Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 16:59:48 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1260) 1260 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 3329 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 249/550 Matter 290/300 Energy 66/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Engine Light Treads Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Small Storage Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Light Armor Plating Hacking Suite Hacking Suite Shock Rifle Shock Rifle Shock Rifle Shock Rifle Small Laser Backup Laser I Backup Laser I Spread Laser Heavy Assault Rifle Heavy Flail [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Utility Hacking Suite Storage Huge Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Backup Laser I Energy Gun Backup Laser I Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 41 | 6 14 14 7 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 6 3 Treads 7 | 2 2 3 . Leg 6 | . . 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 4 3 . Device . | . . . . Storage 2 | 1 . 1 . Processor . | . . . . Hackware 2 | . . 2 . Protection 4 | . 4 . . Artifact . | . . . . Weapon 16 | 2 7 4 3 Energy Gun 12 | 2 5 3 2 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 2 | . . . 2 System Corruption 7 | . . . 7 Parts Lost 16 | . 2 6 8 Power 3 | . 1 1 1 Propulsion 7 | . . 3 4 Utility 1 | . . . 1 Weapon 5 | . 1 2 2 Highest Loss Streak 4 | . 1 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 98 95 74 Engine 10 | . 14 10 1 Treads 12 | . 26 6 . Leg 13 | . . 18 33 Hover 2 | . 1 4 . Storage 11 | . 14 11 9 Hackware 12 | . . 22 17 Protection 4 | . 12 . . Energy Gun 20 | . 26 19 9 Launcher 1 | . 1 1 . Naked Turns 5 | . . . 5 Heaviest Build 91 | 13 17 91 91 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 4 | . . 4 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 16 | 7 8 21 24 Most Carried 25 | 2 8 25 25 Average Carried 12 | . 6 14 23 Final Capacity 25 | 8 8 25 5 Final Carried 24 | 2 8 24 4 Class Distribution -------------------- 57% | Hacker-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 825 | 150 158 469 48 Remotely . | . . . . Salvage Created 1207 | . 302 702 203 Parts 69 | . 25 34 10 Haulers Intercepted 4 | . 1 3 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 17 14 7 Melee 2 | . . . 2 Guns 13 | . 4 6 3 AOE 19 | . 13 5 1 Classes Destroyed 5 | . 4 1 . Hauler 4 | . 1 3 . Watcher 1 | . 1 . . Swarmer 10 | . 6 . 4 Grunt 22 | . 11 8 3 Sentry 6 | . . 6 . Best Kill Streak 7 | . 7 3 6 Combat Bots Only 7 | . 7 3 6 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 3 | . 3 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2576 | . 401 1209 966 Core 729 | . 111 317 301 Absorbed by Shields . | . . . . Redirected to Shielding 35 | . 35 . . Regen/Repaired (Parts) 31 | . 31 . . Core Remaining (%) 58 | 100 55 20 . Volleys Fired 111 | . 32 69 10 Largest 2 | . 2 2 2 Hottest 130 | . 130 90 100 Shots Fired 192 | . 49 128 15 Gun 168 | . 34 119 15 Cannon . | . . . . Launcher 24 | . 15 9 . Special . | . . . . Kinetic . | . . . . Thermal 151 | . 34 117 . Explosive 24 | . 15 9 . Electromagnetic 17 | . . 2 15 Robot Hit Streak 18 | . 18 11 5 Robot Miss Streak 6 | . 6 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 143 | . 34 90 19 Core Hits 100 | . 48 44 8 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . 3 1 Burn 3 | . . 3 . Smash 1 | . . . 1 Melee Attacks 9 | . . . 9 Impact 9 | . . . 9 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3420 | . 1209 1544 667 Guns 1482 | . 378 908 196 Cannons . | . . . . Explosions 1539 | . 831 636 72 Melee 387 | . . . 387 Ramming 12 | . . . 12 Kinetic . | . . . . Thermal 1335 | . 378 885 72 Explosive 1467 | . 831 636 . Electromagnetic 219 | . . 23 196 Impact 387 | . . . 387 Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 4 2 7 Average Corruption 3 | . 3 2 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . 4 5 6 Message Errors 3 | . 1 . 2 Matter Fused 7 | . 2 2 3 Energy Discharges 1 | . . 1 . Data Loss (minor) 2 | . 1 1 . Data Loss (major) 1 | . . . 1 Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 171 | . 59 2 110 Projectiles . | . . . . Explosions 78 | . 59 2 17 Melee 93 | . . . 