Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.18 @ 13:35:55 Player: Minty Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (631) 631 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 2299 Bonus ------- Aligned with FarCom 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (500) Ox9 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Autogun Flak Cannon > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Small Storage Unit Small Matter Pod (50) Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer Core Shielding Propulsion Shielding Weapon Shielding Tractor Beam Assault Rifle Field Lobotomy Kit (5) Signal Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Autogun Flak Cannon > --- INVENTORY -------- Light Ion Engine Small Storage Unit Small Matter Pod Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer Propulsion Shielding Weapon Shielding Tractor Beam Assault Rifle Field Lobotomy Kit Signal Generator [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 1 15 6 1 2 Power 5 | . 4 . . 1 Engine 5 | . 4 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 8 4 . . Treads 2 | . . 2 . . Leg 6 | . 6 . . . Wheel 2 | . . 2 . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 3 | . 2 . 1 . Device 1 | . 1 . . . Storage 1 | . . . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 1 1 2 . 1 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 1 . 3 Power 2 | . 1 . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Backups 8 | 6 7 7 9 12 Power . | 1 . . . 1 Propulsion 2 | 4 4 3 . . Utility 3 | . 1 4 7 8 Weapon 1 | 1 1 . 1 1 Tool/Special . | . . . . . Unused Backups 15 | . 3 2 . 10 Power 2 | . 1 . . 1 Propulsion 1 | . 1 . . . Utility 10 | . 1 1 . 8 Weapon 1 | . . 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 94 | . 95 99 75 97 Engine 13 | . 12 14 14 14 Treads 1 | . . 5 . . Leg 18 | . 27 18 . . Wheel 7 | . . 4 28 28 Device 11 | . 6 14 14 14 Storage 14 | . 14 14 14 14 Processor 1 | . 4 . . . Energy Gun 15 | . 23 16 . . Ballistic Gun 7 | . 4 10 1 12 Ballistic Cannon 1 | . . . 2 12 Peak Build Rating 16 | 6 11 12 12 16 Average Rating 10 | 6 9 10 9 15 On Entrance 9 | 6 6 11 12 10 Naked Turns . | . . . . . Heaviest Build 37 | 12 16 17 24 37 Greatest Support 40 | 20 20 40 26 26 Greatest Overweight (x) 2 | . 2 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 9 | 8 8 8 14 15 Most Carried 14 | 6 8 8 12 14 Average Carried 8 | 6 7 7 10 13 Final Capacity 15 | 8 8 8 15 15 Final Carried 14 | 6 8 8 12 14 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 634 | 200 237 99 40 58 Remotely . | . . . . . Salvage Created 858 | . 602 256 . . Parts 43 | . 37 6 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 14 | . 10 4 . . Guns 14 | . 10 4 . . Classes Destroyed 7 | . 6 1 . . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Tunneler 1 | . . 1 . . Recycler 3 | . 2 1 . . Mechanic 1 | . 1 . . . Watcher 2 | . 2 . . . Grunt 14 | . 10 4 . . Best Kill Streak 4 | . 4 2 . . Combat Bots Only 2 | . 2 2 . . Max Kills in Single Turn 2 | . 2 1 . . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 90 | . 51 36 . 3 Missed 24 | . 12 12 . . Damage Taken 1168 | . 494 323 . 351 Core 263 | . 86 63 . 114 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 22 | . 22 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 70 | . 41 25 . 4 Largest 2 | . 2 2 . 2 Hottest 115 | . 115 115 . 60 Shots Fired 139 | . 81 50 . 8 Gun 135 | . 81 50 . 4 Cannon 4 | . . . . 4 Launcher . | . . . . . Special . | . . . . . Kinetic 30 | . 9 13 . 8 Thermal 109 | . 72 37 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 11 9 . 6 Robot Miss Streak 5 | . 3 2 . 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 94 | . 51 37 . 6 Core Hits 40 | . 24 12 . 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 4 . . . Burn 4 | . 4 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1371 | . 750 521 . 100 Guns 1286 | . 742 521 . 23 Cannons 77 | . . . . 77 Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . 8 . . . Kinetic 328 | . 67 161 . 100 Thermal 1035 | . 675 360 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 1 3 . 1 Message Errors 3 | . 1 1 . 1 Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 60 | . 60 . . . Shots 3 | . 3 . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 438 | . 438 150 . . Average Temperature 110 | . 129 49 . . Received Heat Transfer 438 | . 243 195 . . Effects 5 | . 5 . . . Energy Bleed 1 | . 1 . . . Interference 3 | . 3 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 3 1 . . Heat Transferred 2997 | . 2072 925 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 159 | . 159 88 . . Initial 48 | . . 48 . . Average 37 | . 60 21 . . Influence Increases 472 | . 362 110 . . Destroy 0b10 Robot/C 280 | . 200 80 . . Destroy 0b10 Robot/NC 45 | . 35 10 . . Destroy Leader 74 | . 54 20 . . Successful Hack 9 | . 9 . . . Disable Machine 60 | . 60 . . . Destroy Structure 4 | . 4 . . . Influence Decreases 396 | . 238 158 . . Time Decay 376 | . 228 148 . . Lost Part 20 | . 10 10 . . Squads Dispatched 6 | . 4 2 . . Investigation 5 | . 4 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . 12 3 . 4 Peak Tracking Total 3 | . 3 2 . 2 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 4 | . 4 . . . Max in Single Turn 3 | . 3 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 11 | . 7 2 2 . Terminals 6 | . 5 1 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 21 5 2 . Successful 10 | . 7 1 2 . Failed 18 | . 14 4 . . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 18 | . 13 4 1 . Terminals 21 | . 