Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 21:05:19 Player: the Result: Destroyed by H-71 Marshal via exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (318) 1590 Value Destroyed (10220) 10220 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (8638) 8638 TOTAL SCORE: 29508 Bonus ------- High Alert Combat Kills 665 Follower Combat Kills 5370 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 654 Friendly Fire -451 Cogmind --------- Core Integrity 0/1150 Matter 121/300 Energy 93/100 System Corruption 6% Temperature Cool (36) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Optical Array Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Advanced Cryofiber Web Vortex Shotgun (50) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Core Analyzer Layered Medium Armor Plating Sensor Drone Bay > --- WEAPON ----------- Wave Gun Zionite Phaser-S Vortex Shotgun Vortex Shotgun > --- INVENTORY -------- Vortex Chain Reactor Myomer Leg Advanced Cooling System Improved Coolant Injector Experimental Targeting Computer Advanced Transmission Jammer Experimental Weapon Shielding Experimental Weapon Shielding Zionite Weapon Casing Wave Gun Zionite Phaser-S Zionite Phaser-S Vortex Shotgun Vortex Shotgun Gamma Bomb Array Tiamat Missile Launcher CR-A16's Behemoth Slayer [Rating: 142] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Sensor Drone Bay Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . Utility 5 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 157 | 7 10 4 19 1 2 1 20 20 5 . . 1 14 . . 1 1 19 7 4 . 1 11 2 7 Power 19 | 1 1 1 2 . . 1 3 2 . . . . 3 . . . . . 4 . . . . . 1 Engine 7 | 1 1 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Core 8 | . . . . . . 1 3 1 . . . . 2 . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Propulsion 39 | 2 2 . 8 . . . 5 4 . . . 1 4 . . . . 5 . 1 . 1 4 1 1 Treads 21 | 2 1 . 8 . . . 5 3 . . . 1 1 . . . . . . . . . . . . Leg 16 | . . . . . . . . . . . . . 3 . . . . 5 . 1 . 1 4 1 1 Wheel 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 41 | 2 3 1 2 . 2 . 3 6 1 . . . 6 . . . . 5 2 2 . . 3 . 3 Device 22 | 1 . 1 2 . 1 . 1 6 1 . . . 3 . . . . 2 1 . . . 1 . 2 Storage 7 | 1 3 . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . Processor 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . 1 . . . . . . . 1 . . . . 3 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 4 2 7 1 . . 9 8 4 . . . 1 . . 1 1 9 1 1 . . 4 1 2 Energy Gun 23 | 1 . . . . . . 4 . 4 . . . 1 . . 1 . 6 . . . . 3 1 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | 1 1 1 5 1 . . 4 7 . . . . . . . . . . . . . . 1 . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 1 . . . . 1 . . . . . . . . . 2 1 . . . . . . Special Weapon 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . . . . 1 1 . . . . . . . . . 8 4 . . . 7 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Lost 33 | . . 2 3 . . . . 1 . . . . . . . . . 1 . . . . 1 2 23 Power 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 12 | . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 7 Utility 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Weapon 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 8 Highest Loss Streak 21 | . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . 1 2 21 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 16 | 3 9 12 13 15 15 15 14 19 17 16 17 17 18 20 20 20 20 19 19 20 20 20 17 18 17 Power 1 | . 1 1 . . . . . 1 1 1 1 1 1 2 2 2 2 1 2 4 3 3 1 1 1 Propulsion 1 | 1 2 2 2 2 2 2 . . 1 2 2 2 . . . . . . . . . . . 1 . Utility 7 | . 2 4 3 3 3 3 5 8 7 7 8 8 10 13 13 13 13 13 11 10 10 11 8 7 8 Weapon 6 | . 3 3 6 10 10 10 7 8 7 6 6 6 5 5 5 5 5 4 5 6 6 6 7 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 68 | . 4 . 13 3 . . 15 4 . . . 1 5 1 . . . 4 2 . . . 7 . 9 Power 6 | . . . . . . . 1 2 . . . 1 . . . . . . . . . . 1 . 1 Propulsion 7 | . 2 . 3 . . . . . . . . . 1 . . . . . . . . . . . 1 Utility 32 | . 1 . 4 1 . . 3 1 . . . . 3 1 . . . 3 2 . . . 6 . 7 Weapon 22 | . 1 . 5 2 . . 11 1 . . . . 1 . . . . 1 . . . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 97 100 100 100 99 98 91 92 92 92 92 93 93 93 93 92 94 97 100 100 99 94 92 Engine 3 | . 14 13 10 11 11 2 . . . . . . 2 . . . . 2 . . . . . . . Core 3 | . . . . . . 8 9 7 7 7 7 7 3 6 6 6 6 2 . . . . . . 4 Treads 14 | . 25 28 21 22 22 22 27 28 15 15 15 15 12 . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . 7 20 20 20 20 23 29 32 35 35 35 29 28 Wheel 2 | . 2 . . . . . . . 7 7 7 7 6 6 6 6 6 3 . . . . . . . Device 16 | . 14 14 11 11 11 11 16 22 23 23 23 23 20 19 19 20 19 20 17 17 16 17 11 9 8 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 Processor 3 | . . . . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 11 17 14 Protection 1 | . . . . . . . 1 . . . . . . . . . . 2 5 5 5 5 3 . 5 Energy Gun 14 | . . . . . . . 15 . 19 29 30 29 25 25 26 26 25 21 20 22 23 23 22 22 18 Ballistic Gun 14 | . 14 17 40 44 44 44 20 29 10 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 10 10 1 . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 142 | 7 8 15 21 23 23 25 39 55 57 57 57 59 73 73 73 73 76 98 99 106 104 103 128 130 142 Average Rating 55 | 6 7 8 17 22 21 24 33 47 56 57 56 58 69 72 72 73 73 88 96 101 103 103 113 123 128 On Entrance 59 | . 7 8 9 16 23 20 25 39 55 53 57 54 59 70 71 73 73 74 93 98 102 103 103 126 130 Avg Prop Armor Cover (%) 13 | . 11 . . . . . . 