Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.10 @ 14:39:54 Player: Killian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (135) 675 Value Destroyed (3923) 3923 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 9104 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Friendly Fire -254 Cogmind --------- Core Integrity 827/850 Matter 37/300 Energy 2/300 System Corruption 2% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Compact Battery Improved Trap Scanner Improved Targeting Computer Shock Absorption System > --- WEAPON (5) ------- EM Pulse Gun Advanced Beam Cannon Minigun Missile Launcher Missile Launcher > --- INVENTORY (25) --- Armored Huge Wheel Improved Cooling System Large Storage Unit Large Storage Unit Compact Battery (200) Improved Signal Interpreter Hardlight Generator Authchip [R/Combat] Authchip [Propulsion] Improved EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle KE Penetrator Advanced Assault Cannon EMP Blaster Improved Grenade Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Improved Cooling System Large Storage Unit Large Storage Unit Compact Battery Improved Signal Interpreter Shock Absorption System Hardlight Generator Authchip [R/Combat] Authchip [Propulsion] EM Pulse Gun Improved EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Particle Cannon Advanced Beam Cannon Improved Assault Rifle Advanced Assault Cannon EMP Blaster Mini Grenade Launcher Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . Utility 3 | . . 1 . 1 1 . . . . . Weapon 3 | . . . . 1 1 . . . . 1 Parts Attached 65 | 6 5 4 16 12 8 5 2 1 4 2 Power 7 | 1 . . 2 1 . 1 1 . 1 . Engine 5 | 1 . . 2 1 . . 1 . . . Core 2 | . . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 2 1 3 4 2 . 1 . . . Treads 10 | . . . 3 4 2 . 1 . . . Leg 2 | 2 . . . . . . . . . . Wheel 3 | . 2 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 2 1 5 2 3 1 . . 2 2 Device 8 | . . 1 3 1 . . . . 2 1 Storage 4 | 1 1 . 1 . . . . . . 1 Processor 2 | . . . 1 . . 1 . . . . Hackware 1 | . . . . . 1 . . . . . Protection 4 | . 1 . . 1 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 1 2 6 5 3 3 . 1 1 . Energy Gun 6 | 1 . 1 3 1 . . . . . . Energy Cannon 4 | . . 1 . 2 1 . . . . . Ballistic Gun 7 | 1 . . 2 1 1 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 6 | . 1 . 1 . 1 1 . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 1 | . . . . . 1 . . . . . Parts Lost 23 | . . 1 5 4 . 2 4 . 5 2 Power 4 | . . . 1 1 . . 1 . . 1 Propulsion 6 | . . . 1 2 . . 2 . . 1 Utility 6 | . . 1 1 . . 1 . . 3 . Weapon 7 | . . . 2 1 . 1 1 . 2 . Highest Loss Streak 4 | . . 1 1 2 . 1 2 . 4 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 19 | 2 7 11 14 18 23 23 22 22 20 18 Power . | . 1 1 . 1 1 1 . . . . Propulsion 2 | 1 2 3 4 2 2 2 1 2 1 1 Utility 6 | . . . 3 5 8 9 9 9 9 8 Weapon 9 | . 4 5 7 9 11 11 11 11 10 9 Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 1 . . 2 3 . . . . 14 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . . 1 Utility 7 | . . . . . . . . . . 7 Weapon 9 | . 1 . . . 2 . . . . 6 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 96 92 92 98 94 91 92 95 81 Engine 6 | . 14 11 10 8 7 2 6 7 1 . Core 1 | . . . . . . 4 . . 5 5 Treads 19 | . . . 10 26 22 23 21 23 23 19 Leg 1 | . 22 . . . . . . . . . Wheel 3 | . 5 33 17 . . . . . . . Device 7 | . . 8 11 9 7 7 7 7 7 12 Storage 8 | . 14 11 11 9 7 7 7 7 7 9 Processor 9 | . . . 8 9 7 9 15 15 11 6 Protection 7 | . 10 10 . 4 14 10 7 7 6 . Energy Gun 2 | . 1 . 9 3 . . . . 2 . Energy Cannon 3 | . . 9 . 6 7 7 . . . 6 Ballistic Gun 9 | . 14 1 7 2 6 14 15 15 11 6 Ballistic Cannon 1 | . . . . 2 6 . . . . . Launcher 8 | . 12 11 3 9 8 4 7 7 15 13 Peak Build Rating 46 | 6 10 15 22 34 46 44 44 43 44 42 Average Rating 31 | 5 7 13 15 22 41 40 37 39 39 39 On Entrance 25 | . 6 10 13 16 34 40 44 39 43 34 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 122 | 11 30 34 94 109 122 120 111 110 122 111 Greatest Support 68 | 20 24 36 60 60 68 68 68 68 68 68 Greatest Overweight (x) 31 | . 