Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 22:46:37 Player: Phxntom Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2481) 2481 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6531 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer Recalibrator > --- WEAPON ----------- Proton Cannon Proton Cannon Heavy Ion Cannon > --- INVENTORY -------- Matter Filter Shock Absorption System Shield Generator Makeshift Hacking Suite Makeshift System Shield Shock Rifle Plasma Cannon [Rating: 55] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 3 | . . 1 . . . . . 2 Propulsion . | . . . . . . . . . Utility 4 | . . 1 . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 62 | 6 4 2 4 12 16 3 . 15 Power 8 | 1 . 1 . 2 1 . . 3 Engine 5 | 1 . 1 . . . . . 3 Core 3 | . . . . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 1 2 3 . . 2 Treads 3 | 2 . . 1 . . . . . Leg 5 | . . . . 2 3 . . . Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 1 2 2 9 1 . 5 Device 13 | . 1 1 . 1 5 1 . 4 Storage 3 | 1 1 . . . 1 . . . Processor 6 | . 1 . 1 . 3 . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . 1 1 . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 . 1 6 3 2 . 5 Energy Gun 5 | 2 . . . 2 . . . 1 Energy Cannon 5 | . . . . . 1 2 . 2 Ballistic Gun 6 | . . . . 4 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . 1 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 32 | . . 1 . 5 5 . . 21 Power 7 | . . . . 1 1 . . 5 Propulsion 4 | . . 1 . 2 . . . 1 Utility 11 | . . . . . 3 . . 8 Weapon 10 | . . . . 2 1 . . 7 Highest Loss Streak 19 | . . 1 . 3 5 . . 19 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 4 3 4 6 5 6 6 6 Power . | . 1 . . . . . . . Propulsion . | . . . . . 2 . . . Utility 2 | . 1 1 2 2 1 4 4 4 Weapon 1 | . 1 2 2 2 1 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 1 . . 5 3 4 . 3 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 11 | . 1 . . 2 3 3 . 2 Weapon 2 | . . . . 1 . . . 1 Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 94 | . 98 96 98 91 94 98 100 88 Engine 6 | . 14 22 22 3 . . . 10 Core 10 | . . . . 12 14 15 15 10 Treads 5 | . 28 18 20 5 . . . . Leg 9 | . . . . 9 15 15 15 7 Device 8 | . . 5 1 8 17 5 7 9 Storage 9 | . 26 16 11 9 7 7 7 6 Processor 15 | . . 11 11 9 11 30 30 20 Protection 3 | . . . 9 9 3 . . . Energy Gun 3 | . 14 17 11 4 . . . . Energy Cannon 6 | . . . . . . 18 23 14 Ballistic Gun 9 | . . . . 18 21 4 . . Launcher 2 | . 13 4 11 . . . . 2 Peak Build Rating 55 | 6 7 11 12 33 46 41 41 55 Average Rating 30 | 3 6 9 10 26 39 37 40 46 On Entrance 20 | . 6 7 10 12 33 34 41 41 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 12 17 22 21 39 53 42 41 69 Greatest Support 40 | 40 40 40 40 40 30 30 30 32 Greatest Overweight (x) 22 | . . . . 12 2 1 1 22 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 3 6 4 8 8 8 8 7 8 Average Carried 6 | 1 4 3 4 7 5 6 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 4 4 7 8 5 6 7 . Class Distribution -------------------- 36% | Gunner 29% | Mutant 22% | Tank 11% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Generator-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2176 | 194 80 241 119 532 646 156 10 198 Remotely . | . . . . . . . . . Salvage Created 2632 | . 183 241 90 685 561 50 . 822 Parts 164 | . 19 11 5 49 26 2 . 52 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . 9 4 3 18 10 1 . 9 Guns 27 | . 1 2 . 13 10 . . 1 Cannons 5 | . . . . . . 1 . 4 AOE 19 | . 8 2 3 4 . . . 2 Classes Destroyed 12 | . 6 . . 3 3 . . . Worker 5 | . 1 . . 1 1 . . 2 Builder 10 | . 