11 13 15 15 14 16 13 12 13 12 13 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 15 90 40 51 51 57 51 59 84 85 79 85 79 82 80 80 80 80 98 120 98 98 98 108 120 143 Greatest Support 158 | 40 40 40 40 40 40 40 60 88 28 28 28 28 28 28 28 28 28 132 112 135 135 135 155 157 158 Greatest Overweight (x) 8 | . 8 . 1 1 1 1 . 2 3 2 3 2 2 2 2 2 2 3 1 . . . . . 2 Average Overweight (x) . | . . . . . . 1 . . 2 2 2 2 2 2 2 2 2 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 13 14 15 15 15 15 16 20 20 17 17 18 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 4 9 12 13 14 15 15 14 19 17 16 17 17 18 19 20 19 20 19 19 20 19 20 18 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 12 13 15 15 15 15 15 20 16 17 17 17 20 20 20 20 20 20 20 20 20 20 19 18 4 Class Distribution -------------------- 60% | Scavenger-Gunner 18% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Commander-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Matter Collected 9101 | 244 743 333 1495 132 . 96 1329 1831 104 263 . 85 551 70 40 10 50 550 255 . 91 10 162 302 355 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12037 | 176 554 182 1829 78 . 60 1902 2022 . 106 . 40 727 127 307 63 84 1414 341 . . . 261 535 1229 Parts 650 | 9 37 27 143 3 . 4 105 90 . 6 . 4 28 9 13 . 1 68 1 . . . 9 37 56 Haulers Intercepted 18 | . 2 . 6 . . . 6 1 . . . . 2 . . . . 1 . . . . . . . Recyclers Shooed 12 | . . . 1 . . . 3 4 . . . . . . . . . 3 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . . 3 3 . 4 . 9 13 . 4 . . . 22 16 . 36 . Prevented 9 | . . . . . . . . . 2 . . . . . 4 . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 217 | . 11 10 26 . . 1 24 32 . 4 . 4 8 5 6 . 1 30 . . . . 5 17 33 Guns 152 | . 8 6 21 . . 1 24 29 . . . . 8 5 6 . . 15 . . . . 1 8 20 Cannons 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . AOE 54 | . . 2 5 . . . . 3 . 4 . 4 . . . . . 13 . . . . 3 8 12 Classes Destroyed 22 | 2 6 1 2 . . 1 1 2 . . . . 1 . . . 1 1 . . . . 1 . 3 Worker 13 | . 4 . 3 . . . 1 1 . . . . 2 . . . . 2 . . . . . . . Builder 10 | . 2 1 3 . . . 2 1 . . . . . . . . . 1 . . . . . . . Tunneler 11 | 4 . 4 2 . . . . . . . . . . . . . . 1 . . . . . . . Hauler 18 | . 2 . 6 . . . 6 1 . . . . 2 . . . . 1 . . . . . . . Recycler 21 | 1 1 . 5 1 . . 3 5 . . . . 1 . . . . 2 . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 8 | . . . 3 . . . 2 1 . . . . 1 . . . . . . . . . . . 1 Drone 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Watcher 18 | . 3 . 5 . . . 4 3 . . . . . . . . . 1 . . . . . . 2 Swarmer 77 | . 6 8 7 . . . 4 9 . 4 . 4 . 4 . . . 10 . . . . . 9 12 Cutter 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Grunt 61 | . 5 . 10 . . . 11 11 . . . . 2 . 2 . . 9 . . . . 4 4 3 Brawler 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Duelist 4 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 26 | . . . 9 . . . 8 6 . . . . 1 . . . . 1 . . . . . . 1 Specialist 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hunter 12 | . . . . . . . 1 . . . . . 2 . 2 . . 4 . . . . . . 3 Programmer 17 | . . . . . . . . 5 . . . . 2 1 1 . . 1 . . . . . 1 6 Behemoth 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wizard 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 21 | 2 4 4 8 1 . 1 5 6 . 4 . 4 3 4 3 . 1 12 . . . . 5 7 21 Combat Bots Only 16 | . 3 3 6 . . 1 4 4 . 4 . 4 3 4 3 . 1 9 . . . . 5 7 16 Max Kills in Single Turn 5 | 1 1 2 3 1 . 1 2 2 . 2 . 3 1 2 1 . 1 5 . . . . 1 5 4 Gunslinging 3 | . . . 1 . . . 1 1 . . . . . 1 . . . 1 . . . . . 1 3 Exploded 5 | . . 2 3 . . . . 2 . 2 . 3 . . . . . 4 . . . . 1 5 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Hostile Shots Fired 870 | . 54 54 93 . . . 38 207 . 4 . 8 10 6 15 . . 88 . . . . 10 34 249 Missed 296 | . 19 21 38 . . . 9 78 . . . 3 3 1 6 . . 26 . . . . 4 9 79 Hits 574 | . 35 33 55 . . . 29 129 . 4 . 5 7 5 9 . . 62 . . . . 6 25 170 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Projectile 566 | . 35 33 55 . . . 29 129 . 4 . 5 7 5 9 . . 62 . . . . 6 25 162 AOE 34 | . . 20 . . . . . . . . . . . . . . . 2 . . . . 3 . 9 Critical Strikes 29 | . 1 . 4 . . . 1 5 . . . . . . . . . 4 . . . . 1 2 11 Part Disruptions 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Damage Taken 10083 | . 377 699 632 . . . 405 1390 . 59 . 74 61 82 160 . . 1106 . . . 66 510 612 3850 Core 1931 | . 39 162 61 . . . 79 116 . 15 . . 6 13 20 . . 147 . . . 3 86 34 1150 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 521 | . . . . . . . . . . . . . . . . . . 79 . . . . 17 . 425 Ignored by Resistances 211 | . . . . . . . 31 180 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 664 | . 282 . 67 . . . 69 . . . . . . . . . . . 246 . . . . . . Core Remaining (%) 76 | 100 . 19 . . . 84 85 . . . . 81 . . . . 95 . . . . . . 73 . Volleys Fired 573 | 18 80 37 90 1 . 3 70 89 . 5 . 4 12 3 8 1 . 32 2 3 . . 8 32 75 Largest 4 | 2 2 2 4 4 . 4 4 4 . 4 . 1 4 4 4 4 . 4 4 1 . . 2 4 4 Hottest 322 | 70 100 50 100 92 . 92 211 100 . 320 . 39 320 320 320 320 . 322 322 7 . . 162 282 282 Shots Fired 1604 | 36 141 71 306 4 . 12 280 350 . 8 . 4 48 12 32 4 . 105 8 3 . . 13 47 120 Gun 1462 | 36 79 38 293 4 . 12 280 348 . 4 . . 48 12 32 4 . 99 8 . . . 10 44 111 Cannon 84 | . 46 30 8 . . . . . . . . . . . . . . . . . . . . . . Launcher 37 | . . 3 3 . . . . 2 . 4 . 4 . . . . . 6 . . . . 3 3 9 Special 21 | . 16 . 2 . . . . . . . . . . . . . . . . 3 . . . . . Kinetic 1125 | 18 121 68 301 4 . 12 253 348 . . . . . . . . . . . . . . . . . Thermal 351 | 18 20 . 2 . . . 27 . . 4 . . 48 12 32 4 . 98 8 . . . 4 18 56 Explosive 37 | . . 3 3 . . . . 2 . 4 . 4 . . . . . 6 . . . . 