Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.13 @ 14:58:28 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3196) 3196 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 7964 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 887/1000 Matter 131/300 Energy 6/100 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Medium Treads Heavy Treads > --- UTILITY (4) ------ Improved Cooling System Advanced Visual Processing Unit Transmission Jammer > --- WEAPON (6) ------- Lightning Gun Power Sword Power Sword > --- INVENTORY (5) ---- Light Ion Engine Microactuators Hacking Suite Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Advanced Sensor Array Transmission Jammer > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun Power Sword Power Sword > --- INVENTORY -------- Light Ion Engine Microactuators Hacking Suite Drone Bay [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . . . 1 1 2 . Utility 2 | . . . . 1 1 . . Weapon 4 | . . 2 . . . . 2 Parts Attached 125 | . 13 11 24 9 41 7 20 Power 10 | . 2 1 3 . 3 1 . Engine 6 | . 1 1 3 . 1 . . Core 4 | . 1 . . . 2 1 . Reactor . | . . . . . . . . Propulsion 37 | . 4 3 8 4 11 2 5 Treads 16 | . 1 1 6 4 1 . 3 Leg . | . . . . . . . . Wheel 9 | . 3 2 2 . 2 . . Hover 3 | . . . . . 2 1 . Flight 9 | . . . . . 6 1 2 Utility 27 | . 3 . . 4 12 2 6 Device 21 | . 2 . . 3 9 1 6 Storage 2 | . 1 . . . 1 . . Processor 4 | . . . . 1 2 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 51 | . 4 7 13 1 15 2 9 Energy Gun 16 | . 2 5 1 1 3 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | . 2 1 10 . 2 2 . Ballistic Cannon 3 | . . 1 . . 1 . 1 Launcher 7 | . . . 1 . 6 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon 6 | . . . 1 . 1 . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 14 | . . 2 2 1 9 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 6 | . . . . . . 6 . Parts Lost 46 | . 4 . 2 . 24 8 8 Power 5 | . 1 . 1 . 1 1 1 Propulsion 16 | . 2 . 1 . 6 4 3 Utility 6 | . . . . . 4 1 1 Weapon 19 | . 1 . . . 13 2 3 Highest Loss Streak 22 | . 2 . 1 . 22 8 7 Average Slot Usage (%) 89 | . 98 98 99 99 79 52 67 Engine 5 | . 3 11 11 9 3 . . Core 3 | . 10 . . . 2 2 4 Treads 13 | . 8 11 13 21 15 . 7 Wheel 6 | . 18 11 8 4 . . . Flight 4 | . . . . . 9 11 11 Device 11 | . 12 11 11 9 12 8 14 Storage 7 | . 14 11 11 9 3 . . Processor 4 | . . . . 9 7 13 6 Energy Gun 6 | . 2 12 13 3 3 . 5 Ballistic Gun 19 | . 25 22 28 32 11 3 1 Slashing Weapon 1 | . . . 1 . 2 1 11 Naked Turns 6 | . . . . . 6 . . Heaviest Build 51 | 11 30 40 41 46 51 13 33 Greatest Support 126 | 20 26 16 40 60 80 20 126 Greatest Overweight (x) 3 | . 1 3 3 3 2 2 . Average Overweight (x) . | . . 1 2 1 . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 5 5 Average Capacity 11 | . 8 15 15 15 10 5 5 Most Carried 15 | . 8 15 15 15 15 4 5 Average Carried 10 | . 7 11 14 14 9 3 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 6 8 15 15 15 4 4 4 Class Distribution -------------------- 33% | Gunner 28% | Mutant 19% | Scavenger-Gunner 13% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 2737 | 171 314 307 663 265 789 54 174 Remotely . | . . . . . . . . Salvage Created 4122 | . 607 424 1259 494 1112 54 172 Parts 241 | . 36 29 66 28 70 3 9 Haulers Intercepted 15 | . 2 2 5 2 3 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 11 9 20 8 23 2 1 Melee 5 | . . . . . 3 1 1 Guns 57 | . 11 6 20 8 11 1 . Cannons 3 | . . 3 . . . . . AOE 9 | . . . . . 9 . . Classes Destroyed 14 | . 4 4 2 . 4 . . Worker 7 | . . 1 1 . 3 . 2 Builder 5 | . 1 . . . 4 . . Tunneler 4 | . . . . . 3 . 1 Hauler 15 | . 2 2 5 2 3 . 1 Recycler 3 | . . . 1 . 2 . . Mechanic 2 | . . . . . 2 . . Operator 2 | . . 1 . . 1 . . Watcher 3 | . 