2 1 . 2 . . . 5 Recycler 3 | . 1 1 . . . . . 1 Operator 2 | . . . . 2 . . . . Watcher 8 | . 2 1 . 2 2 . . 1 Swarmer 13 | . 5 . . 7 . . . 1 Grunt 26 | . 4 4 3 7 4 . . 4 Brawler 1 | . . . . 1 . . . . Sentry 3 | . . . . 3 . . . . Specialist 2 | . . . . . 2 . . . Hunter 3 | . . . . . 1 . . 2 Programmer 6 | . . . . . 3 1 . 2 Best Kill Streak 10 | . 10 3 3 5 4 1 . 8 Combat Bots Only 5 | . 4 2 3 5 3 1 . 3 Max Kills in Single Turn 3 | . 3 2 2 2 1 1 . 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 2 2 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 468 | . 27 24 4 113 82 10 2 206 Missed 133 | . 12 9 1 29 20 2 2 58 Hits 335 | . 15 15 3 84 62 8 . 148 Projectile 335 | . 15 15 3 84 62 8 . 148 AOE 1 | . . . . . 1 . . . Critical Strikes 11 | . . . . 6 1 1 . 3 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 5000 | . 341 205 72 830 989 122 . 2441 Core 1369 | . 100 35 . 165 188 30 . 851 Absorbed by Shields 637 | . . . . 348 40 . . 249 Redirected to Shielding 30 | . . . . 29 1 . . . Core Remaining (%) 77 | 100 60 . 91 70 . . 68 . Volleys Fired 169 | . 17 15 2 52 46 4 . 33 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 220 | . 70 80 73 138 84 208 . 220 Shots Fired 428 | . 33 28 4 143 128 12 . 80 Gun 317 | . 17 23 2 138 128 . . 9 Cannon 64 | . . . . . . 12 . 52 Launcher 47 | . 16 5 2 5 . . . 19 Special . | . . . . . . . . . Kinetic 233 | . . . . 105 128 . . . Thermal 93 | . 17 23 2 22 . 8 . 21 Explosive 28 | . 16 5 2 5 . . . . Electromagnetic 74 | . . . . 11 . 4 . 59 Robot Hit Streak 16 | . 3 5 3 16 8 3 . 11 Robot Miss Streak 7 | . 3 3 1 7 7 1 . 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . . 1 . 1 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 243 | . 10 17 3 78 74 6 . 55 Core Hits 146 | . 22 12 5 37 28 1 . 41 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Critical Strikes 2 | . . . . . 2 . . . Destroy 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7170 | . 1069 394 144 1923 1413 139 . 2088 Guns 3303 | . 44 158 10 1521 1408 . . 162 Cannons 839 | . . . . . . 139 . 700 Explosions 2967 | . 1025 206 134 402 . . . 1200 Melee . | . . . . . . . . . Ramming 61 | . . 30 . . 5 . . 26 Kinetic 2584 | . . . . 1176 1408 . . . Thermal 1195 | . 44 158 10 246 . 129 . 608 Explosive 1840 | . 1025 206 134 402 . . . 73 Electromagnetic 1490 | . . . . 99 . 10 . 1381 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 1 Average Corruption 2 | . . . . . 2 3 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . 4 28 . 3 Message Errors 7 | . . . . . 1 5 . 1 Matter Fused 12 | . . . . . 1 11 . . Heat Flow Errors 5 | . . . . . . 5 . . Energy Discharges 3 | . . . . . . 3 . . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . 1 1 . 1 Data Loss (major) 3 | . . . . . 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . 26 . . . . . . 17 Projectiles . | . . . . . . . . . Explosions 43 | . 26 . . . . . . 17 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 480 | . 164 24 40 35 . . . 217 Shots 16 | . 8 1 1 1 . . . 5 Rammed 19 | . . 4 . . . . . 15 Targets Rammed 21 | . . 4 . . 2 . . 15 Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 546 | . 39 249 48 481 235 546 . 412 Average Temperature 109 | . 16 130 29 116 81 172 . 119 Received Heat Transfer 1214 | . 75 105 18 378 169 . . 469 Effects 19 | . . . . 7 . 6 . 6 Shutdowns 7 | . . . . 2 . 2 . 3 Energy Bleed 5 | . . . . 4 . 1 . . Interference 6 | . . . . . . 3 . 3 Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 3 | . . . . 1 . . . 2 Combat Hostiles 3 | . . . . 1 . . . 2 Parts Fried 11 | . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 1 . 2 . 1 . . Heat Transferred 1924 | . 100 350 25 568 . 161 . 720 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 99 | 100 97 100 100 100 100 . . 100 Level 1 . | . 2 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 207 | . 207 70 86 183 116 . . 88 Initial 63 | . . 63 18 13 62 . . . Average 54 | . 103 38 19 109 33 . . 21 Influence Increases 1951 | . 322 149 86 597 295 30 . 472 Destroy 0b10 Robot/C 1080 | . 180 80 60 360 200 20 . 180 Destroy 0b10 Robot/NC 140 | . 30 15 . 35 15 . . 45 Destroy Leader 256 | . 34 22 10 74 64 10 . 42 Successful Hack 10 | . 6 . . 4 . . . . Disable Machine 105 | . . . . 75 15 . . 15 Destroy Structure 195 | . 72 32 16 49 1 . . 25 Lose Combat Pursuer 165 | . . . . . . . . 165 Influence Decreases 1883 | . 171 251 99 495 425 38 . 404 Entered New Map 222 | . . 88 31 23 76 4 . . Time Decay 1405 | . 171 153 68 422 299 34 . 258 Lost Part 256 | . . 10 . 50 50 . . 146 Squads Dispatched 11 | . 1 1 . 1 4 . . 4 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . . 2 . . 1 Reinforcement 7 | . 1 1 . 1 2 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 4 | . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 14 8 3 23 16 1 1 30 Peak Tracking Total 9 | . 5 4 3 5 3 1 2 9 Tactical Retreats 5 | . . . . . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 7 | . . . . 5 1 . . 1 Max in Single Turn 2 | . . . . 2 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 10 | . 3 . 1 4 1 . . 1 Terminals 7 | . 2 . . 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 9 . 1 5 2 . . 2 Successful 11 | . 5 . 1 5 . . . . Failed 8 | . 4 . . . 2 . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 2 . . 4 2 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 7 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 . 1 4 . . . . Record 3 | . . . . 3 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 2 | . 2 . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 5 | . 3 . . . 1 . . 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 83 | . 83 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 2620 | . . . . . 572 1282 56 710 Optics 2620 | . . . . . 572 1282 56 710 ECM 432 | . . . . . 37 395 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . . Drone Launches 16 | . . . . . 16 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 5715 | 128 439 331 354 1020 1291 1282 56 814 Spaces Moved 2527 | 110 230 147 209 351 509 632 28 311 Core 99 | 58 . . . 1 . . . 40 Treads 760 | 52 230 147 209 122 . . . . Legs 1553 | . . . . 228 509 632 28 156 Wheels 115 | . . . . . . . . 115 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 125 195 195 50 Average Speed 186 | 102 160 160 160 197 211 195 195 196 Slowest Speed 1150 | 160 160 160 160 650 260 195 195 1150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 7 46 17 68 41 15 82 8 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 7 | . . . 1 . . 5 1 . Spaces Dug 9 | . 9 . . . . . . . Terrain Destroyed 222 | . 80 44 18 52 2 1 . 25 Melee . | . . . . . . . . . Projectile 5 | . . . . . 2 1 . 2 AOE 216 | . 80 44 18 51 . . . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3180 | 126 270 212 224 572 632 676 30 438 Wait 280 | 3 12 39 2 125 37 18 . 44 Move 2519 | 109 229 146 208 350 508 631 27 311 Hop . | . . . . . . . . . Pick Up 74 | 8 5 2 6 20 13 10 2 8 Fast Attach 5 | . . . . . 2 . . 3 Attach 43 | 6 4 3 1 11 6 1 . 11 Detach 5 | . 3 1 . 1 . . . . Swap 24 | . . 2 3 1 8 3 . 7 Drop 40 | . . . 2 12 10 9 1 6 Fire 169 | . 17 15 2 52 46 4 . 