1 . 31 2 2 1 2 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 15 21 25 25 25 25 25 25 25 Most Carried 25 | 4 12 13 19 25 25 25 25 25 25 20 Average Carried 19 | 2 7 11 14 18 23 24 22 23 21 19 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 4 10 13 19 25 23 25 23 25 20 19 Class Distribution -------------------- 69% | Bomber 18% | Mutant 6% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Bomber | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Lower Caves Bomber | -7/Zion Bomber | -6/Proximity Caves Bomber | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 2592 | 266 153 62 591 460 333 290 297 . 115 25 Remotely . | . . . . . . . . . . . Salvage Created 4007 | 100 197 140 1438 998 456 404 210 . 39 25 Parts 267 | 5 37 14 90 60 32 17 9 . 3 . Haulers Intercepted 5 | . . . 3 2 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 18 6 . 3 . Prevented 4 | . . . . . . 2 1 . 1 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 89 | . 8 9 25 17 6 11 9 . 3 1 Melee 1 | . . . . . . . . . . 1 Guns 27 | . 3 . 14 4 2 1 3 . . . Cannons 17 | . . 2 2 6 3 4 . . . . AOE 43 | . 5 7 9 6 1 6 6 . 3 . Classes Destroyed 15 | 2 5 1 3 2 1 . 1 . . . Worker 7 | . 3 . 4 . . . . . . . Builder 9 | . 2 1 . 3 3 . . . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 5 | . . . 3 2 . . . . . . Recycler 8 | 1 . . 4 1 2 . . . . . Mechanic 2 | . . . 1 1 . . . . . . Operator 4 | . . . 1 1 2 . . . . . Watcher 9 | . 3 . 2 4 . . . . . . Swarmer 26 | . 6 6 7 . . 3 3 . 1 . Grunt 35 | . 2 . 9 9 3 8 4 . . . Brawler 1 | . . . . 1 . . . . . . Sentry 18 | . . 3 9 5 1 . . . . . Hunter 2 | . . . . 2 . . . . . . Programmer 5 | . . . . . 2 . 1 . 1 1 Behemoth 2 | . . . . . . . 1 . 1 . Best Kill Streak 12 | 1 12 3 7 7 5 6 4 . 1 1 Combat Bots Only 8 | . 8 3 5 5 2 6 4 . 1 1 Max Kills in Single Turn 5 | 1 5 2 3 2 3 2 3 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 4 2 1 1 1 2 3 . 1 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 553 | . 15 26 171 93 51 75 54 . 46 22 Missed 176 | . 4 9 63 30 17 15 19 . 16 3 Hits 377 | . 11 17 108 63 34 60 35 . 30 19 Projectile 377 | . 11 17 108 63 34 60 35 . 30 19 Critical Strikes 8 | . . . 1 1 1 3 2 . . . Damage Taken 4698 | . 125 215 1057 719 287 806 499 . 770 220 Core 607 | . 31 58 176 125 35 110 24 . 25 23 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1289 | . 42 62 314 202 88 233 140 . 149 59 Regen/Repaired (Parts) 306 | . . . 31 . . . . 275 . . Core Remaining (%) 75 | 100 87 . 41 77 . . . . 72 . Volleys Fired 216 | 6 20 16 68 55 14 11 15 . 11 . Largest 4 | 2 2 2 2 3 4 4 3 . 4 . Hottest 172 | 70 50 98 98 139 172 152 122 . 165 . Shots Fired 486 | 12 30 31 120 109 53 41 45 1 44 . Gun 266 | 12 20 . 90 60 14 21 30 1 18 . Cannon 96 | . . 16 15 23 27 10 2 . 3 . Launcher 124 | . 10 15 15 26 12 10 13 . 23 . Special . | . . . . . . . . . . . Kinetic 201 | 6 20 . 39 42 27 21 30 1 15 . Thermal 55 | 6 . 16 15 15 . . . . 3 . Explosive 118 | . 10 15 15 26 10 10 13 . 19 . Electromagnetic 112 | . . . 51 26 16 10 2 . 7 . Robot Hit Streak 47 | 2 7 12 13 29 18 14 39 . 47 . Robot Miss Streak 4 | 2 3 4 4 1 3 2 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 334 | 5 13 20 81 84 32 18 40 . 41 . Core Hits 231 | 4 23 19 58 49 22 19 22 . 15 . Critical Kills 2 | . 1 . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 5 | . 1 . 1 1 1 . 1 . . . Meltdown 1 | . . . . 1 . . . . . . Destroy 2 | . 1 . . . . . 1 . . . Corrupt 2 | . . . 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11057 | 49 740 711 2237 2634 1079 871 1408 . 1321 7 Guns 2931 | 49 69 . 934 708 182 159 528 . 302 . Cannons 1639 | . . 205 184 449 460 213 61 . 67 . Explosions 6374 | . 658 506 1078 1448 414 499 819 . 952 . Melee . | . . . . . . . . . . . Ramming 113 | . 13 . 41 29 23 . . . . 7 Kinetic 2391 | 25 69 . 380 541 409 159 528 . 280 . Thermal 1240 | 24 . 205 570 374 . . . . 67 . Explosive 5785 | . 658 506 692 1319 393 499 819 . 