Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 19:10:31 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (3438) 3438 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 7102 Bonus ------- High Alert Combat Kills 296 Follower Combat Kills 52 Friendly Fire -59 Cogmind --------- Core Integrity 354/700 Matter 275/300 Energy 150/150 System Corruption 1% Temperature Hot (202) Movement Treading (243) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Large Storage Unit Large Battery (200) Medium Matter Pod (100) Medium Matter Pod (100) Experimental Sensor Array Signal Interpreter Targeting Computer Particle Charger System Restoration Module Shock Rifle Beamcaster Makeshift Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Laser Beamcaster > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Treads Improved Treads Armored Treads Improved Titanium Leg Large Storage Unit Large Battery Medium Matter Pod Medium Matter Pod Experimental Sensor Array Signal Interpreter Targeting Computer Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Field Laser Field Laser Particle Cannon Makeshift Axe [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 80 | 6 10 2 20 6 18 18 Power 11 | 1 . 1 2 . 1 6 Engine 8 | 1 . 1 2 . . 4 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 16 | 2 1 . 6 . 4 3 Treads 10 | . . . 3 . 4 3 Leg 6 | 2 1 . 3 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 1 3 1 4 4 Device 6 | . 2 . 1 . 1 2 Storage 3 | 1 1 . . . 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 7 | . . 1 2 1 1 2 Artifact . | . . . . . . . Weapon 36 | 2 6 . 9 5 9 5 Energy Gun 7 | . . . . . 5 2 Energy Cannon 7 | . 2 . . 3 1 1 Ballistic Gun 5 | 2 1 . 2 . . . Ballistic Cannon 6 | . 2 . 3 . . 1 Launcher 9 | . 1 . 4 1 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . Parts Lost 25 | . 2 1 8 1 3 10 Power 4 | . . 1 . . . 3 Propulsion 7 | . 1 . 2 . . 4 Utility 8 | . 1 . 2 1 1 3 Weapon 6 | . . . 4 . 2 . Highest Loss Streak 4 | . 2 1 4 1 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 94 100 97 100 91 90 Engine 10 | . 14 14 11 11 . 10 Core 2 | . . . . . 8 4 Treads 18 | . . . 16 33 35 26 Leg 11 | . 27 28 16 . . . Device 10 | . 9 1 11 11 9 13 Storage 10 | . 14 14 11 11 9 7 Protection 8 | . . 12 11 11 9 11 Energy Gun 3 | . . . . . 9 7 Energy Cannon 4 | . 2 . . 14 6 3 Ballistic Gun 6 | . 21 . 5 3 . . Ballistic Cannon 6 | . 2 28 11 4 . 3 Naked Turns . | . . . . . . . Heaviest Build 134 | 14 34 38 43 44 116 134 Greatest Support 112 | 20 20 20 69 69 112 112 Greatest Overweight (x) 2 | . 2 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 18 | 6 11 15 15 15 23 25 Most Carried 21 | 4 14 13 15 15 21 21 Average Carried 13 | 1 7 12 11 14 17 17 Final Capacity 25 | 8 15 15 15 15 25 25 Final Carried 20 | 2 12 13 15 14 20 18 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2424 | 260 316 61 524 72 650 541 Remotely . | . . . . . . . Salvage Created 3425 | . 519 86 983 85 761 991 Parts 202 | . 32 2 69 12 42 45 Haulers Intercepted 5 | . . . 3 . 2 . Recyclers Shooed 11 | . 1 . 7 . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 87 | . 14 4 24 6 19 20 Melee 1 | . . . . . . 1 Guns 17 | . 8 . 3 . 3 3 Cannons 30 | . 1 4 9 3 . 13 AOE 37 | . 5 . 12 3 15 2 Classes Destroyed 13 | . 5 . 6 . 1 1 Worker 3 | . . . 1 2 . . Builder 9 | . 1 . 3 . 5 . Hauler 5 | . . . 3 . 2 . Recycler 8 | . . . 4 . 2 2 Operator 2 | . 1 . 1 . . . Watcher 4 | . 1 . 2 . . 1 Swarmer 29 | . 3 . 10 6 4 6 Grunt 46 | . 11 4 8 . 14 9 Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . 1 . . . Sentry 7 | . . . 4 . . 3 Programmer 2 | . . . . . . 2 Zionite 1 | . . . . . 1 . Best Kill Streak 9 | . 