3 3 9 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 39 | . . . . . . . . . . . . . . . . . . . . . . . 6 6 27 Phasic 49 | . . . . . . . . . . . . . . . . . . 1 . . . . . 20 28 Robot Hit Streak 24 | 7 11 11 24 8 . 3 19 16 . 9 . 1 23 5 13 9 . 22 21 3 . . 6 7 18 Robot Miss Streak 12 | 5 7 2 5 . . 3 4 12 . 1 . 1 5 2 3 . . 3 2 . . . 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 31 | . . . 1 . . . 6 8 . . . . . 2 1 . . 5 . . . . . 2 6 Max Gunslinging Chain 3 | . . . 1 . . . 1 1 . . . . . 1 1 . . 1 . . . . . 1 3 Shots Hit Robots 995 | 21 83 45 170 4 . 5 180 218 . 4 . 1 38 9 26 2 2 80 6 3 . . 10 16 72 Core Hits 607 | 6 30 19 75 1 . 2 76 89 . 8 . 7 37 11 24 1 . 96 3 . . . 15 22 85 Critical Kills 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Critical Strikes 20 | 2 1 2 1 . . . 6 2 . . . . . . . . . 2 . . . . . 1 3 Burn 11 | 2 . . . . . . 4 . . . . . . . . . . 2 . . . . . . 3 Destroy 5 | . . . 1 . . . 2 2 . . . . . . . . . . . . . . . . . Blast 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 31 | . 1 1 . . . . 5 6 . . . . 4 1 . . 2 10 . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . 5 6 . . . . 4 1 . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . 2 10 . . . . . 1 . Sneak Attacks 5 | . 1 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28490 | 259 1206 748 2755 82 . 101 2907 4779 . 425 . 591 1181 180 665 44 39 4330 157 . . . 1036 1175 5830 Guns 18716 | 248 704 292 2404 63 . 101 2813 4553 . 99 . . 1033 180 665 44 . 2053 157 . . . 323 549 2435 Cannons 893 | . 478 364 51 . . . . . . . . . . . . . . . . . . . . . . Explosions 8361 | . . 83 264 . . . . 190 . 326 . 591 . . . . . 2202 . . . . 713 626 3366 Melee 262 | . . . . . . . . . . . . . 148 . . . 39 75 . . . . . . . Ramming 234 | 11 . 9 36 19 . . 94 36 . . . . . . . . . . . . . . . . 29 Kinetic 11613 | 108 1169 656 2455 63 . 101 2508 4553 . . . . . . . . . . . . . . . . . Thermal 6305 | 140 37 . 18 . . . 305 . . 99 . . 1033 180 665 44 . 2053 157 . . . 75 338 1161 Explosive 8255 | . . 83 246 . . . . 190 . 326 . 591 . . . . . 2202 . . . . 713 538 3366 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . . . . . . . . . . 148 . . . . . . . . . . . . Piercing 114 | . . . . . . . . . . . . . . . . . 39 75 . . . . . . . Entropic 1458 | . . . . . . . . . . . . . . . . . . . . . . . 248 299 911 Phasic 363 | . . . . . . . . . . . . . . . . . . . . . . . . . 363 Highest Corruption 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . 4 6 Average Corruption 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 4 4 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 305 | . . 16 5 . . . 2 . . 1 . 12 38 . . . . 147 . . . . . 51 33 Projectiles 21 | . . 16 5 . . . . . . . . . . . . . . . . . . . . . . Explosions 209 | . . . . . . . . . . 1 . 12 . . . . . 112 . . . . . 51 33 Melee 75 | . . . . . . . 2 . . . . . 38 . . . . 35 . . . . . . . Knockbacks 7 | . 2 3 . . . . 2 . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Kinetic 5 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . . 9 . . . 26 . . . . . . . . . . . 86 . Shots 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Rammed 23 | 3 . 3 5 1 . . 7 4 . . . . . . . . . . . . . . . . . Targets Rammed 29 | 3 . 3 6 2 . . 9 4 . . . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed 4 | . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . Highest Temperature 414 | 54 100 . 67 21 . . 376 199 . 104 . . 108 181 192 96 . 195 183 . . . 92 164 414 Average Temperature 68 | 19 28 . 16 14 . . 101 79 . 62 . . 55 82 102 56 . 86 99 . . . 41 68 135 Received Heat Transfer 1884 | . 153 . 288 . . . 189 339 . . . . . . 27 . . 205 . . . . 36 45 602 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 42 | . . . . . . . 4 . . . . . 9 1 6 . . 12 . . . . 1 1 8 Heat Transferred 12664 | 555 87 . 50 . . . 962 . . 225 . . 2200 400 1425 100 . 3986 311 . . . 111 420 1832 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Maximum Alert Level 4 | . . . 1 . . . . 1 . . . . . . . . . 4 2 . . . . . 2 Low Security (%) 84 | 100 100 100 74 100 . 100 100 83 . . . . 100 . . . . 55 . 100 . . . . 47 Level 1 9 | . . . 25 . . . . 16 . . . . . . . . . 4 59 . . . . . 35 Level 2 3 | . . . . . . . . . . . . . . . . . . 12 40 . . . . . 16 Level 3 1 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . 9 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1522 | 5 78 88 326 120 . 81 167 395 . . . . 66 . . . . 1522 531 154 . . . . 685 Initial 531 | . . . 1 120 . . . 4 . . . . . . . . . . 531 154 . . . . 188 Average 88 | 1 18 17 102 15 . 10 31 80 . . . . 9 . . . . 337 368 62 . . . . 288 Influence Increases 12803 | 25 407 253 963 31 . 81 790 983 . 95 . 105 264 120 150 8 47 1994 . . 720 560 3573 360 1274 Destroy 0b10 Robot/C 7160 | . 220 160 520 20 . 60 480 640 . 80 . 80 160 100 120 . 20 940 . . 320 260 1980 300 700 Destroy 0b10 Robot/NC 585 | 25 60 25 135 5 . . 90 60 . 5 . . 30 . . 5 . 70 . . . . 25 10 40 Destroy Leader 1122 | . 50 30 162 . . 10 150 188 . 10 . 10 64 20 30 . 10 172 . . 40 20 . 50 106 Allied During Kill 2717 | . . . . 6 . 11 2 . . . . . 8 . . 3 17 378 . . 360 280 1553 . 99 Successful Hack 132 | . 19 . 44 . . . 28 41 . . . . . . . . . . . . . . . . . Disable Machine 285 | . 45 . 45 . . . 15 45 . . . . . . . . . 105 . . . . . . 30 Destroy Structure 502 | . 13 23 57 . . . 10 9 . . . . 2 . . . . 284 . . . . . . 104 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . . 150 Lose Combat Pursuer 150 | . . 15 . . . . 15 . . . . 15 . . . . . 45 . . . . 15 . 