                     12   | 12   .    .    .    .    
  Treads                   197  | .    .    .    196  1    
  Legs                     1062 | 32   284  483  263  .    
  Wheels                   2397 | .    .    .    2132 265  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  110  120  
  Average Speed            121  | 131  120  120  122  120  
  Slowest Speed            260  | 190  120  120  260  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 4    48   97   95   53   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    1    1    3    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             14   | .    .    2    12   .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          130  | .    .    .    130  .    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    1    .    
  AOE                      129  | .    .    .    129  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      3962 | 58   309  500  2821 274  
  Wait                     59   | .    4    13   42   .    
  Move                     3664 | 43   283  482  2590 266  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  47   | 10   3    .    29   5    
  Fast Attach              2    | 2    .    .    .    .    
  Attach                   19   | 3    3    .    12   1    
  Detach                   .    | .    .    .    .    .    
  Swap                     13   | .    1    .    11   1    
  Drop                     33   | .    1    .    31   1    
  Fire                     125  | .    14   5    106  .    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 14)
  197 | -10/Materials | Identified exit to Mines
  199 | -10/Materials | Discovered new exit (range 12)
  317 | -10/Materials | Build established: Mutant
  467 | -10/Materials | Entered Mines
  596 | -10/Mines     | Discovered new exit (range 13)
  617 | -10/Mines     | Learned location of Mines (-9)
  631 | -10/Mines     | Identified exit to Materials
  711 | -10/Mines     | Discovered exit to Materials (range 8)
 1071 | -10/Mines     | Discovered new exit (range 3)
 1073 | -10/Mines     | Identified exit to Subcaves
 1074 | -10/Mines     | Entered Subcaves
 1344 | -10/Subcaves  | Discovered new exit (range 14)
 1384 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1392 | -10/Subcaves  | Identified exit to Materials
 1474 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1474 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1904 | -10/Subcaves  | Learned location of Zion (-7)
 1904 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1959 | -10/Subcaves  | Learned Materials stockpile data
 2326 | -10/Subcaves  | Learned 8 Materials zone layouts
 2327 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2329 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Kinetic Plating
 2697 | -10/Subcaves  | Core integrity fell below 50%
 2735 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2796 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2833 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2932 | -10/Subcaves  | Discovered new exit (range 11)
 2955 | -10/Subcaves  | Core integrity fell below 20%
 2980 | -10/Subcaves  | Identified exit to Recycling
 3110 | -10/Subcaves  | Disturbed a concealed Subdweller
 3408 | -10/Subcaves  | Discovered exit to Materials (range 8)
 3715 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4442 | -10/Subcaves  | Visited 4L-MR0's lab
 4470 | -10/Subcaves  | Found Flightbrick
 4629 | -10/Subcaves  | Entered Recycling
 4865 | -8/Recycling  | Discovered new exit (range 15)
 4889 | -8/Recycling  | Identified exit to Factory
 4956 | -8/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
    Arm. Treads (66%)
>>Retrieve(Components)
Retrieving 1 components...
    Arm. Treads
>>Force(Tunnel)
DISCOVERED[-2/Research]
04838_ Acquired Arm. Treads.
04850_ Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Field Laser (47%)
>>Force(Tunnel)
DISCOVERED[-8/Storage]
04865_ EXIT=FOUND
04889_ EXIT=IDENTIFIED: FACTORY
04953_ Y-45 Defender springs to life.
04953_ Critical hit (Burn: +37).
04953_ Y-45 Defender springs to life.
04953_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|   ??#           #????????????????????????????????? |
|   ??# """""""   #????#####??#####??????????#####?? |
|   ??# """""""   #????#"""#??#!! #???######## [ #?? |
|   ??# """""""   ######"Y"####  !#####     ##[ [### |
|   ??# """""""   #                                  |
|   ??# """""""   +                                  |
|   ??#           #                                  |
|   ??#  """      #   ######## # #"Y"##     ####+### |
|   ??# """""     #   #??????# ###"""#########       |
|   ??# """""     # #+########+#######???????##      |
|   ??# """""     # #         /  [ #??????????#      |
|   ??#  """      # # %      =     #??????????#      |
|   ??#           + #            % #??????????#      |
|   ??####+##+##### #              #??????????#      |
|   ?????#    ##### #         !]  |#??????????#      |
|   ?????#          +    ]      !  #??????????#      |
|   ?????#          #              #??????????#      |
|   ?????#          ##+###+#########??????????### ## |
|   ?????#   """   r        #????????????????????##? |
|   ?????#   """            ##########?????????????? |
|   ?????#   """            #  %     #?????????????? |
|   ?????#                  #      ! #?????????????? |
|   ?????#                  +   [    #?????????????? |
|   ?????#  #####+#######   #  !   = #?????????????? |
|   ?????#  +         ###   #!       #?????????????? |
|   ?????# ##         ##Y  @#        #?????????????? |
|   ?????# ##         ###   #       ]#?????????????? |
|   ?????# ##         #?#   #        #?????????????? |
|   ?????# ##         ##Y   #  ![    #?????????????? |
|   ?????# ##         ###   ########+#?????????????? |
|   ?????# ##         #?#   #??????????????????????? |
|   ?????# ##         #?#   #??????????????????????? |
|   ?????# ####### # ##?#   #??????????????????????? |
|   ?????# #??????####??#   #??????????????????????? |
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|   ?????# #??###########          ????????????????? |
|   ?????# #??# """""   # r       ?????????????????? |
|   ?????# #??# ""T""   #r       ??????????????????? |
|   ?????# #??#         #    """"??????????????????? |
|   ?????# #??#         #    """"??????????????????? |
|   ?????# #### """ """ #    """"""" ??????????????? |
|   ?????#    + """ """ +    """""""  ?????????????? |
|   ?????###### """ """ #    """""""  #????????????? |
|   ??????????#         #             #????????????? |
|   ??????????###"T"#####                ??????????? |
|   ????????????#####???#      #########???????????? |
|   ????##???############      #???????????????????? |
|   ????# ?                    #???????????????????? |
|   ????# ?                    #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumDefenseSaw
  Manual?         0
Play Time         00:33:30
  Cumulative      55.0 hours
  Start           2024.09.21 @ 16:07:26
  End             2024.09.21 @ 16:39:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          48
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/SmallcapsGlow
Map View          64x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8c93777-7f79-4f9b-ad16-40bda57db29d