899 . Electromagnetic 1528 | . . . 554 371 254 213 61 . 75 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 2 2 Average Corruption 1 | . . . . . 1 2 2 2 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 48 | . . . . . 2 17 13 4 12 . Message Errors 11 | . . . . . . 4 4 . 3 . Matter Fused 11 | . . . . . 1 6 3 . 1 . Heat Flow Errors 5 | . . . . . . 1 1 . 3 . Energy Discharges 5 | . . . . . . 3 . . 2 . Parts Fused 2 | . . . . . 1 . 1 . . . Data Loss (minor) 9 | . . . . . . 2 3 2 2 . Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 2 | . . . . . . . . 1 1 . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 141 | . 7 16 4 56 16 8 31 . 3 . Projectiles 17 | . . . 1 . 16 . . . . . Explosions 124 | . 7 16 3 56 . 8 31 . 3 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 555 | . 48 44 171 66 32 89 38 . 67 . Shots 30 | . 4 4 7 4 2 4 2 . 3 . Rammed 6 | . . . 4 1 1 . . . . . Targets Rammed 11 | . 2 . 4 3 1 . . . . 1 Kicked 2 | . 2 . . . . . . . . . Crushed 3 | . . . . 2 . . . . . 1 Highest Temperature 269 | 60 24 267 32 228 96 148 199 . 269 . Average Temperature 48 | 27 10 51 9 56 31 34 93 . 98 . Received Heat Transfer 1539 | . 27 54 267 297 123 306 399 . 66 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 3 | . . . . 3 . . . . . . Heat Transferred 2082 | 74 . 370 933 594 . . . . 111 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 5 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . 1 1 1 1 . . . . . . Low Security (%) 79 | 100 84 95 67 57 100 . . . . 100 Level 1 20 | . 15 4 32 42 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 309 | 5 247 243 297 309 85 . . . . 30 Initial 89 | . . 55 83 89 19 . . . . . Average 102 | . 92 53 173 175 12 . . . . 1 Influence Increases 3366 | 10 340 343 956 741 314 230 220 . 182 30 Destroy 0b10 Robot/C 1840 | . 160 180 500 340 120 220 180 . 120 20 Destroy 0b10 Robot/NC 230 | 10 40 5 75 65 35 . . . . . Destroy Leader 498 | . 36 50 170 112 40 10 40 . 30 10 Allied During Kill 17 | . . . . . . . . . 17 . Successful Hack 30 | . 10 . 20 . . . . . . . Disable Machine 171 | . 18 18 54 63 18 . . . . . Destroy Structure 550 | . 76 90 137 161 86 . . . . . Lose Combat Pursuer 30 | . . . . . 15 . . . 15 . Influence Decreases 3356 | 10 185 265 940 940 364 230 220 . 182 20 Entered New Map 441 | . . 100 150 160 31 . . . . . Time Decay 2761 | 10 185 155 740 740 333 210 210 . 158 20 Lost Part 154 | . . 10 50 40 . 20 10 . 24 . Squads Dispatched 13 | . . 2 4 2 3 . . . . 2 Investigation 4 | . . 1 1 1 . . . . . 1 Extermination 3 | . . . . . 2 . . . . 1 Reinforcement 6 | . . 1 3 1 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . . 1 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 10 10 37 26 9 11 9 . 7 2 Peak Tracking Total 7 | . 7 3 5 4 2 7 4 . 3 1 Tactical Retreats 2 | . . . . . 1 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 21 | . 2 2 6 7 2 2 . . . . Max in Single Turn 2 | . 1 1 1 1 1 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 21 | . 2 . 10 5 2 2 . . . . Terminals 15 | . 2 . 9 3 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 6 . 27 12 5 5 . . . . Successful 43 | . 6 . 20 9 3 5 . . . . Failed 12 | . . . 7 3 2 . . . . . Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 33 | . 6 . 17 7 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . 10 . . . . . . . Recycling Units 4 | . . . . 2 2 . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 28 | . 6 . 11 5 1 5 . . . . Record 13 | . 2 . 4 3 . 4 . . . . Part Schematic 1 | . . . 1 . . . . . . . Open Door 5 | . . . 4 . . 1 . . . . Alert Level 3 | . 1 . 1 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . . . 9 . . . . . . . Scan Component 5 | . . . 5 . . . . . . . Repair 4 | . . . 4 . . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . . Recycle Component 2 | . . . . 1 1 . . . . . Process 1 | . . . . . 1 . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 12 | . . . 5 4 2 . . . . 1 Full Trace Events 3 | . . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . . Time 128 | . . . 128 . . . . . . . Parts Recycled 2 | . . . . 1 1 . . . . . Recycled Matter 31 | . . . . . 31 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 4 . Highest-Rated Group 158 | . . . . . . . . 158 158 . Highest-Rated Ally 41 | . . . . . . . . 41 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . 21 . Total Damage 455 | . . . . . . . . . 455 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 391 | . . . . . . . . . . 391 Traps 391 | . . . . . . . . . . 391 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 1 . Drone Launches 4 | . . . 4 . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 11807 | 146 542 422 1486 1495 1469 1284 1141 1344 2058 420 Spaces Moved 5337 | 103 387 404 818 537 570 516 440 559 837 166 Core 11 | 10 . . 1 . . . . . . . Treads 3829 | . . . 204 537 570 516 440 559 837 166 Legs 376 | 93 283 . . . . . . . . . Wheels 1121 | . 104 404 613 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 105 90 90 240 240 240 240 240 240 240 Average Speed 206 | 113 122 90 152 242 245 240 248 240 240 248 Slowest Speed 1600 | 120 190 90 1600 320 320 240 320 240 240 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 41 | 4 41 25 87 44 8 54 62 51 76 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . 7 3 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 910 | . 84 101 159 219 92 69 86 . 100 . Melee . | . . . . . . . . . . . Projectile 3 | . . . . 1 2 . . . . . AOE 907 | . 84 101 159 218 90 69 86 . 100 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 5713 | 118 428 430 926 624 602 534 458 563 860 170 Wait 1 | . . . 1 . . . . . . . Move 5327 | 102 386 403 817 536 569 515 439 558 836 166 Hop . | . . . . . . . . . . . Pick Up 49 | 4 10 5 8 12 4 1 . 3 2 . Fast Attach 31 | 6 1 1 12 4 1 3 . 1 . 2 Attach 22 | . 2 2 3 4 3 . 3 . 4 1 Detach . | . . . . . . . . . . . Swap 26 | . 2 2 5 5 6 2 1 . 3 . Drop 27 | . 5 1 6 5 4 1 . 1 4 . Fire 216 | 6 20 16 68 55 14 11 15 . 11 . Melee . | . . . . . . . . . . . Ram 3 | . . . 3 . . . . . . . Kick 2 | . 2 . . . . . . . . . Crush 6 | . . . 1 3 1 . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . 2 . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 14) 482 | -10/Materials | Destroyed 8 combat bots 604 | -10/Materials | Discovered new exit (range 14) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -9/Materials | Discovered new exit (range 13) 1111 | -9/Materials | Entered Storage 1593 | -9/Storage | Repaired Particle Cannon 1599 | -9/Storage | Repaired Hvy. EM Pulse Gun 1601 | -9/Storage | Repaired Particle Cannon 1612 | -9/Storage | Discovered new exit (range 18) 1633 | -9/Storage | Repaired Hvy. EM Pulse Gun? 2059 | -9/Storage | Core integrity fell below 50% 2238 | -9/Storage | Discovered new exit (range 15) 2239 | -9/Storage | Build established: Scavenger-Mutant 2597 | -9/Storage | Entered Materials 2597 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3354 | -8/Materials | Build established: Gunner 3918 | -8/Materials | Build established: Bomber 4063 | -8/Materials | Discovered new exit (range 12) 4092 | -8/Materials | Entered Factory 4092 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5544 | -7/Factory | Discovered new exit (range 7) 5561 | -7/Factory | Entered Lower Caves 6042 | -7/Lower Caves | Attracted the attention of an 0b10 base 6334 | -7/Lower Caves | Entered an active Warlord outpost 6377 | -7/Lower Caves | Learned Factory security intel 6740 | -7/Lower Caves | Discovered new exit (range 13) 6774 | -7/Lower Caves | Learned location of 1 exit from Factory 6845 | -7/Lower Caves | Entered another Lower Caves area 7331 | -7/Lower Caves | Learned Factory terminal intel 7350 | -7/Lower Caves | Spotted B-75 Beast 7384 | -7/Lower Caves | Destroyed B-75 Beast 7938 | -7/Lower Caves | Discovered new exit (range 14) 7986 | -7/Lower Caves | Entered Zion 8162 | -7/Zion | System corruption cleaned by Quarantine Array 8279 | -7/Zion | Learned