3 3 6 4 9 5 Combat Bots Only 6 | . 3 3 5 4 6 4 Max Kills in Single Turn 3 | . 2 1 3 2 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 2 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 596 | . 50 15 108 17 72 334 Missed 181 | . 11 6 33 4 17 110 Damage Taken 5348 | . 520 204 1276 136 1098 2114 Core 755 | . 106 29 116 . 158 346 Absorbed by Shields 636 | . . . . . . 636 Core Remaining (%) 72 | 100 . 46 . 71 71 . Volleys Fired 239 | . 47 13 63 8 40 68 Largest 2 | . 2 2 2 2 2 2 Hottest 149 | . 112 70 70 136 138 149 Shots Fired 443 | . 94 26 108 15 76 124 Gun 199 | . 84 . 36 1 31 47 Cannon 208 | . 8 26 62 11 24 77 Launcher 36 | . 2 . 10 3 21 . Special . | . . . . . . . Kinetic 249 | . 84 26 98 2 . 39 Thermal 150 | . . . . 10 55 85 Explosive 36 | . 2 . 10 3 21 . Electromagnetic 8 | . 8 . . . . . Robot Hit Streak 12 | . 6 7 11 3 12 9 Robot Miss Streak 5 | . 4 5 4 4 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 255 | . 51 17 65 6 37 79 Core Hits 184 | . 26 4 42 10 60 42 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 1 4 2 . . 3 Burn 2 | . . . . . . 2 Destroy 1 | . 1 . . . . . Blast 7 | . . 4 2 . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8403 | . 977 299 2079 293 2447 2308 Guns 1984 | . 608 . 310 18 347 701 Cannons 3009 | . 91 299 766 82 428 1343 Explosions 3262 | . 278 . 953 193 1672 166 Melee 98 | . . . . . . 98 Ramming 50 | . . . 50 . . . Kinetic 2575 | . 608 299 1076 18 . 574 Thermal 2615 | . 101 . . 103 775 1636 Explosive 2974 | . 177 . 953 172 1672 . Electromagnetic 91 | . 91 . . . . . Impact . | . . . . . . . Slashing 98 | . . . . . . 98 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 150 | . 7 23 32 3 39 46 Projectiles 31 | . . 23 . . . 8 Explosions 119 | . 7 . 32 3 39 38 Melee . | . . . . . . . Knockbacks 24 | . . 4 13 . . 7 Impact . | . . . . . . . Kinetic 22 | . . 4 11 . . 7 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 525 | . 19 . 338 29 27 112 Shots 14 | . 1 . 8 1 2 2 Rammed 8 | . . . 8 . . . Targets Rammed 11 | . . . 11 . . . Kicked . | . . . . . . . Crushed 3 | . . . 3 . . . Highest Temperature 648 | . 48 236 2 54 174 648 Average Temperature 131 | . 16 101 2 26 73 172 Received Heat Transfer 1316 | . 258 96 222 . 369 371 Effects 31 | . . 1 . . . 30 Shutdowns 7 | . . . . . . 7 Energy Bleed 4 | . . 1 . . . 3 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Damage (major) 8 | . . . . . . 8 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 5 | . . . . . 1 4 Heat Transferred 4413 | . 150 . . 198 1480 2585 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 699 | . 280 156 454 465 699 544 Initial 258 | . . 51 60 151 133 258 Average 265 | . 124 85 259 370 386 350 Maximum Alert Level 3 | . 1 . 2 2 3 2 Low Security (%) 43 | 100 95 100 31 6 32 10 Level 1 33 | . 4 . 61 60 10 49 Level 2 23 | . . . 6 33 56 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 . 1 . 3 5 Investigation 3 | . 2 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 . 1 . 3 . Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 21 5 35 7 26 41 Peak Tracking Total 11 | . 3 3 6 4 7 11 Tactical Retreats 8 | . . 1 1 . 5 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 24 | . 2 . 3 12 . 7 Max in Single Turn 11 | . 1 . 2 11 . 4 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 5 | . 1 . 1 1 . 2 Terminals 3 | . 1 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 7 | . 1 . 2 1 . 3 Successful 5 | . 1 . 2 1 . 1 Failed 2 | . . . . . . 2 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 1 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 4 | . 1 . 2 1 . . Terminal Index 1 | . 