Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.25 @ 21:17:18 Player: Ramborex Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1792) 1792 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 5410 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 620/850 Matter 300/300 Energy 64/100 System Corruption 11% Temperature Cool (0) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Improved Cloaking Device Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Triangulator Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Large Storage Unit Improved Cloaking Device Heavy Laser Assault Cannon [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 4 | . . 2 . . 1 1 Utility 2 | . . . . 1 . 1 Weapon 1 | . . . . . 1 . Parts Attached 84 | 7 4 10 6 18 15 24 Power 13 | 1 2 1 . 2 3 4 Engine 9 | 1 2 1 . 2 2 1 Core 3 | . . . . . 1 2 Reactor 1 | . . . . . . 1 Propulsion 27 | 2 1 3 3 6 2 10 Treads . | . . . . . . . Leg 27 | 2 1 3 3 6 2 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 1 1 2 5 5 6 Device 10 | 1 . . 1 2 2 4 Storage 6 | 1 1 . . 1 2 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 5 | . . 1 1 2 . 1 Artifact . | . . . . . . . Weapon 22 | 2 . 5 1 5 5 4 Energy Gun 3 | . . 1 1 . . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 16 | 2 . 4 . 5 3 2 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Parts Lost 31 | . 1 3 4 4 . 19 Power 4 | . 1 . . . . 3 Propulsion 13 | . . . 3 1 . 9 Utility 5 | . . 1 1 1 . 2 Weapon 9 | . . 2 . 2 . 5 Highest Loss Streak 16 | . 1 1 3 3 . 16 Average Slot Usage (%) 97 | . 99 99 98 98 99 91 Engine 12 | . 13 11 11 18 14 4 Leg 38 | . 28 44 42 35 38 37 Device 6 | . 14 3 2 9 2 11 Storage 9 | . 14 11 11 9 7 6 Processor 1 | . . . . . 4 . Protection 6 | . . 7 7 7 7 5 Energy Cannon 1 | . . . . . 6 2 Ballistic Gun 17 | . 28 21 19 17 14 9 Naked Turns . | . . . . . . . Heaviest Build 75 | 12 24 37 37 40 67 75 Greatest Support 116 | 20 20 40 40 73 100 116 Greatest Overweight (x) 3 | . 1 . 3 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 10 10 10 10 16 18 Average Capacity 10 | 5 9 10 10 10 11 12 Most Carried 12 | 6 10 10 8 10 12 12 Average Carried 8 | 3 8 8 7 8 10 10 Final Capacity 18 | 6 10 10 10 10 12 18 Final Carried 12 | 6 10 8 6 10 12 1 Class Distribution -------------------- 37% | Mutant 33% | Tank 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2280 | 178 225 231 167 512 355 612 Remotely . | . . . . . . . Salvage Created 2337 | 18 309 345 140 416 339 770 Parts 140 | 3 26 28 9 20 25 29 Haulers Intercepted 3 | . 1 1 . 1 . . Recyclers Shooed 6 | 1 1 . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 40 | . 6 8 4 6 7 9 Melee 1 | . . . . . . 1 Guns 31 | . 6 7 4 6 4 4 Cannons 6 | . . . . . 3 3 AOE 1 | . . 1 . . . . Classes Destroyed 13 | 1 4 2 . 3 2 1 Worker 4 | . . 1 . 3 . . Builder 1 | . . . . . 1 . Tunneler 2 | 1 . . . . 1 . Hauler 3 | . 1 1 . 1 . . Recycler 3 | . . . . 1 . 2 Operator 1 | . . . . 1 . . Watcher 2 | . 1 1 . . . . Swarmer 6 | . 1 4 1 . . . Grunt 24 | . 5 2 3 3 5 6 Duelist 1 | . . . . . . 1 Sentry 4 | . . 2 . 2 . . Hunter 2 | . . . . 1 1 . Programmer 3 | . . . . . 1 2 Best Kill Streak 4 | 1 2 4 2 3 3 3 Combat Bots Only 4 | . 2 4 2 2 2 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 5732 | . 416 539 547 932 1035 2263 Core 567 | . 54 59 86 68 70 230 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 78 . 63 87 90 . Volleys Fired 221 | 8 41 39 30 45 27 31 Largest 3 | 2 2 2 2 2 3 3 Hottest 162 | 40 40 60 88 50 147 162 Shots Fired 480 | 16 82 72 60 86 81 83 Gun 404 | 16 82 72 60 86 42 46 Cannon 76 | . . . . . 39 37 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 427 | 16 82 70 57 86 54 62 Thermal 51 | . . . 3 . 27 21 Explosive . | . . . . . . . Electromagnetic 2 | . . 2 . . . . Robot Hit Streak 21 | 4 8 14 8 21 9 20 Robot Miss Streak 8 | 3 6 2 6 8 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 301 | 7 48 52 22 67 48 57 Core Hits 123 | 3 16 17 8 25 17 37 Critical Hits 2 | . 1 . . . . 1 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4944 | 56 410 692 386 957 862 1581 Guns 3662 | 56 410 640 386 957 416 797 Cannons 1099 | . . . . . 446 653 Explosions 52 | . . 52 . . . . Melee . | . . . . . . . Ramming 131 | . . . . . . 131 Kinetic 3951 | 56 410 619 369 957 531 1009 Thermal 841 | . . 52 17 . 331 441 Explosive . | . . . . . . . Electromagnetic 21 | . . 21 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . 1 . . . . 