location of 1 exit from Factory 8294 | -7/Zion | Learned location of 1 exit from Factory 8522 | -7/Zion | Met Imprinter 8572 | -7/Zion | Imprinted 8574 | -7/Zion | Declared Zion's savior 9186 | -7/Zion | Discovered new exit (range 14) 9330 | -7/Zion | Entered Proximity Caves 9330 | -6/Proximity Caves | Accompanied by 4 allies 9338 | -6/Proximity Caves | Learned Factory emergency access door positions 9882 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10428 | -6/Proximity Caves | Crushed by falling debris 10459 | -6/Proximity Caves | Lost 4 parts (2u2w) 11219 | -6/Proximity Caves | Discovered new exit (range 10) 11240 | -6/Proximity Caves | Spotted B-75 Beast 11284 | -6/Proximity Caves | Destroyed B-75 Beast 11292 | -6/Proximity Caves | Lost 3 allies 11388 | -6/Proximity Caves | Entered Factory 11388 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 11389 | -6/Factory | Identified exit to Factory 11389 | -6/Factory | Identified exit to Extension 11392 | -6/Factory | Loaded intel: 28 terminal locations 11808 | -6/Factory | Self-destructed Last Messages --------------- Programmers report to Factory Zone 1K. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: All DSF locations entering lockdown mode. [Achievement: Oops] In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. Detecting system override signal. Lgt. Nuclear Core destroyed. Lgt. Treads destroyed. Construction Platform disabled. Crushed P-60 Hacker. P-60 Hacker destroyed. Acquired 25 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ## ??????????????????????????????? | | ## #########?????????????????????????""???? | | ##### #?????????????????????????????????T????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ##### #??????????????????????????????????????? | | ## ########???????????????????????????????? | | ## #???????????????????????????????? | | ## ###### ?????????????????????????? | | ! + ?????????????????????????? | | ## #???????????????????????????????? | | "" ## #???????????????????????????????? | | "" ######### #???????????????????????????????? | | T" # # #???????????????????????????????? | | "" # " # #???????????????????????????????? | | "" # " + + ??????????????????????????????? | | # " # # !?????????????????????????????? | | #### " # #???????????????????????????????? | | ???# " # #???????????????????????????????? | | ???# " # ###########?????????????????????? | | ???# " # # #?????????????????????? | | ???# !! " # # #?????????????????????? | | ???# !! " # + ! @ #?????????????????????? | | ???# ! + # #?????????????????????? | | ?########+## # """"""" #?????????????????????? | | # # """"""" #?????????????????????? | | """"" # # """""" #?????????????????????? | | ""T"" # # """"""" #?????????????????????? | | # ###########?????????????????????? | | + #???????????????????????????????? | | # #?"""""""""""???????????????????? | | """"""" # #??""""T""""????????????????????? | | """"""" # #???????????????????????????????? | | """"""" # #???????????????????????????????? | | ????"""" # #???????????????????????????????? | | ?????????? # #???????????????????????????????? | | ?????????? # +???????????????????????????????? | | ??????????## #???????????????????????????????? | | ???????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Imp. Treads | -9/Storage | Hacked Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 38% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Ghost 'Em I'm Back, Baby! Leap Before You Look Let's See Who's Tougher Librarian Maybe Next Time I'll Detach My Launcher Novice Programmer Oops Part-time Mechanic Remodeling Resistances Are Futile Challenges ------------ None Game ------ Seed ArmoredImpactBiocell Manual? 0 Play Time 01:06:17 Cumulative 2.8 hours Start 2026.08.10 @ 13:33:10 End 2026.08.10 @ 14:39:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 2 Adventurer 3 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92394da0-a025-42cb-982b-eefa012245e3