1 . . . . . Unreport Threat 2 | . . . 2 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 44 | . . . . 44 44 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . 2 7 . Total Damage 169 | . . . . 21 148 . Kills 2 | . . . . 1 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4779 | 60 1047 380 875 508 657 1252 Spaces Moved 2083 | 46 548 177 369 284 242 417 Core 12 | 12 . . . . . . Treads 1164 | . . . 221 284 242 417 Legs 907 | 34 548 177 148 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 160 160 160 240 Average Speed 183 | 101 155 190 172 160 204 241 Slowest Speed 260 | 120 260 190 190 160 240 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 77 57 35 60 28 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 254 | . 11 . 82 39 94 28 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 247 | . 11 . 82 39 94 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2590 | 59 653 195 499 322 328 534 Wait 57 | . 18 2 11 19 . 7 Move 2077 | 45 547 176 368 283 241 417 Hop . | . . . . . . . Pick Up 88 | 8 22 2 19 3 20 14 Fast Attach . | . . . . . . . Attach 49 | 6 7 1 14 2 8 11 Detach . | . . . . . . . Swap 31 | . 3 1 6 4 10 7 Drop 35 | . 9 . 7 3 9 7 Fire 239 | . 47 13 63 8 40 68 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . . . 11 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 7) 414 | -10/Materials | Discovered new exit (range 9) 633 | -10/Materials | Discovered new exit (range 14) 823 | -10/Materials | Discovered new exit (range 11) 1108 | -10/Materials | Entered Mines 1195 | -10/Mines | Learned location of Zion (-7) 1207 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1211 | -10/Mines | Found Prototype Device 1358 | -10/Mines | Core integrity fell below 50% 1425 | -10/Mines | Learned Materials emergency access door positions 1477 | -10/Mines | Discovered new exit (range 7) 1488 | -10/Mines | Entered Materials 1488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1826 | -9/Materials | Lost 4 parts (2n1u1w) 2222 | -9/Materials | Discovered new exit (range 6) 2363 | -9/Materials | Entered Mines 2504 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2527 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2826 | -9/Mines | Discovered new exit (range 3) 2871 | -9/Mines | Entered Materials 2871 | -8/Materials | Accompanied by 2 allies 2871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3462 | -8/Materials | Discovered new exit (range 16) 3528 | -8/Materials | Entered Factory 3528 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3811 | -7/Factory | Build established: Scavenger-Mutant 4038 | -7/Factory | Garrison activated, responded to threat 4135 | -7/Factory | Lost 3 parts (2n1u) 4207 | -7/Factory | Lost 3 parts (1p2n) 4349 | -7/Factory | Build established: Mutant 4498 | -7/Factory | Discovered new exit (range 13) 4777 | -7/Factory | Cargo convoy interrupted 4780 | -7/Factory | Self-destructed Last Messages --------------- payload. 04776_ X-67 Chaingunner unfolds itself. 04776_ P-60 Hacker unfolds itself. 04776_ X-67 Chaingunner unfolds itself. 04776_ P-60 Hacker unfolds itself. 04776_ K-01 Serf collects debris. 04776_ C-30 ARC bursts open, deploying its payload. 04776_ P-60 Hacker unfolds itself. 04776_ H-55 Commando unfolds itself. 04776_ X-57 Shotgunner unfolds itself. 04776_ H-55 Commando unfolds itself. 04776_ I-36 Angel unfolds itself. 04777_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04777_ U-05 Engineer lays Concrete. 04777_ Slug penetrates Recycling Unit. 04777_ K-01 Serf collects debris. 04778_ U-05 Engineer lays Concrete. 04780_ Imp. 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