45 Influence Decreases 12195 | 25 407 248 660 339 . 81 779 873 121 95 . 105 264 120 130 28 47 476 1297 221 328 410 1038 3375 728 Entered New Map 5038 | . . . 4 188 . . . 7 46 . . . . . . 20 . . 987 67 . 76 542 3077 24 Time Decay 5609 | 25 407 248 476 151 . 81 539 556 75 95 . 105 264 120 130 8 47 268 310 154 318 334 216 278 404 Lost Part 310 | . . . 30 . . . . 10 . . . . . . . . . 10 . . . . 10 20 230 Lost Ally 570 | . . . . . . . 22 . . . . . . . . . . 198 . . 10 . 270 . 70 Purge Threat 668 | . . . 150 . . . 218 300 . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 3 1 . . 1 7 . . . . 6 . . . . 8 . . . . . . 7 Investigation 5 | . 1 . . 1 . . . 1 . . . . 2 . . . . . . . . . . . . Extermination 12 | . . . . . . . . 5 . . . . 3 . . . . 1 . . . . . . 3 Reinforcement 10 | . . . 3 . . . 1 1 . . . . 1 . . . . 2 . . . . . . 2 Assault 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Distress Signals 18 | . 2 . 3 . . . 6 1 . . . . . . . . . 3 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 347 | . 17 15 30 1 . 3 36 40 . 3 . 4 7 3 5 . 1 43 . 1 5 2 68 11 52 Peak Tracking Total 15 | . 4 14 3 2 . 3 7 4 . 1 . 3 2 3 3 . 1 7 . 1 4 1 15 4 14 Tactical Retreats 11 | . . 2 . . . . 1 . . . . 1 . . . . . 3 . . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Traps Triggered 12 | . 2 . 1 . . . . 3 . . . . 2 . . . . 1 . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 24 | . 24 . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Machines Disabled 20 | . 3 . 3 . . . 1 3 . . . . . . . . . 7 . . . . 1 . 2 Max in Single Turn 2 | . 1 . 2 . . . 1 2 . . . . . . . . . 1 . . . . . . 2 Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Machines Accessed 82 | . 9 1 13 1 1 . 14 16 . . 3 . 9 2 1 . . 4 . 2 . . 1 . 5 Terminals 37 | . 6 . 9 . . . 9 11 . . . . 2 . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 1 . . . . 4 . . . . 1 . 1 . . . . 1 Repair Stations 5 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 Recycling Units 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . . . 2 Garrison Access 8 | . . . . . . . 1 1 . . . . 2 . . . . 2 . 1 . . . . 1 Total Hacks 228 | . 35 1 37 1 1 . 49 40 . . 26 . 15 2 1 . . 6 . 3 . . 1 . 10 Successful 129 | . 19 1 21 1 1 . 27 14 . . 26 . 7 2 1 . . 4 . . . . 1 . 4 Failed 98 | . 16 . 16 . . . 22 25 . . . . 8 . . . . 2 . 3 . . . . 6 Catastrophic 14 | . 1 . . . . . 5 5 . . . . 3 . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 128 | . 16 . 21 . . . 17 10 . . . . 3 . . . . 31 . 11 . . 1 . 18 Terminals 112 | . 21 . 29 . . . 30 30 . . . . 2 . . . . . . . . . . . . Fabricators 13 | . . . . . . . . 1 . . . . 8 . . . . 1 . 1 . . . . 2 Repair Stations 23 | . 11 . 2 . . . 7 . . . . . . . . . . . . . . . . . 3 Recycling Units 11 | . 3 . 1 . . . 4 3 . . . . . . . . . . . . . . . . . Scanalyzers 24 | . . . 5 . . . 7 5 . . . . 2 . . . . 2 . . . . . . 3 Garrison Access 12 | . . . . . . . 1 1 . . . . 3 . . . . 3 . 2 . . . . 2 Terminal Hacks 68 | . 5 1 10 1 1 . 11 9 . . 26 . . 2 1 . . . . . . . 1 . . Record 7 | . . . . . 1 . . . . . 6 . . . . . . . . . . . . . . Part Schematic 14 | . 1 . . . . . . . . . 13 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 2 . 4 . . . 3 . . . 3 . . . . . . . . . . . . . . Open Door 6 | . . 1 . 1 . . . . . . . . . 2 1 . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . . . 2 2 . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Network Status 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 18 | . 10 . 2 . . . 5 . . . . . . . . . . . . . . . . . 1 Scan Component 10 | . 5 . 1 . . . 3 . . . . . . . . . . . . . . . . . 1 Repair 8 | . 5 . 1 . . . 2 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 4 . . . 6 2 . . . . 2 . . . . 2 . . . . . . 2 Insert Component 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Study 12 | . . . 4 . . . 1 1 . . . . 2 . . . . 2 . . . . . . 2 Garrison Access Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 Seal Access 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 Unauthorized Hacks 15 | . 3 . 5 . . . 5 1 . . . . 1 . . . . . . . . . . . . Terminals 11 | . 3 . 4 . . . 3 1 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 3 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mask 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 8 . 11 . . . 13 14 . . . . 7 . . . . 3 . 2 . . . . 3 Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 . . . . . 2 . . . 13 . . . . . . 12 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . . 4 . . . 1 1 . . . . 2 . . . . 2 . . . . . . 2 Parts Repaired 8 | . 5 . 1 . . . 2 . . . . . . . . . . . . . . . . . . Time 247 | . 130 . 32 . . . 85 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . 1 1 . . . . . . . . . . . . . . . . . 3 . . . . . Non-combat 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Robot Hacks Applied 5 | . 1 1 . . . . . . . . . . . . . . . . . 3 . . . . . parse_system 5 | . 1 1 . . . . . . . . . . . . . . . . . 3 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 5 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Total Allies 50 | . . . . 5 . . . . . . . . 1 . . 7 . 9 20 . . . 5 . 3 Largest Group 24 | . . . . 5 5 3 3 . . . . . 1 . . 7 7 8 23 23 23 21 24 . 2 Highest-Rated Group 1208 | . . . . 85 85 40 40 . . . . . 32 . . 230 230 371 1108 1108 1108 1058 1208 . 192 Highest-Rated Ally 138 | . . . . 31 31 16 16 . . . . . 32 . . 41 41 138 138 138 138 138 138 . 96 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . 5 . . . . . . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 130 | . . 