11 Average Corruption 3 | . 1 . . . . 3 Corruption Purged . | . . . . . . . Effects 14 | . 3 . . . . 11 Message Errors 1 | . . . . . . 1 Matter Fused 5 | . . . . . . 5 Energy Discharges 3 | . 2 . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 49 | . . . . . 13 36 Projectiles 42 | . . . . . 13 29 Explosions . | . . . . . . . Melee 7 | . . . . . . 7 Knockbacks 3 | . . . . . 1 2 Impact . | . . . . . . . Kinetic 3 | . . . . . 1 2 Secondary . | . . . . . . . Self-Inflicted Damage 42 | . . 27 . . . 15 Shots 1 | . . 1 . . . . Rammed 10 | . . . . . . 10 Targets Rammed 33 | . . . . . . 33 Kicked 23 | . . . . . . 23 Crushed . | . . . . . . . Highest Temperature 542 | . 12 26 48 25 369 542 Average Temperature 112 | . 6 4 14 7 117 218 Received Heat Transfer 1848 | . 174 93 288 306 354 633 Effects 19 | . . . . . . 19 Shutdowns 5 | . . . . . . 5 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 8 | . . . . . . 8 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1147 | . . . 37 . 481 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 651 | 5 162 155 76 160 165 651 Initial 79 | . 3 16 56 7 14 79 Average 97 | 3 62 71 29 52 49 366 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 88 | 100 100 100 100 100 100 27 Level 1 2 | . . . . . . 14 Level 2 8 | . . . . . . 58 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . 2 2 1 Investigation 2 | . . . . 1 1 . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 8 | . 2 5 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 14 23 6 13 15 13 Peak Tracking Total 7 | . 7 7 3 3 5 5 Tactical Retreats 11 | . 1 4 . 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 5 | . . . 1 . 3 1 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Access 3 | . . . . 1 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 16 | . 2 3 . 5 4 2 Terminals 6 | . 1 3 . 2 . . Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . . 1 1 1 Garrison Access 3 | . . . . 1 2 . Total Hacks 28 | . 3 4 . 10 7 4 Successful 22 | . 2 4 . 8 5 3 Failed 6 | . 1 . . 2 2 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 1 4 . 4 . . Fabricators 4 | . . . . . 2 2 Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 6 | . . . . 3 1 2 Garrison Access 5 | . . . . 1 4 . Terminal Hacks 8 | . 1 4 . 3 . . Record 1 | . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 3 | . . 2 . 1 . . Fabricator Hacks 3 | . . . . . 2 1 Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 1 1 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . . . 2 1 2 Insert Component 3 | . . . . 1 1 1 Analyze 2 | . . . . 1 . 1 Garrison Access Hacks 3 | . . . . 1 2 . Seal Access 3 | . . . . 1 2 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 8 | . . 3 . 4 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 Parts Built 3 | . . . . . 2 1 Matter 380 | . . . . . 146 234 Time 131 | . . . . . 73 58 Total Part Build Rating 13 | . . . . . 6 7 Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 Part Schematics Acquired 2 | . . . . 1 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 5635 | 191 521 895 1100 871 1195 862 Spaces Moved 3426 | 136 273 502 830 513 753 419 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs 3409 | 119 273 502 830 513 753 419 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 128 123 Average Speed 125 | 111 144 120 120 123 129 128 Slowest Speed 210 | 120 150 120 210 150 130 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 39 43 99 34 20 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . 4 . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 4 | . . 4 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 4355 | 163 336 730 872 671 920 663 Wait 473 | . 10 161 2 64 101 135 Move 3420 | 135 272 501 829 512 752 419 Hop . | . . . . . . . Pick Up 74 | 13 6 10 4 18 12 11 Fast Attach 5 | . . . . 2 2 1 Attach 45 | 7 1 5 5 6 4 17 Detach 3 | . . . . . 3 . Swap 34 | . 3 5 1 10 9 6 Drop 47 | . 3 9 1 14 10 10 Fire 221 | 8 41 39 30 45 27 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick 33 | . . . . . . 