93 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 240 | . 139 61 40 Shots 7 | . 5 1 1 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 421 | . 421 156 42 Average Temperature 74 | . 133 42 13 Received Heat Transfer 1041 | . 132 423 486 Effects 3 | . 3 . . Short Circuit 2 | . 2 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . . 2 Robots Melted 3 | . . 3 . Combat Hostiles 3 | . . 3 . Parts Melted 9 | . . 9 . Heat Transferred 3968 | . 514 3404 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 797 | . 591 797 419 Initial 248 | . . 220 248 Average 492 | . 453 608 355 Maximum Alert Level 3 | . 2 3 2 Low Security (%) 7 | 100 10 . . Level 1 20 | . 5 11 93 Level 2 61 | . 84 66 6 Level 3 10 | . . 22 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 1 1 Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 22 29 16 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 2 | . 2 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 5 2 1 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 33 | . 21 6 6 Successful 19 | . 13 5 1 Failed 14 | . 8 1 5 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 23 | . 11 6 6 Terminals 15 | . 9 6 . Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access 6 | . . . 6 Terminal Hacks 5 | . 3 2 . Part Schematic 1 | . 1 . . Robot Analysis 1 | . 1 . . Terminal Index 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 2 | . 2 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 4 3 1 Terminals 5 | . 2 3 . Botnet 3 | . 1 2 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Watchers 1 | . . . 1 Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 12 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1996 | 80 721 915 280 Spaces Moved 864 | 46 367 342 109 Core 12 | 3 . . 9 Treads 445 | 43 324 78 . Legs 299 | . . 199 100 Wheels . | . . . . Hover 108 | . 43 65 . Flight . | . . . . Fastest Speed 50 | 50 76 76 50 Average Speed 171 | 152 150 191 184 Slowest Speed 480 | 160 160 480 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 77 29 14 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . 2 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . 5 . . Terrain Destroyed 143 | . 59 82 2 Melee . | . . . . Projectile . | . . . . AOE 143 | . 59 82 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1174 | 53 491 474 156 Wait 84 | . 50 21 13 Move 861 | 45 366 341 109 Hop . | . . . . Pick Up 44 | 2 14 24 4 Fast Attach 19 | 6 6 5 2 Attach 12 | . 3 6 3 Detach . | . . . . Swap 10 | . 5 3 2 Drop 22 | . 15 5 2 Fire 111 | . 32 69 10 Melee 9 | . . . 9 Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 9) 192 | -10/Materials | Destroyed 7 combat bots 282 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 9) 724 | -10/Materials | Repaired Weapon Shielding 737 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -9/Materials | Build established: Hacker-Mutant 1175 | -9/Materials | Core integrity fell below 50% 1693 | -9/Materials | Discovered new exit (range 10) 1717 | -9/Materials | Entered another Materials area 1717 | -8/Materials | Evolved 2 slots: Propulsion x2 1829 | -8/Materials | Lost 3 parts (2n1w) 1991 | -8/Materials | Core integrity fell below 50% 1991 | -8/Materials | Released all parts (5) 1997 | -8/Materials | Self-destructed Last Messages --------------- 01968_ System corrupted: Matter fused (-10). 01968_ K-01 Serf collects debris. 01968_ Shock Rifle destroyed. 01969_ K-01 Serf collects debris. 01971_ Kicked G-47 Trooper. 01972_ K-01 Serf collects debris. 01973_ Kicked G-47 Trooper out of the way. 01976_ K-01 Serf collects debris. 01978_ Critical hit (Burn: +37). 01980_ Carbon-fiber Leg destroyed. 01983_ System corrupted: Matter fused (-5). 01990_ W-25 Informer sends out distress signal. 01990_ Aluminum Leg destroyed. 01991_ Released Huge Storage Unit. 01991_ Released Hacking Suite. 01991_ Released Carbon-fiber Leg. 01991_ Released Aluminum Leg. 01991_ Released Shock Rifle. 01996_ Identified Hvy. Ion Engine. 01997_ Dropped Hvy. Ion Engine. Map ----- +----------------------------------------------------+ | ""#?### ??????????????????????????????? | | ""#?#"" """ #???????????????????????????????? | | ""#?#"T """ #????????????????????w??????????? | | ???"" 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