1 8 5 1 8 9 7 2 2 1 1 32 8 2 1 3 4 1 2 7 1 14 2 8 STAY 13 | . . . . 1 . 2 1 . . . . . 1 . . . . 1 . . . . 5 . 2 ROAM 6 | . . . 2 . . 3 . . . . . . 1 . . . . . . . . . . . . FOLLOW 15 | . . . . 3 . 1 1 . . . . . 6 . . . . . . . 1 . 2 . 1 AID 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 EXPLORE 36 | . . . . . . 1 . 2 1 2 . . 14 5 1 . 1 1 . 1 3 1 3 . . RETURN 57 | . . 1 6 1 1 1 7 5 1 . 1 1 10 3 1 1 2 1 1 1 3 . 3 2 4 Ally Attacks 353 | . . . . 3 . 11 10 . . . . . 5 . . . 2 58 . . 41 35 169 . 19 Total Damage 29201 | . . . . 59 . 115 105 . . . . . 177 . . . 35 3208 . . 1325 2021 21554 . 602 Kills 172 | . . . . 1 . 2 . . . . . . . . . . . 23 . . 18 15 109 . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Active Infowar (turns) 7016 | 173 1930 1766 1102 23 . . . . . . . . . . . . . . . . . . 392 658 972 Optics 2022 | . . . . . . . . . . . . . . . . . . . . . . . 392 658 972 Seismic 4994 | 173 1930 1766 1102 23 . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . 1 1 . . . 3 . 1 2 . . . 2 2 . 2 . Drone Launches 88 | . . 1 6 1 1 1 9 10 1 2 . 2 9 5 2 . 3 4 1 1 16 1 3 3 6 Drone Recoveries 83 | . . 1 6 1 1 1 8 9 2 1 1 1 10 5 1 1 2 4 1 1 14 1 4 2 5 Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . . 4 . 2 . . . . 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Turns Passed 30037 | 204 1930 1779 2446 1155 514 678 3149 2875 814 886 134 461 1736 1396 729 1740 484 1389 695 399 713 745 1356 658 972 Spaces Moved 16450 | 88 977 963 921 468 240 151 1504 1460 440 647 92 325 980 939 565 1052 272 924 389 232 506 440 753 483 639 Core 51 | 13 . . . . . . . . . . . . . . . . . . . . . . . . 38 Treads 6271 | 75 726 963 921 468 240 151 1504 1223 . . . . . . . . . . . . . . . . . Legs 3711 | . . . . . . . . . . . . . . . . . . 307 389 232 506 440 753 483 601 Wheels 6417 | . 251 . . . . . . 237 440 647 92 325 980 939 565 1052 272 617 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 160 160 160 160 240 160 130 130 130 130 130 120 120 120 120 120 106 109 109 110 110 107 108 50 Average Speed 140 | 143 144 160 195 237 207 240 161 163 130 130 130 130 128 120 120 120 120 118 125 109 110 110 109 108 104 Slowest Speed 260 | 160 200 160 240 240 240 240 163 246 145 130 145 130 130 120 120 120 120 183 185 110 110 110 110 110 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 9 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 68 | 5 98 100 94 83 65 79 86 50 83 75 72 57 30 93 69 89 63 34 90 16 92 79 91 57 27 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 12 | . . 2 . . 1 . . . . 1 1 . . . . . . 6 . . . 1 . . . Known Exits Taken 15 | . . . 1 1 . 1 . 1 1 1 1 1 1 1 . . 1 . . 1 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . . 1 . 1 . . . . . . . 1 1 . . . . . . 1 . . Scrap Searched 24 | . . 1 . 1 . . . . 1 4 . 1 . 2 1 3 2 . . . 5 2 . 1 . Spaces Dug 183 | . 8 . 2 . . . 5 6 . 35 . 18 2 1 . . . 44 . . . . 2 20 40 Terrain Destroyed 542 | . 13 32 83 . . . 5 6 . 52 . 63 2 1 . . . 87 . . . . 19 92 87 Melee 20 | . . . . . . . 5 6 . . . . 2 1 . . . 6 . . . . . . . Projectile 83 | . 13 . 2 . . . . . . . . . . . . . . 1 . . . . 3 26 38 AOE 439 | . . 32 81 . . . . . . 52 . 63 . . . . . 80 . . . . 16 66 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Total 22045 | 126 1319 1124 1351 512 257 458 2031 1768 684 682 105 358 1410 1194 588 1527 424 1120 589 374 662 701 1276 571 834 Wait 4093 | . 181 107 220 29 16 301 334 105 229 26 11 22 326 244 13 467 147 54 175 133 154 260 439 40 60 Move 16426 | 88 976 962 920 467 239 150 1503 1459 439 646 91 324 979 938 564 1051 271 924 388 231 505 439 751 482 639 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 177 | 11 14 3 31 5 . . 22 20 2 1 . 2 16 1 . 3 . 19 5 . 1 . 13 1 7 Fast Attach 36 | 3 7 . 6 . . . 4 . . . . . 3 . . . . 6 . 1 . . 2 . 4 Attach 45 | 4 2 2 4 . . . 2 3 5 . . 1 2 . . . . 3 . . . . 4 2 11 Detach 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 Swap 356 | . 20 9 36 2 2 4 51 65 3 3 3 3 23 6 3 2 4 44 13 5 1 1 15 13 25 Drop 194 | . 14 . 38 6 . . 31 17 6 . . 2 19 1 . 3 . 26 6 1 1 1 17 . 5 Fire 573 | 18 80 37 90 1 . 3 70 89 . 5 . 4 12 3 8 1 . 32 2 3 . . 8 32 75 Melee 31 | . 1 1 . . . . 5 6 . . . . 4 1 . . 2 10 . . . . . 1 . Ram 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush 24 | 2 . 3 6 2 . . 9 2 . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . 16 . . . . . . . . . 1 . 5 Rewire 36 | . . . . . . . . . . 1 . . 10 . . . . . . . . . 25 . . Trap 24 | . 24 . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 205 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 8) 555 | -10/Materials | Discovered new exit (range 15) 978 | -10/Materials | Discovered new exit (range 4) 1194 | -10/Materials | Discovered new exit (range 10) 1456 | -10/Materials | Discovered new exit (range 8) 1462 | -10/Materials | Discovered new exit (range 8) 1622 | -10/Materials | Repaired Lgt. Treads 1649 | -10/Materials | Repaired Lgt. Treads 1676 | -10/Materials | Repaired Lgt. Treads 1704 | -10/Materials | Repaired Assault Rifle 1731 | -10/Materials | Repaired Lgt. Cannon 2135 | -10/Materials | Entered Mines 2157 | -10/Mines | Learned location of Storage (-7) 2281 | -10/Mines | Assembled infested the area 2286 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2373 | -10/Mines | Discovered new exit (range 7) 2665 | -10/Mines | Core integrity fell below 50% 2687 | -10/Mines | Destroyed YI-UF0 2822 | -10/Mines | Discovered new exit (range 8) 3340 | -10/Mines | Core integrity fell below 20% 3606 | -10/Mines | Found the