17 4 . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 2 . Record 1 | . . . 1 . Open Door 1 | . . 1 . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 1 . . Full Trace Events 5 | . 4 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 1 Highest-Rated Group 31 | . . 31 31 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 2 | . . . . 2 Total Damage 43 | . . . . 43 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 192 | . 192 . . . Optics 192 | . 192 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1584 | 2 631 624 227 100 Spaces Moved 1083 | 1 334 434 240 74 Core . | . . . . . Treads 63 | . . 63 . . Legs 612 | 1 333 278 . . Wheels 407 | . . 93 240 74 Hover 1 | . 1 . . . Flight . | . . . . . Fastest Speed 90 | 120 120 90 90 90 Average Speed 112 | 120 120 119 90 104 Slowest Speed 190 | 120 190 160 90 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 44 | 2 51 80 60 28 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 3 . . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1315 | 1 482 492 251 89 Wait 91 | . 68 13 5 5 Move 1079 | . 333 433 239 74 Hop . | . . . . . Pick Up 19 | . 6 8 3 2 Fast Attach 3 | . 3 . . . Attach 8 | . 1 5 . 2 Detach 3 | . 1 . 2 . Swap 21 | 1 16 1 1 2 Drop 20 | . 12 7 1 . Fire 70 | . 41 25 . 4 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Repaired Particle Gun 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 538 | -10/Materials | Discovered new exit (range 13) 634 | -10/Materials | Entered Mines 684 | -10/Mines | Met a Derelict bent on vengeance 727 | -10/Mines | Discovered new exit (range 14) 771 | -10/Mines | Discovered new exit (range 6) 777 | -10/Mines | Core integrity fell below 50% 857 | -10/Mines | Build established: Scavenger-Mutant 1090 | -10/Mines | Found a hidden stash of uninstalled traps 1143 | -10/Mines | Met a Derelict testing a Signal Generator 1162 | -10/Mines | Found Signal Generator 1222 | -10/Mines | Met a Derelict shopkeep closing up shop 1253 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1253 | -10/Mines | Discovered new exit (range 5) 1258 | -10/Mines | Entered Exiles 1258 | -10/Exiles | Accompanied by 1 ally 1285 | -10/Exiles | Met 8R-AWN 1300 | -10/Exiles | Met EX-HEX 1326 | -10/Exiles | Met EX-BIN 1335 | -10/Exiles | Aligned with FarCom system 1336 | -10/Exiles | Given EX-Vault access code 1339 | -10/Exiles | Build established: Mutant 1359 | -10/Exiles | Opened EX-Vault 1364 | -10/Exiles | Found Field Lobotomy Kit 1390 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1416 | -10/Exiles | Met EX-DEC 1419 | -10/Exiles | Learned location of Zion (-7) 1471 | -10/Exiles | Discovered new exit (range 12) 1485 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1485 | -10/Exiles | Entered Mines 1485 | -9/Mines | Accompanied by 1 ally 1491 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1544 | -9/Mines | Assembled infested the area 1586 | -9/Mines | Crushed by falling debris 1586 | -9/Mines | Smashed by cave-in Last Messages --------------- 01493_ Y-45 Defender destroyed. 01503_ Acquired 48 matter. 01511_ Acquired Core Shielding. 01514_ Acquired 10 matter. 01517_ Acquired Imp. Ion Engine. 01521_ Q4-ZO3(g): "By picking off the easy targets here, we can draw a trickle of reinforcements and keep pressure off our more trafficked cave areas." 01544_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01549_ WPDXRFOMJRD3PN6O&7|W9R 01563_ U-05 Engineer lays Concrete. 01586_ The unstable cave ceiling collapses. 01586_ Crushed by falling debris. 01586_ Wheel destroyed. 01586_ System corrupted by crushing effect (+3). 01586_ Imp. Ion Engine destroyed. 01586_ System corrupted by crushing effect (+4). 01586_ Com. Wheel destroyed. 01586_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????? #??????????? | | ????????????????????????????# ?????????? | | ???????????????????????????? ?????????? | | ???????????????????????????# ????????? | | ??????????????????????????? ????????? | | ??????????????????#######?? ????????? | | ???????###???????## ### ???????? | | ??????## #??????# dd ???????? | | ??????# #???### g ???????? | | ??????# #?## @ #??????????? | | ???????# ## #???????????? | | ??????## ######???????????? | | ?????## """ ##????????????????? | | ?????# """ #??####???????????? | | ?????# """ #### ##??????????? | | ??????? ## ## ##?????????? | | ??????????## ##### #?????????? | | ???????????## #???## #?????????? | | ????????????# ##???## ##?????????? | | ???????????## #????## ##??????????? | | ??????????## #?????########???????????? | | ?????????## g ##????????????????????????? | | ?????????# ##?????????????????????????? | | ?????????# #???######?????????????????? | | ????????## #??##" !"##????????????????? | | ???????## #??#""/ ""#????????????????? | | ??# #??# #????????????????? | | ??## ## #??## %% ##????????????????? | | ???## #?## ##??###//###????????????????? | | ????## #???## ##### != #????????????????? | | ?????## #?????# ###??????????????? | | ??????###??????# ##?????????????? | | ???????????????####### #?????????????? | | ?????????????????????#### #######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 70% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingMissileExoskeleton Manual? 0 Play Time 00:08:47 Cumulative 970.4 hours Start 2025.01.18 @ 13:27:36 End 2025.01.18 @ 13:35:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1194 Rogue 914 Adventurer 124 Explorer 156 Win Type - Total 42 Types 29/0/8/3/1/0/0/1/0 Lore% 85 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfa166ca-587d-4a37-aac5-c7dc81a72111