1 . 2 . . . . Swarmer 16 | . . 3 4 . 6 2 1 Grunt 37 | . 11 4 8 6 8 . . Duelist 1 | . . . 1 . . . . Sentry 12 | . . 2 7 2 1 . . Specialist 5 | . . . . . 5 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 19 | . 4 5 6 5 19 1 3 Combat Bots Only 11 | . 4 3 6 5 11 1 1 Max Kills in Single Turn 6 | . 1 2 2 2 6 1 1 Gunslinging 1 | . . . 1 1 . . . Exploded 4 | . . . . . 4 . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 7533 | . 622 409 955 415 3131 771 1230 Core 1356 | . 119 63 125 77 633 226 113 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 39 | . . . . . . . 39 Core Remaining (%) 62 | 100 52 . 53 86 9 73 . Volleys Fired 212 | . 46 26 48 19 49 15 9 Largest 4 | . 2 4 4 4 4 2 4 Hottest 220 | . 70 158 165 92 183 46 220 Shots Fired 636 | . 92 104 189 76 143 17 15 Gun 597 | . 92 80 188 76 130 17 14 Cannon 26 | . . 24 . . 1 . 1 Launcher 13 | . . . 1 . 12 . . Special . | . . . . . . . . Kinetic 470 | . 82 76 121 76 96 17 2 Thermal 140 | . 10 28 67 . 35 . . Explosive 13 | . . . 1 . 12 . . Electromagnetic 13 | . . . . . . . 13 Robot Hit Streak 18 | . 18 15 12 17 13 4 8 Robot Miss Streak 8 | . 5 5 4 3 8 3 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . 2 1 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 413 | . 62 61 105 48 102 12 23 Core Hits 196 | . 24 21 42 24 73 3 9 Critical Kills 3 | . 1 . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 2 1 3 . 2 . 2 Burn 5 | . 1 1 2 . 1 . . Destroy 3 | . 1 . 1 . 1 . . Corrupt 1 | . . . . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 74 | . . . 3 . 37 8 26 Impact 30 | . . . . . 22 8 . Slashing 44 | . . . 3 . 15 . 26 Piercing . | . . . . . . . . Sneak Attacks 14 | . . . . . 9 . 5 Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks 2 | . . . . . 1 . 1 Damage Inflicted 9976 | . 724 971 1754 736 4621 241 929 Guns 5417 | . 724 737 1754 736 1313 113 40 Cannons 301 | . . 234 . . 35 . 32 Explosions 1960 | . . . . . 1960 . . Melee 2265 | . . . . . 1284 124 857 Ramming 33 | . . . . . 29 4 . Kinetic 4257 | . 595 730 1112 736 939 113 32 Thermal 1421 | . 129 241 642 . 409 . . Explosive 1960 | . . . . . 1960 . . Electromagnetic 40 | . . . . . . . 40 Impact 867 | . . . . . 743 124 . Slashing 1398 | . . . . . 541 . 857 Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 7 6 11 Average Corruption 5 | . . . . . 5 6 5 Corruption Purged . | . . . . . . . . Effects 26 | . . . . . 25 1 . Message Errors 6 | . . . . . 6 . . Matter Fused 7 | . . . . . 6 1 . Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 3 | . . . . . 3 . . Data Loss (minor) 4 | . . . . . 4 . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 810 | . . . . . 672 77 61 Projectiles . | . . . . . . . . Explosions 61 | . . . . . 61 . . Melee 749 | . . . . . 611 77 61 Knockbacks 7 | . . 1 . . 3 2 1 Impact 5 | . . . . . 3 2 . Kinetic 2 | . . 1 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 82 | . . . 2 . 78 2 . Shots 4 | . . . 1 . 3 . . Rammed 9 | . . . . . 7 2 . Targets Rammed 9 | . . . . . 7 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 321 | . 321 99 318 233 249 4 42 Average Temperature 70 | . 81 24 79 78 77 4 20 Received Heat Transfer 1806 | . 330 120 279 270 747 60 . Effects 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations 1 | . . . . . . . 1 Total Turns 19 | . . . . . . . 19 Longest Duration 19 | . . . . . . . 19 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . 5 . . Impact Corruptions 15 | . . . . . 12 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 . 4 . . . . Heat Transferred 3469 | . 444 620 1554 . 851 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 501 | . 319 377 411 455 501 275 230 Initial 235 | . . 18 159 170 115 235 124 Average 216 | . 