Drone Emporium 3623 | -10/Mines | Found Prototype Device 3623 | -10/Mines | Identified Sensor Drone Bay 3914 | -10/Mines | Entered Materials 3914 | -9/Materials | Evolved 2 slots: Weapon x2 4238 | -9/Materials | Build established: Gunner 4466 | -9/Materials | Discovered new exit (range 5) 4974 | -9/Materials | Discovered new exit (range 13) 5315 | -9/Materials | Discovered new exit (range 5) 5342 | -9/Materials | Build established: Scavenger-Gunner 5380 | -9/Materials | Discovered new exit (range 8) 5465 | -9/Materials | Identified exit to Mines 5665 | -9/Materials | Discovered new exit (range 4) 5822 | -9/Materials | Repaired Hvy. Assault Rifle+ 6360 | -9/Materials | Entered Mines 6367 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6796 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7022 | -9/Mines | Discovered new exit (range 7) 7070 | -9/Mines | Learned Materials terminal intel 7104 | -9/Mines | Met a Derelict shopkeep closing up shop 7253 | -9/Mines | Identified exit to Materials 7257 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7481 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7483 | -9/Mines | Discovered new exit (range 5) 7498 | -9/Mines | Identified exit to Exiles 7515 | -9/Mines | Entered Exiles 7515 | -9/Exiles | Accompanied by 5 allies 7545 | -9/Exiles | Led the pair of lost Derelicts to a safe place 7566 | -9/Exiles | Discovered new exit (range 18) 7576 | -9/Exiles | Met 8R-AWN 7612 | -9/Exiles | Met EX-HEX 7742 | -9/Exiles | Met EX-DEC 7788 | -9/Exiles | Learned location of Zion (-6) 7848 | -9/Exiles | Met EX-BIN 8007 | -9/Exiles | Discovered new exit (range 10) 8029 | -9/Exiles | Entered Mines 8029 | -8/Mines | Accompanied by 3 allies 8361 | -8/Mines | Discovered exit to Materials (range 15) 8707 | -8/Mines | Entered Materials 8707 | -8/Materials | Accompanied by 3 allies 8707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8708 | -8/Materials | Loaded intel: 12 terminal locations 8836 | -8/Materials | Lost 3 allies 9080 | -8/Materials | Discovered new exit (range 10) 9533 | -8/Materials | Repaired Hvy. Assault Rifle+ 10744 | -8/Materials | Build established: Gunner 11492 | -8/Materials | Repaired Broken Minigun+ 11856 | -8/Materials | Entered Factory 11856 | -7/Factory | Accompanied by 1 ally 11856 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12170 | -7/Factory | Discovered new exit (range 11) 12272 | -7/Factory | Identified exit to Factory 13448 | -7/Factory | Discovered new exit (range 12) 13491 | -7/Factory | Discovered exit to Factory (range 9) 13599 | -7/Factory | Identified exit to Lower Caves 13628 | -7/Factory | Central database locked down 14422 | -7/Factory | Identified exit to Storage 14731 | -7/Factory | Entered Lower Caves 14731 | -7/Lower Caves | Accompanied by 1 ally 14732 | -7/Lower Caves | Encountered a Warlord checkpoint 15228 | -7/Lower Caves | Discovered new exit (range 15) 15262 | -7/Lower Caves | Identified exit to Lower Caves 15315 | -7/Lower Caves | Build established: Scavenger-Gunner 15545 | -7/Lower Caves | Entered another Lower Caves area 15590 | -7/Lower Caves | Discovered exit to Factory (range 14) 16070 | -7/Lower Caves | Encountered a Warlord checkpoint 16386 | -7/Lower Caves | Discovered new exit (range 11) 16430 | -7/Lower Caves | Identified exit to Data Miner 16431 | -7/Lower Caves | Entered Data Miner 16431 | -7/Data Miner | Accompanied by 1 ally 16431 | -7/Data Miner | Discovered new exit (range 6) 16456 | -7/Data Miner | Met Data Miner 16496 | -7/Data Miner | Learned location of Section 7 (-2) 16496 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16507 | -7/Data Miner | Received God Mode back door access code from Data Miner 16563 | -7/Data Miner | Identified exit to Proximity Caves 16565 | -7/Data Miner | Entered Proximity Caves 16598 | -6/Proximity Caves | Found DCF Scrap (13 items) 16736 | -6/Proximity Caves | Spotted B-75 Beast 16993 | -6/Proximity Caves | Discovered exit to Factory (range 14) 17026 | -6/Proximity Caves | Entered Factory 17026 | -6/Factory | Accompanied by 1 ally 17026 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17282 | -6/Factory | Discovered new exit (range 30) 17413 | -6/Factory | Identified exit to Lower Caves 17860 | -6/Factory | Discovered new exit (range 20) 18762 | -6/Factory | Entered Lower Caves 19248 | -6/Lower Caves | Learned Factory emergency access door positions 19261 | -6/Lower Caves | Encountered a Warlord checkpoint 19272 | -6/Lower Caves | Spotted B-75 Beast 19595 | -6/Lower Caves | Discovered new exit (range 30) 19602 | -6/Lower Caves | Identified exit to Lower Caves 19908 | -6/Lower Caves | Learned Factory stockpile data 20158 | -6/Lower Caves | Entered another Lower Caves area 20297 | -6/Lower Caves | Discovered new exit (range 15) 20630 | -6/Lower Caves | Spotted B-75 Beast 20861 | -6/Lower Caves | Discovered new exit (range 9) 20887 | -6/Lower Caves | Entered Zion 20887 | -6/Zion | Accompanied by 1 ally 20967 | -6/Zion | Discovered new exit (range 9) 21196 | -6/Zion | Received a hallucinogenic algorithm 21409 | -6/Zion | Found CR-A16's Pointy Stick 21461 | -6/Zion | Learned Factory emergency access door positions 21494 | -6/Zion | Learned 8 Factory zone layouts 21513 | -6/Zion | Given A8's code to call for help 21735 | -6/Zion | Gained Derelict followers 21788 | -6/Zion | Met Imprinter 21815 | -6/Zion | Imprinted 21817 | -6/Zion | Declared Zion's savior 22627 | -6/Zion | Entered Proximity Caves 22627 | -5/Proximity