33 Melee . | . . . . . . . . . Ram 15 | . . . . . . . . 15 Kick 2 | . . . . . 2 . . . Crush 4 | . . 4 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 873 | -9/Materials | Discovered new exit (range 10) 899 | -9/Materials | Entered Mines 938 | -9/Mines | Learned Materials terminal intel 1076 | -9/Mines | Identified exit to Materials 1226 | -9/Mines | Found the Drone Emporium 1236 | -9/Mines | Found Prototype Device 1253 | -9/Mines | Entered Materials 1253 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1254 | -8/Materials | Loaded intel: 12 terminal locations 1410 | -8/Materials | Lost 3 parts (1p1n1w) 1660 | -8/Materials | Identified Decoy Drone Bay 1876 | -8/Materials | Build established: Tank 2157 | -8/Materials | Discovered new exit (range 14) 2273 | -8/Materials | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Utility x2 2656 | -7/Factory | Lost 16 allies 3052 | -7/Factory | Build established: Gunner 3450 | -7/Factory | Lost 5 parts (1p3u1w) 3552 | -7/Factory | Discovered new exit (range 7) 3562 | -7/Factory | Identified exit to Lower Caves 3564 | -7/Factory | Entered Lower Caves 4506 | -7/Lower Caves | Learned Factory interactive machine intel 4776 | -7/Lower Caves | Discovered new exit (range 9) 4789 | -7/Lower Caves | Identified exit to Lower Caves 4846 | -7/Lower Caves | Entered another Lower Caves area 4880 | -7/Lower Caves | Discovered new exit (range 13) 4900 | -7/Lower Caves | Identified exit to Factory 4902 | -7/Lower Caves | Entered Factory 4902 | -6/Factory | Evolved 2 slots: Power x2 4903 | -6/Factory | Loaded intel: 54 interactive machine locations 5205 | -6/Factory | Build established: Generator-Gunner 5665 | -6/Factory | Core integrity fell below 50% 5704 | -6/Factory | Core integrity fell below 20% 5712 | -6/Factory | Lost 19 parts (5p1n6u7w) 5716 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05648_ Slammed into S-27 Virus. 05651_ Slammed into G-50 Soldier. 05654_ Matter Filter destroyed. 05654_ Slammed into S-27 Virus. 05654_ Destabilizing: System interference. 05654_ Imp. Proton Missile Launcher temporarily disabled. 05656_ Imp. Proton Missile Launcher destroyed. 05657_ Slammed into S-27 Virus. 05660_ R-10 Processor collects Com. Wheel. 05664_ Recalibrator destroyed. 05667_ Acquired Lgt. Angular Momentum Engine. 05681_ Lgt. Angular Momentum Engine destroyed. 05684_ ALERT: Cargo convoy en route, clear transfer corridor. 05706_ Slammed into S-27 Virus. 05708_ Slammed into G-67 Veteran. 05710_ Slammed into L-41 Fighter. 05711_ Slammed into G-50 Soldier. 05712_ Destabilizing: Core damaged (-17). 05714_ Core Analyzer destroyed. 05716_ Sml. Storage Unit destroyed. 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"" | | ????????????????????????????????????????# ??? "" | | ????????????????????????????????????????# ??# "" | | ????????????????????????????????????????# ??????? | | ????????????????????????????????????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: EX 25 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Construction Begets Destruction DATA ERROR: Steam Global Achievement% Dynamic Key For Emergencies Only Heavy Suspicion Hydra I Have A Map? Organ Harvest Please Form A Line Plot Armor Power Corrupts Release The Drones! Resistances Are Futile Risk Taker Serviceable Loadout Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed BiometalColdStreamer Manual? 0 Play Time 01:15:05 Cumulative 4.6 hours Start 2026.01.17 @ 21:19:20 End 2026.01.17 @ 22:46:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e631e9b-3ddb-489e-a8a3-f8499bfdb699