113 187 286 293 216 243 180 Maximum Alert Level 2 | . 1 1 2 2 2 1 1 Low Security (%) 46 | . 92 70 18 5 46 . 57 Level 1 44 | . 7 30 74 69 37 100 42 Level 2 9 | . . . 6 25 16 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 1 2 1 8 . . Investigation 2 | . 1 . . 1 . . . Extermination 1 | . . . . . 1 . . Reinforcement 11 | . 1 1 2 . 7 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 8 | . 2 . 1 2 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 21 17 28 15 51 7 6 Peak Tracking Total 11 | . 5 5 6 9 11 5 3 Tactical Retreats 14 | . 2 2 1 . 6 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 9 | . 2 . 3 . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 4 | . . . 3 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 23 | . 6 . 5 3 7 . 2 Terminals 15 | . 5 . 5 2 3 . . Fabricators 5 | . . . . . 3 . 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 52 | . 11 . 10 7 18 . 6 Successful 24 | . 6 . 5 3 6 . 4 Failed 26 | . 4 . 5 3 12 . 2 Catastrophic 2 | . . . . . 2 . . Database Lockouts 2 | . 1 . . 1 . . . Manual 23 | . 4 . 7 5 4 . 3 Terminals 33 | . 9 . 10 6 8 . . Fabricators 13 | . . . . . 7 . 6 Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 15 | . 5 . 5 2 3 . . Robot Analysis 2 | . 1 . . 1 . . . Open Door 3 | . . . 3 . . . . Alert Level 2 | . . . 1 1 . . . Unreport Threat 3 | . . . 1 . 2 . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 4 | . . . . . 2 . 2 Network Status 3 | . . . . . 2 . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . . 2 Terminals . | . . . . . . . . Fabricators 2 | . . . . . . . 2 Fabnet 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 . 2 2 6 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 128 | . . . . . . . 128 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 9 | . . . . 3 6 . . EXPLORE 6 | . . . . 2 4 . . RETURN 3 | . . . . 1 2 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 6 | . . . . 2 4 . . Drone Recoveries 4 | . . . . 2 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 4662 | . 887 300 991 494 1521 117 352 Spaces Moved 4140 | 1 646 142 521 279 1935 138 478 Core 31 | . . . . . 30 1 . Treads 739 | . 41 . 108 133 413 . 44 Legs 17 | 1 16 . . . . . . Wheels 1298 | . 589 142 413 146 8 . . Hover 13 | . . . . . . 13 . Flight 2042 | . . . . . 1484 124 434 Fastest Speed 26 | 120 80 115 130 135 26 29 30 Average Speed 81 | 120 106 127 139 146 57 37 47 Slowest Speed 240 | 120 160 130 240 160 160 150 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . . . . 10 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 97 19 80 39 51 4 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 20 | . . . . . 16 . 4 Terrain Destroyed 50 | . . . 4 . 42 . 4 Melee 20 | . . . . . 16 . 4 Projectile . | . . . . . . . . AOE 30 | . . . 4 . 26 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 4866 | . 764 197 678 315 2178 173 561 Wait 199 | . 43 6 41 2 87 4 16 Move 4111 | . 645 141 520 278 1914 135 478 Hop 11 | . . . . . 10 1 . Pick Up 35 | . 6 6 15 2 3 . 3 Fast Attach 65 | . 6 3 3 3 27 6 17 Attach 27 | . 5 1 4 2 13 1 1 Detach 10 | . 4 . 1 . 2 1 2 Swap 33 | . 2 7 17 4 1 . 2 Drop 65 | . 7 7 26 5 9 . 11 Fire 212 | . 46 26 48 19 49 15 9 Melee 64 | . . . 3 . 31 8 22 Ram 9 | . . . . . 7 2 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . . 25 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 14) 553 | -10/Materials | Discovered new exit (range 14) 633 | -10/Materials | Discovered new exit (range 8) 795 | -10/Materials | Discovered new exit (range 13) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Weapon x2 1098 | -9/Materials | Discovered new exit (range 4) 1188 | -9/Materials | Entered Storage 1441 | -9/Storage | Build established: Gunner 1603 | -9/Storage | Used back door to open Recycling access 1603 | -9/Storage | Discovered new exit (range 5) 1887 | -9/Storage | Discovered new exit (range 16) 2179 | -9/Storage | Entered Materials 2179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2279 | -8/Materials | Central database locked down 2615 | -8/Materials | Discovered new exit (range 3) 2673 | -8/Materials | Entered Factory 2673 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2698 | -7/Factory | Discovered new exit (range 46) 2980 | -7/Factory | Build established: Scavenger-Gunner 3453 | -7/Factory | Cargo convoy interrupted 3475 | -7/Factory | Core integrity fell below 50% 3475 | -7/Factory | Found Prototype Launcher 3475 | -7/Factory | Identified Scatter Rocket Array 3519 | -7/Factory | Released all parts (6) 3529 | -7/Factory | Destroyed 11 combat bots 3557 | -7/Factory | Lost 22 parts (1p6n2u13w) 3590 | -7/Factory | Core integrity fell below 20% 3901 | -7/Factory | Build established: Sprinter 4190 | -7/Factory | Discovered new exit (range 14) 4194 | -7/Factory | Entered another Factory area 4194 | -6/Factory | Evolved 2 slots: Propulsion x2 4306 | -6/Factory | Discovered new exit (range 11) 4311 | -6/Factory | Entered another Factory area 4311 | -5/Factory | Evolved 2 slots: Weapon x2 4327 | -5/Factory | Lost 8 parts (1p4n1u2w) 4402 | -5/Factory | Discovered new exit (range 6) 4590 | -5/Factory | Fabricated Antigrav Array? 4661 | -5/Factory | System corruption reached 10% 4663 | -5/Factory | Self-destructed Last Messages --------------- 04631_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04632_ Lightning Gun destroyed. 04642_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04644_ Ended siege mode. 04645_ K-01 Serf cleans the Manufacturing Mainframe. 04647_ Lightning Gun destroyed. 04647_ Nuclear Pulse Array destroyed. 04650_ Door malfunctions. 04651_ P-70 Sage Imp. Remote Datajack severed. 04652_ K-01 Serf cleans the Manufacturing Mainframe. 04653_ Destroyed Imp. Heat Sink. 04654_ Adv. Sensor Array destroyed. 04655_ K-01 Serf cleans the Manufacturing Mainframe. 04656_ R-10 Processor collects Imp. Remote Datajack. 04658_ K-01 Serf cleans the Manufacturing Mainframe. 04659_ Lightning Gun destroyed. 04659_ U-05 Engineer repairs door. 04661_ K-01 Serf cleans the Manufacturing Mainframe. 04662_ Med. Treads destroyed. 04663_ P-70 Sage resets R-10 Processor, system corruption cleaned. 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[#????????#############k######?????????????????? | | #??????????????# R #?????????????????? | | ####??????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """"k"""" #?????????????????? | | ??????????????????# #?????????????????? | | ???##############?# """" """" #?????????????????? | | ???# #?# """"R"""" #?????????????????? | | ???# #?# """" """" #?????????????????? | | ???# #?# """"h"""" #?????????????????? | | ???# #?# #?????????????????? | | ???# #?# #?????????????????? | | ???# #?#######+##########?????????????? | | ???# #?????# #?????????????? | | ???# #?????# #?????????????? | | ???# #?????# #?????????????? | | ???# ####### #?????????????? | | ???# + #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 18 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 8 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Antigrav Array | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictSapperReactor Manual? 0 Play Time 00:55:18 Cumulative 190.0 hours Start 2021.12.13 @ 13:10:43 End 2021.12.13 @ 14:58:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 73 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b31567f-2c2a-4d18-b8a2-88729f9b437d