Caves | Accompanied by 7 allies 22674 | -5/Proximity Caves | Identified exit to Factory 22800 | -5/Proximity Caves | Learned Factory trap positions 22838 | -5/Proximity Caves | Spotted B-75 Beast 22860 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 22863 | -5/Proximity Caves | Destroyed B-75 Beast 23111 | -5/Proximity Caves | Entered Factory 23111 | -5/Factory | Accompanied by 7 allies 23111 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23112 | -5/Factory | Identified exit to Upper Caves 23113 | -5/Factory | Identified exit to Factory 23114 | -5/Factory | Loaded intel: 84 trap records 23219 | -5/Factory | Retrieved Zion intel report: Component Schematics 23231 | -5/Factory | Retrieved Zion intel report: Guard Positions 23232 | -5/Factory | Zion Heavy squad teleported in 23683 | -5/Factory | Found Prototype Launcher 23683 | -5/Factory | Identified Rocket Array 23774 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 23775 | -5/Factory | Zion Explosive Resupply teleported in 23801 | -5/Factory | Spotted B-75 Beast 23813 | -5/Factory | Destroyed B-75 Beast 23933 | -5/Factory | Build established: Scientist-Gunner 24011 | -5/Factory | First assault squad dispatched 24045 | -5/Factory | Found Prototype Protection 24045 | -5/Factory | Identified Zio. Weapon Casing 24091 | -5/Factory | Garrison activated, responded to threat 24113 | -5/Factory | Lost 7 allies 24141 | -5/Factory | Destroyed 7 combat bots 24220 | -5/Factory | Discovered exit to Factory (range 11) 24264 | -5/Factory | Retrieved Zion intel report: Emergency Access 24265 | -5/Factory | Zion Hacker squad teleported in 24395 | -5/Factory | Destroyed 9 combat bots 24434 | -5/Factory | Build established: Scavenger-Gunner 24439 | -5/Factory | Zion hero teleported in (99-TNT) 24464 | -5/Factory | Zion Heavy squad teleported in 24491 | -5/Factory | Terminal network hard line cut 24500 | -5/Factory | Sucked down chute 24500 | -5/Factory | Entered Waste 24501 | -5/Waste | Joined by Warlord forces that had cleared the area 24520 | -5/Waste | 1 allies followed down the chute 24538 | -5/Waste | Found Prototype Device 24538 | -5/Waste | Identified Femtoactuators 24610 | -5/Waste | 3 allies followed down the chute 24801 | -5/Waste | Found Gamma Bomb Array 24865 | -5/Waste | Discovered new exit (range 13) 24886 | -5/Waste | Found Prototype Processor 24886 | -5/Waste | Identified Exp. Armor Integrity Analyzer 25070 | -5/Waste | Identified exit to Factory 25195 | -5/Waste | Entered Factory 25195 | -5/Factory | Accompanied by 24 allies (99-TNT) 25289 | -5/Factory | Retrieved Zion intel report: Branch Access 25314 | -5/Factory | Retrieved Zion intel report: Trap Installations 25594 | -5/Factory | Entered Upper Caves 25594 | -5/Upper Caves | Accompanied by 23 allies (99-TNT) 25709 | -5/Upper Caves | Encountered a Warlord checkpoint 25944 | -5/Upper Caves | Learned 8 Factory zone layouts 26245 | -5/Upper Caves | Discovered new exit (range 8) 26292 | -5/Upper Caves | Identified exit to Upper Caves 26307 | -5/Upper Caves | Entered another Upper Caves area 26307 | -5/Upper Caves | Accompanied by 22 allies (99-TNT) 26311 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26322 | -5/Upper Caves | Found DCF Scrap (11 items) 26332 | -5/Upper Caves | Discovered exit to Factory (range 5) 26793 | -5/Upper Caves | Learned Factory emergency access door positions 26931 | -5/Upper Caves | Discovered new exit (range 9) 27009 | -5/Upper Caves | Identified exit to Warlord 27052 | -5/Upper Caves | Entered Warlord 27052 | -5/Warlord | Accompanied by 20 allies (99-TNT) 27382 | -5/Warlord | Opened Warlord's prototype stash 27388 | -5/Warlord | Found Prototype Processor 27388 | -5/Warlord | Identified Exp. Targeting Computer 27398 | -5/Warlord | Found Prototype Reactor 27553 | -5/Warlord | Warlord's base attacked by MAIN.C 27560 | -5/Warlord | Found Prototype Energy Gun 27560 | -5/Warlord | Identified Vortex Shotgun 27565 | -5/Warlord | Found Vortex Shotgun 27570 | -5/Warlord | Found Vortex Shotgun 27572 | -5/Warlord | Found Vortex Shotgun 27583 | -5/Warlord | Build established: Commander-Gunner 27727 | -5/Warlord | Lost 3 allies 27814 | -5/Warlord | Warlord forces counterattacked 27865 | -5/Warlord | Spotted Executioner 27869 | -5/Warlord | Allies destroyed Executioner 27897 | -5/Warlord | Lost 4 allies 27978 | -5/Warlord | Spotted Executioner 27979 | -5/Warlord | Spotted Striker 27981 | -5/Warlord | P-70 Sage assimilated allied 06-KEK(g) 27982 | -5/Warlord | Spotted B-75 Beast 27989 | -5/Warlord | P-70 Sage assimilated allied 4H-CVE(g) 28012 | -5/Warlord | Discovered new exit (range 14) 28027 | -5/Warlord | Found Exp. Targeting Computer 28030 | -5/Warlord | Lost 15 allies 28053 | -5/Warlord | Spotted Striker 28053 | -5/Warlord | Spotted Executioner 28060 | -5/Warlord | Allies destroyed Executioner 28060 | -5/Warlord | Allies destroyed Striker 28091 | -5/Warlord | Lost 12 allies 28214 | -5/Warlord | Lost 7 allies 28228 | -5/Warlord | Warlord base infiltrated, sounded retreat 28260 | -5/Warlord | Spotted B-86 Titan 28266 | -5/Warlord | Allies destroyed B-86 Titan 28275 | -5/Warlord | Spotted B-75 Beast 28278 | -5/Warlord | Spotted Executioner 28291 | -5/Warlord | Allies destroyed B-75 Beast 28297 | -5/Warlord | Build established: Scavenger-Gunner 28364 | -5/Warlord | Spotted Striker 28375 | -5/Warlord | Destroyed Striker 28400 | -5/Warlord | Crushed by falling debris 28408 | -5/Warlord | Entered Proximity Caves 28428 | -4/Proximity Caves | Spotted B-86 Titan 28445 | -4/Proximity Caves | Learned Research emergency access door positions 28450 | -4/Proximity Caves | Destroyed B-86 Titan 28497 | -4/Proximity Caves | Spotter reported a threat 28520 | -4/Proximity Caves | Destroyed 7 combat bots 28829 | -4/Proximity Caves | Learned Research stockpile data 29043 | -4/Proximity Caves | Discovered exit to Factory (range 11) 29066 | -4/Proximity Caves | Entered Factory 29066 | -4/Factory | Accompanied by 1 ally 29066 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 29067 | -4/Factory | Identified exit to Upper Caves 29131 | -4/Factory | Discovered new exit (range 5) 29151 | -4/Factory | Identified exit to Research 29255 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 29375 | -4/Factory | Spotted B-86 Titan 29380 | -4/Factory | Retrieved Zion intel report: Emergency Access 29384 | -4/Factory | Enhanced Grunt warped into view, answering call for help 29392 | -4/Factory | Enhanced Grunt warped into view, answering call for help 29658 | -4/Factory | Found Exp. Signal Interpreter 29851 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 29852 | -4/Factory | Zion Defense Resupply teleported in 29856 | -4/Factory | Found Prototype Device 29856 | -4/Factory | Identified Adv. EM Shield 29887 | -4/Factory | Cargo convoy interrupted 29905 | -4/Factory | Incoming assault squad redirected 29954 | -4/Factory | Destroyed 16 combat bots 29996 | -4/Factory | Core integrity fell below 50% 30038 | -4/Factory | Destroyed by H-71 Marshal via exploding Power Conduit Last Messages --------------- 9G. 30001_ System corrupted: Vortex Shotgun rejected. 30002_ Acquired Vortex Shotgun. 30009_ K-01 Serf collects debris. 30017_ Core Analyzer destroyed. 30021_ P-70 Sage destroyed. 30023_ MGU0X0V|LI7HIO,XWD8IR8GZVH3&C 30024_ The unstable cave ceiling collapses. 30027_ Vortex Shotgun destroyed. 30031_ The unstable cave ceiling collapses. 30031_ L-61 Swordsman crushed by falling debris. 30031_ L-61 Swordsman system corrupted by crushing effect. 30035_ Slug penetrates Garrison Access. 30035_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 30035_ Garrison Access disabled. 30035_ Knocked back. 30038_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????#???????????????????!???????????????????? | | ?????????#???????????????????????????????????????? | | ?????????#??????????????????+????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????#????????????????+??????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???" ??????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ""???????????????????????????????????????????? | | ""???????????????????????????????????????????? | | """ ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ######????????##########+###??#+#####????????????? | | #?????????# !#? #????????????? | | """ #?????????# # """ #????????????? | | """ #?????????# ; """"" #????????????? | | """ #?????????# @ ; """"" #????????????? | | """ #?????????# ; #????????????? | | #?????????# """ #????????????? | | """ #?????????# ; """"" #????????????? | | """ #?????????# ;= """"" #????????????? | | """ #?????????# ; #????????????? | | """ #?????????# ! H ;;########????????????? | | #?????????# " " ; #???????????????????? | | ##????#####g ###???????????????????? | | ###"" #### g;###################??????????????? | | ???### %=%######?????????# """ + ??????????????? | | ????######## #????????????# """ ##??????????????? | | ????????????##????????????# """ #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????#########??????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# """"??????????????? | | ???????????????????????????# """"??????????????? | | ???????????????????????????# """"??????????????? | | ???????????????????????????# """"??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 130 Energy Generation 41 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 100 Melee Speed Boost 50 Evasion (%) 70 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Minigun | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Thermal Shield | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Fusion Compressor | -5/Factory | Z-intel Adv. Sensor Array | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Jamming Amplifier | -5/Factory | Z-intel Hvy. Reflective Plating | -5/Factory | Z-intel Lgt. Fission Core | -5/Factory | Z-intel Gauss Cannon | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Adv. Plasma Cannon | -5/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 35% | -10/Materials Lgt. Treads | 51% | -10/Materials Lgt. Treads | 63% | -10/Materials Assault Rifle | 61% | -10/Materials Lgt. Cannon | 72% | -10/Materials Hvy. Assault Rifle | 41% | -9/Materials Hvy. Assault Rifle | 40% | -8/Materials Minigun | 99% | -8/Materials | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Missile Launcher | -9/Materials | Hacked Minigun | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Wave Gun | -5/Factory | Hacked Hyb. Fission Core | -5/Factory | Hacked Myomer Leg | -4/Factory | Hacked Rnf. Fission Core | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveParticleSink Manual? 0 Play Time 04:12:25 Cumulative 464.5 hours Start 2025.12.17 @ 19:36:23 End 2025.12.18 @ 21:05:19 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 286 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/0/0/0/0/1/0/0 Lore% 82 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 428b7b7d-2846-48bf-b8f6-5221447a3ad3