Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 10:24:10 Player: CatPlusPlus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1905) 1905 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3830 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 100/100 System Corruption 0% Temperature Cool (35) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Flak Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Compact Matter Pod (150) Visual Processing Unit Improved Terrain Scanner ECM Suite Heavy Armor Plating Heavy Particle Cannon Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Compact Matter Pod Visual Processing Unit Improved Terrain Scanner ECM Suite Heavy Armor Plating Heavy Particle Cannon Light Assault Rifle Flak Cannon Scythe [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Signal Interpreter Device Recoil Stabilizer Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 59 | . 3 28 28 Power 6 | . . 4 2 Engine 6 | . . 4 2 Core . | . . . . Reactor . | . . . . Propulsion 23 | . . 9 14 Treads 1 | . . 1 . Leg 22 | . . 8 14 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | . 1 7 8 Device 5 | . . 2 3 Storage 5 | . 1 3 1 Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 14 | . 2 8 4 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 11 | . 2 6 3 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 15 | . . . 15 Power 2 | . . . 2 Propulsion 5 | . . . 5 Utility 5 | . . . 5 Weapon 3 | . . . 3 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 99 97 Engine 10 | . 14 11 8 Leg 28 | . 28 32 25 Device 7 | . . 6 11 Storage 13 | . 26 14 9 Processor 11 | . . 7 17 Protection 5 | . . 4 6 Ballistic Gun 20 | . 27 21 17 Naked Turns . | . . . . Heaviest Build 43 | 13 20 26 43 Greatest Support 45 | 20 20 33 45 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 8 15 15 Average Capacity 11 | . 8 9 14 Most Carried 15 | . 8 11 15 Average Carried 11 | . 7 9 13 Final Capacity 15 | 8 8 10 15 Final Carried 13 | 6 8 10 13 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1936 | 200 42 662 1032 Remotely 328 | . . . 328 Salvage Created 2226 | . 48 715 1463 Parts 135 | . 4 48 83 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 50 | . 1 16 33 Guns 49 | . 1 16 32 Cannons 1 | . . . 1 Classes Destroyed 10 | . 1 4 5 Worker 2 | . . . 2 Builder 2 | . . . 2 Recycler 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 12 | . . 4 8 Grunt 28 | . 1 9 18 Sentry 6 | . . 3 3 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 10 | . 1 4 10 Combat Bots Only 8 | . 1 4 8 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3371 | . 21 696 2654 Core 678 | . . 123 555 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 244 | . . 46 198 Core Remaining (%) 89 | 100 100 69 . Volleys Fired 167 | . 2 58 107 Largest 2 | . 2 2 2 Hottest 64 | . 46 46 64 Shots Fired 328 | . 4 116 208 Gun 322 | . 4 116 202 Cannon 6 | . . . 6 Launcher . | . . . . Special . | . . . . Kinetic 328 | . 4 116 208 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 18 | . 2 14 18 Robot Miss Streak 3 | . 1 3 3 Penetration Max 1 | . . . 1 Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 225 | . 2 76 147 Core Hits 109 | . 1 27 81 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 4 | . . 2 2 Destroy 4 | . . 2 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3716 | . 28 1106 2582 Guns 3532 | . 28 1106 2398 Cannons 177 | . . . 177 Explosions . | . . . . Melee . | . . . . Ramming 7 | . . . 7 Kinetic 3709 | . 28 1106 2575 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 3 | . . . 3 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 108 | . 1 18 108 Average Temperature 18 | . 1 7 21 Received Heat Transfer 1293 | . 12 255 1026 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 411 | . 49 273 411 Initial 97 | . . 20 97 Average 187 | . 27 163 242 Maximum Alert Level 2 | . . 1 2 Low Security (%) 57 | . 100 64 42 Level 1 41 | . . 35 55 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . . 4 9 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 8 | . . 1 7 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 4 23 55 Peak Tracking Total 10 | . 