33 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 3) 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Propulsion x2 925 | -9/Materials | Discovered new exit (range 8) 1020 | -9/Materials | Build established: Scavenger-Mutant 1475 | -9/Materials | Discovered new exit (range 7) 1608 | -9/Materials | Entered Mines 1626 | -9/Mines | Met a Derelict bent on vengeance 1819 | -9/Mines | Build established: Mutant 2021 | -9/Mines | Discovered new exit (range 7) 2041 | -9/Mines | Learned Materials emergency access door positions 2293 | -9/Mines | Discovered new exit (range 7) 2330 | -9/Mines | Learned location of Storage (-8) 2390 | -9/Mines | Lost 3 parts (3n) 2608 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2610 | -9/Mines | Discovered new exit (range 5) 2708 | -9/Mines | Entered Materials 2708 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2748 | -8/Materials | Build established: Scavenger-Mutant 2838 | -8/Materials | Repaired Aluminum Leg 3077 | -8/Materials | Lost 3 parts (1u2w) 3129 | -8/Materials | Discovered new exit (range 3) 3563 | -8/Materials | Build established: Mutant 3579 | -8/Materials | Entered Factory 3579 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3868 | -7/Factory | Build established: Tank 4267 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4620 | -7/Factory | Discovered new exit (range 19) 4774 | -7/Factory | Entered another Factory area 4774 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4871 | -6/Factory | Fabricated Imp. Cloaking Device (x1) 5074 | -6/Factory | Local fabrication network quarantined 5599 | -6/Factory | Lost 16 parts (3p7n2u4w) 5634 | -6/Factory | System corruption reached 10% 5636 | -6/Factory | Self-destructed Last Messages --------------- 05572_ G-50 Soldier destroyed. 05574_ R-10 Processor collects Carbon-fiber Leg. 05575_ Acquired Carbon-fiber Leg. 05578_ Acquired 4 matter. 05579_ R-10 Processor collects Hvy. Laser. 05580_ Kicked R-10 Processor out of the way. 05585_ Kicked P-60 Hacker out of the way. 05586_ Acquired 2 matter. 05586_ Kicked P-60 Hacker out of the way. 05587_ U-05 Engineer repairs door. 05588_ R-10 Processor collects Adv. Heat Sink. 05590_ U-05 Engineer suffers critical hit. 05590_ U-05 Engineer destroyed. 05590_ Kicked R-10 Processor out of the way. 05599_ R-10 Processor collects Lgt. Ion Engine. 05607_ K-01 Serf collects debris. 05622_ Carbon-fiber Leg destroyed. 05628_ Critical hit. 05628_ Carbon-fiber Leg destroyed. 05636_ System corrupted: Carbon-fiber Leg rejected. Map ----- +----------------------------------------------------+ | ??????????# #??????????????????????????? | | ??????????# """" """" #??????????????????????????? | | ??????????# """" """" #??????????????????????????? | | ??????????# """" """" #??????????????????????????? | | ########### """" """" #??????????????????????????? | | ## #??????????????????????????? | | ## """" """" #??????????????????????????? | | ! """"" ## """" """" #??????????????????????????? | | """"" ## """" """" #??????????????????????????? | | """ ## """" """" #??????????????????????????? | | = % ## #??????????????????????????? | | ! ## ! [ #??????? ?????????????????? | | ! ##! #??????? #??????????????? | | ##+#############+######??????? #??????????????? | | #???????? #??????????????? | | #???????? #??????????????? | | #???????? #??????????????? | | #???????? #??????????????? | | #?????### ###????????????? | | ############### #?????# ##???????????? | | ??????????????# ####### ? ????????? | | ??############# ???????? | | ! ! # " ???????? | | ] + "T ] ??????? | | ! # ??????? | | # p @ ??????? | | "" """ """ ?## ######## ??????? | | "" """ """ ??# #??????# ####?????????? | | "" ""??""" ???# #??????#####+#####????????????? | | ? ???# #?????????????????????????????? | | ??#########????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????######### % #?????????????????????????????? | | ???????# / % #?????????????????????????????? | | ???????# #####/######?????????????????????????? | | ???????# / ## % #?????????????????????????? | | ???????# ## %% #?????????????????????????? | | ???????# ## %%%! #?????????????????????????? | | ???????# !## %%% % %#?????????????????????????? | | ???????# ## % %% #?????????????????????????? | | ???????# ] ## %*#?????????????????????????? | | ???????# ## ! #?????????????????????????? | | ???????###+#?# #?????????????????????????? | | ?????????????###########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Imp. Cloaking Device | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Challenges ------------ None Game ------ Seed KineticSystemSpear Manual? 0 Play Time 01:16:50 Cumulative 13.8 hours Start 2021.01.25 @ 16:02:31 End 2021.01.25 @ 21:17:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4228ab7b-9e07-4b15-9e7e-fc38f1078528