3 4 10 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 1 6 5 Terminals 6 | . 1 3 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . . 1 1 Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 32 | . 4 13 15 Successful 20 | . 2 8 10 Failed 12 | . 2 5 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 18 | . 3 7 8 Terminals 17 | . 4 6 7 Fabricators . | . . . . Repair Stations 8 | . . 3 5 Recycling Units 4 | . . 2 2 Scanalyzers 2 | . . 2 . Garrison Access 1 | . . . 1 Terminal Hacks 4 | . 2 1 1 Level Access Points 2 | . 1 1 . Unreport Threat 1 | . . . 1 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 2 4 Scan Component 3 | . . 1 2 Repair 3 | . . 1 2 Recycling Unit Hacks 4 | . . 2 2 Report Inventory 2 | . . 1 1 Retrieve Components 2 | . . 1 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 3 | . . 1 2 Terminals 3 | . . 1 2 Botnet 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 1 5 4 Full Trace Events 4 | . . 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 102 | . . 32 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 16 | . . 10 6 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2788 | . 319 1072 1397 Spaces Moved 1274 | 1 238 526 509 Core . | . . . . Treads . | . . . . Legs 1274 | 1 238 526 509 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 133 | 120 120 122 151 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 1 44 42 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2062 | . 270 852 940 Wait 446 | . 13 185 248 Move 1271 | . 237 525 509 Hop . | . . . . Pick Up 54 | . 8 20 26 Fast Attach 13 | . 2 7 4 Attach 15 | . 1 2 12 Detach 1 | . . . 1 Swap 31 | . . 19 12 Drop 61 | . 7 36 18 Fire 167 | . 2 58 107 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 12) 175 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -9/Materials | Discovered new exit (range 16) 846 | -9/Materials | Repaired Hvy. Assault Rifle 961 | -9/Materials | Identified exit to Mines 975 | -9/Materials | Build established: Scavenger-Mutant 1112 | -9/Materials | Identified exit to Materials 1307 | -9/Materials | Discovered exit to Mines (range 2) 1392 | -9/Materials | Entered another Materials area 1392 | -8/Materials | Evolved 2 slots: Utility x2 1700 | -8/Materials | Garrison activated, responded to threat 2044 | -8/Materials | Repaired Carbon-fiber Leg 2081 | -8/Materials | Repaired Hvy. Assault Rifle 2205 | -8/Materials | Destroyed 8 combat bots 2442 | -8/Materials | Core integrity fell below 50% 2761 | -8/Materials | Core integrity fell below 20% 2789 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02757_ Imp. Ion Engine destroyed. 02758_ Carbon-fiber Leg destroyed. 02758_ Knocked back. 02758_ Acquired 5 matter. 02760_ Knocked back. 02763_ U-05 Engineer builds a Wall. 02764_ U-05 Engineer destroyed. 02765_ Acquired 1 matter. 02766_ H-61 Shepherd destroyed. 02768_ Carbon-fiber Leg destroyed. 02768_ U-05 Engineer builds a Wall. 02771_ Hvy. Assault Rifle destroyed. 02774_ G-47 Trooper knocked back. 02777_ G-47 Trooper destroyed. 02777_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02777_ U-05 Engineer sends out distress signal. 02780_ G-47 Trooper knocked back. 02785_ G-47 Trooper destroyed. 02787_ Recoil Stabilizer destroyed. 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Y"#???? | | ??# [!# ! !! !* "#???? | | ! + %% + % ###???? | | ## [% # == #?????? | | ?# =!# *########+######??? | | +##?# =# #?# = !#??? | | ????########## #?# #??? | | ?????????????# #?# """" """" #??? | | ?????????????# #?# """" """" #??? | | ?????????????# #?# """" """" #??? | | ?????????????# #?# #??? | | ?????????????# #?# #??? | | ?????????????# ###############??? | | ?????????????# # #??????? | | ?????????#???# # //[ """ #??????? | | ?????????# ??# # //[ """ #??????? | | ????""" ###/## # [[ """ #??????? | | ????""" + # """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Party Time Shopping List Troublemaker True Hacker Challenges ------------ None Game ------ Seed MappingSeismicBeamcaster Manual? 0 Play Time 00:56:39 Cumulative 5.4 hours Start 2023.02.25 @ 08:53:35 End 2023.02.25 @ 10:24:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fcdbc86-cd3b-4ac6-abfb-4d48765a1ca8